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  • VMware vSphere 4.1: host performance graphs show "No data available", except the realtime view, which works fine

    - by Graeme Donaldson
    Here's our scenario: Site 1 has 3 hosts, and our vCenter server is here. Site 2 has 3 hosts. All hosts are ESXi 4.1 update 1. If I view the Performance tab for any host in Site 1, I can view realtime, 1 Day, etc., i.e. all the views give me graph data. For the hosts in Site 2, I can view the realtime graphs, 1 Day and 1 Week both say "No data available". 1 Month had mostly nothing, 1 Year shows that it was working fine for a long time and then started breaking. 1 Month view: 1 Year view: What would cause this loss of performance data?

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  • Is it possible to host a website in the 'ether' of the Internet -- not on a server -- so that it can

    - by Chris Altman
    This is a theoretical problem I am curious about. Websites are hosted on servers. Servers can be taken offline. Is it possible to host a website in the 'ether' of the Internet -- not on a server -- so that it cannot be taken down? One example, is that the website is hosted on other websites, like a parasite. Another is that it is assembled through storing pieces on DNS machines, routers, etc., so that it get assembled on the fly. The purpose is that this website could live forever because no one person can remove it. The answers I am looking for are plausible idea/approaches on technically how this could be built.

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  • How to do cleanup reliably in python?

    - by Cheery
    I have some ctypes bindings, and for each body.New I should call body.Free. The library I'm binding doesn't have allocation routines insulated out from the rest of the code (they can be called about anywhere there), and to use couple of useful features I need to make cyclic references. I think It'd solve if I'd find a reliable way to hook destructor to an object. (weakrefs would help if they'd give me the callback just before the data is dropped. So obviously this code megafails when I put in velocity_func: class Body(object): def __init__(self, mass, inertia): self._body = body.New(mass, inertia) def __del__(self): print '__del__ %r' % self if body: body.Free(self._body) ... def set_velocity_func(self, func): self._body.contents.velocity_func = ctypes_wrapping(func) I also tried to solve it through weakrefs, with those the things seem getting just worse, just only largely more unpredictable. Even if I don't put in the velocity_func, there will appear cycles at least then when I do this: class Toy(object): def __init__(self, body): self.body.owner = self ... def collision(a, b, contacts): whatever(a.body.owner) So how to make sure Structures will get garbage collected, even if they are allocated/freed by the shared library? There's repository if you are interested about more details: http://bitbucket.org/cheery/ctypes-chipmunk/

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  • Backbone.js Adding Model to Collection Issue

