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  • Proper way to remove an active / inactive LVM snapshot

    - by user2622247
    I have created a sample ruby script file for removing extra LVM snapshots from the system. For removing LVM snapshot, we are using lvremove command. This command is working fine and we can remove snapshots from the system. # sudo lvremove /dev/ops/dbbackup lvremove -- do you really want to remove "/dev/ops/dbbackup"? [y/n]: y Sometimes while removing snapshots we are getting following errors. Unable to deactivate open rootfs_12.10_20140812_00-cow (252:8) Failed to resume rootfs_12.10_20140812_00. libdevmapper exiting with 7 device(s) still suspended. The system gets frozen. We cannot fire any command or can not perform any action on it. After restarting the system, it is functioning fine. We can perform all the operations even we can delete that snapshot also. I searched about it I found these threads https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=659762 and https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=674682 Solution from this thread is after getting the error but I have to avoid this type of error. I have a question, Is there any better way removing LVM snapshots? So that we can avoid this type of error. If anyone needs more info feel free to ask me.

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  • sort surname in alphabet from file to file JAVA

    - by user577939
    hello all. I need some help. I have wrote this code and dont now how to sort surnames in alphabet from my file to other file. import java.io.; import java.util.; class Asmuo { String pavarde; String vardas; long buvLaikas; int atv1; int atv2; int atv3; } class Irasas { Asmuo duom; Irasas kitas; } class Sarasas { private Irasas p; Sarasas() { p = null; } Irasas itrauktiElementa(String pv, String v, long laikas, int d0, int d1, int d2) { String pvrd, vrd; int data0; int data1; int data2; long lks; lks = laikas; pvrd = pv; vrd = v; data0 = d0; data1 = d1; data2 = d2; Irasas r = new Irasas(); r.duom = new Asmuo(); uzpildymasDuomenimis(r, pvrd, vrd, lks, d0, d1, d2); r.kitas = p; p = r; return r; } void uzpildymasDuomenimis(Irasas r, String pv, String v, long laik, int d0, int d1, int d2) { r.duom.pavarde = pv; r.duom.vardas = v; r.duom.atv1 = d0; r.duom.buvLaikas = laik; r.duom.atv2 = d1; r.duom.atv3 = d2; } void spausdinti() { Irasas d = p; int i = 0; try { FileWriter fstream = new FileWriter("rez.txt"); BufferedWriter rez = new BufferedWriter(fstream); while (d != null) { System.out.println(d.duom.pavarde + " " + d.duom.vardas + " " + d.duom.buvLaikas + " " + d.duom.atv1 + " " + d.duom.atv2 + " " + d.duom.atv3); rez.write(d.duom.pavarde + " " + d.duom.vardas + " " + d.duom.buvLaikas + " " + d.duom.atv1 + " " + d.duom.atv2 + " " + d.duom.atv3 + "\n"); d = d.kitas; i++; } rez.close(); } catch (Exception e) { System.err.println("Error: " + e.getMessage()); } } } public class Gyventojai { public static void main(String args[]) { Sarasas sar = new Sarasas(); Calendar atv = Calendar.getInstance(); Calendar isv = Calendar.getInstance(); try { FileInputStream fstream = new FileInputStream("duom.txt"); DataInputStream in = new DataInputStream(fstream); BufferedReader br = new BufferedReader(new InputStreamReader(in)); String eil; while ((eil = br.readLine()) != null) { String[] cells = eil.split(" "); String pvrd = cells[0]; String vrd = cells[1]; atv.set(Integer.parseInt(cells[2]), Integer.parseInt(cells[3]), Integer.parseInt(cells[4])); isv.set(Integer.parseInt(cells[5]), Integer.parseInt(cells[6]), Integer.parseInt(cells[7])); long laik = (isv.getTimeInMillis() - atv.getTimeInMillis()) / (24 * 60 * 60 * 1000); int d0 = Integer.parseInt(cells[2]); int d1 = Integer.parseInt(cells[3]); int d2 = Integer.parseInt(cells[4]); sar.itrauktiElementa(pvrd, vrd, laik, d0, d1, d2); } in.close(); } catch (Exception e) { System.err.println("Error: " + e.getMessage()); } sar.spausdinti(); } }

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  • Where can I find information on the Get, Set and Address methods for multidimensional System.Array i

    - by Rob Smallshire
    System.Array serves as the base class for all arrays in the Common Language Runtime (CLR). According to this article, For each concrete array type, [the] runtime adds three special methods: Get/Set/Address. and indeed if I disassemble this C# code, int[,] x = new int[1024,1024]; x[0,0] = 1; x[1,1] = 2; x[2,2] = 3; Console.WriteLine(x[0,0]); Console.WriteLine(x[1,1]); Console.WriteLine(x[2,2]); into CIL I get, IL_0000: ldc.i4 0x400 IL_0005: ldc.i4 0x400 IL_000a: newobj instance void int32[0...,0...]::.ctor(int32, int32) IL_000f: stloc.0 IL_0010: ldloc.0 IL_0011: ldc.i4.0 IL_0012: ldc.i4.0 IL_0013: ldc.i4.1 IL_0014: call instance void int32[0...,0...]::Set(int32, int32, int32) IL_0019: ldloc.0 IL_001a: ldc.i4.1 IL_001b: ldc.i4.1 IL_001c: ldc.i4.2 IL_001d: call instance void int32[0...,0...]::Set(int32, int32, int32) IL_0022: ldloc.0 IL_0023: ldc.i4.2 IL_0024: ldc.i4.2 IL_0025: ldc.i4.3 IL_0026: call instance void int32[0...,0...]::Set(int32, int32, int32) IL_002b: ldloc.0 IL_002c: ldc.i4.0 IL_002d: ldc.i4.0 IL_002e: call instance int32 int32[0...,0...]::Get(int32, int32) IL_0033: call void [mscorlib]System.Console::WriteLine(int32) IL_0038: ldloc.0 IL_0039: ldc.i4.1 IL_003a: ldc.i4.1 IL_003b: call instance int32 int32[0...,0...]::Get(int32, int32) IL_0040: call void [mscorlib]System.Console::WriteLine(int32) IL_0045: ldloc.0 IL_0046: ldc.i4.2 IL_0047: ldc.i4.2 IL_0048: call instance int32 int32[0...,0...]::Get(int32, int32) IL_004d: call void [mscorlib]System.Console::WriteLine(int32) where the calls to the aforementioned Get and Set methods can be clearly seen. It seems the arity of these methods is related to the dimensionality of the array, which is presumably why they are created by the runtime and are not pre-declared. I couldn't locate any information about these methods on MSDN and their simple names makes them resistant to Googling. I'm writing a compiler for a language which supports multidimensional arrays, so I'd like to find some official documentation about these methods, under what conditions I can expect them to exist and what I can expect their signatures to be. In particular, I'd like to know whether its possible to get a MethodInfo object for Get or Set for use with Reflection.Emit without having to create an instance of the array with correct type and dimensionality on which to reflect, as is done in the linked example.

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  • Creating a file upload template in Doctrine ORM

