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  • TCP Flow control in AS3?

    - by Jeremy Stanley
    I am currently working on a Flash socket client for a pre-existing service/standard. The service uses TCP flow control to throttle itself and the Flash socket is reading in everything as fast as it can despite not being able to process it as fast as it's being taken in. This causes the bytesAvailable on the socket to keep increasing and the server never knows that the client has fallen behind. In short, is there any way to limit the size of bytesAvailable for a Flash Socket object or throttle it in some other way? Note: Rewriting the server isn't a viable option at the current time as it's a standard and the client's utility drops immensely if server-side changes are needed

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  • call a custom event from an item renderer in flex 4

    - by john
    I have a Renderer: [Event(name="addToCart",type="event.ProductEvent")] import mx.collections.ArrayCollection; protected function button1_clickHandler(event:MouseEvent):void { var eventObj:ProductEvent=new ProductEvent("addToCart",data.price,data.descript); dispatchEvent(eventObj); } ]]> <s:Label text="{data.descript}"/> <mx:Image source="{data.url}" width="50" height="50" width.hovered="100" height.hovered="100"/> <s:Label text="{data.price}"/> <s:Button includeIn="hovered" click="button1_clickHandler(event)" label="buy"/> and the custom event class: package events { import flash.events.Event; [Bindable] public class ProductEvent extends Event { public var price:String; public var descript:String; public function ProductEvent(type:String,price:String, descript:String) { super(type); this.price=price; this.descript=descript; } override public function clone():Event { return new ProductEvent(type,price,descript); } } } but a cannot call that event in : any ideas? thanks

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  • Handling inverted pixels in bitmapData and bitmap class in as3

    - by intoTHEwild
    I am using bitmapData and bitmap classes to render a mouse cursor on the display screen. The bitmapData consists of an area whose colors should be inverted according to the background color. This is a very basic thing which could be observed with text cursor(the vertical line with two small horizontals on top and bottom), when moved over the text area. I want to be able to do the same with the pixels in my bitmapData, is there a way to find out the background color effectively and invert the color values? In this process i will be redrawing the whole pixels, is there any other efficient way to do that ?

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  • CorePlot linker errors after upgrading iOS SDK

    - by JustinXXVII
    This seems like it's happened before but somehow ended up working itself out. It's happened again and I can't seem to get this fixed. I use the CorePlot Cocoa Touch framework. Everything was fine until I upgraded to the new 4.3 beta. Now my project won't compile, and is giving me linker errors for unknown symbols having to do with CorePlot. I've become a pro at adding the framework to my project, and I've checked and rechecked the instructions trying to do it again. Is there a button I can click or anything to just make this work again? I've used these instructions to try to re-add the framework, to no avail EDIT: By the way, this compiles just fine for simulator and runs graphs no problem. Compiling for the device gives me the linker errors, as follows: "_OBJC_CLASS_$_CPPlotRange", referenced from: objc-class-ref in GraphStatsWindow.o objc-class-ref in iPadGraphView.o objc-class-ref in GraphTrendView.o "_OBJC_CLASS_$_CPXYGraph", referenced from: objc-class-ref in GraphStatsWindow.o objc-class-ref in iPadGraphView.o objc-class-ref in GraphTrendView.o "_OBJC_CLASS_$_CPTextStyle", referenced from: objc-class-ref in GraphStatsWindow.o objc-class-ref in iPadGraphView.o objc-class-ref in GraphTrendView.o "_OBJC_CLASS_$_CPLineStyle", referenced from: objc-class-ref in GraphStatsWindow.o objc-class-ref in iPadGraphView.o objc-class-ref in GraphTrendView.o "_OBJC_CLASS_$_CPScatterPlot", referenced from: objc-class-ref in GraphStatsWindow.o objc-class-ref in iPadGraphView.o objc-class-ref in GraphTrendView.o "_OBJC_CLASS_$_CPAxisLabel", referenced from: objc-class-ref in GraphStatsWindow.o objc-class-ref in iPadGraphView.o objc-class-ref in GraphTrendView.o "_OBJC_CLASS_$_CPPlotSymbol", referenced from: objc-class-ref in GraphStatsWindow.o objc-class-ref in iPadGraphView.o objc-class-ref in GraphTrendView.o "_OBJC_CLASS_$_CPColor", referenced from: objc-class-ref in GraphStatsWindow.o objc-class-ref in iPadGraphView.o objc-class-ref in GraphTrendView.o "_OBJC_CLASS_$_CPFill", referenced from: objc-class-ref in GraphStatsWindow.o objc-class-ref in iPadGraphView.o objc-class-ref in GraphTrendView.o "_CPDecimalFromFloat", referenced from: -[GraphStatsWindow setNewGraph] in GraphStatsWindow.o -[iPadGraphView viewDidLoad] in iPadGraphView.o -[GraphTrendView setNewGraph] in GraphTrendView.o "_kCPPlainWhiteTheme", referenced from: -[GraphStatsWindow setNewGraph] in GraphStatsWindow.o -[iPadGraphView viewDidLoad] in iPadGraphView.o -[GraphTrendView setNewGraph] in GraphTrendView.o "_OBJC_CLASS_$_CPTheme", referenced from: objc-class-ref in GraphStatsWindow.o objc-class-ref in iPadGraphView.o objc-class-ref in GraphTrendView.o ld: symbol(s) not found for architecture armv7

