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  • Weird DNS bug - external server resolves to internal IP

    - by emilecantin
    I have a server that is hosted by my university. I have root access, but no control over network setup, firewall, etc. This server's DNS resolves to an internal IP here on campus (10.x.x.x), and an external IP outside campus. I also have a few servers hosted at Amazon, and they mostly work well. However, one of them started to resolve the university server by its internal IP address. This causes problems, as 10.x.x.x on Amazon EC2 is someone else. I have connected to the Amazon server with SSH agent forwarding a few times in the past, to access a Git repository on the university server. Any idea what could cause this? EDIT: Here's my /etc/resolv.conf # Generated by dhcpcd for interface eth0 search ec2.internal nameserver 172.16.0.23 Here's the output of dig myserver.myuniversity.ca.: ; <<>> DiG 9.8.1-P1 <<>> myserver.myuniversity.ca. ;; global options: +cmd ;; Got answer: ;; ->>HEADER<<- opcode: QUERY, status: NOERROR, id: 34470 ;; flags: qr rd ra; QUERY: 1, ANSWER: 1, AUTHORITY: 0, ADDITIONAL: 0 ;; QUESTION SECTION: ;myserver.myuniversity.ca. IN A ;; ANSWER SECTION: myserver.myuniversity.ca. 537586 IN A 10.43.x.x ;; Query time: 2 msec ;; SERVER: 172.16.0.23#53(172.16.0.23) ;; WHEN: Wed Nov 28 16:07:21 2012 ;; MSG SIZE rcvd: 60 Here's the expected output (on another Amazon server): ; <<>> DiG 9.8.1-P1 <<>> myserver.myuniversity.ca. ;; global options: +cmd ;; Got answer: ;; ->>HEADER<<- opcode: QUERY, status: NOERROR, id: 8045 ;; flags: qr rd ra; QUERY: 1, ANSWER: 1, AUTHORITY: 0, ADDITIONAL: 0 ;; QUESTION SECTION: ;myserver.myuniversity.ca. IN A ;; ANSWER SECTION: myserver.myuniversity.ca. 601733 IN A x.x.239.1 ;; Query time: 1 msec ;; SERVER: 172.16.0.23#53(172.16.0.23) ;; WHEN: Wed Nov 28 16:09:36 2012 ;; MSG SIZE rcvd: 60

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  • Vagrant-aws not provisioning

    - by SuperCabbage
    I'm trying to spin up and provision an EC2 instance with Vagrant, it successfully creates the instance up and I can then use vagrant ssh to SSH into the it but Puppet doesn't seem to carry out any provisioning. Upon running vagrant up --provider=aws --provision I get the following output Bringing machine 'default' up with 'aws' provider... WARNING: Nokogiri was built against LibXML version 2.8.0, but has dynamically loaded 2.9.1 [default] Warning! The AWS provider doesn't support any of the Vagrant high-level network configurations (`config.vm.network`). They will be silently ignored. [default] Launching an instance with the following settings... [default] -- Type: m1.small [default] -- AMI: ami-a73264ce [default] -- Region: us-east-1 [default] -- Keypair: banderton [default] -- Block Device Mapping: [] [default] -- Terminate On Shutdown: false [default] Waiting for SSH to become available... [default] Machine is booted and ready for use! [default] Rsyncing folder: /Users/benanderton/development/projects/my-project/aws/ => /vagrant [default] Rsyncing folder: /Users/benanderton/development/projects/my-project/aws/manifests/ => /tmp/vagrant-puppet/manifests [default] Rsyncing folder: /Users/benanderton/development/projects/my-project/aws/modules/ => /tmp/vagrant-puppet/modules-0 [default] Running provisioner: puppet... An error occurred while executing multiple actions in parallel. Any errors that occurred are shown below. An error occurred while executing the action on the 'default' machine. Please handle this error then try again: No error message I can then SSH into the instance by using vagrant ssh but none of my provisioning has taken place, so I'm assuming that errors have occured but I'm not being given any useful information relating to them. My Vagrantfile is as following; Vagrant.configure("2") do |config| config.vm.box = "ubuntu_aws" config.vm.box_url = "https://github.com/mitchellh/vagrant-aws/raw/master/dummy.box" config.vm.provider :aws do |aws, override| aws.access_key_id = "REDACTED" aws.secret_access_key = "REDACTED" aws.keypair_name = "banderton" override.ssh.private_key_path = "~/.ssh/banderton.pem" override.ssh.username = "ubuntu" aws.ami = "ami-a73264ce" end config.vm.provision :puppet do |puppet| puppet.manifests_path = "manifests" puppet.module_path = "modules" puppet.options = ['--verbose'] end end My Puppet manifest is as following; package { [ 'build-essential', 'vim', 'curl', 'git-core', 'nano', 'freetds-bin' ]: ensure => 'installed', } None of the packages are installed.

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  • Scoping a home dev server

    - by AbhikRK
    Hi. I’m looking to build a multi-purpose home development server. In this post, I’m looking to outline what I want from such a system, and the ‘why’s of it, to some limited extent, and finally, some rudiments of how I’m looking to go about that. I’m mostly a developer, with just about some sysadmin familiarity. So, please excuse, correct me, and suggest on any ignorance which would come across in the following ;-) It will serve the following goals to start with:- NAS (Looking at using ZFS) Source control repo e.g Git server Database e.g MySQL server Continuous Integration e.g Hudson server Other stuff as and when they come up e.g RabbitMQ etc A development sandbox to play around with new stuff I want to achieve a high uptime for 2-5 as much as possible. They should run as independent services and with minimal maintenance. (e.g TurnKey Linux appliances) I’m thinking of running them as individual Xen DomUs. Then, maybe the NAS can be a Dom0 and 6 can be another DomU. The User for this would be mostly me. I can see 2-4 being sometimes used by 2-3 users, but that would be infrequent. I’m looking for a repeatable setup. Ideally I’d like to automate this setup through Chef or Puppet or something similar. Once everything runs, I want to be able to ssh/screen/tmux into 1-6 from my laptop or any other computer on the LAN/on-the-go. My queries are:- Is putting 1-6, all of them on a single box, a good idea? If so, what kind of hardware should I be looking at, for a low-cost, low-power setup? Although not at present, but in future I might be looking at adding audio/media servers to the mix. Would that impact the answers to 1? I have an old Pentium 3 and 810e motherboard combination. Is there any way I could put it to use? I had a look at the Sheevaplug, and was wondering if I could split off the NAS on its own using that. But ruled it out preliminarily due to its reported heating issues. Is it something i should still consider? Thanks in advance

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  • Scoping a home dev server

    - by AbhikRK
    Hi. I’m looking to build a multi-purpose home development server. In this post, I’m looking to outline what I want from such a system, and the ‘why’s of it, to some limited extent, and finally, some rudiments of how I’m looking to go about that. I’m mostly a developer, with just about some sysadmin familiarity. So, please excuse, correct me, and suggest on any ignorance which would come across in the following ;-) It will serve the following goals to start with:- NAS (Looking at using ZFS) Source control repo e.g Git server Database e.g MySQL server Continuous Integration e.g Hudson server Other stuff as and when they come up e.g RabbitMQ etc A development sandbox to play around with new stuff I want to achieve a high uptime for 2-5 as much as possible. They should run as independent services and with minimal maintenance. (e.g TurnKey Linux appliances) I’m thinking of running them as individual Xen DomUs. Then, maybe the NAS can be a Dom0 and 6 can be another DomU. The User for this would be mostly me. I can see 2-4 being sometimes used by 2-3 users, but that would be infrequent. I’m looking for a repeatable setup. Ideally I’d like to automate this setup through Chef or Puppet or something similar. Once everything runs, I want to be able to ssh/screen/tmux into 1-6 from my laptop or any other computer on the LAN/on-the-go. My queries are:- Is putting 1-6, all of them on a single box, a good idea? If so, what kind of hardware should I be looking at, for a low-cost, low-power setup? Although not at present, but in future I might be looking at adding audio/media servers to the mix. Would that impact the answers to 1? I have an old Pentium 3 and 810e motherboard combination. Is there any way I could put it to use? I had a look at the Sheevaplug, and was wondering if I could split off the NAS on its own using that. But ruled it out preliminarily due to its reported heating issues. Is it something i should still consider? Thanks in advance Have posted this question previously on SuperUser but no responses yet. So was wondering if this is a more apt forum for this.

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  • ffmpeg video4linux2 at specified resolution

    - by wim
    When I'm trying to record a clip from my webcam, using: ffmpeg -f video4linux2 -s 640x480 -i /dev/video0 /tmp/spam.avi I get annoying problem with very low resolution video, and there is a message from ffmpeg saying: [video4linux2,v4l2 @ 0x2bff3e0] The V4L2 driver changed the video from 800x600 to 176x144 I have tried not specifying -s, or trying other sizes like 800x600, and always it forces me back to 176x144. Why is this and how can I prevent it? My webcam is one of those Logitech 9000 Pro, I know it supports better resolutions than this and I can see with v4l2-ctl --list-formats-ext that it goes up to at least 800x600. edit: complete console output follows wim@wim-desktop:~$ ffmpeg -f video4linux2 -s 640x480 -i /dev/video0 /tmp/spam.avi ffmpeg version git-2012-11-20-70c0f13 Copyright (c) 2000-2012 the FFmpeg developers built on Nov 21 2012 00:09:36 with gcc 4.6 (Ubuntu/Linaro 4.6.3-1ubuntu5) configuration: --enable-gpl --enable-libfaac --enable-libfdk-aac --enable-libmp3lame --enable-libopencore-amrnb --enable-libopencore-amrwb --enable-librtmp --enable-libtheora --enable-libvorbis --enable-libvpx --enable-x11grab --enable-libx264 --enable-nonfree --enable-version3 libavutil 52. 8.100 / 52. 8.100 libavcodec 54. 73.100 / 54. 73.100 libavformat 54. 37.100 / 54. 37.100 libavdevice 54. 3.100 / 54. 3.100 libavfilter 3. 23.101 / 3. 23.101 libswscale 2. 1.102 / 2. 1.102 libswresample 0. 17.100 / 0. 17.100 libpostproc 52. 2.100 / 52. 2.100 [video4linux2,v4l2 @ 0x37a33e0] The V4L2 driver changed the video from 640x480 to 176x144 [video4linux2,v4l2 @ 0x37a33e0] Estimating duration from bitrate, this may be inaccurate Input #0, video4linux2,v4l2, from '/dev/video0': Duration: N/A, start: 37066.740548, bitrate: 6082 kb/s Stream #0:0: Video: rawvideo (YUY2 / 0x32595559), yuyv422, 176x144, 6082 kb/s, 15 tbr, 1000k tbn, 15 tbc File '/tmp/spam.avi' already exists. Overwrite ? [y/N] y Output #0, avi, to '/tmp/spam.avi': Metadata: ISFT : Lavf54.37.100 Stream #0:0: Video: mpeg4 (FMP4 / 0x34504D46), yuv420p, 176x144, q=2-31, 200 kb/s, 15 tbn, 15 tbc Stream mapping: Stream #0:0 -> #0:0 (rawvideo -> mpeg4) Press [q] to stop, [?] for help frame= 95 fps= 22 q=2.0 Lsize= 88kB time=00:00:13.86 bitrate= 51.8kbits/s video:77kB audio:0kB subtitle:0 global headers:0kB muxing overhead 13.553706%

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  • Apache Alias subfolder and starting with dot

