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  • C++: Avoid .cpp files with only an empty (de)constructor

    - by Martijn Courteaux
    Hi, When I have a header file like this: #ifndef GAMEVIEW_H_ #define GAMEVIEW_H_ #include <SDL/SDL.h> class GameView { public: GameView(); virtual ~GameView(); virtual void Update() = 0; virtual void Render(SDL_Surface* buffer) = 0; }; #endif /* GAMEVIEW_H_ */ I need to create a .cpp file like this: #include "GameView.h" GameView::~GameView() { } GameView::GameView() { } This is a bit stupid. Just a .cpp file for an empty constructor and deconstructor. I want to implement that method simply in the header file. That is much cleaner. How to do this?

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  • How i solve memory leak problem?

    - by RRB
    Hi, I developing an simple application in which design or make code in which i creating and instance object of UIImage. When i swip on Ipad screen it make up an image of the sreen and that image i render into UIImage object after that this image i set into UIImageView object and UIimage object is released. Every time i swipe on the screen and above process is does again and again. But it give me leak in renderImage = [[UIImage alloc] init];. Code, _renderImage = [[UIImage alloc] init]; _textImageV = [[UIImageView alloc] init]; [self renderIntoImage]; -(void)renderIntoImage { UIGraphicsBeginImageContext(bgTableView.bounds.size); [self.view.layer renderInContext:UIGraphicsGetCurrentContext()]; _renderImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); } _textImageV.image = _renderImage; [_renderImage release]; after completing the process of swipe i also releasing _textImageV. How i solve the memory leak problem in UIImage *_renderImage?

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  • predict location of single-line text from a UITextView

    - by William Jockusch
    Is this possible? Specifically, I have a UITextView, and the text is short enough that it will fit on a single line. I want to predict where it will appear, so that (for example) if I wanted to, I could set up a UILabel that rendered the text in exactly the same location. Once I get that figured out, what I really want to do is pick contentInset and/or contentOffset so that the text of the UITextView and the left-justified UILabel will render in the same location. But I figure the above will let me do that. EDIT: In response to a comment, the fundamental problem I am trying to get around is that UITextField does not let you set the location of the cursor. It appears a lot of people have tried to get around this without success. I need to be able to move the cursor -- inserting/deleting text there is not enough. Control cursor position in UITextField Insert string at cursor position of UITextField Moving the cursor to the beginning of UITextField iOS -- dealing with the inability to set the cursor position in a UITextField

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  • GLUT multiple Windows and OpenGL context

    - by user3511595
    I would like to use GLUT 3.7 Window Toolkit in a program written in php because i saw that there was a binding in php. I am interesting in having multiple windows ! In order to have a clean code, i was wondering to separate on the one hand the window toolkit and on the other hand the OpenGL implementation. I hope that i can program event with the glut callbacks in php then the application get the events and can interacts ! But i don't know how to draw in each window from php with opengl ? They say in the man page that each glut window has an opengl context. How to get each context ? Can i render offscreen with each context ?

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  • syntax error, unexpected ',', expecting ')' RoR

    - by McDoku
    I am trying to get a collection select from an another model and I keep getting the above error. Looked everywhere, got rails casts but nothing makes sense. _form.rb <%= f.label :city %><br /> <%= f.collection_select (:share ,:city_id, City.all , :id, :name ) %> It highlights 'form' on the error report <h1>New share</h1> <%= render 'form' %> <%= link_to 'Back', shares_path %> Here are my models... class Share include Mongoid::Document field :name, type: String field :type, type: String field :summary, type: String field :description, type: String field :city, type: String embedded_in :city has_many :category end class City include Mongoid::Document embedded_in :share field :name, type: String field :country, type: String attr_accessible :name, :city_id, :id end Searched everywhere and I cannot figure it out. It must be something silly.

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  • HTML Text writer

    - by user339160
    In my project , i have created a custom control which inherits from label. My aim is to add 2 links in this . I need to use the same label to render these two links.i tried the bellow code only the first link is loading ,not the second .Please help my sample code looks like writer.RenderBeginTag(HtmlTextWriterTag.Link); writer.AddAttribute(HtmlTextWriterAttribute.Href, string.Concat(Path 1)); writer.AddAttribute(HtmlTextWriterAttribute.Type, "text/css"); writer.AddAttribute(HtmlTextWriterAttribute.Rel, "stylesheet"); writer.RenderEndTag(); writer.RenderBeginTag(HtmlTextWriterTag.Link); writer.AddAttribute(HtmlTextWriterAttribute.Href, string.Concat(Path 2 )); writer.AddAttribute(HtmlTextWriterAttribute.Type, "text/css"); writer.AddAttribute(HtmlTextWriterAttribute.Rel, "stylesheet"); writer.RenderEndTag();

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  • Trying to draw textured triangles on device fails, but the emulator works. Why?

