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  • iPhone AES encryption issue

    - by Dilshan
    Hi, I use following code to encrypt using AES. - (NSData*)AES256EncryptWithKey:(NSString*)key theMsg:(NSData *)myMessage { // 'key' should be 32 bytes for AES256, will be null-padded otherwise char keyPtr[kCCKeySizeAES256 + 1]; // room for terminator (unused) bzero(keyPtr, sizeof(keyPtr)); // fill with zeroes (for padding) // fetch key data [key getCString:keyPtr maxLength:sizeof(keyPtr) encoding:NSUTF8StringEncoding]; NSUInteger dataLength = [myMessage length]; //See the doc: For block ciphers, the output size will always be less than or //equal to the input size plus the size of one block. //That's why we need to add the size of one block here size_t bufferSize = dataLength + kCCBlockSizeAES128; void* buffer = malloc(bufferSize); size_t numBytesEncrypted = 0; CCCryptorStatus cryptStatus = CCCrypt(kCCEncrypt, kCCAlgorithmAES128, kCCOptionPKCS7Padding, keyPtr, kCCKeySizeAES256, NULL /* initialization vector (optional) */, [myMessage bytes], dataLength, /* input */ buffer, bufferSize, /* output */ &numBytesEncrypted); if (cryptStatus == kCCSuccess) { //the returned NSData takes ownership of the buffer and will free it on deallocation return [NSData dataWithBytesNoCopy:buffer length:numBytesEncrypted]; } free(buffer); //free the buffer; return nil; } However the following code chunk returns null if I tried to print the encryptmessage variable. Same thing applies to decryption as well. What am I doing wrong here? NSData *encrData = [self AES256EncryptWithKey:theKey theMsg:myMessage]; NSString *encryptmessage = [[NSString alloc] initWithData:encrData encoding:NSUTF8StringEncoding]; Thank you

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  • Can't use method from class in other file

    - by user1833848
    I am not able to use one of my methods that i implemented in my tableviewcell file in my tableview controller implementation. I tried searching the web and xcode help with no luck. My codes looks like this: TableViewController.h: #import TableViewCell.h @interface TableViewController : UITableViewController @property (nonatomic, strong) IBOutlet UIBarButtonItem *A1Buy; @property (nonatomic, getter = isUserInteractionEnabled) BOOL userInteractionEnabled; - (IBAction)A1Buy:(UIBarButtonItem *)sender; TableViewController.m: @implementation A1ViewController @synthesize A1Buy = _A1Buy; @synthesize userInteractionEnabled; - (IBAction)A1Buy:(UIBarButtonItem *)sender { [TableViewCell Enable]; //this is where it gives an error } TableViewCell.h: @interface TableViewCell : UITableViewCell { BOOL Enable; BOOL Disable; } @property (nonatomic, getter = isUserInteractionEnabled) BOOL userInteractionEnabled; TableViewCell.m: @implementation TableViewCell; @synthesize userInteractionEnabled; - (BOOL) Enable { return userInteractionEnabled = YES; } - (BOOL) Disable { return userInteractionEnabled = NO; } As you can see i am trying to enable user interaction with a button, but Xcode only gives me errors like "class does not have this method" and stuff like that. All files are importet correctly so thats not why. Would appreciate any help. Thanks!

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  • Objective C iPhone performance issue

    - by Asad Khan
    Ok guys I am developing an iPhone app I have a Model class which follows a Singleton design pattern. Now I have an NSArray in it which is initialized to around some 1000 NSStrings in the init method. Now I need to use this data in some view controller. so I import Model.h, I create an array of NSString objects in view controller & set the data to it. But now the problem is that now I have 2000 NSStrings currently allocated, which I believe is not a good thing on iPhone due to memory considerations. releasing model object wont help because I've overrided release method to release nothing according to the pattern & I cannot change the design now because now a lot of code works on the assumption of model being a singleton. & in future maybe the initial NSStrings may grow to 2000 or even more & then I'll have 4000 NSStrings allocated at one time .... I am a little confused on how to go about it any suggestions

