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  • Rendering Texture Quad to Screen or FBO (OpenGL ES)

    - by Usman.3D
    I need to render the texture on the iOS device's screen or a render-to-texture frame buffer object. But it does not show any texture. It's all black. (I am loading texture with image myself for testing purpose) //Load texture data UIImage *image=[UIImage imageNamed:@"textureImage.png"]; GLuint width = FRAME_WIDTH; GLuint height = FRAME_HEIGHT; //Create context void *imageData = malloc(height * width * 4); CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); CGContextRef context = CGBitmapContextCreate(imageData, width, height, 8, 4 * width, colorSpace, kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big); CGColorSpaceRelease(colorSpace); //Prepare image CGContextClearRect(context, CGRectMake(0, 0, width, height)); CGContextDrawImage(context, CGRectMake(0, 0, width, height), image.CGImage); glGenTextures(1, &texture); glBindTexture(GL_TEXTURE_2D, texture); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, imageData); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); Simple Texture Quad drawing code mentioned here //Bind Texture, Bind render-to-texture FBO and then draw the quad const float quadPositions[] = { 1.0, 1.0, 0.0, -1.0, 1.0, 0.0, -1.0, -1.0, 0.0, -1.0, -1.0, 0.0, 1.0, -1.0, 0.0, 1.0, 1.0, 0.0 }; const float quadTexcoords[] = { 1.0, 1.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1.0, 1.0 }; // stop using VBO glBindBuffer(GL_ARRAY_BUFFER, 0); // setup buffer offsets glVertexAttribPointer(ATTRIB_VERTEX, 3, GL_FLOAT, GL_FALSE, 3*sizeof(float), quadPositions); glVertexAttribPointer(ATTRIB_TEXCOORD0, 2, GL_FLOAT, GL_FALSE, 2*sizeof(float), quadTexcoords); // ensure the proper arrays are enabled glEnableVertexAttribArray(ATTRIB_VERTEX); glEnableVertexAttribArray(ATTRIB_TEXCOORD0); //Bind Texture and render-to-texture FBO. glBindTexture(GL_TEXTURE_2D, GLid); //Actually wanted to render it to render-to-texture FBO, but now testing directly on default FBO. //glBindFramebuffer(GL_FRAMEBUFFER, textureFBO[pixelBuffernum]); // draw glDrawArrays(GL_TRIANGLES, 0, 2*3); What am I doing wrong in this code? P.S. I'm not familiar with shaders yet, so it is difficult for me to make use of them right now.

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  • How do I randomly generate a top-down 2D level with separate sections and is infinite?

    - by Bagofsheep
    I've read many other questions/answers about random level generation but most of them deal with either randomly/proceduraly generating 2D levels viewed from the side or 3D levels. What I'm trying to achieve is sort of like you were looking straight down on a Minecraft map. There is no height, but the borders of each "biome" or "section" of the map are random and varied. I already have basic code that can generate a perfectly square level with the same tileset (randomly picking segments from the tileset image), but I've encountered a major issue for wanting the level to be infinite: Beyond a certain point, the tiles' positions become negative on one or both of the axis. The code I use to only draw tiles the player can see relies on taking the tiles position and converting it to the index number that represents it in the array. As you well know, arrays cannot have a negative index. Here is some of my code: This generates the square (or rectangle) of tiles: //Scale is in tiles public void Generate(int sX, int sY) { scaleX = sX; scaleY = sY; for (int y = 0; y <= scaleY; y++) { tiles.Add(new List<Tile>()); for (int x = 0; x <= scaleX; x++) { tiles[tiles.Count - 1].Add(tileset.randomTile(x * tileset.TileSize, y * tileset.TileSize)); } } } Before I changed the code after realizing an array index couldn't be negative my for loops looked something like this to center the map around (0, 0): for (int y = -scaleY / 2; y <= scaleY / 2; y++) for (int x = -scaleX / 2; x <= scaleX / 2; x++) Here is the code that draws the tiles: int startX = (int)Math.Floor((player.Position.X - (graphics.Viewport.Width) - tileset.TileSize) / tileset.TileSize); int endX = (int)Math.Ceiling((player.Position.X + (graphics.Viewport.Width) + tileset.TileSize) / tileset.TileSize); int startY = (int)Math.Floor((player.Position.Y - (graphics.Viewport.Height) - tileset.TileSize) / tileset.TileSize); int endY = (int)Math.Ceiling((player.Position.Y + (graphics.Viewport.Height) + tileset.TileSize) / tileset.TileSize); for (int y = startY; y < endY; y++) { for (int x = startX; x < endX; x++) { if (x >= 0 && y >= 0 && x <= scaleX && y <= scaleY) tiles[y][x].Draw(spriteBatch); } } So to summarize what I'm asking: First, how do I randomly generate a top-down 2D map with different sections (not chunks per se, but areas with different tile sets) and second, how do I get past this negative array index issue?

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  • PHP - Internal APIs/Libraries - What makes sense?

