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  • How to set up a database and API web page to accept POST updates from iPhone?

    - by lionfly
    Hi there, I am developing an iPhone app, which now can update Twitter account with GPS coordinates in real-time, by the Twitter API link: http://username:[email protected]/statuses/update.xml , and I am looking at how to make my own database to accept updates from iPhone, via a similar API page. It seems a .php page can serve as the API, and MySQL can serve as the database. What are the good ways of doing it? Any template code and tutorial please?

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  • Dropbox links in a Phonegap app (Android)

    - by genericatz
    I try to create downloadable links to files which can be downloaded directly after clicking the link. I added "dl" instead of "www" and "?dl=1" in the end of the dropbox link (dropbox api: directly download files). The direct download works perfectly in the chrome browser but if I package the app which phonegap and click on the same link whithin the resulting app the file will not be downloaded. Is this not possible whithin the adroid browser or do I have to modify some android browser preferences?

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  • GDD-BR 2010 [2F] Storage, Bigquery and Prediction APIs

    GDD-BR 2010 [2F] Storage, Bigquery and Prediction APIs Speaker: Patrick Chanezon Track: Cloud Computing Time slot: F [15:30 - 16:15] Room: 2 Level: 101 Google is expanding our storage products by introducing Google Storage for Developers. It offers a RESTful API for storing and accessing data at Google. Developers can take advantage of the performance and reliability of Google's storage infrastructure, as well as the advanced security and sharing capabilities. We will demonstrate key functionality of the product as well as customer use cases. Google relies heavily on data analysis and has developed many tools to understand large datasets. Two of these tools are now available on a limited sign-up basis to developers: (1) BigQuery: interactive analysis of very large data sets and (2) Prediction API: make informed predictions from your data. We will demonstrate their use and give instructions on how to get access. From: GoogleDevelopers Views: 1 0 ratings Time: 39:27 More in Science & Technology

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  • What is a best practice tier structure of a Java EE 6/7 application?

    - by James Drinkard
    I was attempting to find a best practice for modeling the tiers in a Java EE application yesterday and couldn't come up with anything current. In the past, say java 1.4, it was four tiers: Presentation Tier Web Tier Business Logic Tier DAL (Data Access Layer ) which I always considered a tier and not a layer. After working with Web Services and SOA I thought to add in a services tier, but that may fall under 3. the business logic tier. I did searches for quite a while and reading articles. It seems like Domain Driven Design is becoming more popular, but I couldn't find a diagram on it's tier structure. Anyone have ideas or diagrams on what the proper tier structure is for newer Java EE applications or is it really the same, but more items are ranked under the four I've mentioned?

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  • Oracle ouvre Application Development Framework à iOS et Android pour porter les applications d'entreprise en Java sur mobiles

    Oracle ouvre son Application Development Framework à iOS et Android Pour porter les applications d'entreprise sur mobiles, BlackBerry et Windows Phone devraient suivre ADF (Application Development Framework) de Oracle s'ouvre à iOS et Android avec l'arrivée d'ADF Mobile. Cette extension ? qui tourne sur JDeveloper IDE - permet de porter les applications Java réalisées avec le framework sur des mobiles en générant un code « hybride » (HTML,CSS, JS d'un côté, Java de l'autre). La partie Java pourra s’exécuter dans ces applications grâce à une JVM embarquée ? et allégée. L'UI étant prise en charge par les technos Webs. A noter, les outils générés avec ADF Mobile ne pourrant commu...

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  • Oracle dans une nouvelle bataille juridique sur l'utilisation du Java avec une société suisse d'édition de logiciels pour mobiles

    Oracle dans une nouvelle bataille juridique sur l'utilisation du Java Avec une société suisse d'édition de logiciels pour mobiles Depuis l'acquisition de Sun par Oracle, les droits de propriété intellectuelle d'Oracle sur Java sont au coeur d'un procès avec Google. Ces droits viennent de donner lieu à une autre procédure. La société suisse d'édition de logiciels pour mobiles Myriad a en effet annoncé hier avoir lancé des poursuites judiciaires contre Oracle. La firme a annoncé qu'elle avait déposé plainte auprès du tribunal du district du Delaware. Une plainte qui accuse Oracle d'avoir violé ses obligations dans le cadre de l'accord JSPA (Java Spécification Participation Ag...

