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  • Clearing C#'s WebBrowser control's cookies for all sites WITHOUT clearing for IE itself

    - by Helgi Hrafn Gunnarsson
    Hail StackOverflow! The short version of what I'm trying to do is in the title. Here's the long version. I have a bit of a complex problem which I'm sure I will receive a lot of guesses as a response to. In order to keep the well-intended but unfortunately useless guesses to a minimum, let me first mention that the solution to this problem is not simple, so simple suggestions will unfortunately not help at all, even though I appreciate the effort. C#'s WebBrowser component is fundamentally IE itself so solutions with any sorts of caveats will almost certainly not work. I need to do exactly what I'm trying to do, and even a seemingly minor caveat will defeat the purpose completely. At the risk of sounding arrogant, I need assistance from someone who really has in-depth knowledge about C#'s WebBrowser and/or WinInet and/or how to communicate with Windows's underlying system from C#... or how to encapsulate C++ code in C#. That said, I don't expect anyone to do this for me, and I've found some promising hints which are explained later in this question. But first... what I'm trying to achieve is this. I have a Windows.Forms component which contains a WebBrowser control. This control needs to: Clear ALL cookies for ALL websites. Visit several websites, one after another, and record cookies and handle them correctly. This part works fine already so I don't have any problems with this. Rinse and repeat... theoretically forever. Now, here's the real problem. I need to clear all those cookies (for any and all sites), but only for the WebBrowser control itself and NOT the cookies which IE proper uses. What's fundamentally wrong with this approach is of course the fact that C#'s WebBrowser control is IE. But I'm a stubborn young man and I insist on it being possible, or else! ;) Here's where I'm stuck at the moment. It is quite simply impossible to clear all cookies for the WebBrowser control programmatically through C# alone. One must use DllImport and all the crazy stuff that comes with it. This chunk works fine for that purpose: [DllImport("wininet.dll", SetLastError = true)] private static extern bool InternetSetOption(IntPtr hInternet, int dwOption, IntPtr lpBuffer, int lpdwBufferLength); And then, in the function that actually does the clearing of the cookies: InternetSetOption(IntPtr.Zero, INTERNET_OPTION_END_BROWSER_SESSION, IntPtr.Zero, 0); Then all the cookies get cleared and as such, I'm happy. The program works exactly as intended, aside from the fact that it also clears IE's cookies, which must not be allowed to happen. The problem is that this also clears the cookies for IE proper, and I can't have that happen. From one fellow StackOverflower (if that's a word), Sheng Jiang proposed this to a different problem in a comment, but didn't elaborate further: "If you want to isolate your application's cookies you need to override the Cache directory registry setting via IDocHostUIHandler2::GetOverrideKeyPath" I've looked around the internet for IDocHostUIHandler2 and GetOverrideKeyPath, but I've got no idea of how to use them from C# to isolate cookies to my WebBrowser control. My experience with the Windows registry is limited to RegEdit (so I understand that it's a tree structure with different data types but that's about it... I have no in-depth knowledge of the registry's relationship with IE, for example). Here's what I dug up on MSDN: IDocHostUIHandler2 docs: http://msdn.microsoft.com/en-us/library/aa753275%28VS.85%29.aspx GetOverrideKeyPath docs: http://msdn.microsoft.com/en-us/library/aa753274%28VS.85%29.aspx I think I know roughly what these things do, I just don't know how to use them. So, I guess that's it! Any help is greatly appreciated.

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  • How can I bind the nested viewmodels to properties of a control

    - by Robert
    I used Microsoft's Chart Control of the WPF toolkit to write my own chart control. I blogged about it here. My Chart control stacks the yaxes in the chart on top of each other. As you can read in the article this all works quite well. Now I want to create a viewmodel that controls the data and axes in the chart. So far I'm able to add axes to the chart and show them in the chart. But I have a problem when I try to add the lineseries because it has one DependentAxis and one InDependentAxis property. I don't know how to assign the proper xAxis and yAxis controls to it. Below you see part of the LineSeriesViewModel. It has a nested XAxisViewModel and YAxisViewModel property. public class LineSeriesViewModel : ViewModelBase, IChartComponent { XAxisViewModel _xAxis; public XAxisViewModel XAxis { get { return _xAxis; } set { _xAxis = value; RaisePropertyChanged(() => XAxis); } } //The YAxis Property look the same } The viewmodels all have their own datatemplate. The xaml code looks like this: <UserControl.Resources> <DataTemplate x:Key="xAxisTemplate" DataType="{x:Type l:YAxisViewModel}"> <chart:LinearAxis x:Name="yAxis" Orientation="Y" Location="Left" Minimum="0" Maximum="10" IsHitTestVisible="False" Width="50" /> </DataTemplate> <DataTemplate x:Key="yAxisTemplate" DataType="{x:Type l:XAxisViewModel}"> <chart:LinearAxis x:Name="xAxis" Orientation="X" Location="Bottom" Minimum="0" Maximum="100" IsHitTestVisible="False" Height="50" /> </DataTemplate> <DataTemplate DataType="{x:Type l:LineSeriesViewModel}"> <!--Binding doesn't work on the Dependent and IndependentAxis! --> <!--YAxis XAxis and Series are properties of the LineSeriesViewModel --> <l:FastLineSeries DependentAxis="{Binding Path=YAxis}" IndependentAxis="{Binding Path=XAxis}" ItemsSource="{Binding Path=Series}"/> </DataTemplate> <Style TargetType="ItemsControl"> <Setter Property="ItemsPanel"> <Setter.Value> <ItemsPanelTemplate> <!--My stacked chart control --> <l:StackedPanel x:Name="stackedPanel" Width="Auto" Height="Auto" Background="LightBlue"> </l:StackedPanel> </ItemsPanelTemplate> </Setter.Value> </Setter> </Style> </UserControl.Resources> <Grid HorizontalAlignment="Stretch" VerticalAlignment="Stretch" ClipToBounds="True"> <!-- View is an ObservableCollection of all axes and series--> <ItemsControl x:Name="chartItems" ItemsSource="{Binding Path=View}" Focusable="False"> </ItemsControl> </Grid> This code works quite well. When I add axes they get drawn. But the DependentAxis and InDependentAxis of the lineseries control stay null, so the series doesn't get drawn. How can I bind the nested viewmodels to the properties of a control?