    - by Dinedal
    I have a series of OpenGL-ES calls that properly render a triangle and texture it with alpha blending on the emulator (2.0.1). When I fire up the same code on an actual device (Droid 2.0.1), all I get are white squares. This suggests to me that the textures aren't loading, but I can't figure out why they aren't loading. All of my textures are 32-bit PNGs with alpha channels, under res/raw so they aren't optimized per the sdk docs. Here's how I am loading my textures: private void loadGLTexture(GL10 gl, Context context, int reasource_id, int texture_id) { //Get the texture from the Android resource directory Bitmap bitmap = BitmapFactory.decodeResource(context.getResources(), reasource_id, sBitmapOptions); //Generate one texture pointer... gl.glGenTextures(1, textures, texture_id); //...and bind it to our array gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[texture_id]); //Create Nearest Filtered Texture gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_NEAREST); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); //Different possible texture parameters, e.g. GL10.GL_CLAMP_TO_EDGE gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_REPEAT); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_REPEAT); //Use the Android GLUtils to specify a two-dimensional texture image from our bitmap GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0); //Clean up bitmap.recycle(); } Here's how I am rendering the texture: //Clear gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); //Enable vertex buffer gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertexBuffer); gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, textureBuffer); //Push transformation matrix gl.glPushMatrix(); //Transformation matrices gl.glTranslatef(x, y, 0.0f); gl.glScalef(scalefactor, scalefactor, 0.0f); gl.glColor4f(1.0f,1.0f,1.0f,1.0f); //Bind the texture gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[textureid]); //Draw the vertices as triangles gl.glDrawElements(GL10.GL_TRIANGLES, indices.length, GL10.GL_UNSIGNED_BYTE, indexBuffer); //Pop the matrix back to where we left it gl.glPopMatrix(); //Disable the client state before leaving gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY); And here are the options I have enabled: gl.glShadeModel(GL10.GL_SMOOTH); //Enable Smooth Shading gl.glEnable(GL10.GL_DEPTH_TEST); //Enables Depth Testing gl.glDepthFunc(GL10.GL_LEQUAL); //The Type Of Depth Testing To Do gl.glEnable(GL10.GL_TEXTURE_2D); gl.glEnable(GL10.GL_BLEND); gl.glBlendFunc(GL10.GL_SRC_ALPHA,GL10.GL_ONE_MINUS_SRC_ALPHA); Edit: I just tried supplying a BitmapOptions to the BitmapFactory.decodeResource() call, but this doesn't seem to fix the issue, despite manually setting the same preferredconfig, density, and targetdensity. Edit2: As requested, here is a screenshot of the emulator working. The underlaying triangles are shown with a circle texture rendered onto it, the transparency is working because you can see the black background. Here is a shot of what the droid does with the exact same code on it: Edit3: Here are my BitmapOptions, updated the call above with how I am now calling the BitmapFactory, still the same results as below: sBitmapOptions.inPreferredConfig = Bitmap.Config.RGB_565; sBitmapOptions.inDensity = 160; sBitmapOptions.inTargetDensity = 160; sBitmapOptions.inScreenDensity = 160; sBitmapOptions.inDither = false; sBitmapOptions.inSampleSize = 1; sBitmapOptions.inScaled = false; Here are my vertices, texture coords, and indices: /** The initial vertex definition */ private static final float vertices[] = { -1.0f, -1.0f, 0.0f, 1.0f, -1.0f, 0.0f, -1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f }; /** The initial texture coordinates (u, v) */ private static final float texture[] = { //Mapping coordinates for the vertices 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f }; /** The initial indices definition */ private static final byte indices[] = { //Faces definition 0,1,3, 0,3,2 }; Is there anyway to dump the contents of the texture once it's been loaded into OpenGL ES? Maybe I can compare the emulator's loaded texture with the actual device's loaded texture? I did try with a different texture (the default android icon) and again, it works fine for the emulator but fails to render on the actual phone. Edit4: Tried switching around when I do texture loading. No luck. Tried using a constant offset of 0 to glGenTextures, no change. Is there something that I'm using that the emulator supports that the actual phone does not? Edit5: Per Ryan below, I resized my texture from 200x200 to 256x256, and the issue was NOT resolved. Edit: As requested, added the calls to glVertexPointer and glTexCoordPointer above. Also, here is the initialization of vertexBuffer, textureBuffer, and indexBuffer: ByteBuffer byteBuf = ByteBuffer.allocateDirect(vertices.length * 4); byteBuf.order(ByteOrder.nativeOrder()); vertexBuffer = byteBuf.asFloatBuffer(); vertexBuffer.put(vertices); vertexBuffer.position(0); byteBuf = ByteBuffer.allocateDirect(texture.length * 4); byteBuf.order(ByteOrder.nativeOrder()); textureBuffer = byteBuf.asFloatBuffer(); textureBuffer.put(texture); textureBuffer.position(0); indexBuffer = ByteBuffer.allocateDirect(indices.length); indexBuffer.put(indices); indexBuffer.position(0); loadGLTextures(gl, this.context);