    - by balupton
    Hey all. I'm using Doctrine 1.2 as my ORM for a Zend Framework Project. I have defined the following Model for a File. File: columns: id: primary: true type: integer(4) unsigned: true code: type: string(255) unique: true notblank: true path: type: string(255) notblank: true size: type: integer(4) type: type: enum values: [file,document,image,video,audio,web,application,archive] default: unknown notnull: true mimetype: type: string(20) notnull: true width: type: integer(2) unsigned: true height: type: integer(2) unsigned: true Now here is the File Model php class (just skim through for now): <?php /** * File * * This class has been auto-generated by the Doctrine ORM Framework * * @package ##PACKAGE## * @subpackage ##SUBPACKAGE## * @author ##NAME## <##EMAIL##> * @version SVN: $Id: Builder.php 6365 2009-09-15 18:22:38Z jwage $ */ class File extends BaseFile { public function setUp ( ) { $this->hasMutator('file', 'setFile'); parent::setUp(); } public function setFile ( $file ) { global $Application; // Configuration $config = array(); $config['bal'] = $Application->getOption('bal'); // Check the file if ( !empty($file['error']) ) { $error = $file['error']; switch ( $file['error'] ) { case UPLOAD_ERR_INI_SIZE : $error = 'ini_size'; break; case UPLOAD_ERR_FORM_SIZE : $error = 'form_size'; break; case UPLOAD_ERR_PARTIAL : $error = 'partial'; break; case UPLOAD_ERR_NO_FILE : $error = 'no_file'; break; case UPLOAD_ERR_NO_TMP_DIR : $error = 'no_tmp_dir'; break; case UPLOAD_ERR_CANT_WRITE : $error = 'cant_write'; break; default : $error = 'unknown'; break; } throw new Doctrine_Exception('error-application-file-' . $error); return false; } if ( empty($file['tmp_name']) || !is_uploaded_file($file['tmp_name']) ) { throw new Doctrine_Exception('error-application-file-invalid'); return false; } // Prepare config $file_upload_path = realpath($config['bal']['files']['upload_path']) . DIRECTORY_SEPARATOR; // Prepare file $filename = $file['name']; $file_old_path = $file['tmp_name']; $file_new_path = $file_upload_path . $filename; $exist_attempt = 0; while ( file_exists($file_new_path) ) { // File already exists // Pump exist attempts ++$exist_attempt; // Add the attempt to the end of the file $file_new_path = $file_upload_path . get_filename($filename,false) . $exist_attempt . get_extension($filename); } // Move file $success = move_uploaded_file($file_old_path, $file_new_path); if ( !$success ) { throw new Doctrine_Exception('Unable to upload the file.'); return false; } // Secure $file_path = realpath($file_new_path); $file_size = filesize($file_path); $file_mimetype = get_mime_type($file_path); $file_type = get_filetype($file_path); // Apply $this->path = $file_path; $this->size = $file_size; $this->mimetype = $file_mimetype; $this->type = $file_type; // Apply: Image if ( $file_type === 'image' ) { $image_dimensions = image_dimensions($file_path); if ( !empty($image_dimensions) ) { // It is not a image we can modify $this->width = 0; $this->height = 0; } else { $this->width = $image_dimensions['width']; $this->height = $image_dimensions['height']; } } // Done return true; } /** * Download the File * @return */ public function download ( ) { global $Application; // File path $file_upload_path = realpath($config['bal']['files']['upload_path']) . DIRECTORY_SEPARATOR; $file_path = $file_upload_path . $this->file_path; // Output result and download become_file_download($file_path, null, null); die(); } public function postDelete ( $Event ) { global $Application; // Prepare $Invoker = $Event->getInvoker(); // Configuration $config = array(); $config['bal'] = $Application->getOption('bal'); // File path $file_upload_path = realpath($config['bal']['files']['upload_path']) . DIRECTORY_SEPARATOR; $file_path = $file_upload_path . $this->file_path; // Delete the file unlink($file_path); // Done return true; } } What I am hoping to accomplish is so that the above custom functionality within my model file can be turned into a validator, template, or something along the lines. So hopefully I can do something like: File: actAs: BalFile: columns: id: primary: true type: integer(4) unsigned: true code: type: string(255) unique: true notblank: true path: type: string(255) notblank: true size: type: integer(4) type: type: enum values: [file,document,image,video,audio,web,application,archive] default: unknown notnull: true mimetype: type: string(20) notnull: true width: type: integer(2) unsigned: true height: type: integer(2) unsigned: true I'm hoping for a validator so that say if I do $File->setFile($_FILE['uploaded_file']); It will provide a validation error, except in all the doctrine documentation it has little on custom validators, especially in the contect of "virtual" fields. So in summary, my question is: How earth can I go about making a template/extension to porting this functionality? I have tried before with templates but always gave up after a day :/ If you could take the time to port the above I would greatly appreciate it.

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  • Designing an email system to guarantee delivery

    - by GlenH7
    We are looking to expand our use of email for notification purposes. We understand it will generate more inbox volume, but we are being selective about which events we fire notification on in order to keep the signal-to-noise ratio high. The big question we are struggling with is designing a system that guarantees that the email was delivered. If an email isn't delivered, we will consider that an exception event that needs to be investigated. In reality, I say almost guarantees because there aren't any true guarantees with email. We're just looking for a practical solution to making sure the email got there and experiences others have had with the various approaches to guaranteeing delivery. For the TL;DR crowd - how do we go about designing a system to guarantee delivery of emails? What techniques should we consider so we know the emails were delivered? Our biggest area of concern is what techniques to use so that we know when a message is sent out that it either lands in an inbox or it failed and we need to do something else. Additional requirements: We're not at the stage of including an escalation response, but we'll want that in the future or so we think. Most notifications will be internal to our enterprise, but we will have some notifications being sent to external clients. Some of our application is in a hosted environment. We haven't determined if those servers can access our corporate email servers for relaying or if they'll be acting as their own mail servers. Base design / modules (at the moment): A module to assign tracking identification A module to send out emails A module to receive delivery notification (perhaps this is the same as the email module) A module that checks sent messages against delivery notification and alerts on undelivered email. Some references: Atwood: Send some email Email Tracking Some approaches: Request a response (aka read-receipt or Message Disposition Notification). Seems prone to failure since we have cross-compatibility issues due to differing mail servers and software. Return receipt (aka Delivery Status Notification). Not sure if all mail servers honor this request or not Require an action and therefore prove reply. Seems burdensome to force the recipients to perform an additional task not related to resolving the issue. And no, we haven't come up with a way of linking getting the issue fixed to whether or not the email was received. Force a click-through / Other site sign-in. Similar to requiring some sort of action, this seems like an additional burden and will annoy the users. On the other hand, it seems the most likely to guarantee someone received the notification. Hidden image tracking. Not all email providers automatically load the image, and how would we associate the image(s) with the email tracking ID? Outsource delivery. This gets us out of the email business, but goes back to how to guarantee the out-sourcer's receipt and subsequent delivery to the end recipient. As a related concern, there will be an n:n relationship between issue notification and recipients. The 1 issue : n recipients subset isn't as much of a concern although if we had a delivery failure we would want to investigate and fix the core issue. Of bigger concern is n issues : 1 recipient, and we're specifically concerned in making sure that all n issues were received by the recipient. How does forum software or issue tracking software handle this requirement? If a tracking identifier is used, Where is it placed in the email? In the Subject, or the Body?

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  • System will not boot without USB thumb drive inserted

