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  • Dictionaries with more than one key per value in Python

    - by nickname
    I am attempting to create a nice interface to access a data set where each value has several possible keys. For example, suppose that I have both a number and a name for each value in the data set. I want to be able to access each value using either the number OR the name. I have considered several possible implementations: Using two separate dictionaries, one for the data values organized by number, and one for the data values organized by name. Simply assigning two keys to the same value in a dictionary. Creating dictionaries mapping each name to the corresponding number, and vice versa Attempting to create a hash function that maps each name to a number, etc. (related to the above) Creating an object to encapsulate all three pieces of data, then using one key to map dictionary keys to the objects and simply searching the dictionary to map the other key to the object. None of these seem ideal. The first seems ugly and unmaintainable. The second also seems fragile. The third/fourth seem plausible, but seem to require either much manual specification or an overly complex implementation. Finally, the fifth loses constant-time performance for one of the lookups. In C/C++, I believe that I would use pointers to reference the same piece of data from different keys. I know that the problem is rather similar to a database lookup problem by a non-key column, however, I would like (if possible), to maintain the approximate O(1) performance of Python dictionaries. What is the most Pythonic way to achieve this data structure?

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  • How do I implement a collection in Scala 2.8?

    - by Simon Reinhardt
    In trying to write an API I'm struggling with Scala's collections in 2.8(.0-beta1). Basically what I need is to write something that: adds functionality to immutable sets of a certain type where all methods like filter and map return a collection of the same type without having to override everything (which is why I went for 2.8 in the first place) where all collections you gain through those methods are constructed with the same parameters the original collection had (similar to how SortedSet hands through an ordering via implicits) which is still a trait in itself, independent of any set implementations. Additionally I want to define a default implementation, for example based on a HashSet. The companion object of the trait might use this default implementation. I'm not sure yet if I need the full power of builder factories to map my collection type to other collection types. I read the paper on the redesign of the collections API but it seems like things have changed a bit since then and I'm missing some details in there. I've also digged through the collections source code but I'm not sure it's very consistent yet. Ideally what I'd like to see is either a hands-on tutorial that tells me step-by-step just the bits that I need or an extensive description of all the details so I can judge myself which bits I need. I liked the chapter on object equality in "Programming in Scala". :-) But I appreciate any pointers to documentation or examples that help me understand the new collections design better.

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  • Simple matrix example using C++ template class

    - by skyeagle
    I am trying to write a trivial Matrix class, using C++ templates in an attempt to brush up my C++, and also to explain something to a fellow coder. This is what I have som far: template class<T> class Matrix { public: Matrix(const unsigned int rows, const unsigned int cols); Matrix(const Matrix& m); Matrix& operator=(const Matrix& m); ~Matrix(); unsigned int getNumRows() const; unsigned int getNumCols() const; template <class T> T getCellValue(unsigned int row, unsigned col) const; template <class T> void setCellValue(unsigned int row, unsigned col, T value) const; private: // Note: intentionally NOT using smart pointers here ... T * m_values; }; template<class T> inline T Matrix::getCellValue(unsigned int row, unsigned col) const { } template<class T> inline void Matrix::setCellValue(unsigned int row, unsigned col, T value) { } I'm stuck on the ctor, since I need to allocate a new[] T, it seems like it needs to be a template method - however, I'm not sure I have come accross a templated ctor before. How can I implemnt the ctor?

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  • Best way to implement game loop without freezing UI thread