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  • JSON is not nested in rails view

    - by SeanGeneva
    I have a several models in a heirarchy, 1:many at each level. Each class is associated only with the class above it and the one below it, ie: L1 course, L2 unit, L3 unit layout, L4 layout fields, L5 table fields (not in code, but a sibling of layout fields) I am trying to build a JSON response of the entire hierarchy. def show @course = Course.find(params[:id]) respond_to do |format| format.html # show.html.erb format.json do @course = Course.find(params[:id]) @units = @course.units.all @unit_layouts = UnitLayout.where(:unit_id => @units) @layout_fields = LayoutField.where(:unit_layout_id => @unit_layouts) response = {:course => @course, :units => @units, :unit_layouts => @unit_layouts, :layout_fields => @layout_fields} respond_to do |format| format.json {render :json => response } end end end end The code is bring back the correct values, but the units, unit_layouts and layout_fields are all nested at the same level under course. I would like them to be nested inside their parent.

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  • Getting data into an input field from YUI Calendar with multi-select:true

    - by kylex
    <script type="text/javascript"> YAHOO.util.Event.onDOMReady(function(){ YAHOO.dateSelects.exc = new YAHOO.widget.Calendar("exc","excContainer", { title:"Choose a date:", close:true, multi_select:true }); YAHOO.dateSelects.exc.render(); YAHOO.util.Event.addListener( "excshowup", "click", YAHOO.dateSelects.exc.show, YAHOO.dateSelects.exc, true ); }); </script> <div class="calendarOuterContainer"> <div id="excContainer" class="calendarContainer"></div> </div> <a id="excshowup"><img src="/images/icons/calendar.png" /></a> The preceding code generates a YUI calendar with the ability to select multiple dates on one calendar. What I am having trouble figuring out is how to capture that data and place it inside a text input tag on the fly. So when a person clicks the close button, all the selected dates are populated inside the input tag. Suggestions?

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  • Can you use Win32 GUI in a browser plugin?

    - by John
    Of course it would mean you're plugin is not cross-platform but let's focus on the technical side... Is a browser plugin (like done in NPAPI) restricted in what it can do? Or do you get fairly free reign to access the PC and the render-window you're given? For instance can you create Win32/MFC controls in your browser this way? A side question - is your browser plugin conceptually akin to a .DLL, which is therefore just arbitrary compiled code implementing a specific interface for browser control/communication?

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  • Erase part of RenderTarget when drawing primitives?

    - by user1495173
    I'm creating a paint like application using XNA. I have a render target which acts as a canvas. When the user draws something I draw corresponding triangles using DrawUserPrimitives and triangle strips to make lines and other curves. I want to implement an eraser in the application, so that the user can erase the triangles from the texture. I've used OpenGL in the past and there I would just use a blend function like so: glBlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_ALPHA); How would I do this in XNA? I tried setting the GraphicsDevice blend mode to AlphaBlend, Additive, etc.. but it did not work. Any ideas? Thanks!