    - by agent154
    I've had this issue before when trying out Linux Mint, but I was unable to get any assistance. I was then lead to believe that it was a problem related to Mint, and not grub. I installed Ubuntu 12.04 tonight on a second partition alongside Windows 7. I installed from a USB stick, and everything went peachy until I rebooted without the stick in my tower. It now says: error: no such device: 20cec6ca-4024-4237-84c3-2dba3c851497 grub rescue > I've verified via ls -l /dev/disk/by-uuid that my drive where Ubuntu is installed matches the UUID that supposedly doesn't exist. The UUID of my thumb drive when inserted happens to be 06B3-9C68. There is no mention of my USB drive's UUID anywhere in /boot/grub/grub.cfg I've also tried to re-install GRUB after booting into my system, removing the stick, and running grub-install /dev/sda. It still happens, and I cannot boot without the USB drive inserted into the computer. And what really gets my goat is that the boot order of my system is CDROMHard DriveUSB. It's not even reaching the USB to try to boot from it, so why does it matter that it's not there? Edit: Also, I ran grub-config without the stick in followed by another grub-install. Still no go. FWIW, here's my grub.cfg file: # # DO NOT EDIT THIS FILE # # It is automatically generated by grub-mkconfig using templates # from /etc/grub.d and settings from /etc/default/grub # ### BEGIN /etc/grub.d/00_header ### if [ -s $prefix/grubenv ]; then set have_grubenv=true load_env fi set default="0" if [ "${prev_saved_entry}" ]; then set saved_entry="${prev_saved_entry}" save_env saved_entry set prev_saved_entry= save_env prev_saved_entry set boot_once=true fi function savedefault { if [ -z "${boot_once}" ]; then saved_entry="${chosen}" save_env saved_entry fi } function recordfail { set recordfail=1 if [ -n "${have_grubenv}" ]; then if [ -z "${boot_once}" ]; then save_env recordfail; fi; fi } function load_video { insmod vbe insmod vga insmod video_bochs insmod video_cirrus } insmod part_msdos insmod ext2 set root='(hd1,msdos5)' search --no-floppy --fs-uuid --set=root 20cec6ca-4024-4237-84c3-d2ba3c851497 if loadfont /usr/share/grub/unicode.pf2 ; then set gfxmode=auto load_video insmod gfxterm insmod part_msdos insmod ext2 set root='(hd1,msdos5)' search --no-floppy --fs-uuid --set=root 20cec6ca-4024-4237-84c3-d2ba3c851497 set locale_dir=($root)/boot/grub/locale set lang=en_CA insmod gettext fi terminal_output gfxterm if [ "${recordfail}" = 1 ]; then set timeout=-1 else set timeout=10 fi ### END /etc/grub.d/00_header ### ### BEGIN /etc/grub.d/05_debian_theme ### set menu_color_normal=white/black set menu_color_highlight=black/light-gray if background_color 44,0,30; then clear fi ### END /etc/grub.d/05_debian_theme ### ### BEGIN /etc/grub.d/10_linux ### function gfxmode { set gfxpayload="$1" if [ "$1" = "keep" ]; then set vt_handoff=vt.handoff=7 else set vt_handoff= fi } if [ ${recordfail} != 1 ]; then if [ -e ${prefix}/gfxblacklist.txt ]; then if hwmatch ${prefix}/gfxblacklist.txt 3; then if [ ${match} = 0 ]; then set linux_gfx_mode=keep else set linux_gfx_mode=text fi else set linux_gfx_mode=text fi else set linux_gfx_mode=keep fi else set linux_gfx_mode=text fi export linux_gfx_mode if [ "$linux_gfx_mode" != "text" ]; then load_video; fi menuentry 'Ubuntu, with Linux 3.2.0-25-generic-pae' --class ubuntu --class gnu-linux --class gnu --class os { recordfail gfxmode $linux_gfx_mode insmod gzio insmod part_msdos insmod ext2 set root='(hd1,msdos5)' search --no-floppy --fs-uuid --set=root 20cec6ca-4024-4237-84c3-d2ba3c851497 linux /boot/vmlinuz-3.2.0-25-generic-pae root=UUID=20cec6ca-4024-4237-84c3-d2ba3c851497 ro quiet splash $vt_handoff initrd /boot/initrd.img-3.2.0-25-generic-pae } menuentry 'Ubuntu, with Linux 3.2.0-25-generic-pae (recovery mode)' --class ubuntu --class gnu-linux --class gnu --class os { recordfail insmod gzio insmod part_msdos insmod ext2 set root='(hd1,msdos5)' search --no-floppy --fs-uuid --set=root 20cec6ca-4024-4237-84c3-d2ba3c851497 echo 'Loading Linux 3.2.0-25-generic-pae ...' linux /boot/vmlinuz-3.2.0-25-generic-pae root=UUID=20cec6ca-4024-4237-84c3-d2ba3c851497 ro recovery nomodeset echo 'Loading initial ramdisk ...' initrd /boot/initrd.img-3.2.0-25-generic-pae } submenu "Previous Linux versions" { menuentry 'Ubuntu, with Linux 3.2.0-23-generic-pae' --class ubuntu --class gnu-linux --class gnu --class os { recordfail gfxmode $linux_gfx_mode insmod gzio insmod part_msdos insmod ext2 set root='(hd1,msdos5)' search --no-floppy --fs-uuid --set=root 20cec6ca-4024-4237-84c3-d2ba3c851497 linux /boot/vmlinuz-3.2.0-23-generic-pae root=UUID=20cec6ca-4024-4237-84c3-d2ba3c851497 ro quiet splash $vt_handoff initrd /boot/initrd.img-3.2.0-23-generic-pae } menuentry 'Ubuntu, with Linux 3.2.0-23-generic-pae (recovery mode)' --class ubuntu --class gnu-linux --class gnu --class os { recordfail insmod gzio insmod part_msdos insmod ext2 set root='(hd1,msdos5)' search --no-floppy --fs-uuid --set=root 20cec6ca-4024-4237-84c3-d2ba3c851497 echo 'Loading Linux 3.2.0-23-generic-pae ...' linux /boot/vmlinuz-3.2.0-23-generic-pae root=UUID=20cec6ca-4024-4237-84c3-d2ba3c851497 ro recovery nomodeset echo 'Loading initial ramdisk ...' initrd /boot/initrd.img-3.2.0-23-generic-pae } } ### END /etc/grub.d/10_linux ### ### BEGIN /etc/grub.d/20_linux_xen ### ### END /etc/grub.d/20_linux_xen ### ### BEGIN /etc/grub.d/20_memtest86+ ### menuentry "Memory test (memtest86+)" { insmod part_msdos insmod ext2 set root='(hd1,msdos5)' search --no-floppy --fs-uuid --set=root 20cec6ca-4024-4237-84c3-d2ba3c851497 linux16 /boot/memtest86+.bin } menuentry "Memory test (memtest86+, serial console 115200)" { insmod part_msdos insmod ext2 set root='(hd1,msdos5)' search --no-floppy --fs-uuid --set=root 20cec6ca-4024-4237-84c3-d2ba3c851497 linux16 /boot/memtest86+.bin console=ttyS0,115200n8 } ### END /etc/grub.d/20_memtest86+ ### ### BEGIN /etc/grub.d/30_os-prober ### menuentry "Windows 7 (loader) (on /dev/sda1)" --class windows --class os { insmod part_msdos insmod ntfs set root='(hd0,msdos1)' search --no-floppy --fs-uuid --set=root 9014706714705268 chainloader +1 } ### END /etc/grub.d/30_os-prober ### ### BEGIN /etc/grub.d/40_custom ### # This file provides an easy way to add custom menu entries. Simply type the # menu entries you want to add after this comment. Be careful not to change # the 'exec tail' line above. ### END /etc/grub.d/40_custom ### ### BEGIN /etc/grub.d/41_custom ### if [ -f $prefix/custom.cfg ]; then source $prefix/custom.cfg; fi ### END /etc/grub.d/41_custom ###

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  • Designing An ACL Based Permission System

    - by ryanzec
    I am trying to create a permissions system where everything is going to be stored in MySQL (or some database) and pulled using PHP for a project management system I am building.  I am right now trying to do it is an ACL kind of way.  There are a number key features I want to be able to support: 1.  Being able to assign permissions without being tied to a specific object. The reason for this is that I want to be able to selectively show/hide elements of the UI based on permissions at a point where I am not directly looking at a domain object instance.  For instance, a button to create a new project should only should only be shown to users that have the pm.project.create permission but obviously you can assign a create permission to an domain object instance (as it is already created). 2.  Not have to assign permissions for every single object. Obviously creating permissions entries for every single object (projects, tickets, comments, etc…) would become a nightmare to maintain so I want to have some level of permission inheritance. *3.  Be able to filter queries based on permissions. This would be a really nice to have but I am not sure if it is possible.  What I mean by this is say I have a page that list all projects.  I want the query that pulls all projects to incorporate the ACL so that it would not show projects that the current user does not have pm.project.read access to.  This would have to be incorporated into the main query as if it is a process that is done after that main query (which I know I could do) certain features like pagination become much more difficult. Right now this is my basic design for the tables: AclEntities id - the primary key key - the unique identifier for the domain object (usually the primary key of that object) parentId - the parent of the domain object (like the project object if this was a ticket object) aclDomainObjectId - metadata about the domain object AclDomainObjects id - primary key title - simple string to unique identify the domain object(ie. project, ticket, comment, etc…) fullyQualifiedClassName - the fully qualified class name for use in code (I am using namespaces) There would also be tables mapping AclEntities to Users and UserGroups. I also have this interface that all acl entity based object have to implement: IAclEntity getAclKey() - to the the unique key for this specific instance of the acl domain object (generally return the primary key or a concatenated string of a composite primary key) getAclTitle() - to get the unique title for the domain object (generally just returning a static string) getAclDisplayString() - get the string that represents this entity (generally one or more field on the object) getAclParentEntity() - get the parent acl entity object (or null if no parent) getAclEntity() - get the acl enitty object for this instance of the domain object (or null if one has not been created yet) hasPermission($permissionString, $user = null) - whether or not the user has the permission for this instance of the domain object static getFromAclEntityId($aclEntityId) - get a specific instance of the domain object from an acl entity id. Do any of these features I am looking for seems hard to support or are just way off base? Am I missing or not taking in account anything in my implementation? Is performance something I should keep in mind?

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  • Help understand GLSL directional light on iOS (left handed coord system)

