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  • Apress Deal of the Day - 13/Feb/2010 - Pro Hyper–V

    - by TATWORTH
    Today's Apresss $10 Deal of the Day at http://www.apress.com/info/dailydeal is In Pro Hyper–V, author Harley Stagner takes a comprehensive approach to acquiring, deploying, using, and troubleshooting Microsoft’s answer to virtualization on the Windows Server platform. Learn from a true virtualization guru all you need to know about deploying virtual machines, managing your library of VMs in your enterprise, recovering gracefully from failure scenarios, and migrating existing physical machines to virtual hardware.

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  • ASP.NET Session Management

    - by geekrutherford
    Great article (a little old but still relevant) about the inner workings of session management in ASP.NET: Underpinnings of the Session State Management Implementation in ASP.NET.   Using StateServer and the BinaryFormatter serialization occuring caused me quite the headache over the last few days. Curiously, it appears the w3wp.exe process actually consumes more memory when utilizing StateServer and storing somewhat large and complex data types in session.   Users began experiencing Out Of Memory exceptions in the production environment. Looking at the stack trace it related to serialization using the BinaryFormatter. Using remote debugging against our QA server I noted that the code in the application functioned without issue. The exception occured outside the context of the application itself when the request had completed and the web server was trying to serialize session state into the StateServer.   The short term solution is switching back to the InProc method. Thus far this has proven to consume considerably less memory and has caused no issues. Long term the complex object stored in session will be off-loaded into a web service used to access the information directly from the database outside the context of the object used to encapsulate it.

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  • Do you know about the Visual Studio 2010 Architecture Guidance?

    - by Martin Hinshelwood
    If you have not seen the Visual Studio 2010 Architectural Guidance from the Visual Studio ALM Rangers then you are missing out. I have been spelunking the TFS Guidance recently and I discovered the Visual Studio 2010 Architectural Guidance. This is not an in-depth look at the capabilities of the architectural tools that shipped with Visual Studio 2010 Ultimate, but is instead a set of samples that lead you by example through real world scenarios. There is practical guidance and checklists to help guide lead developers and architects through the common challenges in understanding both existing and new applications. The content concentrates on practical guidance for Visual Studio 2010 Ultimate and is focused on modelling tools. There is integration into Visual Studio so all you need to do to access it is select “Architecture | Visual Studio ALM Rangers – Architecture Guidance”. Figure: Accessing the Architecture guidance is easy This brings up an inline version of the documentation and a kind of Explorer that lets you pick the tasks you want to perform and takes you strait to that part of the Guidance. Figure: Access the Guidance from right within Visual Studio 2010 This is a big help when you just want to figure out how to do something and can’t be bothered searching for and through the content in the provided Word documents. The Question and Answer section is full of useful content and there are six Hands-On-Labs to sink your teeth into: Creating extensions with the feature extension Explore an Existing System Scenario Extensibility Layer Diagrams New Solution Scenario Reusable Architecture Scenario Validation an Architecture Scenario I’m sold! Where can i get my hands on this fantastic content? Download the Visual Studio 2010 Architecture Tooling Guidance and if you like it don’t forget to add a review to make the team that put it together in their spare time feel all the mere loved.

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  • UppercuT v1.0 and 1.1&ndash;Linux (Mono), Multi-targeting, SemVer, Nitriq and Obfuscation, oh my!

    - by Robz / Fervent Coder
    Recently UppercuT (UC) quietly released version 1 (in August). I’m pretty happy with where we are, although I think it’s a few months later than I originally planned. I’m glad I held it back, it gave me some more time to think about some things a little more and also the opportunity to receive a patch for running builds with UC on Linux. We also released v1.1 very recently (December). UppercuT v1 Builds On Linux Perhaps the most significant changes to UC going v1 is that it now supports builds on Linux using Mono! This is thanks mostly to Svein Ackenhausen for the patches and working with me on getting it all working while not breaking the windows builds!  This means you can use mono on Windows or Linux. Notice the shell files to execute with Linux that come as part of UC now. Multi-Targeting Perhaps one of the hardest things to do that requires an automated build is multi-targeting. At v1 this is early, and possibly prone to some issues, but available.  We believe in making everything stupid simple, so it’s as simple as adding a comma to the microsoft.framework property. i.e. “net-3.5, net-4.0” to suddenly produce both framework builds. When you build, this is what you get (if you meet each framework’s requirements): At this time you have to let UC override the build location (as it does by default) or this will not work.  Semantic Versioning By now many of you have been using UppercuT for awhile and have watched how we have done versioning. Many of you who use git already know we put the revision hash in the informational/product version as the last octet. At v1, UppercuT has adopted the semantic versioning scheme. What does that mean? This is a short read, but a good one: http://SemVer.org SemVer (Semantic Versioning) is really using versioning what it was meant for. You have three octets. Major.Minor.Patch as in 1.1.0.  UC will use three different versioning concepts, one for the assembly version, one for the file version, and one for the product version. All versions - The first three octects of the version are owned by SemVer. Major.Minor.Patch i.e.: 1.1.0 Assembly Version - The assembly version would much closer follow SemVer. Last digit is always 0. Major.Minor.Patch.0 i.e: 1.1.0.0 File Version - The file version occupies the build number as the last digit. Major.Minor.Patch.Build i.e.: 1.1.0.2650 Product/Informational Version - The last octect of your product/informational version is the source control revision/hash. Major.Minor.Patch.RevisionOrHash i.e. (TFS/SVN): 1.1.0.235 i.e. (Git/HG): 1.1.0.a45ace4346adef0 SemVer is not on by default, the passive versioning scheme is still in effect. Notice that version.use_semanticversioning has been added to the UppercuT.config file (and version.patch in support of the third octet): Gems Support Gems support was added at v1. This will probably be deprecated as some point once there is an announced sunset for Nu v1. Application gems may keep it around since there is no alternative for that yet though (CoApp would be a possible replacement). Nitriq Support Nitriq is a code analysis tool like NDepend. It’s built by Mr. Jon von Gillern. It uses LINQ query language, so you can use a familiar idiom when analyzing your code base. It’s a pretty awesome tool that has a free version for those looking to do code analysis! To use Nitriq with UC, you are going to need the console edition.  To take advantage of Nitriq, you just need to update the location of Nitriq in the config: Then add the nitriq project files at the root of your source. Please refer to the Nitriq documentation on how these are created. UppercuT v1.1 Obfuscation One thing I started looking into was an easy way to obfuscate my code. I came across EazFuscator, which is both free and awesome. Plus the GUI for it is super simple to use. How do you make obfuscation even easier? Make it a convention and a configurable property in the UC config file! And the code gets obfuscated! Closing Definitely get out and look at the new release. It contains lots of chocolaty (sp?) goodness. And remember, the upgrade path is almost as simple as drag and drop!

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  • FREE Windows Azure Platform Compute and Storage through the Cloud Essentials Pack for Partners

    - by Eric Nelson
    It can be difficult to find something to look forward to in January – but this year it was a little easier as a) I got lots of great Xbox 360 games and b) the Windows Azure Platform element of the Cloud Essentials Pack for Microsoft Partner Network partners went live. I have previously explained what the Cloud Essentials Pack is and how you can access – but at the time I couldn’t share the details of the Windows Azure Platform element. The Windows Azure Platform element is now available. It gives you each month, for FREE: Windows Azure: 750 hours of extra small compute instance 25 hours of small compute instance 3GB of storage and 250,000 storage transactions SQL Azure: 1 SQL Azure Web Edition database (5GB) Windows Azure AppFabric: App Fabric with 100,000 Access Control transactions and 2 Service Bus connections Plus: Data Transfer:  3GB in and 6GB out (More details of the offer) To activate this offer You need to: Sign your company up to Microsoft Platform Ready (NB: there are other routes to get this benefit – but I know about MPR) Read about Microsoft Platform Ready Visit http://www.microsoftcloudpartner.com/ and sign up.

