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  • How i solve memory leak problem?

    - by RRB
    Hi, I developing an simple application in which design or make code in which i creating and instance object of UIImage. When i swip on Ipad screen it make up an image of the sreen and that image i render into UIImage object after that this image i set into UIImageView object and UIimage object is released. Every time i swipe on the screen and above process is does again and again. But it give me leak in renderImage = [[UIImage alloc] init];. Code, _renderImage = [[UIImage alloc] init]; _textImageV = [[UIImageView alloc] init]; [self renderIntoImage]; -(void)renderIntoImage { UIGraphicsBeginImageContext(bgTableView.bounds.size); [self.view.layer renderInContext:UIGraphicsGetCurrentContext()]; _renderImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); } _textImageV.image = _renderImage; [_renderImage release]; after completing the process of swipe i also releasing _textImageV. How i solve the memory leak problem in UIImage *_renderImage?

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  • Trying to draw textured triangles on device fails, but the emulator works. Why?

    - by Dinedal
    I have a series of OpenGL-ES calls that properly render a triangle and texture it with alpha blending on the emulator (2.0.1). When I fire up the same code on an actual device (Droid 2.0.1), all I get are white squares. This suggests to me that the textures aren't loading, but I can't figure out why they aren't loading. All of my textures are 32-bit PNGs with alpha channels, under res/raw so they aren't optimized per the sdk docs. Here's how I am loading my textures: private void loadGLTexture(GL10 gl, Context context, int reasource_id, int texture_id) { //Get the texture from the Android resource directory Bitmap bitmap = BitmapFactory.decodeResource(context.getResources(), reasource_id, sBitmapOptions); //Generate one texture pointer... gl.glGenTextures(1, textures, texture_id); //...and bind it to our array gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[texture_id]); //Create Nearest Filtered Texture gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_NEAREST); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); //Different possible texture parameters, e.g. GL10.GL_CLAMP_TO_EDGE gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_REPEAT); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_REPEAT); //Use the Android GLUtils to specify a two-dimensional texture image from our bitmap GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0); //Clean up bitmap.recycle(); } Here's how I am rendering the texture: //Clear gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); //Enable vertex buffer gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertexBuffer); gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, textureBuffer); //Push transformation matrix gl.glPushMatrix(); //Transformation matrices gl.glTranslatef(x, y, 0.0f); gl.glScalef(scalefactor, scalefactor, 0.0f); gl.glColor4f(1.0f,1.0f,1.0f,1.0f); //Bind the texture gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[textureid]); //Draw the vertices as triangles gl.glDrawElements(GL10.GL_TRIANGLES, indices.length, GL10.GL_UNSIGNED_BYTE, indexBuffer); //Pop the matrix back to where we left it gl.glPopMatrix(); //Disable the client state before leaving gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY); And here are the options I have enabled: gl.glShadeModel(GL10.GL_SMOOTH); //Enable Smooth Shading gl.glEnable(GL10.GL_DEPTH_TEST); //Enables Depth Testing gl.glDepthFunc(GL10.GL_LEQUAL); //The Type Of Depth Testing To Do gl.glEnable(GL10.GL_TEXTURE_2D); gl.glEnable(GL10.GL_BLEND); gl.glBlendFunc(GL10.GL_SRC_ALPHA,GL10.GL_ONE_MINUS_SRC_ALPHA); Edit: I just tried supplying a BitmapOptions to the BitmapFactory.decodeResource() call, but this doesn't seem to fix the issue, despite manually setting the same preferredconfig, density, and targetdensity. Edit2: As requested, here is a screenshot of the emulator working. The underlaying triangles are shown with a circle texture rendered onto it, the transparency is working because you can see the black background. Here is a shot of what the droid does with the exact same code on it: Edit3: Here are my BitmapOptions, updated the call above with how I am now calling the BitmapFactory, still the same results as below: sBitmapOptions.inPreferredConfig = Bitmap.Config.RGB_565; sBitmapOptions.inDensity = 160; sBitmapOptions.inTargetDensity = 160; sBitmapOptions.inScreenDensity = 160; sBitmapOptions.inDither = false; sBitmapOptions.inSampleSize = 1; sBitmapOptions.inScaled = false; Here are my vertices, texture coords, and indices: /** The initial vertex definition */ private static final float vertices[] = { -1.0f, -1.0f, 0.0f, 1.0f, -1.0f, 0.0f, -1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f }; /** The initial texture coordinates (u, v) */ private static final float texture[] = { //Mapping coordinates for the vertices 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f }; /** The initial indices definition */ private static final byte indices[] = { //Faces definition 0,1,3, 0,3,2 }; Is there anyway to dump the contents of the texture once it's been loaded into OpenGL ES? Maybe I can compare the emulator's loaded texture with the actual device's loaded texture? I did try with a different texture (the default android icon) and again, it works fine for the emulator but fails to render on the actual phone. Edit4: Tried switching around when I do texture loading. No luck. Tried using a constant offset of 0 to glGenTextures, no change. Is there something that I'm using that the emulator supports that the actual phone does not? Edit5: Per Ryan below, I resized my texture from 200x200 to 256x256, and the issue was NOT resolved. Edit: As requested, added the calls to glVertexPointer and glTexCoordPointer above. Also, here is the initialization of vertexBuffer, textureBuffer, and indexBuffer: ByteBuffer byteBuf = ByteBuffer.allocateDirect(vertices.length * 4); byteBuf.order(ByteOrder.nativeOrder()); vertexBuffer = byteBuf.asFloatBuffer(); vertexBuffer.put(vertices); vertexBuffer.position(0); byteBuf = ByteBuffer.allocateDirect(texture.length * 4); byteBuf.order(ByteOrder.nativeOrder()); textureBuffer = byteBuf.asFloatBuffer(); textureBuffer.put(texture); textureBuffer.position(0); indexBuffer = ByteBuffer.allocateDirect(indices.length); indexBuffer.put(indices); indexBuffer.position(0); loadGLTextures(gl, this.context);