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  • how to make css submenu stay put when subpage has been selected.

    - by Ronedog
    I have a css horizontal menu with a menu / submenu display working on the hover, but I would also like to make the submenu options stay put when I've selected that page. The code below shows the submenu on hover, but goes away on mouse out. I'm having some difficulty figuring out how to make my code work to keep the submenu items staying put? How can I do this? Thanks for your help. Here's the HTML: <ul id="menu_nav"> <li> <a href="#" class="button">Home</a> <span> <a href="#">Home Link1</a> <a href="#">Home Link2</a> <a href="#">Home Link3</a> </span> </li> <li> <a href="#" class="button">About Us</a> <span> <a href="#">About Link1</a> <a href="#">About Link2</a> <a href="#">About Link3</a> </span> </li> </ul> Here's the CSS ul#menu_nav { position:relative; float:left; width:790px; padding:0; margin:0; list-style-type:none; background-color:#000099; } ul#menu_nav li {float: left; margin: 0; padding: 0; border-right: 1px solid #555;} ul#menu_nav li a.button { float:left; text-decoration:none; color:white; background-color:#000099; padding:0.2em 0.6em; border-right:1px solid #CCCCCC; font-family: Tahoma; font-size: 11px; font-style: normal; font-weight: bold; position: relative; height: 21px; line-height:1.85em; } ul#menu_nav li a:hover { background-color:#F7F7F7; color:#000099; border-top:1px solid #CCCCCC; } ul#menu_nav li span{ float: left; padding: 15px 0; position: absolute; left: 0; top:25px; display: none; /*--Hide by default--*/ width: 790px; background: #F7F7F7; color: #fff; } ul#menu_nav li:hover span { display: block; } /*--Show subnav on hover--*/ ul#menu_nav li span a { display: inline; } /*--Since we declared a link style on the parent list link, we will correct it back to its original state--*/ ul#menu_nav li span a:hover {text-decoration: underline;} Heres the jquery: $("ul#menu_nav li").hover(function() { //Hover over event on list item $(this).css({ 'background' : '#1376c9'}); //Add background color and image on hovered list item $(this).find("span").show(); //Show the subnav } , function() { //on hover out... $(this).css({ 'background' : 'none'}); //Ditch the background $(this).find("span").hide(); //Hide the subnav });

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  • Update Panel error: Control with the ID "xxx" could not be found in the UpdatePanel

    - by George
    I have a composite drop down calendar user control that consists of a textbox and and calendar image and a validation control. I expose a property called "TextBox" on the usercontrol which returns a reference to the textbox used within the control. This is the textbox that the user enters the date into. In the ASPX page, I have an instance of this usercontrol: <uc1:DropDownCalendar ID="dtmDateFirstEntry" runat="server" Required="True" /> In my code behind, I want to detect when a user has tabbed off of the textbox and, using an UpdatePanel, referesh an appropriate message depending on the date that was specified. Elsewhere in the ASPX page I have this: <asp:UpdatePanel ID="upIntendedStay" runat="server"> <ContentTemplate> <asp:Label ID="Label4" runat="server" Text="Update this text from server" CssClass="ErrorText"></asp:Label> </ContentTemplate> </asp:UpdatePanel> Here's what I do in the code behind: If Not Me.IsPostBack Then dtmDateFirstEntry.TextBox.AutoPostBack = True Dim trigger As New AsyncPostBackTrigger trigger.ControlID = dtmDateFirstEntry.TextBox.ClientID trigger.EventName = "onChange" upIntendedStay.Triggers.Add(trigger) End If When the page runs and I view the source, I see something like this: <input id="ctl00_phPageContent_dtmDateFirstEntry_txtDate" class="DefaultTextBox" name="ctl00$phPageContent$dtmDateFirstEntry$txtDate" onchange="javascript:setTimeout('__doPostBack(\'ctl00$phPageContent$dtmDateFirstEntry$txtDate\',\'\')', 0)" onkeypress="if (WebForm_TextBoxKeyHandler(event) == false) return false;" style="width: 112px;" type="text" value="Mar-29-2010" /> <input id="ctl00_phPageContent_dtmDateFirstEntry_imgDate" name="ctl00$phPageContent$dtmDateFirstEntry$imgDate" src="images/calendar.JPG" style="border-width: 0px;" type="image" />&nbsp; When I run it, I get this error: A control with ID 'ctl00_phPageContent_dtmDateFirstEntry_txtDate' could not be found for the trigger in UpdatePanel 'upIntendedStay'. I didn't think that the trigger control had to be within the UpdatePanel. I thought that was the whole point of adding the trigger. How do I refresh this update panel changes to the text in the date usercontrol. Next I will have to add other triggers to trigger the refreshing of the Update Panel from other controls scattered across the page, so clearly all of the trigger sources cannot be within the UpdatePanel.

