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  • Symfony2: validate an object that is not an entity

    - by Marronsuisse
    I am using CraueFormFlowBundle to have a multiple page form, and am trying to do some validation on some of the fields but can't figure out how to do this. The object that needs to be validated isn't an Entity, which is causing me trouble. I tried adding a collectionConstraint in the getDefaultOption function of my form type class, but this doesn't work as I get the "Expected argument of type array or Traversable and ArrayAccess" error. I tried with annotations in my object class, but they don't seem to be taken into account. Are annotations taken into account if the class isn't an entity? (i set enable_annotations to true) Anyway, what is the proper way to do this? Basically, I just want to validate that "age" is an integer... class PoemDataCollectorFormType extends AbstractType { public function buildForm(FormBuilder $builder, array $options) { switch ($options['flowStep']) { case 6: $builder->add('msgCategory', 'hidden', array( )); $builder->add('msgFIB','text', array( 'required' => false, )); $builder->add('age', 'integer', array( 'required' => false, )); break; } } public function getDefaultOptions(array $options) { $options = parent::getDefaultOptions($options); $options['flowStep'] = 1; $options['data_class'] = 'YOP\YourOwnPoetBundle\PoemBuilder\PoemDataCollector'; $options['intention'] = 'my_secret_key'; return $options; } } EDIT: add code, handle validation with annotations As Cyprian, I was pretty sure that using annotations should work, however it doesn't... Here is how I try: In my Controller: public function collectPoemDataAction() { $collector = $this->get('yop.poem.datacollector'); $flow = $this->get('yop.form.flow.poemDataCollector'); $flow->bind($collector); $form = $flow->createForm($collector); if ($flow->isValid($form)) { .... } } In my PoemDataCollector class, which is my data class (service yop.poem.datacollector): class PoemDataCollector { /** * @Assert\Type(type="integer", message="Age should be a number") */ private $age; } EDIT2: Here is the services implementation: The data class (PoemDataCollector) seems to be linked to the flow class and not to the form.. Is that why there is no validation? <service id="yop.poem.datacollector" class="YOP\YourOwnPoetBundle\PoemBuilder\PoemDataCollector"> </service> <service id="yop.form.poemDataCollector" class="YOP\YourOwnPoetBundle\Form\Type\PoemDataCollectorFormType"> <tag name="form.type" alias="poemDataCollector" /> </service> <service id="yop.form.flow.poemDataCollector" class="YOP\YourOwnPoetBundle\Form\PoemDataCollectorFlow" parent="craue.form.flow" scope="request"> <call method="setFormType"> <argument type="service" id="yop.form.poemDataCollector" /> </call> </service> How can I do the validation while respecting the craueFormFlowBundle guidelines? The guidelines state: Validation groups To validate the form data class a step-based validation group is passed to the form type. By default, if getName() of the form type returns registerUser, such a group is named flow_registerUser_step1 for the first step. Where should I state my constraint to use those validation groups..? I tried: YOP\YourOwnPoetBundle\PoemBuilder\Form\Type\PoemDataCollectorFormType: properties: name: - MinLength: { limit: 5, message: "Your name must have at least {{ limit }} characters.", groups: [flow_poemDataCollector_step1] } sex: - Type: type: integer message: Please input a number groups: [flow_poemDataCollector_step6] But it is not taken into acount.

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  • Problem setting up Master-Master Replication in MySQL