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  • How to drag only one image with SDK Iphone

    - by loka
    Hi! I want to create a little app that takes two images and i want to make only the image over draggable. After research, i found this solution : -(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [[ event allTouches] anyObject]; image.alpha = 0.7; if([touch view] == image){ CGPoint location = [touch locationInView:self.view]; image.center = location; } It works but the problem is that the image is draggable from its center and i don't want that. So i found another solution : - (void) touchesBegan:(NSSet*)touches withEvent:(UIEvent*)event { // Retrieve the touch point CGPoint pt = [[touches anyObject] locationInView:self.view]; startLocation = pt; [[self view] bringSubviewToFront:self.view]; } - (void) touchesMoved:(NSSet*)touches withEvent:(UIEvent*)event { // Move relative to the original touch point CGPoint pt = [[touches anyObject] locationInView:self.view]; frame = [self.view frame]; frame.origin.x += pt.x - startLocation.x; frame.origin.y += pt.y - startLocation.y; [self.view setFrame:frame]; } It works very well but when i add another image, all the images of the view are draggable at the same time.I'm a beginner with the iphone programmation and i have no idea of how i can only make the image over draggable. Thank you in advance for your help!!

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  • shouldAutorotateToInterfaceOrientation not working for detail view

    - by TheLearner
    I am using Xcode's SplitView template as the base for my project and I only want to accept Landscape mode. I have implemented the method in the RootViewController and DetailViewController: - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { switch (interfaceOrientation) { case UIInterfaceOrientationLandscapeLeft: return YES; } return NO; } However what happens is the app loads with in Landscape mode with the tableview on the left but the detail view is black / blank. How do I get the detailview to load properly and do I need to implement this method is all view controllers or just the root one?

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  • Issue when rotating a UIScrollView

    - by leachianus.gecko
    I am having issues trying to get the pageControl sample code to work with rotation. I managed to get it to rotate but it does not visually load correctly until I start to scroll (then it works fine). Any Idea on how I can fix this problem? Here is a link to the project if you want to see it in action. This code is based off the PageControl example apple has provided. here is the code: #import "ScrollingViewController.h" #import "MyViewController.h" @interface ScrollingViewController (PrivateMethods) - (void)loadScrollViewWithPage:(int)page; @end @implementation ScrollingViewController @synthesize scrollView; @synthesize viewControllers; - (void)viewDidLoad { amount = 5; [super viewDidLoad]; [self setupPage]; } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; } - (void)viewDidUnload { [scrollView release]; } - (void)dealloc { [super dealloc]; } - (void)setupPage { NSMutableArray *controllers = [[NSMutableArray alloc] init]; for (unsigned i = 0; i < amount; i++) { [controllers addObject:[NSNull null]]; } self.viewControllers = controllers; [controllers release]; // a page is the width of the scroll view scrollView.pagingEnabled = YES; scrollView.contentSize = CGSizeMake(scrollView.frame.size.width * amount, 200); scrollView.showsHorizontalScrollIndicator = NO; scrollView.showsVerticalScrollIndicator = NO; scrollView.scrollsToTop = NO; scrollView.delegate = self; [self loadScrollViewWithPage:0]; [self loadScrollViewWithPage:1]; } #pragma mark - #pragma mark UIScrollViewDelegate stuff - (void)scrollViewDidScroll:(UIScrollView *)_scrollView { if (pageControlIsChangingPage) { return; } /* * We switch page at 50% across */ CGFloat pageWidth = _scrollView.frame.size.width; int dog = floor((_scrollView.contentOffset.x - pageWidth / 2) / pageWidth) + 1; // pageControl.currentPage = page; [self loadScrollViewWithPage:dog - 1]; [self loadScrollViewWithPage:dog]; [self loadScrollViewWithPage:dog + 1]; } - (void)loadScrollViewWithPage:(int)page { if (page < 0) return; if (page >= amount) return; MyViewController *controller = [viewControllers objectAtIndex:page]; if ((NSNull *)controller == [NSNull null]) { controller = [[MyViewController alloc] initWithPageNumber:page]; [viewControllers replaceObjectAtIndex:page withObject:controller]; [controller release]; } if (nil == controller.view.superview) { CGRect frame = scrollView.frame; frame.origin.x = frame.size.width * page; frame.origin.y = 0; controller.view.frame = frame; [scrollView addSubview:controller.view]; } } - (void)didRotateFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation { [self setupPage]; } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return YES; } @end