    - by Mark Locker
    I've been having a discussion lately with some colleagues about the best way to approach a new project, and thought it'd be interesting to get some external thoughts thrown into the mix. Basically, we're redeveloping a fairly large site (written in PHP) and have differing opinions on how the platform should be setup. Requirements: The platform will need to support multiple internal websites, as well as external (non-PHP) projects which at the moment consist of a mobile app and a toolbar. We have no plans/need in the foreseeable future to open up an API externally (for use in products other than our own). My opinion: We should have a library of well documented native model classes which can be shared between projects. These models will represent everything in our database and can take advantage of object orientated features such as inheritance, traits, magic methods, etc. etc. As well as employing ORM. We can then add an API layer on top of these models which can basically accept requests and route them to the appropriate methods, translating the response so that it can be used platform independently. This routing for each method can be setup as and when it's required. Their opinion: We should have a single HTTP API which is used by all projects (internal PHP ones or otherwise). My thoughts: To me, there are a number of issues with using the sole HTTP API approach: It will be very expensive performance wise. One page request will result in several additional http requests (which although local, are still ones that Apache will need to handle). You'll lose all of the best features PHP has for OO development. From simple inheritance, to employing the likes of ORM which can save you writing a lot of code. For internal projects, the actual process makes me cringe. To get a users name, for example, a request would go out of our box, over the LAN, back in, then run through a script which calls a method, JSON encodes the output and feeds that back. That would then need to be JSON decoded, and be presented as an array ready to use. Working with arrays, as appose to objects, makes me sad in a modern PHP framework. Their thoughts (and my responses): Having one method of doing thing keeps things simple. - You'd only do things differently if you were using a different language anyway. It will become robust. - Seeing as the API will run off the library of models, I think my option would be just as robust. What do you think? I'd be really interested to hear the thoughts of others on this, especially as opinions on both sides are not founded on any past experience.

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  • Is this a pattern? Should it be?

    - by Arkadiy
    The following is more of a statement than a question - it describes something that may be a pattern. The question is: is this a known pattern? Or, if it's not, should it be? I've had a situation where I had to iterate over two dissimilar multi-layer data structures and copy information from one to the other. Depending on particular use case, I had around eight different kinds of layers, combined in about eight different combinations: A-B-C B-C A-C D-E A-D-E and so on After a few unsuccessful attempts to factor out the repetition of per-layer iteration code, I realized that the key difficulty in this refactoring was the fact that the bottom level needed access to data gathered at higher levels. To explicitly accommodate this requirement, I introduced IterationContext class with a number of get() and set() methods for accumulating the necessary information. In the end, I had the following class structure: class Iterator { virtual void iterateOver(const Structure &dataStructure1, IterationContext &ctx) const = 0; }; class RecursingIterator : public Iterator { RecursingIterator(const Iterator &below); }; class IterateOverA : public RecursingIterator { virtual void iterateOver(const Structure &dataStructure1, IterationContext &ctx) const { // Iterate over members in dataStructure1 // locate corresponding item in dataStructure2 (passed via context) // and set it in the context // invoke the sub-iterator }; class IterateOverB : public RecursingIterator { virtual void iterateOver(const Structure &dataStructure1, IterationContext &ctx) const { // iterate over members dataStructure2 (form context) // set dataStructure2's item in the context // locate corresponding item in dataStructure2 (passed via context) // invoke the sub-iterator }; void main() { class FinalCopy : public Iterator { virtual void iterateOver(const Structure &dataStructure1, IterationContext &ctx) const { // copy data from structure 1 to structure 2 in the context, // using some data from higher levels as needed } } IterationContext ctx(dateStructure2); IterateOverA(IterateOverB(FinalCopy())).iterate(dataStructure1, ctx); } It so happens that dataStructure1 is a uniform data structure, similar to XML DOM in that respect, while dataStructure2 is a legacy data structure made of various structs and arrays. This allows me to pass dataStructure1 outside of the context for convenience. In general, either side of the iteration or both sides may be passed via context, as convenient. The key situation points are: complicated code that needs to be invoked in "layers", with multiple combinations of layer types possible at the bottom layer, the information from top layers needs to be visible. The key implementation points are: use of context class to access the data from all levels of iteration complicated iteration code encapsulated in implementation of pure virtual function two interfaces - one aware of underlying iterator, one not aware of it. use of const & to simplify the usage syntax.

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  • Zelda-style top-down RPG. How to store tile and collision data?