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  • java.net.SocketException: Connection reset; No available router to destination

    - by adejuanc
    Sometimes a Weblogic Server will be unreachable, there could be several reasons, the server is hang, down, and thus not responding to a ping, or it could be related to a network issue.A possible point of failure in the network layer are firewalls. You should contact your network team if you have following messages: java weblogic.Admin -adminurl t3://adminServer.mydomain.com:7777 -username admin -password lockdown PINGFailed to connect to t3://adminServer.mydomain.com:7777: Destination unreachable; nested exception is:java.net.SocketException: Connection reset; No available router to destination A possible work around for the ping command is to use the HTTP protocol, instead of the t3 protocol. To enable this you must configure WebLogic to do HTTP tunneling. To enable, access the administration console, click servers-> server you want to reach-> protocols -> http -> enable Tunneling. no restart is necessary. And then, following command will work: java weblogic.Admin -adminurl http://adminServer.mydomain.com:7777 -username igmadmin -password l0ckdown PING

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  • Tab Sweep - Coherence, SBT for GlassFish, OSGi in question, Java EE plugins, ...

    - by alexismp
    Recent Tips and News on Java, Java EE 6, GlassFish & more : • Oracle Coherence Team Blog (blogs.oracle.com) • JSF Nightlies (Ed) • Setting up Mobile Server with GlassFish (Greg) • Deploying to remote Glassfish from SBT (Vasil) • OSGi (Jarda) • Building Plugins with Java EE 6 (Adam) • Application Entreprise JSF2 avec Maven ... (simplicity2k) • Project Coin at Devoxx 2011 (Joe)

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  • JAX-RS 2.0, JTA 1.1, JMS 2.0 Replay: Java EE 7 Launch Webinar Technical Breakouts on YouTube

    - by John Clingan
    As stated previously (here) (here), the On-Demand Replay of Java EE 7 Launch Webinar is already available. You can watch the entire Strategy and Technical Keynote there, and all other Technical Breakout sessions as well. We are releasing the next set of Technical Breakout sessions on GlassFishVideos YouTube channel as well. In this series, we are releasing JAX-RS 2.0, JTA 1.1, and JMS 2.0. Here's the JAX-RS 2.0 session: Enjoy watching them over the next few days before we release the next set of videos! And don't forget to download Java EE 7 SDK and try numerous bundled samples. "here), we are releasing the next set of Technical Breakout sessions on GlassFishVideos YouTube channel as well. In this series, the next three videos are released. Here's the JAX-RS 2.0 session: Enjoy watching them over the next few days before we release the next set of videos! And don't forget to download Java EE 7 SDK and try numerous bundled samples.

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  • C++ vainqueur d'un benchmark avec Java, Scala et Go présenté aux Scala Days, l'étude portait sur l'implémentation d'un algorithme

    C++ vainqueur d'un benchmark avec Java, Scala et Go Présentée aux Scala Days, l'étude portait sur l'implémentation d'un algorithme Bonne nouvelle pour tous les amateurs de C++ ! Ce langage reste le plus performant et sans conteste ! Présenté au Scala Days en début de mois, un benchmark met en compétition le C++, Java, Scala et GO pour l'implémentation du même algorithme en cherchant à s'appuyer sur les éléments du langage (pas de Boost ici donc). Et C++ remporte haut la main en temps d'exécution mais aussi en empreinte mémoire. Mieux, contrairement à certaines idées reçues, les temps de compilation ou le nombre de ligne de code restent à des valeurs qui n'ont pas à rougir face à Java par exemple....

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  • Java : un choix coûteux pour les entreprises ? Oui, d'après un expert qui recommande de capitaliser sur les briques open-source

    Java est-il un choix coûteux pour les entreprises ? Oui, d'après un expert qui recommande de capitaliser à bon escient sur les briques open-source Quinze ans après l'émergence de Java, David Duquenne, Directeur Génétal du groupe Open Wide Technologies (spécialiste de l'intégration et des l'exploitation des logiciels en France) fait un bilan du langage, qu'il trouve plutôt mitigé. Un avis plutôt polémique. Selon lui, Java n'aurait pas tenu ses promesses. Les projets réalisés à l'aide de ce langage auraient la réputation d'être « trop subtils pour les développeurs (sic), coûteux à réaliser et complexes à maintenir». Le point de vue des Directions des ...