    - by Matt H
    I'm trying to make a simple 2D game in Java. So far I have a JFrame, with a menubar, and a class which extends JPanel and overrides it's paint method. Now, I need to get a game loop going, where I will update the position of images and so on. However, I'm stuck at how best to achieve this. Should I use multi-threading, because surely, if you put an infinite loop on the main thread, the UI (and thus my menu bar) will freeze up? Here's my code so far: import java.awt.Color; import java.awt.Graphics; import javax.swing.JPanel; @SuppressWarnings("serial") public class GameCanvas extends JPanel { public void paint(Graphics g) { while (true) { g.setColor(Color.DARK_GRAY); try { Thread.sleep(100); } catch (InterruptedException e) { e.printStackTrace(); } } } } import javax.swing.JFrame; import javax.swing.JMenu; import javax.swing.JMenuBar; import javax.swing.JMenuItem; @SuppressWarnings("serial") public class Main extends JFrame { GameCanvas canvas = new GameCanvas(); final int FRAME_HEIGHT = 400; final int FRAME_WIDTH = 400; public static void main(String args[]) { new Main(); } public Main() { super("Game"); JMenuBar menuBar = new JMenuBar(); JMenu fileMenu = new JMenu("File"); JMenuItem startMenuItem = new JMenuItem("Pause"); menuBar.add(fileMenu); fileMenu.add(startMenuItem); super.add(canvas); super.setVisible(true); super.setSize(FRAME_WIDTH, FRAME_WIDTH); super.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); super.setJMenuBar(menuBar); } } Any pointers/tips? Also, where should I put my loop? In my main class, or my GameCanvas class? Any help is appreciated, thanks.

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  • jQuery indexOf select box manipulation

    - by kenny99
    Hi, I'm trying to figure out how to remove options from a select box when that option has been selected in an adjacent select box. Basically the user has the option to add multiple records here via select boxes, but I want to remove the list of options available to them so that, for example, they can't enter the same value in two select boxes. When an Add More button is clicked, I fade in the next select box container. A number of select boxes have been generated by PHP and I use JS to hide them. Each select box has a unique number appended to the ID, so i want to access those select boxes which contain the string "other_pet_types", then I want to iterate through the currently visible ones and build an array of the values which have been selected, which I will then remove from the list of options in the newly displayed select box. This is what I have so far, but it's definitely not right - I can't get the initial test on the ID to work. Any pointers greatly appreciated as i realise i'm pretty wide of the mark at the moment! var vals = new Array(); //build array with currently selected options $('p.mult_entries select').each(function(){ vals += $(this).val(); }); $("p.mult_entries:hidden:first").fadeIn("slow", function() { $(this).find(('select').attr('id').indexOf('other_pet_types') > 0).each(function(){ console.log($(this).val()); //as expected prints nothing - need to iterate through the options of the above select //once i extract the correct values, iterate through new select box and use inArray to remove options where that value already exists in one of previous select boxes }); });

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  • wrap from last screen to first screen in android Launcher2

    - by poboy975
    hi, I'm learning java and android. and I've been looking at trying to wrap the last screen to the first screen in the android Launcher2. I've tried googleing, and searching here, but there really isnt much information about the launcher2 source...I've been modifying the workspace.java file, but there has been minimal effect. no wrap around so far...I have not been able to find a .xml file that also might control the hard stop when you reach the end of the screens. I'll give a small example of the code that i have been modifying. original code: public void scrollRight() { clearVacantCache(); if (mNextScreen == INVALID_SCREEN && mCurrentScreen < getChildCount() -1 && mScroller.isFinished()) { snapToScreen(mCurrentScreen + 1); } modified code: public void scrollRight() { clearVacantCache(); if (mNextScreen == INVALID_SCREEN && mCurrentScreen < getChildCount() -1 && mScroller.isFinished()) { snapToScreen(mCurrentScreen + 1); }if (mCurrentScreen == getChildCount() -1 && mScroller.isFinished()) { snapToScreen(0); I would appreciate any tips or pointers if anyone has an idea where i'm going wrong, or someplace i can search to get the answers. the code looks to me like it should work, but I'm probably missing something obvious.