    - by Delerat
    I'm looking to build a Zelda: LTTP style top-down RPG. I've read a lot on the subject and am currently going back and forth on a few solutions. I'm using C#, MonoGame, and Tiled. For my tile maps, these are the choices I can see in front of me: Store each tile as its own array. Each one having 3-4 layers, texture/animation, depth, flags, and maybe collision(depending on how I do it). I've read warning about memory issues going this route, and my biggest map will probably be 160x120 tiles. My average map however will be about 40x30. The number of tiles might cut in half if I decide to double my tile size, which is currently 16x16. This is the most appealing approach for me, as I feel like I would know how to save maps, make changes, and separate it into chunks for collision checks. Store the static parts of my tile map in multiple arrays acting as the different layers. Then I would just use entities for anything that wasn't static. All of the other tile data such as collisions, depth, etc., would be stored in their own layers as well I guess? This way just seems messy to me though. Regardless of which one I choose, I'm also unsure how to plan all of that other tile data. I could write a bunch of code that would know which integer represents what tile and it's data, but if I changed a tileset in Tiled and exported it again, all of those integers could potentially change and I'd have to adjust a whole bunch of code. My other issue is about how I could do collision. I want to at least support angled collision that slides you around the corners of objects like LTTP does, if not more oddball shapes as well. So do I: Store collision as a flag for binary collision. Could I get this to support angles? Would it be fine to store collision as an integer and have each number represent a certain angle of collision? Store a list of rectangles or other shapes and do collision that way? Sorry for the large two-part(three-part?) question. I felt like these needed to be asked together as I believe each choice influences the other.

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  • How to set shmall, shmmax, shmni, etc ... in general and for postgresql

    - by jpic
    I've used the documentation from PostgreSQL to set it for example this config: >>> cat /proc/meminfo MemTotal: 16345480 kB MemFree: 1770128 kB Buffers: 382184 kB Cached: 10432632 kB SwapCached: 0 kB Active: 9228324 kB Inactive: 4621264 kB Active(anon): 7019996 kB Inactive(anon): 548528 kB Active(file): 2208328 kB Inactive(file): 4072736 kB Unevictable: 0 kB Mlocked: 0 kB SwapTotal: 0 kB SwapFree: 0 kB Dirty: 3432 kB Writeback: 0 kB AnonPages: 3034588 kB Mapped: 4243720 kB Shmem: 4533752 kB Slab: 481728 kB SReclaimable: 440712 kB SUnreclaim: 41016 kB KernelStack: 1776 kB PageTables: 39208 kB NFS_Unstable: 0 kB Bounce: 0 kB WritebackTmp: 0 kB CommitLimit: 8172740 kB Committed_AS: 14935216 kB VmallocTotal: 34359738367 kB VmallocUsed: 399340 kB VmallocChunk: 34359334908 kB HardwareCorrupted: 0 kB AnonHugePages: 456704 kB HugePages_Total: 0 HugePages_Free: 0 HugePages_Rsvd: 0 HugePages_Surp: 0 Hugepagesize: 2048 kB DirectMap4k: 12288 kB DirectMap2M: 16680960 kB >>> ipcs -l ------ Shared Memory Limits -------- max number of segments = 4096 max seg size (kbytes) = 4316816 max total shared memory (kbytes) = 4316816 min seg size (bytes) = 1 ------ Semaphore Limits -------- max number of arrays = 128 max semaphores per array = 250 max semaphores system wide = 32000 max ops per semop call = 32 semaphore max value = 32767 ------ Messages Limits -------- max queues system wide = 31918 max size of message (bytes) = 8192 default max size of queue (bytes) = 16384 sysctl.conf extract: kernel.shmall = 1079204 kernel.shmmax = 4420419584 postgresql.conf non defaults: max_connections = 60 # (change requires restart) shared_buffers = 4GB # min 128kB work_mem = 4MB # min 64kB wal_sync_method = open_sync # the default is the first option checkpoint_segments = 16 # in logfile segments, min 1, 16MB each checkpoint_completion_target = 0.9 # checkpoint target duration, 0.0 - 1.0 effective_cache_size = 6GB Is this appropriate ? If not (or not necessarily), in which case would it be appropriate ? We did note nice performance improvements with this config, how would you improve it ? How should kernel memory management parameters be set ? Can anybody explain how to really set them from the ground up ?

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  • mdadm cron job sends email that cron has run

    - by Andrew
    I've got an Ubuntu 8.04 server using mdadm to create several RAID1 arrays. I created /etc/cron.hourly/mdadm as follows: #! /bin/sh set -e mdadm --monitor /dev/md0 /dev/md3 /dev/md4 --oneshot (Yes, the array numbers are not sequential, and I'm not using --scan beacuse I have a degraded array that may or may not have been used as swap and I can't delete, but I think that's a separate issue. If it's the underlying cause of this, I need to fix it.) mdadm sends me email (configured in the /etc/mdadm/mdadm.conf) on DegradedArray etc. events. This is the desired behaviour. What is not desired, and I can't work out, is why cron is sending me (relatively pointless) emails, via an alias in /etc/aliases: From: root@<hostname> (Cron Daemon) To: root@<hostname> Subject: Cron <root@<hostname>> cd / && run-parts --report /etc/cron.hourly Content-Type: text/plain; charset=ANSI_X3.4-1968 X-Cron-Env: <SHELL=/bin/sh> X-Cron-Env: <PATH=/usr/local/sbin:/usr/local/bin:/sbin:/bin:/usr/sbin:/usr/bin> X-Cron-Env: <HOME=/root> X-Cron-Env: <LOGNAME=root> Message-Id: <id@hostname> Date: Fri, 7 May 2010 13:17:01 +0930 (CST) /etc/cron.hourly/mdadm: mdadm: Monitor using email address "<root_alias@domain>" from config file I've got a dozen other servers behaving correctly (mdadm sends email, cron doesnt') with identical /etc/crontab files: # /etc/crontab: system-wide crontab # <snip comments> SHELL=/bin/sh PATH=/usr/local/sbin:/usr/local/bin:/sbin:/bin:/usr/sbin:/usr/bin # m h dom mon dow user command 17 * * * * root cd / && run-parts --report /etc/cron.hourly <snip anacron jobs> Should I simply remove the --report, or is there something else in my cron config somewhere causing this?