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  • Oracle dévoile sa Roadmap pour Java, améliorations de la JVM, support du Cloud, fonctionnalités objet et optimisations avancées

    Oracle dévoile sa RoadMap pour Java améliorations de la JVM, support du Cloud et fonctionnalités objet Oracle a dévoilé, lors de la conférence QCon de Londres, sa feuille de route pour le langage Java pour les années à venir. QCon est un événement annuel sur le développement logiciel pour les développeurs, les chefs de projet, les architectes et les analystes métiers. Il porte essentiellement sur la présentation de nouvelles innovations pour Java, .NET, HTML5, mobile et méthodes agiles. Les plans d'Oracle pour le futur sont essentiellement axés sur les améliorations et l'introduction des fonctionnalités objet, la facilité d'utilisation, le support du Cloud computing et des...

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  • C redevient le langage le plus utilisé devant Java et C++, d'après le classement des langages de pro

    Le C redevient le langage de programmation le plus utilisé Devant Java et le C++, d'après TIOBE Software TIOBE Software publie chaque mois son classement (le TIOBE Programming Community index) des langages de programmation. D'après cet index, pour la première fois depuis 4 ans, Java perd sa place de langage le plus populaire au profit du C qui retrouve donc le top du classement. Le C "est assez constant au fil des années, il varie entre 15% et 20% de parts de marché depuis presque 10 ans. Donc, la raison principale de cette place de numéro 1 n'est pas une progression du C, mais plutôt la baisse de son concurrent Java", explique l'analyse qui accompagne ce ...

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  • Près de la moitié des attaques exploitent des failles de Java par défaut de mises à jour, d'après le rapport Security Intelligence de Microsoft

    Près de la moitié des attaques exploitent des failles de Java Par défaut de mises à jour, d'après le rapport Security Intelligence de Microsoft Les exploits contre la sécurité informatique durant la première moitié de 2011 étaient en grande partie associés aux vulnérabilités de la famille de produits Java, la technologie maintenue par Oracle. Le rapport Security Intelligence de Microsoft souligne en effet un record : entre le tiers et la moitié des exploits sont dus à des failles dans l'environnement d'exécution (JRE), la machine virtuelle (JVM) et le JDK. [IMG]http://idelways.developpez.com/news/images/java-exploits.png[/IMG] Oracle ne tarde pas outr...

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  • Codename One : la boite à outils Java open source pour le développement mobile multiplateforme sur une base de code unique sort

    Prise en charge de Windows 8 pour Codename One la boîte à outils open source pour le développement mobile multiplateforme sur une base de code Java unique Codename One, la plateforme open source pour le développement mobile en Java prend désormais en charge Windows Phone et les tablettes Windows 8. Développé par deux anciens ingénieurs de SUN Microsystems, Codename One est un écosystème léger, fondé sur Java, conçu pour permettre aux développeurs de créer des applications natives pour de multiples plateformes mobiles et tablettes en utilisant une base de code unique. La bêta de la boîte à outils avait été présentée en juillet dernier, et permettait de développer pour iOS, Android...

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  • Le nouvel exploit zero-day de Java 7 décortiqué, il permet de désactiver le sandbox avec une facilité déconcertante

    Faille de sécurité critique dans Java 7 Update 6 pouvant être utilisée pour installer des malwares, la désactivation de la plateforme recommandée Les experts en sécurité tirent la sonnette d'alarme pour la dernière version de la plateforme Java. Java 7 Update 6 serait sujet à une vulnérabilité activement exploitée. Les chercheurs en sécurité du cabinet FireEye ont découvert une faille de sécurité dans la plateforme pouvant être exploitée pour infecter des ordinateurs avec des logiciels malveillants. La vulnérabilité aurait été utilisée pour installer à distance le cheval de Troie Poison Ivy, qui a été utilisé dans le passé dans de nombreuses campagnes de cyberespionnage. L...