    - by MauricioOtta
    I have a multi purpose server running ArchLinux that currently serves multiple virtual hosts from /var/www/domains/EXAMPLE.COM/html /var/www/domains/EXAMPLE2.COM/html I deploy those websites (mostly using Kohana framework) using a Jenkins job by checking out the project, removes the .git folder and ssh-copy the tar.gz to /var/www/domains/ on the server and untars it. Since I don't want to have to re-install phpMyAdmin after each deploy, I decided to use an alias. I would like the alias to be something like /.tools/phpMyAdmin/ so I could have more "tools" later if I wanted to. I have tried just changing the default httpd-phpmyadmin.conf that was installed by following the official WIKI: https://wiki.archlinux.org/index.php/Phpmyadmin Alias /.tools/phpMyAdmin/ "/usr/share/webapps/phpMyAdmin" <Directory "/usr/share/webapps/phpMyAdmin"> AllowOverride All Options FollowSymlinks Order allow,deny Allow from all php_admin_value open_basedir "/var/www/:/tmp/:/usr/share/webapps/:/etc/webapps:/usr/share/pear/" </Directory> Changing only that, doesn't seem to work with my current setup on the server, and apache forwards the request to the framework which 404s (as there's no route to handle /.tools/phpAdmin). I have Mass Virtual hosting enable and setup like this: # # Use name-based virtual hosting. # NameVirtualHost *:8000 # get the server name from the Host: header UseCanonicalName On # splittable logs LogFormat "%{Host}i %h %l %u %t \"%r\" %s %b" vcommon CustomLog logs/access_log vcommon <Directory /var/www/domains> # ExecCGI is needed here because we can't force # CGI execution in the way that ScriptAlias does Options FollowSymLinks ExecCGI AllowOverride All Order allow,deny Allow from all </Directory> RewriteEngine On # a ServerName derived from a Host: header may be any case at all RewriteMap lowercase int:tolower ## deal with normal documents first: # allow Alias /icons/ to work - repeat for other aliases RewriteCond %{REQUEST_URI} !^/icons/ # allow CGIs to work RewriteCond %{REQUEST_URI} !^/cgi-bin/ # do the magic RewriteCond %{SERVER_NAME} ^(www\.|)(.*) RewriteRule ^/(.*)$ /var/www/domains/${lowercase:%2}/html/$1 ## and now deal with CGIs - we have to force a MIME type RewriteCond %{REQUEST_URI} ^/cgi-bin/ RewriteRule ^/(.*)$ /var/www/domains/${lowercase:%{SERVER_NAME}}/cgi-bin/$1 [T=application/x-httpd-cgi] There is also nginx running on this server on port 80 as a reverse proxy for Apache: location ~ \.php$ { proxy_pass http://127.0.0.1:8000; } Everything else was setup by following the official WIKI so I don't think those would cause trouble. Do I need to have the alias for phpMyAdmin setup along the mass virtual hosting or can it be in a separate include file for that alias to work?

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  • How do you splice out a part of an xvid encoded avi file, with ffmpeg? (no problems with other files

    - by yegor
    Im using the following command, which works for most files, except what seems to be xvid encoded ones /usr/bin/ffmpeg -sameq -i file.avi -ss 00:01:00 -t 00:00:30 -ac 2 -r 25 -copyts output.avi So this should basically splice out 30 seconds of video + audio, starting from 1 minute mark. It does START encoding at the 00:01:00 mark but it goes all the way to the end of the file for some reason, ignoring that I want just 30 seconds. The output looks like this. FFmpeg version git-ecc4bdd, Copyright (c) 2000-2010 the FFmpeg developers built on May 31 2010 04:52:24 with gcc 4.4.3 20100127 (Red Hat 4.4.3-4) configuration: --enable-libx264 --enable-libxvid --enable-libmp3lame --enable-libopenjpeg --enable-libfaac --enable-libvorbis --enable-gpl --enable-nonfree --enable-libxvid --enable-pthreads --enable-libfaad --extra-cflags=-fPIC --enable-postproc --enable-libtheora --enable-libvorbis --enable-shared libavutil 50.15. 2 / 50.15. 2 libavcodec 52.67. 0 / 52.67. 0 libavformat 52.62. 0 / 52.62. 0 libavdevice 52. 2. 0 / 52. 2. 0 libavfilter 1.20. 0 / 1.20. 0 libswscale 0.10. 0 / 0.10. 0 libpostproc 51. 2. 0 / 51. 2. 0 [mpeg4 @ 0x17cf770]Invalid and inefficient vfw-avi packed B frames detected Input #0, avi, from 'file.avi': Metadata: ISFT : VirtualDubMod 1.5.10.2 (build 2540/release) Duration: 00:02:00.00, start: 0.000000, bitrate: 1587 kb/s Stream #0.0: Video: mpeg4, yuv420p, 672x368 [PAR 1:1 DAR 42:23], 25 tbr, 25 tbn, 25 tbc Stream #0.1: Audio: ac3, 48000 Hz, 5.1, s16, 448 kb/s File 'lol6.avi' already exists. Overwrite ? [y/N] y Output #0, avi, to 'lol6.avi': Metadata: ISFT : Lavf52.62.0 Stream #0.0: Video: mpeg4, yuv420p, 672x368 [PAR 1:1 DAR 42:23], q=2-31, 200 kb/s, 25 tbn, 25 tbc Stream #0.1: Audio: mp2, 48000 Hz, 2 channels, s16, 64 kb/s Stream mapping: Stream #0.0 -> #0.0 Stream #0.1 -> #0.1 Press [q] to stop encoding [mpeg4 @ 0x17cf770]Invalid and inefficient vfw-avi packed B frames detected [buffer @ 0x184b610]Buffering several frames is not supported. Please consume all available frames before adding a new one. frame= 1501 fps=104 q=0.0 Lsize= 15612kB time=30.02 bitrate=4259.7kbits/s ts/s video:15303kB audio:235kB global headers:0kB muxing overhead 0.482620% if I convert this file to mp4 for example, and then perform the same action, it works perfectly.

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  • VIM "upgraded" to expandtab and tabstop=8 on Python files

    - by dotancohen
    After reinstalling my OS from Kubuntu 12.10 to Kubuntu 14.04, VIM has changed its behaviour when editing Python files. Though before the reinstall all file types had noexpandtab and tabstop=4 set, now in Python those values are expandtab and tabstop=8, checked also via VIM behaviour and also via asking VIM set foo?. Non-Python files retain the noexpandtab and tabstop=4 behaviour that I prefer. The .vim direcotry and .vimrc were not touched during the reinstall. It can be seen that no files in .vimrc have been touched in months (with the exception of the irrelevant .netrwhist): - bruno():~$ ls -lat ~/.vim total 68 drwxr-xr-x 85 dotancohen dotancohen 12288 Aug 25 13:00 .. drwxr-xr-x 12 dotancohen dotancohen 4096 Aug 21 11:11 . -rw-r--r-- 1 dotancohen dotancohen 268 Aug 21 11:11 .netrwhist drwxr-xr-x 2 dotancohen dotancohen 4096 Mar 6 18:31 plugin drwxr-xr-x 2 dotancohen dotancohen 4096 Mar 6 18:31 doc drwxrwxr-x 2 dotancohen dotancohen 4096 Nov 29 2013 syntax drwxrwxr-x 2 dotancohen dotancohen 4096 Nov 29 2013 ftplugin drwxr-xr-x 4 dotancohen dotancohen 4096 Nov 29 2013 autoload drwxrwxr-x 5 dotancohen dotancohen 4096 May 27 2013 after drwxr-xr-x 2 dotancohen dotancohen 4096 Nov 1 2012 spell -rw------- 1 dotancohen dotancohen 138 Aug 14 2012 .directory -rw-rw-r-- 1 dotancohen dotancohen 190 Jul 3 2012 .VimballRecord drwxrwxr-x 2 dotancohen dotancohen 4096 May 12 2012 colors drwxrwxr-x 2 dotancohen dotancohen 4096 Mar 16 2012 mytags drwxrwxr-x 2 dotancohen dotancohen 4096 Feb 14 2012 keymap Though .vimrc has been touched since the reinstall, it was only me testing to see where the problem is. How can I tell what is settingexpandtab and tabstop? Side note: I'm not even sure what I should read in the built-in help for this issue. I started with ":h plugin" but that did not help other than showing me that the following plugins are loaded (possibly relevant): standard-plugin-list Standard plugins pi_getscript.txt Downloading latest version of Vim scripts pi_gzip.txt Reading and writing compressed files pi_netrw.txt Reading and writing files over a network pi_paren.txt Highlight matching parens pi_tar.txt Tar file explorer pi_vimball.txt Create a self-installing Vim script pi_zip.txt Zip archive explorer LOCAL ADDITIONS: local-additions DynamicSigns.txt - Using Signs for different things NrrwRgn.txt A Narrow Region Plugin (similar to Emacs) fugitive.txt A Git wrapper so awesome, it should be illegal indent-object.txt Text objects based on indent levels. taglist.txt Plugin for browsing source code vimwiki.txt A Personal Wiki for Vim

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  • $PATH is driving me nuts

    - by Chris4d
    OK, apologies if this is something dumb, but I'm running out of ideas. Goal: prepend /usr/local/bin to $PATH Problem: $PATH won't do what I want or expect How I got here: I want to start learning to program, so I'm getting comfortable messing around under the hood, but don't have a lot of experience. I installed the fish shell (because it's friendly!) using homebrew and set it as my default shell (under system prefs>users & groups>advanced). At some point, I ran brew doctor to see if my installs were all kosher, and it suggested I move /usr/local/bin to the front of $PATH so that I could use my installation of git rather than the system copy. Fine - but between path_helper and fish, something was happening to $PATH that was out of my control, and I could never get the paths arranged in the right way. Environment: OSX 10.8.2, upgraded from 10.7ish, with xcode and devtools installed, plus x11, homebrew, and fish More info: I've set my user's default shell back to bash, and tried a variety of shells thru terminal.app - bash, fish, sh. I moved /usr/local/bin to the top of /etc/paths but it didn't change anything. I looked thru the various config.fish files and commented out stuff that might mess with $PATH, didn't help. I have the following files in /etc/paths.d/: ./10-homebrew containing /usr/local/bin ./20-fish containing /usr/local/Cellar/fish/1.23.1/bin ./40-XQuartz containing /opt/X11/bin I added set +x to my profile and when I start terminal.app I get: Last login: Mon Oct 1 13:31:06 on ttys000 + '[' -x /usr/libexec/path_helper ']' + eval '/usr/libexec/path_helper -s' ++ /usr/libexec/path_helper -s PATH="/usr/local/bin:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/Cellar/fish/1.23.1/bin:/opt/X11/bin"; export PATH; + '[' /bin/bash '!=' no ']' + '[' -r /etc/bashrc ']' + . /etc/bashrc ++ '[' -z '\s-\v\$ ' ']' ++ PS1='\h:\W \u\$ ' ++ shopt -s checkwinsize ++ '[' Apple_Terminal == Apple_Terminal ']' ++ '[' -z '' ']' ++ PROMPT_COMMAND='update_terminal_cwd; ' ++ update_terminal_cwd ++ local 'SEARCH= ' ++ local REPLACE=%20 ++ local PWD_URL=file://Chriss-iMac.local/Users/c4 ++ printf '\e]7;%s\a' file://Chriss-iMac.local/Users/c4 Chriss-iMac:~ c4$ So it looks like path_helper runs, but then running echo $PATH nets me /usr/bin:/bin:/usr/sbin:/sbin. So, it looks like path_helper isn't even doing what it's supposed to anymore? I'm sure there is some well-defined behavior here that I don't understand, or I borked something while trying to fix it. Please help!