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  • Puppet: array in parameterized classes VS using resources

    - by Luke404
    I have some use cases where I want to define multiple similar resources that should end up in a single file (via a template). As an example I'm trying to write a puppet module that will let me manage the mapping between MAC addresses and network interface names (writing udev's persistent-net-rules file from puppet), but there are also many other similar usage cases. I searched around and found that it could be done with the new parameterised classes syntax: if implemented that way it should end up being used like this: node { "myserver.example.com": class { "network::iftab": interfaces => { "eth0" => { "mac" => "ab:cd:ef:98:76:54" } "eth1" => { "mac" => "98:76:de:ad:be:ef" } } } } Not too bad, I agree, but it would rapidly explode when you manage more complex stuff (think network configurations like in this module or any other multiple-complex-resources-in-a-single-config-file stuff). In a similar question on SF someone suggested using Pienaar's puppet-concat module but I doubt it could get any better than parameterised classes. What would be really cool and clean in the configuration definition would be something like the included host type, it's usage is simple, pretty and clean and naturally maps to multiple resources that will end up being configured in a single place. Transposed to my example it would be like: node { "myserver.example.com": interface { "eth0": "mac" => "ab:cd:ef:98:76:54", "foo" => "bar", "asd" => "lol", "eth1": "mac" => "98:76:de:ad:be:ef", "foo" => "rab", "asd" => "olo", } } ...that looks much better to my eyes, even with 3x options to each resource. Should I really be passing arrays to parameterised classes, or there is a better way to do this kind of stuff? Is there some accepted consensus in the puppet [users|developers] community? By the way, I'm referring to the latest stable release of the 2.7 branch and I am not interested in compatibility with older versions.

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  • ZFS: Mirror vs. RAID-Z

    - by John Clayton
    I'm planning on building a file server using OpenSolaris and ZFS that will provide two primary services - be an iSCSI target for XenServer virtual machines & be a general home file server. The hardware I'm looking at includes 2x 4-port SATA controllers, 2x small boot drives (one on each controller), and 4x big drives for storage. This allows one free port per controller for upgrading the array down the road. Where I'm a little confused is how to setup the storage drives. For performance, mirroring appears to be king. I'm having a hard time seeing what the benefit would be of using RAIDZ over mirroring would be. With this setup I can see two options - two mirrored pools in one stripe, or RAIDZ2. Both should protect against 2 drive failures, and/or one controller failure...the only benefit of RAIDZ2 would be that any 2 drives could fail. The storage should be 50% of capacity in both cases, but the first should have much better performance, right? The other thing I'm trying to wrap my mind around is the benefit of mirrored arrays with more than two devices. For data integrity what, if any, would be the benefit of a RAIDZ over a three-way mirror? Since ZFS maintains file integrity what does RAIDZ bring to the table...doesn't ZFS's integrity checks negate the value of RAIDZ's parity?

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  • Using mixed disks and OpenFiler to create RAID storage

    - by Cylindric
    I need to improve my home storage to add some resilience. I currently have four disks, as follows: D0: 500Gb (System, Boot) D1: 1Tb D2: 500Gb D3: 250Gb There's a mix of partitions on there, so it's not JBOD, but data is pretty spread out and not redundant. As this is my primary PC and I don't want to give up the entire OS to storage, my plan is to use OpenFiler in a VM to create a virtual SAN. I will also use Windows Software RAID to mirror the OS. Partitions will be created as follows: D0 P1: 100Mb: System-Reserved Boot D0 P2: 50Gb: Virtual Machine VMDKs for OS D0 P3: 350Gb: Data D1 P1: 100Mb: System-Reserved Boot D1 P2: 50Gb: Virtual Machine VMDKs for OS D1 P3: 800Gb: Data D2 P1: 450Gb: Data D3 P1: 200Gb: Data This will result in: Mirrored boot partition Mirrored Operating system Mirrored Virtual machine O/S disks Four partitions for data In the four data partitions I will create several large VMDK files, which I will "mount" into OpenFiler as block-storage devices, combined into three RAID arrays (due to the differing disk sizes) In effect, I'll end up with the following usable partitions SYSTEM 100Mb the small boot partition created by the Windows 7 installer (RAID-1) HOST 50Gb the Windows 7 partition (RAID-1) GUESTS 50Gb Virtual machine Guest VMDK's (RAID-1) VG1 900Gb Volume group consisting of a RAID-5 and two RAID-1 VG2 300Gb Volume group consisting of a single disk On VG1 I can dynamically assign storage for my media, photographs, documents, whatever, and it will be safe. On VG2 I can dynamically assign storage for my data that is not critical, and easily recoverable, as it is not safe. Are there any particular 'gotchas' when implementing a virtual OpenFiler like this? Is the recovery process for a failing disk going to be very problematic? Thanks.

