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  • Ubuntu hangs on boot when NFS-mounting entries in /etc/fstab, but they mount cleanly otherwise

    - by lorin
    I'm managing several Ubuntu 9.10 servers that NFS mount several folders (including /home). I'd like these folders to be mounted at boot time. I would like to have several entries in my /etc/fstab to accomplish this, e.g. 192.168.1.100:/home /home nfs rw 0 0 192.168.1.100:/usr/ansys_inc /ansys_inc nfs ro 0 0 Unfortunately, with this configuration, the servers usually (although not always) hang during the bootup sequence when trying to do the NFS mount. if I comment out these fstab entries, reboot the machine, uncomment them and mount them manually using the shell, the folders mount cleanly. I'm not sure how to go about debugging this problem. It seems like it has something to do with the boot sequence, that some relevant process hasn't been started by the time the OS tries to mount the folders.

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  • Problem painting JLabel class to another JPanel class

    - by jjpotter
    I have created a class that extends JLabel to use as my object moving around a JPanel for a game. import javax.swing.*; public class Head extends JLabel { int xpos; int ypos; int xvel; int yvel; ImageIcon chickie = new ImageIcon("C:\\Users\\jjpotter.MSDOM1\\Pictures\\clavalle.jpg"); JLabel myLabel = new JLabel(chickie); public Head(int xpos, int ypos, int xvel, int yvel){ this.xpos = xpos; this.ypos = ypos; this.xvel = xvel; this.yvel = yvel; } public void draw(){ myLabel.setLocation(xpos, ypos); } public double getXpos() { return xpos; } public double getYpos() { return ypos; } public int getXvel() { return xvel; } public int getYvel() { return yvel; } public void setPos(int x, int y){ xpos = x; ypos = y; } } I am then trying to add it onto my JPanel. From here I will randomly have it increment its x and y coordinates to float it around the screen. I can not get it to paint itself onto the JPanel. I know there is a key concept I am missing here that involves painting components on different panels. Here is what I have in my GamePanel class import java.awt.Dimension; import java.util.Random; import javax.swing.*; public class GamePanel extends JPanel { Random myRand = new Random(); Head head = new Head(20,20,0,0); public GamePanel(){ this.setSize(new Dimension(640, 480)); this.add(head); } } Any suggestions on how to get this to add to the JPanel? Also, is this a good way to go about having the picture float around the screen randomly for a game?

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  • Making Visual C++ DLL from C++ class

    - by prosseek
    I have the following C++ code to make dll (Visual Studio 2010). class Shape { public: Shape() { nshapes++; } virtual ~Shape() { nshapes--; }; double x, y; void move(double dx, double dy); virtual double area(void) = 0; virtual double perimeter(void) = 0; static int nshapes; }; class __declspec(dllexport) Circle : public Shape { private: double radius; public: Circle(double r) : radius(r) { }; virtual double area(void); virtual double perimeter(void); }; class __declspec(dllexport) Square : public Shape { private: double width; public: Square(double w) : width(w) { }; virtual double area(void); virtual double perimeter(void); }; I have the __declspec, class __declspec(dllexport) Circle I could build a dll with the following command CL.exe /c example.cxx link.exe /OUT:"example.dll" /DLL example.obj When I tried to use the library, Square* square; square->area() I got the error messages. What's wrong or missing? example_unittest.obj : error LNK2001: unresolved external symbol "public: virtual double __thiscall ... Square::area(void)" (?area@Square@@UAENXZ) ADDED Following wengseng's answer, I modified the header file, and for DLL C++ code, I added #define XYZLIBRARY_EXPORT However, I still got errors. example_unittest.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: __th iscall Circle::Circle(double)" (__imp_??0Circle@@QAE@N@Z) referenced in function "protected: virtual void __thiscall TestOne::SetUp(void)" (?SetUp@TestOne@@MAEXXZ) example_unittest.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: __th iscall Square::Square(double)" (__imp_??0Square@@QAE@N@Z) referenced in function "protected: virtual void __thiscall TestOne::SetUp(void)" (?SetUp@TestOne@@MAEXXZ) example_unittest.obj : error LNK2001: unresolved external symbol "public: virtual double __thiscall Square::area(void)" (?area@Square@@UAENXZ) example_unittest.obj : error LNK2001: unresolved external symbol "public: virtual double __thiscall Square::perimeter(void)" (?perimeter@Square@@UAENXZ) example_unittest.obj : error LNK2001: unresolved external symbol "public: virtual double __thiscall Circle::area(void)" (?area@Circle@@UAENXZ) example_unittest.obj : error LNK2001: unresolved external symbol "public: virtual double __thiscall Circle::perimeter(void)" (?perimeter@Circle@@UAENXZ)

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  • ASP.NET MVC View Not posting back to Post method and expecting a parameterless Constructor?