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  • Chicago Architects Group &ndash; Document Generation Architectures

    - by Tim Murphy
    Thank you to everyone who came out to the Chicago Architects Group presentation last night.  It seemed like the weather has a way of keeping a large portion of the people who registered from making the meeting.  There was some lively networking going on before and after the meeting.  I enjoyed the questions that people had during the presentation.  It helped to bring out some of the challenges with dealing with the OOXML and ODF standards from an architecture perspective. I have posted the Slides and Code.  Feel free to contact me with any questions. For those of you who missed the presentation I will be giving a similar one at the Lake County .NET Users Group on June 24th. The next CAG presentation will be July 20th.  The presentation will be Architecting A BI Installation by David Leininger.  Look for the registration to open in the next day or so. del.icio.us Tags: Chicago architects Group,OOXML,ODF,BI,LCNUG,slides,code

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  • Green (Screen) Computing

    - by onefloridacoder
    I recently was given an assignment to create a UX where a user could use the up and down arrow keys, as well as the tab and enter keys to move through a Silverlight datagrid that is going be used as part of a high throughput data entry UI. And to be honest, I’ve not trapped key codes since I coded JavaScript a few years ago.  Although the frameworks I’m using made it easy, it wasn’t without some trial and error.    The other thing that bothered me was that the customer tossed this into the use case as they were delivering the use case.  Fine.  I’ll take a whack at anything and beat up myself and beg (I’m not beyond begging for help) the community for help to get something done if I have to. It wasn’t as bad as I thought and I thought I would hopefully save someone a few keystrokes if you wanted to build a green screen for your customer.   Here’s the ValueConverter to handle changing the strings to decimals and then back again.  The value is a nullable valuetype so there are few extra steps to take.  Usually the “ConvertBack()” method doesn’t get addressed but in this case we have two-way binding and the converter needs to ensure that if the user doesn’t enter a value it will remain null when the value is reapplied to the model object’s setter.  1: using System; 2: using System.Windows.Data; 3: using System.Globalization; 4:  5: public class NullableDecimalToStringConverter : IValueConverter 6: { 7: public object Convert(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture) 8: { 9: if (!(((decimal?)value).HasValue)) 10: { 11: return (decimal?)null; 12: } 13: if (!(value is decimal)) 14: { 15: throw new ArgumentException("The value must be of type decimal"); 16: } 17:  18: NumberFormatInfo nfi = culture.NumberFormat; 19: nfi.NumberDecimalDigits = 4; 20:  21: return ((decimal)value).ToString("N", nfi); 22: } 23:  24: public object ConvertBack(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture) 25: { 26: decimal nullableDecimal; 27: decimal.TryParse(value.ToString(), out nullableDecimal); 28:  29: return nullableDecimal == 0 ? null : nullableDecimal.ToString(); 30: } 31: }            The ConvertBack() method uses TryParse to create a value from the incoming string so if the parse fails, we get a null value back, which is what we would expect.  But while I was testing I realized that if the user types something like “2..4” instead of “2.4”, TryParse will fail and still return a null.  The user is getting “puuu-lenty” of eye-candy to ensure they know how many values are affected in this particular view. Here’s the XAML code.   This is the simple part, we just have a DataGrid with one column here that’s bound to the the appropriate ViewModel property with the Converter referenced as well. 1: <data:DataGridTextColumn 2: Header="On-Hand" 3: Binding="{Binding Quantity, 4: Mode=TwoWay, 5: Converter={StaticResource DecimalToStringConverter}}" 6: IsReadOnly="False" /> Nothing too magical here.  Just some XAML to hook things up.   Here’s the code behind that’s handling the DataGridKeyup event.  These are wired to a local/private method but could be converted to something the ViewModel could use, but I just need to get this working for now. 1: // Wire up happens in the constructor 2: this.PicDataGrid.KeyUp += (s, e) => this.HandleKeyUp(e);   1: // DataGrid.BeginEdit fires when DataGrid.KeyUp fires. 2: private void HandleKeyUp(KeyEventArgs args) 3: { 4: if (args.Key == Key.Down || 5: args.Key == Key.Up || 6: args.Key == Key.Tab || 7: args.Key == Key.Enter ) 8: { 9: this.PicDataGrid.BeginEdit(); 10: } 11: }   And that’s it.  The ValueConverter was the biggest problem starting out because I was using an existing converter that didn’t take nullable value types into account.   Once the converter was passing back the appropriate value (null, “#.####”) the grid cell(s) and the model objects started working as I needed them to. HTH.

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  • More Stuff less Fluff

    - by brendonpage
    Originally posted on: http://geekswithblogs.net/brendonpage/archive/2013/11/08/more-stuff-less-fluff.aspxYAGNI – "You Aren't Going To Need It". This is an acronym commonly used in software development to remind developers to only write what they need. This acronym exists because software developers have gotten into the habit of writing everything they need to solve a problem and then everything they think they're going to possibly need in the future. Since we can't predict the future this results in a large portion of the code that we write never being used. That extra code causes unnecessary complexity, which makes it harder to understand and harder to modify when we inevitably have to write something that we didn't think of. I've known about YAGNI for some time now but I never really got it. The words made sense and the idea was clear but the concept never sank in. I was one of those devs who'd happily write a ton of code in the anticipation of future needs. In my mind this was an essential part of writing high quality code. I didn't realise that in doing so I was actually writing low quality code. If you are anything like me you are probably thinking "Lies and propaganda! High quality code needs to be future proof." I agree! But what makes code future proof? If we could see into the future the answer would be simple, code that allows for or meets all future requirements. Since we can't see the future the best we can do is write code that can easily adapt to future requirements, this means writing flexible code. Flexible code is: Fast to understand. Fast to add to. Fast to modify. To be flexible code has to be simple, this means only making it as complex as it needs to be to meet those 3 criteria. That is high quality code. YAGNI! The art is in deciding where to place the seams (abstractions) that will give you flexibility without making decisions about future functionality. Robert C Martin explains it very nicely, he says a good architecture allows you to defer decisions because if you can defer a decision then you have the flexibility to change it. I've recently had a YAGNI experience which brought this all into perspective. I was working on a new project which had multiple clients that connect to a server hosted in the cloud. I was tasked with adding a feature to the desktop client that would allow users to capture items that would then be saved to the cloud. My immediate thought was "Hey we have multiple clients so I should build a web service for these items, that way we can access them from other clients", so I went to work and this is what I created.  I stood back and gazed upon what I'd created with a warm fuzzy feeling. It was beautiful! Then the time came for the team to use the design I'd created for another feature with a new entity. Let's just say that they didn't get the same warm fuzzy feeling that I did when they looked at the design. After much discussion they eventually got it through to me that I'd bloated the design based on an assumption of future functionality. After much more discussion we cut the design down to the following. This design gives us future flexibility with no extra work, it is as complex as it needs to be. It has been a couple of months since this incident and we still haven't needed to access either of the entities from other clients. Using the simpler design allowed us to do more stuff with less stuff!

