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  • Firefox isn't using my download manager (flash videos)

    - by John22
    I installed "Free Download Manager." I see the plugin in Tools-Add-ons (it doesn't have any options). I use several different flash video downloaders, because I haven't found one that works period on any site. When I save the video with two I tried, they are being downloaded by Firefox's default download manager (which means simultaneously - which is why I installed the download manager - I need them to download one at a time - in a prioritized queue.) [I used to use Flashgot (long ago), and it worked with some download manager I had installed - but over time it failed to see most videos. I installed Flashgot again, and it still fails to see anything but images and video ads.] Currently, I have to manually start Free Download Manager (from outside of Firefox), start the download in Firefox, stop it, copy the link location from Firefox's download menu, and then add it manually in Free Download Manager. Yuck. Do I need a different download manager (that takes over - recommendations?), or did I somehow install this one wrong or miss a setting somewhere in Firefox? Thanks for any help.

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  • Running Flash on a headless Solaris box

    - by Marty Pitt
    Our build server is a Solaris box, and I'm trying to run a suite of FlexUnit tests as part of the automated build process. This works by compiling a swf movie with a suite of automated unit tests. The build script launches this movie, which automatically begins running the tests. Results of each test are sent back to the launching script across a port, and written out to a local xml file. Once the tests are completed, the movie closes down, and the build script interrogates the results to see if all the tests passed. The FlexUnit wiki provides information about how to to acheive this on a Unix server, by using Xvnc to provide a virtual space for the flash movie to run its tests in. I've provided this information through to our sys admin team, (along with the link to the article), and I've been told that because this is a Solaris box, we can't use that approach - Xvnc isn't supported on Solaris. Unfortunately, I know very little about servers, *nix vs Solaris, or Xvnc. Can someone please provide some advice about how we can achieve the same outcome on a Solaris box?

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  • Is my "Generic" USB Flash Drive broken?

    - by Jesse J.
    So here is the situation. I find myself technological knowledgeable about many things ( I love to code, whether it's websites, C#, C++ or so on). However: My 2 toddlers (my wife actually) bought me a "Generic" 128 GB USB Storage Device (Usb Flash Drive) for Father's Day. I thought awesome at first..... WRONG! Nothing but problems with it. 3-4mb/s MAX transfer speed. I can bear with it. BUT! When I went to reformat my computer I transferred my save files from my games over to the stick and then the USB Stick managed to become corrupted. Not just a simple format would work either. It's screwed. I tried to use (Manually changed usb drive letter troubleshooting it to X) "chmod X: /X /F /R" with administrator rights, I did this after a long session to make it work with no errors (had to delete the log) and I finally recovered the files, however when I go to use it (transfer to or from) it transfers a couple kb to the stick or from it and then freezes, It says (Windows 7): Name: From: Folder (X:\File\Location) To: Folder C:\Users\Username\Desktop) Items Remaining: 0 (0 bytes) Speed: 0 bytes/second It does this forever... and ever... and ever... It transfered 3 files atleast, and then stopped. This is a new USB Stick bought from a "High" reputation company on eBay. Is the USB Stick screwed?

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  • My thoughts on the future of the web with respect to flash, plugins, etc…