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  • How to loop video using NetStream in Data Generation Mode

    - by WesleyJohnson
    I'm using a NetStream in Data Generation Mode to play an embeded FLV using appendBytes. When the stream is finished playing, I'd like to loop the FLV file. I'm not sure how to achieve this. Here is what I have so far (this isn't a complete example): public function createBorderAnimation():void { // Load the skin image borderAnimation = Assets.BorderAnimation; // Convert the animation to a byte array borderAnimationBytes = new borderAnimation(); // Initialize the net connection border_nc = new NetConnection(); border_nc.connect( null ); // Initialize the net stream border_ns = new NetStream( border_nc ); border_ns.client = { onMetaData:function( obj:Object ):void{ trace(obj); } } border_ns.addEventListener( NetStatusEvent.NET_STATUS, border_netStatusHandler ); border_ns.play( null ); border_ns.appendBytes( borderAnimationBytes ); // Initialize the animation border_vd = new Video( 1024, 768 ); border_vd.attachNetStream( border_ns ); // Add the animation to the stage ui = new UIComponent(); ui.addChild( DisplayObject( border_vd ) ); grpBackground.addElement( ui ); } protected function border_netStatusHandler( event:NetStatusEvent ):void { if( event.info.code == "NetStream.Buffer.Flush" || event.info.code == "NetStream.Buffer.Empty" ) { border_ns.appendBytesAction( NetStreamAppendBytesAction.RESET_BEGIN ); border_ns.appendBytes( borderAnimationBytes ); border_ns.appendBytesAction( NetStreamAppendBytesAction.END_SEQUENCE ); } } This will loop the animation, but it starts chewing up memory like crazy. I've tried using NetStream.seek(0) and NetStream.appendBytesAction( NetStreamAppendBytesAction.RESET_SEEK ), but then I'm not sure what to do next. If you just try to call appendBytes again after that, it doesn't work, presumably because I'm appending the full byte array which has the FLV header and stuff? I'm not very familiar with how that all works. Any help is greatly appreciated.