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  • Adding ComboBoxItem to a combobox inside a user control (XAML/WPF)

    - by byte
    I am currently learning to create custom controls in WPF. I successfully created a simple custom control using a Label and a Text Box. I was able to allow setting the Label text by DependencyProperty. Now I am creating a user control that has a ComboBox. I need to allow adding items to this ComboBox from outside the control. To achieve this, I tried exposing a DependencyProperty of type ItemsCollection and it will allows access to the ComboBox's Items property (the DP in my control sample is named 'CbItems'). But I get errors because Items property of Combobox is ReadOnly. Control XAML <UserControl x:Class="MyWpfApp.Controls.MyControl" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Height="Auto" Width="Auto"> <Grid> <Grid.ColumnDefinitions> <ColumnDefinition /> <ColumnDefinition /> </Grid.ColumnDefinitions> <Label Grid.Column="0" Content="{Binding FieldLabel}"></Label> <ComboBox Name="cmb" Grid.Column="1" Width="150"></ComboBox> </Grid> </UserControl> MainWindow XAML <Window x:Class="MyWpfApp.Window1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:ctl="clr-namespace:MyWpfApp.Controls" Title="Window1" Height="300" Width="300"> <Grid> <ctl:MyControl> <ctl:MyControl.CbItems> <ComboBoxItem>Hello</ComboBoxItem> <ComboBoxItem>World</ComboBoxItem> <ComboBoxItem>Hi</ComboBoxItem> </ctl:LobCombox.CbItems> </ctl:LobCombox> </Grid> </Window> I would like to know what the correct way is to achieve this functionality. I believe the answer to this might also help with other controls like GridView etc Many Thanks

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  • Swiping Images with Page Control in Iphone

    - by lakesh
    I am trying to make practice app where i can scroll images with page control. I am able to scroll images and able to include the page control. But the problem i face is i am not able to interlink the two. Meaning to say when I scroll the images, the page control is not affected and when i change the page control, the scrolling of the images is unaffected. I have referred to this: http://www.iosdevnotes.com/2011/03/uiscrollview-paging/ for the scrolling with page control. Viewcontroller.h #import <UIKit/UIKit.h> @interface ViewController : UIViewController <UIScrollViewDelegate>{ UIScrollView *scrollView; UIPageControl *pageControl; BOOL pageControlBeingUsed; } @property (nonatomic, retain) IBOutlet UIScrollView *scrollView; @property (nonatomic, retain) IBOutlet UIPageControl *pageControl; - (IBAction)changePage; @end Viewcontroller.m #import "ViewController.h" @interface ViewController () @end @implementation ViewController @synthesize scrollView,pageControl; - (void)viewDidLoad { [super viewDidLoad]; NSArray *images = [[NSArray alloc] initWithObjects:[UIImage imageNamed:@"1.jpeg"],[UIImage imageNamed:@"2.jpeg"],[UIImage imageNamed:@"3.jpeg" ], nil]; self.scrollView.contentSize = CGSizeMake(self.scrollView.frame.size.width * images.count, self.scrollView.frame.size.height); for (int i = 0; i < images.count; i++) { CGRect frame; frame.origin.x = self.scrollView.frame.size.width * i; frame.origin.y = 0; frame.size = self.scrollView.frame.size; UIImageView* imgView = [[UIImageView alloc] init]; imgView.image = [images objectAtIndex:i]; imgView.frame = frame; [scrollView addSubview:imgView]; } } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; // Dispose of any resources that can be recreated. } - (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; self.scrollView = nil; } - (void)scrollViewDidScroll:(UIScrollView *)sender { // Update the page when more than 50% of the previous/next page is visible CGFloat pageWidth = self.scrollView.frame.size.width; int page = floor((self.scrollView.contentOffset.x - pageWidth / 2) / pageWidth) + 1; self.pageControl.currentPage = page; } - (IBAction)changePage{ // update the scroll view to the appropriate page CGRect frame; frame.origin.x = self.scrollView.frame.size.width * self.pageControl.currentPage; frame.origin.y = 0; frame.size = self.scrollView.frame.size; [self.scrollView scrollRectToVisible:frame animated:YES]; pageControlBeingUsed = YES; } - (void)scrollViewWillBeginDragging:(UIScrollView *)scrollView { pageControlBeingUsed = NO; } - (void)scrollViewDidEndDecelerating:(UIScrollView *)scrollView { pageControlBeingUsed = NO; } @end Need some guidance on this... Thanks..

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  • Giving event control back to xaml/callee to access check/uncheck