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  • write to xml file using objective c

    - by Mith
    Hi, ok, I managed to read from xml file using NSXMLParser but now i don't know how to write to xml file. I have a xml file , say <?xml version="1.0" encoding="UTF-8"?> <root> <user id="abcd" password="pass1"/> <user id="efg" password="pass2"/> </root> Now when a new user enters details, I want to store them in a new tag.. lets say like, the id is "hhhh" and password is"pass3" I want to add a new tag with attributes as such <user id="hhhh" password="pass3"/> to the xml file. How should I do this. Please explain in an elaborate way . I am a newbie here. Any links to tutorials or examples will be much helpful. Thanks

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  • Using Yahoo local search query for iPhone

    - by robbmcmahan
    I'm using yahoo local search in an iPhone app and trying to query everything in a certain location. According to the api docs you can pass "*" to query and it will return everything. I've tried passing it several different ways, including the way below but it does not work unless I actually pass it a real query. Does anyone know how or what I need to pass to make it query everything? [self setQuery:[@"*" stringByAddingPercentEscapesUsingEncoding:NSASCIIStringEncoding]]; Thanks

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  • Applying transformations to NSBitmapImageRep

    - by Adam
    So ... I have an image loaded into an NSBitmapImageRep object, so I am able to examine the contents of specific pixels via a two dimensional array. Now I want to apply a couple of "transformations" to the image, in preparation for some additional processing. If I was manipulating the image manually, in Photoshop, I would: Rotate the image Crop a portion of it and discard the rest Apply a "threshold" transformation (which essentially converts the image to black and white, based on the threshold value I provide) Resample the image to shrink it down a bit (which, although losing some image quality, will speed up the subsequent processing) (not necessarily in that order) Are there objective C methods available to facilitate these specific image manipulations, with the data in the NSBitmapImageRep object? If so, can someone point me to some good examples?

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  • Possible to alert server to iphone settings change?

    - by DougW
    I'm working on giving our users context-specific PUSH notification settings, similar to what Facebook has in their settings menu. As far as I can tell though, there's no way to actually notify our server of these changes until the user actually launches the app. Is this correct? Is there any mechanism provided for immediately alerting our servers to a settings change?

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  • What is the most efficient way to use Core Data?

    - by Eric
    I'm developing an iPad application using Core Data, and was hoping someone could clarify something about Core Data. Right now, I populate my table by making a fetch request for all of my data in viewDidLoad. I'd rather make individual fetch requests in my tableView:cellForRowAtIndexPath:. Can anyone tell me which is more efficient, and why? In other words, is it much less efficient to make lots of small requests as opposed to one big request?

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  • What does that mean? "mi_cmd_stack_list_frames: Not enough frames in stack."

    - by HelloMoon
    Debugger is telling me this, when I run my app on device: Program received signal: “EXC_BAD_ACCESS”. mi_cmd_stack_list_frames: Not enough frames in stack. mi_cmd_stack_list_frames: Not enough frames in stack. I don't get information about where in code that happens. That's all I get. Any idea what that could mean? The app crashes after that. When the device is not connected to the mac, it still crashes, so not a debugger problem.