    - by jtmgdevelopment
    I am building a test application in Backbone.js (my first app using Backbone). The app goes like this: Load Data from server "Plans" Build list of plans and show to screen There is a button to add a new plan Once new plan is added, add to collection ( do not save to server as of now ) redirect to index page and show the new collection ( includes the plan you just added) My issue is with item 5. When I save a plan, I add the model to the collection then redirect to the initial view. At this point, I fetch data from the server. When I fetch data from the server, this overwrites my collection and my added model is gone. How can I prevent this from happening? I have found a way to do this but it is definitely not the correct way at all. Below you will find my code examples for this. Thanks for the help. PlansListView View: var PlansListView = Backbone.View.extend({ tagName : 'ul', initialize : function() { _.bindAll( this, 'render', 'close' ); //reset the view if the collection is reset this.collection.bind( 'reset', this.render , this ); }, render : function() { _.each( this.collection.models, function( plan ){ $( this.el ).append( new PlansListItemView({ model: plan }).render().el ); }, this ); return this; }, close : function() { $( this.el ).unbind(); $( this.el ).remove(); } });//end NewPlanView Save Method var NewPlanView = Backbone.View.extend({ tagName : 'section', template : _.template( $( '#plan-form-template' ).html() ), events : { 'click button.save' : 'savePlan', 'click button.cancel' : 'cancel' }, intialize: function() { _.bindAll( this, 'render', 'save', 'cancel' ); }, render : function() { $( '#container' ).append( $( this.el ).html(this.template( this.model.toJSON() )) ); return this; }, savePlan : function( event ) { this.model.set({ name : 'bad plan', date : 'friday', desc : 'blah', id : Math.floor(Math.random()*11), total_stops : '2' }); this.collection.add( this.model ); app.navigate('', true ); event.preventDefault(); }, cancel : function(){} }); Router (default method): index : function() { this.container.empty(); var self = this; //This is a hack to get this to work //on default page load fetch all plans from the server //if the page has loaded ( this.plans is defined) set the updated plans collection to the view //There has to be a better way!! if( ! this.plans ) { this.plans = new Plans(); this.plans.fetch({ success: function() { self.plansListView = new PlansListView({ collection : self.plans }); $( '#container' ).append( self.plansListView.render().el ); if( self.requestedID ) self.planDetails( self.requestedID ); } }); } else { this.plansListView = new PlansListView({ collection : this.plans }); $( '#container' ).append( self.plansListView.render().el ); if( this.requestedID ) self.planDetails( this.requestedID ); } }, New Plan Route: newPlan : function() { var plan = new Plan({name: 'Cool Plan', date: 'Monday', desc: 'This is a great app'}); this.newPlan = new NewPlanView({ model : plan, collection: this.plans }); this.newPlan.render(); } FULL CODE ( function( $ ){ var Plan = Backbone.Model.extend({ defaults: { name : '', date : '', desc : '' } }); var Plans = Backbone.Collection.extend({ model : Plan, url : '/data/' }); $( document ).ready(function( e ){ var PlansListView = Backbone.View.extend({ tagName : 'ul', initialize : function() { _.bindAll( this, 'render', 'close' ); //reset the view if the collection is reset this.collection.bind( 'reset', this.render , this ); }, render : function() { _.each( this.collection.models, function( plan ){ $( this.el ).append( new PlansListItemView({ model: plan }).render().el ); }, this ); return this; }, close : function() { $( this.el ).unbind(); $( this.el ).remove(); } });//end var PlansListItemView = Backbone.View.extend({ tagName : 'li', template : _.template( $( '#list-item-template' ).html() ), events :{ 'click a' : 'listInfo' }, render : function() { $( this.el ).html( this.template( this.model.toJSON() ) ); return this; }, listInfo : function( event ) { } });//end var PlanView = Backbone.View.extend({ tagName : 'section', events : { 'click button.add-plan' : 'newPlan' }, template: _.template( $( '#plan-template' ).html() ), initialize: function() { _.bindAll( this, 'render', 'close', 'newPlan' ); }, render : function() { $( '#container' ).append( $( this.el ).html( this.template( this.model.toJSON() ) ) ); return this; }, newPlan : function( event ) { app.navigate( 'newplan', true ); }, close : function() { $( this.el ).unbind(); $( this.el ).remove(); } });//end var NewPlanView = Backbone.View.extend({ tagName : 'section', template : _.template( $( '#plan-form-template' ).html() ), events : { 'click button.save' : 'savePlan', 'click button.cancel' : 'cancel' }, intialize: function() { _.bindAll( this, 'render', 'save', 'cancel' ); }, render : function() { $( '#container' ).append( $( this.el ).html(this.template( this.model.toJSON() )) ); return this; }, savePlan : function( event ) { this.model.set({ name : 'bad plan', date : 'friday', desc : 'blah', id : Math.floor(Math.random()*11), total_stops : '2' }); this.collection.add( this.model ); app.navigate('', true ); event.preventDefault(); }, cancel : function(){} }); var AppRouter = Backbone.Router.extend({ container : $( '#container' ), routes : { '' : 'index', 'viewplan/:id' : 'planDetails', 'newplan' : 'newPlan' }, initialize: function(){ }, index : function() { this.container.empty(); var self = this; //This is a hack to get this to work //on default page load fetch all plans from the server //if the page has loaded ( this.plans is defined) set the updated plans collection to the view //There has to be a better way!! if( ! this.plans ) { this.plans = new Plans(); this.plans.fetch({ success: function() { self.plansListView = new PlansListView({ collection : self.plans }); $( '#container' ).append( self.plansListView.render().el ); if( self.requestedID ) self.planDetails( self.requestedID ); } }); } else { this.plansListView = new PlansListView({ collection : this.plans }); $( '#container' ).append( self.plansListView.render().el ); if( this.requestedID ) self.planDetails( this.requestedID ); } }, planDetails : function( id ) { if( this.plans ) { this.plansListView.close(); this.plan = this.plans.get( id ); if( this.planView ) this.planView.close(); this.planView = new PlanView({ model : this.plan }); this.planView.render(); } else{ this.requestedID = id; this.index(); } if( ! this.plans ) this.index(); }, newPlan : function() { var plan = new Plan({name: 'Cool Plan', date: 'Monday', desc: 'This is a great app'}); this.newPlan = new NewPlanView({ model : plan, collection: this.plans }); this.newPlan.render(); } }); var app = new AppRouter(); Backbone.history.start(); }); })( jQuery );