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  • Create dynamic view with android

    - by ekevin
    Hi I'm stuck on a problem and if possible I will need help from the community. I'm not looking for a ready-made solution, but something which would help me to produce the result. I'm looking for a way to produce a dynamic activity based on a JSON object. Here an example of a JSON object: [ { "name": "my checkbox name", "type": "checkbox", "value": "one,two,three" } { "name": "my edit text", "type": "text", "value": "" } ...] This JSONObject could be totally random. I could have 2 text views, 3 select menus, 1 text view and so on. The goal is to iterate over this JSONObject and create the appropriate elements within my android code. To produce the result I've thought of a simple switch which would render one by one my different JSONObject to an android widget. But after that how could I have access of every property of every widget rendered? Thank you.

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  • The correct point in time to read an ASP .NET 1.1 control property in order to change page output

    - by RossMan
    Using ASP .NET 1.1 with CMS 2002 and C#. Trying to read the contents of a CMS HTML placeholder control into a string reader object so certain logic can be performed and the page output modified before it is displayed: StringReader srHtml = new StringReader(this.HtmlPlaceholderControl1.Html); The problem is that the Html property is empty during Page_Load, I've tried in a PreRender overload as well, but the property is still empty. The HtmlPlaceholder control does render html when the page load has completed. Which event should be handled in order to read the propery of the web control?

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  • DrawImage in XP Mode or Remote Desktop

    - by simplecoder
    I'm displaying a PNG with a transparent background that looks good in Windows 7, but then I run my app in XP Mode or remote desktop to a Windows XP machine and the PNG looks incorrect. I noticed that if I disable "Integration Mode" or run the app on XP without remote desktop, the image looks fine. How do I get DrawImage to render the PNG correctly in XP Mode or remote desktop? Image inside Windows 7 Image inside XP Mode or remote desktop Here's my code: protected override void OnPaint(PaintEventArgs e) { Image image = Image.FromFile("hello.png", false); Bitmap bmp = new Bitmap(image); Rectangle destRect = new Rectangle(0, 0, image.Width, image.Height); e.Graphics.DrawImage(image, destRect, 0, 0, image.Width, image.Height, GraphicsUnit.Pixel); base.OnPaint(e); }

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  • Can layouts be chosen by Grails controllers?

    - by maerics
    I'm building a CMS as a learning exercise in Grails and would like to give content managers the ability to choose between different HTML page structures (e.g. 2 column, 3 column, etc). Grails Layouts seem like a logical choice but is it possible for a Grails controller to explicitly name which layout will be used for rendering? Ideally there would be a layout option to the render method, per Ruby on Rails but I don't see anything like it. It seems like it might be possible using the applyLayout method by passing the name of the layout but this requires each GSP page to explicitly request layout (annoying overhead per-page) rather than using Layout by Convention. Any ideas?

