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  • how to display my list with n amount on each line in Python

    - by user1786698
    im trying to display my list with 7 states on each line here is what i have so far, but it displays as one long string of all the states with quotes around each state. I forgot to mention that this is for my CS class and we havent learned iter yet so we not allowed to use it. the only hint i was given was to to turn STATE_LIST into a string then use '\n' to break it up state = str(STATE_LIST) displaystates = Text(Point(WINDOW_WIDTH/2, WINDOW_HEIGHT/2), state.split('\n')) displaystates.draw(win) and STATE_LIST looks like this STATE_VOTES = { "AL" : 9, # Alabama "AK" : 3, # Alaska "AZ" : 11, # Arizona "AR" : 6, # Arkansas "CA" : 55, # California "CO" : 9, # Colorado "CT" : 7, # Connecticut "DE" : 3, # Delaware "DC" : 3, # Washington DC "FL" : 29, # Florida "GA" : 16, # Georgia "HI" : 4, # Hawaii "ID" : 4, # Idaho "IL" : 20, # Illinois "IN" : 11, # Indiana "IA" : 6, # Iowa "KS" : 6, # Kansas "KY" : 8, # Kentucky "LA" : 8, # Louisiana "ME" : 4, # Maine "MD" : 10, # Maryland "MA" : 11, # Massachusetts "MI" : 16, # Michigan "MN" : 10, # Minnesota "MS" : 6, # Mississippi "MO" : 10, # Missouri "MT" : 3, # Montana "NE" : 5, # Nebraska "NV" : 6, # Nevada "NH" : 4, # New Hampshire "NJ" : 14, # New Jersey "NM" : 5, # New Mexico "NY" : 29, # New York "NC" : 15, # North Carolina "ND" : 3, # North Dakota "OH" : 18, # Ohio "OK" : 7, # Oklahoma "OR" : 7, # Oregon "PA" : 20, # Pennsylvania "RI" : 4, # Rhode Island "SC" : 9, # South Carolina "SD" : 3, # South Dakota "TN" : 11, # Tennessee "TX" : 38, # Texas "UT" : 6, # Utah "VT" : 3, # Vermont "VA" : 13, # Virginia "WA" : 12, # Washington "WV" : 5, # West Virginia "WI" : 10, # Wisconsin "WY" : 3 # Wyoming } STATE_LIST = sorted(list(STATE_VOTES.keys())) I am trying to get it to look somewhat like this

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  • How to move user content in Wix Installer

    - by Simeon Pilgrim
    To support Window Vista in my game, I have changed were the save files are placed (From under Program Files to My Documents) for both XP and Vista installations. Now I would like to be able to move the current XP users save games from the old location to the new location. I think I can correctly trigger this via the upgrade checking code like so: <Upgrade Id="PLACE-GUID-HERE"> <UpgradeVersion OnlyDetect="yes" Minimum="$(var.ProductVersion)" IncludeMinimum="no" Property="NEWERVERSIONDETECTED" /> <UpgradeVersion OnlyDetect="no" Minimum="1.1.0" IncludeMinimum="yes" Maximum="$(var.ProductVersion)" IncludeMaximum="no" Property="OLDERVERSIONBEINGUPGRADED" /> <UpgradeVersion OnlyDetect="no" Maximum="1.1.0" IncludeMaximum="no" Property="MOVESAVEFILESUPGRADED" /> </Upgrade> where 1.0.x was the old way and 1.1.x will be the new way, thus I could do something in a custom action based on MOVESAVEFILESUPGRADED, but the heart of the problem, I cant see how to move non-installed files from one location to another.

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  • Complicated football league Dynamic Ordering in MySQL?