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  • EXC_BAD_ACCESS when I change moviePlayer contentURL

    - by Bruno
    Hello, In few words, my application is doing that : 1) My main view (MovieListController) has some video thumbnails and when I tap on one, it displays the moviePlayer (MoviePlayerViewController) : MovieListController.h : @interface MoviePlayerViewController : UIViewController <UITableViewDelegate>{ UIView *viewForMovie; MPMoviePlayerController *player; } @property (nonatomic, retain) IBOutlet UIView *viewForMovie; @property (nonatomic, retain) MPMoviePlayerController *player; - (NSURL *)movieURL; @end MovieListController.m : MoviePlayerViewController *controllerTV = [[MoviePlayerViewController alloc] initWithNibName:@"MoviePlayerViewController" bundle:nil]; controllerTV.delegate = self; controllerTV.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal; [self presentModalViewController: controllerTV animated: YES]; [controllerTV release]; 2) In my moviePlayer, I initialize the video I want to play MoviePlayerViewController.m : @implementation MoviePlayerViewController @synthesize player; @synthesize viewForMovie; - (void)viewDidLoad { NSLog(@"start"); [super viewDidLoad]; self.player = [[MPMoviePlayerController alloc] init]; self.player.view.frame = self.viewForMovie.bounds; self.player.view.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight; [self.viewForMovie addSubview:player.view]; self.player.contentURL = [self movieURL]; } - (void)dealloc { NSLog(@"dealloc TV"); [player release]; [viewForMovie release]; [super dealloc]; } -(NSURL *)movieURL { NSBundle *bundle = [NSBundle mainBundle]; NSString *moviePath = [bundle pathForResource:@"FR_Tribord_Surf camp_100204" ofType:@"mp4"]; if (moviePath) { return [NSURL fileURLWithPath:moviePath]; } else { return nil; } } - It's working good, my movie is display My problem : When I go back to my main view : - (void) returnToMap: (MoviePlayerViewController *) controller { [self dismissModalViewControllerAnimated: YES]; } And I tap in a thumbnail to display again the moviePlayer (MoviePlayerViewController), I get a *Program received signal: “EXC_BAD_ACCESS”.* In my debugger I saw that it's stopping on the thread "main" : // // main.m // MoviePlayer // // Created by Eric Freeman on 3/27/10. // Copyright Apple Inc 2010. All rights reserved. // #import <UIKit/UIKit.h> int main(int argc, char *argv[]) { NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init]; int retVal = UIApplicationMain(argc, argv, nil, nil); //EXC_BAD_ACCESS [pool release]; return retVal; } If I comment self.player.contentURL = [self movieURL]; it's working, but when I let it, iI have this problem. I read that it's due to null pointer or memory problem but I don't understand why it's working the first time and not the second time. I release my object in dealloc method. Thanks for your help ! Bruno.

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  • Are the contents of a fragment visible outside the host plugin?

    - by Mike Daniels
    I have never worked with plug-in fragments before. I thought that by creating a new class within a fragment and exporting the package that contains it in the fragment's manifest, I'd be able to access that class from another plug-in that already has a dependency on the host plug-in. However, I cannot seem to make this work. Are the contents of a fragment ever visible to any plug-in besides the host plug-in? If so, is there something special I have to do to allow this?

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  • Python GUI does not update until entire process is finished

    - by ccwhite1
    I have a process that gets a files from a directory and puts them in a list. It then iterates that list in a loop. The last line of the loop being where it should update my gui display, then it begins the loop again with the next item in the list. My problem is that it does not actually update the gui until the entire process is complete, which depending on the size of the list could be 30 seconds to over a minute. This gives the feeling of the program being 'hung' What I wanted it to do was to process one line in the list, update the gui and then continue. Where did I go wrong? The line to update the list is # Populate listview with drive contents. The print statements are just for debug. def populateList(self): print "populateList" sSource = self.txSource.Value sDest = self.txDest.Value # re-intialize listview and validated list self.listView1.DeleteAllItems() self.validatedMove = None self.validatedMove = [] #Create list of files listOfFiles = getList(sSource) #prompt if no files detected if listOfFiles == []: self.lvActions.Append([datetime.datetime.now(),"Parse Source for .MP3 files","No .MP3 files in source directory"]) #Populate list after both Source and Dest are chosen if len(sDest) > 1 and len(sDest) > 1: print "-iterate listOfFiles" for file in listOfFiles: sFilename = os.path.basename(file) sTitle = getTitle(file) sArtist = getArtist(file) sAlbum = getAblum(file) # Make path = sDest + Artist + Album sDestDir = os.path.join (sDest, sArtist) sDestDir = os.path.join (sDestDir, sAlbum) #If file exists change destination to *.copyX.mp3 sDestDir = self.defineDestFilename(os.path.join(sDestDir,sFilename)) # Populate listview with drive contents self.listView1.Append([sFilename,sTitle,sArtist,sAlbum,sDestDir]) #populate list to later use in move command self.validatedMove.append([file,sDestDir]) print "-item added to SourceDest list" else: print "-list not iterated"

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  • Free or open source self hosted project management tools?