    - by VJ
    Hi, I am trying to post back some data using a viewmodel i have created and it works for me for one of the projects.But I am doin this right now public ActionResult Foo(string userkey) { vm.Value="Xvalue"; return View(vm); } [HttpPost] public ActionResult Foo( MyViewModel vm) { // process input if (inputOK) string value=vm.Value return RedirectToAction("Index"); return View(); } public class MyViewModel { public string Value { get; set; } public SomeClass newobj {get;set;} } public class SomeClass { public int id{get;set;} public string str{get;set;} } So it on debugging never goes into the parameter method for Post although on the view i have added a form and a button that submits and the page inherits from the viewmodel.I get an error saying it expects a parameterless constructor how do I fix this ? . I wrote an post method with no parameters and it does go into that method

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  • Java Inheritance - Getting a Parameter from Parent Class

    - by Aaron
    I'm trying to take one parameter from the parent class of Car and add it to my array (carsParked), how can i do this? Parent Class public class Car { protected String regNo; //Car registration number protected String owner; //Name of the owner protected String carColor; /** Creates a Car object * @param rNo - registration number * @param own - name of the owner **/ public Car (String rNo, String own, String carColour) { regNo = rNo; owner = own; carColor = carColour; } /** @return The car registration number **/ public String getRegNo() { return regNo; } /** @return A String representation of the car details **/ public String getAsString() { return "Car: " + regNo + "\nColor: " + carColor; } public String getColor() { return carColor; } } Child Class public class Carpark extends Car { private String location; // Location of the Car Park private int capacity; // Capacity of the Car Park - how many cars it can hold private int carsIn; // Number of cars currently in the Car Park private String[] carsParked; /** Constructor for Carparks * @param loc - the Location of the Carpark * @param cap - the Capacity of the Carpark */ public Carpark (String locations, int room) { location = locations; capacity = room; } /** Records entry of a car into the car park */ public void driveIn() { carsIn = carsIn + 1; } /** Records the departure of a car from the car park */ public void driveOut() { carsIn = carsIn - 1; } /** Returns a String representation of information about the carpark */ public String getAsString() { return location + "\nCapacity: " + capacity + " Currently parked: " + carsIn + "\n*************************\n"; } }

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  • Where in the standard is forwarding to a base class required in these situations?

    - by pgast
    Maybe even better is: Why does the standard require forwarding to a base class in these situations? (yeah yeah yeah - Why? - Because.) class B1 { public: virtual void f()=0; }; class B2 { public: virtual void f(){} }; class D : public B1,public B2{ }; class D2 : public B1,public B2{ public: using B2::f; }; class D3 : public B1,public B2{ public: void f(){ B2::f(); } }; D d; D2 d2; D3 d3; EDG gives: sourceFile.cpp sourceFile.cpp(24) : error C2259: 'D' : cannot instantiate abstract class due to following members: 'void B1::f(void)' : is abstract sourceFile.cpp(6) : see declaration of 'B1::f' sourceFile.cpp(25) : error C2259: 'D2' : cannot instantiate abstract class due to following members: 'void B1::f(void)' : is abstract sourceFile.cpp(6) : see declaration of 'B and similarly for the MS compiler. I might buy the first case,D. But in D2 - f is unambiguously defined by the using declaration, why is that not enough for the compiler to be required to fill out the vtable? Where in the standard is this situation defined?

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  • Resolving a Forward Declaration Issue Involving a State Machine in C++

    - by hypersonicninja
    I've recently returned to C++ development after a hiatus, and have a question regarding implementation of the State Design Pattern. I'm using the vanilla pattern, exactly as per the GoF book. My problem is that the state machine itself is based on some hardware used as part of an embedded system - so the design is fixed and can't be changed. This results in a circular dependency between two of the states (in particular), and I'm trying to resolve this. Here's the simplified code (note that I tried to resolve this by using headers as usual but still had problems - I've omitted them in this code snippet): #include <iostream> #include <memory> using namespace std; class Context { public: friend class State; Context() { } private: State* m_state; }; class State { public: State() { } virtual void Trigger1() = 0; virtual void Trigger2() = 0; }; class LLT : public State { public: LLT() { } void Trigger1() { new DH(); } void Trigger2() { new DL(); } }; class ALL : public State { public: ALL() { } void Trigger1() { new LLT(); } void Trigger2() { new DH(); } }; // DL needs to 'know' about DH. class DL : public State { public: DL() { } void Trigger1() { new ALL(); } void Trigger2() { new DH(); } }; class HLT : public State { public: HLT() { } void Trigger1() { new DH(); } void Trigger2() { new DL(); } }; class AHL : public State { public: AHL() { } void Trigger1() { new DH(); } void Trigger2() { new HLT(); } }; // DH needs to 'know' about DL. class DH : public State { public: DH () { } void Trigger1() { new AHL(); } void Trigger2() { new DL(); } }; int main() { auto_ptr<LLT> llt (new LLT); auto_ptr<ALL> all (new ALL); auto_ptr<DL> dl (new DL); auto_ptr<HLT> hlt (new HLT); auto_ptr<AHL> ahl (new AHL); auto_ptr<DH> dh (new DH); return 0; } The problem is basically that in the State Pattern, state transitions are made by invoking the the ChangeState method in the Context class, which invokes the constructor of the next state. Because of the circular dependency, I can't invoke the constructor because it's not possible to pre-define both of the constructors of the 'problem' states. I had a look at this article, and the template method which seemed to be the ideal solution - but it doesn't compile and my knowledge of templates is a rather limited... The other idea I had is to try and introduce a Helper class to the subclassed states, via multiple inheritance, to see if it's possible to specify the base class's constructor and have a reference to the state subclasse's constructor. But I think that was rather ambitious... Finally, would a direct implmentation of the Factory Method Design Pattern be the best way to resolve the entire problem?