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  • Wrong getBounds() on LineScaleMode.NONE

    - by ghalex
    I have write a simple example that adds a canvas and draw a rectangle with stroke size 20 scale mode none. The problem is that if I call getBounds() first time I will get a correct result but after I call scale(); the getBounds() function will give me a wrong result. It will take in cosideration the stroke but stroke has scalemode to none and on the screen nothing happens but in the result I will have a x value smaller. Can sombody tell me how can I fix this ? protected var display :Canvas; protected function addCanvas():void { display = new Canvas(); display.x = display.y = 50; display.width = 100; display.height = 100; display.graphics.clear(); display.graphics.lineStyle( 20, 0x000000, 0.5, true, LineScaleMode.NONE ); display.graphics.beginFill( 0xff0000, 1 ); display.graphics.drawRect(0, 0, 100, 100); display.graphics.endFill(); area.addChild( display ); traceBounce(); } protected function scale():void { var m :Matrix = display.transform.matrix; var apply :Matrix = new Matrix(); apply.scale( 2, 1 ); apply.concat( m ); display.transform.matrix = apply; traceBounce(); } protected function traceBounce():void { trace( display.getBounds( this ) ); }

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  • does actionscript addChild require a display object first

    - by touB
    I'm trying to move away from mxml to actionsctipt. I have a <s:Rect> that I've created and set its properties, but having trouble adding it. var aRect:Rect = new Rect(); //set properties like aRect.x, aRect.y, aRect.width, aRect.height //tried adding it various ways addChild(aRect); Application.addChild(aRect); Application.application.addChild(aRect); stage.addChild(aRect); But I keep getting the error 1067: Implicit coercion of a value of type spark.primitives:Rect to an unrelated type flash.display:DisplayObject Originally in the mxml, it was right inside <s:Application> not nested inside anything <s:Application> <s:Rect id="aRect" x="10" y="10" width="15%" height="15%"> //then fill code here, removed for readability </s:Rect> </s:Application> What's the deal, I thought actionscript would be nicer than mxml.

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  • How to smooth an image loaded with FileReference?

    - by Lost_in_code
    Been trying to smooth images loaded with FileReferece with no luck. Below is the code I'm using: fileRef = new FileReference(); fileRef.addEventListener(Event.COMPLETE, fileLoaded); private function fileLoaded(e:Event):void{ var ldr:Loader = new Loader(); ldr.contentLoaderInfo.addEventListener(Event.COMPLETE, function(e:Event):void{ var bm:Bitmap = Bitmap(e.target.content as Bitmap); bm.smoothing = true; img.load(bm) }); ldr.loadBytes(fileRef.data); } <custom:SWFLoaderAdvanced id="img"/> bm.smoothing should've smoothened the loaded image, but for some reason it doesn't. Am I missing something here? Note: SWFLoaderAdvanced automatically smoothens any image that's loaded inside it. It works perfectly with loaded images other than the ones loaded with FileReference.

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  • How to use AIR 2.0 NativeProcess API with Java?

    - by dede
    How do you use this great new API in connection with Java? Do you use just pure native process API like nativeProcess.standardInput.write() and nativeProcess.standardOutput.read() with which you cannot debug Java side neither invoke remote java method. Or you are using some library that leverages remote method invocation such as flerry lib but that also cannot debug Java side? Or maybe you are using Merapi with which you can debug but cannot remotely invoke Java method? I'm asking this because this is maybe the most important question regarding this API and its ease of use.

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  • Application lifecycle and onCreate method in the the android sdk

    - by Leif Andersen
    I slapped together a simple test application that has a button, and makes a noise when the user clicks on it. Here are it's method: @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); Button b = (Button)findViewById(R.id.easy); b.setOnClickListener(this); } public void onClick(View v) { MediaPlayer mp = MediaPlayer.create(this, R.raw.easy); mp.start(); while(true) { if (!mp.isPlaying()) { mp.release(); break; } } } My question is, why is onCreate acting like it's in a while loop? I can click on the button whenever, and it makes the sound. I might think it was just a property of listeners, but the Button object wasn't a member variable. I thought that Android would just go through onCreate onse, and proceed onto the next lifecycle method. Also, I know that my current way of seeing if the sound is playing is crap...I'll get to that later. :) Thank you.