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  • HTML Text writer

    - by user339160
    In my project , i have created a custom control which inherits from label. My aim is to add 2 links in this . I need to use the same label to render these two links.i tried the bellow code only the first link is loading ,not the second .Please help my sample code looks like writer.RenderBeginTag(HtmlTextWriterTag.Link); writer.AddAttribute(HtmlTextWriterAttribute.Href, string.Concat(Path 1)); writer.AddAttribute(HtmlTextWriterAttribute.Type, "text/css"); writer.AddAttribute(HtmlTextWriterAttribute.Rel, "stylesheet"); writer.RenderEndTag(); writer.RenderBeginTag(HtmlTextWriterTag.Link); writer.AddAttribute(HtmlTextWriterAttribute.Href, string.Concat(Path 2 )); writer.AddAttribute(HtmlTextWriterAttribute.Type, "text/css"); writer.AddAttribute(HtmlTextWriterAttribute.Rel, "stylesheet"); writer.RenderEndTag();

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  • how to get transform a local image to a web accessable image

    - by hguser
    Hi: Generally,if we want to display a image in the web page,we give the uri of the image resource like: http://host:port/image/xxx.jpg. Now,there are some images in my file system,and I save its absolute path in the db. Like this; id name address image 1 xxxx xxxx C:/images/xxx.jpg Now if the entity is retrived,its image should be displayed in the page. How to make it? What I thought is copy the image under the web server dir,then build its url,then the page can render it. But I wonder if this is a good idea? Is there any other way?

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  • predict location of single-line text from a UITextView

    - by William Jockusch
    Is this possible? Specifically, I have a UITextView, and the text is short enough that it will fit on a single line. I want to predict where it will appear, so that (for example) if I wanted to, I could set up a UILabel that rendered the text in exactly the same location. Once I get that figured out, what I really want to do is pick contentInset and/or contentOffset so that the text of the UITextView and the left-justified UILabel will render in the same location. But I figure the above will let me do that. EDIT: In response to a comment, the fundamental problem I am trying to get around is that UITextField does not let you set the location of the cursor. It appears a lot of people have tried to get around this without success. I need to be able to move the cursor -- inserting/deleting text there is not enough. Control cursor position in UITextField Insert string at cursor position of UITextField Moving the cursor to the beginning of UITextField iOS -- dealing with the inability to set the cursor position in a UITextField

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  • EGL initialized failed

    - by aquatear
    Hello Everybody, I used a SurfaceView and EGL to render my 3D contents. When I press BACK and return my activity, the activity's 3D objects become to white. The reason is when the original activity(3D activity) resume, EGL would initialize again. So EGL would initialize and destroy everytime when different activities switch. I am not sure if the problem is EGL initialize twice... but I did initialize and destroy EGL correctly. Anybody have this problem ? Have any solutions about this ?? Thank you so much

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  • How can I implement lazy loading on a page with 500+ images?

    - by Fedor
    I basically have a booking engine unit results page which must show 40 units and per each unit there's 1 large image of the first thumbnail and an X number of accompanying thumbnail images. I've been using the jquery lazy load plugin, but it's not thorough enough ( I'm invoking it on DOM Ready ), plus it doesn't really work in IE ( 50% of the clients use IE so it's a big issue ). What I think I really need to do is not really spit out the image but a fake element such as a span, and possibly modify my code such that if the user views the span, render it into an image element. <span src="/images/foo.gif"> The booking engine relies on JS so I think I might be forced to just rely on ajaxifying all the thumbnails and have event handlers on window scroll, etc in order for the page to be "usable" and load at an average time ( 2-3 seconds instead of 5-30s on high speed DSL/Cable ). I'd appreciate any examples or ideas.

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  • C++: Avoid .cpp files with only an empty (de)constructor

    - by Martijn Courteaux
    Hi, When I have a header file like this: #ifndef GAMEVIEW_H_ #define GAMEVIEW_H_ #include <SDL/SDL.h> class GameView { public: GameView(); virtual ~GameView(); virtual void Update() = 0; virtual void Render(SDL_Surface* buffer) = 0; }; #endif /* GAMEVIEW_H_ */ I need to create a .cpp file like this: #include "GameView.h" GameView::~GameView() { } GameView::GameView() { } This is a bit stupid. Just a .cpp file for an empty constructor and deconstructor. I want to implement that method simply in the header file. That is much cleaner. How to do this?