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  • Any suggestions to improve my PDO connection class?

    - by Scarface
    Hey guys I am pretty new to pdo so I basically just put together a simple connection class using information out of the introductory book I was reading but is this connection efficient? If anyone has any informative suggestions, I would really appreciate it. class PDOConnectionFactory{ public $con = null; // swich database? public $dbType = "mysql"; // connection parameters public $host = "localhost"; public $user = "user"; public $senha = "password"; public $db = "database"; public $persistent = false; // new PDOConnectionFactory( true ) <--- persistent connection // new PDOConnectionFactory() <--- no persistent connection public function PDOConnectionFactory( $persistent=false ){ // it verifies the persistence of the connection if( $persistent != false){ $this->persistent = true; } } public function getConnection(){ try{ $this->con = new PDO($this->dbType.":host=".$this->host.";dbname=".$this->db, $this->user, $this->senha, array( PDO::ATTR_PERSISTENT => $this->persistent ) ); // carried through successfully, it returns connected return $this->con; // in case that an error occurs, it returns the error; }catch ( PDOException $ex ){ echo "We are currently experiencing technical difficulties. We have a bunch of monkies working really hard to fix the problem. Check back soon: ".$ex->getMessage(); } } // close connection public function Close(){ if( $this->con != null ) $this->con = null; } }

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  • How to refresh a fragment in a viewpager?

    - by aut_silvia
    I know there are already some questions to this problem. But I am really new in Android and ecspecially to Fragments and Viewpager. Pls have passion with me. I didn't found a answer which fits to my code. I dont know how to refresh a fragment or reload it when it's "active" again. TabsPagerAdapter.java: public class TabsPagerAdapter extends FragmentPagerAdapter{ public TabsPagerAdapter(FragmentManager fm){ super(fm); } @Override public Fragment getItem(int index) { switch (index) { case 0: return new KFZFragment(); case 1: return new LogFragment(); case 2: return new TrackFragment(); } return null; } @Override public int getCount() { // get item count - equal to number of tabs return 3; } } I have this 3 Fragments (KFZFragment,LogFragment,TrackFragment) and on the TrackFragment I calculate some data and this data should be display in a ListView in LogFragment. But when I change to LogFragment it's not the latest data. So it doesnt refresh. Now how should I modify my code to refresh the fragments when it's "active"? MainActivityFragment.java: public class MainActivityFragment extends FragmentActivity implements ActionBar.TabListener{ private ViewPager viewPager; private TabsPagerAdapter mAdapter; private ActionBar actionBar; List<Fragment> fragments; private String[] tabs = { "KFZ", "Fahrten Log", "Kosten Track" }; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main_fragment); // Initilization viewPager = (ViewPager) findViewById(R.id.pager); actionBar = getActionBar(); mAdapter = new TabsPagerAdapter(getSupportFragmentManager()); fragments = new Vector<Fragment>(); fragments.add(Fragment.instantiate(this, KFZFragment.class.getName(),savedInstanceState)); fragments.add(Fragment.instantiate(this, LogFragment.class.getName(),savedInstanceState)); viewPager.setAdapter(mAdapter); actionBar.setHomeButtonEnabled(false); actionBar.setNavigationMode(ActionBar.NAVIGATION_MODE_TABS); // Adding Tabs for (String tab_name : tabs) { actionBar.addTab(actionBar.newTab().setText(tab_name) .setTabListener(this)); } viewPager.setOnPageChangeListener(new ViewPager.OnPageChangeListener() { @Override public void onPageSelected(int position) { // on changing the page // make respected tab selected actionBar.setSelectedNavigationItem(position); } @Override public void onPageScrolled(int arg0, float arg1, int arg2) { } @Override public void onPageScrollStateChanged(int arg0) { } }); } @Override public void onTabReselected(Tab tab, FragmentTransaction ft) { // TODO Auto-generated method stub } @Override public void onTabSelected(Tab tab, FragmentTransaction ft) { viewPager.setCurrentItem(tab.getPosition()); } @Override public void onTabUnselected(Tab tab, FragmentTransaction ft) { // TODO Auto-generated method stub } @Override public boolean onKeyDown(int keyCode, KeyEvent event) { if (keyCode == KeyEvent.KEYCODE_BACK) { } return super.onKeyDown(keyCode, event); } } Pls help me out.