    - by Dan
    I have a table 'games' for a football league as follows: date home_team_id away_team_id home_score away_score - 1 2 6 21 - 3 1 7 19 I can't figure out how to dynamically generate a list of team ID's ordered by Wins (then points for if poss)? -- I have this query which works fine when I have a $team_id but of cause then I can only do 1 team at a time, and that doesn't allow for ordering at query level ((SELECT COUNT(*) FROM `games` WHERE ((`home_score` > `away_score`) AND `home_team_id` = '.$team_id.')) + (SELECT COUNT(*) FROM `games` WHERE ((`home_score` < `away_score`) AND `away_team_id` = '.$team_id.'))) AS `wins` I wonder if i can use this with some form of GROUP, or mySQL can know the $team_id itself? I've also tried some multiple JOINs with the 'team' table but they didn't work either. Thanks, Dan

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  • Develop applications to mobiles

    - by muek
    Hi there, I have very easy question, but I simply have any idea of the answer. I have developed a small mobile-application using java, for my nokia. The problem is that when installed on my samsung the application simply crashed. Then I tried on my other nokia but different model, and I didn't got the normal behavior. So my question is, does anyone have any idea how companies that develop mobiles applications/games test their software. Does they have to have all models for all mobiles phones??

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  • Drawing individual pixels with iphone sdk.

    - by blob8108
    Hi, I've been trying to figure out how to make a powder toy style game on the iPhone. My problem is how to draw pixels to the screen. From what I've read, OpenGL is better for games as it is faster/hardware accelerated, but there is no method to draw pixels directly to the screen. Apparently drawing pixels to an off-screen frame buffer is the way to go, but how do I then pass this to OpenGL? Do I use a texture? (this is assuming I have no previous knowledge of iPhone graphics programming). Thanks!

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  • I have Following code but rest of it how?

    - by Hakan
    I have following code which is putting value of text box to table but i can't manage how to delete record. Can someone help me about it? Dim meter As DataTable = Me.DataSet1.Tables.Item("tblmeter") Dim row As DataRow = meter.NewRow() row.Item("No") = Me.txtno.Text row.Item("Turnover") = Me.txtturnover.Text row.Item("Total Win") = Me.txttotalwin.Text row.Item("Games Played") = Me.txtgamesplayed.Text row.Item("Credit In") = Me.txtcreditin.Text row.Item("Bill In") = Me.txtbillin.Text row.Item("Hand Pay") = Me.txthandpay.Text row.Item("Date") = DateTime.Today.ToShortDateString meter.Rows.Add(row) Me.TblMeterTableAdapter.Update(Me.DataSet1.tblMeter) meter.AcceptChanges() Dim table As DataTable = Me.DataSet1.Tables.Item("tblmeter") Dim defaultView As DataView = table.DefaultView Dim cell As New DataGridCell((defaultView.Table.Rows.Count - 1), 1) Me.DataGrid1.CurrentCell = cell txtno.Text = "" txtturnover.Text = "" txttotalwin.Text = "" txtgamesplayed.Text = "" txtcreditin.Text = "" txtbillin.Text = "" txthandpay.Text = "" txtno.Focus() I am using following code but it's not update records. Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button1.Click Dim current As DataRowView = DirectCast(Me.BindingContext.Item(Me.DataSet1.Tables.Item("tblmeter")).Current, DataRowView) current.Delete() Me.DataSet1.tblMeter.AcceptChanges() Me.TblMeterTableAdapter.Update(Me.DataSet1.tblMeter) End Sub Code deletes records from datagrid but not updating. Any help

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  • Programming and art

    - by user353874
    Specialized software does play a major role in every business field. Games provide new realities and are proved child development tools. Communication got a new meaning. Information never traveled so fast. And programming is never referred to as an art form. Why is that? Programming is not romantic and not natural so we don't feel naturally attached to it. Basically, our emotions don't fit programming. But it's really cool and better than art. :D

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  • function not working in production mode

