Search Results

Search found 19557 results on 783 pages for 'networking programming'.

Page 119/783 | < Previous Page | 115 116 117 118 119 120 121 122 123 124 125 126  | Next Page >

  • What is Slotted and pure aloha?

    - by caspert
    So I am having a really hard time understanding slotted and pure aloha. I have understood CSMA/CD fairly well, but that is it. I have the book: Computer networking - a top down approach, but I find the explanation very cryptic and hard to understand. Wikipedia did not help me. Does anyone have a brief "aloha for dummies" explanation? or perhaps a video tutorial? I think I need something visual. I don't need to be able to create the protocol, I just need a general understanding of it.

    Read the article

  • Network flooded with seemingly empty packets

    - by Adam Particka
    Let me preface this with the fact that I'm just a web developer at my company with little networking knowledge. Earlier today there was a department that lost all of their network connections so I popped open Wireshark and observed the influx of packets to my machine. There was normal traffic (ARP requests, etc.) coming in at ~50 packets every second. Then all of a sudden the log was flooded with packets arriving ~5000 a second. It looks as though they all contain the same data, just a looped sequence. We have someone here looking at it but I thought I would ask if anyone had seen anything like this before. Here's a selection from one of the captures in Wireshark. http://www.cloudshark.org/captures/06f950725c74

    Read the article

  • C++ game programming

    - by UnTraDe
    Until now I have been using C# with XNA for 2d and a little bit of 3d games, althought I dont remember that I finished any of them I want to start working with C++. I have a very very little exprience with C++ and my question is where to start? I plated a little bit with SFML and I encountered some problems with performance when I started to build a tile based game. I'm pretty sure that the problem is my code and not the library itself. Is there anything similiar to XNA for C++? I should keep try and work with SFML? Sorry for my bad english! Thanks in advance!

    Read the article

  • How to set up VPN connection? Virtual Box 3.1.4 installed. Host - Snow Leopard(Mac) Guest - Windows

    - by user31954
    I have Virtual Box 3.1.4 installed. Host - Snow Leopard(Mac) Guest - Windows 7 (32-bit). I have installed Windows on my MAC because I need it for work. I cannot establish VPN connection (using NAT). I tried to use bridged adapter, and I lost my internet connection on my guest(wind7) completely. I don't know much about networking, so I need detailed instructions for his particular OSs. Could someone please help me with this? Some random details about my attempts: On my host Windows I get error 800 trying to VPN. I can ping server address from my guest Win 7 and I have VPN connection established from my host Mac. I do disable VPN on my Mac when tying to establish it through guest. I tried to VPN from Mac and see if Guest sees it. It doesn't. Thank you!

    Read the article

  • What to bring to a programming interview? [closed]

    - by ddrum
    I have just completed my Master's degree in Computer Science and have gotten my first job interview as a developer. I do not have much experience in large scale development projects, but I am hoping my university education counts for something. I am wondering, what materials should I bring that would impress my interviewers? What do most interviewers expect, especially from a new graduate? **Edit: The job interview went OK, except I forgot my pants. Thanks for all the great advice!

    Read the article

  • parallel vms in VMWare Server - how to configure network so they can ping each other?

    - by IronGoofy
    I'm using VMWare Server (currently on Version 1.0.7) and have two VMs that I would like to run at the same time. However, I'm having problems in setting them up so they can ping each other. I've configured them to use 'Bridged' networking. They both obtain an IP address from the DHCP server on my network, but after that they can't ping each other. It seems that only the first one has a functioning network connection (I can ping it from the host machine and Internet connection works), but the other one does not. If it helps, both VMs are running XP SP 3. Any ideas? Thanks!

    Read the article

  • What should I do with my programming project?

    - by rambodash
    I've been working on a top secret project that has potential of becoming very popular. No one has done anything like it. The problem is I have no motivation to finish it, and its about 70% done. I also don't have the ability to sell & market the product. The documentation is a pain to write. I just want to finish the project , receive my reward and move on to other things. I know that if I were to release it as a product I'm going to have to do support, and do bug fixes. No thank you! I've thought of making it open source but I'm failing to see the benefits. My hard work is just going to be up for grabs isn't it? How can I abandon my project whilst getting rewarded for the work I've done so far?