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  • Is it possible to De-Serialize a new Derived class using Old Binary?

    - by Anand
    In my project I have a class which I Serialize in Binary format to the disk. Due to some new requirement I need to create a new class which is derived from the original class. eg [Serializable] public class Sample { String someString; int someInt; public Sample() { } public Sample(String _someString, int _someInt) { this.someInt = _someInt; this.someString = _someString; } public String SomeString { get { return someString; } } public int SomeInt { get { return someInt; } } } [Serializable] public class DerivedSample : Sample { String someMoreString; int someMoreInt; public DerivedSample () : base() { } public DerivedSample (String _someString, int _someInt, String _someMoreString, int _someMoreInt) : base(_someString, _someInt) { this.someMoreString = _someMoreString; this.someMoreInt = _someMoreInt; } public String SomeMoreString { get { return someMoreString; } } public int SomeMoreInt { get { return someMoreInt; } } } When I try to De serialize an old file which contains only object of Sample it works fine, in the current assembly. That means backward compatibility is there. But when I try to deserialize the file which contains object of DerivedSample using the previous version of the assembly application crashes. Which means forward compatibilty needs to be taken care off... It it possible to say read only the base class part of the object from new version of the file?

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  • J-Monkey subclass

    - by user2971104
    I'm new in java and J-monkey and I'm trying to make a java game so for the Menu I have made a enum so I can Switch between any of my State but I want to keep the main file shorter so it can be easily to read so I'm making subclass the problem is that when run the game it give me an error that say "Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main] NullPointerException" I think this problem has to be something whit the pipeline Here is the code of my main file: package mygame; import com.jme3.app.SimpleApplication; import com.jme3.font.BitmapText; import com.jme3.material.Material; import com.jme3.math.ColorRGBA; import com.jme3.math.Vector3f; import com.jme3.renderer.RenderManager; import com.jme3.scene.Spatial; import com.jme3.scene.Geometry; import com.jme3.input.*; import com.jme3.input.controls.*; public class Main extends SimpleApplication { //GameStates enum GameState{Logo, Menu, Playing, Option}; GameState gameState = GameState.Logo; //Class Variables Logo logo; public Main() { logo = new Logo(); } public static void main(String[] args) { Main app = new Main(); app.start(); } public static void logo(String[] args) { Logo app = new Logo(); app.start(); } @Override public void simpleInitApp() { //Load flyCam.setMoveSpeed(20); if(gameState == GameState.Logo){ logo.simpleInitApp(); } } @Override public void simpleUpdate(float tpf) { } @Override public void simpleRender(RenderManager rm) { //TODO: add render code //Load if(gameState == GameState.Logo) { } } } And here is my Logo subclass: package mygame; import com.jme3.app.SimpleApplication; import com.jme3.renderer.RenderManager; import com.jme3.scene.Spatial; public class Logo extends SimpleApplication { @Override public void simpleInitApp() { Spatial Logo_Model = assetManager.loadModel("Models/Teapot/Logo.obj"); rootNode.attachChild(Logo_Model); } public void simpleRender(RenderManager rm) { //Load } }

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  • How to generalize a method call in Java (to avoid code duplication)