    - by Robse
    I now have changed from GLKBaseEffect to a own shader implementation. I have a shader management, which compiles and applies a shader to the right time and does some shader setup like lights. Please have a look at my vertex shader code. Now, light direction should be provided in eye space, but I think there is something I don't get right. After I setup my view with camera I save a lightMatrix to transform the light from global space to eye space. My modelview and projection setup: - (void)setupViewWithWidth:(int)width height:(int)height camera:(N3DCamera *)aCamera { aCamera.aspect = (float)width / (float)height; float aspect = aCamera.aspect; float far = aCamera.far; float near = aCamera.near; float vFOV = aCamera.fieldOfView; float top = near * tanf(M_PI * vFOV / 360.0f); float bottom = -top; float right = aspect * top; float left = -right; // projection GLKMatrixStackLoadMatrix4(projectionStack, GLKMatrix4MakeFrustum(left, right, bottom, top, near, far)); // identity modelview GLKMatrixStackLoadMatrix4(modelviewStack, GLKMatrix4Identity); // switch to left handed coord system (forward = z+) GLKMatrixStackMultiplyMatrix4(modelviewStack, GLKMatrix4MakeScale(1, 1, -1)); // transform camera GLKMatrixStackMultiplyMatrix4(modelviewStack, GLKMatrix4MakeWithMatrix3(GLKMatrix3Transpose(aCamera.orientation))); GLKMatrixStackTranslate(modelviewStack, -aCamera.position.x, -aCamera.position.y, -aCamera.position.z); } - (GLKMatrix4)modelviewMatrix { return GLKMatrixStackGetMatrix4(modelviewStack); } - (GLKMatrix4)projectionMatrix { return GLKMatrixStackGetMatrix4(projectionStack); } - (GLKMatrix4)modelviewProjectionMatrix { return GLKMatrix4Multiply([self projectionMatrix], [self modelviewMatrix]); } - (GLKMatrix3)normalMatrix { return GLKMatrix3InvertAndTranspose(GLKMatrix4GetMatrix3([self modelviewProjectionMatrix]), NULL); } After that, I save the lightMatrix like this: [self.renderer setupViewWithWidth:view.drawableWidth height:view.drawableHeight camera:self.camera]; self.lightMatrix = [self.renderer modelviewProjectionMatrix]; And just before I render a 3d entity of the scene graph, I setup the light config for its shader with the lightMatrix like this: - (N3DLight)transformedLight:(N3DLight)light transformation:(GLKMatrix4)matrix { N3DLight transformedLight = N3DLightMakeDisabled(); if (N3DLightIsDirectional(light)) { GLKVector3 direction = GLKVector3MakeWithArray(GLKMatrix4MultiplyVector4(matrix, light.position).v); direction = GLKVector3Negate(direction); // HACK -> TODO: get lightMatrix right! transformedLight = N3DLightMakeDirectional(direction, light.diffuse, light.specular); } else { ... } return transformedLight; } You see the line, where I negate the direction!? I can't explain why I need to do that, but if I do, the lights are correct as far as I can tell. Please help me, to get rid of the hack. I'am scared that this has something to do, with my switch to left handed coord system. My vertex shader looks like this: attribute highp vec4 inPosition; attribute lowp vec4 inNormal; ... uniform highp mat4 MVP; uniform highp mat4 MV; uniform lowp mat3 N; uniform lowp vec4 constantColor; uniform lowp vec4 ambient; uniform lowp vec4 light0Position; uniform lowp vec4 light0Diffuse; uniform lowp vec4 light0Specular; varying lowp vec4 vColor; varying lowp vec3 vTexCoord0; vec4 calcDirectional(vec3 dir, vec4 diffuse, vec4 specular, vec3 normal) { float NdotL = max(dot(normal, dir), 0.0); return NdotL * diffuse; } ... vec4 calcLight(vec4 pos, vec4 diffuse, vec4 specular, vec3 normal) { if (pos.w == 0.0) { // Directional Light return calcDirectional(normalize(pos.xyz), diffuse, specular, normal); } else { ... } } void main(void) { // position highp vec4 position = MVP * inPosition; gl_Position = position; // normal lowp vec3 normal = inNormal.xyz / inNormal.w; normal = N * normal; normal = normalize(normal); // colors vColor = constantColor * ambient; // add lights vColor += calcLight(light0Position, light0Diffuse, light0Specular, normal); ... }

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  • Changing the Operating System with only Ubuntu installed

    - by Games Brainiac
    I really wanted to dive into the world of Open Source operating systems, so I downloaded the latest version of Ubuntu (13.10), and installed it on a clean(no operating system installed, absolutely nothing) Lenovo ThinkPad machine. After a few days, I wanted to try out a different Operating System (Elementary OS). I downloaded the ISO file, burned it to a USB, tested that the USB booted from a different computer (I have 2, one is the Lenovo, the other a HP). I was able to get the bootscreen, and everything worked like a charm after I set the BIOS to boot from USB Disk Drive instead of HD. After this, I went back to Lenovo, and tried to open up the boot menu, by pressing F12, so that I could load from a temporary device. To my surprise, nothing but the HD was listed. There was no Optical Drive, No USB Drive, absolutely nothing. So, I thought that these devices were probably disabled. So I went into my BIOS and checked to see what was the case. I saw that all my devices were enabled. USB and all the other devices such as network cable and the rest were all enabled. So, I thought this probably had something to do wit UEFI and Legacy Boot options. So, I made sure that both were enabled. This did not solve the problem either. Again, I got nothing but the option to boot from my Hard Disk. I thought the USB had to be at fault. I tried different ports, but to no avail. Next, I tried with a Live CD, which had Ubuntu on it. This failed too. I simply could not boot from anything other than my hard disk. Okay, so at this point, I was pretty desperate, so I installed Boot-Repair through: sudo add-apt-repository ppa:yannubuntu/boot-repair sudo apt-get update sudo apt-get install boot-repair What this did is lead me to GRUB. Ideally, its just a screen that gives me the option to load from Ubuntu or Advanced Settings. The Advanced settings had nothing but Ubuntu options in it. So, I kept on pressing ESC and that led me to the the grub console, and thats where I am right now with my Lenovo. I've also tried updating the BIOS, but Lenovo only has packages for Red Hat and Windows. So, a dead end there too. Right now, I need to know if there is any way that I can just delete everything from my Lenovo? I want to revert it back to its blank factory condition. How can I achieve this? I have tried to elaborate my problem as best I could. If there is any important information that I've missed out, please do not hesitate to leave a comment. I would have included some screen shots, but BIOS screen shots are a little hard to manage. However, I can provide a camera Image of the boot screen if needed (doing that as we speak).

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  • C# Web Service gets stuck waiting for lock, does not return

    - by blue
    We have a C#(2.0) application which talks to our server(in java) via web services. Lately we have started seeing following behavior in (ONLY)one of our lab machines(XP): Once in a while(every few days), one of the webservice request will just get stuck, will not return or timeout. Following is the stacktrace where it seem to be stuck. Have no clue what is going on here. Any pointer would be of great help. ESP EIP 05eceeec 7c90eb94 [GCFrame: 05eceeec] 05ecefbc 7c90eb94 [HelperMethodFrame_1OBJ: 05ecefbc] System.Threading.Monitor.Enter(System.Object) 05ecf014 7a5b0034 System.Net.ConnectionGroup.Disassociate(System.Net.Connection) 05ecf040 7a5aeaa7 System.Net.Connection.PrepareCloseConnectionSocket(System.Net.ConnectionReturnResult ByRef) 05ecf0a4 7a5ac0e1 System.Net.Connection.ReadStartNextRequest(System.Net.WebRequest, System.Net.ConnectionReturnResult ByRef) 05ecf0e8 7a5b1119 System.Net.ConnectStream.CallDone(System.Net.ConnectionReturnResult) 05ecf0fc 7a5b3b5a System.Net.ConnectStream.ReadChunkedSync(Byte[], Int32, Int32) 05ecf114 7a5b2b90 System.Net.ConnectStream.ReadWithoutValidation(Byte[], Int32, Int32, Boolean) 05ecf160 7a5b29cc System.Net.ConnectStream.Read(Byte[], Int32, Int32) 05ecf1a0 79473cab System.IO.StreamReader.ReadBuffer(Char[], Int32, Int32, Boolean ByRef) 05ecf1c4 79473bd6 System.IO.StreamReader.Read(Char[], Int32, Int32) 05ecf1e8 69c29119 System.Xml.XmlTextReaderImpl.ReadData() 05ecf1f8 69c2ad70 System.Xml.XmlTextReaderImpl.ParseDocumentContent() 05ecf20c 69c292d7 System.Xml.XmlTextReaderImpl.Read() 05ecf21c 69c2929d System.Xml.XmlTextReader.Read() 05ecf220 6991b3e7 System.Web.Services.Protocols.SoapHttpClientProtocol.ReadResponse(System.Web.Services.Protocols.SoapClientMessage, System.Net.WebResponse, System.IO.Stream, Boolean) 05ecf268 69919ed1 System.Web.Services.Protocols.SoapHttpClientProtocol.Invoke(System.String, System.Object[])

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  • Tomcat does not pick up the class file - the JSP file is not displayed

    - by blueSky
    I have a Java code which is a controller for a jsp page, called: HomeController.java. Code is as follows: @Controller public class HomeController { protected final transient Log log = LogFactory.getLog(getClass()); @RequestMapping(value = "/mypage") public String home() { System.out.println("HomeController: Passing through..."); return "home"; } } There is nothing especial in the jsp page: home.jsp. If I go to this url: http://localhost:8080/adcopyqueue/mypage I can view mypage and everything works fine. Also in the tomcat Dos page I can see the comment: HomeController: Passing through... As expected. Now under the same directory that I have HomeController.java, I've created another file called: LoginController.java. Following is the code: @Controller public class LoginController { protected final transient Log log = LogFactory.getLog(getClass()); @RequestMapping(value = "/loginpage") public String login() { System.out.println("LoginController: Passing through..."); return "login"; } } And under the same place which I have home.jsp, I've created login.jsp. Also under tomcat folders, LoginController.class exists under the same folder that HomeController.class exists and login.jsp exists under the same folder which home.jsp exists. But when I go to this url: http://localhost:8080/adcopyqueue/loginpage Nothing is displayed! I think tomcat does not pick up LoginController.class b/c on the tomcat Dos window, I do NOT see this comment: LoginController: Passing through... Instead I see following which I do not know what do they mean? [ INFO] [http-8080-1 01:43:45] (AppInfo.java:populateAppInfo:34) got manifest [ INFO] [http-8080-1 01:43:45] (AppInfo.java:populateAppInfo:36) manifest entrie s 8 The structure and the code for HomeController.java and LoginController.java plus the jsp files match. I have no idea why tomcat sees one of the files and not the other? Clean build did not help. Does anybody have any idea? Any help is greatly appraciated.