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  • Quelles sont pour vous les plus belles applications de bureau développées en Java ? Partagez votre expérience

    Même si les applications Web prennent une part non négligeable dans le développement Java, de nombreuses applications de bureau sont encore très demandées. La plateforme Java via ses nombreuses bibliothèques graphiques (JavaFX, Swing, plateforme Eclipse, ...) permet de réaliser des applications de bureau très abouties. Nous vous invitons à partager les applications de bureau qui vous semblent les plus réussis et les plus à même de montrer la maturité de Java dans tous les domaines. Pour chaque application, merci de préciser un lien et un bref descriptif. A noter qu'un débat similaire avait été proposé il y a quelques années concernant

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  • Free course on Java Embedded on the Raspberry Pi?

    - by A Tael
    Oracle is developing a free, on-line course on developing Oracle Java Embedded applications using a Raspberry Pi as the development platform. The course teaches experienced Java SE developers how to design and develop applications using Java ME Embedded 8 EA on a Raspberry Pi with physical devices, including: switches and Light Emitting Diodes (LED); temperature/barometric pressure sensors; Global Positioning System (GPS) sensors; and system interrupt timers. Additional modules include logging, threads, network I/O, file I/O, record management service, push registry, application management services and best practices for headless embedded devices.Sounds like great fun doesn't it? Read more about the course and give us your feedback in this short survey. <<Andy>>

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  • Faille de sécurité critique dans Java 7 Update 6, pouvant être exploitée pour installer des malwares, sa désactivation recommandée

    Faille de sécurité critique dans Java 7 Update 6 pouvant être utilisée pour installer des malwares, la désactivation de la plateforme recommandée Les experts en sécurité tirent la sonnette d'alarme pour la dernière version de la plateforme Java. Java 7 Update 6 serait sujet à une vulnérabilité activement exploitée. Les chercheurs en sécurité du cabinet FireEye ont découvert une faille de sécurité dans la plateforme pouvant être exploitée pour infecter des ordinateurs avec des logiciels malveillants. La vulnérabilité aurait été utilisée pour installer à distance le cheval de Troie Poison Ivy, qui a été utilisé dans le passé dans de nombreuses campagnes de cyberespionnage. L...

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  • Faille de sécurité critique dans Java 7 : Oracle informé depuis avril 2012, et ne réagit toujours pas

    Faille de sécurité critique dans Java 7 Update 6 pouvant être utilisée pour installer des malwares, la désactivation de la plateforme recommandée Les experts en sécurité tirent la sonnette d'alarme pour la dernière version de la plateforme Java. Java 7 Update 6 serait sujet à une vulnérabilité activement exploitée. Les chercheurs en sécurité du cabinet FireEye ont découvert une faille de sécurité dans la plateforme pouvant être exploitée pour infecter des ordinateurs avec des logiciels malveillants. La vulnérabilité aurait été utilisée pour installer à distance le cheval de Troie Poison Ivy, qui a été utilisé dans le passé dans de nombreuses campagnes de cyberespionnage. L...

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  • C# .Net 3.5 Asynchronous Socket Server Performance Problem

