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  • Problem on Last node of the treeview

    - by Domnic
    im using Treeview in my master page...and every node except last node get selected if i click on it and can be redirect to respond treenode page...but when i click last node of the treeview the selectednode changed event doesnt fired it just stop page load event itself(breakpoint)..... how can i solve this problem?

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  • VB.NET Dock problem

    - by Sid
    Whenever I am adding New TableLayoutPanel programmatically in a Panel by setting DockStyle.Top, the last added TableLayoutPanel goes at the top most position of the Panel and the TableLayoutPanel added first comes down. Example: If I add like 1 2 3 4 5 It adds as 5 4 3 2 1 Please help me to fix the problem. The TableLayoutPanels should maintain the order as I am adding. Thanx.

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  • Problem using date when querying the appengine datastore

    - by manu1001
    I'm running this query: SELECT FROM com.Data WHERE entryDate DATE('2010-3-16') I get this error: org.datanucleus.store.appengine.query.DatastoreQuery$UnsupportedDatastoreFeatureException: Problem with query DATE('2010-3-16'): Unsupported method while parsing expression: InvokeExpression{[null].DATE(Literal{2010-3-16})} The same query works when I use it on the admin console. But it does not work for code (java), either locally or when deployed. Any ideas?

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  • PROBLEM LOADING IMAGES FROM DOM

    - by bappyiub
    I HAVE PROBLEM IN LOADING IMAGES USING JQUERY. MY PROGRAM IS SUCH THAT IT INSERTS ASWELL AS DELETES FROM THE SAME FORM. WHEN I DELETE AN IMAGE AND INSERTS THE IMAGE AND AFTER LOADING THE JQUERY FUNCTION THE DELETED IMAGE IS SHOWN. I HAVE FOUND INCOSTIENCY IN DOM AND ACTUAL LOACTION. THE BROWSER LOADS THE IMAGES FROM DOM NOT FORM ACTULA LOCATION. IS THERE ANY FUNCTION THAT WILL FORCE TO READ FROM DOM./ DELETE THE IMAGES IN DOM

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  • .Net 3.5 Asynchronous Socket Server Performance Problem