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  • PostSharp, Obfuscation, and IL

    - by simonc
    Aspect-oriented programming (AOP) is a relatively new programming paradigm. Originating at Xerox PARC in 1994, the paradigm was first made available for general-purpose development as an extension to Java in 2001. From there, it has quickly been adapted for use in all the common languages used today. In the .NET world, one of the primary AOP toolkits is PostSharp. Attributes and AOP Normally, attributes in .NET are entirely a metadata construct. Apart from a few special attributes in the .NET framework, they have no effect whatsoever on how a class or method executes within the CLR. Only by using reflection at runtime can you access any attributes declared on a type or type member. PostSharp changes this. By declaring a custom attribute that derives from PostSharp.Aspects.Aspect, applying it to types and type members, and running the resulting assembly through the PostSharp postprocessor, you can essentially declare 'clever' attributes that change the behaviour of whatever the aspect has been applied to at runtime. A simple example of this is logging. By declaring a TraceAttribute that derives from OnMethodBoundaryAspect, you can automatically log when a method has been executed: public class TraceAttribute : PostSharp.Aspects.OnMethodBoundaryAspect { public override void OnEntry(MethodExecutionArgs args) { MethodBase method = args.Method; System.Diagnostics.Trace.WriteLine( String.Format( "Entering {0}.{1}.", method.DeclaringType.FullName, method.Name)); } public override void OnExit(MethodExecutionArgs args) { MethodBase method = args.Method; System.Diagnostics.Trace.WriteLine( String.Format( "Leaving {0}.{1}.", method.DeclaringType.FullName, method.Name)); } } [Trace] public void MethodToLog() { ... } Now, whenever MethodToLog is executed, the aspect will automatically log entry and exit, without having to add the logging code to MethodToLog itself. PostSharp Performance Now this does introduce a performance overhead - as you can see, the aspect allows access to the MethodBase of the method the aspect has been applied to. If you were limited to C#, you would be forced to retrieve each MethodBase instance using Type.GetMethod(), matching on the method name and signature. This is slow. Fortunately, PostSharp is not limited to C#. It can use any instruction available in IL. And in IL, you can do some very neat things. Ldtoken C# allows you to get the Type object corresponding to a specific type name using the typeof operator: Type t = typeof(Random); The C# compiler compiles this operator to the following IL: ldtoken [mscorlib]System.Random call class [mscorlib]System.Type [mscorlib]System.Type::GetTypeFromHandle( valuetype [mscorlib]System.RuntimeTypeHandle) The ldtoken instruction obtains a special handle to a type called a RuntimeTypeHandle, and from that, the Type object can be obtained using GetTypeFromHandle. These are both relatively fast operations - no string lookup is required, only direct assembly and CLR constructs are used. However, a little-known feature is that ldtoken is not just limited to types; it can also get information on methods and fields, encapsulated in a RuntimeMethodHandle or RuntimeFieldHandle: // get a MethodBase for String.EndsWith(string) ldtoken method instance bool [mscorlib]System.String::EndsWith(string) call class [mscorlib]System.Reflection.MethodBase [mscorlib]System.Reflection.MethodBase::GetMethodFromHandle( valuetype [mscorlib]System.RuntimeMethodHandle) // get a FieldInfo for the String.Empty field ldtoken field string [mscorlib]System.String::Empty call class [mscorlib]System.Reflection.FieldInfo [mscorlib]System.Reflection.FieldInfo::GetFieldFromHandle( valuetype [mscorlib]System.RuntimeFieldHandle) These usages of ldtoken aren't usable from C# or VB, and aren't likely to be added anytime soon (Eric Lippert's done a blog post on the possibility of adding infoof, methodof or fieldof operators to C#). However, PostSharp deals directly with IL, and so can use ldtoken to get MethodBase objects quickly and cheaply, without having to resort to string lookups. The kicker However, there are problems. Because ldtoken for methods or fields isn't accessible from C# or VB, it hasn't been as well-tested as ldtoken for types. This has resulted in various obscure bugs in most versions of the CLR when dealing with ldtoken and methods, and specifically, generic methods and methods of generic types. This means that PostSharp was behaving incorrectly, or just plain crashing, when aspects were applied to methods that were generic in some way. So, PostSharp has to work around this. Without using the metadata tokens directly, the only way to get the MethodBase of generic methods is to use reflection: Type.GetMethod(), passing in the method name as a string along with information on the signature. Now, this works fine. It's slower than using ldtoken directly, but it works, and this only has to be done for generic methods. Unfortunately, this poses problems when the assembly is obfuscated. PostSharp and Obfuscation When using ldtoken, obfuscators don't affect how PostSharp operates. Because the ldtoken instruction directly references the type, method or field within the assembly, it is unaffected if the name of the object is changed by an obfuscator. However, the indirect loading used for generic methods was breaking, because that uses the name of the method when the assembly is put through the PostSharp postprocessor to lookup the MethodBase at runtime. If the name then changes, PostSharp can't find it anymore, and the assembly breaks. So, PostSharp needs to know about any changes an obfuscator does to an assembly. The way PostSharp does this is by adding another layer of indirection. When PostSharp obfuscation support is enabled, it includes an extra 'name table' resource in the assembly, consisting of a series of method & type names. When PostSharp needs to lookup a method using reflection, instead of encoding the method name directly, it looks up the method name at a fixed offset inside that name table: MethodBase genericMethod = typeof(ContainingClass).GetMethod(GetNameAtIndex(22)); PostSharp.NameTable resource: ... 20: get_Prop1 21: set_Prop1 22: DoFoo 23: GetWibble When the assembly is later processed by an obfuscator, the obfuscator can replace all the method and type names within the name table with their new name. That way, the reflection lookups performed by PostSharp will now use the new names, and everything will work as expected: MethodBase genericMethod = typeof(#kGy).GetMethod(GetNameAtIndex(22)); PostSharp.NameTable resource: ... 20: #kkA 21: #zAb 22: #EF5a 23: #2tg As you can see, this requires direct support by an obfuscator in order to perform these rewrites. Dotfuscator supports it, and now, starting with SmartAssembly 6.6.4, SmartAssembly does too. So, a relatively simple solution to a tricky problem, with some CLR bugs thrown in for good measure. You don't see those every day! Cross posted from Simple Talk.

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  • Why do we (really) program to interfaces?