    - by dln385
    I have a process that needs to call a method and return its value. However, there are several different methods that this process may need to call, depending on the situation. If I could pass the method and its arguments to the process (like in Python), then this would be no problem. However, I don't know of any way to do this in Java. Here's a concrete example. (This example uses Apache ZooKeeper, but you don't need to know anything about ZooKeeper to understand the example.) The ZooKeeper object has several methods that will fail if the network goes down. In this case, I always want to retry the method. To make this easy, I made a "BetterZooKeeper" class that inherits the ZooKeeper class, and all of its methods automatically retry on failure. This is what the code looked like: public class BetterZooKeeper extends ZooKeeper { private void waitForReconnect() { // logic } @Override public Stat exists(String path, Watcher watcher) { while (true) { try { return super.exists(path, watcher); } catch (KeeperException e) { // We will retry. } waitForReconnect(); } } @Override public byte[] getData(String path, boolean watch, Stat stat) { while (true) { try { return super.getData(path, watch, stat); } catch (KeeperException e) { // We will retry. } waitForReconnect(); } } @Override public void delete(String path, int version) { while (true) { try { super.delete(path, version); return; } catch (KeeperException e) { // We will retry. } waitForReconnect(); } } } (In the actual program there is much more logic and many more methods that I took out of the example for simplicity.) We can see that I'm using the same retry logic, but the arguments, method call, and return type are all different for each of the methods. Here's what I did to eliminate the duplication of code: public class BetterZooKeeper extends ZooKeeper { private void waitForReconnect() { // logic } @Override public Stat exists(final String path, final Watcher watcher) { return new RetryableZooKeeperAction<Stat>() { @Override public Stat action() { return BetterZooKeeper.super.exists(path, watcher); } }.run(); } @Override public byte[] getData(final String path, final boolean watch, final Stat stat) { return new RetryableZooKeeperAction<byte[]>() { @Override public byte[] action() { return BetterZooKeeper.super.getData(path, watch, stat); } }.run(); } @Override public void delete(final String path, final int version) { new RetryableZooKeeperAction<Object>() { @Override public Object action() { BetterZooKeeper.super.delete(path, version); return null; } }.run(); return; } private abstract class RetryableZooKeeperAction<T> { public abstract T action(); public final T run() { while (true) { try { return action(); } catch (KeeperException e) { // We will retry. } waitForReconnect(); } } } } The RetryableZooKeeperAction is parameterized with the return type of the function. The run() method holds the retry logic, and the action() method is a placeholder for whichever ZooKeeper method needs to be run. Each of the public methods of BetterZooKeeper instantiates an anonymous inner class that is a subclass of the RetryableZooKeeperAction inner class, and it overrides the action() method. The local variables are (strangely enough) implicitly passed to the action() method, which is possible because they are final. In the end, this approach does work and it does eliminate the duplication of the retry logic. However, it has two major drawbacks: (1) it creates a new object every time a method is called, and (2) it's ugly and hardly readable. Also I had to workaround the 'delete' method which has a void return value. So, here is my question: is there a better way to do this in Java? This can't be a totally uncommon task, and other languages (like Python) make it easier by allowing methods to be passed. I suspect there might be a way to do this through reflection, but I haven't been able to wrap my head around it.

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  • How binding each column to other data source..

    - by liran
    hello, i have datagridview and Object data source : public class Data { public general general { get; set; } public Person Person { get; set; } } public class general { public int Id { get; set; } public int Name { get; set; } } public class Person { public int Tag { get; set;} } } i want to bind first column to general.id and second to person.Tag, how i do this, its is possible to bind each column to other dataSource without add any code in data, person or general classes. maybe need to add column manually? Thanks

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  • How to set order of appearance for fields when using Html.EditorFor in MVC 2?

    - by Anrie
    I have the following classes in my Model: public abstract class Entity : IEntity { [ScaffoldColumn(false)] public int Id { get; set; } [Required,StringLength(500)] public string Name { get; set; } } and public class Model : SortableEntity { [Required] public ModelType Type { get; set; } [ListRequired] public List<Producer> Producers { get; set; } public List<PrintArea> PrintAreas { get; set; } public List<Color> Colors { get; set; } } To display the "Model" class in the view I simply call Html.EditorFor(model=model), but the "Name" property of the base class is rendered last, which is not the desired behaviour. Is it possible to influenece on the order of displayed fields somehow?

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  • How to copy value from class X to class Y with the same property name in c#?

    - by Samnang
    Suppose I have two classes: public class Student { public int Id {get; set;} public string Name {get; set;} public IList<Course> Courses{ get; set;} } public class StudentDTO { public int Id {get; set;} public string Name {get; set;} public IList<CourseDTO> Courses{ get; set;} } I would like to copy value from Student class to StudentDTO class: var student = new Student(); StudentDTO studentDTO = student; How can I do that by reflection or other solution?

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  • VS2010 final does only link project on "rebuild all", not on "build changed"