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  • Getting data into an input field from YUI Calendar with multi-select:true

    - by kylex
    <script type="text/javascript"> YAHOO.util.Event.onDOMReady(function(){ YAHOO.dateSelects.exc = new YAHOO.widget.Calendar("exc","excContainer", { title:"Choose a date:", close:true, multi_select:true }); YAHOO.dateSelects.exc.render(); YAHOO.util.Event.addListener( "excshowup", "click", YAHOO.dateSelects.exc.show, YAHOO.dateSelects.exc, true ); }); </script> <div class="calendarOuterContainer"> <div id="excContainer" class="calendarContainer"></div> </div> <a id="excshowup"><img src="/images/icons/calendar.png" /></a> The preceding code generates a YUI calendar with the ability to select multiple dates on one calendar. What I am having trouble figuring out is how to capture that data and place it inside a text input tag on the fly. So when a person clicks the close button, all the selected dates are populated inside the input tag. Suggestions?

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  • AS3IsoLib New IsoSprite

    - by KoopaTroopa
    I'm following a guide (http://www.jsparrowhawk.com/blog/?p=75) on how to use the As3IsoLib library. It seems his examples are a little erroneous at times. I'm at the part of creating a sprite, assigning it an image and then rendering. When I test my application I get my box and grid but not the sprite. var mySprite:IsoSprite; mySprite = new IsoSprite(); mySprite.setSize(40, 40, 0); mySprite.moveTo(120, 40, 0); scene.addChild(mySprite); var myImgLoader:Loader = new Loader(); var myImgURL:URLRequest = new URLRequest("http://www.jsparrowhawk.com/blog/wp-content/uploads/2011/10/as3isolib_styling_6b.jpg"); myImgLoader.load(myImgURL); myImgLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, imgLoadComplete); function imgLoadComplete(e:Event):void { var myImg:Bitmap = new Bitmap(e.target.content.bitmapData); mySprite.sprites = [myImg]; scene.render(); }

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  • cross domain DOM access and manipulation in Java ?

    - by gaqer
    In my Java app, how can I incorporate the browser (which loads and renders URLs) in Swing and access it's DOM and manipulate HTML ? How can you embed such browser in a Rich Internet Application and access it's DOM ? More specifically, Vaadin ? Is there a HTTP proxy class that can load an external URL, and render it to the user ? This was what I was doing on LAMP stack....but I want to switch to Vaadin or some Java web framework where I can just use Java to do everything from server-side to client-side logic design, so I can focus more on application logic. (aka looking for developer friendly frameworks like Vaadin). Thank you and have a great weekend !

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  • JavaScript: How to download JS asynchronously?

    - by Teddyk
    On my web site, I'm trying to accomplishes the fastest page load as possible. I've noticed that it appears my JavaScript are not loading asynchronously. Picture linked below. How my web site works is that it needs to load two external JavaScript files: Google Maps v3 JavaScript, and JQuery JavaScript Once it loads these external javascript files, it then, and only then, can dynamically render the page. The reason why my page can't load until both Google Maps and JQuery are loaded is that - my page, based on the geolocation (using Gmaps) of the user will then display the page based on where they are located (e.g. New York, San Francisco, etc). Meaning, two people in different cities viewing my site will see different frontpages. Question: How can I get my JavaScript files to download asynchronously so that my overall page load time is quicker?

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  • The href value of the Html anchor tag is rendering weird

    - by franko_camron
    I want to assign dynamically the href value depending of certain things, I thing is important to mention that I have a Master Page, url routing and I am assigning absolute paths (like http://www.stackoverflow.com/questions/...). I've tried the following: <a href="<%= DynamicURL%>">testing urls</a> <asp:HyperLink runat="server" ID="hpLink">this teset brouw</asp:HyperLink> and in code behind hpLink.NavigateUrl = "http://www.someurl.com/morepath/morethisngs"; I have also tried this <a runat="server" id="aAccesories">Testing ...</a> and in code behind I do this: aAccesorios.HRef = "http://www.someurl.com/morepath/morethisngs"; what ever I try when I see the html source code the links render like this: http://localhost:10027/projectTest/\www.someurl.com/morepath/morethisngs so I cant create absolute paths or absolute URLS, doesnt matter what I tried, this is weird isnt it? i adds the domain to the urls and then it removes the http:// then it adds the path I wanted hope you can help me, thanks!

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  • Can you use Win32 GUI in a browser plugin?