    - by Kyle Burns
    One of the earliest lessons I was taught in Enterprise development was "always program against an interface".  This was back in the VB6 days and I quickly learned that no code would be allowed to move to the QA server unless my business objects and data access objects each are defined as an interface and have a matching implementation class.  Why?  "It's more reusable" was one answer.  "It doesn't tie you to a specific implementation" a slightly more knowing answer.  And let's not forget the discussion ending "it's a standard".  The problem with these responses was that senior people didn't really understand the reason we were doing the things we were doing and because of that, we were entirely unable to realize the intent behind the practice - we simply used interfaces and had a bunch of extra code to maintain to show for it. It wasn't until a few years later that I finally heard the term "Inversion of Control".  Simply put, "Inversion of Control" takes the creation of objects that used to be within the control (and therefore a responsibility of) of your component and moves it to some outside force.  For example, consider the following code which follows the old "always program against an interface" rule in the manner of many corporate development shops: 1: ICatalog catalog = new Catalog(); 2: Category[] categories = catalog.GetCategories(); In this example, I met the requirement of the rule by declaring the variable as ICatalog, but I didn't hit "it doesn't tie you to a specific implementation" because I explicitly created an instance of the concrete Catalog object.  If I want to test the functionality of the code I just wrote I have to have an environment in which Catalog can be created along with any of the resources upon which it depends (e.g. configuration files, database connections, etc) in order to test my functionality.  That's a lot of setup work and one of the things that I think ultimately discourages real buy-in of unit testing in many development shops. So how do I test my code without needing Catalog to work?  A very primitive approach I've seen is to change the line the instantiates catalog to read: 1: ICatalog catalog = new FakeCatalog();   once the test is run and passes, the code is switched back to the real thing.  This obviously poses a huge risk for introducing test code into production and in my opinion is worse than just keeping the dependency and its associated setup work.  Another popular approach is to make use of Factory methods which use an object whose "job" is to know how to obtain a valid instance of the object.  Using this approach, the code may look something like this: 1: ICatalog catalog = CatalogFactory.GetCatalog();   The code inside the factory is responsible for deciding "what kind" of catalog is needed.  This is a far better approach than the previous one, but it does make projects grow considerably because now in addition to the interface, the real implementation, and the fake implementation(s) for testing you have added a minimum of one factory (or at least a factory method) for each of your interfaces.  Once again, developers say "that's too complicated and has me writing a bunch of useless code" and quietly slip back into just creating a new Catalog and chalking any test failures up to "it will probably work on the server". This is where software intended specifically to facilitate Inversion of Control comes into play.  There are many libraries that take on the Inversion of Control responsibilities in .Net and most of them have many pros and cons.  From this point forward I'll discuss concepts from the standpoint of the Unity framework produced by Microsoft's Patterns and Practices team.  I'm primarily focusing on this library because it questions about it inspired this posting. At Unity's core and that of most any IoC framework is a catalog or registry of components.  This registry can be configured either through code or using the application's configuration file and in the most simple terms says "interface X maps to concrete implementation Y".  It can get much more complicated, but I want to keep things at the "what does it do" level instead of "how does it do it".  The object that exposes most of the Unity functionality is the UnityContainer.  This object exposes methods to configure the catalog as well as the Resolve<T> method which is used to obtain an instance of the type represented by T.  When using the Resolve<T> method, Unity does not necessarily have to just "new up" the requested object, but also can track dependencies of that object and ensure that the entire dependency chain is satisfied. There are three basic ways that I have seen Unity used within projects.  Those are through classes directly using the Unity container, classes requiring injection of dependencies, and classes making use of the Service Locator pattern. The first usage of Unity is when classes are aware of the Unity container and directly call its Resolve method whenever they need the services advertised by an interface.  The up side of this approach is that IoC is utilized, but the down side is that every class has to be aware that Unity is being used and tied directly to that implementation. Many developers don't like the idea of as close a tie to specific IoC implementation as is represented by using Unity within all of your classes and for the most part I agree that this isn't a good idea.  As an alternative, classes can be designed for Dependency Injection.  Dependency Injection is where a force outside the class itself manipulates the object to provide implementations of the interfaces that the class needs to interact with the outside world.  This is typically done either through constructor injection where the object has a constructor that accepts an instance of each interface it requires or through property setters accepting the service providers.  When using dependency, I lean toward the use of constructor injection because I view the constructor as being a much better way to "discover" what is required for the instance to be ready for use.  During resolution, Unity looks for an injection constructor and will attempt to resolve instances of each interface required by the constructor, throwing an exception of unable to meet the advertised needs of the class.  The up side of this approach is that the needs of the class are very clearly advertised and the class is unaware of which IoC container (if any) is being used.  The down side of this approach is that you're required to maintain the objects passed to the constructor as instance variables throughout the life of your object and that objects which coordinate with many external services require a lot of additional constructor arguments (this gets ugly and may indicate a need for refactoring). The final way that I've seen and used Unity is to make use of the ServiceLocator pattern, of which the Patterns and Practices team has also provided a Unity-compatible implementation.  When using the ServiceLocator, your class calls ServiceLocator.Retrieve in places where it would have called Resolve on the Unity container.  Like using Unity directly, it does tie you directly to the ServiceLocator implementation and makes your code aware that dependency injection is taking place, but it does have the up side of giving you the freedom to swap out the underlying IoC container if necessary.  I'm not hugely concerned with hiding IoC entirely from the class (I view this as a "nice to have"), so the single biggest problem that I see with the ServiceLocator approach is that it provides no way to proactively advertise needs in the way that constructor injection does, allowing more opportunity for difficult to track runtime errors. This blog entry has not been intended in any way to be a definitive work on IoC, but rather as something to spur thought about why we program to interfaces and some ways to reach the intended value of the practice instead of having it just complicate your code.  I hope that it helps somebody begin or continue a journey away from being a "Cargo Cult Programmer".

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  • Issue While uploading a image to share point 2010 picture library.

    - by Gino Abraham
    I was trying to upload a image to my picture library using sharepoint client object model. I Used the code from the below blog to upload a file to my picture library. http://blogs.msdn.com/b/sridhara/archive/2010/03/12/uploading-files-using-client-object-model-in-sharepoint-2010.aspx The image got uploaded sucessfully. But when we took the relative url to update in a different list, we were getting empty image symbol. After a lot of analysis we figured out that the issue was with the file we uploaded. An image file which is of jpeg quality was uploaded to an application with giff extension. Try this. Copy a JPG file from net and save it to your file system. Change the extension of the file from jpg to giff. When you change the file extension the image quality remains same but it will open in picture viewers. Upload the file to your picture library. Once uploaded you will get the file listed as thumbail in your picture library. Click on the thumbnail image it will open up a page showing a larger image with file details. Now click either on the image or the file name hyper link, it will open up an empty page with default no image symbol. I wasted a lot of time on this figuring out the issue, so thought of sharing here. Hope this helps some one.

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  • XNA RenderTarget2D Sample

    - by Michael B. McLaughlin
    I remember being scared of render targets when I first started with XNA. They seemed like weird magic and I didn’t understand them at all. There’s nothing to be frightened of, though, and they are pretty easy to learn how to use. The first thing you need to know is that when you’re drawing in XNA, you aren’t actually drawing to the screen. Instead you’re drawing to this thing called the “back buffer”. Internally, XNA maintains two sections of graphics memory. Each one is exactly the same size as the other and has all the same properties (such as surface format, whether there’s a depth buffer and/or a stencil buffer, and so on). XNA flips between these two sections of memory every update-draw cycle. So while you are drawing to one, it’s busy drawing the other one on the screen. Then the current update-draw cycle ends, it flips, and the section you were just drawing to gets drawn to the screen while the one that was being drawn to the screen before is now the one you’ll be drawing on. This is what’s meant by “double buffering”. If you drew directly to the screen, the player would see all of those draws taking place as they happened and that would look odd and not very good at all. Those two sections of graphics memory are render targets. All a render target is, is a section of graphics memory to which things can be drawn. In addition to the two that XNA maintains automatically, you can also create and set your own using RenderTarget2D and GraphicsDevice.SetRenderTarget. Using render targets lets you do all sorts of neat post-processing effects (like bloom) to make your game look cooler. It also just lets you do things like motion blur and lets you create mirrors in 3D games. There are quite a lot of things that render targets let you do. To go along with this post, I wrote up a simple sample for how to create and use a RenderTarget2D. It’s available under the terms of the Microsoft Public License and is available for download on my website here: http://www.bobtacoindustries.com/developers/utils/RenderTarget2DSample.zip . Other than the ‘using’ statements, every line is commented in detail so that it should (hopefully) be easy to follow along with and understand. If you have any questions, leave a comment here or drop me a line on Twitter. One last note. While creating the sample I came across an interesting quirk. If you start by creating a Windows Game, and then make a copy for Windows Phone 7, the drop-down that lets you choose between drawing to a WP7 device and the WP7 emulator stays grayed-out. To resolve this, you need to right click on the Windows Phone 7 version in the Solution Explorer, and choose “Set as StartUp Project”. The bar will then become active, letting you change the target you which to deploy to. If you want another version to be the one that starts up when you press F5 to start debugging, just go and right-click on that version and choose “Set as StartUp Project” for it once you’ve set the WP7 target (device or emulator) that you want.