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  • Coordinating typedefs and structs in std::multiset (C++)

    - by Sarah
    I'm not a professional programmer, so please don't hesitate to state the obvious. My goal is to use a std::multiset container (typedef EventMultiSet) called currentEvents to organize a list of structs, of type Event, and to have members of class Host occasionally add new Event structs to currentEvents. The structs are supposed to be sorted by one of their members, time. I am not sure how much of what I am trying to do is legal; the g++ compiler reports (in "Host.h") "error: 'EventMultiSet' has not been declared." Here's what I'm doing: // Event.h struct Event { public: bool operator < ( const Event & rhs ) const { return ( time < rhs.time ); } double time; int eventID; int hostID; }; // Host.h ... void calcLifeHist( double, EventMultiSet * ); // produces compiler error ... void addEvent( double, int, int, EventMultiSet * ); // produces compiler error // Host.cpp #include "Event.h" ... // main.cpp #include "Event.h" ... typedef std::multiset< Event, std::less< Event > > EventMultiSet; EventMultiSet currentEvents; EventMultiSet * cePtr = &currentEvents; ... Major questions Where should I include the EventMultiSet typedef? Are my EventMultiSet pointers obviously problematic? Is the compare function within my Event struct (in theory) okay? Thank you very much in advance.

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  • JPA: persisting object, parent is ok but child not updated

    - by James.Elsey
    Hello, I have my domain object, Client, I've got a form on my JSP that is pre-populated with its data, I can take in amended values, and persist the object. Client has an abstract entity called MarketResearch, which is then extended by one of three more concrete sub-classes. I have a form to pre-populate some MarketResearch data, but when I make changes and try to persist the Client, it doesn't get saved, can someone give me some pointers on where I've gone wrong? My 3 domain classes are as follows (removed accessors etc) public class Client extends NamedEntity { @OneToOne @JoinColumn(name = "MARKET_RESEARCH_ID") private MarketResearch marketResearch; ... } @Inheritance(strategy = InheritanceType.JOINED) public abstract class MarketResearch extends AbstractEntity { ... } @Entity(name="MARKETRESEARCHLG") public class MarketResearchLocalGovernment extends MarketResearch { @Column(name = "CURRENT_HR_SYSTEM") private String currentHRSystem; ... } This is how I'm persisting public void persistClient(Client client) { if (client.getId() != null) { getJpaTemplate().merge(client); getJpaTemplate().flush(); } else { getJpaTemplate().persist(client); } } To summarize, if I change something on the parent object, it persists, but if I change something on the child object it doesn't. Have I missed something blatantly obvious? Thanks

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  • C++ polymorphism, function calls

    - by moai
    Okay, I'm pretty inexperienced as a programmer, let alone in C++, so bear with me here. What I wanted to do was to have a container class hold a parent class pointer and then use polymorphism to store a child class object. The thing is that I want to call one of the child class's functions through the parent class pointer. Here's a sort of example of what I mean in code: class SuperClass { public: int x; } class SubClass : public SuperClass { public: void function1() { x += 1; } } class Container { public: SuperClass * alpha; Container(SuperClass& beta) { alpha = beta; } } int main() { Container cont = new Container(new SubClass); } (I'm not sure that's right, I'm still really shaky on pointers. I hope it gets the point across, at least.) So, I'm not entirely sure whether I can do this or not. I have a sneaking suspicion the answer is no, but I want to be sure. If someone has another way to accomplish this sort of thing, I'd be glad to hear it.

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  • How does one force construction of a global object in a statically linked library? [MSVC9]

    - by Peter C O Johansson
    I have a global list of function pointers. This list should be populated at startup. Order is not important and there are no dependencies that would complicate static initialization. To facilitate this, I've written a class that adds a single entry to this list in its constructor, and scatter global instances of this class via a macro where necessary. One of the primary goals of this approach is to remove the need for explicitly referencing every instance of this class externally, instead allowing each file that needs to register something in the list to do it independently. Nice and clean. However, when placing these objects in a static library, the linker discards (or rather never links in) these units because no code in them is explicitly referenced. Explicitly referencing symbols in the compilation units would be counterproductive, directly contradicting one of the main goals of the approach. For the same reason, /INCLUDE is not an acceptable option, and /OPT:NOREF is not actually related to this problem. Metrowerks has a __declspec directive for it, GCC has -force_load, but I cannot find any equivalent for MSVC.