    - by Andrew
    I am attempting to setup Master-Master Replication on two MySQL database servers. I have followed the steps in this guide, but it fails in the middle of Step 4 with SHOW MASTER STATUS; It simply returns an empty set. I get the same 3 errors in both servers' logs. MySQL errors on SQL1: [ERROR] Failed to open the relay log './sql1-relay-bin.000001' (relay_log_pos 4) [ERROR] Could not find target log during relay log initialization [ERROR] Failed to initialize the master info structure MySQL Errors on SQL2: [ERROR] Failed to open the relay log './sql2-relay-bin.000001' (relay_log_pos 4) [ERROR] Could not find target log during relay log initialization [ERROR] Failed to initialize the master info structure The errors make no sense because I'm not referencing those files in any of my configurations. I'm using Ubuntu Server 10.04 x64 and my configuration files are copied below. I don't know where to go from here or how to troubleshoot this. Please help. Thanks. /etc/mysql/my.cnf on SQL1: # # The MySQL database server configuration file. # # You can copy this to one of: # - "/etc/mysql/my.cnf" to set global options, # - "~/.my.cnf" to set user-specific options. # # One can use all long options that the program supports. # Run program with --help to get a list of available options and with # --print-defaults to see which it would actually understand and use. # # For explanations see # http://dev.mysql.com/doc/mysql/en/server-system-variables.html # This will be passed to all mysql clients # It has been reported that passwords should be enclosed with ticks/quotes # escpecially if they contain "#" chars... # Remember to edit /etc/mysql/debian.cnf when changing the socket location. [client] port = 3306 socket = /var/run/mysqld/mysqld.sock # Here is entries for some specific programs # The following values assume you have at least 32M ram # This was formally known as [safe_mysqld]. Both versions are currently parsed. [mysqld_safe] socket = /var/run/mysqld/mysqld.sock nice = 0 [mysqld] # # * Basic Settings # # # * IMPORTANT # If you make changes to these settings and your system uses apparmor, you may # also need to also adjust /etc/apparmor.d/usr.sbin.mysqld. # user = mysql socket = /var/run/mysqld/mysqld.sock port = 3306 basedir = /usr datadir = /var/lib/mysql tmpdir = /tmp skip-external-locking # # Instead of skip-networking the default is now to listen only on # localhost which is more compatible and is not less secure. bind-address = <SQL1's IP> # # * Fine Tuning # key_buffer = 16M max_allowed_packet = 16M thread_stack = 192K thread_cache_size = 8 # This replaces the startup script and checks MyISAM tables if needed # the first time they are touched myisam-recover = BACKUP #max_connections = 100 #table_cache = 64 #thread_concurrency = 10 # # * Query Cache Configuration # query_cache_limit = 1M query_cache_size = 16M # # * Logging and Replication # # Both location gets rotated by the cronjob. # Be aware that this log type is a performance killer. # As of 5.1 you can enable the log at runtime! #general_log_file = /var/log/mysql/mysql.log #general_log = 1 log_error = /var/log/mysql/error.log # Here you can see queries with especially long duration #log_slow_queries = /var/log/mysql/mysql-slow.log #long_query_time = 2 #log-queries-not-using-indexes # # The following can be used as easy to replay backup logs or for replication. # note: if you are setting up a replication slave, see README.Debian about # other settings you may need to change. server-id = 1 replicate-same-server-id = 0 auto-increment-increment = 2 auto-increment-offset = 1 master-host = <SQL2's IP> master-user = slave_user master-password = "slave_password" master-connect-retry = 60 replicate-do-db = db1 log-bin= /var/log/mysql/mysql-bin.log binlog-do-db = db1 binlog-ignore-db = mysql relay-log = /var/lib/mysql/slave-relay.log relay-log-index = /var/lib/mysql/slave-relay-log.index expire_logs_days = 10 max_binlog_size = 500M # # * InnoDB # # InnoDB is enabled by default with a 10MB datafile in /var/lib/mysql/. # Read the manual for more InnoDB related options. There are many! # # * Security Features # # Read the manual, too, if you want chroot! # chroot = /var/lib/mysql/ # # For generating SSL certificates I recommend the OpenSSL GUI "tinyca". # # ssl-ca=/etc/mysql/cacert.pem # ssl-cert=/etc/mysql/server-cert.pem # ssl-key=/etc/mysql/server-key.pem [mysqldump] quick quote-names max_allowed_packet = 16M [mysql] #no-auto-rehash # faster start of mysql but no tab completition [isamchk] key_buffer = 16M # # * IMPORTANT: Additional settings that can override those from this file! # The files must end with '.cnf', otherwise they'll be ignored. # !includedir /etc/mysql/conf.d/ /etc/mysql/my.cnf on SQL2: # # The MySQL database server configuration file. # # You can copy this to one of: # - "/etc/mysql/my.cnf" to set global options, # - "~/.my.cnf" to set user-specific options. # # One can use all long options that the program supports. # Run program with --help to get a list of available options and with # --print-defaults to see which it would actually understand and use. # # For explanations see # http://dev.mysql.com/doc/mysql/en/server-system-variables.html # This will be passed to all mysql clients # It has been reported that passwords should be enclosed with ticks/quotes # escpecially if they contain "#" chars... # Remember to edit /etc/mysql/debian.cnf when changing the socket location. [client] port = 3306 socket = /var/run/mysqld/mysqld.sock # Here is entries for some specific programs # The following values assume you have at least 32M ram # This was formally known as [safe_mysqld]. Both versions are currently parsed. [mysqld_safe] socket = /var/run/mysqld/mysqld.sock nice = 0 [mysqld] # # * Basic Settings # # # * IMPORTANT # If you make changes to these settings and your system uses apparmor, you may # also need to also adjust /etc/apparmor.d/usr.sbin.mysqld. # user = mysql socket = /var/run/mysqld/mysqld.sock port = 3306 basedir = /usr datadir = /var/lib/mysql tmpdir = /tmp skip-external-locking # # Instead of skip-networking the default is now to listen only on # localhost which is more compatible and is not less secure. bind-address = <SQL2's IP> # # * Fine Tuning # key_buffer = 16M max_allowed_packet = 16M thread_stack = 192K thread_cache_size = 8 # This replaces the startup script and checks MyISAM tables if needed # the first time they are touched myisam-recover = BACKUP #max_connections = 100 #table_cache = 64 #thread_concurrency = 10 # # * Query Cache Configuration # query_cache_limit = 1M query_cache_size = 16M # # * Logging and Replication # # Both location gets rotated by the cronjob. # Be aware that this log type is a performance killer. # As of 5.1 you can enable the log at runtime! #general_log_file = /var/log/mysql/mysql.log #general_log = 1 log_error = /var/log/mysql/error.log # Here you can see queries with especially long duration #log_slow_queries = /var/log/mysql/mysql-slow.log #long_query_time = 2 #log-queries-not-using-indexes # # The following can be used as easy to replay backup logs or for replication. # note: if you are setting up a replication slave, see README.Debian about # other settings you may need to change. server-id = 2 replicate-same-server-id = 0 auto-increment-increment = 2 auto-increment-offset = 2 master-host = <SQL1's IP> master-user = slave_user master-password = "slave_password" master-connect-retry = 60 replicate-do-db = db1 log-bin= /var/log/mysql/mysql-bin.log binlog-do-db = db1 binlog-ignore-db = mysql relay-log = /var/lib/mysql/slave-relay.log relay-log-index = /var/lib/mysql/slave-relay-log.index expire_logs_days = 10 max_binlog_size = 500M # # * InnoDB # # InnoDB is enabled by default with a 10MB datafile in /var/lib/mysql/. # Read the manual for more InnoDB related options. There are many! # # * Security Features # # Read the manual, too, if you want chroot! # chroot = /var/lib/mysql/ # # For generating SSL certificates I recommend the OpenSSL GUI "tinyca". # # ssl-ca=/etc/mysql/cacert.pem # ssl-cert=/etc/mysql/server-cert.pem # ssl-key=/etc/mysql/server-key.pem [mysqldump] quick quote-names max_allowed_packet = 16M [mysql] #no-auto-rehash # faster start of mysql but no tab completition [isamchk] key_buffer = 16M # # * IMPORTANT: Additional settings that can override those from this file! # The files must end with '.cnf', otherwise they'll be ignored. # !includedir /etc/mysql/conf.d/