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  • Ubuntu 10.04 - Add RAID 1 Array?

    - by N Rahl
    I have an existing Ubuntu 10.04 desktop system setup and running on a hard drive (Drive A). I'd like to add 2 more hard drives (Drives B & C, same size) to the system and mount them as a RAID 1 array. How do I do that? I know how to create RAID arrays during the installation, but I don't want to reinstall my system, and I shouldn't have to since my system files will stay on their own drive separate from the RAID array. I've physically added both drives to the system, and formatted them as EXT3 with gparted. Ubuntu's disk utility has a "create raid" option, but it won't let me select any of my drives (it thinks they're all full). I don't mind using mdadm, but I've found several guides that are old, and give conflicting advice. Some say I have to edit an /etc/raidtab file, some say this is done automatically. So what's the current (Ubuntu 10.04) preferred way of adding a RAID 1 to an existing system? It should turn into a raid at boot, and mount itself in /home/myname/files/. Thanks!

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  • 24TB RAID 6 configuration

    - by Phil
    I am in charge of a new website in a niche industry that stores lots of data (10+ TB per client, growing to 2 or 3 clients soon). We are considering ordering about $5000 worth of 3TB drives (10 in a RAID 6 configuration and 10 for backup), which will give us approximately 24 TB of production storage. The data will be written once and remain unmodified for the lifetime of the website, so we only need to do a backup one time. I understand basic RAID theory, however I am not experienced with it. My question is, does this sound like a good configuration? What potential problems could this setup cause? Also, what is the best way to do a one-time backup? Have two RAID 6 arrays, one for offsite backup and one for production? Or should I backup the RAID 6 production array to a JBOD? EDIT: The data server is running Windows 2008 Server x64. EDIT 2: To reduce rebuild time, what would you think about using two RAID 5's instead of one RAID 6?

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  • Is basing storage requirements based on IOPS sufficient?

    - by Boden
    The current system in question is running SBS 2003, and is going to be migrated on new hardware to SBS 2008. Currently I'm seeing on average 200-300 disk transfers per second total across all the arrays in the system. The array seeing the bulk of activity is a 6 disk 7200RPM RAID 6 and it struggles to keep up during high traffic times (idle time often only 10-20%; response times peaking 20-50+ ms). Based on some rough calculations this makes sense (avg ~245 IOPS on this array at 70/30 read to write ratio). I'm considering using a much simpler disk configuration using a single RAID 10 array of 10K disks. Using the same parameters for my calculations above, I'm getting 583 average random IOPS / sec. Granted SBS 2008 is not the same beast as 2003, but I'd like to make the assumption that it'll be similar in terms of disk performance, if not better (Exchange 2007 is easier on the disk and there's no ISA server). Am I correct in believing that the proposed system will be sufficient in terms of performance, or am I missing something? I've read so much about recommended disk configurations for various products like Exchange, and they often mention things like dedicating spindles to logs, etc. I understand the reasoning behind this, but if I've got more than enough random I/O overhead, does it really matter? I've always at the very least had separate spindles for the OS, but I could really reduce cost and complexity if I just had a single, good performing array. So as not to make you guys do my job for me, the generic version of this question is: if I have a projected IOPS figure for a new system, is it sufficient to use this value alone to spec the storage, ignoring "best practice" configurations? (given similar technology, not going from DAS to SAN or anything)

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  • Recovering Data from a Linkstation LS-WXL/R1

    - by kingkool68
    I've been running a Buffalo Linkstation LS-WXL/R1 in RAID1 for a few weeks. Two nights ago we had a brief power outage. Yesterday when I tried to mount the disk it couldn't be found. I logged in to the web admin and it couldn't see any storage attached and no arrays available. Well this sucks. I ended up taking the disks out and mounting them to an Ubuntu virtual machine. They how up as an Array but I can't start the Array to the best of my limited knowledge. I could still see the 6 partitions, so I'm confident the data is there. I can use Photorec (http://www.cgsecurity.org/wiki/PhotoRec) to recover most of the files I want, it just takes some time. Could I make an image of the data partition and mount that in Ubuntu so I can get at the data I want through the file system? 95% of the data on my Linkstation LS-WXL/R1 is backup. I just put a few folders of images on there that I need to get back. I'm already preparing to format the disks when I'm done and re-building the RAID1 array from scratch. Any advice would be appreciated.