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  • linked list sort function only loops once

    - by Tristan Pearce
    i have a singly linked list that i am trying to sort from least to greatest by price. here is what i have so far struct part { char* name; float price; int quantity; struct part *next; }; typedef struct part partType; partType *sort_price(partType **item) { partType *temp1 = *item; partType *temp2 = (*item)->next; if ( *item == NULL || (*item)->next == NULL ) return *item; else { while ( temp2 != NULL && temp2->next != NULL ){ if (temp2->price > temp2->next->price){ temp1->next = temp2->next; temp2->next = temp2->next->next; temp1->next->next = temp2; } temp1 = temp2; temp2 = temp2->next; } } return *item; } the list is already populated but when i call the sort function it only swaps the first two nodes that satisfy the condition in the if statement. I dont understand why it doesnt do the check again after the two temp pointers are incremented.

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  • How to access variables in shared memory

    - by user1723361
    I am trying to create a shared memory segment containing three integers and an array. The segment is created and a pointer is attached, but when I try to access the values of the variables (whether changing, printing, etc.) I get a segmentation fault. Here is the code I tried: #include <stdio.h> #include <stdbool.h> #include <stdlib.h> #include <errno.h> #include <sys/types.h> #include <sys/ipc.h> #include <sys/sem.h> #define SIZE 10 int* shm_front; int* shm_end; int* shm_count; int* shm_array; int shm_size = 3*sizeof(int) + sizeof(shm_array[SIZE]); int main(int argc, char* argsv[]) { int shmid; //create shared memory segment if((shmid = shmget(IPC_PRIVATE, shm_size, 0644)) == -1) { printf("error in shmget"); exit(1); } //obtain the pointer to the segment if((shm_front = (int*)shmat(shmid, (void *)0, 0)) == (void *)-1) { printf("error in shmat"); exit(1); } //move down the segment to set the other pointers shm_end = shm_front + 1; shm_count = shm_front + 2; shm_array = shm_front + 3; //tests on shm //*shm_end = 10; //gives segmentation fault //printf("\n%d", *shm_front); //gives segmentation fault //clean-up //get rid of shared memory shmdt(shm_front); shmctl(shmid, IPC_RMID, NULL); //printf("\n\n"); return 0; } I tried accessing the shared memory by dereferencing the pointer to the struct, but got a segmentation fault each time.

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  • C++ design related question

    - by Kotti
    Hi! Here is the question's plot: suppose I have some abstract classes for objects, let's call it Object. It's definition would include 2D position and dimensions. Let it also have some virtual void Render(Backend& backend) const = 0 method used for rendering. Now I specialize my inheritance tree and add Rectangle and Ellipse class. Guess they won't have their own properties, but they will have their own virtual void Render method. Let's say I implemented these methods, so that Render for Rectangle actually draws some rectangle, and the same for ellipse. Now, I add some object called Plane, which is defined as class Plane : public Rectangle and has a private member of std::vector<Object*> plane_objects; Right after that I add a method to add some object to my plane. And here comes the question. If I design this method as void AddObject(Object& object) I would face trouble like I won't be able to call virtual functions, because I would have to do something like plane_objects.push_back(new Object(object)); and this should be push_back(new Rectangle(object)) for rectangles and new Circle(...) for circles. If I implement this method as void AddObject(Object* object), it looks good, but then somewhere else this means making call like plane.AddObject(new Rectangle(params)); and this is generally a mess because then it's not clear which part of my program should free the allocated memory. ["when destroying the plane? why? are we sure that calls to AddObject were only done as AddObject(new something).] I guess the problems caused by using the second approach could be solved using smart pointers, but I am sure there have to be something better. Any ideas?