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  • Google Visualization legend format Jquery ui tabs

    - by Liam
    I've got an issue when using the Google Visualization api line chart with Jquery ui tabs. I've got two graphs on two tabs. The first graph, which is visible by default displays fine: the second chart on the hidden tab seems to be messing up the key: I've tried changing the options but nothing I do seems to make any difference. Here are my options: options = { 'title': title, titleTextStyle: { color: color, fontSize: 20 }, 'width': 950, 'height': 400, hAxis: { minorGridlines: { count: x } }, chartArea: { width: 880 }, legend: { position: 'bottom', textStyle: { fontSize: 10 } } }; // Instantiate and draw our chart, passing in some options. var chart = new google.visualization.LineChart(document.getElementById(divId)); chart.draw(data, options); $('#tabs').tabs(); any thoughts on what is causing this and how to prevent it?? Edit If I remove the tabs() call it displays correctly. As per answer below from @Vipul tried setting the div to a fixed width, no difference.

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  • How to override a class method of the gem in rails Application ?

    - by Srinivas Iyer
    Hi, Best practice to Override a class method of the gem in rails Application . I need to override the behaviour of the find method of a gem. following is the code in the gem module Youtube class display attr_accessor :base def find(id, options = {}) detailed = convert_to_number(options.delete(:detailed)) options[:detailed] = detailed unless detailed.nil? base.send :get, "/get_youtube", options.merge(:youtube_id => id) end end end How do i override the above find method in my YoutubeSearch Controller of Rails Application ? def find(id, options = {}) //Code here end Thanks

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  • MooTools Classes and JsDoc

    - by Joel Alejandro
    I have the following Moo class: Nem.Ui.Window = new Class({ Implements: [Options, Events], options: { caption: "Ventana", icon: $empty, centered: true, id: $empty, width: $empty, height: $empty, modal: false, desktop: $empty, x: $empty, y: $empty, layout: $empty }, initialize: function(options) { this.setOptions(options); /* ... */ }, setHtmlContents: function(content) { /* ... */ }, setText: function(text) { /* ... */ }, close: function(win) { /* ... */ }, /* ... */ }); I want to document it with JsDoc. I read you can use @lends [class].prototype inside new Class and mark initialize with the @constructs tag. How can I mark methods and events such? I.E.: setHtmlContents should be a method, close should be an event. Also, can the elements under options be documented, somehow?

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  • python optparse, how to include additional info in usage output?

    - by CarpeNoctem
    Using python's optparse module I would like to add extra example lines below the regular usage output. My current help_print() output looks like this: usage: check_dell.py [options] options: -h, --help show this help message and exit -s, --storage checks virtual and physical disks -c, --chassis checks specified chassis components I would like it to include usage examples for the less *nix literate users at my work. Something like this: usage: check_dell.py [options] options: -h, --help show this help message and exit -s, --storage checks virtual and physical disks -c, --chassis checks specified chassis components Examples: check_dell -c all check_dell -c fans memory voltage check_dell -s How would I accomplish this? What optparse options allow for such? Current code: import optparse def main(): parser = optparse.OptionParser() parser.add_option('-s', '--storage', action='store_true', default=False, help='checks virtual and physical disks') parser.add_option('-c', '--chassis', action='store_true', default=False, help='checks specified chassis components') (opts, args) = parser.parse_args()

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  • Google chrome extension: local storage

    - by Rohan
    Hi there I'm developing an extension for Google Chrome, and have run into some trouble.I created an options.html page and added it to the manifest.json file.The page shows properly. I saved the options, and then went back to the page on which the extension is supposed to run. Unfortunately, the Local storage for the options was returning a 'null' instead of the option. If I set the local storage option directly from the extension's JS script, it works fine but not if it was set from the options page. Any idea how i can access the options.html local storage values from my Javascript file in the extension? thanks!

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  • Fastest Java web templating language

    - by CaptainAwesomePants
    I'm about to start in on a new Spring MVC project, and I'm examining the various options for the view. I've never been a fan of JSP, and I've run into JSP-related performance problems in the past, so I was looking through the other options. I'm hoping that somewhere somebody's taken a census of the various options (maybe it'll have to be me) and pronounced which ones are quick, or at least which options there are. Here are the choices I've thought of, ordered from obvious to bizarre: JSP, JSTL Velocity FreeMarker GSP (Groovy JSP) ERB powered by IronRuby or some such craziness Tea Any suggestions, personal preferences, or other good options for the list?

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  • Is Jquery $(this) broken by jqgrid gridunload method?

    - by chohi
    I expect the following code to unload a javascipt jqgrid, then load another grid with different options, including different columns //onload (function($) $.fn.myGridFn = function(options){ $(this).jqGrid('GridUnload'); $(this).jqGrid(options.gridoptions); //.... $('#select').change(function(){ switch($(this).val()) { case 'grid1': $('#grid').myGridFn({gridoptions:{/*grid1 options*/}}); break; case 'grid2': $('#grid').myGridFn({gridoptions:{/*grid2 options*/}}); break; } }); })(jQuery); //... <table id="grid"></table> What I get is the grid unloading, then I have to change the selection in the select element and back again to load the new grid. Updated: If I replace the $(this) in the plugin with the actual element selector $('#grid') - it works just fine, I cant do this in my real app because the plugin is used by several other table elements and grids

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  • How do I assign a value from params, or session, whichever exists?

    - by irkenInvader
    What is the "Rails-way" or the "Ruby-way" of doing the following: In my controller, I'm creating and instance of an Options class. It will be initialized with information in the params hash if the params hash exists. Otherwise, it will check the sessions hash for the information. Finally, it will initialize with defaults if neither params nor session has the data it needs. Here is how I'm doing it now (it works fine, but it seems a little ugly): if params[:cust_options] @options = CustomOptions.new( params[:cust_options] ) else if session[:cust_options @options = CustomOptions.new( session[:cust_options] ) else @options = CustomOptions.new end end session[:cust_options] = @options.to_hash Like I said, everything is working fine, I'm just looking for a more idiomatically Ruby way of writing this block of code.