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  • Disneyland Inside Out on iPhone and Android

    - by Ryan Cain
    It's hard to believe October was the last time I was over here on my blog.  Ironically after getter the developer phone from Microsoft I have been knee deep in iPhone programming and for the past few weeks Android programming again.  This time I've spent all my non-working hours programming a fun project for my "other" website, Disneyland Inside Out.  Disneyland Inside Out, a vacation planning site for Disneyland in California, has been around in various forms since June 1996.  It has always been a place for me to explore new technologies and learn about some of the new trends on the web.  I recently migrated the site over to DotNetNuke and have been building out custom modules for DNN.  I've also been hacking things together w/ the URLRewrite module in IIS 7.5 to provide strong SEO optimized URLs.  I can't say all that has really stuck within the DNN model of doing things, but it has worked pretty well. As part of my learning process, I spent most of the Fall bringing Disneyland Inside Out to the iPhone.  I will post more details on my development experiences later.  But this project gave me a really great opportunity to get a good feel for Objective-C development.  After 3 months I actually feel somewhat competent in the language and iPhone SDK, instead of just floundering around getting things to work.  The project also gave me a chance to play with some new frameworks on the iPhone and really dig into the Facebook SDK.  I also dug into some of the Gowalla REST api's as well.  We've been live with the app in iTunes for just about 10 days now, and have been sitting in the top 200 of free travel apps for the past few days.  You can get more info and the direct iTunes download link on our site: Disneyland Inside Out for iPhone Since launching the iPhone version I have gotten back into Android development, porting the Disneyland Inside Out app over to Android.  As I said in my first review of iPhone vs. Android, coming from a managed code background, Android is much easier to get going with.  I just about 3 weeks total I will have about 85 - 90% of the functionality up and running in the Android app, that took probably 1.5 - 2x's that time for iPhone.  That isn't a totally fair comparison as I am much more comfortable w/ Xcode and Objective-C today and can get some of the basic stuff done much faster than I could in the fall.  Though I'd say some of the hardest code to debug is still the null pointer issues on objects that were dealloc'd too early in Objective-C.  This isn't too bad with the NSZoombies enabled for synchronous code, but when you have a lot of async, which my app does, it can be hairy at times to track exactly what was causing the issue.   I will post more details later, as I am trying to wrap up a beta of the Android app today.  But in the meantime, if you have an iPhone, iPod Touch or iPad head on over to the site and take a look at my app.

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  • Replace your SKY+ HD Hard drive

    - by BizTalk Visionary
    As there are a number of different unit types there are a number of links provided here: If you wish to upgrade the Amstrad HD Box, please use this guide. How to upgrade the Hard Drive of your Amstrad HD box If you wish to upgrade the Thomson HD Box, please use this guide. How to upgrade the Hard Drive in your Thomson HD Box. If you wish to upgrade the Pace HD Box, please use this guide. How to upgrade the Hard Drive in your Pace HD Box If you wish to upgrade the Samsung HD Box, please use this guide. How to upgrade the Hard Drive in your Samsung HD Box I recommend you use a Hitachi DeskStar 1TB Hard Drive SATAII 7200rpm 16MB Cache

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  • HTML5 data-* (custom data attribute)

    - by Renso
    Goal: Store custom data with the data attribute on any DOM element and retrieve it. Previously under HTML4 we used to use classes to store custom data, something to the affect of <input class="account void limit-5000 over-4999" /> and then have to parse the data out of the class In a book published by Peter-Paul Koch in 2007, ppk on JavaScript, he explains why and how to use custom attributes to make data more accessible to JavaScript, using name-value pairs. Accessing a custom attribute account-limit=5000 is much easier and more intuitive than trying to parse it out of a class, Plus, what if the class name for example "color-5" has a representative class definition in a CSS stylesheet that hides it away or worse some JavaScript plugin that automatically adds 5000 to it, or something crazy like that, just because it is a valid class name. As you can see there are quite a few reasons why using classes is a bad design and why it was important to define custom data attributes in HTML5. Syntax: You define the data attribute by simply prefixing any data item you want to store with any HTML element with "data-". For example to store our customers account data with a hidden input element: <input type="hidden" data-account="void" data-limit=5000 data-over=4999  /> How to access the data: account  -     element.dataset.account limit    -     element.dataset.limit You can also access it by using the more traditional get/setAttribute method or if using jQuery $('#element').attr('data-account','void') Browser support: All except for IE. There is an IE hack around this at http://gist.github.com/362081. Special Note: Be AWARE, do not use upper-case when defining your data elements as it is all converted to lower-case when reading it, so: data-myAccount="A1234" will not be found when you read it with: element.dataset.myAccount Use only lowercase when reading so this will work: element.dataset.myaccount

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  • Attaching a Command to the WP7 Application Bar.