    - by titel
    Hi guys, Does anyone know a free self hosted alternative to Basecamp or Active Collab? Basic requirements would be projects, milestones, tasks, users, reminders, reports. I've sped some time using this tools but now we need a tool for a project we're running and we're looking for some free alternative. Thanks in advance for your time, Constantin Tovisi

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  • Properties in Remoting

    - by Evl-ntnt
    Server: Host h = new Host(); h.Name = "JARR!!"; TcpChannel channel = new TcpChannel(8080); ChannelServices.RegisterChannel(channel); RemotingConfiguration.RegisterWellKnownServiceType(typeof(Host), "Server", WellKnownObjectMode.Singleton); Client: TcpChannel chan = new TcpChannel(); ChannelServices.RegisterChannel(chan); remoteHost = (Host)Activator.GetObject(typeof(Host), "tcp://127.0.0.1:8080/Server"); Class: [Serializable] public class Host: MarshalByRefObject { public string Name{get; set;} public Host(){} public Host(string n) { Name = n; } public override string ToString() { return Name; } } Connection OK, 8080 port opened, on client side remoteHost is not null, but remoteHost.Name == "" Why?

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  • Do virtual machines perform better on the host HDD or USB drive?

    - by Jeremy Ricketts
    The question I'm asking is kind of general, and I'll give more specifics about my specific setup. Here's the main question though: Do virtual machines generally perform better on the host HDD or is it better to operate them from an external disk? My specific setup: A Macbook Pro with a nearly full internal SATA drive that spins at 7200. On this system I'm running large programs like Photoshop and some other RAM-intense applications. I've dedicated 2 of my 8 gigs of RAM to my VMware Fusion virtual machine, which runs Windows 7 and Visual Studio, sits on the same drive. When that thing boots up, my system really starts crawling. I have an external USB (specifics of that drive are here) which I'm thinking about moving the VM to. Obviously a USB drive is slower than my internal HDD, but maybe having two operating systems using the same disk is WORSE than putting one of them on a separate (albiet slower) disk. This a bad idea?

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  • Can I run ubuntu server 64 bit in a VirtualBox on a macbook host ?

    - by Doron
    Hello, I have a macbook pro with Intel Core 2 Due (It's actually not Pro, but it's a January 2009 unibody macbook - when there were both a unibody macbook, and a unibody macbook pro). I'm a php developer. I just installed a new hard drive, and in an effort to create a better development environment, I decided I'll try to create a virtual machine running ubuntu server. Since I need it to work fast (and since, well - it's just better, even if by a little) and I'll already have a delay due to the nature of the apache server being on a virtual host - I want to install a 64 bit version of ubuntu server. Can VirtualBox handle it? Is it s good idea to create such a development environment ? Thank you.

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  • Trouble with datasource not being called from viewWillAppear