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  • Dollar sign and/or Dash breaking Razor's parser

    - by justSteve
    the end-result i'm trying to render: <input type="radio" name="options" id="options_1" />$1 - A Not Very Expensive Chocolate <input type="radio" name="options" id="options_2" />$10 - A Kinda Expensive Chocolate <input type="radio" name="options" id="options_3" />$100 - A Really Expensive Chocolate From this code: @foreach (var o in Model.Options){ <input type="radio" name="options" id=@("options_" + @o.ID) />[email protected] - @o.Label } If i drop both the '$' and the '-' from what should be plain old text - stuff works. Adding either resulted in compiler warnings and runtime errors. I've tried the explicit syntax as described here but haven't found the right combination yet.

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  • Selecting an option with javascript

    - by Fibericon
    I have a drop down menu that I want to have selected on page load. This is what I'm using at the moment: var selector = document.getElementById("action_person").firstChild; var n = 0; while(selector.options[n] != null) { if(selector.options[n].value == "person") { selector.options.selectedIndex = n; } n++; } I've also tried replacing selector.options.selectedIndex = n with selector.options[n].selected = true. However, it never selects for me. It always shows the item at the top of the drop down. I've verified that the value "person" does exist in the drop down, and that the variable "selector" does point to a valid drop down. What am I doing wrong here?

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  • Unable to make WMI connection from XP Pro machine to another (not in domain, same workgroup) in C#

    - by JCCyC
    I have two XP Pro SP3 machines. I disabled the firewall in both. The workgroup name is WORKGROUP. I have an administrator account with identical username/password in both. My code to connect is the following: ConnectionOptions options = new ConnectionOptions(); options.Username = myUsername; options.Password = myPassword; options.Authority = "ntdlmdomain:WORKGROUP"; // Commenting this or not makes no difference ManagementScope scope = new ManagementScope(String.Format("\\\\{0}\\{1}", hostname, Namespace), options); scope.Connect(); I always get a System.UnauthorizedAccessException with the text: "Access is denied. (Exception from HRESULT: 0x80070005 (E_ACCESSDENIED))" The above code works between two machines that are part of the same AD domain. What am I doing wrong?

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  • How is does this module code work?

    - by phsr
    I'm new to ruby and I am trying to figure out how the following code works The following code is inside a class in a module. The method is called later with the following code: @something ||= Module::Class.config class << self def config &block options = OpenStruct.new yield options if block_given? init_client! Client.new(options) end def init_client!(client) base_eigenclass = class << Base; self; end base_eigenclass.send :define_method, :client do @client = client end client end end The class has some constants in it, and when the classes initialize is called, the instance member are set to option.variable || VARIABLE_CONSTANT. I understand that if there is no value for option.variable then VARIABLE_CONSTANT is used, but I don't understand that calling Module::Class.config do |options| #some block end set the @client until config is called again with options The code definitely works, but I want to understand how it does

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  • How does this module code work?

    - by phsr
    I'm new to ruby and I am trying to figure out how the following code works The following code is inside a class in a module. The method is called later with the following code: @something ||= Module::Class.config class << self def config &block options = OpenStruct.new yield options if block_given? init_client! Client.new(options) end def init_client!(client) base_eigenclass = class << Base; self; end base_eigenclass.send :define_method, :client do @client = client end client end end The class has some constants in it, and when the classes initialize is called, the instance member are set to option.variable || VARIABLE_CONSTANT. I understand that if there is no value for option.variable then VARIABLE_CONSTANT is used, but I don't understand that calling Module::Class.config do |options| #some block end set the @client until config is called again with options The code definitely works, but I want to understand how it does

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  • 12.04 upgrade broke grub? (not wubi related)