    - by dovholuk
    Hi All, I've scoured the Internet but my search-foo must not work if it's out there cause I just can't find the proper search terms to get me the answer I am looking for. So I turn to the experts here as a last resort to point me in the right direction. What I'm trying to do is create a composite control of a text box and a list box but I want to allow the control consumer to decide what to do when say the checkbox is checked/unchecked and I just can't figure it out... Maybe i'm going about it all wrong. What I've done thus far is to: create a custom control that extends ListBox expose a custom DP named "Text" (for the Text box but it's not the important part) craft the generic.xaml so that the list items have a default ItemTemplate/DataTemplate inside the DataTemplate I'm trying to set the "Checked" or "Unchecked" events expose 'wrapper' events as DPs in the custom control that would get 'set' via the template when instatiated As soon as I try something like the following (inside generic.xaml): <DataTemplate> <...> <CheckBox Checked="{TemplateBinding MyCheckedDP}"/> <...> </DataTemplate> I get runtime exceptions, the designer - vs2010 - pukes out a LONG list of errors that are all very similar and nothing I do can make it work. I went so far as to try using the VisualTreeHelper but no magic combination I could find would work nor would it allow me to traverse the tree because when the OnApplyTemplate method fires the listbox items don't exist yet and aren't in the tree. So hopefully this all makes sense but if not please let me know and I'll edit the post for clarifications. Thanks to all for any pointers or thoughts... Like I said maybe I'm heading about it in the wrong way from the start... EDIT (Request for xaml) generic.xaml datatemplate: <DataTemplate > <StackPanel Orientation="Horizontal" > <local:FilterCheckbox x:Name="chk"> <TextBlock Text="{Binding Path=Display}" /> </local:FilterCheckbox> </StackPanel> </DataTemplate> usercontrol.xaml (invocation of custom control) <local:MyControl FancyName="This is the fancy name" ItemChecked="DoThisWhenACheckboxIsChecked" <-- this is where the consumer "ties" to the checkbox events ItemsSource="{Binding Source={StaticResource someDataSource}}" />

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  • Android spinner inside a custom control - OnItemSelectedListener does not trigger

    - by Idan
    I am writing a custom control that extends LinearLayout. Inside that control I am using a spinner to let the user select an item from a list. The problem I have is that the OnItemSelectedListener event does not fire. When moving the same code to an Activity/Fragment all is working just fine. I have followed some answers that was given to others asking about the same issue, and nothing helped. still the event does not fire. This is my code after I followed the answers that suggested to put the spinner inside my layout XML instead of by code. I am getting the same result when I try to just "new Spinner(ctx)"... layout XML: <Spinner android:id="@+id/accSpinner" android:layout_width="0dip" android:layout_height="0dip" /> Initialization function of the control (called on the control constructor): private void init() { LayoutInflater layoutInflater = LayoutInflater.from(mContext); mAccountBoxView = layoutInflater.inflate(R.layout.control_accountselector, null); mTxtAccount = (TextView)mAccountBoxView.findViewById(R.id.txtAccount); mSpinner = (Spinner)mAccountBoxView.findViewById(R.id.accSpinner); mAccountBoxView.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { mSpinner.performClick(); } }); setSpinner(); addView(mAccountBoxView); } private void setSpinner() { ArrayAdapter<String> dataAdapter = new ArrayAdapter<String>(mContext, android.R.layout.simple_spinner_item, mItems); dataAdapter.setDropDownViewResource(android.R.layout.simple_spinner_dropdown_item); mSpinner.setAdapter(dataAdapter); mSpinner.setOnItemSelectedListener(new OnItemSelectedListener() { @Override public void onItemSelected(AdapterView<?> parent, View view, int position, long id) { String selectedItem = mItems.get(position); handleSelectedItem(selectedItem); } @Override public void onNothingSelected(AdapterView<?> parent) { } }); } The spinner raises just fine when i touch my control and the list of items is there as it should. When I click an item the spinner closes but I am never getting to onItemSelected nor onNothingSelected.. Any ideas?

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  • User Control as container at design time

    - by Luca
    I'm designing a simple expander control. I've derived from UserControl, drawn inner controls, built, run; all ok. Since an inner Control is a Panel, I'd like to use it as container at design time. Indeed I've used the attributes: [Designer(typeof(ExpanderControlDesigner))] [Designer("System.Windows.Forms.Design.ParentControlDesigner, System.Design", typeof(IDesigner))] Great I say. But it isn't... The result is that I can use it as container at design time but: The added controls go back the inner controls already embedded in the user control Even if I push to top a control added at design time, at runtime it is back again on controls embedded to the user control I cannot restrict the container area at design time into a Panel area What am I missing? Here is the code for completeness... why this snippet of code is not working? [Designer(typeof(ExpanderControlDesigner))] [Designer("System.Windows.Forms.Design.ParentControlDesigner, System.Design", typeof(IDesigner))] public partial class ExpanderControl : UserControl { public ExpanderControl() { InitializeComponent(); .... [System.Security.Permissions.PermissionSet(System.Security.Permissions.SecurityAction.Demand, Name = "FullTrust")] internal class ExpanderControlDesigner : ControlDesigner { private ExpanderControl MyControl; public override void Initialize(IComponent component) { base.Initialize(component); MyControl = (ExpanderControl)component; // Hook up events ISelectionService s = (ISelectionService)GetService(typeof(ISelectionService)); IComponentChangeService c = (IComponentChangeService)GetService(typeof(IComponentChangeService)); s.SelectionChanged += new EventHandler(OnSelectionChanged); c.ComponentRemoving += new ComponentEventHandler(OnComponentRemoving); } private void OnSelectionChanged(object sender, System.EventArgs e) { } private void OnComponentRemoving(object sender, ComponentEventArgs e) { } protected override void Dispose(bool disposing) { ISelectionService s = (ISelectionService)GetService(typeof(ISelectionService)); IComponentChangeService c = (IComponentChangeService)GetService(typeof(IComponentChangeService)); // Unhook events s.SelectionChanged -= new EventHandler(OnSelectionChanged); c.ComponentRemoving -= new ComponentEventHandler(OnComponentRemoving); base.Dispose(disposing); } public override System.ComponentModel.Design.DesignerVerbCollection Verbs { get { DesignerVerbCollection v = new DesignerVerbCollection(); v.Add(new DesignerVerb("&asd", new EventHandler(null))); return v; } } } I've found many resources (Interaction, designed, limited area), but nothing was usefull for being operative... Actually there is a trick, since System.Windows.Forms classes can be designed (as usual) and have a correct behavior at runtime (TabControl, for example).