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  • How do you splice out a part of an xvid encoded avi file, with ffmpeg? (no problems with other files)

    - by user11955
    Im using the following command, which works for most files, except what seems to be xvid encoded ones /usr/bin/ffmpeg -sameq -i file.avi -ss 00:01:00 -t 00:00:30 -ac 2 -r 25 -copyts output.avi So this should basically splice out 30 seconds of video + audio, starting from 1 minute mark. It does START encoding at the 00:01:00 mark but it goes all the way to the end of the file for some reason, ignoring that I want just 30 seconds. The output looks like this. FFmpeg version git-ecc4bdd, Copyright (c) 2000-2010 the FFmpeg developers built on May 31 2010 04:52:24 with gcc 4.4.3 20100127 (Red Hat 4.4.3-4) configuration: --enable-libx264 --enable-libxvid --enable-libmp3lame --enable-libopenjpeg --enable-libfaac --enable-libvorbis --enable-gpl --enable-nonfree --enable-libxvid --enable-pthreads --enable-libfaad --extra-cflags=-fPIC --enable-postproc --enable-libtheora --enable-libvorbis --enable-shared libavutil 50.15. 2 / 50.15. 2 libavcodec 52.67. 0 / 52.67. 0 libavformat 52.62. 0 / 52.62. 0 libavdevice 52. 2. 0 / 52. 2. 0 libavfilter 1.20. 0 / 1.20. 0 libswscale 0.10. 0 / 0.10. 0 libpostproc 51. 2. 0 / 51. 2. 0 [mpeg4 @ 0x17cf770]Invalid and inefficient vfw-avi packed B frames detected Input #0, avi, from 'file.avi': Metadata: ISFT : VirtualDubMod 1.5.10.2 (build 2540/release) Duration: 00:02:00.00, start: 0.000000, bitrate: 1587 kb/s Stream #0.0: Video: mpeg4, yuv420p, 672x368 [PAR 1:1 DAR 42:23], 25 tbr, 25 tbn, 25 tbc Stream #0.1: Audio: ac3, 48000 Hz, 5.1, s16, 448 kb/s File 'lol6.avi' already exists. Overwrite ? [y/N] y Output #0, avi, to 'lol6.avi': Metadata: ISFT : Lavf52.62.0 Stream #0.0: Video: mpeg4, yuv420p, 672x368 [PAR 1:1 DAR 42:23], q=2-31, 200 kb/s, 25 tbn, 25 tbc Stream #0.1: Audio: mp2, 48000 Hz, 2 channels, s16, 64 kb/s Stream mapping: Stream #0.0 -> #0.0 Stream #0.1 -> #0.1 Press [q] to stop encoding [mpeg4 @ 0x17cf770]Invalid and inefficient vfw-avi packed B frames detected [buffer @ 0x184b610]Buffering several frames is not supported. Please consume all available frames before adding a new one. frame= 1501 fps=104 q=0.0 Lsize= 15612kB time=30.02 bitrate=4259.7kbits/s ts/s video:15303kB audio:235kB global headers:0kB muxing overhead 0.482620% if I convert this file to mp4 for example, and then perform the same action, it works perfectly.

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  • Rails /tmp/cache/assets permissions issue using Debian virtual machine hosted on OS X Lion

    - by Jim
    I am running Parallels Desktop 7 on OS X Lion. I have a VM with Debian installed, and inside that VM I setup a Rails development environment. I am using Parallels Tools to share out my OS X home directory to the VM - the goal here is to run the Rails server on the VM, but host the files on OS X (so they are automatically backed up, and so I can use tools like Textmate to develop with). Everything seems to work with the shared directory - my Debian user can read, write, and execute files. However, when I cloned a recent Rails project from Git, I got an error message when it tried to compile the CSS assets. My symptoms are exactly the same as in the question: http://stackoverflow.com/questions/7556774/rails-sprocket-error-compiling-css-assest-chown-issue I believe this is permissions-based, but it is really weird. My entire Rails project directory has permissions set to 777 and my Debian user owns it. If I navigate into /tmp/cache/assets, those permissions are the same. However, the three-character directories Rails is creating (DCE, DA1, D05, etc...) are being created without write permissions! If I refresh the Rails page a few times, about 4 or 5 (with Rails creating new three-character directories every time), eventually it will create one of the directories with the proper 777 permissions and everything will work! This will persist until I make a change to the CSS files and it has to recompile. Does anyone have any idea what might be going on here? I can't fathom why it is creating temp directories with incorrect permissions, or why after a few refreshes the good permissions kick in and it works... It definitely seems to be an issue with the share, since if I move the project into a different directory on the VM, it seems to work fine. On the OS X side, I've given the shared folder 777 permissions as well, but no dice...any ideas? Update I've found that the number of times I need to refresh before it works is not random - it has to do with how many assets are being compiled. For example, if I edit one of my CSS files, and there are four CSS files in the app/assets/stylesheets directory, I have to refresh four times before the app will finally work without the operation not permitted error...

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  • installed mongo using brew but stuck at prompt

    - by user50946
    I have installed mongo using brew on my mac. When I give mongo command I see this MongoDB shell version: 2.4.6 connecting to: test but it stays there and never give me command prompt back anyone else noticed something like this I have reinstalled with no luck. The issue is persistent thanks Logs ***** SERVER RESTARTED ***** Fri Oct 18 08:11:48.360 [initandlisten] MongoDB starting : pid=2081 port=27017 dbpath=/usr/local/var/mongodb 64-bit host=Asims-MacBook-Air.local Fri Oct 18 08:11:48.360 [initandlisten] db version v2.4.6 Fri Oct 18 08:11:48.360 [initandlisten] git version: nogitversion Fri Oct 18 08:11:48.360 [initandlisten] build info: Darwin minimountain.local 12.5.0 Darwin Kernel Version 12.5.0: Sun Sep 29 13:33:47 PDT 2013; root:xnu-2050.48.12~1/RELEASE_X86_64 x86_64 BOOST_LIB_VERSION=1_49 Fri Oct 18 08:11:48.360 [initandlisten] allocator: tcmalloc Fri Oct 18 08:11:48.360 [initandlisten] options: { bind_ip: "127.0.0.1", config: "/usr/local/etc/mongod.conf", dbpath: "/usr/local/var/mongodb", logappend: "true", logpath: "/usr/local/var/log/mongodb/mongo.log" } Fri Oct 18 08:11:48.361 [initandlisten] journal dir=/usr/local/var/mongodb/journal Fri Oct 18 08:11:48.361 [initandlisten] recover : no journal files present, no recovery needed Fri Oct 18 08:11:48.398 [websvr] admin web console waiting for connections on port 28017 Fri Oct 18 08:11:48.398 [initandlisten] waiting for connections on port 27017 Fri Oct 18 08:12:03.279 [signalProcessingThread] got signal 1 (Hangup: 1), will terminate after current cmd ends Fri Oct 18 08:12:03.279 [signalProcessingThread] now exiting Fri Oct 18 08:12:03.279 dbexit: Fri Oct 18 08:12:03.279 [signalProcessingThread] shutdown: going to close listening sockets... Fri Oct 18 08:12:03.279 [signalProcessingThread] closing listening socket: 9 Fri Oct 18 08:12:03.279 [signalProcessingThread] closing listening socket: 10 Fri Oct 18 08:12:03.280 [signalProcessingThread] closing listening socket: 11 Fri Oct 18 08:12:03.280 [signalProcessingThread] removing socket file: /tmp/mongodb-27017.sock Fri Oct 18 08:12:03.280 [signalProcessingThread] shutdown: going to flush diaglog... Fri Oct 18 08:12:03.280 [signalProcessingThread] shutdown: going to close sockets... Fri Oct 18 08:12:03.280 [signalProcessingThread] shutdown: waiting for fs preallocator... Fri Oct 18 08:12:03.280 [signalProcessingThread] shutdown: lock for final commit... Fri Oct 18 08:12:03.280 [signalProcessingThread] shutdown: final commit... Fri Oct 18 08:12:03.282 [signalProcessingThread] shutdown: closing all files... Fri Oct 18 08:12:03.282 [signalProcessingThread] closeAllFiles() finished

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  • .htaccess ignored, SPECIFIC to EC2 - not the usual suspects

    - by tedneigerux
    I run 8-10 EC2 based web servers, so my experience is many hours, but is limited to CentOS; specifically Amazon's distribution. I'm installing Apache using yum, so therefore getting Amazon's default compilation of Apache. I want to implement canonical redirects from non-www (bare/root) domain to www.domain.com for SEO using mod_rewrite BUT MY .htaccess FILE IS CONSISTENTLY IGNORED. My troubleshooting steps (outlined below) lead me to believe it's something specific to Amazon's build of Apache. TEST CASE Launch a EC2 Instance, e.g. Amazon Linux AMI 2013.03.1 SSH to the Server Run the commands: $ sudo yum install httpd $ sudo apachectl start $ sudo vi /etc/httpd/conf/httpd.conf $ sudo apachectl restart $ sudo vi /var/www/html/.htaccess In httpd.conf I changed the following, in the DOCROOT section / scope: AllowOverride All In .htaccess, added: (EDIT, I added RewriteEngine On later) RewriteCond %{HTTP_HOST} ^domain\.com$ [NC] RewriteRule ^/(.*) http://www.domain.com/$1 [R=301,L] Permissions on .htaccess are correct, AFAI can tell: $ ls -al /var/www/html/.htaccess -rwxrwxr-x 1 git apache 142 Jun 18 22:58 /var/www/html/.htaccess Other info: $ httpd -v Server version: Apache/2.2.24 (Unix) Server built: May 20 2013 21:12:45 $ httpd -M Loaded Modules: core_module (static) ... rewrite_module (shared) ... version_module (shared) Syntax OK EXPECTED BEHAVIOR $ curl -I domain.com HTTP/1.1 301 Moved Permanently Date: Wed, 19 Jun 2013 12:36:22 GMT Server: Apache/2.2.24 (Amazon) Location: http://www.domain.com/ Connection: close Content-Type: text/html; charset=UTF-8 ACTUAL BEHAVIOR $ curl -I domain.com HTTP/1.1 200 OK Date: Wed, 19 Jun 2013 12:34:10 GMT Server: Apache/2.2.24 (Amazon) Connection: close Content-Type: text/html; charset=UTF-8 TROUBLESHOOTING STEPS In .htaccess, added: BLAH BLAH BLAH ERROR RewriteCond %{HTTP_HOST} ^domain\.com$ [NC] RewriteRule ^/(.*) http://www.domain.com/$1 [R=301,L] My server threw an error 500, so I knew the .htaccess file was processed. As expected, it created an Error log entry: [Wed Jun 19 02:24:19 2013] [alert] [client XXX.XXX.XXX.XXX] /var/www/html/.htaccess: Invalid command 'BLAH BLAH BLAH ERROR', perhaps misspelled or defined by a module not included in the server configuration Since I have root access on the server, I then tried moving my rewrite rule directly to the httpd.conf file. THIS WORKED. This tells us several important things are working. $ curl -I domain.com HTTP/1.1 301 Moved Permanently Date: Wed, 19 Jun 2013 12:36:22 GMT Server: Apache/2.2.24 (Amazon) Location: http://www.domain.com/ Connection: close Content-Type: text/html; charset=UTF-8 HOWEVER, it is bothering me that it didn't work in the .htaccess file. And I have other use cases where I need it to work in .htaccess (e.g. an EC2 instance with named virtual hosts). Thank you in advance for your help.