    - by kaare
    I just updated from 11.10 to 12.04, with no major problems (it took a while to get past a request to restart ssh, mysql and some other services, but I did no fiddling by myself, everything was done by the installer). However, after restarting, grub can't do anything. Picking the new linux installation (first entry), I just get error: no such partition error: no such partition error: no such partition and picking the recovery-version just gives 5 lines instead of 3. I have windows 7 installed on a different drive, and can run it by booting from that drive instead. Picking it from the grub menu gives the same error as above (can't remember how many lines, though). I'll be honest and say that I don't remember if win 7 could be booted from grub before the update, though. In short, nothing on the grub menu works. any solutions? The grub menu changed appearance - before it was on a purple background, small letters, now it's white-on-black, big letters, looking very basic. The original installation was from a usb-drive, and I hadn't heard about wubi until I started googling this problem, so I doubt there's any connection. I really hope there are some grub-savvy people out there :) EDIT: ok. so, I made a bootable usb, and am running from that right now. when I ran the bootinfoscript, it warned me that "gawk" could not be found, using "busybox awk" instead. This may lead to unreliable results. just so you know. The contents of RESULTS.txt are: Boot Info Script 0.61 [1 April 2012] ============================= Boot Info Summary: =============================== => Windows is installed in the MBR of /dev/sda. => Grub2 (v1.99) is installed in the MBR of /dev/sdb and looks at sector 1 of the same hard drive for core.img. core.img is at this location and looks for (,msdos3)/boot/grub on this drive. => Syslinux MBR (4.04 and higher) is installed in the MBR of /dev/sdc. sda1: __________________________________________ File system: vfat Boot sector type: Dell Utility: FAT16 Boot sector info: No errors found in the Boot Parameter Block. Operating System: Boot files: /DELLBIO.BIN /DELLRMK.BIN /COMMAND.COM sda2: __________________________________________ File system: ntfs Boot sector type: Windows Vista/7: NTFS Boot sector info: No errors found in the Boot Parameter Block. Operating System: Boot files: sda3: __________________________________________ File system: ntfs Boot sector type: Windows Vista/7: NTFS Boot sector info: No errors found in the Boot Parameter Block. Operating System: Windows 7 Boot files: /bootmgr /Boot/BCD /Windows/System32/winload.exe sda4: __________________________________________ File system: Extended Partition Boot sector type: - Boot sector info: sda5: __________________________________________ File system: vfat Boot sector type: Windows 7: FAT32 Boot sector info: No errors found in the Boot Parameter Block. Operating System: Windows XP Boot files: /boot.ini /bootmgr /ntldr /NTDETECT.COM sdb1: __________________________________________ File system: ntfs Boot sector type: Windows XP: NTFS Boot sector info: No errors found in the Boot Parameter Block. Operating System: Boot files: sdb2: __________________________________________ File system: swap Boot sector type: - Boot sector info: sdb3: __________________________________________ File system: ext4 Boot sector type: Grub2 (v1.99) Boot sector info: Grub2 (v1.99) is installed in the boot sector of sdb3 and looks at sector 375893584 of the same hard drive for core.img. core.img is at this location and looks for (,msdos3)/boot/grub on this drive. Operating System: Ubuntu 12.04 LTS Boot files: /boot/grub/grub.cfg /etc/fstab /boot/grub/core.img sdb4: __________________________________________ File system: ext4 Boot sector type: - Boot sector info: Operating System: Boot files: sdc1: __________________________________________ File system: ntfs Boot sector type: SYSLINUX 4.06 4.06-pre1 Boot sector info: Syslinux looks at sector 4649656 of /dev/sdc1 for its second stage. SYSLINUX is installed in the directory. The integrity check of the ADV area failed. No errors found in the Boot Parameter Block. Operating System: Boot files: /boot/grub/grub.cfg /syslinux/syslinux.cfg /ldlinux.sys ============================ Drive/Partition Info: ============================= Drive: sda _______________________________________ Disk /dev/sda: 250.1 GB, 250059350016 bytes 255 heads, 63 sectors/track, 30401 cylinders, total 488397168 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes Partition Boot Start Sector End Sector # of Sectors Id System /dev/sda1 63 240,974 240,912 de Dell Utility /dev/sda2 241,664 21,213,183 20,971,520 7 NTFS / exFAT / HPFS /dev/sda3 * 21,213,184 483,151,863 461,938,680 7 NTFS / exFAT / HPFS /dev/sda4 483,151,872 488,394,751 5,242,880 f W95 Extended (LBA) /dev/sda5 483,153,920 488,394,751 5,240,832 dd Dell Media Direct Drive: sdb _______________________________________ Disk /dev/sdb: 250.1 GB, 250059350016 bytes 255 heads, 63 sectors/track, 30401 cylinders, total 488397168 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes Partition Boot Start Sector End Sector # of Sectors Id System /dev/sdb1 63 345,886,749 345,886,687 7 NTFS / exFAT / HPFS /dev/sdb2 345,888,768 361,510,911 15,622,144 82 Linux swap / Solaris /dev/sdb3 * 361,510,912 390,807,786 29,296,875 83 Linux /dev/sdb4 390,809,600 