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  • convert date error when retrieving data in twig page through doctrine

    - by user201892
    I just find this error when I retrieve all my records on twig page from the database through doctrine here is my twig code : {% extends "gestionConferenceApplicationBundle::layout.html.twig" %} {% block title "Hello " ~ name %} {% block content %} je suis un debutant <table border=2 > <th>Numéro</th> <th>Titre</th> <th>Ville</th> <th>Lieu</th> <th>Date de début</th> <th>Date de fin</th> {% for item in conferences %} <tr> <td>{{ item.id }}</td> <td>{{ item.titre }}</td> <td>{{ item.ville }}</td> <td>{{ item.lieu }}</td>* <td>{{ item.dateDebut }}</td> <td>{{ item.dateFin }}</td> </tr> {% endfor %} </table> {% endblock %} the error in the date : here it is : An exception has been thrown during the rendering of a template ("Catchable Fatal Error: Object of class DateTime could not be converted to string in C:\wamp\www\Symfony\app\cache\dev\twig\3c\dd\40a703549de9b8769fa40b82230e.php line 72") in gestionConferenceApplicationBundle:acceuil:acceuil.html.twig at line 19. do you have any idea how to convert this date or any other things in the MySql I have dateTime field and in doctrine I have : /** * @var \DateTime $dateDebut * * @ORM\Column(name="date_debut", type="datetime", nullable=false) */ private $dateDebut;

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  • Sonata Media Bundle sortBy created_at

    - by tony908
    I use SonataMediaBundle and i would like sort Gallery by created_at field. In repository class i have (without orderBy working good!): $qb = $this->createQueryBuilder('m') ->orderBy('j.expires_at', 'DESC'); $query = $qb->getQuery(); return $query->getResult(); and this throw error: An exception has been thrown during the rendering of a template ("[Semantical Error] line 0, col 80 near 'created_at D': Error: Class Application\Sonata\MediaBundle\Entity\Gallery has no field or association named created_at") so i add this field to Gallery class: /** * @var \DateTime */ private $created_at; /** * Set created_at * * @param \DateTime $createdAt * @return Slider */ public function setCreatedAt($createdAt) { $this->created_at = $createdAt; return $this; } /** * Get created_at * * @return \DateTime */ public function getCreatedAt() { return $this->created_at; } but now i have error: FatalErrorException: Compile Error: Declaration of Application\Sonata\MediaBundle\Entity\Gallery::setCreatedAt() must be compatible with Sonata\MediaBundle\Model\GalleryInterface::setCreatedAt(DateTime $createdAt = NULL) in /home/tony/www/test/Application/Sonata/MediaBundle/Entity/Gallery.php line 32 GalleryInterface: https://github.com/sonata-project/SonataMediaBundle/blob/master/Model/GalleryInterface.php So... how can i use sortBy in my example?

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  • Specifying different initial values for fields in inherited models (django)

    - by Shawn Chin
    Question : What is the recommended way to specify an initial value for fields if one uses model inheritance and each child model needs to have different default values when rendering a ModelForm? Take for example the following models where CompileCommand and TestCommand both need different initial values when rendered as ModelForm. # ------ models.py class ShellCommand(models.Model): command = models.Charfield(_("command"), max_length=100) arguments = models.Charfield(_("arguments"), max_length=100) class CompileCommand(ShellCommand): # ... default command should be "make" class TestCommand(ShellCommand): # ... default: command = "make", arguments = "test" I am aware that one can used the initial={...} argument when instantiating the form, however I would rather store the initial values within the context of the model (or at least within the associated ModelForm). My current approach What I'm doing at the moment is storing an initial value dict within Meta, and checking for it in my views. # ----- forms.py class CompileCommandForm(forms.ModelForm): class Meta: model = CompileCommand initial_values = {"command":"make"} class TestCommandForm(forms.ModelForm): class Meta: model = TestCommand initial_values = {"command":"make", "arguments":"test"} # ------ in views FORM_LOOKUP = { "compile": CompileCommandFomr, "test": TestCommandForm } CmdForm = FORM_LOOKUP.get(command_type, None) # ... initial = getattr(CmdForm, "initial_values", {}) form = CmdForm(initial=initial) This feels too much like a hack. I am eager for a more generic / better way to achieve this. Suggestions appreciated. Other attempts I have toyed around with overriding the constructor for the submodels: class CompileCommand(ShellCommand): def __init__(self, *args, **kwargs): kwargs.setdefault('command', "make") super(CompileCommand, self).__init__(*args, **kwargs) and this works when I try to create an object from the shell: >>> c = CompileCommand(name="xyz") >>> c.save() <CompileCommand: 123> >>> c.command 'make' However, this does not set the default value when the associated ModelForm is rendered, which unfortunately is what I'm trying to achieve. Update 2 (looks promising) I now have the following in forms.py which allow me to set Meta.default_initial_values without needing extra code in views. class ModelFormWithDefaults(forms.ModelForm): def __init__(self, *args, **kwargs): if hasattr(self.Meta, "default_initial_values"): kwargs.setdefault("initial", self.Meta.default_initial_values) super(ModelFormWithDefaults, self).__init__(*args, **kwargs) class TestCommandForm(ModelFormWithDefaults): class Meta: model = TestCommand default_initial_values = {"command":"make", "arguments":"test"}