    - by iBrAaAa
    I'm developing an Asynchronous Game Server using .Net Socket Asynchronous Model( BeginAccept/EndAccept...etc.) The problem I'm facing is described like that: When I have only one client connected, the server response time is very fast but once a second client connects, the server response time increases too much. I've measured the time from a client sends a message to the server until it gets the reply in both cases. I found that the average time in case of one client is about 17ms and in case of 2 clients about 280ms!!! What I really see is that: When 2 clients are connected and only one of them is moving(i.e. requesting service from the server) it is equivalently equal to the case when only one client is connected(i.e. fast response). However, when the 2 clients move at the same time(i.e. requests service from the server at the same time) their motion becomes very slow (as if the server replies each one of them in order i.e. not simultaneously). Basically, what I am doing is that: When a client requests a permission for motion from the server and the server grants him the request, the server then broadcasts the new position of the client to all the players. So if two clients are moving in the same time, the server is eventually trying to broadcast to both clients the new position of each of them at the same time. EX: Client1 asks to go to position (2,2) Client2 asks to go to position (5,5) Server sends to each of Client1 & Client2 the same two messages: message1: "Client1 at (2,2)" message2: "Client2 at (5,5)" I believe that the problem comes from the fact that Socket class is thread safe according MSDN documentation http://msdn.microsoft.com/en-us/library/system.net.sockets.socket.aspx. (NOT SURE THAT IT IS THE PROBLEM) Below is the code for the server: /// /// This class is responsible for handling packet receiving and sending /// public class NetworkManager { /// /// An integer to hold the server port number to be used for the connections. Its default value is 5000. /// private readonly int port = 5000; /// /// hashtable contain all the clients connected to the server. /// key: player Id /// value: socket /// private readonly Hashtable connectedClients = new Hashtable(); /// /// An event to hold the thread to wait for a new client /// private readonly ManualResetEvent resetEvent = new ManualResetEvent(false); /// /// keeps track of the number of the connected clients /// private int clientCount; /// /// The socket of the server at which the clients connect /// private readonly Socket mainSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); /// /// The socket exception that informs that a client is disconnected /// private const int ClientDisconnectedErrorCode = 10054; /// /// The only instance of this class. /// private static readonly NetworkManager networkManagerInstance = new NetworkManager(); /// /// A delegate for the new client connected event. /// /// the sender object /// the event args public delegate void NewClientConnected(Object sender, SystemEventArgs e); /// /// A delegate for the position update message reception. /// /// the sender object /// the event args public delegate void PositionUpdateMessageRecieved(Object sender, PositionUpdateEventArgs e); /// /// The event which fires when a client sends a position message /// public PositionUpdateMessageRecieved PositionUpdateMessageEvent { get; set; } /// /// keeps track of the number of the connected clients /// public int ClientCount { get { return clientCount; } } /// /// A getter for this class instance. /// /// only instance. public static NetworkManager NetworkManagerInstance { get { return networkManagerInstance; } } private NetworkManager() {} /// Starts the game server and holds this thread alive /// public void StartServer() { //Bind the mainSocket to the server IP address and port mainSocket.Bind(new IPEndPoint(IPAddress.Any, port)); //The server starts to listen on the binded socket with max connection queue //1024 mainSocket.Listen(1024); //Start accepting clients asynchronously mainSocket.BeginAccept(OnClientConnected, null); //Wait until there is a client wants to connect resetEvent.WaitOne(); } /// /// Receives connections of new clients and fire the NewClientConnected event /// private void OnClientConnected(IAsyncResult asyncResult) { Interlocked.Increment(ref clientCount); ClientInfo newClient = new ClientInfo { WorkerSocket = mainSocket.EndAccept(asyncResult), PlayerId = clientCount }; //Add the new client to the hashtable and increment the number of clients connectedClients.Add(newClient.PlayerId, newClient); //fire the new client event informing that a new client is connected to the server if (NewClientEvent != null) { NewClientEvent(this, System.EventArgs.Empty); } newClient.WorkerSocket.BeginReceive(newClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), newClient); //Start accepting clients asynchronously again mainSocket.BeginAccept(OnClientConnected, null); } /// Waits for the upcoming messages from different clients and fires the proper event according to the packet type. /// /// private void WaitForData(IAsyncResult asyncResult) { ClientInfo sendingClient = null; try { //Take the client information from the asynchronous result resulting from the BeginReceive sendingClient = asyncResult.AsyncState as ClientInfo; // If client is disconnected, then throw a socket exception // with the correct error code. if (!IsConnected(sendingClient.WorkerSocket)) { throw new SocketException(ClientDisconnectedErrorCode); } //End the pending receive request sendingClient.WorkerSocket.EndReceive(asyncResult); //Fire the appropriate event FireMessageTypeEvent(sendingClient.ConvertBytesToPacket() as BasePacket); // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } catch (SocketException e) { if (e.ErrorCode == ClientDisconnectedErrorCode) { // Close the socket. if (sendingClient.WorkerSocket != null) { sendingClient.WorkerSocket.Close(); sendingClient.WorkerSocket = null; } // Remove it from the hash table. connectedClients.Remove(sendingClient.PlayerId); if (ClientDisconnectedEvent != null) { ClientDisconnectedEvent(this, new ClientDisconnectedEventArgs(sendingClient.PlayerId)); } } } catch (Exception e) { // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } } /// /// Broadcasts the input message to all the connected clients /// /// public void BroadcastMessage(BasePacket message) { byte[] bytes = message.ConvertToBytes(); foreach (ClientInfo client in connectedClients.Values) { client.WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, client); } } /// /// Sends the input message to the client specified by his ID. /// /// /// The message to be sent. /// The id of the client to receive the message. public void SendToClient(BasePacket message, int id) { byte[] bytes = message.ConvertToBytes(); (connectedClients[id] as ClientInfo).WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, connectedClients[id]); } private void SendAsync(IAsyncResult asyncResult) { ClientInfo currentClient = (ClientInfo)asyncResult.AsyncState; currentClient.WorkerSocket.EndSend(asyncResult); } /// Fires the event depending on the type of received packet /// /// The received packet. void FireMessageTypeEvent(BasePacket packet) { switch (packet.MessageType) { case MessageType.PositionUpdateMessage: if (PositionUpdateMessageEvent != null) { PositionUpdateMessageEvent(this, new PositionUpdateEventArgs(packet as PositionUpdatePacket)); } break; } } } The events fired are handled in a different class, here are the event handling code for the PositionUpdateMessage (Other handlers are irrelevant): private readonly Hashtable onlinePlayers = new Hashtable(); /// /// Constructor that creates a new instance of the GameController class. /// private GameController() { //Start the server server = new Thread(networkManager.StartServer); server.Start(); //Create an event handler for the NewClientEvent of networkManager networkManager.PositionUpdateMessageEvent += OnPositionUpdateMessageReceived; } /// /// this event handler is called when a client asks for movement. /// private void OnPositionUpdateMessageReceived(object sender, PositionUpdateEventArgs e) { Point currentLocation = ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position; Point locationRequested = e.PositionUpdatePacket.Position; ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position = locationRequested; // Broadcast the new position networkManager.BroadcastMessage(new PositionUpdatePacket { Position = locationRequested, PlayerId = e.PositionUpdatePacket.PlayerId }); }