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  • Moving UITableView cells and maintaining consistent data

    - by Mark F
    I've enabled editing mode and moving cells around to allow users to position table view content in the order they please. I'm using Core Data as the data source, which sorts the content by the attribute "userOrder". When content is first inserted, userOrder is set to a random value. The idea is that when the user moves a cell around, the userOrder of that cell changes to accomodate its new position. The following are problems I am running into while trying to accomplish this: Successfully saving the the new location of the cell and adjusting all changed locations of influenced cells. Getting the data to be consistent. For example, the TableView handles the movement fine, but when i click on the new location of the cell, it displays data for the old cell that used to be that location. Data of all influenced cells gets messed up as well. I know I have to implement this in: - (void)tableView:(UITableView *)tableView moveRowAtIndexPath:(NSIndexPath *)sourceIndexPath toIndexPath:(NSIndexPath *)destinationIndexPath {} I just don't know how. The apple docs are not particularly helpful if you are using Core Data, as in my situation. Any guidance greatly appreciated!

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  • How to use tags in iPhone application code ?

    - by srikanth rongali
    I need to access the [indexPath row] outside the tableView method. I need to use it in my own method in same class and other classes also. How can I do it. If the cell in the table view have buttons, By selecting the buttons how can I say which row was selected ? I think of using the tags. But, I do not know much about tags. Thank you.

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  • How To load scroll view of some place directly

    - by ratnasomu
    hai to all , I have added a scroll view of content size 320,1000 to my view its working properly and loading with starting content of scroll view. But,now I want it like showing some place of it when its getting load. that is it shows directly some place of it instead of starting of the content ... Help me it is urgent .. I have tried with [scrollView1 scrollRectToVisible:CGRectMake(60, 300, 240, 40) animated:NO]; [scrollView1 zoomToRect:CGRectMake(60, 300, 240, 40) animated:YES]; but its not working could any one help me .. Thanks

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  • Core Data Errors vs Exceptions Part 3

    - by John Gallagher
    My question is similar to this one. Background I'm creating a large number of objects in a core data store using NSOperations to speed things up. I've followed all the Core Data multithreading rules - I've got a single persistent store coordinator and a managed object context per thread that on save is merging back to the main managed object context. The Problem When the number of threads running at once is more than 1, I get the exception logged on save of my core data store: NSExceptionHandler has recorded the following exception: NSInternalInconsistencyException -- optimistic locking failure What I've Tried My code that creates new entities is quite complex - it makes entities that have relationships with other entities that could be being created in a separate thread. If I replace my object creation routine with some very simple code just making non-related entries, everything works perfectly. Initially, as well as the exceptions, I was getting a save error saying core data couldn't save due to the merge failing. I read the docs and realised I needed a merge policy on the Managed Object Context I was saving to. I set this up and as this question states, the save error goes away, but the exception remains. My Question Do I need to worry about these exceptions? If I do need to get rid of the exceptions, any ideas on how I do it?

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  • Breaking One Big Graphic of MutablePaths into CAShapeLayers

    - by StackOverFlowRider
    I have a class called GraphicView that takes a Graphic object and draws it in its drawRect method. This Graphic object is basically an array of mutablePaths that comprise an icon that I want drawn. For performance and other issues, I was thinking of taking this icon that is comprised of mutablePaths, and dividing it into a bunch of CAShapeLayers. I'm wondering is this possible? Considering the points for the mutablePaths of the icon are all interwoven together (ie the icon was initially an SVG file that I converted to code), is it possible to divide different parts of the icon into CAShapeLayers, and reassemble them all together when assigning to the views layer? If so how would it be done? If I assign them as sublayers to a CALayer or CAShapeLayer, will it understand to mesh them all together?

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  • [MAC] Using a proxy for NSURLConnection

    - by SideSwipe
    Is there any way to get the content of a webfile (namely a .html Document) using a proxy, which is not defined in the system settings? I know that NSURLConnection is the right way to download a web file into a variable and not into a file (for which we should use NSURLDownload), but I don't find an way to use a proxy for it. Are there some inofficial APIs, Librarys or Classes or such I could use for what I want to do? I'm not that pro in Mac Programming, so im searching for something more or less simple to do for me plz. SideSwipe

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  • How can we make the text to appear in landscape mode in cocos2d by using UITextView ?