    - by maps
    I am using the rvideo gem to transcode files to a .flv format. class Video < ActiveRecord::Base include AASM aasm_column :status aasm_initial_state :initial aasm_state :initial aasm_state :converting, :exit => :transcode aasm_state :transfering , :exit => :send_s3 aasm_state :completed aasm_state :failed aasm_event :convert do transitions :from => [:initial], :to => :converting end aasm_event :transfer do transitions :from => [:converting], :to => :transfering end aasm_event :complete do transitions :from => [:transfering], :to => :completed end aasm_event :error do transitions :from => [:initial, :converting, :transfering, :completed] end has_attached_file :asset, :path => "uploads/:attachment/:id.:basename.:extension" def flash_path return self.asset.path + '.flv' end def flash_name return File::basename(self.asset.path)# + '.flv' end def flash_url return "#{AWS_HOST}/#{AWS_BUCKET}/#{self.flash_name}" end # transcode file def transcode begin RVideo::Transcoder.logger = logger file = RVideo::Inspector.new(:file => self.asset.path) command = "ffmpeg -i $input_file$ -y -s $resolution$ -ar 44100 -b 64k -r 15 -sameq $output_file$" options = { :input_file => "#{RAILS_ROOT}/#{self.asset.path}", :output_file => "#{RAILS_ROOT}/#{self.flash_path}", :resolution => "320x200" } transcoder = RVideo::Transcoder.new transcoder.execute(command, options) rescue RVideo::TranscoderError => e logger.error "Encountered error transcoding #{self.asset.path}" logger.error e.message end end The input file is added to the asset directory, but I never get an outputted file. On the view page aasm hangs on "converting".

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  • Exception Error in c#

    - by Kumu
    using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.IO; using System.Runtime.Serialization.Formatters.Binary; namespace FoolballLeague { public partial class MainMenu : Form { FootballLeagueDatabase footballLeagueDatabase; Game game; Login login; public MainMenu() { InitializeComponent(); changePanel(1); } public MainMenu(FootballLeagueDatabase footballLeagueDatabaseIn) { InitializeComponent(); footballLeagueDatabase = footballLeagueDatabaseIn; } private void Form_Loaded(object sender, EventArgs e) { } private void gameButton_Click(object sender, EventArgs e) { int option = 0; changePanel(option); } private void scoreboardButton_Click(object sender, EventArgs e) { int option = 1; changePanel(option); } private void changePanel(int optionIn) { gamePanel.Hide(); scoreboardPanel.Hide(); string title = "Football League System"; switch (optionIn) { case 0: gamePanel.Show(); this.Text = title + " - Game Menu"; break; case 1: scoreboardPanel.Show(); this.Text = title + " - Display Menu"; break; } } private void logoutButton_Click(object sender, EventArgs e) { login = new Login(); login.Show(); this.Hide(); } private void addGameButton_Click(object sender, EventArgs e) { if ((homeTeamTxt.Text.Length) == 0) MessageBox.Show("You must enter a Home Team"); else if (homeScoreUpDown.Value > 9 || homeScoreUpDown.Minimum < 0) MessageBox.Show("You must enter one digit between 0 and 9"); else if ((awayTeamTxt.Text.Length) == 0) MessageBox.Show("You must enter a Away Team"); else if (homeScoreUpDown.Value > 9 || homeScoreUpDown.Value < 0) MessageBox.Show("You must enter one digit between 0 to 9"); else { //checkGameInputFields(); game = new Game(homeTeamTxt.Text, int.Parse(homeScoreUpDown.Value.ToString()), awayTeamTxt.Text, int.Parse(awayScoreUpDown.Value.ToString())); MessageBox.Show("Home Team -" + '\t' + homeTeamTxt.Text + '\t' + "and" + '\r' + "Away Team -" + '\t' + awayTeamTxt.Text + '\t' + "created"); footballLeagueDatabase.AddGame(game); //clearCreateStudentInputFields(); } } private void timer1_Tick(object sender, EventArgs e) { displayDateAndTime(); } private void displayDateAndTime() { dateLabel.Text = DateTime.Today.ToLongDateString(); timeLabel.Text = DateTime.Now.ToShortTimeString(); } private void displayResultsButton_Click(object sender, EventArgs e) { Game game = new Game(homeTeamTxt.Text, int.Parse(homeScoreUpDown.Value.ToString()), awayTeamTxt.Text, int.Parse(awayScoreUpDown.Value.ToString())); gameResultsListView.Items.Clear(); gameResultsListView.View = View.Details; ListViewItem row = new ListViewItem(); row.SubItems.Add(game.HomeTeam.ToString()); row.SubItems.Add(game.HomeScore.ToString()); row.SubItems.Add(game.AwayTeam.ToString()); row.SubItems.Add(game.AwayScore.ToString()); gameResultsListView.Items.Add(row); } private void displayGamesButton_Click(object sender, EventArgs e) { Game game = new Game("Home", 2, "Away", 4);//homeTeamTxt.Text, int.Parse(homeScoreUpDown.Value.ToString()), awayTeamTxt.Text, int.Parse(awayScoreUpDown.Value.ToString())); modifyGamesListView.Items.Clear(); modifyGamesListView.View = View.Details; ListViewItem row = new ListViewItem(); row.SubItems.Add(game.HomeTeam.ToString()); row.SubItems.Add(game.HomeScore.ToString()); row.SubItems.Add(game.AwayTeam.ToString()); row.SubItems.Add(game.AwayScore.ToString()); modifyGamesListView.Items.Add(row); } } } This is the whole code and I got same error like previous question. Unhandled Exception has occurred in you application.If you click...............click Quit.the application will close immediately. Object reference not set to an instance of an object. And the following details are in the error message. ***** Exception Text ******* System.NullReferenceException: Object reference not set to an instance of an object. at FoolballLeague.MainMenu.addGameButton_Click(Object sender, EventArgs e) in C:\Users\achini\Desktop\FootballLeague\FootballLeague\MainMenu.cs:line 91 at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) I need to add the games to using the addGameButton and the save those added games and display them in the list view (gameResultsListView). Now I can add a game and display in the list view.But when I pressed the button addGameButton I got the above error message. If you can please give me a solution to this problem.