    - by mbcrump
    One of the biggest problems that I’ve seen with people creating WP7 applications is how do you bind the application bar to a Relay Command. If your using MVVM then this is particular important. Let’s examine the code that one might add to start with.  <phone:PhoneApplicationPage.ApplicationBar> <shell:ApplicationBar IsVisible="True" IsMenuEnabled="True"> <shell:ApplicationBarIconButton x:Name="appbar_button1" IconUri="/icons/appbar.questionmark.rest.png" Text="About"> <i:Interaction.Triggers> <i:EventTrigger EventName="Click"> <GalaSoft_MvvmLight_Command:EventToCommand Command="{Binding DisplayAbout, Mode=OneWay}" /> </i:EventTrigger> </i:Interaction.Triggers> </shell:ApplicationBarIconButton> <shell:ApplicationBar.MenuItems> <shell:ApplicationBarMenuItem x:Name="menuItem1" Text="MenuItem 1"></shell:ApplicationBarMenuItem> <shell:ApplicationBarMenuItem x:Name="menuItem2" Text="MenuItem 2"></shell:ApplicationBarMenuItem> </shell:ApplicationBar.MenuItems> </shell:ApplicationBar> </phone:PhoneApplicationPage.ApplicationBar> Everything looks right. But we quickly notice that we have a squiggly line under our Interaction.Triggers. The problem is that the object is not a FrameworkObject. This same code would have worked perfect if this were a normal button. OK. Point has been proved. Let’s make the ApplicationBar support Commands. So, go ahead and create a new project using MVVM Light. If you want to check out the source and work along side this tutorial then click here.  7 Easy Steps to have binding on the Application Bar using MVVM Light (I might add that you don’t have to use MVVM Light to get this functionality, I just prefer it.) 1) Download MVVM Light if you don’t already have it and install the project templates. It is available at http://mvvmlight.codeplex.com/. 2) Click File-New Project and navigate to Silverlight for Windows Phone. Make sure you use the MVVM Light (WP7) Template. 3) Now that we have our project setup and ready to go let’s download a wrapper created by Nicolas Humann here, it is called Phone7.Fx. After you download it then extract it somewhere that you can find it. This wrapper will make our application bar/menu item bindable. 4) Right click References inside your WP7 project and add the .dll file to your project. 5) In your MainPage.xaml you will need to add the proper namespace to it. Don’t forget to build your project afterwards. xmlns:Preview="clr-namespace:Phone7.Fx.Preview;assembly=Phone7.Fx.Preview" 6) Now you can add the BindableAppBar to your MainPage.xaml with a few lines of code.  <Preview:BindableApplicationBar x:Name="AppBar" BarOpacity="1.0" > <Preview:BindableApplicationBarIconButton Command="{Binding DisplayAbout}" IconUri="/icons/appbar.questionmark.rest.png" Text="About" /> <Preview:BindableApplicationBar.MenuItems> <Preview:BindableApplicationBarMenuItem Text="Settings" Command="{Binding InputBox}" /> </Preview:BindableApplicationBar.MenuItems> </Preview:BindableApplicationBar> So your final MainPage.xaml will look similar to this: NOTE: The AppBar will be located inside of the Grid using this wrapper.   <!--LayoutRoot contains the root grid where all other page content is placed--> <Grid x:Name="LayoutRoot" Background="Transparent"> <Grid.RowDefinitions> <RowDefinition Height="Auto" /> <RowDefinition Height="*" /> </Grid.RowDefinitions> <!--TitlePanel contains the name of the application and page title--> <StackPanel x:Name="TitlePanel" Grid.Row="0" Margin="24,24,0,12"> <TextBlock x:Name="ApplicationTitle" Text="{Binding ApplicationTitle}" Style="{StaticResource PhoneTextNormalStyle}" /> <TextBlock x:Name="PageTitle" Text="{Binding PageName}" Margin="-3,-8,0,0" Style="{StaticResource PhoneTextTitle1Style}" /> </StackPanel> <!--ContentPanel - place additional content here--> <Grid x:Name="ContentGrid" Grid.Row="1"> <TextBlock Text="{Binding Welcome}" Style="{StaticResource PhoneTextNormalStyle}" HorizontalAlignment="Center" VerticalAlignment="Center" FontSize="40" /> </Grid> <Preview:BindableApplicationBar x:Name="AppBar" BarOpacity="1.0" > <Preview:BindableApplicationBarIconButton Command="{Binding DisplayAbout}" IconUri="/icons/appbar.questionmark.rest.png" Text="About" /> <Preview:BindableApplicationBar.MenuItems> <Preview:BindableApplicationBarMenuItem Text="Settings" Command="{Binding InputBox}" /> </Preview:BindableApplicationBar.MenuItems> </Preview:BindableApplicationBar> </Grid> 7) Let’s go ahead and create the RelayCommands and write them up to a MessageBox by editing our MainViewModel.cs file. public class MainViewModel : ViewModelBase { public string ApplicationTitle { get { return "MVVM LIGHT"; } } public string PageName { get { return "My page:"; } } public string Welcome { get { return "Welcome to MVVM Light"; } } public RelayCommand DisplayAbout { get; private set; } public RelayCommand InputBox { get; private set; } /// <summary> /// Initializes a new instance of the MainViewModel class. /// </summary> public MainViewModel() { if (IsInDesignMode) { // Code runs in Blend --> create design time data. } else { DisplayAbout = new RelayCommand(() => { MessageBox.Show("About box called!"); }); InputBox = new RelayCommand(() => { MessageBox.Show("settings button called"); }); } } If you run the project now you should get something similar to this (notice the AppBar at the bottom):  Now if you hit the question mark then you will get the following MessageBox: The MenuItem works as well so for Settings: As you can see, its pretty easy to add a Command to the ApplicationBar/MenuItem. If you want to look through the full source code then click here.   Subscribe to my feed

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  • TFS Hosting: discountasp.net TFS

    - by Enrique Lima
    In the last month or so I have been able to test and experience first hand the offering from discountasp.net for hosted TFS 2010. This first part is a description of the setup process for the account itself and getting some additional information on what you will find through the portal on their site. Not long ago, I posted a little tidbit on hosting TFS.  Through it I also did a shameless plug to my employer, our services and the type of hosting we recommend.  So, wouldn’t me running on discountasp.net be an issue?  Actually? NO. Ok, enough rambling.  Let’s get some details here. It is a Software as a Service model.  Through it we get Source Control, Version Control, Work Item Tracking and such.  What about Build?  If your need includes Build Management and such, you may need to look at some other options.  But, still this is a great offering for those that are moving from SourceSafe.  Or organizations who have 3 to 5 developers on staff, and do not foresee getting larger anytime soon.  Can it support more than 5 developers?  Yes, but then we need to get into how are you using TFS.  Do you need more than just Basic?  For example, SharePoint and Reporting Services integration. The signup process was seamless! Very easy to follow, complete and transition to Visual Studio to start working. An email followed the signup process, it contained details on how to get to the Team Foundation Server Control Panel login.  Once there, here is what I saw after the initial setup process of naming my Team Project Collection: So, moving on … once I clicked the area to get my server info, I got the following: Then it was a matter of getting the first user in there: Then on to connecting Visual Studio to my hosted TFS. Getting the server information, and the user account created I will configure those options in Visual Studio. Using Team Explorer, I am adding a new server configuration. Once this is provided, click OK, I will be challenged for a username and password, provide them and you will land on the following screen. Then Click Close. You will now be connected to your server and Team Project Collection. Since this will likely be the first time connecting, you will have no Projects (I already have 2 going). Click Connect, and you will be back in Team Explorer. My next post in the topic will be on Creating your First Team Project and uploading a Project Template to the server.

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  • Development Quirk From ASP.NET Dynamic Compilation

    - by jkauffman
    The Problem I got a compilation error in my ASP.NET MVC3 project that tested my sanity today. (As always, names are changed to protect the innocent) The type or namespace name 'FishViewModel' does not exist in the namespace 'Company.Product.Application.Models' (are you missing an assembly reference?) Sure looks easy! There must be something in the project referring to a FishViewModel. The Confusing Part The first thing I noticed was the that error was occuring in a folder clearly not in my project and in files that I definitely had not created: %SystemRoot%\Microsoft.NET\Framework\(versionNumber)\Temporary ASP.NET Files\ App_Web_mezpfjae.1.cs I also ascertained these facts, each of which made me more confused than the last: Rebuild and Clean had no effect. No controllers in the project ever returned a ViewResult using FishViewModel. No views in the project defined that they use FishViewModel. Searching across all files included in the project for “FishViewModel” provided no results. The build server did not report a problem. The Solution The problem stemmed from a file that was not included in the project but still present on the file system: (By the way, if you don’t know this trick already, there is a toolbar button in the Solution Explorer window to “Show All Files” which allows you to see files all files in the file system) In my situation, I was working on the mission-critical Fish view before abandoning the feature. Instead of deleting the file, I excluded it from the project. However, this was a bad move. It caused the build failure, and in order to fix the error, this file must be deleted. By the way, this file was not in source control, so the build server did not have it. This explains why my build server did not report a problem for me. The Explanation So, what’s going on? This file isn’t even a part of the project, so why is it failing the build? This is a behavior of the ASP.NET Dynamic Compilation. This is the same process that occurs when deploying a webpage; ASP.NET compiles the web application’s code. When this occurs on a production server, it has to do so without the .csproj file (which isn’t usually deployed, if you’ve taken your time to do a deployment cleanly). This process has merely the file system available to identify what to compile. So, back in the world of developing the webpage in visual studio on my developer box, I run into the situation because the same process is occuring there. This is true even though I have more files on my machine than will actually get deployed. I can’t help but think that this error could be attributed back to the real culprit file (Fish.cshtml, rather than the temporary files) with some work, but at least the error had enough information in it to narrow it down. The Conclusion I had previously been accustomed to the idea that for c# projects, the .csproj file always “defines” the build behavior. This investigation has taught me that I’ll need to shift my thinking a bit to remember that the file system has the final say when it comes to web applications, even on the developer’s machine!