    - by Sam
    I've just migrated a solution containing c++ and c# projects from VS2008 to VS2010 and got a strange problem. When I select "rebuild all", everything compiles and links as I would expect it to do. Then I change some c++ source file (just add a space), build the project, I get several thousands of linking errors like these: GDlgPackerListe.obj : error LNK2028: Nicht aufgelöstes Token (0A0000C7) ""public: bool __thiscall LList::Add(class LBString const &)" (?Add@LList@@$$FQAE_NABVLBString@@@Z)", auf das in Funktion ""public: virtual void __thiscall LRcPackerListe::HookRunReport(class LFortschritt &)" (?HookRunReport@LRcPackerListe@@$$FUAEXAAVLFortschritt@@@Z)" verwiesen wird. Db_Lieferschein2.obj : error LNK2020: Nicht aufgelöstes Token (0A0000E6) "public: bool __thiscall LList::Add(class LBString const &)" (?Add@LList@@$$FQAE_NABVLBString@@@Z). bmed.obj : error LNK2028: Nicht aufgelöstes Token (0A00014D) ""public: bool __thiscall LList::Add(class LBString const &)" (?Add@LList@@$$FQAE_NABVLBString@@@Z)", auf das in Funktion ""public: virtual long __thiscall MENUKB::Methode(long,long)" (?Methode@MENUKB@@$$FUAEJJJ@Z)" verwiesen wird. GDlgPackerListe.obj : error LNK2028: Nicht aufgelöstes Token (0A0000C9) ""public: void __thiscall LList::Sort(void)" (?Sort@LList@@$$FQAEXXZ)", auf das in Funktion ""public: virtual void __thiscall LRcPackerListe::HookRunReport(class LFortschritt &)" (?HookRunReport@LRcPackerListe@@$$FUAEXAAVLFortschritt@@@Z)" verwiesen wird. Dlg_Gutschrift.obj : error LNK2020: Nicht aufgelöstes Token (0A000128) "public: virtual __thiscall LBaseType::~LBaseType(void)" (??1LBaseType@@$$FUAE@XZ). Module_Damals.lib(svSuchAltLink.obj) : error LNK2001: Nicht aufgelöstes externes Symbol ""public: __thiscall SView::SView(void)" (??0SView@@QAE@XZ)". Module_Damals.lib(svShowEMF.obj) : error LNK2001: Nicht aufgelöstes externes Symbol ""public: virtual void __thiscall SView::HookValueChanged(unsigned __int64)" (?HookValueChanged@SView@@UAEX_K@Z)". When I hit "rebuild all" it recompiles and links without any errors or even warnings and produces a working exe. I'm using Visual Studio 2010 final (german edition). Whats going on here? Or, more important: how do I get the linker to work correctly??

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  • Handle property change event listeners (lots of them) more elegantly (dictionary?)

    - by no9
    hELLO ! Here i have a simple class example with three fields of type class B and some other stuff. As you can see im listening on every child object change. Since i could need alot of properties of type class B i wonder if there is a way of shrinking the code. Creating a listener + a method for each seems like i will have ALOT of code. How would i fix this ... using a dictionary or something similar? I have been told that IoC could fix this, but im not sure where to start. public class A : INotifyPropertyChanged { public event PropertyChangedEventHandler PropertyChanged; public int _id; public int Id { get { return _id; } set { if (_id == value) { return; } _id = value; OnPropertyChanged("Id"); } } public string _name; public string Name { get { return _name; } set { if (_name == value) { return; } _name = value; OnPropertyChanged("Name"); } } public B _firstB; public B FirstB { get { return _firstB; } set { if (_firstB == value) { return; } if (_firstB != null) { FirstB.PropertyChanged -= firstObjectB_Listener; } _firstB = value; if (_firstB != null) FirstB.PropertyChanged += new PropertyChangedEventHandler(firstObjectB_Listener); OnPropertyChanged("FirstB"); } } public B _secondB; public B SecondB { get { return _secondB; } set { if (_secondB == value) { return; } if (_secondB != null) { FirstB.PropertyChanged -= secondObjectB_Listener; } _secondB = value; if (_secondB != null) SecondB.PropertyChanged += new PropertyChangedEventHandler(secondObjectB_Listener); OnPropertyChanged("FirstB"); } } public B _thirdB; public B ThirdB { get { return _thirdB; } set { if (_thirdB == value) { return; } if (_thirdB != null) { ThirdB.PropertyChanged -= thirdObjectB_Listener; } _thirdB = value; if (_thirdB != null) ThirdB.PropertyChanged += new PropertyChangedEventHandler(thirdObjectB_Listener); OnPropertyChanged("ThirdB"); } } protected void OnPropertyChanged(string name) { PropertyChangedEventHandler handler = PropertyChanged; if (handler != null) { handler(this, new PropertyChangedEventArgs(name)); } } void firstObjectB_Listener(object sender, PropertyChangedEventArgs e) { Console.WriteLine("Object A has found a change of " + e.PropertyName + " on first object B"); } void secondObjectB_Listener(object sender, PropertyChangedEventArgs e) { Console.WriteLine("Object A has found a change of " + e.PropertyName + " on second object B"); } void thirdObjectB_Listener(object sender, PropertyChangedEventArgs e) { Console.WriteLine("Object A has found a change of " + e.PropertyName + " on third object B"); } }

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  • Why do I get a WCF timeout even though my service call and callback are successful?