    Read the article

  • C# WPF to Embedded programming transition

    - by Cheltoonjr
    I've been learning C# .NET Framework for around 4-6 months (still starting) using some books, and have currently made my way up to Collections and Generics. I'll probably spend the next two months covering the rest up to LINQ and/or Garbage Collections. The thing is, I started to get interested in embedded systems and found out that you can use C# to code it through .NET MF, which mean I wouldn't have to learn C or C++. So, I would like to know if the knowledge I'll have by that time (2 months) will be enough to start working on Embedded (using C# .NET Micro Framework and Netduino) or I should probably see more about plain C# like Multithreading, async and other advanced features ? I want use embedded just as a hobby, at least by now, as I'll still have a long way through university. Although, I'll probably pick it as a career then. Thanks in advance!

    Read the article

  • Game programming and quantity of timers

    - by andresjb
    I've made a simple 2D game engine using C# and DirectX and it's fully functional for the demo I made to test it. I have a Timer object that uses QueryPerformanceCounter and I don't know what's the better choice: use only one timer in the game loop to update everything in the game, or an independent timer in every object that needs one. My worry is that when I try to implement threads, what will happen with timers? What happens with the sync?

    Read the article

  • Programming Data: .NET, SQL Server and You

    Welcome to the home page for my new book. Come back soon for a sample chapter....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • Twisted pair cable twists and unwanted signals issue

    - by ziaharipur
    I am confused about one point I have read the following paragraph from the networking book. “the twists in the twisted pair cable are used to avoid the unwanted signals. For example one twist, one wire is closer to the noise source and the other is farther; in the next twist the reverse is true. Twisting makes its probable that both wires are equally affected by the unwanted signal. This means that the receiver which calculate the difference between the two receives no unwanted signal.” Now ok I understood the purpose of twists but I am confused about how receiver will calculate the difference when it will receive the signal?. How unwanted signal will be eliminated ? Another thing that I want to make clear is , I am beginner please provide such an answer that can be understood.

    Read the article

  • Virtual IP, and Reverse Proxying Ports (Making up terms)

    - by macintosh264
    So here is the exact situation that I have I have 2 game servers in my house. One on port 25565, and the second on 25567. I have only one IP in my house I need to get a "virtual IP" for the second server. Some way of giving the computer that runs these game servers a second IP (linux) I need the Virtual IP to receive connections on 25565 and forward the data to 25567. Although if linux recognizes the second IP in networking I assume I can bind to the second IP on port 25565

    Read the article

  • How to solve programming problems using logic? [closed]

    - by md nth
    I know these principles: Define the constrains and operations,eg constrains are the rules that you cant pass and what you want determined by the end goal, operations are actions you can do, "choices" . Buy some time by solving easy and solvable piece. Halving the difficulty by dividing the project into small goals and blocks. The more blocks you create the more hinges you have. Analogies which means : using other code blocks, yours or from other programmers . which has problem similar to the current problem. Experiments not guessing by writing "predicted end" code, in other word creating a hypothesis, about what will happen if you do this or that. Use your tools first, don't begin with a unknown code first. By making small goals you ll not get frustrated. Start from smallest problem. Are there other principles?

    Read the article

  • C programming multiple storage backends

    - by ahjmorton
    I am starting a side project in C which requires multiple storage backends to be driven by a particular piece of logic. These storage backends would each be linked with the decision of which one to use specified at runtime. So for example if I invoke my program with one set of parameters it will perform the operations in memory but if I change the program configuration it would write to disk. The underlying idea is that each storage backend should implement the same protocol. In other words the logic for performing operations should need to know which backend it is operating on. Currently the way I have thought to provide this indirection is to have a struct of function pointers with the logic calling these function pointers. Essentially the struct would contain all the operations needed to implement the higher level logic E.g. struct Context { void (* doPartOfDoOp)(void) int (* getResult)(void); } //logic.h void doOp(Context * context) { //bunch of stuff context->doPartOfDoOp(); } int getResult(Context * context) { //bunch of stuff return context->getResult(); } My questions is if this way of solving the problem is one a C programmer would understand? I am a Java developer by trade but enjoy using C/++. Essentially the Context struct provides an interface like level of indirection. However I would like to know if there is a more idiomatic way of achieving this.