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  • .Net 3.5 Asynchronous Socket Server Performance Problem

    - by iBrAaAa
    I'm developing an Asynchronous Game Server using .Net Socket Asynchronous Model( BeginAccept/EndAccept...etc.) The problem I'm facing is described like that: When I have only one client connected, the server response time is very fast but once a second client connects, the server response time increases too much. I've measured the time from a client sends a message to the server until it gets the reply in both cases. I found that the average time in case of one client is about 17ms and in case of 2 clients about 280ms!!! What I really see is that: When 2 clients are connected and only one of them is moving(i.e. requesting service from the server) it is equivalently equal to the case when only one client is connected(i.e. fast response). However, when the 2 clients move at the same time(i.e. requests service from the server at the same time) their motion becomes very slow (as if the server replies each one of them in order i.e. not simultaneously). Basically, what I am doing is that: When a client requests a permission for motion from the server and the server grants him the request, the server then broadcasts the new position of the client to all the players. So if two clients are moving in the same time, the server is eventually trying to broadcast to both clients the new position of each of them at the same time. EX: Client1 asks to go to position (2,2) Client2 asks to go to position (5,5) Server sends to each of Client1 & Client2 the same two messages: message1: "Client1 at (2,2)" message2: "Client2 at (5,5)" I believe that the problem comes from the fact that Socket class is thread safe according MSDN documentation http://msdn.microsoft.com/en-us/library/system.net.sockets.socket.aspx. (NOT SURE THAT IT IS THE PROBLEM) Below is the code for the server: /// /// This class is responsible for handling packet receiving and sending /// public class NetworkManager { /// /// An integer to hold the server port number to be used for the connections. Its default value is 5000. /// private readonly int port = 5000; /// /// hashtable contain all the clients connected to the server. /// key: player Id /// value: socket /// private readonly Hashtable connectedClients = new Hashtable(); /// /// An event to hold the thread to wait for a new client /// private readonly ManualResetEvent resetEvent = new ManualResetEvent(false); /// /// keeps track of the number of the connected clients /// private int clientCount; /// /// The socket of the server at which the clients connect /// private readonly Socket mainSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); /// /// The socket exception that informs that a client is disconnected /// private const int ClientDisconnectedErrorCode = 10054; /// /// The only instance of this class. /// private static readonly NetworkManager networkManagerInstance = new NetworkManager(); /// /// A delegate for the new client connected event. /// /// the sender object /// the event args public delegate void NewClientConnected(Object sender, SystemEventArgs e); /// /// A delegate for the position update message reception. /// /// the sender object /// the event args public delegate void PositionUpdateMessageRecieved(Object sender, PositionUpdateEventArgs e); /// /// The event which fires when a client sends a position message /// public PositionUpdateMessageRecieved PositionUpdateMessageEvent { get; set; } /// /// keeps track of the number of the connected clients /// public int ClientCount { get { return clientCount; } } /// /// A getter for this class instance. /// /// only instance. public static NetworkManager NetworkManagerInstance { get { return networkManagerInstance; } } private NetworkManager() {} /// Starts the game server and holds this thread alive /// public void StartServer() { //Bind the mainSocket to the server IP address and port mainSocket.Bind(new IPEndPoint(IPAddress.Any, port)); //The server starts to listen on the binded socket with max connection queue //1024 mainSocket.Listen(1024); //Start accepting clients asynchronously mainSocket.BeginAccept(OnClientConnected, null); //Wait until there is a client wants to connect resetEvent.WaitOne(); } /// /// Receives connections of new clients and fire the