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  • User Control as container

    - by Luca
    I'm designing a simple expander control. I've derived from UserControl, drawn inner controls, built, run; all ok. Since an inner Control is a Panel, I'd like to use it as container at design time. Indeed I've used the attributes: [Designer(typeof(ExpanderControlDesigner))] [Designer("System.Windows.Forms.Design.ParentControlDesigner, System.Design", typeof(IDesigner))] Great I say. But it isn't... The result is that I can use it as container at design time but: The added controls go back the inner controls already embedded in the user control Even if I push to top a control added at design time, at runtime it is back again on controls embedded to the user control I cannot restrict the container area at design time into a Panel area What am I missing? Here is the code for completeness... why this snippet of code is not working? [Designer(typeof(ExpanderControlDesigner))] [Designer("System.Windows.Forms.Design.ParentControlDesigner, System.Design", typeof(IDesigner))] public partial class ExpanderControl : UserControl { public ExpanderControl() { InitializeComponent(); .... [System.Security.Permissions.PermissionSet(System.Security.Permissions.SecurityAction.Demand, Name = "FullTrust")] internal class ExpanderControlDesigner : ControlDesigner { private ExpanderControl MyControl; public override void Initialize(IComponent component) { base.Initialize(component); MyControl = (ExpanderControl)component; // Hook up events ISelectionService s = (ISelectionService)GetService(typeof(ISelectionService)); IComponentChangeService c = (IComponentChangeService)GetService(typeof(IComponentChangeService)); s.SelectionChanged += new EventHandler(OnSelectionChanged); c.ComponentRemoving += new ComponentEventHandler(OnComponentRemoving); } private void OnSelectionChanged(object sender, System.EventArgs e) { } private void OnComponentRemoving(object sender, ComponentEventArgs e) { } protected override void Dispose(bool disposing) { ISelectionService s = (ISelectionService)GetService(typeof(ISelectionService)); IComponentChangeService c = (IComponentChangeService)GetService(typeof(IComponentChangeService)); // Unhook events s.SelectionChanged -= new EventHandler(OnSelectionChanged); c.ComponentRemoving -= new ComponentEventHandler(OnComponentRemoving); base.Dispose(disposing); } public override System.ComponentModel.Design.DesignerVerbCollection Verbs { get { DesignerVerbCollection v = new DesignerVerbCollection(); v.Add(new DesignerVerb("&asd", new EventHandler(null))); return v; } } } I've found many resources (Interaction, designed, limited area), but nothing was usefull for being operative...

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  • SharePoint Webpart and ASP.NET User Control

    - by tbischel
    I am developing SharePoint Web Parts for MOSS 2007 on Visual Studio 2008. Up until now, I've been adding all my controls by hand to the code behind... but an earlier post suggested I could use the designer to create an ASP.NET User Control, then add it to the webpart, and everything is happy... See figure 5 for an example. However, I can't seem to add a new ASP.NET User Control to my MOSS WebPart project, the template just doesn't appear. If I create a WebApplication and make my User Control in there, I can't see any SharePoint templates to add to the project. Finally, I tried copying a simple aspx file and its code behind to my webpart directly, and adding them as an "existing component"... but now the designer won't recognize the aspx file. Next, I'd probably try adding two projects to my solution, and just referencing any dll's from the ASP.NET application... So how do I get an ASP control into my SharePoint WebPart project so that I can use the Visual Studio designer?

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  • calling contextmenustrip programmatically c#

    - by jello
    I programmatically create a Picture Box in c# windows program. I assign it with a value for the Tag property. I would like to print out that tag number programmatically, just for test purposes. so I try this: private void Form1_Load(object sender, EventArgs e) { pic.ContextMenuStrip = contextMenuStrip1; pic.ContextMenuStrip.Click += new EventHandler(this.MyPicHandler); } void MyPicHandler(object sender, EventArgs e) { PictureBox pic = sender as PictureBox; MessageBox.Show(pic.Tag.ToString()); } But when I right-click on the picture, and click on the menu item, it gives me an exception. "A NullReferenceException was unhandled" "Object reference not set to an instance of an object.". anyone's got an idea what's going on?

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  • Problem with room/screen/menu controller in python game: old rooms are not removed from memory