    - by joelvarty
    More than 10 years ago I was coding Java applets.  They were great at the time because I could reasonably expect them to run the same way in Netscape and Internet Explorer.  I could also reliably do asynchronous networking back to the server.  But then, Microsoft pulled their native Java runtime from Windows and Internet Explorer.  It got a lot harder to get applets running in people’s browsers. So I started writing ActiveX controls for IE and Java applets for Netscape. Then I switched to Flash, not for too long, but it was enough for me to see that it was a capable and curious implementation of animation, multimedia and script. I even wrote a few Silverlight controls, but then I stopped. I stepped back from all of the “richness” and “interactivity” and I thought about things like accessibility and SEO.  I wondered how my apps and sites might appear to the greater world.  I wondered how the developers I am working with, or who might be inheriting my code down the road, might interact with it. And I thought to myself, What the hell was I thinking? Those embedded controls are not what the web is about, and they run contrary to nearly all of the things that makes the web exciting and fosters innovation within and around.   Those plugins or controls, or whatever you want to refer to them as, are only stop-gaps that fill a hole in the basic HTML/Script/CSS specifications, and that’s all they should ever be used for.  Full stop.  Period.  For instance, I still make use of a nifty little flash control called SWFUpload because it lets me check file size before an upload starts.  I can do the same thing from a Silverlight control.  But rest assured, if I could do this from native javascript, I would in a second.  In fact, the only reason I chose SWFUpload over a ton of other alternatives is that it has a great javascript API so I can do (nearly) all of the UI in regular HTML.  And I ALWAYS provide a non-flash alternative for uploading, and for the rest of any website where the designer has insisted on some piece of creativity that requires flash (usually because the designer is also the flash developer, but that’s an aside…). The web is about openness, and about exposing that openness in such a way that it can be taken advantage of as a small part of a greater whole.  Sure we need security and authentication and ssl and all that stuff, but for me, its something more profound.  For me, the majority of what the web is, is about exposing something that delivers meaning.  What meaning can we derive from an <object> tag?   more later - joel

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  • Processing velocity-vectors during collision as neatly as possible

    - by DevEight
    Hello. I'm trying to create a good way to handle all possible collisions between two objects. Typically one will be moving and hitting the other, and should then "bounce" away. What I've done so far (I'm creating a typical game where you have a board and bounce a ball at bricks) is to check if the rectangles intersect and if they do, invert the Y-velocity. This is a really ugly and temporary solution that won't work in the long haul and since this is kind of processing is very common in games I'd really like to find a great way of doing this for future projects aswell. Any links or helpful info is appreciated. Below is what my collision-handling function looks like right now. protected void collision() { #region Boundaries if (bal.position.X + bal.velocity.X >= viewportRect.Width || bal.position.X + bal.velocity.X <= 0) { bal.velocity.X *= -1; } if (bal.position.Y + bal.velocity.Y <= 0) { bal.velocity.Y *= -1; } #endregion bal.rect = new Rectangle((int)bal.position.X+(int)bal.velocity.X-bal.sprite.Width/2, (int)bal.position.Y-bal.sprite.Height/2+(int)bal.velocity.Y, bal.sprite.Width, bal.sprite.Height); player.rect = new Rectangle((int)player.position.X-player.sprite.Width/2, (int)player.position.Y-player.sprite.Height/2, player.sprite.Width, player.sprite.Height); if (bal.rect.Intersects(player.rect)) { bal.position.Y = player.position.Y - player.sprite.Height / 2 - bal.sprite.Height / 2; if (player.position.X != player.prevPos.X) { bal.velocity.X -= (player.prevPos.X - player.position.X) / 2; } bal.velocity.Y *= -1; } foreach (Brick b in brickArray.list) { b.rect.X = Convert.ToInt32(b.position.X-b.sprite.Width/2); b.rect.Y = Convert.ToInt32(b.position.Y-b.sprite.Height/2); if (bal.rect.Intersects(b.rect)) { b.recieveHit(); bal.velocity.Y *= -1; } } brickArray.removeDead(); }

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  • Looking for an appropriate design pattern

    - by user1066015
    I have a game that tracks user stats after every match, such as how far they travelled, how many times they attacked, how far they fell, etc, and my current implementations looks somewhat as follows (simplified version): Class Player{ int id; public Player(){ int id = Math.random()*100000; PlayerData.players.put(id,new PlayerData()); } public void jump(){ //Logic to make the user jump //... //call the playerManager PlayerManager.jump(this); } public void attack(Player target){ //logic to attack the player //... //call the player manager PlayerManager.attack(this,target); } } Class PlayerData{ public static HashMap<int, PlayerData> players = new HashMap<int,PlayerData>(); int id; int timesJumped; int timesAttacked; } public void incrementJumped(){ timesJumped++; } public void incrementAttacked(){ timesAttacked++; } } Class PlayerManager{ public static void jump(Player player){ players.get(player.getId()).incrementJumped(); } public void incrementAttacked(Player player, Player target){ players.get(player.getId()).incrementAttacked(); } } So I have a PlayerData class which holds all of the statistics, and brings it out of the player class because it isn't part of the player logic. Then I have PlayerManager, which would be on the server, and that controls the interactions between players (a lot of the logic that does that is excluded so I could keep this simple). I put the calls to the PlayerData class in the Manager class because sometimes you have to do certain checks between players, for instance if the attack actually hits, then you increment "attackHits". The main problem (in my opinion, correct me if I'm wrong) is that this is not very extensible. I will have to touch the PlayerData class if I want to keep track of a new stat, by adding methods and fields, and then I have to potentially add more methods to my PlayerManager, so it isn't very modulized. If there is an improvement to this that you would recommend, I would be very appreciative. Thanks.