    - by KallDrexx
    I'm playing around with hooking up an in-game console to a WCF interface, so an external application can send console commands and receive console output. To accomplish this I created the following service contracts: public interface IConsoleNetworkCallbacks { [OperationContract(IsOneWay = true)] void NewOutput(IEnumerable<string> text, string category); } [ServiceContract(SessionMode = SessionMode.Required, CallbackContract = typeof(IConsoleNetworkCallbacks))] public interface IConsoleInterface { [OperationContract] void ProcessInput(string input); [OperationContract] void ChangeCategory(string category); } On the server I implemented it with: public class ConsoleNetworkInterface : IConsoleInterface, IDisposable { public ConsoleNetworkInterface() { ConsoleManager.Instance.RegisterOutputUpdateHandler(OutputHandler); } public void Dispose() { ConsoleManager.Instance.UnregisterOutputHandler(OutputHandler); } public void ProcessInput(string input) { ConsoleManager.Instance.ProcessInput(input); } public void ChangeCategory(string category) { ConsoleManager.Instance.UnregisterOutputHandler(OutputHandler); ConsoleManager.Instance.RegisterOutputUpdateHandler(OutputHandler, category); } protected void OutputHandler(IEnumerable<string> text, string category) { var callbacks = OperationContext.Current.GetCallbackChannel<IConsoleNetworkCallbacks>(); callbacks.NewOutput(text, category); } } On the client I implemented the callback with: public class Callbacks : IConsoleNetworkCallbacks { public void NewOutput(IEnumerable<string> text, string category) { MessageBox.Show(string.Format("{0} lines received for '{1}' category", text.Count(), category)); } } Finally, I establish the service host with the following class: public class ConsoleServiceHost : IDisposable { protected ServiceHost _host; public ConsoleServiceHost() { _host = new ServiceHost(typeof(ConsoleNetworkInterface), new Uri[] { new Uri("net.pipe://localhost") }); _host.AddServiceEndpoint(typeof(IConsoleInterface), new NetNamedPipeBinding(), "FrbConsolePipe"); _host.Open(); } public void Dispose() { _host.Close(); } } and use the following code on my client to establish the connection: protected Callbacks _callbacks; protected IConsoleInterface _proxy; protected void ConnectToConsoleServer() { _callbacks = new Callbacks(); var factory = new DuplexChannelFactory<IConsoleInterface>(_callbacks, new NetNamedPipeBinding(), new EndpointAddress("net.pipe://localhost/FrbConsolePipe")); _proxy = factory.CreateChannel(); _proxy.ProcessInput("Connected"); } So what happens is that my ConnectToConsoleServer() is called and then it gets all the way to _proxy.ProcessInput("Connected");. In my game (on the server) I immediately see the output caused by the ProcessInput call, but the client is still stalled on the _proxy.ProcessInput() call. After a minute my client gets a JIT TimeoutException however at the same time my MessageBox message appears. So obviously not only is my command being sent immediately, my callback is being correctly called. So why am I getting a timeout exception? Note: Even removing the MessageBox call, I still have this issue, so it's not an issue of the GUI blocking the callback response.

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  • RMDIR or RD (win cmd) Command

    - by serdar
    I want to delete all folders starting with "A" letter (including subfolder/files). For example There are three folder in D directory (D:\Air, D:\Abonden, D:\All....) And we need to delete all folders with "A" I try this: == RMDIR D:\A* /s /q <== but I get error :( del command works with * but I dont want to delete only files also I want to delete folders ... Cant we do this via RMDIR? Thak you in advance

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  • How to add a gwt widget to a gwt Composite already visible at runtime using MVP?

    - by mary4pfc
    Hi! I'm building an application whose menus depend on user roles. Once user is logged in and, therefore, her roles are known, I want to create the Hyperlinks related to the user and add them to the menu. I'm using MVP. Here's my code for the presenter: public class AdminMenuAreaPresenter extends WidgetPresenter<AdminMenuAreaPresenter.Display> { public interface Display extends WidgetDisplay{ public void addLink(String link); } private DispatchAsync dispatcher; private SessionManager sessionManager; @Inject public AdminMenuAreaPresenter(AdminMenuAreaPresenter.Display display, EventBus bus, DispatchAsync dispatcher, SessionManager sessionManager){ super(display, bus); this.dispatcher = dispatcher; this.sessionManager = sessionManager; this.bind(); } @Override protected void onBind() { super.onBind(); registerHandler(eventBus.addHandler(LoginEvent.TYPE, new LoginEventHandler() { @Override public void onLogin(LoginEvent event) { display.addLink("register user"); } })); } @Override protected void onUnbind() { // TODO Auto-generated method stub } @Override protected void onRevealDisplay() { // TODO Auto-generated method stub } } And here's the View: public class AdminMenuAreaView extends Composite implements AdminMenuAreaPresenter.Display{ private VerticalPanel vPanel; private Hyperlink registerUserLink; public AdminMenuAreaView(){ vPanel = new VerticalPanel(); initWidget(vPanel); } @Override public Widget asWidget() { return this; } public void addLink(String s){ registerUserLink = new Hyperlink(s, "this is new target"); this.vPanel.add(registerUserLink); registerUserLink.setVisible(true); } public HasClickHandlers getRegisterUserLink(){ return registerUserLink; } What am I doing wrong? Flow program goes throgh the addLink() method, but nothing is added to the view either dom document. Thank you.