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  • Dell PERC 5 - RAID-10 keeps rebuilding drive 2 every day

    - by raid question
    I have a Dell PowerEdge 2950 with this card: RAID bus controller [0104]: Dell PowerEdge Expandable RAID controller 5 [1028:0015] and six disks in a RAID-10. I replaced drive 2, because it didn't show up, and then it started to rebuild itself: root@backup01:~# megaraidsas-status -- Arrays informations -- -- ID | Type | Size | Status a0d0 | RAID 10 | 5587GiB | DEGRADED -- Disks informations -- ID | Model | Status | Warnings a0e8s0 | ATA ST2000DM001-9YN1 1863GiB | online | errs: media:0 other:5393 a0e8s1 | ATA ST2000DM001-9YN1 1863GiB | online | errs: media:0 other:5394 a0e8s2 | ATA ST2000DM001-1E61 1863GiB | rebuild | errs: media:0 other:99 a0e8s3 | ATA ST2000DM001-9YN1 1863GiB | online | errs: media:0 other:5393 a0e8s4 | ATA ST2000DM001-9YN1 1863GiB | online | errs: media:0 other:5393 a0e8s5 | ATA ST2000DM001-9YN1 1863GiB | online | errs: media:0 other:5393 The rebuild finishes, then the virtual drive becomes optimal, and drive 2 goes online. Then once a day, drive 2 acts like it's been removed, and the rebuild starts all over again. How do I make this once a day rebuild stop? Event Description: Removed: PD 02(e1/s2) Event Description: Removed: PD 02(e1/s2) Info: enclPd=08, scsiType=0, portMap=04, sasAddr=1221000002000000,0000000000000000 Event Description: State change on VD 00/0 from OPTIMAL(3) to DEGRADED(2) Event Description: VD 00/0 is now DEGRADED1 Event Description: State change on PD 02(e1/s2) from ONLINE(18) to FAILED(11) Event Description: State change on PD 02(e1/s2) from FAILED(11) to UNCONFIGURED_BAD(1) Event Description: Background Initialization failed on VD 00/0 Event Description: Inserted: PD 02(e1/s2) Event Description: Inserted: PD 02(e1/s2) Info: enclPd=08, scsiType=0, portMap=04, sasAddr=1221000002000000,0000000000000000 Event Description: PD 02(e1/s2) is not a certified drive Event Description: State change on PD 02(e1/s2) Event Description: State change on PD 02(e1/s2) from UNCONFIGURED_GOOD(0) to OFFLINE(10) from UNCONFIGURED_BAD(1) to UNCONFIGURED_GOOD(0) Event Description: Rebuild automatically started on PD 02(e1/s2) Event Description: State change on PD 02(e1/s2) from OFFLINE(10) to REBUILD(14)

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  • Win 2008 R2 - copying TO disk is very slow, copying FROM is more or less okay

    - by avs099
    I have Windows 2008 R2 SP1 with 4 identical SATA disks (Seagate Barracude 7200) in RAID 5 array. It has 4Gb of memory; all recent updates are installed. Problem: when I copy large file from one folder to another, I get about 10MB/s average speed. When I read this file from network share via 1Gbps connection - I get about 25-30 MB/s. Both numbers seems to be low for me - but specifically I'm very frustrated with low write speed. there is no antivirus, no hyper-v, it's just a fileserver - i when i do my tests nobody else reads/write from it (we have only 4 people in a team, so I'm sure). Not sure if that matters, but there is only 1 logic disk "C" with all available space (1400 GB). I'm not an admin at all, so I have no idea where to look and what other information to provide. I did run performance monitor with "% idle time", "avg bytes read", "avg byte write" - here is the screenshot: I'm not sure why there are such obvious spikes. Any idea? Please let me know if you need me to provide more information - what counters should I check, etc. I'm very eager to get this solved. Thank you. UPDATE: we have another Windows 2008 R2 SP1 server with 2 RAID1 arrays - one is disk C (where windows is installed, another one is disk E). It is running Hyper-V and does not have antivirus. I noticed the following behavior when I copy large file (few GBs): C - C: about 50MB/sec C - E: about 55MB/sec E - E: 8MB/sec!!! E - C: 8MB/sec!!! what could cause this?? E drive is RAID1 array from same Seagate Barracuda 1TB drives..

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  • Surprising corruption and never-ending fsck after resizing a filesystem.

    - by Steve Kemp
    System in question has Debian Lenny installed, running a 2.65.27.38 kernel. System has 16Gb memory, and 8x1Tb drives running behind a 3Ware RAID card. The storage is managed via LVM. Short version: Running a KVM guest which had 1.7Tb storage allocated to it. The guest was reaching a full-disk. So we decided to resize the disk that it was running upon We're pretty familiar with LVM, and KVM, so we figured this would be a painless operation: Stop the KVM guest. Extend the size of the LVM partition: "lvextend -L+500Gb ..." Check the filesystem : "e2fsck -f /dev/mapper/..." Resize the filesystem: "resize2fs /dev/mapper/" Start the guest. The guest booted successfully, and running "df" showed the extra space, however a short time later the system decided to remount the filesystem read-only, without any explicit indication of error. Being paranoid we shut the guest down and ran the filesystem check again, given the new size of the filesystem we expected this to take a while, however it has now been running for 24 hours and there is no indication of how long it will take. Using strace I can see the fsck is "doing stuff", similarly running "vmstat 1" I can see that there are a lot of block input/output operations occurring. So now my question is threefold: Has anybody come across a similar situation? Generally we've done this kind of resize in the past with zero issues. What is the most likely cause? (3Ware card shows the RAID arrays of the backing stores as being A-OK, the host system hasn't rebooted and nothing in dmesg looks important/unusual) Ignoring brtfs + ext3 (not mature enough to trust) should we make our larger partitions in a different filesystem in the future to avoid either this corruption (whatever the cause) or reduce the fsck time? xfs seems like the obvious candidate?