    Read the article

  • Resources related to data-mining and gaming on social networks

    - by darren
    Hi all I'm interested in the problem of patterning mining among players of social networking games. For example detecting cheaters of a game, given a company's user database. So far I have been following the usual recipe for a data mining project: construct a data warehouse that aggregates significant information select a classifier, and train it with a subsectio of records from the warehouse validate classifier with another test set lather, rinse, repeat Surprisingly, I've found very little in this area regarding literature, best practices, etc. I am hoping to crowdsource the information gathering problem here. Specifically what I'm looking for: What classifiers have worked will for this type of pattern mining (it seems highly temporal, users playing games, users receiving rewards, users transferring prizes etc). Are there any highly agreed upon attributes specific to social networking / gaming data? What is a practical amount of information that should be considered? One problem I've run into is data overload, where queries and data cleansing may take days to complete. Related to point above, what hardware resources are required to produce results? I've found it difficult to estimate the amount of computing power I will require for production use. It has become apparent that a white box in the corner does not have enough horse-power for such a project. Are companies generally resorting to cloud solutions? Are they buying clusters? Basically, any resources (theoretical, academic, or practical) about implementing a social networking / gaming pattern-mining program would be very much appreciated. Thanks.

    Read the article

  • Can I use POSIX signals in my Perl program to create event-driven programming?

    - by Shiftbit
    Is there any POSIX signals that I could utilize in my Perl program to create event-driven programming? Currently, I have multi-process program that is able to cross communicate but my parent thread is only able to listen to listen at one child at a time. foreach (@proc) { sysread(${$_}{'read'}, my $line, 100); #problem here chomp($line); print "Parent hears: $line\n"; } The problem is that the parent sits in a continual wait state until it receives it a signal from the first child before it can continue on. I am relying on 'pipe' for my intercommunication. My current solution is very similar to: http://stackoverflow.com/questions/2558098/how-can-i-use-pipe-to-facilitate-interprocess-communication-in-perl If possible I would like to rely on a $SIG{...} event or any non-CPAN solution. Update: As Jonathan Leffler mentioned, kill can be used to send a signal: kill USR1 = $$; # send myself a SIGUSR1 My solution will be to send a USR1 signal to my child process. This event tells the parent to listen to the particular child. child: kill USR1 => $parentPID if($customEvent); syswrite($parentPipe, $msg, $buffer); #select $parentPipe; print $parentPipe $msg; parent: $SIG{USR1} = { #get child pid? sysread($array[$pid]{'childPipe'}, $msg, $buffer); }; But how do I get my the source/child pid that signaled the parent? Have the child Identify itself in its message. What happens if two children signal USR1 at the same time?

    Read the article

  • Concurrent Programming:Should I write a sequential program first, then add thread safety?

    - by evthim
    I'm working on a project where we have to create a number of threads(actual number will be inputted in by testers (TA's)). I'm having trouble not only with the programming but also with the design, I can't wrap my head around all of the threads that will be invoked and where I might cause errors. The project is due soon so I don't want to waste time on this if it'll actually set me back, but I was wondering if I should write the program like only one thread will be running and everything should be sequential and then later go back and try to add the thread safety parts of the code? Would that take twice the original amount of time? Project Description: Note:I'm going to be as vague as possible so I don't violate any honor codes, sorry :( your program should accept n number of objectA threads, m number of objectB threads, and r number of objectC objectB threads interact with code in objectA. objectA threads interact with code in objectB and objectC objectB and objectC don't directly interact, but do so indirectly through objectA -ex: objectB needs something from objectA. objectA gets the result for that something by calling objectC my confusion stems mostly from the fact that all of this interactions will be done by m+n threads and there are various restrictions throughout the descriptions, like objectB can request something from objectA, and objectA has to wait for objectC to finish that something before returning it to objectB. Also each objectA thread can only work on one instruction from objectB at a time, etc. etc. I just want to know if I write the code so that there is only 1 objectA, 1 objectB and 1 object C, can I go back and easily modify it so that those 1's can be changed to m, n and r? Sorry again, if my description is a little bit confusing.

    Read the article

< Previous Page | 115 116 117 118 119 120 121 122 123 124 125 126  | Next Page >