    - by user278859
    A little background. I have taken GCCalendar which only works in portrait orientation and extended it to work in landscape similar to how the iPhone's Calendar app works. I did this by duplicating the main view class and modifying it to work in landscape. So when the phone is in portrait orientation the CGCalendar is instantiated from the apps main view controller using the original portrait view class and when in landscape orientation using the new modified landscape view class. Most of the other classes in GCCalendar are shared without modification. A few had to be duplicated as well. I got it all working great except for an issue with the datasource. The datasource is called when the calendar is first loaded and each time the user changes the dates being viewed. Problem is I can't get the datasource call to work on the first call. I am stumped as it works fine in portrait orientation and I cannot find any difference between the 2 versions. Following is some of the code that shows how it gets to the datasource call the first time. Subsequent calls removes all the calendar subviews and instantiates them again with the new dates. The duplicated landscape class names end in LS. Otherwise as you can see they are identical. Does anyone has any idea of where else I might look to resolve this issue? Thanks, John -------------------------------- //App main view controller - (void)showLandscapeCalendar { GCCalendarLandscapeView *calendar = [[[GCCalendarLandscapeView alloc] init] autorelease]; calendar.dataSource = self; calendar.delegate = self; navigationController = [[UINavigationController alloc] initWithRootViewController:calendar]; [self presentModalViewController:navigationController animated:YES]; } - (void)showPortraitCalendar { GCCalendarPortraitView *calendar = [[[GCCalendarPortraitView alloc] init] autorelease]; calendar.dataSource = self; calendar.delegate = self; navigationController = [[UINavigationController alloc] initWithRootViewController:calendar]; [self presentModalViewController:navigationController animated:YES]; } - (NSArray *)calendarEventsForDate:(NSDate *)date{ //build and return the events array //this is the protocol datasource method //It is supposed to run every time the date changes in the calendar } ------------------------------- // GCCalendarLandscapeView... - (void)viewWillAppear:(BOOL)animated { [super viewWillAppear:animated]; if (viewDirty) { [self reloadDayAnimated:NO context:NULL]; viewDirty = NO; } viewVisible = YES; } - (void)reloadDayAnimated:(BOOL)animated context:(void *)context { GCCalendarDayViewLS *nextDayView = [[GCCalendarDayViewLS alloc] initWithCalendarView:self]; } ------------------------------- //GCCalendarDayViewLS - (id)initWithCalendarView:(GCCalendarView *)view { if (self = [super init]) { dataSource = view.dataSource; } return self; } - (void)reloadData { //** first time through the dataSource method does not run events = [dataSource calendarEventsForDate:date]; } ------------------------------- // GCCalendarPortraitView... - (void)viewWillAppear:(BOOL)animated { [super viewWillAppear:animated]; if (viewDirty) { [self reloadDayAnimated:NO context:NULL]; viewDirty = NO; } viewVisible = YES; } - (void)reloadDayAnimated:(BOOL)animated context:(void *)context { GCCalendarDayView *nextDayView = [[GCCalendarDayView alloc] initWithCalendarView:self]; } ------------------------------- //GCCalendarDayView - (id)initWithCalendarView:(GCCalendarView *)view { if (self = [super init]) { dataSource = view.dataSource; } return self; } - (void)reloadData { **//this one works every time events = [dataSource calendarEventsForDate:date]; }

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  • Dynamically add items to Tkinter Canvas

    - by nick369
    I'm attempting to learn Tkinter with the goal of being able to create a 'real-time' scope to plot data. As a test, I'm trying to draw a polygon on the canvas every time the 'draw' button is pressed. The triangle position is randomized. I have two problems: There is a triangle on the canvas as soon as the program starts, why and how do I fix this? It doesn't draw any triangles when I press the button, at least none that I can see. CODE from Tkinter import * from random import randint class App: def __init__(self,master): #frame = Frame(master) #frame.pack(side = LEFT) self.plotspc = Canvas(master,height = 100, width = 200, bg = "white") self.plotspc.grid(row=0,column = 2, rowspan = 5) self.button = Button(master, text = "Quit", fg = "red", \ command = master.quit) self.button.grid(row=0,column=0) self.drawbutton = Button(master, text = "Draw", command = \ self.pt([50,50])) self.drawbutton.grid(row = 0, column = 1) def pt(self, coords): coords[0] = coords[0] + randint(-20,20) coords[1] = coords[1] + randint(-20,20) x = (0,5,10) y = (0,10,0) xp = [coords[0] + xv for xv in x] yp = [coords[1] + yv for yv in y] ptf = zip(xp,yp) self.plotspc.create_polygon(*ptf) if _name_ == "_main_": root = Tk() app = App(root) root.mainloop() The code is formatting strangely within the code tags, I have no idea how to fix this.

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  • Find the closest vector

    - by Alexey Lebedev
    Hello! Recently I wrote the algorithm to quantize an RGB image. Every pixel is represented by an (R,G,B) vector, and quantization codebook is a couple of 3-dimensional vectors. Every pixel of the image needs to be mapped to (say, "replaced by") the codebook pixel closest in terms of euclidean distance (more exactly, squared euclidean). I did it as follows: class EuclideanMetric(DistanceMetric): def __call__(self, x, y): d = x - y return sqrt(sum(d * d, -1)) class Quantizer(object): def __init__(self, codebook, distanceMetric = EuclideanMetric()): self._codebook = codebook self._distMetric = distanceMetric def quantize(self, imageArray): quantizedRaster = zeros(imageArray.shape) X = quantizedRaster.shape[0] Y = quantizedRaster.shape[1] for i in xrange(0, X): print i for j in xrange(0, Y): dist = self._distMetric(imageArray[i,j], self._codebook) code = argmin(dist) quantizedRaster[i,j] = self._codebook[code] return quantizedRaster ...and it works awfully, almost 800 seconds on my Pentium Core Duo 2.2 GHz, 4 Gigs of memory and an image of 2600*2700 pixels:( Is there a way to somewhat optimize this? Maybe the other algorithm or some Python-specific optimizations.