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  • Changing the View of a Folder When It Is Opened from Finder

    - by user60044
    When I was running OS 10.4 I had all my folders beautifully organized with position and which ones should be opened in View mode and which one in Icon, etc. When I transitioned to 10.6 I found that OS ignored all that information and imposes an awful consequence of changing the view for some folder and that view moving up to all parent folders which don't have their views locked. The only way I can think of to get this functionality back is to either write a program that given a root directory will enumerate it setting the views based upon a static template I have. The other way I thought I could accomplish this is by Folder Actions. Aside from the fact that I don't know AppleScript it seems folder actions cannot be inherited. Since I have 1000s of folders involved here, all being inherited from a single root, I could not possibly manually add that action to each of those folders. What I would like to have is a folder action that whenever I open the folder from Finder, then if it contains any JPG, GIF, etc. type image files that it will automatically open that folder with a view of Icon with a reasonable size to support the number of images. If the folder contains only folders, then to open that folder in the list view. Does anyone have anything that could do this for me? Thank You, -- Mark

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  • How do I determine if a property was overriden?

    - by Benjamin
    Hello I am doing a project that where I need to register all the properties, because of the system being so huge it would require a lot of work to register all the properties that i want to be dependent for the purpose of Xaml. The goal is to find all properties that are on the top of the tree. so basically public class A{ public int Property1 { get; set; } } public class B : A{ public int Property2 { get; set; } public virtual int Property3 { get; set; } } public class C : B{ public override int Property3 { get; set; } public int Property4 { get; set; } public int Property5 { get; set; } } The end result would be something like this A.Prorperty1 B.Property2 B.Property3 C.Property4 C.Property5 If you notice I don't want to accept overridden properties because of the way I search for the properties if I do something like this C.Property3 for example and it cannot find it it will check C's basetype and there it will find it. This is what I have so far. public static void RegisterType( Type type ) { PropertyInfo[] properties = type.GetProperties( BindingFlags.Public | BindingFlags.Instance | BindingFlags.DeclaredOnly | BindingFlags.GetProperty | BindingFlags.SetProperty ); if ( properties != null && properties.Length > 0 ) { foreach ( PropertyInfo property in properties ) { // if the property is an indexers then we ignore them if ( property.Name == "Item" && property.GetIndexParameters().Length > 0 ) continue; // We don't want Arrays or Generic Property Types if ( (property.PropertyType.IsArray || property.PropertyType.IsGenericType) ) continue; // Register Property } } } What I want are the following: Public properties, that are not overridden, not static, not private Either get and set properties are allowed They are not an array or a generic type They are the top of the tree ie C class in the example is the highest (The property list example is exactly what I am looking for) They are not an indexer property ( this[index] ) Any help will be much appreciated =).

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  • mount samba share on a vmware instance

    - by Riduidel
    I've a windows machine in which a linux server is run by a "VMWare player". From the windows machine, I want some folders to be mounted on the Linux virtual server. All this is done in a maven build (which is quite irrevelant here, in fact). From what I understand, to make these windows folders available as mountable ones, I have to do the following operations Share the folders as Samba ones using net share, this I have done. Access my virtual server and check which folders are already mounted (which seems to be doable using a less /etc/fstab), this I'll do soon Mount my samba shares using smbmount All that seems to my by far too hackish code. Could the same be done using ... say ... JMX/SNMP or any other high-level technology ?

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  • Unified inbox shows twice on Thunderbird

    - by That Help Vampire Guy
    I'm using Thunderbird 24. If I show folders in Unified mode, my inbox folder shows up twice. If I choose the "All" folders mode, I see only one inbox. The issue started when I was using Ubuntu 12.04, but now I'm on Fedora 19. (I have migrated the folders on /home). I do remember having it not-duplicated, but then it started while still on Ubuntu. I noticed it when using the Converation plugin, but I had previously used the plugin without it happening. I have disabled the plugin and it persists. What I have tried If I close Thunderbird, rename the .thunderbird folder on my /home to something else, then it will create a new config profile, I have to set up everything again, and then it works as expected, see images below: Before resetting Unified vs All Folders After resetting Unified vs All Folders (I'm trying to avoid resetting the profile and creating a fresh new one, because the server -- MS Exchange -- doesn't support IMAP labels, so I'd lose all the tags on my messages, and I have organized it based on tags instead of folder).

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