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  • Open Source 2D Game Engine that supports Hexagon Maps for .NET

    - by Fred F.
    Hello, I cannot find a 2D game engine to create hexagon maps for .net. The best I can find is Xconq (http://sourceforge.net/projects/xconq/) and pygame. Does anybody where I can find any? preferrably one like xconq. Thank you for your time and effort. I really apprecate it. Edit: I would like to have feature of a strategic nature. Like adding custom AIs, path finding, etc. Xcong is an engine for turn-based strategy games.

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  • propositional theorems

    - by gcc
    wang's theorem to prove theorems in propositonal calculus Label Sequent Comment S1: P ? Q, Q ? R, ¬R ? ¬P Initial sequent. S2: ¬P ? Q, ¬Q ? R, ¬R ? ¬P Two applications of R5. S3: ¬P ? Q, ¬Q ? R ? ¬P, R Rl. S4: ¬P, ¬Q ? R ? ¬P, R S4 and S5 are obtained from S3 with R3. Note that S4 is an axiom since P appears on both sides of the sequent ar- row at the top level. S5: Q, ¬Q ? R ? ¬P, R The other sequent generated by the ap- plication of R3. S6: Q, ¬Q ? ¬P, R S6 and S7 are obtained from S5 using R3. S7: Q, R ? ¬P, R This is an axiom. S8: Q ? ¬P, R, Q Obtained from S6 using R1. S8 is an axiom. The original sequent is now proved, since it has successfully been transformed into a set of three axioms with no unproved sequents left over. //R1,R2,R3,R4,R5 is transformation myhomework is so complicate as you can see and i must finish homework in 4 days i just want help ,can you show me how i should construct the algorithm or how i should take and store the input

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  • Solutions for redundant server and client code?

    - by Fragsworth
    In our system, the code which exists on the client side (in Flash and Javascript) mirrors the code that exists on the server side (e.g. in Python or PHP), normally with respect to the models, the methods available for those models, and the unit tests written for them. This becomes a problem in systems where you want to minimize data transfer (e.g. multiplayer games). I do not want to write the same code and unit tests redundantly for both the client and server, but I don't know of any standard solutions to deal with this. Basically, I want a language/compiler which can produce models and methods for three main languages: Actionscript, Javascript, and any server language. Does something like this exist?

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  • XNA Music mixing real-time

    - by Adam L. S.
    I've created a "format" to store segments of music (prelude part, repeated part, ending part) and time information for these segments (offset, scored length) so I can mix it up in real-time as if it were one piece of music, while repeating the repeated part (optionally) indefinitely. This way, the segments can store decay where the next segment is played, while the previous one is finished. (I've created a player for this in Java, and used the Clip class.) I wanted this format, so I can provide a finite length music (for a jukebox feature), while I play infinite length music in-games. However, when I wanted to code a class in XNA that manages this "format" I've noticed, that there is no obvious way to play "Songs" simultaneously/overlapped. How can I do this/what is the best practice, not leaving the XNA framework? (I don't want to create infinite play-lists.)

