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  • How to make and render a simple game just with 3d max?

    - by Sina
    I want to make a simple EXE file, where there is one object in the scene and the user can rotate that object by using arrow keys (or mouse). Is there any way in which I don't have to use a game engine and do it only using 3dsmax script? Cause there is a special renderer I want to use, which is V-Ray a kind of renderer which provides 3D images for 3D glasses. I am not good at making games and engines so I want to know if I can do it only with 3dsmax scripts?

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  • Sun Grid Engine: Automatically Terminating Idle Interactive Jobs

    - by dmcer
    We're considering using Sun Grid Engine on a small compute cluster. Right now, the current set up is pretty crude and just involves having people ssh to an open machine to run their jobs. We'd like to allow interactive jobs, since that should ease the transition from manually starting jobs to starting them using qsub. But, there is some concern that, if we do, people might accidentally leave their interactive sessions idle and block other jobs from being run on the machines. The issue isn't just theoretical, since we previously tried using OpenPBS and there was a problem with people opening up an interactive job in a screen session and essentially camping on a machine. Is there anyway to configure SGE to automatically kill idle interactive jobs? It looks like this was requested as an enhancement (Issue #:2447) way back in 2007. But, it doesn't seem like the request ever got implemented.

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  • Most mature ASP.NET MVC Blog Engine?

    - by Tony_Henrich
    What's the best ASP.NET MVC based blog engine out there which is ready to deploy? I am guessing there are no MVC blog engines which are comparable with WebForms based blog engines like dasBlog, BlogEngine and subText? I think Oxite is a dead end and Orchid is more like a CMS. Looking for an engine which can do these: - RSS feeds support - anti comment spam functionality like support for Akismet - comment post approval support - Some kind of theming is possible

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  • 3D Triangle - WPF

    - by user300423
    I am trying to apply an image brush to a Triangle in WPF without success. What am i doing wrong? This is my attempt: Dim ModelTri As New MeshGeometry3D ModelTri.Positions.Add(New Point3D(0, 0, 0)) ModelTri.Positions.Add(New Point3D(100, 0, 0)) ModelTri.Positions.Add(New Point3D(100, 100, 0)) Dim MeshTri As New MeshGeometry3D MeshTri.TriangleIndices.Add(0) MeshTri.TriangleIndices.Add(1) MeshTri.TriangleIndices.Add(2) 'Texture Dim TexturePoints As New PointCollection TexturePoints.Add(New Point(100, 0)) TexturePoints.Add(New Point(0, 100)) TexturePoints.Add(New Point(100, 100)) MeshTri.TextureCoordinates = TexturePoints 'Image Brush Dim imgBrush As New ImageBrush() imgBrush.ImageSource = New BitmapImage(New Uri("Mercury.jpg", UriKind.Relative)) imgBrush.Stretch = Stretch.Fill imgBrush.TileMode = TileMode.Tile imgBrush.SetValue(NameProperty, "imgBrush") Dim Mat As Material Dim DMaterial As New DiffuseMaterial DMaterial.Brush = imgBrush Dim Bind As New Binding("imgBrush") Bind.Source = imgBrush BindingOperations.SetBinding(DMaterial, BindingGroupProperty, Bind) 'This doesnt work Mat = DMaterial 'This works 'Mat = New DiffuseMaterial(New SolidColorBrush(Colors.Khaki)) Dim triangleModel As GeometryModel3D = New GeometryModel3D(ModelTri, Mat) Dim model As New ModelVisual3D() model.Content = triangleModel Viewport.Children.Add(model)

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  • 3D rotation tool. How can I add simple extrusion?

    - by Gerve
    The 3D rotation tool is excellent but it only lets you rotate 2D objects, this means my object is wafer thin. Is there any way to add simple extrusion or depth to a symbol? I don't really want to use any 3rd party libraries like Away3D or Papervision, this is overkill for my simple 2D game. I only want to do this creating a couple motion tweens if possible. More Details: Below is what my symbol looks like (just with a bit more color). The symbol does a little 3D rotation and then flies away, it's just for something like a scoreboard within the app.