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  • Simple Remote Shared Object with Red5 Flash Server

    - by John Russell
    Hello, I am trying to create a simple chat client using the red5 media server, but I seem to be having a slight hiccup. I am creating a shared object on the server side, and it seems to be creating it successfully. However, when I make changes to the object via the client (type a message), the SYNC event fires, but the content within the shared object remains empty. I suspect I am doing something wrong on the java end, any advice? Console Results: Success! Server Message: clear Server Message: [object Object] Local message: asdf Server Message: change Server Message: [object Object] Local message: fdsa Server Message: change Server Message: [object Object] Local message: fewa Server Message: change Server Message: [object Object] Server Side: package org.red5.core; import java.util.List; import org.red5.server.adapter.ApplicationAdapter; import org.red5.server.api.IConnection; import org.red5.server.api.IScope; import org.red5.server.api.service.ServiceUtils; import org.red5.server.api.so.ISharedObject; // import org.apache.commons.logging.Log; // import org.apache.commons.logging.LogFactory; public class Application extends ApplicationAdapter { private IScope appScope; // private static final Log log = LogFactory.getLog( Application.class ); /** {@inheritDoc} */ @Override public boolean connect(IConnection conn, IScope scope, Object[] params) { appScope = scope; createSharedObject(appScope, "generalChat", false); // Creates general chat shared object return true; } /** {@inheritDoc} */ @Override public void disconnect(IConnection conn, IScope scope) { super.disconnect(conn, scope); } public void updateChat(Object[] params) { ISharedObject so = getSharedObject(appScope, "generalChat"); // Declares and stores general chat data in general chat shared object so.setAttribute("point", params[0].toString()); } } Client Side: package { import flash.display.MovieClip; import flash.events.*; import flash.net.*; // This class is going to handle all data to and from from media server public class SOConnect extends MovieClip { // Variables var nc:NetConnection = null; var so:SharedObject; public function SOConnect():void { } public function connect():void { // Create a NetConnection and connect to red5 nc = new NetConnection(); nc.addEventListener(NetStatusEvent.NET_STATUS, netStatusHandler); nc.connect("rtmp://localhost/testChat"); // Create a StoredObject for general chat so = SharedObject.getRemote("generalChat", nc.uri, false); so.connect(nc); so.addEventListener(SyncEvent.SYNC, receiveChat) } public function sendChat(msg:String) { trace ("Local message: " + msg); nc.call("updateChat", null, msg) } public function receiveChat(e:SyncEvent):void { for (var i in e.changeList) { trace ("Server Message: " + e.changeList[i].code) trace ("Server Message: " + e.changeList[i]) } } // Given result, determine successful connection private function netStatusHandler(e:NetStatusEvent):void { if (e.info.code == "NetConnection.Connect.Success") { trace("Success!"); } else { trace("Failure!\n"); trace(e.info.code); } } } }

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  • Flash -> ByteArray -> AMFPHP -> Invalid Image !??

