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  • Kernel Panic - not syncing: VFS: Unable to mount root fs on unknown-block(0,0) after apt-get upgrade

    - by Edward
    I'm using Ubuntu 9.1 server edition, I get this error during boot time after I ran sudo apt-get upgrade when checking my kernel version, uname -r returns 2.6.31-14-generic but when i run dpkg -l 'linux-image*' | grep ^.i I cannot find 2.6.31-14 (only contains 2.6.32*) Following the solution in the thread: Kernel Panic - not syncing: VFS: Unable to mount root fs on unknown-block(0,0) doesn't work for me I'm running the commands inside the Rescue mode by booting from the Ubuntu 9.1 Installation Disc Do I need to update my kernel and run update-initramfs + update-grub again? If so, how can I update the kernel? apt-get install any linux-headers/image cannot change the uname -r value Thanks!

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  • Best Application for storing code snippets

    - by Konrad
    Hi all, Just wondering if you can point me in the direction of a simple, fast program which stores code snippets. I have been using a local wiki up to now, but I find it a little annoying at times. Ideally I would like this application to be portable - i.e. it could run off of a USB stick on multiple machines with no installation. What do you guys use? EDIT: I would prefer a solution that was decoupled from the IDE and stored locally, not in the cloud. EDIT 2: Thanks for all the replies thus far, but I am still awaiting a non cloud / web based portable solution. Anyone else care to weigh in? :)

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  • Best way to collect and store data daily?

    - by mktb
    I have a bunch of statistics: # of users, # of families, ratio user/family, etc. I'd like to store these daily so I can view this data historically. However, I'm looking for the most effective way to store this data. Should I run a cron job that writes to the database DATE: today USERS: 123 FAMILIES: 456 RATIO: 7.89 or whatever? (or should I write multiple rows like DATE: today DATATYPE: users VALUE: 123?) Or is there another option I can use that is more efficient or more effective? Thanks!

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  • Possible to pass pygame data to memory map block?

    - by toozie21
    I am building a matrix out of addressable pixels and it will be run by a Pi (over the ethernet bus). The matrix will be 75 pixels wide and 20 pixels tall. As a side project, I thought it would be neat to run pong on it. I've seen some python based pong tutorials for Pi, but the problem is that they want to pass the data out to a screen via pygame.display function. I have access to pass pixel information using a memory map block, so is there anyway to do that with pygame instead of passing it out the video port? In case anyone is curious, this was the pong tutorial I was looking at: Pong Tutorial

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  • How do I fix the Gparted message : Error while reading block at sector xxx ?

    - by Agmenor
    When I tried to move one of my partitions, I got some error messages. Here are some extracts: Move /dev/sda7 to the left 00:05:09 ( ERROR ) (...) check file system on /dev/sda7 for errors and (if possible) fix them 00:00:10 ( SUCCESS ) e2fsck -f -y -v /dev/sda7 (...) move file system to the left 00:04:52 ( ERROR ) perform read-only test 00:04:52 ( ERROR ) using internal algorithm read 114013242 sectors finding optimal blocksize (...) read 113357882 sectors using a blocksize of 1024 sectors 00:04:36 ( ERROR ) 22527034 of 113357882 read Error while reading block at sector 385849832 23182394 sectors read ( ERROR ) (...) libparted messages ( INFO ) Input/output error during read on /dev/sda What should I do to effectively move my partition?

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  • What's the most efficient way to load data from a file to a collection on-demand?

    - by Dan
    I'm working on a java project that will allows users to parse multiple files with potentially thousands of lines. The information parsed will be stored in different objects, which then will be added to a collection. Since the GUI won't require to load ALL these objects at once and keep them in memory, I'm looking for an efficient way to load/unload data from files, so that data is only loaded into the collection when a user requests it. I'm just evaluation options right now. I've also thought of the case where, after loading a subset of the data into the collection, and presenting it on the GUI, the best way to reload the previously observed data. Re-run the parser/Populate collection/Populate GUI? or probably find a way to keep the collection into memory, or serialize/deserialize the collection itself? I know that loading/unloading subsets of data can get tricky if some sort of data filtering is performed. Let's say that I filter on ID, so my new subset will contain data from two previous analyzed subsets. This would be no problem is I keep a master copy of the whole data in memory. I've read that google-collections are good and efficient when handling big amounts of data, and offer methods that simplify lots of things so this might offer an alternative to allow me to keep the collection in memory. This is just general talking. The question on what collection to use is a separate and complex thing. Do you know what's the general recommendation on this type of task? I'd like to hear what you've done with similar scenarios. I can provide more specifics if needed.