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  • vtk glyphs 3D, indenpently color and rotation

    - by user3684219
    I try to display thanks to vtk (python wrapper) several glyphs in a scene with each their own colour and rotation. Unfortunately, just the rotation (using vtkTensorGlyph) is taken in consideration by vtk. Reversely, just color is taken in consideration when I use a vtkGlyph3D. Here is a ready to use piece of code with a vtkTensorGlyph. Each cube should have a random color but there all will be in the same color. I read and read again the doc of vtk but I found no solution. Thanks in advance for any idea #!/usr/bin/env python # -*- coding: utf-8 -*- import vtk import scipy.linalg as sc import random as ra import numpy as np import itertools points = vtk.vtk.vtkPoints() # where to locate each glyph in the scene tensors = vtk.vtkDoubleArray() # rotation for each glyph tensors.SetNumberOfComponents(9) colors = vtk.vtkUnsignedCharArray() # should be the color for each glyph colors.SetNumberOfComponents(3) # let's make 10 cubes in the scene for i in range(0, 50, 5): points.InsertNextPoint(i, i, i) # position of a glyph colors.InsertNextTuple3(ra.randint(0, 255), ra.randint(0, 255), ra.randint(0, 255) ) # pick random color rot = list(itertools.chain(*np.reshape(sc.orth(np.random.rand(3, 3)).transpose(), (1, 9)).tolist())) # random rotation matrix (row major) tensors.InsertNextTuple9(*rot) polydata = vtk.vtkPolyData() # create the polydatas polydata.SetPoints(points) polydata.GetPointData().SetTensors(tensors) polydata.GetPointData().SetScalars(colors) cubeSource = vtk.vtkCubeSource() cubeSource.Update() glyphTensor = vtk.vtkTensorGlyph() glyphTensor.SetColorModeToScalars() # is it really work ? try: glyphTensor.SetInput(polydata) except AttributeError: glyphTensor.SetInputData(polydata) glyphTensor.SetSourceConnection(cubeSource.GetOutputPort()) glyphTensor.ColorGlyphsOn() # should not color all cubes independently ? glyphTensor.ThreeGlyphsOff() glyphTensor.ExtractEigenvaluesOff() glyphTensor.Update() # next is usual vtk code mapper = vtk.vtkPolyDataMapper() mapper.SetInputConnection(glyphTensor.GetOutputPort()) actor = vtk.vtkActor() actor.SetMapper(mapper) ren = vtk.vtkRenderer() ren.SetBackground(0.2, 0.5, 0.3) ren.AddActor(actor) renwin = vtk.vtkRenderWindow() renwin.AddRenderer(ren) iren = vtk.vtkRenderWindowInteractor() iren.SetInteractorStyle(vtk.vtkInteractorStyleTrackballCamera()) iren.SetRenderWindow(renwin) renwin.Render() iren.Initialize() renwin.Render() iren.Start()

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  • Google I/O 2010 - ?Run corp apps on App Engine? Yes we do.

    Google I/O 2010 - ​Run corp apps on App Engine? Yes we do. Google I/O 2010 - ​Run corporate applications on Google App Engine? Yes we do. App Engine, Enterprise 201 Ben Fried, Irwin Boutboul, Justin McWilliams, Matthew Simmons Hear Google CIO Ben Fried and his team of engineers describe how Google builds on App Engine. If you're interested in building corp apps that run on Google's cloud, this team has been doing exactly that. Learn how these teams have been able to respond more quickly to business needs while reducing operational burden. For all I/O 2010 sessions, please go to code.google.com/events/io/2010/sessions.html From: GoogleDevelopers Views: 14 0 ratings Time: 55:53 More in Science & Technology

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  • millions of 3d points how to 10 closest to origin

    - by Kazoom
    A point in 3-d is defined by (x,y,z). Distance d between any two points (X,Y,Z) and (x,y,z) is d= Sqrt[(X-x)^2 + (Y-y)^2 + (Z-z)^2]. Now there are a million entries in a file, each entry is some point in space, in no specific order. Given any point (a,b,c) find the nearest 10 points to it. How would you store the million points and how would you retrieve those 10 points from that data structure.

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  • 3D Texture mapping

    - by Joe Cannatti
    In an .obj, file it is possible to specify 3 values for a vt line. vt 0.769645 0.729072 0.00000000 The .obj spec says its for "depth". What does this actually do and when is it useful?

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  • Drawing Rounded Rectangle in DirectX/3D for 2D

    - by Jengerer
    I'm using Direct3D to draw 2D elements in a C++ application of mine, and it'd be neat if I could create rounded-rectangle GUI elements that were varying in size, but I'm not sure how to do that in the most efficient manner possible. I thought of the "easy" way which would be to have images of the four corners and then just place them in the proper positions, and fill in the rest, but varying radii for the rectangle corners would be a definite plus, and this method doesn't accommodate that feature well. Through my searches I've come across the terms Pixel Shader, Stencil Buffering, and HLSL, but I'm not sure whether these terms are relevant and which one to jump into if so. Thanks in advance, Jengerer

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  • I have tearing or extremely low fps on fullhd video playback on Ubuntu 12.10 beta 2 , plus 3d gaming is imposible !