488,394,751 97,585,152 83 Linux Drive: sdc _______________________________________ Disk /dev/sdc: 8015 MB, 8015282176 bytes 255 heads, 63 sectors/track, 974 cylinders, total 15654848 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes Partition Boot Start Sector End Sector # of Sectors Id System /dev/sdc1 * 2,048 15,652,863 15,650,816 7 NTFS / exFAT / HPFS "blkid" output: ____________________________________ Device UUID TYPE LABEL /dev/loop0 squashfs /dev/sda1 07D8-0411 vfat DellUtility /dev/sda2 E2765BBC765B9061 ntfs RECOVERY /dev/sda3 98DC5E54DC5E2D2E ntfs OS /dev/sda5 7061-9DF5 vfat MEDIADIRECT /dev/sdb1 01CBBB4C3374C3B0 ntfs Data1 /dev/sdb2 1ca45f3f-f888-43d1-8137-02699597189a swap /dev/sdb3 6bc1b599-ad4b-403c-a155-a5bc81211f5e ext4 /dev/sdb4 58e2b257-8608-4b11-b20b-dc162bb80b62 ext4 /dev/sdc1 0C02B64402B63316 ntfs PENDRIVE ================================ Mount points: ================================= Device Mount_Point Type Options /dev/loop0 /rofs squashfs (ro,noatime) /dev/sdb4 /media/58e2b257-8608-4b11-b20b-dc162bb80b62 ext4 (rw,nosuid,nodev,uhelper=udisks) /dev/sdc1 /cdrom fuseblk (rw,nosuid,nodev,relatime,user_id=0,group_id=0,allow_other,blksize=4096) ================================ sda5/boot.ini: ================================ [boot loader] timeout=0 default=multi(0)disk(0)rdisk(0)partition(1)\WINDOWS [operating systems] multi(0)disk(0)rdisk(0)partition(1)\WINDOWS="Microsoft Windows XP Embedded" /fastdetect /KERNEL=NTOSBOOT.EXE /maxmem=1024 =========================== sdb3/boot/grub/grub.cfg: =========================== -------------------------------------------------------------------------------- # # DO NOT EDIT THIS FILE # # It is automatically generated by grub-mkconfig using templates # from /etc/grub.d and settings from /etc/default/grub # ### BEGIN /etc/grub.d/00_header ### if [ -s $prefix/grubenv ]; then set have_grubenv=true load_env fi set default="0" if [ "${prev_saved_entry}" ]; then set saved_entry="${prev_saved_entry}" save_env saved_entry set prev_saved_entry= save_env prev_saved_entry set boot_once=true fi function savedefault { if [ -z "${boot_once}" ]; then saved_entry="${chosen}" save_env saved_entry fi } function recordfail { set recordfail=1 if [ -n "${have_grubenv}" ]; then if [ -z "${boot_once}" ]; then save_env recordfail; fi; fi } function load_video { insmod vbe insmod vga insmod video_bochs insmod video_cirrus } insmod part_msdos insmod ext2 set root='(hd1,msdos3)' search --no-floppy --fs-uuid --set=root 6bc1b599-ad4b-403c-a155-a5bc81211f5e if loadfont /usr/share/grub/unicode.pf2 ; then set gfxmode=auto load_video insmod gfxterm insmod part_msdos insmod ext2 set root='(hd1,msdos3)' search --no-floppy --fs-uuid --set=root 6bc1b599-ad4b-403c-a155-a5bc81211f5e set locale_dir=($root)/boot/grub/locale set lang=en_US insmod gettext fi terminal_output gfxterm if [ "${recordfail}" = 1 ]; then set timeout=-1 else set timeout=10 fi ### END /etc/grub.d/00_header ### ### BEGIN /etc/grub.d/05_debian_theme ### set menu_color_normal=white/black set menu_color_highlight=black/light-gray if background_color 44,0,30; then clear fi ### END /etc/grub.d/05_debian_theme ### ### BEGIN /etc/grub.d/10_linux ### function gfxmode { set gfxpayload="$1" if [ "$1" = "keep" ]; then set vt_handoff=vt.handoff=7 else set vt_handoff= fi } if [ ${recordfail} != 1 ]; then if [ -e ${prefix}/gfxblacklist.txt ]; then if hwmatch ${prefix}/gfxblacklist.txt 3; then if [ ${match} = 0 ]; then set linux_gfx_mode=keep else set linux_gfx_mode=text fi else set linux_gfx_mode=text fi else set linux_gfx_mode=keep fi else set linux_gfx_mode=text fi export linux_gfx_mode if [ "$linux_gfx_mode" != "text" ]; then load_video; fi menuentry 'Ubuntu, with Linux 3.2.0-24-generic' --class ubuntu --class gnu-linux --class gnu --class os { recordfail gfxmode $linux_gfx_mode insmod gzio insmod part_msdos insmod ext2 set root='(hd1,msdos3)' search --no-floppy --fs-uuid --set=root 6bc1b599-ad4b-403c-a155-a5bc81211f5e linux /boot/vmlinuz-3.2.0-24-generic root=UUID=6bc1b599-ad4b-403c-a155-a5bc81211f5e ro quiet splash $vt_handoff initrd /boot/initrd.img-3.2.0-24-generic } menuentry 'Ubuntu, with Linux 3.2.0-24-generic (recovery mode)' --class ubuntu --class gnu-linux --class gnu --class os { recordfail insmod gzio insmod part_msdos insmod ext2 set root='(hd1,msdos3)' search --no-floppy --fs-uuid --set=root 6bc1b599-ad4b-403c-a155-a5bc81211f5e echo 'Loading Linux 3.2.0-24-generic ...' linux /boot/vmlinuz-3.2.0-24-generic root=UUID=6bc1b599-ad4b-403c-a155-a5bc81211f5e ro recovery nomodeset echo 'Loading initial ramdisk ...' initrd /boot/initrd.img-3.2.0-24-generic } submenu "Previous Linux versions" { menuentry 'Ubuntu, with Linux 3.0.0-19-generic' --class ubuntu --class gnu-linux --class gnu --class os { recordfail gfxmode $linux_gfx_mode insmod gzio insmod part_msdos insmod ext2 set root='(hd1,msdos3)' search --no-floppy --fs-uuid --set=root 6bc1b599-ad4b-403c-a155-a5bc81211f5e linux /boot/vmlinuz-3.0.0-19-generic root=UUID=6bc1b599-ad4b-403c-a155-a5bc81211f5e ro quiet splash $vt_handoff initrd /boot/initrd.img-3.0.0-19-generic } menuentry 'Ubuntu, with Linux 3.0.0-19-generic (recovery mode)' --class ubuntu --class gnu-linux --class gnu --class os { recordfail insmod gzio insmod part_msdos insmod ext2 set root='(hd1,msdos3)' search --no-floppy --fs-uuid --set=root 6bc1b599-ad4b-403c-a155-a5bc81211f5e