    - by undefined
    Hi, Im loading images into Flash and using JPGEncoder to encode the image to a ByteArray and send this to AMF PHP which writes out the bytearray to a file. This all appears to work correctly and I can download the resulting file in Photoshop CS4 absolutely fine. When i try to open it from the desktop or open it back in Flash it doesnt work... Picasa my default image browser says "Invalid" Here is the code i use to write the bytearray to a file - $jpg = $GLOBALS["HTTP_RAW_POST_DATA"]; file_put_contents($filename, $jpg); That's it ... I use the NetConnection class to connect and call the service, do I need to say Im sending jpg data? I assumed that JPGEncoder took care of that. How can I validate the bytearray before writing the file? Do I need to set MIME type or something .. excuse the slightly noob questions, a little knowledge can be a dangerous thing. Thanks --------------------------------------- PART II ------------------------------------------ Here is some code - 1) load the image into Flash player item.load(); function _onImageDataLoaded(evt:Event):void { var tmpFileRef:FileReference=FileReference(evt.target); image_loader=new Loader ; image_loader.contentLoaderInfo.addEventListener(Event.COMPLETE, _onImageLoaded); image_loader.loadBytes(tmpFileRef.data); } function _onImageLoaded(evt:Event):void { bitmap=Bitmap(evt.target.content); bitmap.smoothing=true; if (bitmap.width>MAX_WIDTH||bitmap.height>MAX_HEIGHT) { resizeBitmap(bitmap); } uploadResizedImage(bitmap); } function resizeBitmap(target:Bitmap):void { if (target.height>target.width) { target.width=MAX_WIDTH; target.scaleY=target.scaleX; } else if (target.width >= target.height) { target.height=MAX_HEIGHT; target.scaleX=target.scaleY; } } function uploadResizedImage(target:Bitmap):void { var _bmd:BitmapData=new BitmapData(target.width,target.height); _bmd.draw(target, new Matrix(target.scaleX, 0, 0, target.scaleY)); var encoded_jpg:JPGEncoder=new JPGEncoder(90); var jpg_binary:ByteArray=encoded_jpg.encode(_bmd); _uploadService=new NetConnection(); _uploadService.objectEncoding=ObjectEncoding.AMF3 _uploadService.connect("http://.../amfphp/gateway.php"); _uploadService.call("UploadService.receiveByteArray",new Responder(success, error), jpg_binary, currentImageFilename); } Many thanks for you help

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  • Integrate flex 3.5 projects in flash builder 4 beta 2

    - by Cyrill Zadra
    Hi I'm currently using Flex Builder 3 and Flex SDK 3.5 for my projects. But I'd like to try out the new Flash Builder 4. So I downloaded and installed the new software, configured all the additional software like subversion, server adapter .. and finally a importet my 2 projects. 1) Main Project (includes a swc generated by the Library Project) (flex sdk 3.5) 2) Library Project (flex sdk 3.4) After the import and project cleanup the project is running perfectly. But as soon as I replace the existing LibraryProject.swc through a new one (compiled with flash builder 4 beta 2 sdk 3.4) VerifyError: Error #1014: class mx.containers::Canvas not found. VerifyError: Error #1014: class mx.containers::HBox not found. VerifyError: Error #1014: class IWatcherSetupUtil not found. ... and several others not found errors. Does anyone has the same error. How can I get my project running again? thanks & regards cyrill

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  • Zend Framework: Flash Messenger, add a message from the model

    - by Dan
    Any idea on how best to add a message to flash messenger from the model? As FlashMessenger is an action helper, this seems not to be possible, so the obvious solution is to create an internal message object in the model, and return that to the controller from where you can use addMessage(). But if you want to return something else as well, this falls down. Another idea is an additional session namespace for these internal messages, which is then merged in with the Flash Messenger namespace messages at output time? Anyone have any thoughts or experience on this? Cheers.

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  • adding a flash object to FancyBox using jquery swfobject

    - by Freeman
    Fellows, I dont seem to be getting a solution. I have a a video gallery which I create by dynamically from a database. I have managed to create a flash object which plays well without FancyBox, however I want a person to click on the gallery and then an swobject is created which will then be show on a fancybox. Here is part of my javascript which is not working. $.ajax({ data:"search=vids&id="+ art, type: "POST", url: "doyit.php", success: function(msg){ $(".videogallery").html('<h3>Click to view videos of '+name+'</h3>'+msg); $('.video').bind('click',function(ev){ var vid=$(this).attr("href"); var img=$(this).find("img").attr("src") $(this).flash({swf: "mediaplayer.swf", flashvars: { file: vid, image: img } }) $(this).fancybox( { ajax:{ type:"POST"}, 'padding' : 0, 'autoScale' : false, 'transitionIn' : 'none', 'transitionOut' : 'none', 'title' : this.title, 'width' : 680, 'height' : 495 } ); $(this).unbind(ev) return false; }) } Any suggestions?