    - by digitalcrow
    I have tearing or extremely low fps on fullhd video playback on Ubuntu 12.10 beta 2 , plus 3d gaming is imposible ! I don't know what are you trying to do but seems pretty FAILED to me ! It sucks way too much ! -Plus wifi internet connection stays for 5minutes then no internet ! but wifi connections stays. I've tested ubuntu 12.10 beta 2 64bit with 1) Nvidia geforce gts250 (EXCESSIVE TEARING, 3d games dont change res and have low fps plus bad support on plymouth etc) 2) Ati radeon hd 6450 (Low Fps on full hd video playback , can play hd flash videos)

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  • Maths: Determining angle in 3D space

    - by 742
    I hope this is the proper location to ask this question which is the same as this one, but expressed as pure math instead of graphically (at least I hope I translated the problem to math correctly). Considering: two vectors that are orthogonal: Up (ux, uy, uz) and Look (lx, ly, lz) a plane P which is perpendicular to Look (hence including Up) Y1 which is the projection of Y (vertical axis) along Look onto P Question: what is the value of the angle between Y1 and Up? As mathematicians will agree, this is a very basic question, but I've been scratching my head on walls now for at least two weeks without being able to visualize the solution... maybe now too old for finding solutions to school exercises. I'm looking for the scalar trigonometric solution, not a solution using a matrix. Thanks.

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  • What is the easiest way to get MySQL's Archive Storage Engine working on CentOS 5.4

    - by tronda
    The Archive Storage Engine is not enabled by the default build of MySQL in CentOS/RHEL. I would like to enable it on our CentOS 5.4 server. My initial reaction was to modify the SPEC file for the SRPMS file, but this indicates that this might not be that easy. There's always the option to build from MySQL source, but I would prefer if possible to stay within the RPMS/Yum world. Does anybody have a successful approach to this by using RPMS/SRPMS/Yum? Some patches which makes this work flawless with SRPMS?

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  • Override a Rails Engine controller action

    - by sad sheep
    Hello, i'm using a Rails engine, but i need to customize some controllers actions. I actually forked the engine, and implementing those customizations into my own fork, but i was wondering if there is an official way in Rails Engines to override and customize controllers.

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  • can't jQuery 3d party dialog to do what i want :)

    - by ropstah
    i'm using NyroModal, a 3rd party jQuery based dialog script. According to these settings, I should be able to do this: $.nyroModalManual({ type : 'ajax', url : '/url', 'ajax' : { url : '/url', data : 'somedata=1' } }); However I receive an error "$.ajax() is not defined". How could this be? p.s. If I run console.debug($.ajax()) right before the nyroModalManual part, it shows the XMLHTTPObject nicely, so I'm probably doing something wrong in the settings... I just need to be able to pass data.

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  • Usecase for Workflow Engine

    - by Icarus
    Hi, We have an issue where a Database table has to be updated on the status for a particular entity. Presently, its all Java code with a lot of if conditions and an update to the status. I was thinking along lines of using a Workflow engine since there can be multiple flows in future. Is it an overkill to use a Workflow Engine here... where do you draw the line ?

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  • Sun Grid Engine (SGE) Jobs Not Visible After Adding virtual_free

    - by Gary Richardson
    I'm trying to to use virtual_free to limit the number of large memory jobs running each grid node in my cluster. This seems to be working as expected. After I modified my code to submit jobs with the memory instances, qstat -f -q $queueName no longer shows a list of jobs waiting for a slot. The jobs are submitted with a specific queue (-q $queueName). I'm guessing this is happening due to the magic of SGE queue selection. Is there a way to make my jobs show up as before? Thanks! UPDATE I'm using: qstat -f -u * -q $queueName to view the queue. If I drop the queue argument, I can see the jobs. If I examine a specific job, I can see that it has the correct hard_queue_list value set. I'm also using Sun Grid Engine 6.1u4

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  • Strange error from mysql storage engine

    - by zerkms
    General error: 1030 Got error -1 from storage engine the used storage engine is innodb the query was runned when i got it today morning was: SELECT feeds.* FROM feeds ORDER BY RAND() LIMIT 1 i know rand() is bad but it's very small table (<500 records) and not loaded project this error i receive approximately once a day. cannot google anything relevant :-(

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  • Best reporting engine for WPF without a database?

    - by Cameron MacFarland
    Does anyone know of a Reporting Engine for WPF? Most of the ones I could find are still for WinForms. I'm happy enough using a WinForms one in WPF with a WinForms host so long as the tool has a UserControl that can be embedded in a window. Also, I'm not using a database and all my data is in XML so the Reporting Engine needs to be able to handle that. Any suggestions?

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