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  • Loop through several servers, find specific dlls , get the dll version, internal filename and path?

    - by Graham
    I am a newby to Powershell, and using PS v2. I can see the massive potential it has, but I just can't get the following code to work fully. I am trying to end up with a csv file that contains the wild carded required dlls in the GAC_MSIL or sub-directory, get the dll version, internal filename and path, and the server IP address. The code is below, and it is in single line format because it appears easier to remote onto one of the servers in the server farm and run the single line from that console, ue to security log-ins etc. The code has produced a set of results, but only for the last server, it probably does the first server, then overwrites it but I am not sure about that. I have done a lot of reading about using arrays, and custom objects, and had a go at doing that, but my scripting skills in PS are not yet up to it. Code: $out = "Ouput_dll_ver_results.csv";foreach ($server in '11.222.33.123', '11.222.33.124') {$VersionInfo = (Get-ChildItem \$server\C$\windows\assembly\GAC_MSIL -recurse -Include abc*.dll,def*.dll,ghi*.dll,jkl*.dll | Where-Object { $.FullName -notmatch "\windows\assembly\temp\" })}; $VersionInfo | %{Get-Command $.FullName} | select -expand File* |Export-Csv $out Can you please advise if/how the above code can be corrected, and if not, what alternatives do I have to get the information I need. Many thanks in advance. Graham

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  • Booting Debian5 (Lenny) on 2.6.16 Kernel

    - by bk
    Due to a proprietary kernel module that I don't have the source to and is very picky about what kernel versions it will load into (even with modprobe --f), I find myself in need of running a 2.6.16.XX kernel on my Debian5 machine. The machine boots fine with the 2.6.26-2 stock kernel, and I have successfully build and booted 2.6.26 and 2.6.31 based kernels by making a .deb and the ndoing dpkg -i. However, when I do the same approach for 2.6.16, the kernel hangs at boot. I'm testing this in a VMWare image, so I don't think its an issue of newer hardware not supported by the older kernel. For a working kernel, at boot I get: Uncompressing Linux.. OK booting the kernel Loading, please wait... mdadm: No devices listed in the conf file were found kinit name_to_dev_t /dev/hda5 (dev5,3) ... With 2.6.16.60, I never get the kinit message. It hangs after the mdadm line. There are no mdadm arrays on this machine, so I doubt its an issue inside the mdadm stuff, which is supposed to just error out as it does in the 2.6.26 case above, but for some reason I'm getting stuck getting into kinit. I've been banging my head against this wall so I'm very open to suggestions on how to go about troubleshooting this.

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  • RAID administration in Debian Lenny

    - by Siim K
    I've got an old box that I don't want to scrap yet because it's got a nice working 5-disk RAID assembly. I want to create 2 arrays: RAID 1 with 2 disks and RAID 5 with the other 3 disks. The RAID card is Intel SRCU31L. I can create the RAID 1 volume in the console that you access with Ctrl+C at startup. But it only allows for creation of one volume so I can't do anything with the 3 remaining disks. I installed Debian Lenny on the RAID 1 volume and it worked out nicely. What utilites could I now use to create/manage the RAID volumes in Debian Linux? I installed the raidutils package but get an error when trying to fetch a list: #raidutil -L controller or #raidutil -L physical # raidutil -L controller osdOpenEngine : 11/08/110-18:16:08 Fatal error, no active controller device files found. Engine connect failed: Open What could I try to get this thing working? Can you suggest any other tools? Command #lspci -vv gives me this about the controller: 00:06.1 I2O: Intel Corporation Integrated RAID (rev 02) (prog-if 01) Subsystem: Intel Corporation Device 0001 Control: I/O- Mem+ BusMaster+ SpecCycle- MemWINV+ VGASnoop- ParErr- Step ping- SERR+ FastB2B- DisINTx- Status: Cap+ 66MHz- UDF- FastB2B+ ParErr- DEVSEL=medium >TAbort- <TAbort - <MAbort- >SERR- <PERR- INTx- Latency: 64, Cache Line Size: 32 bytes Interrupt: pin A routed to IRQ 26 Region 0: Memory at f9800000 (32-bit, prefetchable) [size=8M] [virtual] Expansion ROM at 30020000 [disabled] [size=64K] Capabilities: <access denied> Kernel driver in use: PCI_I2O Kernel modules: i2o_core

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  • Raid1 with active and spare partition