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  • Best practice how to store HTML in a database column

    - by tbrandao
    I have an application that modifies a table dynamically, think spreadsheet), then upon saving the form (which the table is part of) ,I store that changed table (with user modifications) in a database column named html_Spreadhseet,along with the rest of the form data. right now I'm just storing the html in a plain text format with basic escaping of characters... I'm aware that this could be stored as a separate file, the source table (html_workseeet) already is. But from a data handling perspective its easier to save the changed html table to and from a column so as to avoid having to come up with a file management strategy (which folder will this live in, now must include folder in backups, security issues now need to apply to files, how to sync db security with file system etc.), so to minimize these issues I'm only storing the ... part in the database column. My question is should I gzip the HTML , maybe use JSON, or some other format to easily store and retrieve the HTML from the database column, what is the best practice to store HTML content in a datbase? Or just store it as I currently am as an escaped text column?

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  • Saving private data

    - by rajatgoel
    Hi, Can anybody detail some approach on how to save private data in social websites like facebook, etc. They cant save all the updates and friends list in clear text format because of privacy issues. So how do they actually save it? Hashing all the data with user password so that only a valid session view it is one possibility. But I think there are some problem with this approach and there must be some better solution.

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  • Having trouble storing a CRTP based class in a vector

    - by user366834
    Hi, Im not sure if this can be done, im just delving into templates so perhaps my understanding is a bit wrong. I have a Platoon of soldiers, the platoon inherits from a formation to pick up the formations properties, but because i could have as many formations as i can think of I chose to use the CRTP to create the formations, hoping that i could make a vector or array of Platoon to store the platoons in. but, of course, when i make a Platoon, it wont store it in the vector, "types are unrelated" Is there any way around this ? i read about "Veneers" which are similar and that they work with arrays but i cant get it to work, perhaps im missing something. here's some code: (sorry about the formatting, the code is here in my post but its not showing up for some reason ) template < class TBase > class IFormation { public : ~IFormation(){} bool IsFull() { return m_uiMaxMembers == m_uiCurrentMemCount; } protected: unsigned int m_uiCurrentMemCount; unsigned int m_uiMaxMembers; IFormation( unsigned int _uiMaxMembers ): m_uiMaxMembers( _uiMaxMembers ), m_uiCurrentMemCount( 0 ){} // only allow use as a base class. void SetupFormation( std::vector<MySoldier*>& _soldierList ){}; // must be implemented in derived class }; ///////////////////////////////////////////////////////////////////////////////// // PHALANX FORMATION class Phalanx : public IFormation<Phalanx> { public: Phalanx( ): IFormation( 12 ), m_fDistance( 4.0f ) {} ~Phalanx(){} protected: float m_fDistance; // the distance between soldiers void SetupFormation( std::vector<MySoldier*>& _soldierList ); }; /////////////////////////////////////////////////////////////////////////////////// // COLUMN FORMATINO class Column : public IFormation< Column > { public : Column( int _numOfMembers ): IFormation( _numOfMembers ) {} ~Column(); protected: void SetupFormation( std::vector<MySoldier*>& _soldierList ); }; I then use these formations in the platoon class to derive, so that platoon gets the relevant SetupFormation() function: template < class Formation > class Platoon : public Formation { public: **** platoon code here }; everything works great and as expected up until this point. now, as my general can have multiple platoons, I need to store the platoons. typedef Platoon< IFormation<> > TPlatoon; // FAIL typedef std::vector<TPlatoon*> TPlatoons; TPlatoon m_pPlatoons m_pPlatoons.push_back( new Platoon<Phalanx> ); // FAIL, types unrelated. typedef Platoon< IFormation< TPlatoon; fails because i need to specify a template parameter, yet specifying this will only allow me to store platoons created with the same template parameter. so i then created FormationBase class FormationBase { public: virtual bool IsFull() = 0; virtual void SetupFormation( std::vector<MySoldier*>& _soldierList ) = 0; }; and made IFormation publicly inherit from that, and then changed the typedef to typedef Platoon< IFormation< FormationBase > > TPlatoon; but still no love. now in my searches i have not found info that says this is possible - or not possible.