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  • How do I controll clipping with non-opaque graphics-item's in Qt?

    - by JJacobsson
    I have a bunch of QGraphicsSvgItem's in a QGraphicsScene that are drawn connected by QGraphicsLineItem's. This show's a graph of a tree-structure. What I want to do is provide a feature where everything but a selected sub-tree becomes transparent. A kind of "highlight this sub-tree" feature. That part was easy, but the results are ugly because now the lines can be seen through the semi-transparent svg's. I am looking for some way to still clip other QGraphicsItem's in the scene to the svg item's, giving the effect that the svg's are semi-transparent windows to the background. I know this code does not use svg's but I figure you can replace that yourself if you are so inclined. int main(int argc, char *argv[]) { QApplication app(argc, argv); QGraphicsScene scene; for( int i = 0; i < 10; ++i ) { QGraphicsLineItem* line = new QGraphicsLineItem; line->setLine( i * 25.0 + 1.0, 0, i * 25.0 + 23.0, 0 ); scene.addItem( line ); } for( int i = 0; i < 11; ++i ) { QGraphicsEllipseItem* ellipse = new QGraphicsEllipseItem; ellipse->setRect( (i * 25.0) - 9.0, -9.0, 18.0, 18.0f ); ellipse->setBrush( QBrush( Qt::green, Qt::SolidPattern ) ); ellipse->setOpacity( 0.5 ); scene.addItem( ellipse ); } QGraphicsView view( &scene ); view.show(); return app.exec(); } I would like the line's to not be seen behind the circle's. I have tried fiddling with the depth-buffer and the stencil buffer using opengl rendering to no avail. How do I get the QGraphicsSvgItem's (or QGraphicsEllipseItem's in the example code) to still clip the lines even though they are semi-transparent?

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  • Design pattern to integrate Rails with a Comet server

    - by empire29
    I have a Ruby on Rails (2.3.5) application and an APE (Ajax Push Engine) server. When records are created within the Rails application, i need to push the new record out on applicable channels to the APE server. Records can be created in the rails app by the traditional path through the controller's create action, or it can be created by several event machines that are constantly monitoring various inputstream and creating records when they see data that meets a certain criteria. It seems to me that the best/right place to put the code that pushes the data out to the APE server (which in turn pushes it out to the clients) is in the Model's after_create hook (since not all record creations will flow through the controller's create action). The final caveat is I want to push a piece of formatted HTML out to the APE server (rather than a JSON representation of the data). The reason I want to do this is 1) I already have logic to produce the desired layout in existing partials 2) I don't want to create a javascript implementation of the partials (javascript that takes a JSON object and creates all the HTML around it for presentation). This would quickly become a maintenance nightmare. The problem with this is it would require "rendering" partials from within the Model (which im having trouble doing anyhow because they don't seem to have access to Helpers when they're rendered in this manner). Anyhow - Just wondering what the right way to go about organizing all of this is. Thanks

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  • How to process events chain.