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  • EGL initialized failed

    - by aquatear
    Hello Everybody, I used a SurfaceView and EGL to render my 3D contents. When I press BACK and return my activity, the activity's 3D objects become to white. The reason is when the original activity(3D activity) resume, EGL would initialize again. So EGL would initialize and destroy everytime when different activities switch. I am not sure if the problem is EGL initialize twice... but I did initialize and destroy EGL correctly. Anybody have this problem ? Have any solutions about this ?? Thank you so much

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  • Help with authorization and redirection decorator in python (pylons)

    - by ensnare
    I'm trying to write a simple decorator to check the authentication of a user, and to redirect to the login page if s/he is not authenticated: def authenticate(f): try: if user['authenticated'] is True: return f except: redirect_to(controller='login', action='index') class IndexController(BaseController): @authenticate def index(self): return render('/index.mako' ) But this approach doesn't work. When a user is authenticated, everything is fine. But when the user is not authenticated, redirect_to() doesn't work and I am given this error: HTTPFound: 302 Found Content-Type: text/html; charset=UTF-8 Content-Length: 0 location: /login Thank for your help!

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  • Simple user control for conditionally rendering nested HTML

    - by Goyuix
    What I would like to do, is be able to pass two attributes to a user control, a ListName and a Permission, like so: <uc:check id="uc" List="Shared Documents" Permission="OpenItems" runat="server"> <!-- have some HTML content here that is rendered if the permission is true --> </uc:check> Then in the actual check user control, have something similar to: <%@ Control language="C#" ClassName="check" %> <% // determine permission magic placeholder if (DoesUserHavePermissions(perm)) { // render nested HTML content } else { // abort rendering as to not show nested HTML content } %> I have read the page on creating a templated control on MSDN, and while that would work - it really seems to be a bit overkill for what I am trying to do. Is there a control that already renders content based on a boolean expression or a simpler template example? http://msdn.microsoft.com/en-us/library/36574bf6.aspx

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  • The correct point in time to read an ASP .NET 1.1 control property in order to change page output

    - by RossMan
    Using ASP .NET 1.1 with CMS 2002 and C#. Trying to read the contents of a CMS HTML placeholder control into a string reader object so certain logic can be performed and the page output modified before it is displayed: StringReader srHtml = new StringReader(this.HtmlPlaceholderControl1.Html); The problem is that the Html property is empty during Page_Load, I've tried in a PreRender overload as well, but the property is still empty. The HtmlPlaceholder control does render html when the page load has completed. Which event should be handled in order to read the propery of the web control?

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  • How do you manage web navigation info in your application?

    - by Dave
    I’m building an application where different users will have different menu items available to them depending on what they’ve paid for. There will also be multiple levels to the menu hierarchy. What’s the best approach to this problem? I’m assuming I need a database table that represents the menu hierarchy, including the parent-child relationships of the nodes in the navigation as well as the sorting of the items. Then another table which I use to manage whether a user is authorized to access a particular item in that table. When I render the view, I’d reference the menus, and the access rights of the user to output the menu, and I’d also need a function to check that same authorization from each controller in case a user manually types in a URL of a controller they’re not supposed to have access to. Is this the right approach? Any suggestions for caching this to prevent the constant look-ups of this type of info? I’m open to any suggestions on how you may have approached this type of requirement.

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  • Error when rendering a partial (RoR) passing the form as a local variable

    - by Dmitriy Likhten
    In my main template I have the following: <%= render :partial => "delivery_date", :collection => @brand.delivery_dates, :locals => {:form => f} %> However when the partial tries to use the form local variable, I get this error Showing app/views/brands/_delivery_date.html.erb where line #2 raised: wrong number of arguments (0 for 1) Extracted source (around line #2): 1: <%= delivery_date.id %> 2: <%= form.text_field :name %> 3: <% new_or_existing = delivery_date.new_record? ? 'new' : 'existing' %> 4: <% prefix = "brand[#{new_or_existing}_delivery_date_attributes][]" %> 5: <% fields_for prefix, delivery_date do |dd_f| %> Does anyone understand what this error means? Actually I want to do <% form.fields_for delivery_date do |dd_f| %> but that fails as well.

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  • WPF: Custom control that binds its content to a label

    - by nialsh
    I want to write a custom control that's used like this: <HorizontalTick>Some string</HorizontalTick> It should render like this: -- Some string ------------------------------------------- Here's my code: <UserControl x:Class="WeatherDownloadDisplay.View.HorizontalTick" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" mc:Ignorable="d" d:DesignWidth="348" Name="controlRoot"> <DockPanel LastChildFill="True"> <UserControl VerticalAlignment="Center" BorderBrush="Black" BorderThickness="1" Width="10"/> <Label Content="???" /> <UserControl VerticalAlignment="Center" BorderBrush="Black" BorderThickness="1"/> </DockPanel> It works except for the label binding. Can someone help me fill in the question marks? I thought about using a ContentPresenter but it seems like an inline binding would be best. -Neal

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  • How to reduce size of html rendered from ASP.net ?