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  • JavaScript loop stops on "localStorage.removeItem"

    - by user1755603
    Why is the "localStorage.removeItem" stopping the loop? If I remove "localStorage.removeItem" and only leave the "alert", it loops though whole thing, but with "localStorage.removeItem" it stops on the first match. function removeTask() { for (i=0; i < localStorage.length; i++){ checkbox = document.getElementById('utford'+i); if (checkbox.checked == true) { alert(i); localStorage.removeItem(localStorage.key(i)); } } printList(); }

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  • PHP 5.5 sort en Alpha1 et introduit les générateurs, le block Finally ainsi qu'une API de hachage des mots de passe

    PHP 5.5 sort en Alpha 1 et introduit les générateurs, le block Finally ainsi qu'une API de hachage des mots de passe Le cycle de publication de PHP 5.5.0 vient officiellement de débuter. Les développeurs de la plateforme Web ont publié la première version Alpha de PHP 5.5.0. PHP 5.5.0 apporte des nouvelles fonctionnalités majeures au langage, dont le support des générateurs. Les générateurs sont un moyen simple et puissant de créer des itérateurs. L'introduction des générateurs dans PHP va permettre aux développeurs d'implémenter des itérateurs sans avoir à écrire beaucoup de code décoratif. Le support des générateurs s'accompagne de l'introduction du nouveau mot c...

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  • How can I programmatically block user input for a given time?

    - by black_puppydog
    As a person working in computer science working offline to avoid facebook and thelike is not always (meaning hardly ever) possible for me since I mostly have to be online to work. I have tried leechblock and similar things but the problem becomes that at some point I start making systems for myself to hack, which is kind of pointless if oyu have root. I would very much like to try out the method described here. (Short version: reboot your PC every time finish a task or get bored with it) Unlike for the author of this blog my work is mainly done not in screen sessions but in IDEs ans other not-so-fast-to-start-up stuff, meaning a full reboot including loading all my programs will take its time. So, the question is: How can I block all user input and preferrably blank the screen for a given amount of time? The idea would then be to have a keyboard shortcut to activate the script/program (which would probably also have to have root i guess?)

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  • Storing HTML in MySQL using Java

    - by mpcabd
    Hello there again, So, I'm working on a project now where I should store webpages inside a database, I'm using crawler4j to crawl and Proxool along with MySQL Java Connector to connect to my database. When I tested the application I got: com.mysql.jdbc.MysqlDataTruncation: Data truncation: Data too long for column 'HTMLData'. The HTMLData column wasTEXT. When I changed the HTMLData column to LONGTEXT the error was gone, but I'm afraid it might get back in the future. Any idea on how to do that perfectly so I don't worry about that error (or any other similar error) in the future? Thanks :)

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  • Can Parallel.ForEach be used safely with CloudTableQuery

    - by knightpfhor
    I have a reasonable number of records in an Azure Table that I'm attempting to do some one time data encryption on. I thought that I could speed things up by using a Parallel.ForEach. Also because there are more than 1K records and I don't want to mess around with continuation tokens myself I'm using a CloudTableQuery to get my enumerator. My problem is that some of my records have been double encrypted and I realised that I'm not sure how thread safe the enumerator returned by CloudTableQuery.Execute() is. Has anyone else out there had any experience with this combination?