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  • createChildren Called Before Component's MXML Bracket Logic Is Evaluated

    - by Nalandial
    I have the following MXML: <mx:Script> var someBoolean:Boolean = determineSomeCondition(); </mx:Script> .... <foo:MyComponent somePropertyExpectingIDataRenderer="{ someBoolean ? new Component1ThatImplementsIDataRenderer() : new Component2ThatImplementsIDataRenderer() }"> </foo:MyComponent> I have also overridden the createChildren() function: override protected function createChildren():void { super.createChildren(); //do something with somePropertyExpectingIDataRenderer } My problem is: createChildren() is being called before the squiggly bracket logic is being evaluated, so in createChildren(), somePropertyExpectingIDataRenderer is null. However if I pass the component via MXML like this: <foo:MyComponent> <bar:somePropertyExpectingIDataRenderer> <baz:Component1ThatImplementsIDataRenderer/> </bar:somePropertyExpectingIDataRenderer> </foo:MyComponent> Then when createChildren() is called, that same property isn't null. Is this supposed to happen and if so, what other workarounds should I consider?

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  • flex datagrid re-assign dataprovider

    - by gauravgr8
    Hi, I am working on a datagrid with custom itemRenderer & [Bindable]xmllist as dataprovider. Now the changes done in xmllist are not reflected on datagrid UI until unless I re-assign the dataprovider as the same xmllist. As the dataprovider is Bindable so re-assigning is not required. But it was not working so I re-assigned the xmllist to the dataprovider of datagrid. It worked. Now my problem is when I re-assign the dataprovider my datagrid flicker(refreshes). It should not happen. 1) Is there any way out to avoid re-assigning of dataprovider? 2) Is there any way to stop flickering of datagrid on re-assigning the dataprovider? Thanks in advance.

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  • AS3 Memory Conservation (Loaders/BitmapDatas/Bitmaps/Sprites)

    - by rinogo
    I'm working on reducing the memory requirements of my AS3 app. I understand that once there are no remaining references to an object, it is flagged as being a candidate for garbage collection. Is it even worth it to try to remove references to Loaders that are no longer actively in use? My first thought is that it is not worth it. Here's why: My Sprites need perpetual references to the Bitmaps they display (since the Sprites are always visible in my app). So, the Bitmaps cannot be garbage collected. The Bitmaps rely upon BitmapData objects for their data, so we can't get rid of them. (Up until this point it's all pretty straightforward). Here's where I'm unsure of what's going on: Does a BitmapData have a reference to the data loaded by the Loader? In other words, is BitmapData essentially just a wrapper that has a reference to loader.content, or is the data copied from loader.content to BitmapData? If a reference is maintained, then I don't get anything by garbage collecting my loaders... Thoughts?

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  • Yet Another crosdomain.xml question or: "How to interpret documentation correctly"

    - by cboese
    Hi! I have read a lot about the new policy-policy of flash player and also know the master policy file. Now image the following situation: There are two servers with services (http) running at custom ports servera.com:2222/websiteA serverb.com:3333/websiteB Now I open a swf from server a (eg. servera.com:2222/websiteA/A.swf) that wants to access the service of serverb. Of course I need a crossdomain.xml at the right place and there are multiple variations possible. I dont want to use a master policy file, as I might not have control over the root of both servers. One solution I found works with the following crossdomain: <?xml version="1.0"?> <cross-domain-policy> <allow-access-from domain="*"/> </cross-domain-policy> served at serverb.com:3333/websiteB/crossdomain.xml So now for my question: Is it possible to get rid of the "*" and use a proper (not as general as *) domainname in the allow-access-from rule? All my attempts failed, and from what I understand it should be possible.

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  • Is it possible to resize a SpriteAsset without adding it to the display list?