    - by Jordan Magnuson
    I'm literally banging my head against a wall here (as in, yes, physically, at my current location, I am damaging my cranium). Basically, I've got a Python/Pygame game with some typical game "rooms", or "screens." EG title screen, high scores screen, and the actual game room. Something bad is happening when I switch between rooms: the old room (and its various items) are not removed from memory, or from my event listener. Not only that, but every time I go back to a certain room, my number of event listeners increases, as well as the RAM being consumed! (So if I go back and forth between the title screen and the "game room", for instance, the number of event listeners and the memory usage just keep going up and up. The main issue is that all the event listeners start to add up and really drain the CPU. I'm new to Python, and don't know if I'm doing something obviously wrong here, or what. I will love you so much if you can help me with this! Below is the relevant source code. Complete source code at http://www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip MAIN.PY class RoomController(object): """Controls which room is currently active (eg Title Screen)""" def __init__(self, screen, ev_manager): self.room = None self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.room = self.set_room(config.room) def set_room(self, room_const): #Unregister old room from ev_manager if self.room: self.room.ev_manager.unregister_listener(self.room) self.room = None #Set new room based on const if room_const == config.TITLE_SCREEN: return rooms.TitleScreen(self.screen, self.ev_manager) elif room_const == config.GAME_MODE_ROOM: return rooms.GameModeRoom(self.screen, self.ev_manager) elif room_const == config.GAME_ROOM: return rooms.GameRoom(self.screen, self.ev_manager) elif room_const == config.HIGH_SCORES_ROOM: return rooms.HighScoresRoom(self.screen, self.ev_manager) def notify(self, event): if isinstance(event, ChangeRoomRequest): if event.game_mode: config.game_mode = event.game_mode self.room = self.set_room(event.new_room) #Run game def main(): pygame.init() screen = pygame.display.set_mode(config.screen_size) ev_manager = EventManager() spinner = CPUSpinnerController(ev_manager) room_controller = RoomController(screen, ev_manager) pygame_event_controller = PyGameEventController(ev_manager) spinner.run() EVENT_MANAGER.PY class EventManager: #This object is responsible for coordinating most communication #between the Model, View, and Controller. def __init__(self): from weakref import WeakKeyDictionary self.last_listeners = {} self.listeners = WeakKeyDictionary() self.eventQueue= [] self.gui_app = None #---------------------------------------------------------------------- def register_listener(self, listener): self.listeners[listener] = 1 #---------------------------------------------------------------------- def unregister_listener(self, listener): if listener in self.listeners: del self.listeners[listener] #---------------------------------------------------------------------- def clear(self): del self.listeners[:] #---------------------------------------------------------------------- def post(self, event): # if isinstance(event, MouseButtonLeftEvent): # debug(event.name) #NOTE: copying the list like this before iterating over it, EVERY tick, is highly inefficient, #but currently has to be done because of how new listeners are added to the queue while it is running #(eg when popping cards from a deck). Should be changed. See: http://dr0id.homepage.bluewin.ch/pygame_tutorial08.html #and search for "Watch the iteration" print 'Number of listeners: ' + str(len(self.listeners)) for listener in list(self.listeners): #NOTE: If the weakref has died, it will be #automatically removed, so we don't have #to worry about it. listener.notify(event) def notify(self, event): pass #------------------------------------------------------------------------------ class PyGameEventController: """...""" def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.input_freeze = False #---------------------------------------------------------------------- def notify(self, incoming_event): if isinstance(incoming_event, UserInputFreeze): self.input_freeze = True elif isinstance(incoming_event, UserInputUnFreeze): self.input_freeze = False elif isinstance(incoming_event, TickEvent) or isinstance(incoming_event, BoardCreationTick): #Share some time with other processes, so we don't hog the cpu pygame.time.wait(5) #Handle Pygame Events for event in pygame.event.get(): #If this event manager has an associated PGU GUI app, notify it of the event if self.ev_manager.gui_app: self.ev_manager.gui_app.event(event) #Standard event handling for everything else ev = None if event.type == QUIT: ev = QuitEvent() elif event.type == pygame.MOUSEBUTTONDOWN and not self.input_freeze: if event.button == 1: #Button 1 pos = pygame.mouse.get_pos() ev = MouseButtonLeftEvent(pos) elif event.type == pygame.MOUSEBUTTONDOWN and not self.input_freeze: if event.button == 2: #Button 2 pos = pygame.mouse.get_pos() ev = MouseButtonRightEvent(pos) elif event.type == pygame.MOUSEBUTTONUP and not self.input_freeze: if event.button == 2: #Button 2 Release pos = pygame.mouse.get_pos() ev = MouseButtonRightReleaseEvent(pos) elif event.type == pygame.MOUSEMOTION: pos = pygame.mouse.get_pos() ev = MouseMoveEvent(pos) #Post event to event manager if ev: self.ev_manager.post(ev) # elif isinstance(event, BoardCreationTick): # #Share some time with other processes, so we don't hog the cpu # pygame.time.wait(5) # # #If this event manager has an associated PGU GUI app, notify it of the event # if self.ev_manager.gui_app: # self.ev_manager.gui_app.event(event) #------------------------------------------------------------------------------ class CPUSpinnerController: def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.clock = pygame.time.Clock() self.cumu_time = 0 self.keep_going = True #---------------------------------------------------------------------- def run(self): if not self.keep_going: raise Exception('dead spinner') while self.keep_going: time_passed = self.clock.tick() fps = self.clock.get_fps() self.cumu_time += time_passed self.ev_manager.post(TickEvent(time_passed, fps)) if self.cumu_time >= 1000: self.cumu_time = 0 self.ev_manager.post(SecondEvent(fps=fps)) pygame.quit() #---------------------------------------------------------------------- def notify(self, event): if isinstance(event, QuitEvent): #this will stop the while loop from running self.keep_going = False EXAMPLE CLASS USING EVENT MANAGER class Timer(object): def __init__(self, ev_manager, time_left): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time_left = time_left self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time_left -= 1

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  • JSF: How to get the selected item from selectOneMenu if its rendering is dynamic?