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  • 5 Ways Android Still Disappoints (Me)

    - by TStewartDev
    Let me make this clear: I'm annoyed with Apple. I don't like their current policies and I don't like where Steve Jobs is taking the company. In general, I don't like it when any one company gets too much control in a market. When that happens, the leading company dictates the game and as consumers, our options all but disappear. That said, I'm still going to buy a new iPhone next week. My Apple-hating friends seem to desperately want me to go Android instead, but frankly, it's not good enough for me, and here are the reasons why. The Modern WinMo One of the reasons that Microsoft has identified for Windows Mobile's rapid decline is the breadth of hardware. They exercised little control over manufacturer's implementations. In theory, that sounds great. We as consumers have lots of choice. In practice, though, it meant among other things that updates to the devices were left up to the manufacturers. As a result, that rarely happened. (I'm still bitter at Toshiba for leaving me hanging back in 2002.) And now, Google is doing the same thing with Android. Case in point: my wife has a Motorola Backflip that we bought in April. It was released in March. Motorola says it will get Android 2.1 "sometime in Q3". Great. Meanwhile, I pull down the latest version of iPhone OS (now iOS) and install it the same day it's released. You may say that I can't judge Android by one lazy manufacturer. Yup, I sure can. With Apple, my original iPhone has been supported perfectly for 3 years. With Android, I will have to wait for upgrades after Google releases them, possibly indefinitely. Not cool. AT&T We signed a new contract with AT&T in April to get my wife's phone. I've had a reasonable experience with them. I don't imagine my experience with Verizon would be any better, and I'm relatively confident that Sprint doesn't have the coverage it takes to work well for us. The fact is, AT&T, for whatever reason, doesn't have jack for Android phones. May not be Android's fault, but it's still a shortcoming that prevents me from having it just like the iPhone's exclusivity keeps some folks on other networks from having it. Innovation? What Innovation? Android has a nice dashboard and a great notification system and… nothing else original. I keep reading about how disappointing the iPhone is nowadays. "It has no innovation," people say. Who does? Android has modeled its behavior after the iPhone. That's fine, but if all you've got is a similar product and I'm invested both skill-wise and app-wise in my current platform, why should I change? Microsoft's new Windows Phone 7 looks somewhat innovative, and I'm pretty excited to see what they'll bring to the table, but that's another six months away, at least. I've got a 3 year old phone that has some annoying issues now (thanks to recent encounters with water). I need a new phone now. Is This Going to Work? There's no shortage of criticism of Apple over its App Store policies, and I've vented my own anger about it. However, I will give them credit: their screening of apps has done a great job of weeding out the crap and gives an excellent indication that the app will work on my device. How about Android? Nope. It might work on your phone. Maybe. You'll have to try it to see. Get burned by it? Well, write a nasty review to try to keep others from making the mistake you did. If you don't mind doing that stuff, then Android is the platform for you. Personally, I'd rather have a receptionist screening out the telemarketing and survey calls than hang up on them myself, but that's your call. Slow, Slowing, Slower All this yapping about multitasking. This is an area I've been on Apple's side from the beginning. Sorry folks, but this is the number one reason I hated Windows Mobile: the longer you use it, the slower it gets because it doesn't kill apps. I'm with Steve Jobs on this one: if you see a task manager, we're doing it wrong. I don't want to have to manually kill apps. I hate doing that on Windows let alone on a mobile device. To me, priority one should be keeping the device speedy. Waiting for your device to respond is unacceptable. Bonus! Taken from iPhone Letdown? 8 Things Apple Didn't Announce, here are my responses: 4G Yeah, let me know if your area actually has it. I live in Lincoln, Nebraska. No carrier is going to have 4G here for at least 3 years. Meanwhile, you still get to pay for it. Yay! Cloud iTunes/OTA Sync You got me here. Of course, whether or not your Android device will be able to do it is always a good question. 3G Video Chat You got me here, too. I'm sure you spent countless hours in front of your phone with video chat. Also, I can't wait for the "No Video Chat While Driving" laws. Mobile Hotspot This is a neat feature, but as the author points out, it's left up to the carrier whether to implement it or not. Pretty sure any Android phones that come to AT&T won't have this enabled in the foreseeable future. Is Verizon even allowing this? I just figured Sprint was because they're failing so hard at keeping customers. Free MobileMe I use Google's services with my iPhone. The only people I know who use MobileMe are Apple fanboys and fangirls. If you choose to pay for a service that you can get for free, that's your decision, not Apple's. Voice Input Voice input has been available on phones (even "dumb" phones) for years now. iPhone does have the ability, though limited. Why don't I hear people telling their phones what to do? Maybe because it's still easier to use your fingers than talk to it. Get back to me when this becomes an important feature. Free Navigation Maybe this will be a bigger deal to me now that I'm getting a phone with GPS, but when using my buddy's 3gs, Google maps has worked just fine. Maybe I just don't trust turn-by-turn navigation enough to want it. Dashboard The only legitimate complaint on this list, to me. iPhone's home screen is pathetic, doubly so for the iPad. What a waste of perfectly usable space. I also want to add notifications to this list. Android's notification panel is far superior to the iPhone's. I don't want to hunt all over my screen to find little red dots. Put 'em in one place, Apple.

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  • Executing NUnit Tests using the Visual Studio 2012 Test Runner

    - by David Paquette
    At a recent Visual Studio 2012 event at the Calgary .NET User Group, I was told that I could run my NUnit tests directly in the Visual Studio 2012 without any special plugins.  Naturally, I was very excited and I immediately tried running my NUnit tests. I was somewhat disappointed to see that the Test Runner did not discover any of my NUnit tests.  Apparently, you do still need to install an extension that supports NUnit.  Microsoft has completely re-written the Test Runner in Visual Studio 2012 and opened it up for anyone to write Test Adapters for any unit test framework (not just MSTest).  Once the correct test adapters are installed, everything works great.  Luckily, there are a good number of adapters already written. Here are some Test Adapters that you might find useful: NUnit Test Adapter – This one is still in beta, but tit does work with the official Visual Studio 2012 release xUnit.net Test Adapter Silverlight Unit Test Adapter Chutzpah Test Adapter Overall, I still prefer the unit test runner in ReSharper, but this is a great new feature for those who might not have a ReSharper license.

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  • Parallel Computing in .Net 4.0

    - by kaleidoscope
    Technorati Tags: Ram,Parallel Computing in .Net 4.0 Parallel computing is the simultaneous use of multiple compute resources to solve a computational problem: To be run using multiple CPUs A problem is broken into discrete parts that can be solved concurrently Each part is further broken down to a series of instructions Instructions from each part execute simultaneously on different CPUs Parallel Extensions in .NET 4.0 provides a set of libraries and tools to achieve the above mentioned objectives. This supports two paradigms of parallel computing Data Parallelism – This refers to dividing the data across multiple processors for parallel execution.e.g we are processing an array of 1000 elements we can distribute the data between two processors say 500 each. This is supported by the Parallel LINQ (PLINQ) in .NET 4.0 Task Parallelism – This breaks down the program into multiple tasks which can be parallelized and are executed on different processors. This is supported by Task Parallel Library (TPL) in .NET 4.0 A high level view is shown below:

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  • Why is NDA so hard to understand?