    - by iBrAaAa
    I'm developing an Asynchronous Game Server using .Net Socket Asynchronous Model( BeginAccept/EndAccept...etc.) The problem I'm facing is described like that: When I have only one client connected, the server response time is very fast but once a second client connects, the server response time increases too much. I've measured the time from a client sends a message to the server until it gets the reply in both cases. I found that the average time in case of one client is about 17ms and in case of 2 clients about 280ms!!! What I really see is that: When 2 clients are connected and only one of them is moving(i.e. requesting service from the server) it is equivalently equal to the case when only one client is connected(i.e. fast response). However, when the 2 clients move at the same time(i.e. requests service from the server at the same time) their motion becomes very slow (as if the server replies each one of them in order i.e. not simultaneously). Basically, what I am doing is that: When a client requests a permission for motion from the server and the server grants him the request, the server then broadcasts the new position of the client to all the players. So if two clients are moving in the same time, the server is eventually trying to broadcast to both clients the new position of each of them at the same time. EX: Client1 asks to go to position (2,2) Client2 asks to go to position (5,5) Server sends to each of Client1 & Client2 the same two messages: message1: "Client1 at (2,2)" message2: "Client2 at (5,5)" I believe that the problem comes from the fact that Socket class is thread safe according MSDN documentation http://msdn.microsoft.com/en-us/library/system.net.sockets.socket.aspx. (NOT SURE THAT IT IS THE PROBLEM) Below is the code for the server: /// /// This class is responsible for handling packet receiving and sending /// public class NetworkManager { /// /// An integer to hold the server port number to be used for the connections. Its default value is 5000. /// private readonly int port = 5000; /// /// hashtable contain all the clients connected to the server. /// key: player Id /// value: socket /// private readonly Hashtable connectedClients = new Hashtable(); /// /// An event to hold the thread to wait for a new client /// private readonly ManualResetEvent resetEvent = new ManualResetEvent(false); /// /// keeps track of the number of the connected clients /// private int clientCount; /// /// The socket of the server at which the clients connect /// private readonly Socket mainSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); /// /// The socket exception that informs that a client is disconnected /// private const int ClientDisconnectedErrorCode = 10054; /// /// The only instance of this class. /// private static readonly NetworkManager networkManagerInstance = new NetworkManager(); /// /// A delegate for the new client connected event. /// /// the sender object /// the event args public delegate void NewClientConnected(Object sender, SystemEventArgs e); /// /// A delegate for the position update message reception. /// /// the sender object /// the event args public delegate void PositionUpdateMessageRecieved(Object sender, PositionUpdateEventArgs e); /// /// The event which fires when a client sends a position message /// public PositionUpdateMessageRecieved PositionUpdateMessageEvent { get; set; } /// /// keeps track of the number of the connected clients /// public int ClientCount { get { return clientCount; } } /// /// A getter for this class instance. /// /// only instance. public static NetworkManager NetworkManagerInstance { get { return networkManagerInstance; } } private NetworkManager() {} /// Starts the game server and holds this thread alive /// public void StartServer() { //Bind the mainSocket to the server IP address and port mainSocket.Bind(new IPEndPoint(IPAddress.Any, port)); //The server starts to listen on the binded socket with max connection queue //1024 mainSocket.Listen(1024); //Start accepting clients asynchronously mainSocket.BeginAccept(OnClientConnected, null); //Wait until there is a client wants to connect resetEvent.WaitOne(); } /// /// Receives connections of new clients and fire the NewClientConnected event /// private void OnClientConnected(IAsyncResult asyncResult) { Interlocked.Increment(ref clientCount); ClientInfo newClient = new ClientInfo { WorkerSocket = mainSocket.EndAccept(asyncResult), PlayerId = clientCount }; //Add the new client to the hashtable and increment the number of clients connectedClients.Add(newClient.PlayerId, newClient); //fire the new client event informing that a new client is connected to the server if (NewClientEvent != null) { NewClientEvent(this, System.EventArgs.Empty); } newClient.WorkerSocket.BeginReceive(newClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), newClient); //Start accepting clients asynchronously again mainSocket.BeginAccept(OnClientConnected, null); } /// Waits for the upcoming messages from different clients and fires the proper event according to the packet type. /// /// private void WaitForData(IAsyncResult asyncResult) { ClientInfo sendingClient = null; try { //Take the client information from the asynchronous result resulting from the BeginReceive sendingClient = asyncResult.AsyncState as ClientInfo; // If client is disconnected, then throw a socket exception // with the correct error code. if (!IsConnected(sendingClient.WorkerSocket)) { throw new SocketException(ClientDisconnectedErrorCode); } //End the pending receive request sendingClient.WorkerSocket.EndReceive(asyncResult); //Fire the appropriate event FireMessageTypeEvent(sendingClient.ConvertBytesToPacket() as BasePacket); // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } catch (SocketException e) { if (e.ErrorCode == ClientDisconnectedErrorCode) { // Close the socket. if (sendingClient.WorkerSocket != null) { sendingClient.WorkerSocket.Close(); sendingClient.WorkerSocket = null; } // Remove it from the hash table. connectedClients.Remove(sendingClient.PlayerId); if (ClientDisconnectedEvent != null) { ClientDisconnectedEvent(this, new ClientDisconnectedEventArgs(sendingClient.PlayerId)); } } } catch (Exception e) { // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } } /// /// Broadcasts the input message to all the connected clients /// /// public void BroadcastMessage(BasePacket message) { byte[] bytes = message.ConvertToBytes(); foreach (ClientInfo client in connectedClients.Values) { client.WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, client); } } /// /// Sends the input message to the client specified by his ID. /// /// /// The message to be sent. /// The id of the client to receive the message. public void SendToClient(BasePacket message, int id) { byte[] bytes = message.ConvertToBytes(); (connectedClients[id] as ClientInfo).WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, connectedClients[id]); } private void SendAsync(IAsyncResult asyncResult) { ClientInfo currentClient = (ClientInfo)asyncResult.AsyncState; currentClient.WorkerSocket.EndSend(asyncResult); } /// Fires the event depending on the type of received packet /// /// The received packet. void FireMessageTypeEvent(BasePacket packet) { switch (packet.MessageType) { case MessageType.PositionUpdateMessage: if (PositionUpdateMessageEvent != null) { PositionUpdateMessageEvent(this, new PositionUpdateEventArgs(packet as PositionUpdatePacket)); } break; } } } The events fired are handled in a different class, here are the event handling code for the PositionUpdateMessage (Other handlers are irrelevant): private readonly Hashtable onlinePlayers = new Hashtable(); /// /// Constructor that creates a new instance of the GameController class. /// private GameController() { //Start the server server = new Thread(networkManager.StartServer); server.Start(); //Create an event handler for the NewClientEvent of networkManager networkManager.PositionUpdateMessageEvent += OnPositionUpdateMessageReceived; } /// /// this event handler is called when a client asks for movement. /// private void OnPositionUpdateMessageReceived(object sender, PositionUpdateEventArgs e) { Point currentLocation = ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position; Point locationRequested = e.PositionUpdatePacket.Position; ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position = locationRequested; // Broadcast the new position networkManager.BroadcastMessage(new PositionUpdatePacket { Position = locationRequested, PlayerId = e.PositionUpdatePacket.PlayerId }); }