    - by Sophistifunk
    Hi guys, I have an embedded image asset (with a scale9 grid), and I'm trying to get the bitmapdata when it's resized, but I can't seem to do this without adding it to the display list. I try this: spriteAsset.setActualSize(w,h); spriteAsset.width = w; bmd.draw(spriteAsset); But when I then draw out the bitmapdata with graphics.beginBitmapFill(), I just get the original un-stretched image. Any pointers? Or do I need to take 9 separate BitmapData images and make 9 separate bitmap fills? Cheers, -Josh

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  • Flex/bison, error: undeclared

    - by Imran
    hallo, i have a problem, the followed program gives back an error, error:: Undeclared(first use in function), why this error appears all tokens are declared, but this error comes, can anyone help me, here are the lex and yac files.thanks lex: %{ int yylinenu= 1; int yycolno= 1; %} %x STR DIGIT [0-9] ALPHA [a-zA-Z] ID {ALPHA}(_?({ALPHA}|{DIGIT}))*_? GROUPED_NUMBER ({DIGIT}{1,3})(\.{DIGIT}{3})* SIMPLE_NUMBER {DIGIT}+ NUMMER {GROUPED_NUMBER}|{SIMPLE_NUMBER} %% <INITIAL>{ [\n] {++yylinenu ; yycolno=1;} [ ]+ {yycolno=yycolno+yyleng;} [\t]+ {yycolno=yycolno+(yyleng*8);} "*" {return MAL;} "+" {return PLUS;} "-" {return MINUS;} "/" {return SLASH;} "(" {return LINKEKLAMMER;} ")" {return RECHTEKLAMMER;} "{" {return LINKEGESCHWEIFTEKLAMMER;} "}" {return RECHTEGESCHEIFTEKLAMMER;} "=" {return GLEICH;} "==" {return GLEICHVERGLEICH;} "!=" {return UNGLEICH;} "<" {return KLEINER;} ">" {return GROSSER;} "<=" {return KLEINERGLEICH;} ">=" {return GROSSERGLEICH;} "while" {return WHILE;} "if" {return IF;} "else" {return ELSE;} "printf" {return PRINTF;} ";" {return SEMIKOLON;} \/\/[^\n]* { ;} {NUMMER} {return NUMBER;} {ID} {return IDENTIFIER;} \" {BEGIN(STR);} . {;} } <STR>{ \n {++yylinenu ;yycolno=1;} ([^\"\\]|"\\t"|"\\n"|"\\r"|"\\b"|"\\\"")+ {return STRING;} \" {BEGIN(INITIAL);} } %% yywrap() { } YACC: %{ #include stdio.h> #include string.h> #include "lex.yy.c" void yyerror(char *err); int error=0,linecnt=1; %} %token IDENTIFIER NUMBER STRING COMMENT PLUS MINUS MAL SLASH LINKEKLAMMER RECHTEKLAMMER LINKEGESCHWEIFTEKLAMMER RECHTEGESCHEIFTEKLAMMER GLEICH GLEICHVERGLEICH UNGLEICH GROSSER KLEINER GROSSERGLEICH KLEINERGLEICH IF ELSE WHILE PRINTF SEMIKOLON %start Stmts %% Stmts : Stmt {puts("\t\tStmts : Stmt");} |Stmt Stmts {puts("\t\tStmts : Stmt Stmts");} ; //NEUE REGEL---------------------------------------------- Stmt : LINKEGESCHWEIFTEKLAMMER Stmts RECHTEGESCHEIFTEKLAMMER {puts("\t\tStmt : '{' Stmts '}'");} |IF LINKEKLAMMER Cond RECHTEKLAMMER Stmt {puts("\t\tStmt : '(' Cond ')' Stmt");} |IF LINKEKLAMMER Cond RECHTEKLAMMER Stmt ELSE Stmt {puts("\t\tStmt : '(' Cond ')' Stmt 'ELSE' Stmt");} |WHILE LINKEKLAMMER Cond RECHTEKLAMMER Stmt {puts("\t\tStmt : 'PRINTF' Expr ';'");} |PRINTF Expr SEMIKOLON {puts("\t\tStmt : 'PRINTF' Expr ';'");} |IDENTIFIER GLEICH Expr SEMIKOLON {puts("\t\tStmt : 'IDENTIFIER' '=' Expr ';'");} |SEMIKOLON {puts("\t\tStmt : ';'");} ;//NEUE REGEL --------------------------------------------- Cond: Expr GLEICHVERGLEICH Expr {puts("\t\tCond : '==' Expr");} |Expr UNGLEICH Expr {puts("\t\tCond : '!=' Expr");} |Expr KLEINER Expr {puts("\t\tCond : '<' Expr");} |Expr KLEINERGLEICH Expr {puts("\t\tCond : '<=' Expr");} |Expr GROSSER Expr {puts("\t\tCond : '>' Expr");} |Expr GROSSERGLEICH Expr {puts("\t\tCond : '>=' Expr");} ;//NEUE REGEL -------------------------------------------- Expr:Term {puts("\t\tExpr : Term");} |Term PLUS Expr {puts("\t\tExpr : Term '+' Expr");} |Term MINUS Expr {puts("\t\tExpr : Term '-' Expr");} ;//NEUE REGEL -------------------------------------------- Term:Factor {puts("\t\tTerm : Factor");} |Factor MAL Term {puts("\t\tTerm : Factor '*' Term");} |Factor SLASH Term {puts("\t\tTerm : Factor '/' Term");} ;//NEUE REGEL -------------------------------------------- Factor:SimpleExpr {puts("\t\tFactor : SimpleExpr");} |MINUS SimpleExpr {puts("\t\tFactor : '-' SimpleExpr");} ;//NEUE REGEL -------------------------------------------- SimpleExpr:LINKEKLAMMER Expr RECHTEKLAMMER {puts("\t\tSimpleExpr : '(' Expr ')'");} |IDENTIFIER {puts("\t\tSimpleExpr : 'IDENTIFIER'");} |NUMBER {puts("\t\tSimpleExpr : 'NUMBER'");} |STRING {puts("\t\tSimpleExpr : 'String'");} ;//ENDE ------------------------------------------------- %% void yyerror(char *msg) { error=1; printf("Line: %d , Column: %d : %s \n", yylinenu, yycolno,yytext, msg); } int main(int argc, char *argv[]) { int val; while(yylex()) { printf("\n",yytext); } return yyparse(); }