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  • My VPS ubuntu server is very slow

    - by askmike
    I just installed a frech copy of Ubuntu 12.04 on my vps because my old installation was very slow, unfortunately this did not fix the problem. With slow I mean requests for my PHP websites take a long time, very slow (30 sec per request) to slow (3+ sec per request). When it's really bad SSH is also laggish. The websites are: askmike.org (pretty standard Wordpress) mvr.me (own PHP) slow? very slow: Here is a picture of loading a clean install of wordpress slow: here is a picture of loading a small PHP based website the vps The VPS has 256mb ram and an 25GB hdd. Besides serving the 2 small websites it isn't doing anything AFAIK. What have I installed Clean Ubuntu server 12.04 LAMP stack few things like git and nodejs (not using both) ossec (because I thought my server was getting hammered) munin What I already tried / done I installed munin so that I could watch io speed and such. The problem is that I don't know where to look for in the munin report. I checked logs and don't see anything strange (although I don't really know where to look for besides strange / repetitive errors and GET requests). I configured Apache MPM to: <IfModule mpm_prefork_module> StartServers 5 MinSpareServers 5 MaxSpareServers 10 MaxClients 40 MaxRequestsPerChild 0 </IfModule> (apache is using prefork, the default) Stats I copied the munin report as it appeared at 4:50 last night to a site hosted on a shared webhost. Note that tonight my mysql crashed somewhere after 1:00 (which is a new problem altogether), so therefor the graph for last night might look strange. Can anyone help me get my VPS up to normal speed? EDIT: Thanks for the replies. The VPS is 10 bucks a month and is from directvps.nl (Dutch host and I'm also dutch). I did two speed tests for disk IO: $ dd if=/dev/zero of=test bs=64k count=16k conv=fdatasync 1073741824 bytes (1.1 GB) copied, 23.1506 s, 46.4 MB/s $ dd if=/dev/zero of=test bs=64k count=16k conv=fdatasync 1073741824 bytes (1.1 GB) copied, 39.3796 s, 27.3 MB/s Anyway: how can I prove to my VPS host that it is to slow? I can understand a server being busy slowing a website down. But 5-30 sec loadtime for a normal PHP webpage?

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  • OpenSSH (Windows) does not forward X11

    - by Shulhi Sapli
    I'm running Ubuntu 13.04 in VM and I wanted to do X11 forwarding to my host (Win 8), so far it works fine using PuTTY and XMing server for Windows. But I am curious why it doesn't work if I use OpenSSH binaries (it comes together with Git for windows). This is what I've done so far: ssh -X [email protected] (also tried with -Y) then gedit but received error of Cannot open display. echo $DISPLAY came out as empty. So, I try to export DISPLAY=localhost:0.0 but it still won't work. The DISPLAY environment that I set is exactly as when it runs with Putty. I also try changing the DISPLAY to 192.168.2.3:0.0 and other display number as well, but still it won't work. Of course I could just use Putty to make it work, but I was wondering why OpenSSH binaries does not work. I have enabled all settings required in both /etc/ssh/ssh_config and /etc/ssh/sshd_config. If I run with -v option, this is what I get F:\SkyDrive\Projects> ssh -X -v [email protected] OpenSSH_4.6p1, OpenSSL 0.9.8e 23 Feb 2007 debug1: Connecting to 192.168.2.3 [192.168.2.3] port 22. debug1: Connection established. debug1: identity file /c/Users/Shulhi/.ssh/identity type -1 debug1: identity file /c/Users/Shulhi/.ssh/id_rsa type -1 debug1: identity file /c/Users/Shulhi/.ssh/id_dsa type -1 debug1: Remote protocol version 2.0, remote software version OpenSSH_6.1p1 Debian-4 debug1: match: OpenSSH_6.1p1 Debian-4 pat OpenSSH* debug1: Enabling compatibility mode for protocol 2.0 debug1: Local version string SSH-2.0-OpenSSH_4.6 debug1: SSH2_MSG_KEXINIT sent debug1: SSH2_MSG_KEXINIT received debug1: kex: server->client aes128-cbc hmac-md5 none debug1: kex: client->server aes128-cbc hmac-md5 none debug1: SSH2_MSG_KEX_DH_GEX_REQUEST(1024<1024<8192) sent debug1: expecting SSH2_MSG_KEX_DH_GEX_GROUP debug1: SSH2_MSG_KEX_DH_GEX_INIT sent debug1: expecting SSH2_MSG_KEX_DH_GEX_REPLY debug1: Host '192.168.2.3' is known and matches the RSA host key. debug1: Found key in /c/Users/Shulhi/.ssh/known_hosts:2 debug1: ssh_rsa_verify: signature correct debug1: SSH2_MSG_NEWKEYS sent debug1: expecting SSH2_MSG_NEWKEYS debug1: SSH2_MSG_NEWKEYS received debug1: SSH2_MSG_SERVICE_REQUEST sent debug1: SSH2_MSG_SERVICE_ACCEPT received debug1: Authentications that can continue: publickey,password debug1: Next authentication method: publickey debug1: Trying private key: /c/Users/Shulhi/.ssh/identity debug1: Trying private key: /c/Users/Shulhi/.ssh/id_rsa debug1: Next authentication method: password [email protected]'s password: It seems that there is no request for X11 (I'm not sure if there is should be one too here). Any pointers why it doesn't work?

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  • ffmpeg - join / merge on top of each other

    - by AisIceEyes
    I'm trying to join together two videos on top of each other. I already did these two ffmpeg commands ffmpeg -i 2_Out_of_Control.VOB -aspect 16:9 \ -vf "yadif=0:-1:0,crop=w=714:h=476:x=6:y=0,scale=1280:720,boxblur=lp=13" \ -c:v libx264 -preset medium \ -c:a copy \ '2(blurred)Out_of_Control.mp4' ffmpeg -i 2_Out_of_Control.VOB \ -vf "yadif=0:-1:0,crop=w=714:h=476:x=6:y=0,scale=1080:720" \ -c:v libx264 -preset medium \ -c:a copy \ '2(clear)Out_of_Control.mp4' I'm currently stuck on making the "clear" version on top of the "blurred" version. I'm not sure how to do that. Can anybody help please? Been googling for around 2 days already. Only achieved it by using OpenShot but yeah, would prefer if there is an ffmpeg command to merge the two videos on top of each other. Edit: I want the "clear" video to be at the center at the top of the "blurred" video Edit2: console output would be the same as above: ffmpeg -i 2(blurred)Out_of_Control.mp4 \ -i 2(clear)Out_of_Control.mp4 \ -aspect 16:9 \ -vf <just something that will join the two together: the blurred at the bottom, clear at top that is centered> \ -c:v libx264 -preset medium \ -c:a copy \ '2_Out_of_Control_VOB.mp4' Edit3: here is the output when I used ffmpeg -i 2_Out_of_Control.VOB $ ffmpeg -i 2_Out_of_Control.VOB ffmpeg version git-2013-10-03-c7fe2a3 Copyright (c) 2000-2013 the FFmpeg developers built on Oct 4 2013 05:22:06 with gcc 4.6 (Ubuntu/Linaro 4.6.3-1ubuntu5) configuration: --prefix=/home/username/ffmpeg_build --extra-cflags=-I/home/username/ffmpeg_build/include --extra-ldflags=-L/home/username/ffmpeg_build/lib --bindir=/home/username/bin --extra-libs=-ldl --enable-gpl --enable-libass --enable-libfdk-aac --enable-libmp3lame --enable-libopus --enable-libtheora --enable-libvorbis --enable-libvpx --enable-libx264 --enable-nonfree --enable-x11grab libavutil 52. 46.100 / 52. 46.100 libavcodec 55. 34.100 / 55. 34.100 libavformat 55. 19.100 / 55. 19.100 libavdevice 55. 3.100 / 55. 3.100 libavfilter 3. 88.101 / 3. 88.101 libswscale 2. 5.100 / 2. 5.100 libswresample 0. 17.103 / 0. 17.103 libpostproc 52. 3.100 / 52. 3.100 Input #0, mpeg, from '2_Out_of_Control.VOB': Duration: 00:05:00.01, start: 0.500000, bitrate: 4574 kb/s Stream #0:0[0x1e0]: Video: mpeg2video (Main), yuv420p(tv, smpte170m), 720x480 [SAR 8:9 DAR 4:3], max. 9334 kb/s, 29.97 fps, 29.97 tbr, 90k tbn, 59.94 tbc Stream #0:1[0x80]: Audio: ac3, 48000 Hz, stereo, fltp, 384 kb/s At least one output file must be specified $

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  • What server setup for a small web development company? [closed]

    - by Giordano
    I co-own a company with a friend of mine and we have decided to buy a new server to support our business (our current server is an Asus EEE Box, working great but too limited :) ). I should mention that we are web developers but occasionally we do small-office sys admin. Thus, 99% of time we work on GNU/Linux (mainly Ubuntu) but from time to time we need to setup a Windows environment to assist some customers (e.g. setup a temporary SQL Server 2008). Our requirements: Low budget: we don't want the cheapest solution out there but we can't afford to spend too much. Budget could be ~1000-1500€ (before VAT) Robustness: we would like to setup a RAID array and maybe have an external disk where we can store backups Virtualization: we need to be able to setup few servers for development. The scenario is something like this (~8 appliances running in parallel): Redmine + GIT server Bacula server FTP server 3-4 virtual appliances that could be set up on demand to test our applications or support a customer. The appliances could be: LAMP, Tomcat+PostgreSQL, SQL Server Support: if something breaks down it shouldn't be too difficult to find a replacement. Now, given the main requirements, there are some doubts we need to clarify: Do you suggest to buy a prepackaged solution (for example a customized Dell PowerEdge T110 or T310) or to assemble the server by ourselves (buy the separate components)? What RAID configuration do you suggest? I was thinking of RAID1 (probably cheaper) or RAID5. should we buy a hardware RAID controller or is it ok to use a software RAID (mdadm)? In case, which controller do you suggest? What processor do you suggest (Intel Xeon, i3, i5, i7, AMD)? How much RAM? (I was thinking at least 8GB, ~1GB per appliance) What virtualization software do you recommend? VMWare seems to be the best choice, but what about XEN or KVM? We don't want to buy licenses at the moment so we would like to consider only free options. What OS do you recommend? We know Ubuntu, Debian, Gentoo very well (we would like to use Ubuntu Server), however it seems a lot of people goes for CentOS. Thanks in advance if you can help us with this! It's our first "serious" server so many doubts popped up :) Please feel free to add further recommendations if you have some to share ;) Have a nice day

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  • Enable Automatic Code First Migrations On SQL Database in Azure Web Sites