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  • Updating database row from model

    - by Jamie Dixon
    Hey everyone, I'm haing a few problems updating a row in my database using Linq2Sql. Inside of my model I have two methods for updating and saving from my controller, which in turn receives an updated model from my view. My model methods like like: public void Update(Activity activity) { _db.Activities.InsertOnSubmit(activity); } public void Save() { _db.SubmitChanges(); } and the code in my Controller likes like: [HttpPost] public ActionResult Edit(Activity activity) { if (ModelState.IsValid) { UpdateModel<Activity>(activity); _activitiesModel.Update(activity); _activitiesModel.Save(); } return View(activity); } The problem I'm having is that this code inserts a new entry into the database, even though the model item i'm inserting-on-submit contains a primary key field. I've also tried re-attaching the model object back to the data source but this throws an error because the item already exists. Any pointers in the right direction will be greatly appreciated. UPDATE: I'm using dependancy injection to instantiate my datacontext object as follows: IMyDataContext _db; public ActivitiesModel(IMyDataContext db) { _db = db; }

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  • C# array of objects - conditional validation

    - by fishdump
    Sorry about the vague title! I have an class with a number of member variables (system, zone, site, ...) public sealed class Cello { public String Company; public String Zone; public String System; public String Site; public String Facility; public String Process; //... } I have an array of objects of this class. private Cello[] m_cellos = null; // ... I need to know whether the array contains objects with the same site but different systems, zones or companies since such a situation would be illegal. I have various other checks to make but they are all along similar lines. The Array class has a number of functions that look promising but I am not very up on defining 'key selector' functions and things like that. Any suggestions or pointers would be greatly appreciated. --- Alistair.

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  • Timing related crash when unloading a DLL?

    - by fbrereto
    I know I'm reaching for straws here, but this one is a mystery... any pointers or help would be most welcome, so I'm appealing to those more intelligent than I: We have a crash exhibited in our release binaries only. The crash takes place as the binary is bringing itself down and terminating sub-libraries upon which it depends. Its ability to be reproduced is dependent on the machine- some are 100% reliable in reproducing the crash, some don't exhibit the issue at all, and some are in between. The crash is deep within one of the sublibraries, and there is a good likelihood the stack is corrupt by the time the rubble can be brought into a debugger (MSVC 2008 SP1) to be examined. Running the binary under the debugger prevents the bug from happening, as does remote debugging, as does (of all things) connecting to the machine via VNC. We have tried to install the Microsoft Driver Development Kit, and doing so also squelches the bug. What would be the next best place to look? What tools would be best in this circumstance? Does it sound like a race condition, or something else?

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  • F# How to tokenise user input: separating numbers, units, words?

    - by David White
    I am fairly new to F#, but have spent the last few weeks reading reference materials. I wish to process a user-supplied input string, identifying and separating the constituent elements. For example, for this input: XYZ Hotel: 6 nights at 220EUR / night plus 17.5% tax the output should resemble something like a list of tuples: [ ("XYZ", Word); ("Hotel:", Word); ("6", Number); ("nights", Word); ("at", Operator); ("220", Number); ("EUR", CurrencyCode); ("/", Operator); ("night", Word); ("plus", Operator); ("17.5", Number); ("%", PerCent); ("tax", Word) ] Since I'm dealing with user input, it could be anything. Thus, expecting users to comply with a grammar is out of the question. I want to identify the numbers (could be integers, floats, negative...), the units of measure (optional, but could include SI or Imperial physical units, currency codes, counts such as "night/s" in my example), mathematical operators (as math symbols or as words including "at" "per", "of", "discount", etc), and all other words. I have the impression that I should use active pattern matching -- is that correct? -- but I'm not exactly sure how to start. Any pointers to appropriate reference material or similar examples would be great.

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  • Best (Java) book for understanding 'under the bonnet' for programming?