    - by Dave Campbell
    Maybe this concept is simpler for me because of all the jobs I've been on over the years requiring security clearances. I've signed quite a few NDA forms. Some for big companies, some for small, but the meaning of "NDA" remains constant: Non-Disclosure Agreement. To me, that takes no further explanation, but apparently it's confusing to some people, and I don't understand how you can be confused. The papers I signed with the U.S. Army in 1970 read "10 years and $10,000" for a violation... can't imagine what it's up to now, but THAT is a strict NDA :) So those things I've been told, I cannot talk about, period. Even if the entire world knows about them, I cannot speak about them until the information goes off NDA. An example was a Silverlight release a while back. It might have been Silverlight 3, I don't remember. Everyone was anxiously awaiting the release so they could post their material. Of course the entire world knew it was coming out and imminently so. Some enterprising folks had even found the bits on a server before the official announcement. So then the situation became: everyone knew about it, some were even coding with it and blogging about it and yet we couldn't talk about it. Scott Guthrie's posting about it opened the flood gates and then it went off NDA, but up until that moment, we were locked. Sitting out on the edge you're uninstalling and re-installing all the time and you get frustrated when things that used to work don't, but hey... those bits were still warm when you got 'em, and that's the fun. But that fun comes at a price, and the price is the NDA. Awkward yes, confusing no... See you at MIX10, and Stay in the 'Light! MIX10

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  • Production Access Denied! Who caused this rule anyways?

    - by Matt Watson
    One of the biggest challenges for most developers is getting access to production servers. In smaller dev teams of less than about 5 people everyone usually has access. Then you hire developer #6, he messes something up in production... and now nobody has access. That is how it always starts in small dev teams. I think just about every rule of life there is gets created this way. One person messes it up for the rest of us. Rules are then put in place to try and prevent it from happening again.Breaking the rules is in our nature. In this example it is for good cause and a necessity to support our applications and troubleshoot problems as they arise. So how do developers typically break the rules? Some create their own method to collect log files off servers so they can see them. Expensive log management programs can collect log files, but log files alone are not enough. Centralizing where important errors are logged to is common. Some lucky developers are given production server access by the IT operations team out of necessity. Wait. That's not fair to all developers and knowingly breaks the company rule!  When customers complain or the system is down, the rules go out the window. Commonly lead developers get production access because they are ultimately responsible for supporting the application and may be the only person who knows how to fix it. The problem with only giving lead developers production access is it doesn't scale from a support standpoint. Those key employees become the go to people to help solve application problems, but they also become a bottleneck. They end up spending up to half of their time every day helping resolve application defects, performance problems, or whatever the fire of the day is. This actually the last thing you want your lead developers doing. They should be working on something more strategic like major enhancements to the product. Having production access can actually be a curse if you are the guy stuck hunting down log files all day. Application defects are good tasks for junior developers. They can usually handle figuring out simple application problems. But nothing is worse than being a junior developer who can't figure out those problems and the back log of them grows and grows. Some of them require production server access to verify a deployment was done correctly, verify config settings, view log files, or maybe just restart an application. Since the junior developers don't have access, they end up bugging the developers who do have access or they track down a system admin to help. It can take hours or days to see server information that would take seconds or minutes if they had access of their own. It is very frustrating to the developer trying to solve the problem, the system admin being forced to help, and most importantly your customers who are not happy about the situation. This process is terribly inefficient. Production database access is also important for solving application problems, but presents a lot of risk if developers are given access. They could see data they shouldn't.  They could write queries on accident to update data, delete data, or merely select every record from every table and bring your database to its knees. Since most of the application we create are data driven, it can be very difficult to track down application bugs without access to the production databases.Besides it being against the rule, why don't all developers have access? Most of the time it comes down to security, change of control, lack of training, and other valid reasons. Developers have been known to tinker with different settings to try and solve a problem and in the process forget what they changed and made the problem worse. So it is a double edge sword. Don't give them access and fixing bugs is more difficult, or give them access and risk having more bugs or major outages being created!Matt WatsonFounder, CEOStackifyAgile Support for Agile Developers

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  • When is my View too smart?

    - by Kyle Burns
    In this posting, I will discuss the motivation behind keeping View code as thin as possible when using patterns such as MVC, MVVM, and MVP.  Once the motivation is identified, I will examine some ways to determine whether a View contains logic that belongs in another part of the application.  While the concepts that I will discuss are applicable to most any pattern which favors a thin View, any concrete examples that I present will center on ASP.NET MVC. Design patterns that include a Model, a View, and other components such as a Controller, ViewModel, or Presenter are not new to application development.  These patterns have, in fact, been around since the early days of building applications with graphical interfaces.  The reason that these patterns emerged is simple – the code running closest to the user tends to be littered with logic and library calls that center around implementation details of showing and manipulating user interface widgets and when this type of code is interspersed with application domain logic it becomes difficult to understand and much more difficult to adequately test.  By removing domain logic from the View, we ensure that the View has a single responsibility of drawing the screen which, in turn, makes our application easier to understand and maintain. I was recently asked to take a look at an ASP.NET MVC View because the developer reviewing it thought that it possibly had too much going on in the view.  I looked at the .CSHTML file and the first thing that occurred to me was that it began with 40 lines of code declaring member variables and performing the necessary calculations to populate these variables, which were later either output directly to the page or used to control some conditional rendering action (such as adding a class name to an HTML element or not rendering another element at all).  This exhibited both of what I consider the primary heuristics (or code smells) indicating that the View is too smart: Member variables – in general, variables in View code are an indication that the Model to which the View is being bound is not sufficient for the needs of the View and that the View has had to augment that Model.  Notable exceptions to this guideline include variables used to hold information specifically related to rendering (such as a dynamically determined CSS class name or the depth within a recursive structure for indentation purposes) and variables which are used to facilitate looping through collections while binding. Arithmetic – as with member variables, the presence of arithmetic operators within View code are an indication that the Model servicing the View is insufficient for its needs.  For example, if the Model represents a line item in a sales order, it might seem perfectly natural to “normalize” the Model by storing the quantity and unit price in the Model and multiply these within the View to show the line total.  While this does seem natural, it introduces a business rule to the View code and makes it impossible to test that the rounding of the result meets the requirement of the business without executing the View.  Within View code, arithmetic should only be used for activities such as incrementing loop counters and calculating element widths. In addition to the two characteristics of a “Smart View” that I’ve discussed already, this View also exhibited another heuristic that commonly indicates to me the need to refactor a View and make it a bit less smart.  That characteristic is the existence of Boolean logic that either does not work directly with properties of the Model or works with too many properties of the Model.  Consider the following code and consider how logic that does not work directly with properties of the Model is just another form of the “member variable” heuristic covered earlier: @if(DateTime.Now.Hour < 12) {     <div>Good Morning!</div> } else {     <div>Greetings</div> } This code performs business logic to determine whether it is morning.  A possible refactoring would be to add an IsMorning property to the Model, but in this particular case there is enough similarity between the branches that the entire branching structure could be collapsed by adding a Greeting property to the Model and using it similarly to the following: <div>@Model.Greeting</div> Now let’s look at some complex logic around multiple Model properties: @if (ModelPageNumber + Model.NumbersToDisplay == Model.PageCount         || (Model.PageCount != Model.CurrentPage             && !Model.DisplayValues.Contains(Model.PageCount))) {     <div>There's more to see!</div> } In this scenario, not only is the View code difficult to read (you shouldn’t have to play “human compiler” to determine the purpose of the code), but it also complex enough to be at risk for logical errors that cannot be detected without executing the View.  Conditional logic that requires more than a single logical operator should be looked at more closely to determine whether the condition should be evaluated elsewhere and exposed as a single property of the Model.  Moving the logic above outside of the View and exposing a new Model property would simplify the View code to: @if(Model.HasMoreToSee) {     <div>There’s more to see!</div> } In this posting I have briefly discussed some of the more prominent heuristics that indicate a need to push code from the View into other pieces of the application.  You should now be able to recognize these symptoms when building or maintaining Views (or the Models that support them) in your applications.

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