    - by Steve Michelotti
    Now that Azure supports .NET Framework 4.5, you can use all the latest and greatest available features. A common scenario is to be able to use Entity Framework Code First Migrations with a SQL Database in Azure. Prior to Code First Migrations, Entity Framework provided database initializers. While convenient for demos and prototypes, database initializers weren’t useful for much beyond that because, if you delete and re-create your entire database when the schema changes, you lose all of your operational data. This is the void that Migrations are meant to fill. For example, if you add a column to your model, Migrations will alter the database to add the column rather than blowing away the entire database and re-creating it from scratch. Azure is becoming increasingly easier to use – especially with features like Azure Web Sites. Being able to use Entity Framework Migrations in Azure makes deployment easier than ever. In this blog post, I’ll walk through enabling Automatic Code First Migrations on Azure. I’ll use the Simple Membership provider for my example. First, we’ll create a new Azure Web site called “migrationstest” including creating a new SQL Database along with it:   Next we’ll go to the web site and download the publish profile:   In the meantime, we’ve created a new MVC 4 website in Visual Studio 2012 using the “Internet Application” template. This template is automatically configured to use the Simple Membership provider. We’ll do our initial Publish to Azure by right-clicking our project and selecting “Publish…”. From the “Publish Web” dialog, we’ll import the publish profile that we downloaded in the previous step:   Once the site is published, we’ll just click the “Register” link from the default site. Since the AccountController is decorated with the [InitializeSimpleMembership] attribute, the initializer will be called and the initial database is created.   We can verify this by connecting to our SQL Database on Azure with SQL Management Studio (after making sure that our local IP address is added to the list of Allowed IP Addresses in Azure): One interesting note is that these tables got created with the default Entity Framework initializer – which is to create the database if it doesn’t already exist. However, our database did already exist! This is because there is a new feature of Entity Framework 5 where Code First will add tables to an existing database as long as the target database doesn’t contain any of the tables from the model. At this point, it’s time to enable Migrations. We’ll open the Package Manger Console and execute the command: PM> Enable-Migrations -EnableAutomaticMigrations This will enable automatic migrations for our project. Because we used the "-EnableAutomaticMigrations” switch, it will create our Configuration class with a constructor that sets the AutomaticMigrationsEnabled property set to true: 1: public Configuration() 2: { 3: AutomaticMigrationsEnabled = true; 4: } We’ll now add our initial migration: PM> Add-Migration Initial This will create a migration class call “Initial” that contains the entire model. But we need to remove all of this code because our database already exists so we are just left with empty Up() and Down() methods. 1: public partial class Initial : DbMigration 2: { 3: public override void Up() 4: { 5: } 6: 7: public override void Down() 8: { 9: } 10: } If we don’t remove this code, we’ll get an exception the first time we attempt to run migrations that tells us: “There is already an object named 'UserProfile' in the database”. This blog post by Julie Lerman fully describes this scenario (i.e., enabling migrations on an existing database). Our next step is to add the Entity Framework initializer that will automatically use Migrations to update the database to the latest version. We will add these 2 lines of code to the Application_Start of the Global.asax: 1: Database.SetInitializer(new MigrateDatabaseToLatestVersion<UsersContext, Configuration>()); 2: new UsersContext().Database.Initialize(false); Note the Initialize() call will force the initializer to run if it has not been run before. At this point, we can publish again to make sure everything is still working as we are expecting. This time we’re going to specify in our publish profile that Code First Migrations should be executed:   Once we have re-published we can once again navigate to the Register page. At this point the database has not been changed but Migrations is now enabled on our SQL Database in Azure. We can now customize our model. Let’s add 2 new properties to the UserProfile class – Email and DateOfBirth: 1: [Table("UserProfile")] 2: public class UserProfile 3: { 4: [Key] 5: [DatabaseGeneratedAttribute(DatabaseGeneratedOption.Identity)] 6: public int UserId { get; set; } 7: public string UserName { get; set; } 8: public string Email { get; set; } 9: public DateTime DateOfBirth { get; set; } 10: } At this point all we need to do is simply re-publish. We’ll once again navigate to the Registration page and, because we had Automatic Migrations enabled, the database has been altered (*not* recreated) to add our 2 new columns. We can verify this by once again looking at SQL Management Studio:   Automatic Migrations provide a quick and easy way to keep your database in sync with your model without the worry of having to re-create your entire database and lose data. With Azure Web Sites you can set up automatic deployment with Git or TFS and automate the entire process to make it dead simple.

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  • Your thoughts on Best Practices for Scientific Computing?

    - by John Smith
    A recent paper by Wilson et al (2014) pointed out 24 Best Practices for scientific programming. It's worth to have a look. I would like to hear opinions about these points from experienced programmers in scientific data analysis. Do you think these advices are helpful and practical? Or are they good only in an ideal world? Wilson G, Aruliah DA, Brown CT, Chue Hong NP, Davis M, Guy RT, Haddock SHD, Huff KD, Mitchell IM, Plumbley MD, Waugh B, White EP, Wilson P (2014) Best Practices for Scientific Computing. PLoS Biol 12:e1001745. http://www.plosbiology.org/article/info%3Adoi%2F10.1371%2Fjournal.pbio.1001745 Box 1. Summary of Best Practices Write programs for people, not computers. (a) A program should not require its readers to hold more than a handful of facts in memory at once. (b) Make names consistent, distinctive, and meaningful. (c) Make code style and formatting consistent. Let the computer do the work. (a) Make the computer repeat tasks. (b) Save recent commands in a file for re-use. (c) Use a build tool to automate workflows. Make incremental changes. (a) Work in small steps with frequent feedback and course correction. (b) Use a version control system. (c) Put everything that has been created manually in version control. Don’t repeat yourself (or others). (a) Every piece of data must have a single authoritative representation in the system. (b) Modularize code rather than copying and pasting. (c) Re-use code instead of rewriting it. Plan for mistakes. (a) Add assertions to programs to check their operation. (b) Use an off-the-shelf unit testing library. (c) Turn bugs into test cases. (d) Use a symbolic debugger. Optimize software only after it works correctly. (a) Use a profiler to identify bottlenecks. (b) Write code in the highest-level language possible. Document design and purpose, not mechanics. (a) Document interfaces and reasons, not implementations. (b) Refactor code in preference to explaining how it works. (c) Embed the documentation for a piece of software in that software. Collaborate. (a) Use pre-merge code reviews. (b) Use pair programming when bringing someone new up to speed and when tackling particularly tricky problems. (c) Use an issue tracking tool. I'm relatively new to serious programming for scientific data analysis. When I tried to write code for pilot analyses of some of my data last year, I encountered tremendous amount of bugs both in my code and data. Bugs and errors had been around me all the time, but this time it was somewhat overwhelming. I managed to crunch the numbers at last, but I thought I couldn't put up with this mess any longer. Some actions must be taken. Without a sophisticated guide like the article above, I started to adopt "defensive style" of programming since then. A book titled "The Art of Readable Code" helped me a lot. I deployed meticulous input validations or assertions for every function, renamed a lot of variables and functions for better readability, and extracted many subroutines as reusable functions. Recently, I introduced Git and SourceTree for version control. At the moment, because my co-workers are much more reluctant about these issues, the collaboration practices (8a,b,c) have not been introduced. Actually, as the authors admitted, because all of these practices take some amount of time and effort to introduce, it may be generally hard to persuade your reluctant collaborators to comply them. I think I'm asking your opinions because I still suffer from many bugs despite all my effort on many of these practices. Bug fix may be, or should be, faster than before, but I couldn't really measure the improvement. Moreover, much of my time has been invested on defence, meaning that I haven't actually done much data analysis (offence) these days. Where is the point I should stop at in terms of productivity? I've already deployed: 1a,b,c, 2a, 3a,b,c, 4b,c, 5a,d, 6a,b, 7a,7b I'm about to have a go at: 5b,c Not yet: 2b,c, 4a, 7c, 8a,b,c (I could not really see the advantage of using GNU make (2c) for my purpose. Could anyone tell me how it helps my work with MATLAB?)

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  • The Winds of Change are a Blowin&rsquo;

    - by Ajarn Mark Caldwell
    For six years I have been an avid and outspoken fan and paying customer of SourceGear products…from Vault to Dragnet to Fortress and on to Vault Professional, but that is all changing now.  Not the fan part, but the paying customer part.  I’m still a huge fan.  I think that SourceGear does a great job with their product and support has been fantastic when needed (which is not very often).  I think that Eric Sink has done a fine job building a quality company and products, and I appreciate his contributions to the tech community through this blogging and books.  I still think their products are high quality and do a fantastic job of what they do.  But there’s the rub…what they do is no longer enough for me. As I have rebuilt our development team over the last couple of years, and we have begun to investigate Scrum and Kanban, I realize that I need more visibility into the progress of the team.  I need better project management tools, and this is where Vault Professional lags behind several other tools.  Granted, in the latest release (Vault 6.0) they added a nice time tracking feature, but I want more.  (Note, I did contact SourceGear about my quest for more, but apparently, the rest of their customer base has not been clamoring for this and so they have not built it.  Granted, I wasn’t clamoring for it either until just recently, but unfortunately for SourceGear, I want it now and don’t want to wait for them to build it into their system.) Ironically, it was SourceGear themselves who started to turn me on to the possibilities of other tools.  They built a limited integration with Axosoft OnTime which I read about several times on their support site (I used to regularly read and occasionally comment on their Support Forum).  I decided to check out OnTime and was very impressed with the tool for work item tracking and project management (not to mention their great Scrum Master in 10 Minutes video).  I fell in love with the capabilities of OnTime.  Unfortunately, the integration with Vault for source control management was, as I mentioned, limited.  I could have forfeited the integration between work items and source code, but there is too much benefit to linking check-ins to work items for me to give that up.  So then I did what was previously unthinkable for me, I considered switching not just the work tracking tool, but also the source code management tool.  This was really stepping outside my comfort zone because source code is Gold, and not to be trifled with.  When you find a good weapon to protect your gold, stick with it. I looked at Git and Tortoise SVN, but the integration methods for those was pretty rough compared to what I was used to.  The recommended tool from Axosoft’s point of view appeared to be RocketSVN, but I really wasn’t sure I wanted to go the “flavor of Subversion” route.  Then I started thinking about that other tool I liked back when I first chose to go with Vault, but couldn’t afford:  Team Foundation Server.  And what do you know…Microsoft has not only radically improved it over that version from back in 2006, but they also came to their senses about how it should be licensed, and it is much more affordable now.  So I started looking into the latest capabilities in the 2012 version, and I fell in love all over again. I really went deep on checking out the tools.  I watched numerous webcasts from Microsoft partners, went to a beta preview on Microsoft’s campus, and watched a lot of Channel 9 videos on the new ALM features (oooh…shiny).  Frankly, I was very impressed with the capabilities of the newest version, and figured this was probably our direction.  As an interesting twist of fate, one of my employees crossed paths with an ALM Consultant from Northwest Cadence, a local Microsoft Partner, and one of the companies that produced several of the webcasts that I had been watching.  So I gave Bryon a call and started grilling him to see if he really knew anything or was just another guy who couldn’t find a job so he called himself a consultant.  It turns out Bryon actually knows a lot, especially in an area that was becoming a frustration point for us: Branching strategies and automated builds (that’s probably a whole separate blog entry).  As we talked, Bryon suggested we look into doing a DTDPS (Developer Tools Deployment Planning Services) session with his company.  This is a service that can be paid for by Microsoft Enterprise Agreement planning services credits or SA training benefits, and, again, coincidentally, we had several that were just about to expire, so I put them to good use. The DTDPS sessions were great; and Bryon, Rick, and the rest of the folks at Northwest Cadence have been a pleasure to work with.  We have just purchased a new server for our TFS rollout and are planning the steps and options right now.  This is still a big project ahead of us to not only install and configure TFS, but also to load all of our source code (many different systems, not just one program) and transition to the new way of life with TFS, but I am convinced that it is the right move for my team at this point in time.  We need the new capabilities that are in alignment with Scrum and Kanban methodologies in order to more efficiently manage all the different projects that we have going on at one time. I would still wholeheartedly endorse SourceGear’s products and Axosoft’s OnTime for those whose needs are met by those tools, but for me and my team, I think that TFS is the right fit, and I am looking forward to the change.

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  • How to build the Darling projrct on Ubuntu 13.10?