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  • Loading Views dynamically

    - by Dann
    Case 1: I have created View-based sample application and tried execute below code. When I press on "Job List" button it should load another view having "Back Btn" on it. In test function, if I use [self.navigationController pushViewController:jbc animated:YES]; nothing gets loaded, but if I use [self presentModalViewController:jbc animated:YES]; it loads another view haveing "Back Btn" on it. Case 2: I did create another Navigation Based Applicaton and used [self.navigationController pushViewController:jbc animated:YES]; it worked as I wanted. Can someone please explain why it was not working in Case 1. Does it has something to do with type of project that is selected? @interface MWViewController : UIViewController { } -(void) test; @end @interface JobViewCtrl : UIViewController { } @end @implementation MWViewController (void)viewDidLoad { UIButton* btn = [UIButton buttonWithType:UIButtonTypeRoundedRect]; btn.frame = CGRectMake(80, 170, 150, 35); [btn setTitle:@"Job List!" forState:UIControlStateNormal]; [btn addTarget:self action:@selector(test) forControlEvents:UIControlEventTouchUpInside]; [self.view addSubview:btn]; [super viewDidLoad]; } -(void) test { JobViewCtrl* jbc = [[JobViewCtrl alloc] init]; [self.navigationController pushViewController:jbc animated:YES]; //[self presentModalViewController:jbc animated:YES]; [jbc release]; } (void)dealloc { [super dealloc]; } @end @implementation JobViewCtrl -(void) loadView { self.view = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; self.view.backgroundColor = [UIColor grayColor]; UIButton* btn = [UIButton buttonWithType:UIButtonTypeRoundedRect]; btn.frame = CGRectMake(80, 170, 150, 35); [btn setTitle:@"Back Btn!" forState:UIControlStateNormal]; [self.view addSubview:btn]; } @end

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  • Using open source SNES emulator code to turn a rom file into a self-contained executable game

    - by Baron von Monkeydorf
    Would it be possible to take the source code from a SNES emulator (or any other game system emulator for that matter) and a game ROM for the system, and somehow create a single self-contained executable that lets you play that particular ROM without needing either the individual rom or the emulator itself to play? Would it be difficult, assuming you've already got the rom and the emulator source code to work with?

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  • Launch external application from C++ program and attach it to visual 2008 debugger while debugging host in WinAPI

    - by PiotrK
    Basically I have Host and Child program. I do not have sources for Child so I can't change anything in it. I want to launch Host from debugger, which at some point should launch Child program. I want to attach Child automatically for debugging session as well (so any breakpoints set in DLL sources loaded under Child process will hit). How to do this in Visual Studio 2008 C++ with standard WinAPI? I tried this: SHELLEXECUTEINFO sei = {0}; sei.cbSize = sizeof (SHELLEXECUTEINFO); sei.fMask = SEE_MASK_NOCLOSEPROCESS; sei.lpVerb = "open"; sei.lpFile = "Child.exe"; sei.lpParameters = "/Param"; sei.nShow = SW_SHOWNORMAL; if (ShellExecuteEx (&sei)) { WaitForSingleObject (sei.hProcess, INFINITE); } But this does not attach debugger for Child.exe

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  • Creating a Ruby method that pads an Array

    - by CJ Johnson
    I'm working on creating a method that pads an array, and accepts 1. a desired value and 2. an optional string/integer value. Desired_size reflects the desired number of elements in the array. If a string/integer is passed in as the second value, this value is used to pad the array with extra elements. I understand there is a 'fill' method that can shortcut this - but that would be cheating for the homework I'm doing. The issue: no matter what I do, only the original array is returned. I started here: class Array def pad(desired_size, value = nil) desired_size >= self.length ? return self : (desired_size - self.length).times.do { |x| self << value } end end test_array = [1, 2, 3] test_array.pad(5) From what I researched the issue seemed to be around trying to alter self's array, so I learned about .inject and gave that a whirl: class Array def pad(desired_size, value = nil) if desired_size >= self.length return self else (desired_size - self.length).times.inject { |array, x| array << value } return array end end end test_array = [1, 2, 3] test_array.pad(5) The interwebs tell me the problem might be with any reference to self so I wiped that out altogether: class Array def pad(desired_size, value = nil) array = [] self.each { |x| array << x } if desired_size >= array.length return array else (desired_size - array.length).times.inject { |array, x| array << value } return array end end end test_array = [1, 2, 3] test_array.pad(5) I'm very new to classes and still trying to learn about them. Maybe I'm not even testing them the right way with my test_array? Otherwise, I think the issue is I get the method to recognize the desired_size value that's being passed in. I don't know where to go next. Any advice would be appreciated. Thanks in advance for your time.