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  • store data in asp.net pages (Not Sessions)

    - by ARB
    I am creating 4 asp.net pages. first three pages have 'CONTINUE' button and last page has 'SUBMIT' button. I am not allowed to use Sessions to store first three pages data. and i need to use 'BACK' button on last three pages. when i click 'BACK' button i need to maintain the previous page data entered by user. As my pages do some postbacks, i cannot use javascript.history function. My restrictions are: As the application is served from a web farm, a session object cannot be used. However, for the purpose of this excersise, consider session object as database-like persistent space where you can store your data. your code should show an easy way to switch to a different persistent space. What is databse like persistent space and how to write a code to switch to different persistent space?... Please give me some idea on how to proceed.... Thank you

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  • Insert Registration Data in MySQL using PHP

    - by J M 4
    I may not be asking this in the best way possible but i will try my hardest. Thank you ahead of time for your help: I am creating an enrollment website which allows an individual OR manager to enroll for medical testing services for professional athletes. I will NOT be using the site as a query DB which anybody can view information stored within the database. The information is instead simply stored, and passed along in a CSV format to our network provider so they can use as needed after the fact. There are two possible scenarios: Scenario 1 - Individual Enrollment If an individual athlete chooses to enroll him/herself, they enter their personal information, submit their payment information (credit/bank account) for processing, and their information is stored in an online database as Athlete1. Scenario 2 - Manager Enrollment If a manager chooses to enroll several athletes he manages/ promotes for, he enters his personal information, then enters the personal information for each athlete he wishes to pay for (name, address, ssn, dob, etc), then submits payment information for ALL athletes he is enrolling. This number can range from 1 single athlete, up to 20 athletes per single enrollment (he can return and complete a follow up enrollment for additional athletes). Initially, I was building the database to house ALL information regardless of enrollment type in a single table which housed over 400 columns (think 20 athletes with over 10 fields per athlete such as name, dob, ssn, etc). Now that I think about it more, I believe create multiple tables (manager(s), athlete(s)) may be a better idea here but still not quite sure how to go about it for the following very important reasons: Issue 1 If I list the manager as the parent table, I am afraid the individual enrolling athlete will not show up in the primary table and will not be included in the overall registration file which needs to be sent on to the network providers. Issue 2 All athletes being enrolled by a manager are being stored in SESSION as F1FirstName, F2FirstName where F1 and F2 relate to the id of the fighter. I am not sure technically speaking how to store multiple pieces of information within the same table under separate rows using PHP. For example, all athleteswill have a first name. The very basic theory of what i am trying to do is: If number_of_athletes 1, store F1FirstName in row 1, column 1 of Table "Athletes"; store F1LastName in row 1, column 2 of Table "Athletes"; store F2FirstName in row 2, column 1 of Table "Athletes"; store F2LastName in row 2, column 2 of table "Athletes"; Does this make sense? I know this question is very long and probably difficult so i appreciate the guidance.

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  • best practices question: How to save a collection of images and a java object in a single file? File

    - by Richard
    Hi all, I am making a java program that has a collection of flash-card like objects. I store the objects in a jtree composed of defaultmutabletreenodes. Each node has a user object attached to it with has a few string/native data type parameters. However, i also want each of these objects to have an image (typical formats, jpg, png etc). I would like to be able to store all of this information, including the images and the tree data to the disk in a single file so the file can be transferred between users and the entire tree, including the images and parameters for each object, can be reconstructed. I had not approached a problem like this before so I was not sure what the best practices were. I found XLMEncoder (http://java.sun.com/j2se/1.4.2/docs/api/java/beans/XMLEncoder.html) to be a very effective way of storing my tree and the native data type information. However I couldn't figure out how to save the image data itself inside of the XML file, and I'm not sure it is possible since the data is binary (so restricted characters would be invalid). My next thought was to associate a hash string instead of an image within each user object, and then gzip together all of the images, with the hash strings as the names and the XMLencoded tree in the same compmressed file. That seemed really contrived though. Does anyone know a good approach for this type of issue? THanks! Thanks!