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  • Non laggy movement in Flex or WPF

    - by PaN1C_Showt1Me
    I'm trying to learn something about 2D games programming. For this purpose I've downloaded many samples developed in: Flex and Microsoft WPF. I've noticed that all the animations / moving objects are kind of non-smooth. I've seen a Flex example with double buffering which solved the image flickering, but it was laggy too. WPF example too. Just to mentioned, all examples were drawing on Canvas. I'm just curious, is it possible to have a wonderful non-laggy movement on the GUI in Flash or WPF ? (e.g. like a real game, coded in C++)

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  • Starting an Intent to Launch an app to Background in Android

    - by Tista
    Hi all, I'm using Wikitude API 1.1 as an AR viewer in my application. The problem with Wikitude, if I haven't launched the actual Wikitude application since the phone's bootup, I will get a NullPointerException everytime I start my own application. So I figure if I can start my app first and them check if Wikitude is installed and or running. If it's not installed, go to market n download. If it's not running, then we should run it straight to background so that my app doesn't loose its focus. // Workaround for Wikitude this.WIKITUDE_PACKAGE_NAME = "com.wikitude"; PackageManager pacMan = Poligamy.this.getPackageManager(); try { PackageInfo pacInfo = pacMan.getPackageInfo(this.WIKITUDE_PACKAGE_NAME, pacMan.GET_SERVICES); Log.i("CheckWKTD", "Wikitude is Installed"); ActivityManager aMan = (ActivityManager) this.getSystemService(ACTIVITY_SERVICE); List<RunningAppProcessInfo> runningApps = aMan.getRunningAppProcesses(); int numberOfApps = runningApps.size(); for(int i=0; i<numberOfApps; i++) { if(runningApps.get(i).processName.equals(this.WIKITUDE_PACKAGE_NAME)) { this.WIKITUDE_RUNNING = 1; Log.i("CheckWKTD", "Wikitude is Running"); } } if(this.WIKITUDE_RUNNING == 0) { Log.i("CheckWKTD", "Wikitude is NOT Running"); /*final Intent wIntent = new Intent(Intent.ACTION_MAIN, null); wIntent.addCategory(Intent.CATEGORY_LAUNCHER); final ComponentName cn = new ComponentName("com.wikitude", "com.mobilizy.wikitudepremium.initial.Splash"); wIntent.setComponent(cn); wIntent.setFlags(Intent.FLAG_ACTIVITY_NO_USER_ACTION); startActivityIfNeeded(wIntent, 0);*/ } } catch (NameNotFoundException e) { // TODO Auto-generated catch block Log.i("CheckWKTD", "Wikitude is NOT Installed"); e.printStackTrace(); //finish(); } The part I block commented is the intent to start Wikitude. But I always failed in restricting Wikitude to background. Any help? Thanks before. Best, Tista

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  • Worths to spend $100 to create a browser based game ?

    - by coolboycsaba
    I'm creating a browser based games and I've calculated that it will cost me something like $100 for the domain name and the host. The game uses almost no resources (bandwidth, space, memory). The problem is that I don't know how to find the players, and how many players I need to get a profit. I`m planning to use BuySellAds and Google Adsense. I think the game is pretty good, but I think I will have just a little amount of unique visitors, because each player is counted as unique only once. So what do you think, it will worth ?

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  • dynamic lib can't find static lib