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  • How to prevent autoplay and run my own app when inserting an USB-Flash drive

    - by Thomas
    when inserting an USB-Flash drive, Windows normally opens the Autoplay dialog that offers to browse the drive or if there are multimedia files it offers to choose an app to open them. We developed a media player that is connected to the USB-Drive and registers itself as Mass Storage Device. What I need is, that when inserting the Player that this Dialog is not shown, but instead my own application is launched. Ideally the application would be on the Flash Drive itself, but as I understood is that Autorun is disabled for USB-Drives. It would be enough if a preinstalled application is launched. I already tried to catch the WM_DRIVE_CHANGE message, but this only works if my application is the top most window, otherwise the Autoplay Dialog is displayed. Best Tom

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  • clock and date showing on a live site but not on localhost

    - by grumpypanda
    I've got clock.swf and date.swf working fine on a live site, now I am using the same code to set up a local develop environment. Everything is working well except the clock.swf and date.swf stopped working on localhost. Two same yellow errors "You need to update your Flash plugin. Click here if you want to continue." but of course my Flash player is up to date since the live site is working fine. I'll post the code below which I think has caused the error. I've been searching online for the last couple of hours but no luck, anyone has got into an issue like this before? What can be the possible cause? Any help is appreciated. This is on the index.php, I can post more code here if needed. <?php embed_flash("swf/clock.swf", CLOCK_WIDTH, CLOCK_HEIGHT, "8", '', "flashcontent");?> <?php embed_flash("swf/date.swf", DATE_WIDTH, DATE_HEIGHT, "8", '', "flashcontent_date");?> configure.php define('CLOCK_WIDTH', '450'); define('CLOCK_HEIGHT', ''); define('DATE_WIDTH', '440'); define('DATE_HEIGHT', ''); flash_function.php <?php function embed_flash($name, $w, $h, $version, $bgcolor, $id) { $cacheBuster = rand(); $padTop = $h/3; ?> <style> a.noflash:link, a.noflash:visited, a.noflash:active {color: #1860C2; text-decoration: none; background:#FFFFFF;} a.noflash:hover {color:#000; text-decoration:none; background:#EEEEEE;} .message { width: <?=$w;?>px; font-size:12px; font-weight:normal; margin-bottom: 10px; padding: 5px; color: #EEE; background: orange;"} </style> <div id="<?=$id; ?>" align="center"> <noscript> <div class="message"> Please enable <a href="https://www.google.com/support/adsense/bin/answer.py?answer=12654" target="_blank" class="noflash">&nbsp;JavaScript&nbsp;</a> to view this page properly. </div> </noscript> <div class="message"> You need to update your Flash plugin. Click <a href="http://www.adobe.com/shockwave/download/download.cgi?P1_Prod_Version=ShockwaveFlash&promoid=BIOW" target="_blank" class="noflash">&nbsp;here&nbsp;</a> if you want to continue. </div> </div> <script type="text/javascript"> // <![CDATA[ var so = new SWFObject("<?=$name;?>", "", "<?=$w;?>", "<?=$h;?>", "<?=$version;?>", "<?=$bgcolor;?>"); so.addParam("quality", "high"); so.addParam("allowScriptAccess", "sameDomain"); so.addParam("scale", "showall"); so.addParam("loop", "false"); so.addParam("wmode", "transparent"); so.write("<?=$id;?>"); // ]]> </script>

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  • How to use Zune software to listen to podcasts with generic MP3 player?

    - by Bevan
    I listen to a bunch of podcasts - a great way to fill the otherwise mindless space of a daily commute. My MP3 player is a Transonic brand, appears on my computer as a generic storage device. I've been using iTunes to download the podcasts, and manually moving the files out of the disk folder onto my player, but this is pretty tedious. iTunes also fails to recognise that the files are gone and leaves them in the list. (Actually, iTunes for windows is pretty much a dog, but that's a different rant.) The Zune software is 99% of what I want in a podcast downloader - performs well, looks nice, downloads reliably and so on. Some features - like only downloading the next five unheard episodes of a podcast - are superb. However, if I manually move the files across to the MP3 player, the Zune software concludes that the file has never been downloaded, and downloads it again. This leads me to my question: What is a good way to use the Zune software to download podcasts for listening on a generic MP3 player? Are there any addons for the Zune software to make this easier? Registry hacks? Can I configure the Zune software to not download the same episode multiple times? Is there a way for the Zune software to populate my MP3 player directly, instead of having to copy files?