    - by theblackcascade
    I need to process this chain using one LoadXML method and one urlLoader object: ResourceLoader.Instance.LoadXML("Config.xml"); ResourceLoader.Instance.LoadXML("GraphicsSet.xml"); Loader starts loading after first frameFunc iteration (why?) I want it to start immediatly.(optional) And it starts loading only "GraphicsSet.xml" Loader class LoadXml method: public function LoadXML(URL:String):XML { urlLoader.addEventListener(Event.COMPLETE,XmlLoadCompleteListener); urlLoader.load(new URLRequest(URL)); return xml; } private function XmlLoadCompleteListener(e:Event):void { var xml:XML = new XML(e.target.data); trace(xml); trace(xml.name()); if(xml.name() == "Config") XMLParser.Instance.GameSetup(xml); else if(xml.name() == "GraphicsSet") XMLParser.Instance.GraphicsPoolSetup(xml); } Here is main: public function Main() { Mouse.hide(); this.addChild(Game.Instance); this.addEventListener(Event.ENTER_FRAME,Game.Instance.Loop); } And on adding a Game.Instance to the rendering queue in game constuctor i start initialize method: public function Game():void { trace("Constructor"); if(_instance) throw new Error("Use Instance Field"); Initialize(); } its code is: private function Initialize():void { trace("initialization"); ResourceLoader.Instance.LoadXML("Config.xml"); ResourceLoader.Instance.LoadXML("GraphicsSet.xml"); } Thanks.

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  • Java website protection solutions (especially XSS)

    - by Mark
    I'm developing a web application, and facing some security problems. In my app users can send messages and see other's (a bulletin board like app). I'm validating all the form fields that users can send to my app. There are some very easy fields, like "nick name", that can be 6-10 alpabetical characters, or message sending time, which is sended to the users as a string, and then (when users ask for messages, that are "younger" or "older" than a date) I parse this with SimpleDateFormat (I'm developing in java, but my question is not related to only java). The big problem is the message field. I can't restrict it to only alphabetical characters (upper or lowercase), because I have to deal with some often use characters like ",',/,{,} etc... (users would not be satisfied if the system didn't allow them to use these stuff) According to this http://ha.ckers.org/xss.html, there are a lot of ways people can "hack" my site. But I'm wondering, is there any way I can do to prevent that? Not all, because there is no 100% protection, but I'd like a solution that can protect my site. I'm using servlets on the server side, and jQuery, on the client side. My app is "full" AJAX, so users open 1 JSP, then all the data is downloaded and rendered by jQuery using JSON. (yeah, I know it's not "users-without-javascript" friendly, but it's 2010, right? :-) ) I know front end validation is not enough. I'd like to use 3 layer validation: - 1. front end, javascript validate the data, then send to the server - 2. server side, the same validation, if there is anything, that shouldn't be there (because of client side javascript), I BAN the user - 3. if there is anything that I wasn't able to catch earlier, the rendering process handle and render appropriately Is there any "out of the box" solution, especially for java? Or other solution that I can use?

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  • Developing a 2D Game for Windows Phone 8

    - by Vaccano
    I would like to develop a 2D game for Windows Phone 8. I am a professional Application Developer by day and this seems like a fun hobby. But I have been disapointed trying to get going. It seems that 2D games (far and away the majority of games) do not have any real support. It seems the Windows Phone makers did not include support for Direct2D. So unless you are planning to make a fully 3D app, you are out of luck. So, if you just wanted to make a nice 2D app, these are your choices: Write your game using Xaml and C# (Performance Issues?) Write your game using Direct3D and but only draw on one plane. Use the DirectX Took Kit found on codeplex. It allows you to use the dying XNA framework's API for development. Number 3 seems the best for my game. But I hate to waste my time learning the XNA api when Microsoft has clearly stated that it is not going to be supported going forward. Number 2 would work, but 3D development is really hard. I would rather not have to do all that to get the 2D effect. (Assuming Direct2D is easier. I have yet to look into that.) Number 1 seems the easiest, but I worry that my app will not run well if it is based off of xaml rendering rather than DirectX. What is the suggested method from Microsoft? And who decided that 2D games were going to get shortchanged?

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  • Matching innermost braces with regex or strpos?

    - by rich97
    I have a sort of mini parsing syntax I made up to help me streamline my view code in cakephp. Basically I have created a table helper which, when given a dataset and (optionally) a set of options for how to format the data will render out a table, as opposed to me looping though the data and editing it manually. It allows the user to be as complex or as simple as they like, it can get pretty powerful. However, In order to achieve this I had to make a simple parsing syntax. As a quick example the user would do something like so: $this->Table->data = $userData; $this->Table->elements['td']['data'] = array( '{:User.username:}', '{:User.created:}' => array('Time::nice') ); echo $this->Table->render(); And when rendering the table would then generate: <table> <tbody> <tr><td>rich97</td><td>Sun 21st 02:30pm</td></tr> </tbody> </table> The problem occurs then I try to nest the braces like so: {:User.levels.iconClasses.{:User.access:}:} Is there anyway I can only get the inner most brackets on the first time round and loop though until there are no matches? Or even do it in one go? Or even better use strpos? Here is my regex as it stands: '/\{\:([^}]+)\:\}/'

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  • Where does the delete control go in my Cocoa user interface?