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  • Why Is my UISlider Thumb Image Being Shown Multiple Times and Not Disappearing As They Should?

    - by Gorgando
    This slider is possessed: When I move the slider thumb left or right, it leaves the original image there (creating an extra image). This doesn't happen every time and the only consistency i've noticed is that it's inconsistent. When the table is in "Editing mode" it is more likely to create a duplicate thumb image, but it also does so in regular mode. This is the code that I use to create the slider: CGRect frame = CGRectMake(20, 42.0, 280.0, 22); self.slider = [[UISlider alloc] initWithFrame:frame]; [self.slider addTarget:self action:@selector(sliderAction:) forControlEvents:UIControlEventValueChanged]; self.slider.continuous = YES; self.slider.minimumValue = 0.0; self.slider.maximumValue = 5.0; self.slider.value = 0.0; [sliderCell addSubview:self.slider]; Appreciate any thoughts you might have!

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  • openGL ES retina support

    - by Bryan
    I'm trying to get the avTouch sample code app to run on the retina display. Has anyone done this? In the CALevelMeter class, I've tried the following: - (id)initWithCoder:(NSCoder *)coder { if (self = [super initWithCoder:coder]) { CGFloat f = self.contentScaleFactor; if ([self respondsToSelector:@selector(contentScaleFactor)]) { self.contentScaleFactor = [[UIScreen mainScreen] scale]; } f = self.contentScaleFactor; _showsPeaks = YES; _channelNumbers = [[NSArray alloc] initWithObjects:[NSNumber numberWithInt:0], nil]; _vertical = NO; _useGL = YES; _meterTable = new MeterTable(kMinDBvalue); [self layoutSubLevelMeters]; [self registerForBackgroundNotifications]; } return self; } and it sets the contentScaleFactor to "2". Great, that was expected. But then in the layoutSubviews, CALevelMeter frame is still 1/2 of what it should be. Any ideas?

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  • If I can host Visual Studio Form Designer in my application..

    - by this. __curious_geek
    Hi, I'm writing an application that lets the end use design a Form just the way Visual Studio lets you design a windows forms. I looked into visual studio forms designer articles in msdn and also studied open-source SharpDevelop editor. Both the examples host visual studio's windows forms designer to provide form-design service in their respective applications. My question is - Does it imply any licensing issue with Microsoft for directly hosting their Visual Studio Forms designer in my own application ? I don't want move ahead without proper and correct information. Can anybody here help me out if there's any licensing issues in case I want to host visual studio windows fomr designer in my own application. If there's any such licensing implication - then how does Sharp-Develop do this ?

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  • Why standard, virtual host Drupal 7 config causes 403 (Forbidden) in Apache2?

    - by drupality
    Virtual host declaration causing the problem (source): <VirtualHost *:80> ServerAdmin admin@d7 DocumentRoot /vagrant/d7 ServerName www.d7.local ServerAlias d7.local RewriteEngine On RewriteOptions inherit <Directory /vagrant/d7> Order allow,deny Allow from all </Directory> <Directory /vagrant> Order allow,deny Allow from all </Directory> </VirtualHost> error logs: [Mon Nov 04 12:23:11.947082 2013] [authz_core:error] [pid 2471] [client 10.0.2.2:58238] AH01630: client denied by server configuration: /vagrant/d7/ I have no idea why this isn't work... With above rule I have forbidden on drupal site and apache welcome page too (index.html) ls -ld /vagrant/d7 command output: drwxrwxrwx 1 vagrant vagrant 8192 Nov 4 10:05 /vagrant/d7

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  • New wxpython controls not displaying until resize

    - by acrosman
    I have created a custom control (based on a panel) in wxPython that provides a list of custom controls on panel within it. The user needs to be able to add rows at will and have those rows displayed. I'm having trouble getting the new controls to actually appear after they are added. I know they are present, because they appear after a resize of the frame, or if I add them before Show() is called on the frame. I've convinced myself it's something basic, but I can't find the mistake. The add function looks like this: def addRow(self, id, reference, page, title, note): newRow = NoteListRow(self.listPanel, id, reference, page, title, note) self.listSizer.Add(newRow, flag=wx.EXPAND | wx.LEFT) self.rows.append(newRow) if len(self.rows) == 1: self.highliteRow(newRow) self.Refresh() self.Update() return newRow I assume I'm missing something about how refresh and update are supposed to behave, so even a good extended reference on those would likely be helpful.