    - by renyufei
    env: gcc version 4.4.1 (Ubuntu 4.4.1-4ubuntu9) app: Bin(main) calls dynamic lib(testb.so), and testb.so contains a static lib(libtesta.a). file list: main.c test.h a.c b.c then compile as: gcc -o testa.o -c a.c ar -r libtesta.a testa.o gcc -shared -fPIC -o testb.so b.c gcc -o main main.c -L. -ltesta -ldl then compile success, but runs an error: ./main: symbol lookup error: ./testb.so: undefined symbol: print code as follows: test.h #include <stdio.h> #include <stdlib.h> #include <errno.h> #include <string.h> #include <dlfcn.h> int printa(const char *msg); int printb(const char *msg); a.c #include "test.h" int printa(const char *msg) { printf("\tin printa\n"); printf("\t%s\n", msg); } b.c #include "test.h" int printb(const char *msg) { printf("in printb\n"); printa("called by printb\n"); printf("%s\n", msg); } main.c #include "test.h" int main(int argc, char **argv) { void *handle; int (*dfn)(const char *); printf("before dlopen\n"); handle = dlopen("./testb.so", RTLD_LOCAL | RTLD_LAZY); printf("after dlopen\n"); if (handle == NULL) { printf("dlopen fail: [%d][%s][%s]\n", \ errno, strerror(errno), dlerror()); exit(EXIT_FAILURE); } printf("before dlsym\n"); dfn = dlsym(handle, "printb"); printf("after dlsym\n"); if (dfn == NULL) { printf("dlsym fail: [%d][%s][%s]\n", \ errno, strerror(errno), dlerror()); exit(EXIT_FAILURE); } printf("before dfn\n"); dfn("printb func\n"); printf("after dfn\n"); exit(EXIT_SUCCESS); }

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  • AI testing framework

    - by Jon
    I am looking at developing an AI player for a simple game I have created in C#. I will be creating a population of the bots and evolving them over generations. What I was wondering is there any frameworks out there that could be good for this sort of testing / development. Ideally I would like something that I could plug any / some type of games into and say, OK so have a population of X run it over Y generations and chart the results for me. I was having a think about how I would create something that would do this for me and allow me to reuse this later for different AI projects and all I could think of was to have some sort of core code and some interface contracts that the game and AI would use so that the server can script it. What are your thoughts, does anyone have any practical experience of this sort of thing?

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  • Decompress a GZipped response from the server (Socket)

    - by Lith
    Umm, ok, after sending some data to the server, noting this particular part: "Accept-Encoding: gzip,deflate\r\n" I am getting the following response: HTTP/1.1 200 OK Server: nginx Date: Fri, 09 Apr 2010 23:25:27 GMT Content-Type: text/html; charset=UTF-8 Transfer-Encoding: chunked Connection: keep-alive X-Powered-By: PHP/5.2.8 Expires: Mon, 26 Jul 1997 05:00:00 GMT Last-Modified: Fri, 09 Apr 2010 23:25:27 GMT Cache-Control: no-store, no-cache, must-revalidate Cache-Control: post-check=0, pre-check=0 Pragma: no-cache Content-Encoding: gzip Vary: Accept-Encoding 7aa ??U-?Rh?%?2?w??PM]??7?qZ?K?)???2?&??m???"q??/p9w?????x?[`tA!G???G?5z??????a>k????????Q ???N?? ('??f?,(??Y:5B???-?)?3x^0e:j?`,???**???F>G)?2????@???b??????A?k???Ar?n? But how do I decompress it? Note that I am using the Socket Class to do all the work. I know how to decompress it, but the problem here lies in the fact that I cannot separate the Packet from the GZipped data, psuedo-psuedocode (or whatever) on how I do it: Socket sends packet; Socket reads response from server, stores into a ByteArray; Create MemoryStream, use ByteArray; Create GZipStream, use Memorystream; now the problem occurs; I am getting the following Error: System.IO.InvalidDataException The magic number in GZip header is not correct. Make sure you are passing in a GZip stream. I hope the explanation is clear enough __.

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  • Which is faster when animating the UI: a Control or a Picture?

    - by Christopher Walker
    /I'm working with and testing on a computer that is built with the following: {1 GB RAM (now 1.5 GB), 1.7 GHz Intel Pentium Processor, ATI Mobility Radeon X600 GFX} I need scale / transform controls and make it flow smoothly. Currently I'm manipulating the size and location of a control every 24-33ms (30fps), ±3px. When I add a 'fade' effect to an image, it fades in and out smoothly, but it is only 25x25 px in size. The control is 450x75 px to 450x250 px in size. In 2D games such as Bejeweled 3, the sprites animate with no choppy animation. So as the title would suggest: which is easier/faster on the processor: animating a bitmap (rendering it to the parent control during animation) or animating the control it's self?