    - by Graham Lee
    Hi, I have a Cocoa application managing a collection of objects. The collection is presented in an NSCollectionView, with a "new object" button nearby so users can add to the collection. Of course, I know that having a "delete object" button next to that button would be dangerous, because people might accidentally knock it when they mean to create something. I don't like having "are you sure you want to..." dialogues, so I dispensed with the "delete object". There's a menu item under Edit for removing an object, and you can hit Cmd-backspace to do the same. The app supports undoing delete actions. Now I'm getting support emails ranging from "does it have to be so hard to delete things" to "why can't I delete objects?". That suggests I've made it a bit too hard, so what's the happy middle ground? I see applications from Apple that do it my way, or with the add/remove buttons next to each other, but I hate that latter option. Is there another good (and preferably common) convention for delete controls? I thought about an action menu but I don't think I have any other actions that would go in it, rendering the menu a bit thin.

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  • Combining XmlWriter objects?

    - by Kevin
    The way my application is structured, each component generates output as XML and returns an XmlWriter object. Before rendering the final output to the page, I combine all XML and perform an XSL transformation on that object. Below, is a simplified code sample of the application structure. Does it make sense to combine XmlWriter objects like this? Is there a better way to structure my application? The optimal solution would be one where I didn't have to pass a single XmlWriter instance as a parameter to each component. function page1Xml() { $content = new XmlWriter(); $content->openMemory(); $content->startElement('content'); $content->text('Sample content'); $content->endElement(); return $content; } function generateSiteMap() { $sitemap = new XmlWriter(); $sitemap->openMemory(); $sitemap->startElement('sitemap'); $sitemap->startElement('page'); $sitemap->writeAttribute('href', 'page1.php'); $sitemap->text('Page 1'); $sitemap->endElement(); $sitemap->endElement(); return $sitemap; } function output($content) { $doc = new XmlWriter(); $doc->openMemory(); $doc->writePi('xml-stylesheet', 'type="text/xsl" href="template.xsl"'); $doc->startElement('document'); $doc->writeRaw( generateSiteMap()->outputMemory() ); $doc->writeRaw( $content->outputMemory() ); $doc->endElement(); $doc->endDocument(); $output = xslTransform($doc); return $output; } $content = page1Xml(); echo output($content); Update: I may abandon XmlWriter altogether and use DomDocument instead. It is more flexible and it also seemed to perform better (at least on the crude tests I created).

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  • Magento help with creating model in custom class

    - by dardub
    I'm trying to add some custom filter methods to my magento module. I though it would be simple but I can't figure out why it's not working. My model which extends the catalog/product class contains this: public function filterProdType($prod_id) { $this->addAttributeToFilter('attribute_set_id', $prod_id); } Then in my template I have this: $collection = Mage::getModel('configurator/product')->getCollection()->addAttributeToSelect('*'); $collection->filterProdType(50)->addAttributeToFilter('type_id', 'bundle'); foreach ($collection as $item){ echo $item->getName() . ', '; } Just to try things out. But I don't get any results, no error, and it doesn't finish rendering the page (missing footer). When I do this instead, it works: $collection = Mage::getModel('configurator/product')->getCollection()->addAttributeToSelect('*'); $collection->addAttributeToFilter('attribute_set_id', 50)->addAttributeToFilter('type_id', 'bundle'); foreach ($collection as $item){ echo $item->getName() . ', '; } I'm just wondering what I'm missing. UPDATE: I didn't realize error reporting was turned off, after turning it on I get the error: Fatal error: Call to undefined method Mage_Catalog_Model_Resource_Eav_Mysql4_Product_Collection::filterProdType() I assumed after instantiating $collection using my custom model, it would find my new method.

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  • A rectangle drawn with DrawingContext.DrawRectangle blocks mouse

    - by dharmatech
    The WPF program below puts up a window which looks like this: Mouse-movement outside the black square causes the window title to be updated with the mouse's position. The updating stops when the mouse enters the square. I'd like for MouseMove to continue to trigger even when the mouse is over the square. Is there a way to do this? using System.Windows; using System.Windows.Controls; using System.Windows.Media; namespace Wpf_Particle_Demo { class DrawingVisualElement : FrameworkElement { public DrawingVisual visual; public DrawingVisualElement() { visual = new DrawingVisual(); } protected override int VisualChildrenCount { get { return 1; } } protected override Visual GetVisualChild(int index) { return visual; } } public partial class MainWindow : Window { public MainWindow() { InitializeComponent(); var canvas = new Canvas(); Content = canvas; var element = new DrawingVisualElement(); canvas.Children.Add(element); CompositionTarget.Rendering += (s, e) => { using (var dc = element.visual.RenderOpen()) dc.DrawRectangle(Brushes.Black, null, new Rect(0, 0, 50, 50)); }; MouseMove += (s, e) => Title = e.GetPosition(canvas).ToString(); } } }