    - by Dzmitry Zhaleznichenka
    At my view I have two menus that I want to make dependent, namely, if first menu holds values "render second menu" and "don't render second menu", I want second menu to be rendered only if user selects "render second menu" option in the first menu. After second menu renders at the same page as the first one, user has to select current item from it, fill another fields and submit the form to store values in database. Both the lists of options are static, they are obtained from the database once and stay the same. My problem is I always get null as a value of the selected item from second menu. How to get a proper value? The sample code of view that holds problematic elements is: <h:selectOneMenu id="renderSecond" value="#{Bean.renderSecondValue}" valueChangeListener="#{Bean.updateDependentMenus}" immediate="true" onchange="this.form.submit();" > <f:selectItems value="#{Bean.typesOfRendering}" /> </h:selectOneMenu><br /> <h:selectOneMenu id="iWillReturnYouZeroAnyway" value="#{Bean.currentItem}" rendered="#{Bean.rendered}" > <f:selectItems value="#{Bean.items}" /> </h:selectOneMenu><br /> <h:commandButton action="#{Bean.store}" value="#Store" /> However, if I remove "rendered" attribute from the second menu, everything works properly, except for displaying the menu for all the time that I try to prevent, so I suggest the problem is in behavior of dynamic rendering. The initial value of isRendered is false because the default item in first menu is "don't render second menu". When I change value in first menu and update isRendered with valueChangeListener, the second menu displays but it doesn't initialize currentItem while submitting. Some code from my backing bean is below: public void updateDependentMenus(ValueChangeEvent value) { String newValue = (String) value.getNewValue(); if ("render second menu" == newValue){ isRendered = true; } else { isRendered = false; } } public String store(){ System.out.println(currentItem); return "stored"; }

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  • calling WinForms contextmenustrip programmatically

    - by jello
    I programmatically create a Picture Box in c# windows program. I assign it with a value for the Tag property. I would like to print out that tag number programmatically, just for test purposes. so I try this: private void Form1_Load(object sender, EventArgs e) { pic.ContextMenuStrip = contextMenuStrip1; pic.ContextMenuStrip.Click += new EventHandler(this.MyPicHandler); } void MyPicHandler(object sender, EventArgs e) { PictureBox pic = sender as PictureBox; MessageBox.Show(pic.Tag.ToString()); } But when I right-click on the picture, and click on the menu item, it gives me an exception. "A NullReferenceException was unhandled" "Object reference not set to an instance of an object.". anyone's got an idea what's going on?

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  • Horizontal menu vertical padding on anchor tag doesn't take affect

    - by Levi
    I am wondering why in the following example the top and bottom padding has no affect on the anchor tag while the left and right does? <ul id="nav"> <li><a href="#">One</a></li> <li><a href="#">Two</a></li> <li><a href="#">Three</a></li> <li><a href="#">Four</a></li> <li><a href="#">Five</a></li> </ul> #nav{ list-style:none; } #nav li{ border:1px solid #666; display:inline; /*If you do it this way you need to set the top and bottom padding to be the same here as under #nav li a padding:8px 0; */ } #nav li a{ padding:8px 16px; } Example: Link So my main question is, why does the top and bottom padding not have an effect on the list items while the left and right do? I did try this out with a float instead of a display:inline on the list item and it worked as I expected it to. So I guess if I had a secondary question it would be what is the difference between a float:left; and a display:inline? I was reading the float spec and it sounds like a float is still a box online inline so somewhat like inline-block? I appreciate any input, this isn't really something I need to know to finish a project or anything, but I would like to know why. Thanks Levi

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  • Database structure and source control - best practice

    - by Paddy
    Background I came from several years working in a company where all the database objects were stored in source control, one file per object. We had a list of all the objects that was maintained when new items were added (to allow us to have scripts run in order and handle dependencies) and a VB script that ran to create one big script for running against the database. All the tables were 'create if not exists' and all the SP's etc. were drop and recreate. Up to the present and I am now working in a place where the database is the master and there is no source control for DB objects, but we do use redgate's tools for updating our production database (SQL compare), which is very handy, and requires little work. Question How do you handle your DB objects? I like to have them under source control (and, as we're using GIT, I'd like to be able to handle merge conflicts in the scripts, rather than the DB), but I'm going to be pressed to get past the ease of using SQL compare to update the database. I don't really want to have us updating scripts in GIT and then using SQL compare to update the production database from our DEV DB, as I'd rather have 'one version of the truth', but I don't really want to get into re-writing a custom bit of software to bundle the whole lot of scripts together. I think that visual studio database edition may do something similar to this, but I'm not sure if we will have the budget for it. I'm sure that this has been asked to death, but I can't find anything that seems to quite have the answer I'm looking for. Similar to this, but not quite the same: http://stackoverflow.com/questions/340614/what-are-the-best-practices-for-database-scripts-under-code-control

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  • Refresh User Control without Refreshing the Page

    - by Shrewdy
    hi, I have a page and on that page i have a button and a user control. I want to refresh the user control without refreshing the page. I know i cannot do it otherwise so i did is... (wrapped my user control inside the Update Panel.) <asp:TextBox ID="txtName" runat="server"></asp:TextBox><br /> <asp:Button ID="btnAdd" runat="server" Text="Add name to list" OnClick="btnAdd_Click" /><br /><br /> <asp:UpdatePanel ID="upShowNames" runat="server"> <ContentTemplate> <uc1:ShowNames ID="ucShowNames" runat="server" /> </ContentTemplate> <Triggers> <asp:AsyncPostBackTrigger ControlID="btnAdd" /> </Triggers> </asp:UpdatePanel> but i still the control wont refresh. i also tried calling the update panels .Update() method by changing its UpdateMode to Conditional but that does not work either... does any one know how can we do it then... any help will be greatly appreciated....thank you!!