    - by mirror27
    The Darling project is an open source Darwin/OS X emulation layer for Linux. I downloaded the source code with git and tried to build it with cmake but it failed. The document says I need these packages: clang 3.1+ GCC 4.6+ (yes, you still need GCC for header files) libkqueue libbsd gnustep-base ("Foundation") gnustep-gui ("Cocoa") gnustep-corebase ("CoreFoundation") libobjc2 libudev openssl libasound libav libgc but I could not find them on apt or in software center. Also cmake showed this result: No build type selected, default to Debug This is a 64-bit build Building ObjC ABI 2 You have called ADD_LIBRARY for library Carbon without any source files. This typically indicates a problem with your CMakeLists.txt file You have called ADD_LIBRARY for library AppKit without any source files. This typically indicates a problem with your CMakeLists.txt file You have called ADD_LIBRARY for library auto without any source files. This typically indicates a problem with your CMakeLists.txt file CMake Error: The following variables are used in this project, but they are set to NOTFOUND. Please set them or make sure they are set and tested correctly in the CMake files: LIBGNUSTEPCOREBASE_INCLUDE_DIR used as include directory in directory /home/mirror/work/darling/darling/src/motool used as include directory in directory /home/mirror/work/darling/darling/src/util used as include directory in directory /home/mirror/work/darling/darling/src/libmach-o used as include directory in directory /home/mirror/work/darling/darling/src/libdyld used as include directory in directory /home/mirror/work/darling/darling/src/dyld used as include directory in directory /home/mirror/work/darling/darling/src/dyld used as include directory in directory /home/mirror/work/darling/darling/src/libSystem used as include directory in directory /home/mirror/work/darling/darling/src/libltdl used as include directory in directory /home/mirror/work/darling/darling/src/Cocoa used as include directory in directory /home/mirror/work/darling/darling/src/libobjcdarwin used as include directory in directory /home/mirror/work/darling/darling/src/CoreFoundation used as include directory in directory /home/mirror/work/darling/darling/src/libncurses used as include directory in directory /home/mirror/work/darling/darling/src/CoreSecurity used as include directory in directory /home/mirror/work/darling/darling/src/CoreServices used as include directory in directory /home/mirror/work/darling/darling/src/ExceptionHandling used as include directory in directory /home/mirror/work/darling/darling/src/IOKit used as include directory in directory /home/mirror/work/darling/darling/src/Foundation used as include directory in directory /home/mirror/work/darling/darling/src/Carbon used as include directory in directory /home/mirror/work/darling/darling/src/CoreVideo used as include directory in directory /home/mirror/work/darling/darling/src/OpenGL used as include directory in directory /home/mirror/work/darling/darling/src/thin used as include directory in directory /home/mirror/work/darling/darling/src/thin used as include directory in directory /home/mirror/work/darling/darling/src/libstdc++darwin LIBKQUEUE_INCLUDE_DIR used as include directory in directory /home/mirror/work/darling/darling/src/motool used as include directory in directory /home/mirror/work/darling/darling/src/util used as include directory in directory /home/mirror/work/darling/darling/src/libmach-o used as include directory in directory /home/mirror/work/darling/darling/src/libdyld used as include directory in directory /home/mirror/work/darling/darling/src/dyld used as include directory in directory /home/mirror/work/darling/darling/src/dyld used as include directory in directory /home/mirror/work/darling/darling/src/libSystem used as include directory in directory /home/mirror/work/darling/darling/src/libltdl used as include directory in directory /home/mirror/work/darling/darling/src/Cocoa used as include directory in directory /home/mirror/work/darling/darling/src/libobjcdarwin used as include directory in directory /home/mirror/work/darling/darling/src/CoreFoundation used as include directory in directory /home/mirror/work/darling/darling/src/libncurses used as include directory in directory /home/mirror/work/darling/darling/src/CoreSecurity used as include directory in directory /home/mirror/work/darling/darling/src/CoreServices used as include directory in directory /home/mirror/work/darling/darling/src/ExceptionHandling used as include directory in directory /home/mirror/work/darling/darling/src/IOKit used as include directory in directory /home/mirror/work/darling/darling/src/Foundation used as include directory in directory /home/mirror/work/darling/darling/src/Carbon used as include directory in directory /home/mirror/work/darling/darling/src/CoreVideo used as include directory in directory /home/mirror/work/darling/darling/src/OpenGL used as include directory in directory /home/mirror/work/darling/darling/src/thin used as include directory in directory /home/mirror/work/darling/darling/src/thin used as include directory in directory /home/mirror/work/darling/darling/src/libstdc++darwin LIBOBJC2_INCLUDE_DIR used as include directory in directory /home/mirror/work/darling/darling/src/motool used as include directory in directory /home/mirror/work/darling/darling/src/util used as include directory in directory /home/mirror/work/darling/darling/src/libmach-o used as include directory in directory /home/mirror/work/darling/darling/src/libdyld used as include directory in directory /home/mirror/work/darling/darling/src/dyld used as include directory in directory /home/mirror/work/darling/darling/src/dyld used as include directory in directory /home/mirror/work/darling/darling/src/libSystem used as include directory in directory /home/mirror/work/darling/darling/src/libltdl used as include directory in directory /home/mirror/work/darling/darling/src/Cocoa used as include directory in directory /home/mirror/work/darling/darling/src/libobjcdarwin used as include directory in directory /home/mirror/work/darling/darling/src/CoreFoundation used as include directory in directory /home/mirror/work/darling/darling/src/libncurses used as include directory in directory /home/mirror/work/darling/darling/src/CoreSecurity used as include directory in directory /home/mirror/work/darling/darling/src/CoreServices used as include directory in directory /home/mirror/work/darling/darling/src/ExceptionHandling used as include directory in directory /home/mirror/work/darling/darling/src/IOKit used as include directory in directory /home/mirror/work/darling/darling/src/Foundation used as include directory in directory /home/mirror/work/darling/darling/src/Carbon used as include directory in directory /home/mirror/work/darling/darling/src/CoreVideo used as include directory in directory /home/mirror/work/darling/darling/src/OpenGL used as include directory in directory /home/mirror/work/darling/darling/src/thin used as include directory in directory /home/mirror/work/darling/darling/src/thin used as include directory in directory /home/mirror/work/darling/darling/src/libstdc++darwin Configuring incomplete, errors occurred! How can I build the Darling project?

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  • Converting Creole to HTML, PDF, DOCX, ..

    - by Marko Apfel
    Challenge We documented a project on Github with the Wiki there. For most articles we used Creole as markup language. Now we have to deliver a lot of the content to our client in an usual format like PDF or DOCX. So we need a automatism to extract all relevant content, merge it together and convert the stuff to a new format. Problem One of the most popular toolsets to convert between several formats is Pandoc. But unfortunally Pandoc does not support Creole (see the converting matrix). Approach So we need an intermediate step: Converting from Creole to a supported Pandoc format. Creolo/c is a Creole to Html converter and does exactly what we need. After converting our Creole content to Html we could use Pandoc for all the subsequent tasks. Solution Getting the Creole stuff First at all we need the Creole content on our locale machines. This is easy. Because the Github Wiki themselves is a Git repository we could clone it to our machine. In the working copy we see now all the files and the suffix gives us the hint for the markup language. Converting and Merging Creole content to Html Because we would like all content from several Creole files in one HTML file, we have to convert and merge all the input files to one output file. Creole/c has an option (-b) to generate only the Html-stuff below a Html <Body>-tag. And this is hook for us to start. We have to create manually the additional preluding Html-tags (<html>, <head>, ..), then we merge all needed Creole content to our output file and last we add the closing tags. This could be done straightforward with a little bit old DOS magic: REM === Generate the intro tags === ECHO ^<html^> > %TMP%\output.html ECHO ^<head^> >> %TMP%\output.html ECHO ^<meta name="generator" content="creole/c"^> >> %TMP%\output.html ECHO ^</head^> >> %TMP%\output.html ECHO ^<body^> >> %TMP%\output.html REM === Mix in all interesting Creole stuff with creole/c === .\Creole-C\bin\creole.exe -b .\..\datamodel+overview.creole >> %TMP%\output.html .\Creole-C\bin\creole.exe -b .\..\datamodel+domain+CvdCaptureMode.creole >> %TMP%\output.html .\Creole-C\bin\creole.exe -b .\..\datamodel+domain+CvdDamageReducingActivity.creole >> %TMP%\output.html .\Creole-C\bin\creole.exe -b .\..\datamodel+lookup+IncidentDamageCodes.creole >> %TMP%\output.html .\Creole-C\bin\creole.exe -b .\..\datamodel+table+Attachments.creole >> %TMP%\output.html .\Creole-C\bin\creole.exe -b .\..\datamodel+table+TrafficLights.creole >> %TMP%\output.html REM === Generate the outro tags === ECHO ^</body^> >> %TMP%\output.html ECHO ^</html^> >> %TMP%\output.html REM === Convert the Html file to Docx with Pandoc === .\Pandoc\bin\pandoc.exe -o .\Database-Schema.docx %TMP%\output.html Some explanation for this The first ECHO call creates the file. Therefore the beginning <html> tag is send via > to a temporary working file. All following calls add content to the existing file via >>. The tag-characters < and > must be escaped. This is done by the caret sign (^). We use a file in the default temporary folder (%TMP%) to avoid writing in our current folders. (better for continuous integration) Both toolsets (Creole/c and Pandoc) are copied to a versioned tools folder in the Wiki. This is committable and no problem after pushing – Github does not do anything with it. In this folder is also the batch (Export-Docx.bat) for all the steps. Pandoc recognizes the conversion by the suffixes of the file names. So it is enough to specify only the input and output files.

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  • Much Ado About Nothing: Stub Objects