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  • WiX 3 Tutorial: Understanding main WXS and WXI file

    - by Mladen Prajdic
    In the previous post we’ve taken a look at the WiX solution/project structure and project properties. We’re still playing with our super SuperForm application and today we’ll take a look at the general parts of the main wxs file, SuperForm.wxs, and the wxi include file. For wxs file we’ll just go over the general description of what each part does in the code comments. The more detailed descriptions will be in future posts about features themselves. WXI include file Include files are exactly what their name implies. To include a wxi file into the wxs file you have to put the wxi at the beginning of each .wxs file you wish to include it in. If you’ve ever worked with C++ you can think of the include files as .h files. For example if you include SuperFormVariables.wxi into the SuperForm.wxs, the variables in the wxi won’t be seen in FilesFragment.wxs or RegistryFragment.wxs. You’d have to include it manually into those two wxs files too. For preprocessor variable $(var.VariableName) to be seen by every file in the project you have to include them in the WiX project properties->Build->“Define preprocessor variables” textbox. This is why I’ve chosen not to go this route because in multi developer teams not everyone has the same directory structure and having a single variable would mean each developer would have to checkout the wixproj file to edit the variable. This is pretty much unacceptable by my standards. This is why we’ve added a System Environment variable named SuperFormFilesDir as is shown in the previous Wix Tutorial post. Because the FilesFragment.wxs is autogenerated on every project build we don’t want to change it manually each time by adding the include wxi at the beginning of the file. This way we couldn’t recreate it in each pre-build event. <?xml version="1.0" encoding="utf-8"?><Include> <!-- Versioning. These have to be changed for upgrades. It's not enough to just include newer files. --> <?define MajorVersion="1" ?> <?define MinorVersion="0" ?> <?define BuildVersion="0" ?> <!-- Revision is NOT used by WiX in the upgrade procedure --> <?define Revision="0" ?> <!-- Full version number to display --> <?define VersionNumber="$(var.MajorVersion).$(var.MinorVersion).$(var.BuildVersion).$(var.Revision)" ?> <!-- Upgrade code HAS to be the same for all updates. Once you've chosen it don't change it. --> <?define UpgradeCode="YOUR-GUID-HERE" ?> <!-- Path to the resources directory. resources don't really need to be included in the project structure but I like to include them for for clarity --> <?define ResourcesDir="$(var.ProjectDir)\Resources" ?> <!-- The name of your application exe file. This will be used to kill the process when updating and creating the desktop shortcut --> <?define ExeProcessName="SuperForm.MainApp.exe" ?></Include> For now there’s no way to tell WiX in Visual Studio to have a wxi include file available to the whole project, so you have to include it in each file separately. Only variables set in “Define preprocessor variables” or System Environment variables are accessible to the whole project for now. The main WXS file: SuperForm.wxs We’ll only take a look at the general structure of the main SuperForm.wxs and not its the details. We’ll cover the details in future posts. The code comments should provide plenty info about what each part does in general. Basically there are 5 major parts. The update part, the conditions and actions part, the UI install sequence, the directory structure and the features we want to include. <?xml version="1.0" encoding="UTF-8"?><!-- Add xmlns:util namespace definition to be able to use stuff from WixUtilExtension dll--><Wix xmlns="http://schemas.microsoft.com/wix/2006/wi" xmlns:util="http://schemas.microsoft.com/wix/UtilExtension"> <!-- This is how we include wxi files --> <?include $(sys.CURRENTDIR)Includes\SuperFormVariables.wxi ?> <!-- Id="*" is to enable upgrading. * means that the product ID will be autogenerated on each build. Name is made of localized product name and version number. --> <Product Id="*" Name="!(loc.ProductName) $(var.VersionNumber)" Language="!(loc.LANG)" Version="$(var.VersionNumber)" Manufacturer="!(loc.ManufacturerName)" UpgradeCode="$(var.UpgradeCode)"> <!-- Define the minimum supported installer version (3.0) and that the install should be done for the whole machine not just the current user --> <Package InstallerVersion="300" Compressed="yes" InstallScope="perMachine"/> <Media Id="1" Cabinet="media1.cab" EmbedCab="yes" /> <!-- Upgrade settings. This will be explained in more detail in a future post --> <Upgrade Id="$(var.UpgradeCode)"> <UpgradeVersion OnlyDetect="yes" Minimum="$(var.VersionNumber)" IncludeMinimum="no" Property="NEWER_VERSION_FOUND" /> <UpgradeVersion Minimum="0.0.0.0" IncludeMinimum="yes" Maximum="$(var.VersionNumber)" IncludeMaximum="no" Property="OLDER_VERSION_FOUND" /> </Upgrade> <!-- Reference the global NETFRAMEWORK35 property to check if it exists --> <PropertyRef Id="NETFRAMEWORK35"/> <!-- Startup conditions that checks if .Net Framework 3.5 is installed or if we're running the OS higher than Windows XP SP2. If not the installation is aborted. By doing the (Installed OR ...) property means that this condition will only be evaluated if the app is being installed and not on uninstall or changing --> <Condition Message="!(loc.DotNetFrameworkNeeded)"> <![CDATA[Installed OR NETFRAMEWORK35]]> </Condition> <Condition Message="!(loc.AppNotSupported)"> <![CDATA[Installed OR ((VersionNT >= 501 AND ServicePackLevel >= 2) OR (VersionNT >= 502))]]> </Condition> <!-- This custom action in the InstallExecuteSequence is needed to stop silent install (passing /qb to msiexec) from going around it. --> <CustomAction Id="NewerVersionFound" Error="!(loc.SuperFormNewerVersionInstalled)" /> <InstallExecuteSequence> <!-- Check for newer versions with FindRelatedProducts and execute the custom action after it --> <Custom Action="NewerVersionFound" After="FindRelatedProducts"> <![CDATA[NEWER_VERSION_FOUND]]> </Custom> <!-- Remove the previous versions of the product --> <RemoveExistingProducts After="InstallInitialize"/> <!-- WixCloseApplications is a built in custom action that uses util:CloseApplication below --> <Custom Action="WixCloseApplications" Before="InstallInitialize" /> </InstallExecuteSequence> <!-- This will ask the user to close the SuperForm app if it's running while upgrading --> <util:CloseApplication Id="CloseSuperForm" CloseMessage="no" Description="!(loc.MustCloseSuperForm)" ElevatedCloseMessage="no" RebootPrompt="no" Target="$(var.ExeProcessName)" /> <!-- Use the built in WixUI_InstallDir GUI --> <UIRef Id="WixUI_InstallDir" /> <UI> <!-- These dialog references are needed for CloseApplication above to work correctly --> <DialogRef Id="FilesInUse" /> <DialogRef Id="MsiRMFilesInUse" /> <!-- Here we'll add the GUI logic for installation and updating in a future post--> </UI> <!-- Set the icon to show next to the program name in Add/Remove programs --> <Icon Id="SuperFormIcon.ico" SourceFile="$(var.ResourcesDir)\Exclam.ico" /> <Property Id="ARPPRODUCTICON" Value="SuperFormIcon.ico" /> <!-- Installer UI custom pictures. File names are made up. Add path to your pics. –> <!-- <WixVariable Id="WixUIDialogBmp" Value="MyAppLogo.jpg" /> <WixVariable Id="WixUIBannerBmp" Value="installBanner.jpg" /> --> <!-- the default directory structure --> <Directory Id="TARGETDIR" Name="SourceDir"> <Directory Id="ProgramFilesFolder"> <Directory Id="INSTALLLOCATION" Name="!(loc.ProductName)" /> </Directory> </Directory> <!-- Set the default install location to the value of INSTALLLOCATION (usually c:\Program Files\YourProductName) --> <Property Id="WIXUI_INSTALLDIR" Value="INSTALLLOCATION" /> <!-- Set the components defined in our fragment files that will be used for our feature --> <Feature Id="SuperFormFeature" Title="!(loc.ProductName)" Level="1"> <ComponentGroupRef Id="SuperFormFiles" /> <ComponentRef Id="cmpVersionInRegistry" /> <ComponentRef Id="cmpIsThisUpdateInRegistry" /> </Feature> </Product></Wix> For more info on what certain attributes mean you should look into the WiX Documentation.   WiX 3 tutorial by Mladen Prajdic navigation WiX 3 Tutorial: Solution/Project structure and Dev resources WiX 3 Tutorial: Understanding main wxs and wxi file WiX 3 Tutorial: Generating file/directory fragments with Heat.exe