echo 'Loading Linux 3.0.0-19-generic ...' linux /boot/vmlinuz-3.0.0-19-generic root=UUID=6bc1b599-ad4b-403c-a155-a5bc81211f5e ro recovery nomodeset echo 'Loading initial ramdisk ...' initrd /boot/initrd.img-3.0.0-19-generic } } ### END /etc/grub.d/10_linux ### ### BEGIN /etc/grub.d/20_linux_xen ### ### END /etc/grub.d/20_linux_xen ### ### BEGIN /etc/grub.d/20_memtest86+ ### menuentry "Memory test (memtest86+)" { insmod part_msdos insmod ext2 set root='(hd1,msdos3)' search --no-floppy --fs-uuid --set=root 6bc1b599-ad4b-403c-a155-a5bc81211f5e linux16 /boot/memtest86+.bin } menuentry "Memory test (memtest86+, serial console 115200)" { insmod part_msdos insmod ext2 set root='(hd1,msdos3)' search --no-floppy --fs-uuid --set=root 6bc1b599-ad4b-403c-a155-a5bc81211f5e linux16 /boot/memtest86+.bin console=ttyS0,115200n8 } ### END /etc/grub.d/20_memtest86+ ### ### BEGIN /etc/grub.d/30_os-prober ### menuentry "Windows 7 (loader) (on /dev/sda3)" --class windows --class os { insmod part_msdos insmod ntfs set root='(hd0,msdos3)' search --no-floppy --fs-uuid --set=root 98DC5E54DC5E2D2E chainloader +1 } menuentry "Microsoft Windows XP Embedded (on /dev/sda5)" --class windows --class os { insmod part_msdos insmod fat set root='(hd0,msdos5)' search --no-floppy --fs-uuid --set=root 7061-9DF5 drivemap -s (hd0) ${root} chainloader +1 } ### END /etc/grub.d/30_os-prober ### ### BEGIN /etc/grub.d/40_custom ### # This file provides an easy way to add custom menu entries. Simply type the # menu entries you want to add after this comment. Be careful not to change # the 'exec tail' line above. ### END /etc/grub.d/40_custom ### ### BEGIN /etc/grub.d/41_custom ### if [ -f $prefix/custom.cfg ]; then source $prefix/custom.cfg; fi ### END /etc/grub.d/41_custom ### =============================== sdb3/etc/fstab: ================================ # /etc/fstab: static file system information. # # Use 'blkid' to print the universally unique identifier for a # device; this may be used with UUID= as a more robust way to name devices # that works even if disks are added and removed. See fstab(5). # # <file system> <mount point> <type> <options> <dump> <pass> proc /proc proc nodev,noexec,nosuid 0 0 # / was on /dev/sdb3 during installation UUID=6bc1b599-ad4b-403c-a155-a5bc81211f5e / ext4 errors=remount-ro 0 1 # /home was on /dev/sdb4 during installation UUID=58e2b257-8608-4b11-b20b-dc162bb80b62 /home ext4 defaults,user_xattr 0 2 # swap was on /dev/sdb2 during installation UUID=1ca45f3f-f888-43d1-8137-02699597189a none swap sw 0 0 =================== sdb3: Location of files loaded by Grub: ==================== GiB - GB File Fragment(s) = boot/grub/core.img 1 = boot/grub/grub.cfg 1 = boot/initrd.img-3.0.0-19-generic 2 = boot/initrd.img-3.2.0-24-generic 2 = boot/vmlinuz-3.0.0-19-generic 2 = boot/vmlinuz-3.2.0-24-generic 1 = vmlinuz 1 = vmlinuz.old 2 =========================== sdc1/boot/grub/grub.cfg: =========================== if loadfont /boot/grub/font.pf2 ; then set gfxmode=auto insmod efi_gop insmod efi_uga insmod gfxterm terminal_output gfxterm fi set menu_color_normal=white/black set menu_color_highlight=black/light-gray menuentry "Try Ubuntu without installing" { set gfxpayload=keep linux /casper/vmlinuz file=/cdrom/preseed/ubuntu.seed boot=casper quiet splash -- initrd /casper/initrd.lz } menuentry "Install Ubuntu" { set gfxpayload=keep linux /casper/vmlinuz file=/cdrom/preseed/ubuntu.seed boot=casper only-ubiquity quiet splash -- initrd /casper/initrd.lz } menuentry "Check disc for defects" { set gfxpayload=keep linux /casper/vmlinuz boot=casper integrity-check quiet splash -- initrd /casper/initrd.lz } ========================= sdc1/syslinux/syslinux.cfg: ========================== # D-I config version 2.0 include menu.cfg default vesamenu.c32 prompt 0 timeout 50 # If you would like to use the new menu and be presented with the option to install or run from USB at startup, remove # from the following line. This line was commented out (by request of many) to allow the old menu to be presented and to enable booting straight into the Live Environment! # ui gfxboot bootlogo =================== sdc1: Location of files loaded by Grub: ==================== GiB - GB File Fragment(s) ?? = ?? boot/grub/grub.cfg 0 ================= sdc1: Location of files loaded by Syslinux: ================== GiB - GB File Fragment(s) ?? = ?? ldlinux.sys 1 ?? = ?? syslinux/chain.c32 1 ?? = ?? syslinux/gfxboot.c32 1 ?? = ?? syslinux/syslinux.cfg 0 ?? = ?? syslinux/vesamenu.c32 1 ============== sdc1: Version of COM32(R) files used by Syslinux: =============== syslinux/chain.c32 : COM32R module (v4.xx) syslinux/gfxboot.c32 : COM32R module (v4.xx) syslinux/vesamenu.c32 : COM32R module (v4.xx) =============================== StdErr Messages: =============================== xz: (stdin): Compressed data is corrupt xz: (stdin): Compressed data is corrupt awk: cmd. line:36: Math support is not compiled in awk: cmd. line:36: Math support is not compiled in awk: cmd. line:36: Math support is not compiled in awk: cmd. line:36: Math support is not compiled in awk: cmd. line:36: Math support is not compiled in awk: cmd. line:36: Math support is not compiled in awk: cmd. line:36: Math support is not compiled in awk: cmd. line:36: Math support is not compiled in ./bootinfoscript: line 1646: [: 2.73495e+09: integer expression expected