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  • How to make the Rounded corners of the client app in WindowedApplication?

    - by SpawnCxy
    Hi all In my application,showFlexChrome is set as true in WindowedApplication,and the *-app.xml is setted as follows <systemChrome>none</systemChrome> <transparent>true</transparent> <visible>true</visible> I know how to make the top border rounded corners with follow codes: borderStyle="solid" cornerRadius="8" But I cannot find a method to make the bottom border of my app window rounded-corner. Suggestions would be appreciated! Regards

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  • combobox dataprovider

    - by FALCONSEYE
    I have the following: <mx:RemoteObject id="myCFC" destination="ColdFusion" source="components.myCFC" showBusyCursor="true"> <mx:method name="getStuff" result="UserHandler(event);"/> </mx:RemoteObject> ... <mx:ComboBox id="propertyCode" dataProvider="{qry_stuff}" labelField="name" /> Index.as has: [Bindable] public var qry_stuff:ArrayCollection = new ArrayCollection; private function UserHandler(event:ResultEvent):void { qry_stuff= event.result as ArrayCollection; } public function init():void { /* call my remote Object to get my data */ myCFC.getStuff(); } my problem is the combobox displays [object Object] I know there is nothing wrong with the cfc and there is a field called "name" in getStuff. Why does it not display the value of the object? thanks in advance.

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  • How do I add a combo box to a DataGrid?

    - by FigBug
    I want to add a ComboBox to a DataGrid. So far, the only way I've found to do it is like this: <mx:DataGridColumn headerText="Header" dataField="src" > <mx:itemRenderer> <mx:Component> <mx:ComboBox dataProvider="{data.srcChoices}" /> </mx:Component> </mx:itemRenderer> </mx:DataGridColumn> The problem is the initial value of the ComboBox isn't set correctly. If I hard code the choices, then the initial value is set correctly. I can't hard code the choices. Any idea what I should do?

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