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  • Best way to store application images taken via camera

    - by Dave
    Hi all, I'm just looking for some insight into what would be the best way for me to store images as part of my app. I have an activity that represents a 'Job' which has a couple of edittext's and underneath was planning on using the Gallery component to show images relevant to this job. The job data is stored in a database (on the sdcard) so was also thinking of creating a table to store 'JobImages' and having each image stored as a byte array. But I'm not sure if it would be better to store the images directly on sdcard under a folder structure specific to my application and the job. E.g. using the job ID number as a folder name. Depending on which method I use will greatly determine the code that goes into an 'adapter' that allows me to bind to the gallery component so before I begin I was wondering if anyone has had the same design problem and what option they chose. Thanks, Dave

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  • General question: Filesystem or database?

    - by poeschlorn
    Hey guys, i want to create a small document management system. there are several users who store their files. each file which is uploaded contains an info which user uploaded it and the document content itself. In a view there are displayed all files of ONE specific user, ordered by date. What would be better: 1) giving the documents a name or metadata(XML) which contain the date and user (and iterate through them to get the metadata) or 2) giving the files a random/unique name and store metadata in a DB? something like this: date | user | filename What would you say and why? The used programming language is java and the DB is MySQL.

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  • C Question: How to store data inside the executable file

    - by michael
    Hello all, complete newbie here, I need to find a way to store 250 KB of plain text numbers inside my program's executable file. Usually, I would put the data in a separate file and let the program read it while it is running, but that's not an option here. Instead, the program and the data need to be in one executable file. I have absolutely no idea how to do it (except writing 250.000 #defines :-) and I'd appreciate any suggestions. Thank you very much!

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  • Hadoop write directory

    - by FaultyJuggler
    Simple question but reading through documentation and configuration I can't quite seem to figure it out. How do I A) know where hadoop is writing to on the local disk and B) change that For initial testing I setup HDFS on a 20gb linux VM - to it we've added a 500gb networked drive for moving towards prototyping the full system. So now how do I point HDFS at that drive, or do I simply move the home directory/install with some slight change in setup and restart the process?

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  • Why is simulink data type conversion block altering the data when it should be typecasting?

    - by Nick
    I am attempting to typecast some data from int32 to single. I first tried using the 'Data Type Conversion' block with single output data type and the Stored Integer option. However, I found that the datatype conversion block is not typecasting the data the way I expect it to. Am I using the block incorrectly, or is it failing to work as it should? temp1 (pre conversion): uint32: 1405695244 single: 1728356810752.000000 binary: 01010011110010010011010100001100 temp2 (post conversion): uint32: 1319604842 single: 1405695232.000000 binary: 01001110101001111001001001101010 By the way, I have gotten around the issue by using an embedded Matlab block to perform the typecasting operation.

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  • Copies of GameScene created when called additional times