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  • A Communication System for XAML Applications

    - by psheriff
    In any application, you want to keep the coupling between any two or more objects as loose as possible. Coupling happens when one class contains a property that is used in another class, or uses another class in one of its methods. If you have this situation, then this is called strong or tight coupling. One popular design pattern to help with keeping objects loosely coupled is called the Mediator design pattern. The basics of this pattern are very simple; avoid one object directly talking to another object, and instead use another class to mediate between the two. As with most of my blog posts, the purpose is to introduce you to a simple approach to using a message broker, not all of the fine details. IPDSAMessageBroker Interface As with most implementations of a design pattern, you typically start with an interface or an abstract base class. In this particular instance, an Interface will work just fine. The interface for our Message Broker class just contains a single method “SendMessage” and one event “MessageReceived”. public delegate void MessageReceivedEventHandler( object sender, PDSAMessageBrokerEventArgs e); public interface IPDSAMessageBroker{  void SendMessage(PDSAMessageBrokerMessage msg);   event MessageReceivedEventHandler MessageReceived;} PDSAMessageBrokerMessage Class As you can see in the interface, the SendMessage method requires a type of PDSAMessageBrokerMessage to be passed to it. This class simply has a MessageName which is a ‘string’ type and a MessageBody property which is of the type ‘object’ so you can pass whatever you want in the body. You might pass a string in the body, or a complete Customer object. The MessageName property will help the receiver of the message know what is in the MessageBody property. public class PDSAMessageBrokerMessage{  public PDSAMessageBrokerMessage()  {  }   public PDSAMessageBrokerMessage(string name, object body)  {    MessageName = name;    MessageBody = body;  }   public string MessageName { get; set; }   public object MessageBody { get; set; }} PDSAMessageBrokerEventArgs Class As our message broker class will be raising an event that others can respond to, it is a good idea to create your own event argument class. This class will inherit from the System.EventArgs class and add a couple of additional properties. The properties are the MessageName and Message. The MessageName property is simply a string value. The Message property is a type of a PDSAMessageBrokerMessage class. public class PDSAMessageBrokerEventArgs : EventArgs{  public PDSAMessageBrokerEventArgs()  {  }   public PDSAMessageBrokerEventArgs(string name,     PDSAMessageBrokerMessage msg)  {    MessageName = name;    Message = msg;  }   public string MessageName { get; set; }   public PDSAMessageBrokerMessage Message { get; set; }} PDSAMessageBroker Class Now that you have an interface class and a class to pass a message through an event, it is time to create your actual PDSAMessageBroker class. This class implements the SendMessage method and will also create the event handler for the delegate created in your Interface. public class PDSAMessageBroker : IPDSAMessageBroker{  public void SendMessage(PDSAMessageBrokerMessage msg)  {    PDSAMessageBrokerEventArgs args;     args = new PDSAMessageBrokerEventArgs(      msg.MessageName, msg);     RaiseMessageReceived(args);  }   public event MessageReceivedEventHandler MessageReceived;   protected void RaiseMessageReceived(    PDSAMessageBrokerEventArgs e)  {    if (null != MessageReceived)      MessageReceived(this, e);  }} The SendMessage method will take a PDSAMessageBrokerMessage object as an argument. It then creates an instance of a PDSAMessageBrokerEventArgs class, passing to the constructor two items: the MessageName from the PDSAMessageBrokerMessage object and also the object itself. It may seem a little redundant to pass in the message name when that same message name is part of the message, but it does make consuming the event and checking for the message name a little cleaner – as you will see in the next section. Create a Global Message Broker In your WPF application, create an instance of this message broker class in the App class located in the App.xaml file. Create a public property in the App class and create a new instance of that class in the OnStartUp event procedure as shown in the following code: public partial class App : Application{  public PDSAMessageBroker MessageBroker { get; set; }   protected override void OnStartup(StartupEventArgs e)  {    base.OnStartup(e);     MessageBroker = new PDSAMessageBroker();  }} Sending and Receiving Messages Let’s assume you have a user control that you load into a control on your main window and you want to send a message from that user control to the main window. You might have the main window display a message box, or put a string into a status bar as shown in Figure 1. Figure 1: The main window can receive and send messages The first thing you do in the main window is to hook up an event procedure to the MessageReceived event of the global message broker. This is done in the constructor of the main window: public MainWindow(){  InitializeComponent();   (Application.Current as App).MessageBroker.     MessageReceived += new MessageReceivedEventHandler(       MessageBroker_MessageReceived);} One piece of code you might not be familiar with is accessing a property defined in the App class of your XAML application. Within the App.Xaml file is a class named App that inherits from the Application object. You access the global instance of this App class by using Application.Current. You cast Application.Current to ‘App’ prior to accessing any of the public properties or methods you defined in the App class. Thus, the code (Application.Current as App).MessageBroker, allows you to get at the MessageBroker property defined in the App class. In the MessageReceived event procedure in the main window (shown below) you can now check to see if the MessageName property of the PDSAMessageBrokerEventArgs is equal to “StatusBar” and if it is, then display the message body into the status bar text block control. void MessageBroker_MessageReceived(object sender,   PDSAMessageBrokerEventArgs e){  switch (e.MessageName)  {    case "StatusBar":      tbStatus.Text = e.Message.MessageBody.ToString();      break;  }} In the Page 1 user control’s Loaded event procedure you will send the message “StatusBar” through the global message broker to any listener using the following code: private void UserControl_Loaded(object sender,  RoutedEventArgs e){  // Send Status Message  (Application.Current as App).MessageBroker.    SendMessage(new PDSAMessageBrokerMessage("StatusBar",      "This is Page 1"));} Since the main window is listening for the message ‘StatusBar’, it will display the value “This is Page 1” in the status bar at the bottom of the main window. Sending a Message to a User Control The previous example sent a message from the user control to the main window. You can also send messages from the main window to any listener as well. Remember that the global message broker is really just a broadcaster to anyone who has hooked into the MessageReceived event. In the constructor of the user control named ucPage1 you can hook into the global message broker’s MessageReceived event. You can then listen for any messages that are sent to this control by using a similar switch-case structure like that in the main window. public ucPage1(){  InitializeComponent();   // Hook to the Global Message Broker  (Application.Current as App).MessageBroker.    MessageReceived += new MessageReceivedEventHandler(      MessageBroker_MessageReceived);} void MessageBroker_MessageReceived(object sender,  PDSAMessageBrokerEventArgs e){  // Look for messages intended for Page 1  switch (e.MessageName)  {    case "ForPage1":      MessageBox.Show(e.Message.MessageBody.ToString());      break;  }} Once the ucPage1 user control has been loaded into the main window you can then send a message using the following code: private void btnSendToPage1_Click(object sender,  RoutedEventArgs e){  PDSAMessageBrokerMessage arg =     new PDSAMessageBrokerMessage();   arg.MessageName = "ForPage1";  arg.MessageBody = "Message For Page 1";   // Send a message to Page 1  (Application.Current as App).MessageBroker.SendMessage(arg);} Since the MessageName matches what is in the ucPage1 MessageReceived event procedure, ucPage1 can do anything in response to that event. It is important to note that when the message gets sent it is sent to all MessageReceived event procedures, not just the one that is looking for a message called “ForPage1”. If the user control ucPage1 is not loaded and this message is broadcast, but no other code is listening for it, then it is simply ignored. Remove Event Handler In each class where you add an event handler to the MessageReceived event you need to make sure to remove those event handlers when you are done. Failure to do so can cause a strong reference to the class and thus not allow that object to be garbage collected. In each of your user control’s make sure in the Unloaded event to remove the event handler. private void UserControl_Unloaded(object sender, RoutedEventArgs e){  if (_MessageBroker != null)    _MessageBroker.MessageReceived -=         _MessageBroker_MessageReceived;} Problems with Message Brokering As with most “global” classes or classes that hook up events to other classes, garbage collection is something you need to consider. Just the simple act of hooking up an event procedure to a global event handler creates a reference between your user control and the message broker in the App class. This means that even when your user control is removed from your UI, the class will still be in memory because of the reference to the message broker. This can cause messages to still being handled even though the UI is not being displayed. It is up to you to make sure you remove those event handlers as discussed in the previous section. If you don’t, then the garbage collector cannot release those objects. Instead of using events to send messages from one object to another you might consider registering your objects with a central message broker. This message broker now becomes a collection class into which you pass an object and what messages that object wishes to receive. You do end up with the same problem however. You have to un-register your objects; otherwise they still stay in memory. To alleviate this problem you can look into using the WeakReference class as a method to store your objects so they can be garbage collected if need be. Discussing Weak References is beyond the scope of this post, but you can look this up on the web. Summary In this blog post you learned how to create a simple message broker system that will allow you to send messages from one object to another without having to reference objects directly. This does reduce the coupling between objects in your application. You do need to remember to get rid of any event handlers prior to your objects going out of scope or you run the risk of having memory leaks and events being called even though you can no longer access the object that is responding to that event. NOTE: You can download the sample code for this article by visiting my website at http://www.pdsa.com/downloads. Select “Tips & Tricks”, then select “A Communication System for XAML Applications” from the drop down list.