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  • C++ design related question

    - by Kotti
    Hi! Here is the question's plot: suppose I have some abstract classes for objects, let's call it Object. It's definition would include 2D position and dimensions. Let it also have some virtual void Render(Backend& backend) const = 0 method used for rendering. Now I specialize my inheritance tree and add Rectangle and Ellipse class. Guess they won't have their own properties, but they will have their own virtual void Render method. Let's say I implemented these methods, so that Render for Rectangle actually draws some rectangle, and the same for ellipse. Now, I add some object called Plane, which is defined as class Plane : public Rectangle and has a private member of std::vector<Object*> plane_objects; Right after that I add a method to add some object to my plane. And here comes the question. If I design this method as void AddObject(Object& object) I would face trouble like I won't be able to call virtual functions, because I would have to do something like plane_objects.push_back(new Object(object)); and this should be push_back(new Rectangle(object)) for rectangles and new Circle(...) for circles. If I implement this method as void AddObject(Object* object), it looks good, but then somewhere else this means making call like plane.AddObject(new Rectangle(params)); and this is generally a mess because then it's not clear which part of my program should free the allocated memory. ["when destroying the plane? why? are we sure that calls to AddObject were only done as AddObject(new something).] I guess the problems caused by using the second approach could be solved using smart pointers, but I am sure there have to be something better. Any ideas?

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  • PHP & WP: Render Certain Markup Based on True False Condition

    - by rob
    So, I'm working on a site where on the top of certain pages I'd like to display a static graphic and on some pages I would like to display an scrolling banner. So far I set up the condition as follows: <?php $regBanner = true; $regBannerURL = get_bloginfo('stylesheet_directory'); //grabbing WP site URL ?> and in my markup: <div id="banner"> <?php if ($regBanner) { echo "<img src='" . $regBannerURL . "/style/images/main_site/home_page/mock_banner.jpg' />"; } else { echo 'Slider!'; } ?> </div><!-- end banner --> In my else statement, where I'm echoing 'Slider!' I would like to output the markup for my slider: <div id="slider"> <img src="<?php bloginfo('stylesheet_directory') ?>/style/images/main_site/banners/services_banners/1.jpg" alt="" /> <img src="<?php bloginfo('stylesheet_directory') ?>/style/images/main_site/banners/services_banners/2.jpg" alt="" /> <img src="<?php bloginfo('stylesheet_directory') ?>/style/images/main_site/banners/services_banners/3.jpg" alt="" /> ............. </div> My question is how can I throw the div and all those images into my else echo statement? I'm having trouble escaping the quotes and my slider markup isn't rendering.

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  • Two AJAX asynchronus GET call: Only one get the xml file

    - by Woho87
    Hi! I have two AJAX GET calls that are set to asynchcronus = true; I want to obtain two XML files on my server. The two AJAX calls and rendering are defined in function foo & koo. And are called simultaneously. function foo(){ var xmlhttp = new XMLHttpRequest(); xmlhttp.onreadystatechange = function(){ if(xmlhttp.readyState == 4 && xmlhttp.status == 200){ var xmlDoc = xmlhttp.responseXML; //Do something } } xmlhttp.open('get', 'url', true); xmlhttp.send(); } function koo(){ //Almost the same as function foo } foo(); koo(); I've noticed that inside the if statement in the first function call(foo), the code their will never compile. While in the second function call(koo). The code inside the if statement can be compiled. If I set both asynchronus to false, then there is no problem at all. If I remove the second function call(koo) from the code, than the code inside the if statement can be compiled. What can I do to have both asynchronus AJAX calls?

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  • What might be causing this Rails method error?