    - by user9154181
    The Solaris 11 link-editor (ld) contains support for a new type of object that we call a stub object. A stub object is a shared object, built entirely from mapfiles, that supplies the same linking interface as the real object, while containing no code or data. Stub objects cannot be executed — the runtime linker will kill any process that attempts to load one. However, you can link to a stub object as a dependency, allowing the stub to act as a proxy for the real version of the object. You may well wonder if there is a point to producing an object that contains nothing but linking interface. As it turns out, stub objects are very useful for building large bodies of code such as Solaris. In the last year, we've had considerable success in applying them to one of our oldest and thorniest build problems. In this discussion, I will describe how we came to invent these objects, and how we apply them to building Solaris. This posting explains where the idea for stub objects came from, and details our long and twisty journey from hallway idea to standard link-editor feature. I expect that these details are mainly of interest to those who work on Solaris and its makefiles, those who have done so in the past, and those who work with other similar bodies of code. A subsequent posting will omit the history and background details, and instead discuss how to build and use stub objects. If you are mainly interested in what stub objects are, and don't care about the underlying software war stories, I encourage you to skip ahead. The Long Road To Stubs This all started for me with an email discussion in May of 2008, regarding a change request that was filed in 2002, entitled: 4631488 lib/Makefile is too patient: .WAITs should be reduced This CR encapsulates a number of cronic issues with Solaris builds: We build Solaris with a parallel make (dmake) that tries to build as much of the code base in parallel as possible. There is a lot of code to build, and we've long made use of parallelized builds to get the job done quicker. This is even more important in today's world of massively multicore hardware. Solaris contains a large number of executables and shared objects. Executables depend on shared objects, and shared objects can depend on each other. Before you can build an object, you need to ensure that the objects it needs have been built. This implies a need for serialization, which is in direct opposition to the desire to build everying in parallel. To accurately build objects in the right order requires an accurate set of make rules defining the things that depend on each other. This sounds simple, but the reality is quite complex. In practice, having programmers explicitly specify these dependencies is a losing strategy: It's really hard to get right. It's really easy to get it wrong and never know it because things build anyway. Even if you get it right, it won't stay that way, because dependencies between objects can change over time, and make cannot help you detect such drifing. You won't know that you got it wrong until the builds break. That can be a long time after the change that triggered the breakage happened, making it hard to connect the cause and the effect. Usually this happens just before a release, when the pressure is on, its hard to think calmly, and there is no time for deep fixes. As a poor compromise, the libraries in core Solaris were built using a set of grossly incomplete hand written rules, supplemented with a number of dmake .WAIT directives used to group the libraries into sets of non-interacting groups that can be built in parallel because we think they don't depend on each other. From time to time, someone will suggest that we could analyze the built objects themselves to determine their dependencies and then generate make rules based on those relationships. This is possible, but but there are complications that limit the usefulness of that approach: To analyze an object, you have to build it first. This is a classic chicken and egg scenario. You could analyze the results of a previous build, but then you're not necessarily going to get accurate rules for the current code. It should be possible to build the code without having a built workspace available. The analysis will take time, and remember that we're constantly trying to make builds faster, not slower. By definition, such an approach will always be approximate, and therefore only incremantally more accurate than the hand written rules described above. The hand written rules are fast and cheap, while this idea is slow and complex, so we stayed with the hand written approach. Solaris was built that way, essentially forever, because these are genuinely difficult problems that had no easy answer. The makefiles were full of build races in which the right outcomes happened reliably for years until a new machine or a change in build server workload upset the accidental balance of things. After figuring out what had happened, you'd mutter "How did that ever work?", add another incomplete and soon to be inaccurate make dependency rule to the system, and move on. This was not a satisfying solution, as we tend to be perfectionists in the Solaris group, but we didn't have a better answer. It worked well enough, approximately. And so it went for years. We needed a different approach — a new idea to cut the Gordian Knot. In that discussion from May 2008, my fellow linker-alien Rod Evans had the initial spark that lead us to a game changing series of realizations: The link-editor is used to link objects together, but it only uses the ELF metadata in the object, consisting of symbol tables, ELF versioning sections, and similar data. Notably, it does not look at, or understand, the machine code that makes an object useful at runtime. If you had an object that only contained the ELF metadata for a dependency, but not the code or data, the link-editor would find it equally useful for linking, and would never know the difference. Call it a stub object. In the core Solaris OS, we require all objects to be built with a link-editor mapfile that describes all of its publically available functions and data. Could we build a stub object using the mapfile for the real object? It ought to be very fast to build stub objects, as there are no input objects to process. Unlike the real object, stub objects would not actually require any dependencies, and so, all of the stubs for the entire system could be built in parallel. When building the real objects, one could link against the stub objects instead of the real dependencies. This means that all the real objects can be built built in parallel too, without any serialization. We could replace a system that requires perfect makefile rules with a system that requires no ordering rules whatsoever. The results would be considerably more robust. We immediately realized that this idea had potential, but also that there were many details to sort out, lots of work to do, and that perhaps it wouldn't really pan out. As is often the case, it would be necessary to do the work and see how it turned out. Following that conversation, I set about trying to build a stub object. We determined that a faithful stub has to do the following: Present the same set of global symbols, with the same ELF versioning, as the real object. Functions are simple — it suffices to have a symbol of the right type, possibly, but not necessarily, referencing a null function in its text segment. Copy relocations make data more complicated to stub. The possibility of a copy relocation means that when you create a stub, the data symbols must have the actual size of the real data. Any error in this will go uncaught at link time, and will cause tragic failures at runtime that are very hard to diagnose. For reasons too obscure to go into here, involving tentative symbols, it is also important that the data reside in bss, or not, matching its placement in the real object. If the real object has more than one symbol pointing at the same data item, we call these aliased symbols. All data symbols in the stub object must exhibit the same aliasing as the real object. We imagined the stub library feature working as follows: A command line option to ld tells it to produce a stub rather than a real object. In this mode, only mapfiles are examined, and any object or shared libraries on the command line are are ignored. The extra information needed (function or data, size, and bss details) would be added to the mapfile. When building the real object instead of the stub, the extra information for building stubs would be validated against the resulting object to ensure that they match. In exploring these ideas, I immediately run headfirst into the reality of the original mapfile syntax, a subject that I would later write about as The Problem(s) With Solaris SVR4 Link-Editor Mapfiles. The idea of extending that poor language was a non-starter. Until a better mapfile syntax became available, which seemed unlikely in 2008, the solution could not involve extentions to the mapfile syntax. Instead, we cooked up the idea (hack) of augmenting mapfiles with stylized comments that would carry the necessary information. A typical definition might look like: # DATA(i386) __iob 0x3c0 # DATA(amd64,sparcv9) __iob 0xa00 # DATA(sparc) __iob 0x140 iob; A further problem then became clear: If we can't extend the mapfile syntax, then there's no good way to extend ld with an option to produce stub objects, and to validate them against the real objects. The idea of having ld read comments in a mapfile and parse them for content is an unacceptable hack. The entire point of comments is that they are strictly for the human reader, and explicitly ignored by the tool. Taking all of these speed bumps into account, I made a new plan: A perl script reads the mapfiles, generates some small C glue code to produce empty functions and data definitions, compiles and links the stub object from the generated glue code, and then deletes the generated glue code. Another perl script used after both objects have been built, to compare the real and stub objects, using data from elfdump, and validate that they present the same linking interface. By June 2008, I had written the above, and generated a stub object for libc. It was a useful prototype process to go through, and it allowed me to explore the ideas at a deep level. Ultimately though, the result was unsatisfactory as a basis for real product. There were so many issues: The use of stylized comments were fine for a prototype, but not close to professional enough for shipping product. The idea of having to document and support it was a large concern. The ideal solution for stub objects really does involve having the link-editor accept the same arguments used to build the real object, augmented with a single extra command line option. Any other solution, such as our prototype script, will require makefiles to be modified in deeper ways to support building stubs, and so, will raise barriers to converting existing code. A validation script that rederives what the linker knew when it built an object will always be at a disadvantage relative to the actual linker that did the work. A stub object should be identifyable as such. In the prototype, there was no tag or other metadata that would let you know that they weren't real objects. Being able to identify a stub object in this way means that the file command can tell you what it is, and that the runtime linker can refuse to try and run a program that loads one. At that point, we needed to apply this prototype to building Solaris. As you might imagine, the task of modifying all the makefiles in the core Solaris code base in order to do this is a massive task, and not something you'd enter into lightly. The quality of the prototype just wasn't good enough to justify that sort of time commitment, so I tabled the project, putting it on my list of long term things to think about, and moved on to other work. It would sit there for a couple of years. Semi-coincidentally, one of the projects I tacked after that was to create a new mapfile syntax for the Solaris link-editor. We had wanted to do something about the old mapfile syntax for many years. Others before me had done some paper designs, and a great deal of thought had already gone into the features it should, and should not have, but for various reasons things had never moved beyond the idea stage. When I joined Sun in late 2005, I got involved in reviewing those things and thinking about the problem. Now in 2008, fresh from relearning for the Nth time why the old mapfile syntax was a huge impediment to linker progress, it seemed like the right time to tackle the mapfile issue. Paving the way for proper stub object support was not the driving force behind that effort, but I certainly had them in mind as I moved forward. The new mapfile syntax, which we call version 2, integrated into Nevada build snv_135 in in February 2010: 6916788 ld version 2 mapfile syntax PSARC/2009/688 Human readable and extensible ld mapfile syntax In order to prove that the new mapfile syntax was adequate for general purpose use, I had also done an overhaul of the ON consolidation to convert all mapfiles to use the new syntax, and put checks in place that would ensure that no use of the old syntax would creep back in. That work went back into snv_144 in June 2010: 6916796 OSnet mapfiles should use version 2 link-editor syntax That was a big putback, modifying 517 files, adding 18 new files, and removing 110 old ones. I would have done this putback anyway, as the work was already done, and the benefits of human readable syntax are obvious. However, among the justifications listed in CR 6916796 was this We anticipate adding additional features to the new mapfile language that will be applicable to ON, and which will require all sharable object mapfiles to use the new syntax. I never explained what those additional features were, and no one asked. It was premature to say so, but this was a reference to stub objects. By that point, I had already put together a working prototype link-editor with the necessary support for stub objects. I was pleased to find that building stubs was indeed very fast. On my desktop system (Ultra 24), an amd64 stub for libc can can be built in a fraction of a second: % ptime ld -64 -z stub -o stubs/libc.so.1 -G -hlibc.so.1 \ -ztext -zdefs -Bdirect ... real 0.019708910 user 0.010101680 sys 0.008528431 In order to go from prototype to integrated link-editor feature, I knew that I would need to prove that stub objects were valuable. And to do that, I knew that I'd have to switch the Solaris ON consolidation to use stub objects and evaluate the outcome. And in order to do that experiment, ON would first need to be converted to version 2 mapfiles. Sub-mission accomplished. Normally when you design a new feature, you can devise reasonably small tests to show it works, and then deploy it incrementally, letting it prove its value as it goes. The entire point of stub objects however was to demonstrate that they could be successfully applied to an extremely large and complex code base, and specifically to solve the Solaris build issues detailed above. There was no way to finesse the matter — in order to move ahead, I would have to successfully use stub objects to build the entire ON consolidation and demonstrate their value. In software, the need to boil the ocean can often be a warning sign that things are trending in the wrong direction. Conversely, sometimes progress demands that you build something large and new all at once. A big win, or a big loss — sometimes all you can do is try it and see what happens. And so, I spent some time staring at ON makefiles trying to get a handle on how things work, and how they'd have to change. It's a big and messy world, full of complex interactions, unspecified dependencies, special cases, and knowledge of arcane makefile features... ...and so, I backed away, put it down for a few months and did other work... ...until the fall, when I felt like it was time to stop thinking and pondering (some would say stalling) and get on with it. Without stubs, the following gives a simplified high level view of how Solaris is built: An initially empty directory known as the proto, and referenced via the ROOT makefile macro is established to receive the files that make up the Solaris distribution. A top level setup rule creates the proto area, and performs operations needed to initialize the workspace so that the main build operations can be launched, such as copying needed header files into the proto area. Parallel builds are launched to build the kernel (usr/src/uts), libraries (usr/src/lib), and commands. The install makefile target builds each item and delivers a copy to the proto area. All libraries and executables link against the objects previously installed in the proto, implying the need to synchronize the order in which things are built. Subsequent passes run lint, and do packaging. Given this structure, the additions to use stub objects are: A new second proto area is established, known as the stub proto and referenced via the STUBROOT makefile macro. The stub proto has the same structure as the real proto, but is used to hold stub objects. All files in the real proto are delivered as part of the Solaris product. In contrast, the stub proto is used to build the product, and then thrown away. A new target is added to library Makefiles called stub. This rule builds the stub objects. The ld command is designed so that you can build a stub object using the same ld command line you'd use to build the real object, with the addition of a single -z stub option. This means that the makefile rules for building the stub objects are very similar to those used to build the real objects, and many existing makefile definitions can be shared between them. A new target is added to the Makefiles called stubinstall which delivers the stub objects built by the stub rule into the stub proto. These rules reuse much of existing plumbing used by the existing install rule. The setup rule runs stubinstall over the entire lib subtree as part of its initialization. All libraries and executables link against the objects in the stub proto rather than the main proto, and can therefore be built in parallel without any synchronization. There was no small way to try this that would yield meaningful results. I would have to take a leap of faith and edit approximately 1850 makefiles and 300 mapfiles first, trusting that it would all work out. Once the editing was done, I'd type make and see what happened. This took about 6 weeks to do, and there were many dark days when I'd question the entire project, or struggle to understand some of the many twisted and complex situations I'd uncover in the makefiles. I even found a couple of new issues that required changes to the new stub object related code I'd added to ld. With a substantial amount of encouragement and help from some key people in the Solaris group, I eventually got the editing done and stub objects for the entire workspace built. I found that my desktop system could build all the stub objects in the workspace in roughly a minute. This was great news, as it meant that use of the feature is effectively free — no one was likely to notice or care about the cost of building them. After another week of typing make, fixing whatever failed, and doing it again, I succeeded in getting a complete build! The next step was to remove all of the make rules and .WAIT statements dedicated to controlling the order in which libraries under usr/src/lib are built. This came together pretty quickly, and after a few more speed bumps, I had a workspace that built cleanly and looked like something you might actually be able to integrate someday. This was a significant milestone, but there was still much left to do. I turned to doing full nightly builds. Every type of build (open, closed, OpenSolaris, export, domestic) had to be tried. Each type failed in a new and unique way, requiring some thinking and rework. As things came together, I became aware of things that could have been done better, simpler, or cleaner, and those things also required some rethinking, the seeking of wisdom from others, and some rework. After another couple of weeks, it was in close to final form. My focus turned towards the end game and integration. This was a huge workspace, and needed to go back soon, before changes in the gate would made merging increasingly difficult. At this point, I knew that the stub objects had greatly simplified the makefile logic and uncovered a number of race conditions, some of which had been there for years. I assumed that the builds were faster too, so I did some builds intended to quantify the speedup in build time that resulted from this approach. It had never occurred to me that there might not be one. And so, I was very surprised to find that the wall clock build times for a stock ON workspace were essentially identical to the times for my stub library enabled version! This is why it is important to always measure, and not just to assume. One can tell from first principles, based on all those removed dependency rules in the library makefile, that the stub object version of ON gives dmake considerably more opportunities to overlap library construction. Some hypothesis were proposed, and shot down: Could we have disabled dmakes parallel feature? No, a quick check showed things being build in parallel. It was suggested that we might be I/O bound, and so, the threads would be mostly idle. That's a plausible explanation, but system stats didn't really support it. Plus, the timing between the stub and non-stub cases were just too suspiciously identical. Are our machines already handling as much parallelism as they are capable of, and unable to exploit these additional opportunities? Once again, we didn't see the evidence to back this up. Eventually, a more plausible and obvious reason emerged: We build the libraries and commands (usr/src/lib, usr/src/cmd) in parallel with the kernel (usr/src/uts). The kernel is the long leg in that race, and so, wall clock measurements of build time are essentially showing how long it takes to build uts. Although it would have been nice to post a huge speedup immediately, we can take solace in knowing that stub objects simplify the makefiles and reduce the possibility of race conditions. The next step in reducing build time should be to find ways to reduce or overlap the uts part of the builds. When that leg of the build becomes shorter, then the increased parallelism in the libs and commands will pay additional dividends. Until then, we'll just have to settle for simpler and more robust. And so, I integrated the link-editor support for creating stub objects into snv_153 (November 2010) with 6993877 ld should produce stub objects PSARC/2010/397 ELF Stub Objects followed by the work to convert the ON consolidation in snv_161 (February 2011) with 7009826 OSnet should use stub objects 4631488 lib/Makefile is too patient: .WAITs should be reduced This was a huge putback, with 2108 modified files, 8 new files, and 2 removed files. Due to the size, I was allowed a window after snv_160 closed in which to do the putback. It went pretty smoothly for something this big, a few more preexisting race conditions would be discovered and addressed over the next few weeks, and things have been quiet since then. Conclusions and Looking Forward Solaris has been built with stub objects since February. The fact that developers no longer specify the order in which libraries are built has been a big success, and we've eliminated an entire class of build error. That's not to say that there are no build races left in the ON makefiles, but we've taken a substantial bite out of the problem while generally simplifying and improving things. The introduction of a stub proto area has also opened some interesting new possibilities for other build improvements. As this article has become quite long, and as those uses do not involve stub objects, I will defer that discussion to a future article.