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  • Metro: Understanding the default.js File

    - by Stephen.Walther
    The goal of this blog entry is to describe — in painful detail — the contents of the default.js file in a Metro style application written with JavaScript. When you use Visual Studio to create a new Metro application then you get a default.js file automatically. The file is located in a folder named \js\default.js. The default.js file kicks off all of your custom JavaScript code. It is the main entry point to a Metro application. The default contents of the default.js file are included below: // For an introduction to the Blank template, see the following documentation: // http://go.microsoft.com/fwlink/?LinkId=232509 (function () { "use strict"; var app = WinJS.Application; app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { if (eventObject.detail.previousExecutionState !== Windows.ApplicationModel.Activation.ApplicationExecutionState.terminated) { // TODO: This application has been newly launched. Initialize // your application here. } else { // TODO: This application has been reactivated from suspension. // Restore application state here. } WinJS.UI.processAll(); } }; app.oncheckpoint = function (eventObject) { // TODO: This application is about to be suspended. Save any state // that needs to persist across suspensions here. You might use the // WinJS.Application.sessionState object, which is automatically // saved and restored across suspension. If you need to complete an // asynchronous operation before your application is suspended, call // eventObject.setPromise(). }; app.start(); })(); There are several mysterious things happening in this file. The purpose of this blog entry is to dispel this mystery. Understanding the Module Pattern The first thing that you should notice about the default.js file is that the entire contents of this file are enclosed within a self-executing JavaScript function: (function () { ... })(); Metro applications written with JavaScript use something called the module pattern. The module pattern is a common pattern used in JavaScript applications to create private variables, objects, and methods. Anything that you create within the module is encapsulated within the module. Enclosing all of your custom code within a module prevents you from stomping on code from other libraries accidently. Your application might reference several JavaScript libraries and the JavaScript libraries might have variables, objects, or methods with the same names. By encapsulating your code in a module, you avoid overwriting variables, objects, or methods in the other libraries accidently. Enabling Strict Mode with “use strict” The first statement within the default.js module enables JavaScript strict mode: 'use strict'; Strict mode is a new feature of ECMAScript 5 (the latest standard for JavaScript) which enables you to make JavaScript more strict. For example, when strict mode is enabled, you cannot declare variables without using the var keyword. The following statement would result in an exception: hello = "world!"; When strict mode is enabled, this statement throws a ReferenceError. When strict mode is not enabled, a global variable is created which, most likely, is not what you want to happen. I’d rather get the exception instead of the unwanted global variable. The full specification for strict mode is contained in the ECMAScript 5 specification (look at Annex C): http://www.ecma-international.org/publications/files/ECMA-ST/ECMA-262.pdf Aliasing the WinJS.Application Object The next line of code in the default.js file is used to alias the WinJS.Application object: var app = WinJS.Application; This line of code enables you to use a short-hand syntax when referring to the WinJS.Application object: for example,  app.onactivated instead of WinJS.Application.onactivated. The WinJS.Application object  represents your running Metro application. Handling Application Events The default.js file contains an event handler for the WinJS.Application activated event: app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { if (eventObject.detail.previousExecutionState !== Windows.ApplicationModel.Activation.ApplicationExecutionState.terminated) { // TODO: This application has been newly launched. Initialize // your application here. } else { // TODO: This application has been reactivated from suspension. // Restore application state here. } WinJS.UI.processAll(); } }; This WinJS.Application class supports the following events: · loaded – Happens after browser DOMContentLoaded event. After this event, the DOM is ready and you can access elements in a page. This event is raised before external images have been loaded. · activated – Triggered by the Windows.UI.WebUI.WebUIApplication activated event. After this event, the WinRT is ready. · ready – Happens after both loaded and activated events. · unloaded – Happens before application is unloaded. The following default.js file has been modified to capture each of these events and write a message to the Visual Studio JavaScript Console window: (function () { "use strict"; var app = WinJS.Application; WinJS.Application.onloaded = function (e) { console.log("Loaded"); }; WinJS.Application.onactivated = function (e) { console.log("Activated"); }; WinJS.Application.onready = function (e) { console.log("Ready"); } WinJS.Application.onunload = function (e) { console.log("Unload"); } app.start(); })(); When you execute the code above, a message is written to the Visual Studio JavaScript Console window when each event occurs with the exception of the Unload event (presumably because the console is not attached when that event is raised).   Handling Different Activation Contexts The code for the activated handler in the default.js file looks like this: app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { if (eventObject.detail.previousExecutionState !== Windows.ApplicationModel.Activation.ApplicationExecutionState.terminated) { // TODO: This application has been newly launched. Initialize // your application here. } else { // TODO: This application has been reactivated from suspension. // Restore application state here. } WinJS.UI.processAll(); } }; Notice that the code contains a conditional which checks the Kind of the event (the value of e.detail.kind). The startup code is executed only when the activated event is triggered by a Launch event, The ActivationKind enumeration has the following values: · launch · search · shareTarget · file · protocol · fileOpenPicker · fileSavePicker · cacheFileUpdater · contactPicker · device · printTaskSettings · cameraSettings Metro style applications can be activated in different contexts. For example, a camera application can be activated when modifying camera settings. In that case, the ActivationKind would be CameraSettings. Because we want to execute our JavaScript code when our application first launches, we verify that the kind of the activation event is an ActivationKind.Launch event. There is a second conditional within the activated event handler which checks whether an application is being newly launched or whether the application is being resumed from a suspended state. When running a Metro application with Visual Studio, you can use Visual Studio to simulate different application execution states by taking advantage of the Debug toolbar and the new Debug Location toolbar.  Handling the checkpoint Event The default.js file also includes an event handler for the WinJS.Application checkpoint event: app.oncheckpoint = function (eventObject) { // TODO: This application is about to be suspended. Save any state // that needs to persist across suspensions here. You might use the // WinJS.Application.sessionState object, which is automatically // saved and restored across suspension. If you need to complete an // asynchronous operation before your application is suspended, call // eventObject.setPromise(). }; The checkpoint event is raised when your Metro application goes into a suspended state. The idea is that you can save your application data when your application is suspended and reload your application data when your application resumes. Starting the Application The final statement in the default.js file is the statement that gets everything going: app.start(); Events are queued up in a JavaScript array named eventQueue . Until you call the start() method, the events in the queue are not processed. If you don’t call the start() method then the Loaded, Activated, Ready, and Unloaded events are never raised. Summary The goal of this blog entry was to describe the contents of the default.js file which is the JavaScript file which you use to kick off your custom code in a Windows Metro style application written with JavaScript. In this blog entry, I discussed the module pattern, JavaScript strict mode, handling first chance exceptions, WinJS Application events, and activation contexts.