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  • Running VMWare Player on Win 7 - error "The system cannot find the file "" (code: 3).".

    - by gakera
    I just had trouble running VMWare player (version 3.1.0 build-261024) on Win 7 and got this error: Error while powering on: The following error occurred when starting VMware Player.W32AuthConnectionLaunch: Reply error "The system cannot find the file "" (code: 3).". I Googled the error and turns out the fix is to run VMWare Player as Administrator. I decided to paste the error and fix here so this site would also include the fix :) (I hope this get's indexed by google)

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  • What if any free video player for windows can I set a custom frame buffer for streaming over the wifi?

    - by user268883
    I currently use DAUM PLayer (Pot Player) but I have problems streaming video to my laptop unless it is plugged into the network. An easy fix (so I thought) would be to find a player were I could adjust the cache / buffer so say 5 mins+ is read to the local Hdrive and then played from there... I can not work out how to do this in any player I have VLC, MPCHC and DAUM installed. All I want to do is increase the file buffer so X amount of the networkfile is copied to the local drive and then played... so all stuttering is stopped? How do I do this?

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  • How do I import Amazon MP3s with Banshee and the new Amazon Cloud Player?

    - by adempewolff
    Banshee's Amazon MP3 Import extension until recently allowed seamless importing of songs purchased from Amazon MP3. It did this by a)opening .amz files and using them to connect to and download the purchased files from Amazon's servers, and b) using hooks in Banshee's built-in browser to automatically recognize and open the .amz files when clicked on in the browser. However, recently this functionality stopped working. Banshee will display Contacting Server in the lower left hand corner for a little while and then stop. Furthermore opening the Amazon Cloud Player in the Banshee browser or any other browser on a Linux system to manually download the .amz file now results in the message: On Linux systems, Cloud Player only supports downloading songs one at a time. To download your music, deselect all checkboxes, select the checkbox for the song you want to download, then click the "Download" button. How can I get around this and import my purchased music into Banshee as I used to?

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  • Is there a media player that works on HTTPS sites?

    - by Iain Hallam
    I'm currently using Yahoo! Media Player for a site that needs to play MP3 files that are stored on our server. In total, there's quite a bit more than the free limits at Soundcloud, but each file is only a few minutes long. YMP is pretty good, but causes security warnings on HTTPS pages, because it can only be served via HTTP. Is there an equivalent free player I can embed for the HTTPS pages? EDIT: Just to clarify, I'm initially looking for something that will scan the page and turn media links playable.

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  • Music player freezes when I switch to one of the terminal window until I login to that terminal

    - by Guanidene
    Whenever I switch to a terminal window from my X window, (by pressing Ctrl+Alt+1) my music player (banshee) running in X freezes until I login to the terminal window. Once I login into it (or either switch back to my X with or without logging into it) the music player resumes from the point it freezed. However, I observed that when am transferring files from my laptop to another computer over ssh and if I switch to one of the terminal windows, the transfer does not pause even if I don`t login to the termianl window. I just wanted to know what could possibly be the reason for such a discrimination.

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  • Adobe s'associe à Google et Mozilla pour corriger un bogue, qui permettait de restaurer des cookies supprimés via Flash Player

    Adobe s'associe à Google et Mozilla pour corriger un bogue, qui permettait de restaurer des cookies supprimés via Flash Player Les LSO (Local Storage Objects) en place dans le Flash Player d'Adobe, peuvent être diablement utiles : stockage de diverses informations évitant d'avoir à les ressaisir, ou de perdre des données en ligne (travail en cours dans une application, identifiants, historique, etc.). Mais chaque médaille à son revers, surtout lorsqu'il est question de laisser des sites et des logiciels retenir des informations. Déjà, ces derniers peuvent être utilisés pour la restauration de cookies de navigateur qui avaient été supprimés. De quoi récupérer des données permettant de tracker un internaute. Adobe a do...

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