    - by Rbacarin
    I'm developing a newsletter in asp.net that will be send to a large quantity of users, so each kilobyte that I can reduce will help a lot in the use of bandwidth consumption, what I do until know is write the aspx excluding some spaces between tags, and before render, i've renamed some controls ids to "-" to save more space. So now, the file has 50kb. I need a file with 25 Kb. Can anyone teach me any other way do save more space ? ps.: I Use 3 divs with some data, and 2 repeaters, one inside other, to generate a table with some data for me. thanks in advance

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  • Show a modal right after signup?

    - by user1494756
    When a user signup at my page I want them to be redirected to the root_path(this I have figured out how to do in the user controller). But then I want a modal to show in front of this page(and this should only happen the first time the user see this root/home page(like a flash message). Here is my create method in the user controller: def create @user = User.new(params[:user]) if @user.save sign_in @user redirect_to root_path else render 'new' end end The modal is placed in app/views/layouts/_modal.html.erb. Does anybody know how to make this happen? (Jepp, I am a newbie :)

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  • maintain user login status in express.js

    - by chenliang
    when user login the app the username will be display in the header, this is my header.jade div#header_content input(type='text',name='search',id='globle_search') span#user_status if(req.isAuthenticated()) a(class='user_menu_btn',href='home', target='_blank' ) req.user.username a(class='user_menu_btn',href='logout') Logout else a(id='login_btn',href='login',class='user_status_btn') login run the app i get the error says ReferenceError: F:\shopping\views\includes\header.jade:4 req is not defined this is my index route: app.get('/',index.index); exports.index = function(req, res){ res.render('index', { title: 'Express' }); }; how to maintain login ststus in the heaedr? by the way am using passport to login user

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  • JavaScript: How to download JS asynchronously?

    - by Teddyk
    On my web site, I'm trying to accomplishes the fastest page load as possible. I've noticed that it appears my JavaScript are not loading asynchronously. Picture linked below. How my web site works is that it needs to load two external JavaScript files: Google Maps v3 JavaScript, and JQuery JavaScript Once it loads these external javascript files, it then, and only then, can dynamically render the page. The reason why my page can't load until both Google Maps and JQuery are loaded is that - my page, based on the geolocation (using Gmaps) of the user will then display the page based on where they are located (e.g. New York, San Francisco, etc). Meaning, two people in different cities viewing my site will see different frontpages. Question: How can I get my JavaScript files to download asynchronously so that my overall page load time is quicker?

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  • Highlighting a radio button with CSS

    - by dsoftware
    I have been trying to highlight a radio button with CSS but have been unsuccessful to get styling to work in FireFox. I see some methods of using images to render highlighting. Is there a preferred way to handle radio button highlighting across multiple browsers? Example <input type="text" style="border-color:#FF0000"> <input type="radio" style="border-color:#FF0000"> The text box will have a border that is red but the radio button will not take the border color?

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  • Asp.Net (C#) MVC Routing - Trying avoid using the same controller in different places and think rout

    - by sheefy
    Hi Guys, I'm currently building a site which has a bunch of main categories and in each category you can perform a search. Basically, I want my addresses to work like this... When the website loads (as in when someone goes to www.mySite.com) it will redirect them to the default category. www.mySite.com/Category Then when you search within a category, the results would come up in a page like the following. www.mySite.com/Category/Search I want to put everything in one controller and have one main view for the Category and one for the Search, I would then render these based on which category is currently being viewed. Can this be done, maybe with routing? I don't want to have to create a different controller for each category as it's just duplicating a lot of the code. Thanks in advance for your help.

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  • how to display "complex" widgets in a list in pyqt?

    - by Giorgio Gelardi
    I'm quite new to QT and I have to display a list of "panels" like this: My datamodel handles different classes' instances, so having more than one panel layout would be great - but it's not a requirement. Btw I have to catch mouse clicks on the images to execute related actions. I'm thinking about use some html capable widget (QWebPage?) to render the items in a QListView or QListWidget, but as I said, I don't know QTs so much and need a direction (delegates? stylesheets?). Any help will be appreciated.

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