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  • Security in Software

    The term security has many meanings based on the context and perspective in which it is used. Security from the perspective of software/system development is the continuous process of maintaining confidentiality, integrity, and availability of a system, sub-system, and system data. This definition at a very high level can be restated as the following: Computer security is a continuous process dealing with confidentiality, integrity, and availability on multiple layers of a system. Key Aspects of Software Security Integrity Confidentiality Availability Integrity within a system is the concept of ensuring only authorized users can only manipulate information through authorized methods and procedures. An example of this can be seen in a simple lead management application.  If the business decided to allow each sales member to only update their own leads in the system and sales managers can update all leads in the system then an integrity violation would occur if a sales member attempted to update someone else’s leads. An integrity violation occurs when a team member attempts to update someone else’s lead because it was not entered by the sales member.  This violates the business rule that leads can only be update by the originating sales member. Confidentiality within a system is the concept of preventing unauthorized access to specific information or tools.  In a perfect world the knowledge of the existence of confidential information/tools would be unknown to all those who do not have access. When this this concept is applied within the context of an application only the authorized information/tools will be available. If we look at the sales lead management system again, leads can only be updated by originating sales members. If we look at this rule then we can say that all sales leads are confidential between the system and the sales person who entered the lead in to the system. The other sales team members would not need to know about the leads let alone need to access it. Availability within a system is the concept of authorized users being able to access the system. A real world example can be seen again from the lead management system. If that system was hosted on a web server then IP restriction can be put in place to limit access to the system based on the requesting IP address. If in this example all of the sales members where accessing the system from the 192.168.1.23 IP address then removing access from all other IPs would be need to ensure that improper access to the system is prevented while approved users can access the system from an authorized location. In essence if the requesting user is not coming from an authorized IP address then the system will appear unavailable to them. This is one way of controlling where a system is accessed. Through the years several design principles have been identified as being beneficial when integrating security aspects into a system. These principles in various combinations allow for a system to achieve the previously defined aspects of security based on generic architectural models. Security Design Principles Least Privilege Fail-Safe Defaults Economy of Mechanism Complete Mediation Open Design Separation Privilege Least Common Mechanism Psychological Acceptability Defense in Depth Least Privilege Design PrincipleThe Least Privilege design principle requires a minimalistic approach to granting user access rights to specific information and tools. Additionally, access rights should be time based as to limit resources access bound to the time needed to complete necessary tasks. The implications of granting access beyond this scope will allow for unnecessary access and the potential for data to be updated out of the approved context. The assigning of access rights will limit system damaging attacks from users whether they are intentional or not. This principle attempts to limit data changes and prevents potential damage from occurring by accident or error by reducing the amount of potential interactions with a resource. Fail-Safe Defaults Design PrincipleThe Fail-Safe Defaults design principle pertains to allowing access to resources based on granted access over access exclusion. This principle is a methodology for allowing resources to be accessed only if explicit access is granted to a user. By default users do not have access to any resources until access has been granted. This approach prevents unauthorized users from gaining access to resource until access is given. Economy of Mechanism Design PrincipleThe Economy of mechanism design principle requires that systems should be designed as simple and small as possible. Design and implementation errors result in unauthorized access to resources that would not be noticed during normal use. Complete Mediation Design PrincipleThe Complete Mediation design principle states that every access to every resource must be validated for authorization. Open Design Design PrincipleThe Open Design Design Principle is a concept that the security of a system and its algorithms should not be dependent on secrecy of its design or implementation Separation Privilege Design PrincipleThe separation privilege design principle requires that all resource approved resource access attempts be granted based on more than a single condition. For example a user should be validated for active status and has access to the specific resource. Least Common Mechanism Design PrincipleThe Least Common Mechanism design principle declares that mechanisms used to access resources should not be shared. Psychological Acceptability Design PrincipleThe Psychological Acceptability design principle refers to security mechanisms not make resources more difficult to access than if the security mechanisms were not present Defense in Depth Design PrincipleThe Defense in Depth design principle is a concept of layering resource access authorization verification in a system reduces the chance of a successful attack. This layered approach to resource authorization requires unauthorized users to circumvent each authorization attempt to gain access to a resource. When designing a system that requires meeting a security quality attribute architects need consider the scope of security needs and the minimum required security qualities. Not every system will need to use all of the basic security design principles but will use one or more in combination based on a company’s and architect’s threshold for system security because the existence of security in an application adds an additional layer to the overall system and can affect performance. That is why the definition of minimum security acceptably is need when a system is design because this quality attributes needs to be factored in with the other system quality attributes so that the system in question adheres to all qualities based on the priorities of the qualities. Resources: Barnum, Sean. Gegick, Michael. (2005). Least Privilege. Retrieved on August 28, 2011 from https://buildsecurityin.us-cert.gov/bsi/articles/knowledge/principles/351-BSI.html Saltzer, Jerry. (2011). BASIC PRINCIPLES OF INFORMATION PROTECTION. Retrieved on August 28, 2011 from  http://web.mit.edu/Saltzer/www/publications/protection/Basic.html Barnum, Sean. Gegick, Michael. (2005). Defense in Depth. Retrieved on August 28, 2011 from  https://buildsecurityin.us-cert.gov/bsi/articles/knowledge/principles/347-BSI.html Bertino, Elisa. (2005). Design Principles for Security. Retrieved on August 28, 2011 from  http://homes.cerias.purdue.edu/~bhargav/cs526/security-9.pdf

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  • Definition could not be found error compiling ClassReference in CSS file to Swf file

    - by Roaders
    Hi All I am compiling my css files to swf files and loading them at run time. I have no problem compiling these and using ClassReference statements most of the time: .miniCashLadderGridStyle { color : #2a2a2a; backgroundAlpha : 0; borderSkin : ClassReference("mx.skins.ProgrammaticSkin"); headerSortSeparatorSkin : ClassReference("mx.skins.ProgrammaticSkin"); horizontalSeparatorSkin : ClassReference("company.assets.GridHorzDivLine"); verticalSeparatorSkin : ClassReference("company.assets.GridVertDivLine"); } That works fine. The assets come from a seperate swc, However this: header-background-skin : ClassReference("company.view.grid.skin.HeaderBackground"); Does not work. The difference is that the HeaderBackground is a class in the same project as the css file. That does compiel fine if I move the style into my mxml file though. I wonder if the compiler uses different source paths when compiling the css fiels or something. This is in FlashBuilder 4 build 269271 SDK 13963

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  • django return file over HttpResonse - file is not served correctly

    - by Tom Tom
    I want to return some files in a HttpResponse and I'm using the following function. The file that is returned always has a filesize of 1kb and I do not know why. I can open the file, but it seems that it is not served correctly. Thus I wanted to know how one can return files with django/python over a HttpResponse. @login_required def serve_upload_files(request, file_url): import os.path import mimetypes mimetypes.init() try: file_path = settings.UPLOAD_LOCATION + '/' + file_url fsock = open(file_path,"r") #fsock = open(file_path,"r").read() file_name = os.path.basename(file_path) mime_type_guess = mimetypes.guess_type(file_name) try: if mime_type_guess is not None: response = HttpResponse(mimetype=mime_type_guess[0]) response['Content-Disposition'] = 'attachment; filename=' + file_name response.write(fsock) finally: fsock.close() except IOError: response = HttpResponseNotFound() return response

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  • How do I get a mp3 file's total time in Java?

    - by Tom Brito
    The answers provided in How do I get a sound file’s total time in Java? work well for wav files, but not for mp3 files. They are (given a file): AudioInputStream audioInputStream = AudioSystem.getAudioInputStream(file); AudioFormat format = audioInputStream.getFormat(); long frames = audioInputStream.getFrameLength(); double durationInSeconds = (frames+0.0) / format.getFrameRate(); and: AudioInputStream audioInputStream = AudioSystem.getAudioInputStream(file); AudioFormat format = audioInputStream.getFormat(); long audioFileLength = file.length(); int frameSize = format.getFrameSize(); float frameRate = format.getFrameRate(); float durationInSeconds = (audioFileLength / (frameSize * frameRate)); They give the same correct result for wav files, but wrong and different results for mp3 files. Any idea what do I have to do to get the mp3 file's duration?

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  • How to launch a file protocol URL with an anchor from Java?

    - by Jeff C
    From a Java program, I need to launch the default browser on a local HTML file, pointed to an anchor inside the file. In Java SE 6, the java.awt.Desktop.browse method will open the file, but will not honor the anchor, so something like the following opens the file at the top, but does not page the browser to the anchor: Desktop.getDesktop("file:///C:/foo/bar.html#anchor"); Sun says here http://bugs.sun.com/bugdatabase/view_bug.do?bug_id=6477862 that anchors are not supported in the file URI protocol. Does anyone have a better answer? I can use Java SE 6. I would be OK with a Windows only solution.

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  • VB.Net: How to fill in a form in a website, then click at a button and download the file using webbr

    - by BasisBit
    I am using a WebBrowser-Control to fill in a webform and then click at a button, this currently results in a standard Download File Dialog (you get these if you download a file using internet explorer), but instead, I have to catch this file and save it automatically with a by me defined name to a specific folder. I am trying to code a little application in vb.net which download the Export-file from my wordpress-blog, and I want to do this completely without user-interaction. Currently everything works, except the downloading of the file. I tried to catch it with the event System.Windows.Controls.WebBrowser.Navigating(ByVal Object, ByVal System.Windows.Navigation.NavigatingCancelEventArgs) but I don't see where to download the file from :( I hope you guys can help me.

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  • Difference between piping a file to sh and calling a shell file

    - by Peter Coulton
    This is what was trying to do: $ wget -qO- www.example.com/script.sh | sh which quietly downloads the script and prints it to stdout which is then piped to sh. This unfortunately doesn't quite work, failing to wait for user input a various points, aswell as a few syntax errors. This is what actually works: $ wget -qOscript www.example.com/script.sh && chmod +x ./script && ./script But what's the difference? I'm thinking maybe piping the file doesn't execute the file, but rather executes each line individually, but I'm new to this kind of thing so I don't know.

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