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  • Trappings MySQL Warnings on Calls Wrapped in Classes -- Python

    - by chernevik
    I can't get Python's try/else blocks to catch MySQL warnings when the execution statements are wrapped in classes. I have a class that has as a MySQL connection object as an attribute, a MySQL cursor object as another, and a method that run queries through that cursor object. The cursor is itself wrapped in a class. These seem to run queries properly, but the MySQL warnings they generate are not caught as exceptions in a try/else block. Why don't the try/else blocks catch the warnings? How would I revise the classes or method calls to catch the warnings? Also, I've looked through the prominent sources and can't find a discussion that helps me understand this. I'd appreciate any reference that explains this. Please see code below. Apologies for verbosity, I'm newbie. #!/usr/bin/python import MySQLdb import sys import copy sys.path.append('../../config') import credentials as c # local module with dbase connection credentials #============================================================================= # CLASSES #------------------------------------------------------------------------ class dbMySQL_Connection: def __init__(self, db_server, db_user, db_passwd): self.conn = MySQLdb.connect(db_server, db_user, db_passwd) def getCursor(self, dict_flag=True): self.dbMySQL_Cursor = dbMySQL_Cursor(self.conn, dict_flag) return self.dbMySQL_Cursor def runQuery(self, qryStr, dict_flag=True): qry_res = runQueryNoCursor(qryStr=qryStr, \ conn=self, \ dict_flag=dict_flag) return qry_res #------------------------------------------------------------------------ class dbMySQL_Cursor: def __init__(self, conn, dict_flag=True): if dict_flag: dbMySQL_Cursor = conn.cursor(MySQLdb.cursors.DictCursor) else: dbMySQL_Cursor = conn.cursor() self.dbMySQL_Cursor = dbMySQL_Cursor def closeCursor(self): self.dbMySQL_Cursor.close() #============================================================================= # QUERY FUNCTIONS #------------------------------------------------------------------------------ def runQueryNoCursor(qryStr, conn, dict_flag=True): dbMySQL_Cursor = conn.getCursor(dict_flag) qry_res =runQueryFnc(qryStr, dbMySQL_Cursor.dbMySQL_Cursor) dbMySQL_Cursor.closeCursor() return qry_res #------------------------------------------------------------------------------ def runQueryFnc(qryStr, dbMySQL_Cursor): qry_res = {} qry_res['rows'] = dbMySQL_Cursor.execute(qryStr) qry_res['result'] = copy.deepcopy(dbMySQL_Cursor.fetchall()) qry_res['messages'] = copy.deepcopy(dbMySQL_Cursor.messages) qry_res['query_str'] = qryStr return qry_res #============================================================================= # USAGES qry = 'DROP DATABASE IF EXISTS database_of_armaments' dbConn = dbMySQL_Connection(**c.creds) def dbConnRunQuery(): # Does not trap an exception; warning displayed to standard error. try: dbConn.runQuery(qry) except: print "dbConn.runQuery() caught an exception." def dbConnCursorExecute(): # Does not trap an exception; warning displayed to standard error. dbConn.getCursor() # try/except block does catches error without this try: dbConn.dbMySQL_Cursor.dbMySQL_Cursor.execute(qry) except Exception, e: print "dbConn.dbMySQL_Cursor.execute() caught an exception." print repr(e) def funcRunQueryNoCursor(): # Does not trap an exception; no warning displayed try: res = runQueryNoCursor(qry, dbConn) print 'Try worked. %s' % res except Exception, e: print "funcRunQueryNoCursor() caught an exception." print repr(e) #============================================================================= if __name__ == '__main__': print '\n' print 'EXAMPLE -- dbConnRunQuery()' dbConnRunQuery() print '\n' print 'EXAMPLE -- dbConnCursorExecute()' dbConnCursorExecute() print '\n' print 'EXAMPLE -- funcRunQueryNoCursor()' funcRunQueryNoCursor() print '\n'

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