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  • Strange problem with NSMutableArray - Possibly some memory corruption

    - by user210504
    Hi! I am trying to update data in a table view using a NSMutableArray. Quite simple :( What is happening is that I get my data from a NSURLConnection Callback, which I parse and store it in an array and call reload data on the table view. The problem is that when cellForRowAtIndexPath is called back by the framework. The array still shows the correct count of the elements but all string objects I had stored earlier are shown as invalid. Any pointers

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  • tabs problem in Java Swing

    - by charan
    I have created 8 tabs in a tabbed panel using Java Swing. The problem is when I enter data in any tab and click the save button. After clicking it leaves the present tab/panel and goes to the first tab. I have to retain on the same tab after clicking the save button. Please help me on this.

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  • Problem with focus in WPF

    - by Maurizio Reginelli
    I have an application with a WindowsFormHost, which contains an user control, and a DataGrid. When I hold down the left button on the user control, if the selection on the DataGrid changes (via data-binded property), I lose the focus. How can I solve that problem? Thank you.

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  • Problem importing mysql triggers generated from mysqldump

    - by OM The Eternity
    I am using phpmyadmin for using the mysqldump query, but as per my requirement i have to create a new database which is clone of the previous one, now in this case when i import the main DB it contain all the trigger information as well with the DB name mentioned in it.. As i import this DB to new one my triggers get imported as well but the trigger_schema are not changed as per new DB.. What could be done to get resolve this problem?

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  • Problem in Rich : menubar

    - by Ramesh G
    Hi, I'm using rich:toolbar with backing bean menuAction method.I'm facing one problem in menu link icons.Suppose if i ve child menu in my parent menu it is displaying "hand symbol" for that.else if i dont ve any child menu in my parent menu it is showing "I" this icon.While clicking parent menu(without having child menu) i want hand symbol icon instead of "I" this icon. please help me....... Regards, Ramesh G

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  • Gvim shell problem.

    - by Deepak Prasanna
    I have been using Gvim for quite sometime and I like it very much. There is a problem I am facing with Gvim. I type "shell" and go to the command line, When I press the up arrow I get some weird symbols and I am not able to use backspace also. The version which I am using. VIM - Vi IMproved 7.2 (2008 Aug 9, compiled Mar 19 2009 15:27:51)

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  • Pinax installation problem

    - by 47
    I'm trying to setup a Pinax demo to work on and I've tried it under both Windows and FreeBSD with no luck...in both OS's, the virtual environment is created without a hitch, but then the following happens: For Windows, I can start the virtal environment and clone one of the sample projects as my starting point....however, running: manage.py syncdb Gives this error:Error: Can't import Pinax. Make sure you're in a virtual environment that has Pinax installed... For FreeBSD, when I try to start the environment: Badly placed ()'s What could be the problem?