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  • Announcing the New Windows Azure Web Sites Shared Scaling Tier

    - by Clint Edmonson
    Windows Azure Web Sites has added a new pricing tier that will solve the #1 blocker for the web development community. The shared tier now supports custom domain names mapped to shared-instance web sites. This post will outline the plan changes and elaborate on how the new pricing model makes Windows Azure Web Sites an even richer option for web development shops of all sizes. Free Shared Reserved # of Sites 10 100 100 Egress 165MB/Day 5GB/Month Included 5GB/Month Included Storage 1GB 1GB 10GB Throttling CPU/Memory/Egress CPU/Memory Unlimited Price Free $.02/hr per site, per instance $.08/hr per core Setting the Stage In June, we released the first public preview of Windows Azure Web Sites, which gave web developers a great platform on which to get web sites running using their web development framework of choice. PHP, Node.js, classic ASP, and ASP.NET developers can all utilize the Windows Azure platform to create and launch their web sites. Likewise, these developers have a series of data storage options using Windows Azure SQL Databases, MySQL, or Windows Azure Storage. The Windows Azure Web Sites free offer enabled startups to get their site up and running on Windows Azure with a minimal investment, and with multiple deployment and continuous integration features such as Git, Team Foundation Services, FTP, and Web Deploy.  The response to the Windows Azure Web Sites offer has been overwhelmingly positive. Since the addition of the service on June 12th, tens of thousands of web sites have been deployed to Windows Azure and the volume of adoption is increasing every week. Preview Feedback In spite of the growth and success of the product, the community has had questions about features lacking in the free preview offer. The main question web developers asked regarding Windows Azure Web Sites relates to the lack of the free offer’s support for domain name mapping. During the preview launch period, customer feedback made it obvious that the lack of domain name mapping support was an area of concern. We’re happy to announce that this #1 request has been delivered as a feature of the new shared plan. New Shared Tier Portal Features In the screen shot below, the “Scale” tab in the portal shows the new tiers – Free, Shared, and Reserved – and gives the user the ability to quickly move any of their free web sites into the shared tier. With a single mouse-click, the user can move their site into the shared tier. Once a site has been moved into the shared tier, a new Manage Domains button appears in the bottom action bar of the Windows Azure Portal giving site owners the ability to manage their domain names for a shared site. This button brings up the domain-management dialog, which can be used to enter in a specific domain name that will be mapped to the Windows Azure Web Site. Shared Tier Benefits Startups and large web agencies will both benefit from this plan change. Here are a few examples of scenarios which fit the new pricing model: Startups no longer have to select the reserved plan to map domain names to their sites. Instead, they can use the free option to develop their sites and choose on a site-by-site basis which sites they elect to move into the shared plan, paying only for the sites that are finished and ready to be domain-mapped Agencies who manage dozens of sites will realize a lower cost of ownership over the long term by moving their sites into reserved mode. Once multi-site companies reach a certain price point in the shared tier, it is much more cost-effective to move sites to a reserved tier.  Long-term, it’s easy to see how the new Windows Azure Web Sites shared pricing tier makes Windows Azure Web Sites it a great choice for both startups and agency customers, as it enables rapid growth and upgrades while keeping the cost to a minimum. Large agencies will be able to have all of their sites in their own instances, and startups will have the capability to scale up to multiple-shared instances for minimal cost and eventually move to reserved instances without worrying about the need to incur continually additional costs. Customers can feel confident they have the power of the Microsoft Windows Azure brand and our world-class support, at prices competitive in the market. Plus, in addition to realizing the cost savings, they’ll have the whole family of Windows Azure features available. Continuous Deployment from GitHub and CodePlex Along with this new announcement are two other exciting new features. I’m proud to announce that web developers can now publish their web sites directly from CodePlex or GitHub.com repositories. Once connections are established between these services and your web sites, Windows Azure will automatically be notified every time a check-in occurs. This will then trigger Windows Azure to pull the source and compile/deploy the new version of your app to your web site automatically. Walk-through videos on how to perform these functions are below: Publishing to an Azure Web Site from CodePlex Publishing to an Azure Web Site from GitHub.com These changes, as well as the enhancements to the reserved plan model, make Windows Azure Web Sites a truly competitive hosting option. It’s never been easier or cheaper for a web developer to get up and running. Check out the free Windows Azure web site offering and see for yourself. Stay tuned to my twitter feed for Windows Azure announcements, updates, and links: @clinted

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  • AppHarbor - Azure Done Right AKA Heroku for .NET

    - by Robz / Fervent Coder
    Easy and Instant deployments and instant scale for .NET? Awhile back a few of us were looking at Ruby Gems as the answer to package management for .NET. The gems platform supported the concept of DLLs as packages although some changes would have needed to happen to have long term use for the entire community. From that we formed a partnership with some folks at Microsoft to make v2 into something that would meet wider adoption across the community, which people now call NuGet. So now we have the concept of package management. What comes next? Heroku Instant deployments and instant scaling. Stupid simple API. This is Heroku. It doesn’t sound like much, but when you think of how fast you can go from an idea to having someone else tinker with it, you can start to see its power. In literally seconds you can be looking at your rails application deployed and online. Then when you are ready to scale, you can do that. This is power. Some may call this “cloud-computing” or PaaS (Platform as a Service). I first ran into Heroku back in July when I met Nick of RubyGems.org. At the time there was no alternative in the .NET-o-sphere. I don’t count Windows Azure, mostly because it is not simple and I don’t believe there is a free version. Heroku itself would not lend itself well to .NET due to the nature of platforms and each language’s specific needs (solution stack).  So I tucked the idea in the back of my head and moved on. AppHarbor Enters The Scene I’m not sure when I first heard about AppHarbor as a possible .NET version of Heroku. It may have been in November, but I didn’t actually try it until January. I was instantly hooked. AppHarbor is awesome! It still has a ways to go to be considered Heroku for .NET, but it already has a growing community. I created a video series (at the bottom of this post) that really highlights how fast you can get a product onto the web and really shows the power and simplicity of AppHarbor. Deploying is as simple as a git/hg push to appharbor. From there they build your code, run any unit tests you have and deploy it if everything succeeds. The screen on the right shows a simple and elegant UI to getting things done. The folks at AppHarbor graciously gave me a limited number of invites to hand out. If you are itching to try AppHarbor then navigate to: https://appharbor.com/account/new?inviteCode=ferventcoder  After playing with it, send feedback if you want more features. Go vote up two features I want that will make it more like Heroku. Disclaimer: I am in no way affiliated with AppHarbor and have not received any funds or favors from anyone at AppHarbor. I just think it is awesome and I want others to know about it. From Zero To Deployed in 15 Minutes (Or Less) Now I have a challenge for you. I created a video series showing how fast I could go from nothing to a deployed application. It could have been from Zero to Deployed in Less than 5 minutes, but I wanted to show you the tools a little more and give you an opportunity to beat my time. And that’s the challenge. Beat my time and show it in a video response. The video series is below (at least one of the videos has to be watched on YouTube). The person with the best time by March 15th @ 11:59PM CST will receive a prize. Ground rules: .NET Application with a valid database connection Start from Zero Deployed with AppHarbor or an alternative A timer displayed in the video that runs during the entire process Video response published on YouTube or acceptable alternative Video(s) must be published by March 15th at 11:59PM CST. Either post the link here as a comment or on YouTube as a response (also by 11:59PM CST March 15th) From Zero To Deployed In 15 Minutes (Or Less) Part 1 From Zero To Deployed In 15 Minutes (Or Less) Part 2 From Zero To Deployed In 15 Minutes (Or Less) Part 3

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