    - by Trip
    My error: Notice the undefined method '-@' . This is for a sort by. All sorts on one page break, but all the sorts on other pages use the same helper and do not break. Does it allude to something obvious? Processing OrganizationsController#search (for ::1 at 2010-05-13 15:42:01) [GET] Parameters: {"action"=>"search", "controller"=>"organizations", "direction"=>"desc", "_"=>"1273779721464", "order_by"=>"published_at"} SQL (0.5ms) SHOW TABLES Organization Columns (2.2ms) SHOW FIELDS FROM `organizations` NoMethodError (undefined method `-@' for #<Array:0x2f88cc8>): app/controllers/organizations_controller.rb:190:in `search' sunspot (1.0.5) lib/sunspot/util.rb:84:in `call' sunspot (1.0.5) lib/sunspot/util.rb:84:in `instance_eval_or_call' sunspot (1.0.5) lib/sunspot/search.rb:200:in `build' sunspot (1.0.5) lib/sunspot/session.rb:45:in `new_search' sunspot (1.0.5) lib/sunspot/session.rb:53:in `search' sunspot (1.0.5) lib/sunspot/session_proxy/abstract_session_proxy.rb:11:in `search' sunspot (1.0.5) lib/sunspot.rb:323:in `search' app/controllers/organizations_controller.rb:183:in `search' haml (2.2.2) [v] rails/./lib/sass/plugin/rails.rb:19:in `process' lib/flash_session_cookie_middleware.rb:14:in `call' vendor/gems/hoptoad_notifier-2.2.2/lib/hoptoad_notifier/rack.rb:27:in `call' /usr/local/lib/ruby/1.8/webrick/httpserver.rb:104:in `service' /usr/local/lib/ruby/1.8/webrick/httpserver.rb:65:in `run' /usr/local/lib/ruby/1.8/webrick/server.rb:173:in `start_thread' /usr/local/lib/ruby/1.8/webrick/server.rb:162:in `start' /usr/local/lib/ruby/1.8/webrick/server.rb:162:in `start_thread' /usr/local/lib/ruby/1.8/webrick/server.rb:95:in `start' /usr/local/lib/ruby/1.8/webrick/server.rb:92:in `each' /usr/local/lib/ruby/1.8/webrick/server.rb:92:in `start' /usr/local/lib/ruby/1.8/webrick/server.rb:23:in `start' /usr/local/lib/ruby/1.8/webrick/server.rb:82:in `start' Rendered rescues/_trace (68.5ms) Rendered rescues/_request_and_response (0.6ms) Rendering rescues/layout (internal_server_error)

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  • Accurately and securely measure the time spent viewing a web page

    - by balpha
    Suppose the following: You have a web page that presents a simple game to a user (e.g. a quiz, a puzzle, etc). The user solves the puzzle, submits the result, and you want to measure as precisely as possible how long they took to solve it. Assume it's quite simple, so we're talking seconds, not hours. Also assume JavaScript is required anyway, so there's no need to think of JS-disabled browsers. Finally, assume we don't want to use anything like Flash, Silverlight, or the like. I can think of several techniques: Simply take the time between the points when the data was sent from the server and when the submission arrives. Since this is exclusively server-side, there's no chance for cheating. However, issues like network latency and page rendering time might make this unfair for users with slow computers / browsers / internet connections. On the first request, just send the page without the actual game data. When everything is loaded so far, retrieve the game data through an AJAX call and populate it into the page. This is similar to 1., but reduces some of the caveats introduced through time spent on overhead. Have the time measured on the client side using JavaScript and submitted alongside with the solution. This would theoretically be the most accurate, but it introduces the possibility of cheating, because you're relying on client data. Use the request time headers of a "ready to play" AJAX call and the result submission request. Same caveat as 3., as it is still client data. A combination of server side and client side measuring with some kind of plausibility analysis. I can't think of a good way, but maybe you can. Thoughts? Other ideas?

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  • IE7 & 8 not fireing jQuery click events for elements appended inside a table

    - by Keith
    I have an IE bug that I'm not sure how to fix. Using jQuery I'm dynamically moving a menu to appear on an element on mouseover. My code (simplified) looks something like this: $j = jQuery.noConflict(); $j(document).ready(function() { //do something on the menu clicks $j('div.ico').click(function() { alert($j(this).parent().html()); }); setUpActions('#tableId', '#menuId'); }); //on mouseover set up the actions menu to appear on mouseover function setUpActions(tableSelector, menuSelector) { $j(tableSelector + ' div.test').mouseover(function() { //note that append will move the underlying //DOM element with all events from it's old //parent to the end of this one. $j(this).append($j(menuSelector).show()); }); } This menu doesn't seem to register events correctly for the menu after it's been moved in IE7, IE8 and IE8-as-IE7 (yeah MS, that's really a 'new rendering engine' in IE8, we all believe you). It works as expected in everything else. You can see the behaviour in a basic demo here. In the demo you can see two examples of the issue: The image behind the buttons should change on hover (done with a CSS :hover selector). It works on the first mouseover but then persists. The click event doesn’t fire – however with the dev tools you can manually call it and it is still subscribed. You can see (2) in IE8's dev tools: Open page in IE8 Open dev tools Select "Script" tab and "Console" sub-tab Type: $j('#testFloat div.ico:first').click() to manually call any subscribed events There will be an alert on the page This means that I'm not losing the event subscriptions, they're still there, IE's just not calling them when I click. Does anyone know why this bug occurs (other than just because of IE's venerable engine)? Is there a workaround? Could it be something that I'm doing wrong that just happens to work as expected in everything else?