    - by Orin MacGregor
    I have a game with a level select managed by a SceneManager, which basically just uses ReplaceScene. The first time I load a level everything works fine. On subsequent calls, for example: completing the level and continuing to the next, things blow up. The level loads fine, but when I try to pan the map or try to move the player the game crashes. Debugging through I found that there are multiple occurrences of self and related children like player and mapLayer. As a test, I put this code in my ccTouchesBegan: NSLog(@"test %i", [self retainCount]); The first time a level is loaded, it gives: test 2 The second time I load a level it gives: test 2 test 1 as in it spits out both values by looping through twice, not just appending an output to the last. It continues with this pattern for each subsequent load. So the third time will give 2 1 1. Particular code that causes the game to crash involve calling _tileMap.tileSize because there is a second GameScene with a tileMap that was supposedly destroyed, so it has tileSize and mapSize of 0. I noticed dealloc doesn't really ever get called, so I tried to manage some things with -(void) onExit -(void) onExit { [self unscheduleAllSelectors]; [_player stopAllActions]; //stop any animations just in case. normally handled in ccTouchesEnded [self removeAllChildrenWithCleanup:YES]; } I never replace the GameScene while I'm in a GameScene; if the level is completed it goes to a GameOver scene, or I use a back button that goes to the LevelSelect scene. This is [the relevant parts of] my init, in case something like the adding of children matters: -(id) init { _mapLayer = [CCLayer node]; //load data for level GameData *gameData = [GameDataParser loadData]; int selectedChapter = gameData.selectedChapter; int selectedLevel = gameData.selectedLevel; Levels *chapterLevels = [LevelParser loadLevelsForChapter:selectedChapter]; //loop until we get selected level, then do stuff for (Level *level in chapterLevels.levels) { if (level.number == selectedLevel) { //load the level map _tileMap = [CCTMXTiledMap tiledMapWithTMXFile:level.file]; } } _background = [_tileMap layerNamed:@"Background"]; _foreground = [_tileMap layerNamed:@"Foreground"]; _meta = [_tileMap layerNamed:@"Meta"]; _meta.visible = NO; //initialize Spawn Point object and place player there CCTMXObjectGroup *objects = [_tileMap objectGroupNamed:@"Objects"]; NSAssert(objects != nil, @"'Objects' object group not found"); NSMutableDictionary *spawnPoint = [objects objectNamed:@"SpawnPoint"]; NSAssert(spawnPoint != nil, @"SpawnPoint object not found"); int x = [[spawnPoint valueForKey:@"x"] intValue] / retinaScaling; int y = [[spawnPoint valueForKey:@"y"] intValue] / retinaScaling; //setup animations [[CCSpriteFrameCache sharedSpriteFrameCache] addSpriteFramesWithFile:@"MouseRightAnim_24x21.plist"]; CCSpriteBatchNode *spriteSheet = [CCSpriteBatchNode batchNodeWithFile:@"MouseRightAnim_24x21.png"]; [_mapLayer addChild:spriteSheet z:1]; NSMutableArray *rightAnimFrames = [NSMutableArray array]; for(int i = 1; i <= 3; ++i) { [rightAnimFrames addObject: [[CCSpriteFrameCache sharedSpriteFrameCache] spriteFrameByName: [NSString stringWithFormat:@"MouseRight%d_24x21.png", i]]]; } CCAnimation *rightAnim = [CCAnimation animationWithSpriteFrames:rightAnimFrames delay:0.1f]; self.player = [CCSprite spriteWithSpriteFrameName:@"MouseRight2_24x21.png"]; _player.position = ccp(x, y); self.rightAction = [CCRepeatForever actionWithAction:[CCAnimate actionWithAnimation:rightAnim]]; rightAnim.restoreOriginalFrame = NO; [spriteSheet addChild:_player]; //get map size in pixels mapHeight = _tileMap.contentSize.height; mapWidth = _tileMap.contentSize.width; //setup defaults //this value works well for the calculation later, trial and error really distance = 150; lastGoodDistance = 150; mapScale = 1; [self setViewpointCenter:_player.position]; [_mapLayer addChild:_tileMap]; [self addChild:_mapLayer z:-1]; self.isTouchEnabled = YES; } return self; } And here's the SceneManager code for replacing scenes: +(void) goGameScene { CCLayer *gameLayer = [GameScene node]; [SceneManager go:gameLayer:[GameHUD node]]; } //this is what every call looks like besides the GameScene one above +(void) goLevelSelect { [SceneManager go:[LevelSelect node]:nil]; } +(void) go:(CCLayer *)layer: (CCLayer *)hudLayer { CCDirector *director = [CCDirector sharedDirector]; CCScene *newScene = [SceneManager wrap:layer:hudLayer]; if ([director runningScene]) { [director replaceScene:newScene]; } else { [director runWithScene:newScene]; } } +(CCScene *) wrap:(CCLayer *)layer: (CCLayer *)hudLayer { CCScene *newScene = [CCScene node]; [newScene addChild: layer]; if (hudLayer != nil) { [newScene addChild: hudLayer z:1]; } return newScene; } Any ideas why I'm getting these fatal artifacts? I'm hoping this isn't considered too localized since it basically combines 3 tutorials that anyone could end up following. (Ray Wenderlich Animations, Tim Roadley Scene Manager, Pan and Zoom with Tiled Maps.

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