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  • Relative path from an ASP.NET user control NavigateUrl

    - by Daniel Ballinger
    I have a user control that contains a GridView. The GridView has both a HyperLinkField column and a template column that contains a HyperLink control. The ASP.NET project is structured as follows, with the Default.aspx page in each case using the user control. Application Root Controls UserControl with GridView SystemAdminFolder Default.aspx Edit.aspx OrganisationAdminFolder Default.aspx Edit.aspx StandardUserFolder Default.aspx Edit.aspx Note: The folders are being used to ensure the user has the correct role. I need to be able to set the DataNavigateUrlFormatString for the HyperLinkField and the NavigateUrl for the HyperLink to resolve to the Edit.aspx page in the corresponding folder. If I set the navigate URL to "Edit.aspx" the URL in the browser appears as 'http://Application Root/Controls/Edit.aspx' regardless of the originating directory. I can't use the Web application root operator (~/) as the path needs to be relative to the current page, not the application root. How can I use the same user control in multiple folders and resolve the URL to another page in the same folder? Note: The question is strongly based off a similar question by azhar2000s on the asp.net forums that matches my problem.

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  • PHP PayPal IPN - Getting drop down menu

    - by kimion09
    I'm using Paypal's buy it now buttons along with an IPN handler written in PHP to send me an e-mail whenever a purchase is made. The e-mail is properly being sent and is passing much of the data, but it's not capturing the drop down list for selecting a clothing item's size. Here's my button code fields: <input type="hidden" name="item_name" value="Test Shirt"> <input type="hidden" name="item_number" value="001"> <input type="hidden" name="on0" value="sizes"> Select a size: <select name="os0"> <option value="Small">Small </option> <option value="Medium">Medium </option> <option value="Large">Large </option> <option value="Extra Large">Extra Large </option> </select> My PHP IPN script that captures the data into variables looks like this: $item_name = $_POST['item_name']; $item_number = $_POST['item_number']; $size = $_POST['on0']; $sizeChoice = $_post['os0']; The e-mail properly displays the item name and item number, but nothing for the $size and $sizeChoice variables. It's late so I'm sure I'm looking over something very obvious but am still wondering if I'm just calling it wrong or if I'm forgetting some hidden fields? Thanks :)

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  • Bring Winforms control to front

    - by Nathan
    Are there any other methods of bringing a control to the front other than control.BringToFront()? I have series of labels on a user control and when I try to bring one of them to front it is not working. I have even looped through all the controls and sent them all the back except for the one I am interested in and it doesn't change a thing. Here is the method where a label is added to the user control private void AddUserLabel() { UserLabel field = new UserLabel(); ++fieldNumber; field.Name = "field" + fieldNumber.ToString(); field.Top = field.FieldTop + fieldNumber; field.Left = field.FieldLeft + fieldNumber; field.Height = field.FieldHeight; field.Width = field.FieldWidth; field.RotationAngle = field.FieldRotation; field.Barcode = field.BarCoded; field.HumanReadable = field.HumanReadable; field.Text = field.FieldText; field.ForeColor = Color.Black; field.MouseDown += new MouseEventHandler(label_MouseDown); field.MouseUp += new MouseEventHandler(label_MouseUp); field.MouseMove += new MouseEventHandler(label_MouseMove); userContainer.Controls.Add(field); SendLabelsToBack(); //Send All labels to back userContainer.Controls[field.FieldName].BringToFront(); } Here is the method that sends all of them to the back. private void SendLabelsToBack() { foreach (UserLabel lbl in userContainer.Controls) { lbl.SendToBack(); } }

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  • Wrapped WPF Control

    - by Robert
    Hi, I'm trying to create a GUI (WPF) Library where each (custom) control basically wraps an internal (third party) control. Then, I'm manually exposing each property (not all of them, but almost). In XAML the resulting control is pretty straightforward: <my:CustomButton Content="ClickMe" /> And the code behind is quite simple as well: public class CustomButton : Control { private MyThirdPartyButton _button = null; static CustomButton() { DefaultStyleKeyProperty.OverrideMetadata(typeof(CustomButton), new FrameworkPropertyMetadata(typeof(CustomButton))); } public CustomButton() { _button = new MyThirdPartyButton(); this.AddVisualChild(_button); } protected override int VisualChildrenCount { get { return _button == null ? 0 : 1; } } protected override Visual GetVisualChild(int index) { if (_button == null) { throw new ArgumentOutOfRangeException(); } return _button; } #region Property: Content public Object Content { get { return GetValue(ContentProperty); } set { SetValue(ContentProperty, value); } } public static readonly DependencyProperty ContentProperty = DependencyProperty.Register( "Content", typeof(Object), typeof(CustomButton), new FrameworkPropertyMetadata(new PropertyChangedCallback(ChangeContent)) ); private static void ChangeContent(DependencyObject source, DependencyPropertyChangedEventArgs e) { (source as CustomButton).UpdateContent(e.NewValue); } private void UpdateContent(Object sel) { _button.Content = sel; } #endregion } The problem comes after we expose MyThirdPartyButton as a property (in case we don't expose something, we would like to give the programmer the means to use it directly). By simply creating the property, like this: public MyThirdPartyButton InternalControl { get { return _button; } set { if (_button != value) { this.RemoveVisualChild(_button); _button = value; this.AddVisualChild(_button); } } } The resulting XAML would be this: <my:CustomButton> <my:CustomButton.InternalControl> <thirdparty:MyThirdPartyButton Content="ClickMe" /> </my:CustomButton.InternalControl> And what I'm looking for, is something like this: <my:CustomButton> <my:CustomButton.InternalControl Content="ClickMe" /> But (with the code I have) its impossible to add attributes to InternalControl... Any ideas/suggestions? Thanks a lot, -- Robert

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