NewClientConnected event /// private void OnClientConnected(IAsyncResult asyncResult) { Interlocked.Increment(ref clientCount); ClientInfo newClient = new ClientInfo { WorkerSocket = mainSocket.EndAccept(asyncResult), PlayerId = clientCount }; //Add the new client to the hashtable and increment the number of clients connectedClients.Add(newClient.PlayerId, newClient); //fire the new client event informing that a new client is connected to the server if (NewClientEvent != null) { NewClientEvent(this, System.EventArgs.Empty); } newClient.WorkerSocket.BeginReceive(newClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), newClient); //Start accepting clients asynchronously again mainSocket.BeginAccept(OnClientConnected, null); } /// Waits for the upcoming messages from different clients and fires the proper event according to the packet type. /// /// private void WaitForData(IAsyncResult asyncResult) { ClientInfo sendingClient = null; try { //Take the client information from the asynchronous result resulting from the BeginReceive sendingClient = asyncResult.AsyncState as ClientInfo; // If client is disconnected, then throw a socket exception // with the correct error code. if (!IsConnected(sendingClient.WorkerSocket)) { throw new SocketException(ClientDisconnectedErrorCode); } //End the pending receive request sendingClient.WorkerSocket.EndReceive(asyncResult); //Fire the appropriate event FireMessageTypeEvent(sendingClient.ConvertBytesToPacket() as BasePacket); // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } catch (SocketException e) { if (e.ErrorCode == ClientDisconnectedErrorCode) { // Close the socket. if (sendingClient.WorkerSocket != null) { sendingClient.WorkerSocket.Close(); sendingClient.WorkerSocket = null; } // Remove it from the hash table. connectedClients.Remove(sendingClient.PlayerId); if (ClientDisconnectedEvent != null) { ClientDisconnectedEvent(this, new ClientDisconnectedEventArgs(sendingClient.PlayerId)); } } } catch (Exception e) { // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } } /// /// Broadcasts the input message to all the connected clients /// /// public void BroadcastMessage(BasePacket message) { byte[] bytes = message.ConvertToBytes(); foreach (ClientInfo client in connectedClients.Values) { client.WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, client); } } /// /// Sends the input message to the client specified by his ID. /// /// /// The message to be sent. /// The id of the client to receive the message. public void SendToClient(BasePacket message, int id) { byte[] bytes = message.ConvertToBytes(); (connectedClients[id] as ClientInfo).WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, connectedClients[id]); } private void SendAsync(IAsyncResult asyncResult) { ClientInfo currentClient = (ClientInfo)asyncResult.AsyncState; currentClient.WorkerSocket.EndSend(asyncResult); } /// Fires the event depending on the type of received packet /// /// The received packet. void FireMessageTypeEvent(BasePacket packet) { switch (packet.MessageType) { case MessageType.PositionUpdateMessage: if (PositionUpdateMessageEvent != null) { PositionUpdateMessageEvent(this, new PositionUpdateEventArgs(packet as PositionUpdatePacket)); } break; } } } The events fired are handled in a different class, here are the event handling code for the PositionUpdateMessage (Other handlers are irrelevant): private readonly Hashtable onlinePlayers = new Hashtable(); /// /// Constructor that creates a new instance of the GameController class. /// private GameController() { //Start the server server = new Thread(networkManager.StartServer); server.Start(); //Create an event handler for the NewClientEvent of networkManager networkManager.PositionUpdateMessageEvent += OnPositionUpdateMessageReceived; } /// /// this event handler is called when a client asks for movement. /// private void OnPositionUpdateMessageReceived(object sender, PositionUpdateEventArgs e) { Point currentLocation = ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position; Point locationRequested = e.PositionUpdatePacket.Position; ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position = locationRequested; // Broadcast the new position networkManager.BroadcastMessage(new PositionUpdatePacket { Position = locationRequested, PlayerId = e.PositionUpdatePacket.PlayerId }); }