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  • MySQL database - backup problem

    - by Mike
    Hi I need to backup MySQL database and then deploy it on another MySQL server. The problem is, I need it backup without data , just script which creates database, tables, procedures, users, resets autoincrements etc. ... I tried MySQL administrator tool (Windows) and UNchecked "complete inserts check box", but it still created it ... Thanks in advance

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  • Django 1.2 and south problem

    - by alexarsh
    Hi, I was using python 2.5 and django 1.0.2. But I moved to python 2.6 and django 1.2 recently and I'm getting the following error now during the migrate: http://slexy.org/view/s2HCFJj0yL After running migrate several times, it eventually passes. I have 5 different apps under migration and I thought it can be dependencies issue. But I have no migrations calling other apps. So what can be the problem? Regards, Arshavski Alexander.

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  • .htaccess whit multi domains problem

    - by NeoNmaN
    i have this .htaccess rule RewriteCond %{HTTP_HOST} ^domain1.com RewriteRule (.*) http://www.domain2.com/$1 [R=301,L] RewriteCond %{HTTP_HOST} www.domain1.com RewriteRule (.*) http://www.domain2.com/$1 [R=301,L] and right now i hav this code RewriteCond %{HTTP_HOST} ^www\.(.*) RewriteRule (.*) http://%1/$1 [R=301,L] the problem is right now if i type www.domain1.com its return to domain1.com and not www.domain2.com i will have it to if i type www.domain1.com, domain1.com or domain3.com its will return to this domain ( www.domain2.com ) and if i type ( domain2.com ) its return to www.domain2.com i hob i can be help here tanks a lot.

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  • Rails auto_complete "undefined method `auto_complete_for'" problem

    - by Andrew Wize
    rails - 2.3.8 ruby - 1.8.7 After auto_complete plugin installstion i still have "undefined method `auto_complete_for'" problem! Andrey-Bezruks-MacBook-Pro:eyeonasia.stage wizeflux$ ruby script/plugin install http://github.com/rails/auto_complete.git --force svn: '/Users/wizeflux/Projects/ionasia/eyeonasia.stage/vendor/plugins' is not a working copy Initialized empty Git repository in /Users/wizeflux/Projects/ionasia/eyeonasia.stage/vendor/plugins/auto_complete/.git/ warning: Option "depth" is ignored for github.com/rails/auto_complete.git From github.com/rails/auto_complete * branch HEAD - FETCH_HEAD Andrey-Bezruks-MacBook-Pro:eyeonasia.stage wizeflux$ after restarting server i get an error on line " auto_complete_for :listings, :name " - undefined method `auto_complete_for' for #

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  • Problem in setting margin of an object on a grid

    - by Pawan
    Hi, I have inherited a class, say CstateUI from Control class. I am creating an object of CstateUI and setting up the margin of the object. For values of margin I take mouse click points from e.getPosition(grid). The problem is the first object is correctly rendered but on subsequent objects margin is not getting set accurately. Can you please tell me what possibly might be going wrong? Thanks in advance!

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  • View hide problem

    - by Ajeet Kumar Yadav
    Hello, I am using a Xib (tab bar controller with navigation bar). when i use navigation bar in app delegate then Xib slides little bit bellow.Actually i want a navigation bar on enter page so it is compulsory to define navigation bar in app delegate. Please help me how i solve this problem.

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  • Java Swing - Problem in disabling JCheckbox

    - by Yatendra Goel
    I am disabling a JCheckbox and then enabling it with the help of setEnabled(...) method. But the problem is if I disable a unselected checkbox, then it becomes selected after I enable it. I want all of them to have the same state after being enabled that they had before being disabled.

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  • jquery datepicker format problem

    - by Sam Vloeberghs
    Hi I'm having a problem trying to format the output on the jQuery UI datepicker. I want the dateformat to be the 'ISO 8601' format, like explained here: http://jqueryui.com/demos/datepicker/#date-formats This is what my code looks like: $.datepicker.setDefaults($.datepicker.regional['nl']); $('.datepicker').datepicker('option', {dateFormat: 'yy-mm-dd' }); Can someone help and advice plz? Thx in advance! I really trust this community for providing a quick and great answer! :)

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  • Setting Quercus db connection encoding to UTF-8 (urgent problem and need your great help)

    - by sokcmss
    Now we are going to use java class in my website developed with PHP + mySQL. I came to know Quercus and it worked well. But only problem is encoding. Quercus is providing ISO8859 encoding in default and all database in UTF-8 is not shown properly like ???. If anybody know the way to set Quercus db connection encoding to UTF-8, please help me. Look forward to hearing good news urgently.

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