    - by Daniel Baron
    I am having the following problem with a RAID1 software raid partition on my Ubuntu system (10.04 LTS, 2.6.32-24-server in case it matters). One of my disks (sdb5) reported I/O errors and was therefore marked faulty in the array. The array was then degraded with one active device. Hence, I replaced the harddisk, cloned the partition table and added all new partitions to my raid arrays. After syncing all partitions ended up fine, having 2 active devices - except one of them. The partition which reported the faulty disk before, however, did not include the new partition as an active device but as a spare disk: md3 : active raid1 sdb5[2] sda5[1] 4881344 blocks [2/1] [_U] A detailed look reveals: root@server:~# mdadm --detail /dev/md3 [...] Number Major Minor RaidDevice State 2 8 21 0 spare rebuilding /dev/sdb5 1 8 5 1 active sync /dev/sda5 So here is the question: How do I tell my raid to turn the spare disk into an active one? And why has it been added as a spare device? Recreating or reassembling the array is not an option, because it is my root partition. And I can not find any hints to that subject in the Software Raid HOWTO. Any help would be appreciated.

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  • Dell OpenManage On Ubuntu Server 12.04 Cannot Log In

    - by Austin
    I have a Dell Poweredge 2950 with 2X130GB and 2X2TB drives. I need to set them up in a RAID 1 array so that the 130GB Drives are mirrored and host the OS, while the 2TB drives are mirrored and are the content drives. So I go from 4 disks, down to two, one 130GB and one 2TB. I can do that in the BIOS RAID utility no problem. But I need to be able to manage the RAID arrays and be able to expand them WITHOUT shutting down the server. Now, to my understanding, openmanage will allow me to do that AND it runs on ubuntu. So I go and set it up and try to log into the web interface at and it will not let me log in. I have followed dell's guide to set up openmanage, even added the usernames to the files and permissions and such, however, cannot get it to let me log in or anything. I have reinstalled Openmanage several times, even reinstalled the OS three times, and nothing works. Google does not help either. It simply says login failed after hitting submit. Please Help

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  • Thecus N5200, disk has dropped out of RAID5

    - by Anders Ekdahl
    We have a Thecus 5200 NAS here at work with five WD Caviar Black 2TB disks in a RADI5 array. Yesterday, disk 4 dropped out of the array, and in the NAS web interface there's a warning about the RAID array being "degraded". When I go into Storage - Disks, disk 1 and 4 has a warning next to them. When I click on the warnings, this information about the disks are displayed: Tray Number 4 Model WD2001FASS-00W2B Power On Hours 2403 Hours Temperature Celsius 34 Reallocated Sector Count 66 Current Pending Sector 1447 Raw Read Error Rate 61 Seek Error Rate 0 Hardware ECC Recovered N/A Tray Number 1 Model WD2001FASS-00W2B Power On Hours 2403 Hours Temperature Celsius 32 Reallocated Sector Count 0 Current Pending Sector 1465 Raw Read Error Rate 0 Seek Error Rate 0 Hardware ECC Recovered N/A I'm not really an expert on either disks or RAID arrays. Does this indicate that the fourth disk is damaged, and needs to be replaced? And what about disk number one? It has a warning, but it's still in the array. Is it safe to add the fourth disk back into the array as a spare? I can't find any way to add it back as a it were before.

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  • Proxmox drbd configuration split brain [on hold]

    - by AudioDan
    I am planning a proxmox HA configuration with two Dell R710 machines (dual 6 core processors in each) with enterprise level drive raid arrays. I would be using DRBD with a quorum disk on a third machine. I would dedicate two 1GB nics on each server to the DRBD communications. We would have approximately 12 to 14 Virtual Machines running on this pair of servers. The proxmox manual recommends creating two DRBD resources - one for the Virtual Machines that normally run on ServerA and one for the Virtual Machines that normally run on ServerB. This is because of the Primary/Primary state in which this configuration runs. If both servers have VMs talking to the same DRBD resource and a split brain situation occurs, there is potential for data corruption that must be resolved. While I understand it would take more effort to create new virtual machines, can anybody foresee any potential problems with running a separate DRBD resource for each VM instead? Does anyone have experience running a setup that way and has it worked well? It seems to me that would allow more flexibility in moving machines back and forth.

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  • Raid 5 with hot spare or RAID 10 with no hot spare?

    - by Boden
    Yes, this is on of those "do my job for me" questions, have some pity:) I'm at the limit for what I can do with the number of hard drives in a server without spending a substantial amount of money. I have four drives left to configure, and I can either set them up as a RAID 5 and dedicate a hot spare, or a RAID 10 with no hot spare. The size of each will be the same, and the RAID 5 will offer enough performance. I'm RAID 5 shy, but I also don't like the idea of running without a hot spare. I'm not so interested in degraded performance, but the amount of time the system is without adequate redundancy. The server and drives are under a 13x5 4 hour response contract (although I happen to know that the nearest service provider is at least 2-3 hours away by car in the winter). I should note that the server also has two RAID 1 arrays which would also be protected by the hot spare. Why don't they make drive cages with 9 bays! Heh.

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