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  • Constraints when using WCF for an online multiplayer game

    - by Etan
    I want to build a service oriented game server and client using WCF where users can play card games on different tables after they logged in with an account. I would like to choose WCF due to it's flexibility in exchanging the communication channels. Maybe, a web interface will be added later which can then just use an other channel class. An additional plus is the ability for contexts which could be used to track a user over a whole gaming session. Are there some constraints I should be aware of when using WCF for the communication between the client and the server?

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  • CCNet exception during build of vs2010 project

    - by sonee
    We have two build machines. Lately, we've migrated our projects to vs2010 from vs2005. But the problem is that one of the machines occurs error during build. Another machine works well, but just one machine shows error. The differences between the machines are os and computer spec. The machine which is working well is installed windows server 2003 and the other is windows7. the error message is unhandled exception: System.NullReferenceException: Microsoft.VisualStudio.Shell.ThreadHelper.InvokeOnUIThread(InvokableBase invokable) Microsoft.VisualStudio.Shell.ThreadHelper.Invoke(Action action)Microsoft.VisualStudio.Project.VS.Implementation.VSShellServices.InvokeOnUIThread(Action method) Microsoft.VisualStudio.Project.VisualC.VCProjectEngine.ApartmentMarshaler.Invoke(Action method) Microsoft.VisualStudio.Project.VisualC.VCProjectEngine.VCConfigBuildJob.BuildCompleted(BuildSubmission ar) Microsoft.VisualStudio.Project.Contracts.Implementation.BuildProjectBase.BuildCompletedCallbackManager.BuildCompleted(BuildSubmission buildSubmission) Microsoft.Build.Execution.BuildSubmission.<CheckForCompletion>b__0(Object state) System.Threading.QueueUserWorkItemCallback.WaitCallback_Context(Object state) System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx) System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue.Dispatch() System.Threading._ThreadPoolWaitCallback.PerformWaitCallback() Curiously enough, when I run building project in command line on the machine which occurs error, it works well. The machine just shows error when launched by ccnet. I've installed latest version of ccnet to all machines. Is there anybody who faced like this problem?

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  • Are there any easy ways to generate OpenGL code for drawing shapes from a GUI?

    - by Sam152
    I have enjoyed learning to use OpenGL under the context of games programming, and I have experimented with creating small shapes. I'm wondering if there are any resources or apps that will generate code similar to the following with a simple paint-like interface. glColor3f(1.0, 0.0, 0.0); glBegin(GL_LINE_STRIP); glVertex2f(1, 0); glVertex2f(2, 3); glVertex2f(4, 5); glEnd(); I'm having trouble thinking of the correct dimensions to generate shapes and coming up with the correct co-ordinates.

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  • What would you do if you coded a C++/OO cross-platform framework and realize its laying on your disk

    - by Manuel
    This project started as a development platform because i wanted to be able to write games for mobile devices, but also being able to run and debug the code on my desktop machine too (ie, the EPOC device emulator was so bad): the platforms it currently supports are: Window-desktop WinCE Symbian iPhone The architecture it's quite complete with 16bit 565 video framebuffer, blitters, basic raster ops, software pixel shaders, audio mixer with shaders (dsp fx), basic input, a simple virtual file system... although this thing is at it's first write and so there are places where some refactoring would be needed. Everything has been abstracted away and the guiding principle are: mostly clean code, as if it was a book to just be read object-orientation, without sacrifying performances mobile centric The idea was to open source it, but without being able to manage it, i doubt the software itself would benefit from this move.. Nevertheless, i myself have learned a lot from unmaintained projects. So, thanking you in advance for reading all this... really, what would you do?

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  • What is the best way to render sprites using OpenGL?

    - by Sam152
    I have been digging around for the past couple of days for a good way to render small sprites using OpenGL and glut. I have tried different libraries including EasyBMP and a few others but all of them seem to have some sort of problem with them that I cannot solve. I want to be able to take image data (I don't care what format it is or what I have to do to it to get it to work) and under the context of games programming use it on the screen. What is the best way to achieve this? I seem to be running around in circles.

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