    - by John
    Of course it would mean you're plugin is not cross-platform but let's focus on the technical side... Is a browser plugin (like done in NPAPI) restricted in what it can do? Or do you get fairly free reign to access the PC and the render-window you're given? For instance can you create Win32/MFC controls in your browser this way? A side question - is your browser plugin conceptually akin to a .DLL, which is therefore just arbitrary compiled code implementing a specific interface for browser control/communication?

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  • Highlighting a radio button with CSS

    - by dsoftware
    I have been trying to highlight a radio button with CSS but have been unsuccessful to get styling to work in FireFox. I see some methods of using images to render highlighting. Is there a preferred way to handle radio button highlighting across multiple browsers? Example <input type="text" style="border-color:#FF0000"> <input type="radio" style="border-color:#FF0000"> The text box will have a border that is red but the radio button will not take the border color?

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  • Error when rendering a partial (RoR) passing the form as a local variable

    - by Dmitriy Likhten
    In my main template I have the following: <%= render :partial => "delivery_date", :collection => @brand.delivery_dates, :locals => {:form => f} %> However when the partial tries to use the form local variable, I get this error Showing app/views/brands/_delivery_date.html.erb where line #2 raised: wrong number of arguments (0 for 1) Extracted source (around line #2): 1: <%= delivery_date.id %> 2: <%= form.text_field :name %> 3: <% new_or_existing = delivery_date.new_record? ? 'new' : 'existing' %> 4: <% prefix = "brand[#{new_or_existing}_delivery_date_attributes][]" %> 5: <% fields_for prefix, delivery_date do |dd_f| %> Does anyone understand what this error means? Actually I want to do <% form.fields_for delivery_date do |dd_f| %> but that fails as well.

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  • Simple user control for conditionally rendering nested HTML

    - by Goyuix
    What I would like to do, is be able to pass two attributes to a user control, a ListName and a Permission, like so: <uc:check id="uc" List="Shared Documents" Permission="OpenItems" runat="server"> <!-- have some HTML content here that is rendered if the permission is true --> </uc:check> Then in the actual check user control, have something similar to: <%@ Control language="C#" ClassName="check" %> <% // determine permission magic placeholder if (DoesUserHavePermissions(perm)) { // render nested HTML content } else { // abort rendering as to not show nested HTML content } %> I have read the page on creating a templated control on MSDN, and while that would work - it really seems to be a bit overkill for what I am trying to do. Is there a control that already renders content based on a boolean expression or a simpler template example? http://msdn.microsoft.com/en-us/library/36574bf6.aspx

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  • How to reduce size of html rendered from ASP.net ?

    - by Rbacarin
    I'm developing a newsletter in asp.net that will be send to a large quantity of users, so each kilobyte that I can reduce will help a lot in the use of bandwidth consumption, what I do until know is write the aspx excluding some spaces between tags, and before render, i've renamed some controls ids to "-" to save more space. So now, the file has 50kb. I need a file with 25 Kb. Can anyone teach me any other way do save more space ? ps.: I Use 3 divs with some data, and 2 repeaters, one inside other, to generate a table with some data for me. thanks in advance

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  • How should I capture clickstream data?

    - by editor
    I'd like to start using clickstream analysis to improve a dynamic site's user experience. I'd like to rule out two options: parameterizing URLs (index.php?src=http://www.example.com) and immediate database logging. The former makes pretty ugly URLs and isn't great for SEO and the latter might slow down page render when there are lots of concurrent users. Assuming these aren't viable options, I think I'm left with doing an asynchronous POST to a server side script that runs a database query and returns a 204 (no data) response. Is this the best option for capturing clickstream data?

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  • Show a modal right after signup?

    - by user1494756
    When a user signup at my page I want them to be redirected to the root_path(this I have figured out how to do in the user controller). But then I want a modal to show in front of this page(and this should only happen the first time the user see this root/home page(like a flash message). Here is my create method in the user controller: def create @user = User.new(params[:user]) if @user.save sign_in @user redirect_to root_path else render 'new' end end The modal is placed in app/views/layouts/_modal.html.erb. Does anybody know how to make this happen? (Jepp, I am a newbie :)

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  • Do I have partial view/code behind in Flask?

    - by hbrlovehaku
    I'm migrating from C#.NET to Python/Flask. In .NET I have MasterPage, UserControl, PartialView each has its own code behind. e.g. I can save the check login functions in Login.ascx.cs and render the Login.ascx wherever I'd like to. If logged in, it shows the welcome message, else shows the login form. But in Flask I only found {% include 'login.html' %} which include the static html file. How can I implement this design in Flask?

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