    - by srikanth rongali
    I want a UITextView in cocos2d. I used in init method UITextView *textView = [[UITextView alloc] initWithFrame:CGRectMake(0,0, windowSize.height/2,windowSize.width/2)]; textView.backgroundColor = [UIColor clearColor]; textView.text = @"I am First enemy"; [textView setEditable:NO]; [[[CCDirector sharedDirector]openGLView]addSubview:textView]; the orientation is [[CCDirector sharedDirector] setDeviceOrientation:CCDeviceOrientationLandscapeLeft]; I need the text to appear in landscape mode, but I am getting the text in following way. How can I make the text to appear in the landScape mode. I am working in cocos2d. CanOI scroll the text ? What should i add to make the text scroll up and down. Thank you.

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  • can I store an id value in array of float type ?

    - by srikanth rongali
    I used, for(id value in values) to get the value from an NSArray. Now I want to store it in 2 dimensional float array[][]. When I try to assign the values to array it is giving error:incompatible types in assignment. I tried to cast the value but I got error: pointer value used where a floating point value was expected. I need to store the values in an 2 dimensional array . How can I make it ? Thank You. @implementation fromFileRead1 NSString *fileNameString; int numberOfEnemies, numberOfValues; -(id)init { if( (self = [super init]) ) { NSString *path = @"/Users/sridhar/Desktop/Projects/exampleOnFile2/enemyDetals.txt"; NSString *contentsOfFile = [[NSString alloc] initWithContentsOfFile:path]; NSArray *lines = [contentsOfFile componentsSeparatedByString:@"\n"]; numberOfEnemies = [lines count]; NSLog(@"The number of Lines: %d", numberOfEnemies); for (id line in lines) { NSLog(@"Line %@", line ); NSString *string1 = line; NSArray *split1 = [string1 componentsSeparatedByString:@","]; numberOfValues = [split1 count]; NSLog(@"The number of values in Row: %d", numberOfValues); for (id value in split1) { NSLog(@"value %@", value); float value1; value1 = [split1 objectAtIndex:2]); NSLog(@"VAlue of Value1 at index 2: %f", value1 ); } } } return self; } @end In enemyDetal.txt I have 1,3,3 2,3,2.8 10,2,1.6

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  • How to show/hide UIImageView when I want.

    - by Madness64
    I'm having a little problem with an iPhone app I'm currently developing. When the user touch a button, it calls an IBAction named refreshQuestion, which is supposed to show an image hover the screen to ask the user to wait a moment, then it has to call another function, and finally it has to hide the image. The problem is that the image won't appear. As well as the network activity indicator. Any help? Here is the code : - (IBAction)refreshQuestion:(id)sender{ pleaseWait.hidden = NO; [UIApplication sharedApplication].networkActivityIndicatorVisible = YES; [self loadData]; pleaseWait.hidden = YES; [UIApplication sharedApplication].networkActivityIndicatorVisible = NO; }

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  • When the current toolbar is touched previous toolbar items are activated.

    - by srikanth rongali
    I have a UIToolBar *toolbar1. I have 3 buttons on the toolbar. And the tool bar is at the bottom of the view. The buttons are like library button, moreApps button, recordVideo button. If I touch the library button a new view(a UITableViewController) appears. I used presentModelViewController for it. If I touch moreApps button a new view (a UIViewController) appears and it loaded from http//. The recordButton touch gives another UIViewController view. When the moreApps button is touched and the view is loaded, it have the content from web and a UIToolBar *toolbar2 at the bottom the view. It has a refresh button and done button. The problem is when I touch the toolbar2 (not on the refresh button and done button) the previous views button are activated and corresponding views of previous buttons(library button, playVideo button) are loaded. I am not able to understand about this problem. Thank you.

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