    - by Ben
    What would you say is the best book to buy to understand exactly how programming works under the hood in order to increase performance? I've coded in assembly at university, I studied computer architecture and I obviously did high level programming, but what I really dont understand is things like: -what is happening when I perform a cast -whats the difference in performance if I declare something global as opposed to local? -How does the memory layout for an ArrayList compare with a Vector or LinkedList? -Whats the overhead with pointers? -Are locks more efficient than using synchronized? -Would creating my own array using int[] be faster than using ArrayList -Advantages/disadvantages of declaring a variable volatile I have got a copy of Java Performance Tuning but it doesnt go down very low and it contains rather obvious things like suggesting a hashmap instead of using an ArrayList as you can map the keys to memory addresses etc. I want something a bit more Computer Sciencey, linking the programming language to what happens with the assembler/hardware. The reason im asking is that I have an interview coming up for a job in High Frequency Trading and everything has to be as efficient as possible, yet I cant remember every single possible efficiency saving so i'd just like to learn the fundamentals. Thanks in advance

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  • Seeking C Union clarity

    - by mustISignUp
    typedef union { float flts[4]; struct { GLfloat r; GLfloat theta; GLfloat phi; GLfloat w; }; struct { GLfloat x; GLfloat y; GLfloat z; GLfloat w; }; } FltVector; Ok, so i think i get how to use this, (or, this is how i have seen it used) ie. FltVector fltVec1 = {{1.0f, 1.0f, 1.0f, 1.0f}}; float aaa = fltVec1.x; etc. But i'm not really groking how much storage has been declared by the union (4 floats? 8 floats? 12 floats?), how? and why? Also why two sets of curly braces when using FltVector {{}}? Any pointers much appreciated (sorry for the pun)

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  • How do I close a file after catching an IOException in java?

    - by DimDom
    All, I am trying to ensure that a file I have open with BufferedReader is closed when I catch an IOException, but it appears as if my BufferedReader object is out of scope in the catch block. public static ArrayList readFiletoArrayList(String fileName, ArrayList fileArrayList) { fileArrayList.removeAll(fileArrayList); try { //open the file for reading BufferedReader fileIn = new BufferedReader(new FileReader(fileName)); // add line by line to array list, until end of file is reached // when buffered reader returns null (todo). while(true){ fileArrayList.add(fileIn.readLine()); } }catch(IOException e){ fileArrayList.removeAll(fileArrayList); fileIn.close(); return fileArrayList; //returned empty. Dealt with in calling code. } } Netbeans complains that it "cannot find symbol fileIn" in the catch block, but I want to ensure that in the case of an IOException that the Reader gets closed. How can I do that without the ugliness of a second try/catch construct around the first? Any tips or pointers as to best practise in this situation is appreciated,

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  • Enterprise integration of disparate systems

    - by Chris Latta
    We're about to embark on a fairly large integration effort to kill off a bunch of Access and Sql Server databases and get everything into one coherent enterprise system. There are also a number of other systems (accounting, CRM, payroll, MS Exchange) that hold critical data that we need to integrate (use for data validation in other systems), report on and otherwise expose. It is likely that some of these systems will change in the next few years, so we need to isolate our systems to be ready for change. Ideally we would be able to expose our forms in a consistent manner across as many of our our systems as possible without having to re-develop them for each system. We are currently targeting SharePoint (2007 and soon 2010), Office (2007 and soon 2010 - Word, Excel, PowerPoint and Outlook), Reporting Services, .Net console applications, .Net Windows applications, shell extensions, and with the possibility of exposing some functionality on mobile devices (BlackBerries currently, maybe iPhones later) and via our website. We're moving development to Visual Studio 2010 (from 2005) ahead of migrating to SharePoint 2010 and Office 2010. Given that most of our development is presently targeted to the .Net framework (mostly in C#) it seems logical to stick with this unless there is some compelling reason to switch frameworks/platform for some aspects. We're thinking of your standard Database-Data Integration layer-Business Objects Layer-Web Services (or REST) layer-Client Application plus doing our own client application with WPF (or something else?) forms that can also be exposed in the MS systems (SharePoint, Office, Windows). So, we don't want much, just everything :) Basically we need to isolate ourselves from database and systems changes, create an API that can be used throughout our systems and then make this functionality available in our client applications. I'm very keen to get pointers from anyone who has tips on how to pull this off. Should we look at the Enterprise Library as a place to start? Is REST with ASP.Net MVC2 a better solution than Web Services for a system like this? Will WPF deliver forms re-use or is there something better?