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  • what is the best way to optimize my json on an asp.net-mvc site

    - by ooo
    i am currently using jqgrid on an asp.net mvc site and we have a pretty slow network (internal application) and it seems to be taking the grid a long time to load (the issue is both network as well as parsing, rendering) I am trying to determine how to minimized what i send over to the client to make it as fast as possible. Here is a simplified view of my controller action to load data into the grid: [AcceptVerbs(HttpVerbs.Get)] public ActionResult GridData1(GridData args) { var paginatedData = applications.GridPaginate(args.page ?? 1, args.rows ?? 10, i => new { i.Id, Name = "<div class='showDescription' id= '" + i.id+ "'>" + i.Name + "</div>", MyValue = GetImageUrl(_map, i.value, "star"), ExternalId = string.Format("<a href=\"{0}\" target=\"_blank\">{1}</a>", Url.Action("Link", "Order", new { id = i.id }), i.Id), i.Target, i.Owner, EndDate = i.EndDate, Updated = "<div class='showView' aitId= '" + i.AitId + "'>" + GetImage(i.EndDateColumn, "star") + "</div>", }) return Json(paginatedData); } So i am building up a json data (i have about 200 records of the above) and sending it back to the GUI to put in the jqgrid. The one thing i can thihk of is Repeated data. In some of the json fields i am appending HTML on top of the raw "data". This is the same HTML on every record. It seems like it would be more efficient if i could just send the data and "append" the HTML around it on the client side. Is this possible? Then i would just be sending the actual data over the wire and have the client side add on the rest of the HTML tags (the divs, etc) be put together. Also, if there are any other suggestions on how i can minimize the size of my messages, that would be great. I guess at some point these solution will increase the client side load but it may be worth it to cut down on network traffic.

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  • Is there a way to detect Layout or Display changes in WPF?

    Hello! I am trying to check how fast the Frame control can display a FixedPage object when it is assigned to Frame.Content property. I plan to check the tick count before and after the assignment to the Content property. Example: int starttime = Environment.TickCount; frame1.Content = fixedpage; int endtime = Environment.TickCount; The problem is that the assignment to the Content property might be asynchronous and returns immediately therefore i get a zero amount of time. The rendering of the FixedPage however visually has a lag time from assignment of the Content property up to the point where the FixedPage appears on screen. The Frame.ContentChanged() event is no good either because it gets triggered even before the FixedPage appears on screen so it's not accurate. I'm thinking of detecting the change on the window or control's display instead in order to get the time when the FixedPage is actually displayed on screen. Is there a way to do this in WPF? Thanks!

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  • IE8 Using Google Font on ENTIRE Page Instead of Just Selected Text

    - by Jim
    All my web searches for Google Fonts with IE8 show people talking about google fonts just not loading or not showing up. I don't have that problem. Instead IE8 is loading my Google Font just fine, but its applying the font to ALL the type on the page! Things seem to be fine in other browsers. Is there some kind of glitch in my CSS that IE is choking on? http://nbkclientsite.fuzzpopstudio.com/ Ok here's some of the relevant css: body { font-size: 16px; font-size: 1rem; font-family: Helvetica-Neue,Helvetica, Arial, sans-serif; text-rendering: optimizeLegibility; color: #444; } .contact-us-text { font-family: 'Arvo', serif; font-size: 150%; color: #2770b4; } .contact-us-phone { font-family: 'Arvo', serif; font-size: 175%; } Everything pertinent should be in just one style sheet. You can easily view it with Firebug or Chrome's Inspector or whatever you want. In FF and Chrome, everything is inheriting Helvetica or Arial as it should be. But not in IE8. You'd have to use Firebug and view the entire stylesheet if you want to see more.