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  • Which code snipplets in PHP can create a input form, which creates a new set of data in my mysql dat

    - by smiyazaki
    I am using the Google Maps API with parts in javascript and others in PHP. <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> Google Maps AJAX + mySQL/PHP Example // var iconBlue = new GIcon(); iconBlue.image = 'icon.png'; iconBlue.shadow = ''; iconBlue.iconSize = new GSize(19, 19); iconBlue.shadowSize = new GSize(22, 20); iconBlue.iconAnchor = new GPoint(6, 20); iconBlue.infoWindowAnchor = new GPoint(5, 1); var iconRed = new GIcon(); iconRed.image = 'icon.png'; iconRed.shadow = ''; iconRed.iconSize = new GSize(19, 19); iconRed.shadowSize = new GSize(22, 20); iconRed.iconAnchor = new GPoint(6, 20); iconRed.infoWindowAnchor = new GPoint(5, 1); var customIcons = []; customIcons["restaurant"] = iconBlue; customIcons["bar"] = iconRed; function load() { if (GBrowserIsCompatible()) { var map = new GMap2(document.getElementById("map")); map.setMapType(G_SATELLITE_MAP); map.addControl(new GSmallMapControl()); map.addControl(new GMapTypeControl()); map.setCenter(new GLatLng(47.614495, -122.341861), 13); // Change this depending on the name of your PHP file GDownloadUrl("phpsqlajax_genxml.php", function(data) { var xml = GXml.parse(data); var markers = xml.documentElement.getElementsByTagName("marker"); for (var i = 0; i < markers.length; i++) { var name = markers[i].getAttribute("name"); var address = markers[i].getAttribute("address"); var type = markers[i].getAttribute("type"); var point = new GLatLng(parseFloat(markers[i].getAttribute("lat")), parseFloat(markers[i].getAttribute("lng"))); var marker = createMarker(point, name, address, type); map.addOverlay(marker); } }); } } function createMarker(point, name, address, type) { var marker = new GMarker(point, customIcons[type]); var html = "<b>" + name + "</b> <br/>" + address; GEvent.addListener(marker, 'click', function() { marker.openInfoWindowHtml(html); }); return marker; } //]]> (I suppose the php will be called by "GDownloadUrl("phpsqlajax_genxml.php", function(data) { ..." in the javascript part of the sourcecode of phpsqlajax_map.htm) Now I need another php file and the code snipplets for it, which creates an input form where I can add some new locations to the google map. Following code is used to create the xml file here: http://detektors.de/maptest/phpsqlajax_genxml.php The next step would be, trying to make an plugin for wordpress that I could easily post a blog entry with a new location on the same map, which displays already some other locations stored in the mysql database. thanks! <?php require("phpsqlajax_dbinfo.php"); function parseToXML($htmlStr) { $xmlStr=str_replace('<','<',$htmlStr); $xmlStr=str_replace('','>',$xmlStr); $xmlStr=str_replace('"','"',$xmlStr); $xmlStr=str_replace("'",''',$xmlStr); $xmlStr=str_replace("&",'&',$xmlStr); return $xmlStr; } // Opens a connection to a MySQL server $connection=mysql_connect ($host, $username, $password); if (!$connection) { die('Not connected : ' . mysql_error()); } // Set the active MySQL database $db_selected = mysql_select_db($database, $connection); if (!$db_selected) { die ('Can\'t use db : ' . mysql_error()); } // Select all the rows in the markers table $query = "SELECT * FROM markers WHERE 1"; $result = mysql_query($query); if (!$result) { die('Invalid query: ' . mysql_error()); } header("Content-type: text/xml"); // Start XML file, echo parent node echo ''; // Iterate through the rows, printing XML nodes for each while ($row = @mysql_fetch_assoc($result)){ // ADD TO XML DOCUMENT NODE echo ''; } // End XML file echo ''; ?

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