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  • Image Resizing and Compression

    - by GSTAR
    Hi guys, I'm implementing an image upload facility for my website. The uploading facility is complete but what I'm working on at the moment is manipulating the images. For this task I am using PHPThumb (http://phpthumb.gxdlabs.com). Anyway as I go along I'm coming across potential issues, to do with resizing and compression. Basically I want to acheive the following results: The ideal image dimensions are: 800px width, 600px height. If an uploaded image exceeds either of these dimensions, it will need be resized to meet the requirements. Otherwise, leave as it is. The ideal file size is 200kb. If an uploaded image exceeds this then it will need to be compressed to meet this requirement. Otherwise, leave as it is. So in a nutshell: 1) Check the dimensions, resize if required. 2) Check the filesize, compress if required. Has anybody done anything like this / could you give me some pointers? Is PHPThumb the correct tool to do this in?

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  • JNA Passing Structure By Reference Help

    - by tyeh26
    Hi all, I'm trying to use JNA to talk over a USB device plugged into the computer. Using Java and a .dll that was provided to me. I am having trouble with the Write function: C code: typedef struct { unsigned int id; unsigned int timestamp; unsigned char flags; unsigned char len; unsigned char data[16]; } CANMsg; CAN_STATUS canplus_Write( CANHANDLE handle, //long CANMsg *msg ); Java Equivalent: public class CANMsg extends Structure{ public int id = 0; public int timestamp = 0; public byte flags = 0; public byte len = 8; public byte data[] = new byte[16]; } int canplus_Write(NativeLong handle, CANMsg msg); I have confirmed that I can open and close the device. The close requires the NativeLong handle, so i am assuming that the CANMsg msg is the issue here. I have also confirmed that the device works when tested with C only code. I have read the the JNA documentation thoroughly... I think. Any pointers. Thanks all.

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  • Are there any NOSQL-compatible CMS projects?

    - by Michael
    This question is partially related to an older question (Any CMS is Google App Engine compatible?) , but is slightly more general. It seems that in most CMS systems, the most fragile failure point is the database. Traditional database implementations scale poorly and will never be able to handle unforeseen spikes of traffic. Since Google App Engine was designed to help even small businesses overcome that problem, I had the same question that was asked earlier this year with less than satisfactory answers. But more generally, where are the CMS projects that support NOSQL databases? Looking over Wikipedia's list of CMS platforms, I see without much effort that only traditional RDBMS are supported by every single vendor on the list. I would have expected to see at least one or two projects handling CouchDB or similar engines. I understand the complexities of implementing a NOSQL solution to a problem that is typically solved using the relations cleanly expressed in any RDBMS, but there seems to be a rather wide market gap. Since databases are, today, easily outsourced to Google, Amazon, and others which use NOSQL models, I am amazed that there are not more projects actively pursuing this path. Am I simply not aware? Can someone please point me to projects that have real momentum that are developing on this path? I'm looking for two things: a CMS that has as its backbone a NOSQL database enabling easy database outsourcing (hosted MySQL clusters and similar solutions are not what I'm looking for) a project that is built to run on either a PaaS architecture like Google App Engine or an IaaS architecture like Amazon EC2 Any pointers in that direction would be most welcome.

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  • Add a value to an element in a list of sets

    - by Kapelson
    Hello. I'm using python, and I have a list of sets, constructed like this: list = [set([])]*n ...where n is the number of sets I want in the list. I want to add a value to a specific set in the list. Say, the second set. I tried list[1].add(value) But this instead adds the value to each set in the list. This behaviour is pretty non-intuitive to me. Through further tests, I think I've found the problem: the list apparently contains 10 instances of the same set, or ten pointers to the same set, or something. Constructing the list through repeated calls of list.append(set([])) allowed me to use the syntax above to add elements to single sets. So my question is this: what exactly is going on in my first list-construction technique? It is clear I don't understand the syntax so well. Also, is there a better way to intialize an n-element list? I've been using this syntax for a while and this is my first problem with it.

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