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  • I cannot make log4net work in my web application :(

    - by vtortola
    Hi, I'm trying to set up log4net but I cannot make it work. I've put this in my Web.config: <configSections> <section name="log4net" type="log4net.Config.Log4NetConfigurationSectionHandler, log4net" /> <appender name="RollingFileAppender" type="log4net.Appender.RollingFileAppender"> <file value="logfile.log" /> <appendToFile value="true" /> <rollingStyle value="Composite" /> <maxSizeRollBackups value="14" /> <maximumFileSize value="15000KB" /> <datePattern value="yyyyMMdd" /> <layout type="log4net.Layout.PatternLayout"> <conversionPattern value="%date [%thread] %-5level %logger [%property{NDC}] - %message%newline" /> </layout> </appender> <root> <level value="DEBUG" /> <appender-ref ref="RollingFileAppender" /> <appender-ref ref="TraceAppender" /> </root> (StackOverflow is not rendering correctly the code I've pasted, I don't know why) Then, in my code I execute: log4net.Config.XmlConfigurator.Configure(new FileInfo(HttpContext.Current.Server.MapPath("~/Web.config"))); ILog log = LogManager.GetLogger("MainLogger"); if(log.IsDebugEnabled) log.Debug("lalala"); But nothing happen. I check the "log" variable, and contains an LogImpl object, that has all the logging levels enabled. I get no error or configuration warning, I cannot see any file in the root, in the bin or anywhere. What do I have to do to make it work? Cheers.

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  • OpenGL Mipmapping: how does OpenGL decide on map level?

    - by Droozle
    Hi, I am having trouble implementing mipmapping in OpenGL. I am using OpenFrameworks and have modified the ofTexture class to support the creation and rendering of mipmaps. The following code is the original texture creation code from the class (slightly modified for clarity): glEnable(texData.textureTarget); glBindTexture(texData.textureTarget, (GLuint)texData.textureID); glTexSubImage2D(texData.textureTarget, 0, 0, 0, w, h, texData.glType, texData.pixelType, data); glTexParameteri(texData.textureTarget, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(texData.textureTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glDisable(texData.textureTarget); This is my version with mipmap support: glEnable(texData.textureTarget); glBindTexture(texData.textureTarget, (GLuint)texData.textureID); gluBuild2DMipmaps(texData.textureTarget, texData.glTypeInternal, w, h, texData.glType, texData.pixelType, data); glTexParameteri(texData.textureTarget, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_LINEAR); glTexParameteri(texData.textureTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); glDisable(texData.textureTarget); The code does not generate errors (gluBuild2DMipmaps returns '0') and the textures are rendered without problems. However, I do not see any difference. The scene I render consists of "flat, square tiles" at z=0. It's basically a 2D scene. I zoom in and out by using "glScale()" before drawing the tiles. When I zoom out, the pixels of the tile textures start to "dance", indicating (as far as I can tell) unfiltered texture look-up. See: http://www.youtube.com/watch?v=b_As2Np3m8A at 25s. My question is: since I do not move the camera position, but only use scaling of the whole scene, does this mean OpenGL can not decide on the appropriate mipmap level and uses the full texture size (level 0)? Paul

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  • Am I fundamentally misunderstanding how Silverlight runs? (debugging issues)

    - by SP
    I've got a vs2010 solution containing an ASP.Net 4 website, and a Silverlight 4 project. The website is linked to the Silverlight project ('Map') and the ClientBin folder contains a Map.xap file. The Map project is very simple. It contains the default App.xaml and App.xaml.cs files. The MainPage.xaml file looks like this <UserControl x:Class="Map.MainPage" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d" d:DesignHeight="380" d:DesignWidth="800"> <Canvas x:Name="MainCanvas" Width="800" Height="380"> <Canvas.Background> <ImageBrush ImageSource="map.png" Stretch="None"/> </Canvas.Background> </Canvas> The code behind for that looks like this: public partial class MainPage : UserControl { public MainPage() { InitializeComponent(); throw new Exception(); } } Inside one of the website pages I have the default object pointing to my Silverlight xap When I run the website, I see my background image on the Canvas in the Silverlight window, so I know it's working in that sense. However, I cannot break on any breakpoints set in the MainPage.xaml.cs file (in IE). I have checked the correct settings for Silverlight debugging. And see that Exception I'm throwing in the MainPage constructor? I'm not seeing that either. In fact, nothing I put in there seems to be run at all, but I know the xaml is rendering because I can see my canvas background. What am I not getting here?

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