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  • XNA 3D model collision is inaccurate

    - by Daniel Lopez
    I am creating a classic game in 3d that deals with asteriods and you have to shoot them and avoid being hit from them. I can generate the asteroids just fine and the ship can shoot bullets just fine. But the asteroids always hit the ship even it doesn't look they are even close. I know 2D collision very well but not 3D so can someone please shed some light to my problem. Thanks in advance. Code For ModelRenderer: using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace _3D_Asteroids { class ModelRenderer { private float aspectratio; private Model model; private Vector3 camerapos; private Vector3 modelpos; private Matrix rotationy; float radiansy = 0; private bool isalive; public ModelRenderer(Model m, float AspectRatio, Vector3 initial_pos, Vector3 initialcamerapos) { isalive = true; model = m; if (model.Meshes.Count == 0) { throw new Exception("Invalid model because it contains zero meshes!"); } modelpos = initial_pos; camerapos = initialcamerapos; aspectratio = AspectRatio; return; } public float RadiusOfSphere { get { return model.Meshes[0].BoundingSphere.Radius; } } public BoundingBox BoxBounds { get { return BoundingBox.CreateFromSphere(model.Meshes[0].BoundingSphere); } } public BoundingSphere SphereBounds { get { return model.Meshes[0].BoundingSphere; } } public Vector3 CameraPosition { set { camerapos = value; } get { return camerapos; } } public bool IsAlive { get { return isalive; } } public Vector3 ModelPosition { set { modelpos = value; } get { return modelpos; } } public void RotateY(float radians) { radiansy += radians; rotationy = Matrix.CreateRotationY(radiansy); } public Matrix RotationY { set { rotationy = value; } get { return rotationy; } } public float AspectRatio { set { aspectratio = value; } get { return aspectratio; } } public void Kill() { isalive = false; } public void Draw(float scale) { Matrix world; if (rotationy == new Matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)) { world = Matrix.CreateScale(scale) * Matrix.CreateTranslation(modelpos); } else { world = rotationy * Matrix.CreateScale(scale) * Matrix.CreateTranslation(modelpos); } Matrix view = Matrix.CreateLookAt(camerapos, Vector3.Zero, Vector3.Up); Matrix projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.ToRadians(45.0f), this.AspectRatio, 1f, 100000f); foreach (ModelMesh mesh in model.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.World = world; effect.View = view; effect.Projection = projection; } mesh.Draw(); } } public void Draw() { Matrix world; if (rotationy == new Matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)) { world = Matrix.CreateTranslation(modelpos); } else { world = rotationy * Matrix.CreateTranslation(modelpos); } Matrix view = Matrix.CreateLookAt(camerapos, Vector3.Zero, Vector3.Up); Matrix projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.ToRadians(45.0f), this.AspectRatio, 1f, 100000f); foreach (ModelMesh mesh in model.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.World = world; effect.View = view; effect.Projection = projection; } mesh.Draw(); } } } Code For Game1: using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace _3D_Asteroids { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; int score = 0, lives = 5; SpriteBatch spriteBatch; GameState gstate = GameState.OnMenuScreen; Menu menu = new Menu(Color.Yellow, Color.White); SpriteFont font; Texture2D background; ModelRenderer ship; Model b, a; List<ModelRenderer> bullets = new List<ModelRenderer>(); List<ModelRenderer> asteriods = new List<ModelRenderer>(); float time = 0.0f; int framecount = 0; SoundEffect effect; public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 796; graphics.ApplyChanges(); Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); font = Content.Load<SpriteFont>("Fonts\\Lucida Console"); background = Content.Load<Texture2D>("Textures\\B1_stars"); Model p1 = Content.Load<Model>("Models\\p1_wedge"); b = Content.Load<Model>("Models\\pea_proj"); a = Content.Load<Model>("Models\\asteroid1"); effect = Content.Load<SoundEffect>("Audio\\tx0_fire1"); ship = new ModelRenderer(p1, GraphicsDevice.Viewport.AspectRatio, new Vector3(0, 0, 0), new Vector3(0, 0, 9000)); } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { KeyboardState state = Keyboard.GetState(PlayerIndex.One); switch (gstate) { case GameState.OnMenuScreen: { if (state.IsKeyDown(Keys.Enter)) { switch (menu.SelectedChoice) { case MenuChoices.Play: { gstate = GameState.GameStarted; break; } case MenuChoices.Exit: { this.Exit(); break; } } } if (state.IsKeyDown(Keys.Down)) { menu.MoveSelectedMenuChoiceDown(gameTime); } else if(state.IsKeyDown(Keys.Up)) { menu.MoveSelectedMenuChoiceUp(gameTime); } else { menu.KeysReleased(); } break; } case GameState.GameStarted: { foreach (ModelRenderer bullet in bullets) { if (bullet.ModelPosition.X < (ship.ModelPosition.X + 4000) && bullet.ModelPosition.Z < (ship.ModelPosition.X + 4000) && bullet.ModelPosition.X > (ship.ModelPosition.Z - 4000) && bullet.ModelPosition.Z > (ship.ModelPosition.Z - 4000)) { bullet.ModelPosition += (bullet.RotationY.Forward * 120); } else if (collidedwithasteriod(bullet)) { bullet.Kill(); } else { bullet.Kill(); } } foreach (ModelRenderer asteroid in asteriods) { if (ship.SphereBounds.Intersects(asteroid.BoxBounds)) { lives -= 1; asteroid.Kill(); // This always hits no matter where the ship goes. } else { asteroid.ModelPosition -= (asteroid.RotationY.Forward * 50); } } for (int index = 0; index < asteriods.Count; index++) { if (asteriods[index].IsAlive == false) { asteriods.RemoveAt(index); } } for (int index = 0; index < bullets.Count; index++) { if (bullets[index].IsAlive == false) { bullets.RemoveAt(index); } } if (state.IsKeyDown(Keys.Left)) { ship.RotateY(0.1f); if (state.IsKeyDown(Keys.Space)) { if (time < 17) { firebullet(); //effect.Play(); } } else { time = 0; } } else if (state.IsKeyDown(Keys.Right)) { ship.RotateY(-0.1f); if (state.IsKeyDown(Keys.Space)) { if (time < 17) { firebullet(); //effect.Play(); } } else { time = 0; } } else if (state.IsKeyDown(Keys.Up)) { ship.ModelPosition += (ship.RotationY.Forward * 50); if (state.IsKeyDown(Keys.Space)) { if (time < 17) { firebullet(); //effect.Play(); } } else { time = 0; } } else if (state.IsKeyDown(Keys.Space)) { time += gameTime.ElapsedGameTime.Milliseconds; if (time < 17) { firebullet(); //effect.Play(); } } else { time = 0.0f; } if ((framecount % 60) == 0) { createasteroid(); framecount = 0; } framecount++; break; } } base.Update(gameTime); } void firebullet() { if (bullets.Count < 3) { ModelRenderer bullet = new ModelRenderer(b, GraphicsDevice.Viewport.AspectRatio, ship.ModelPosition, new Vector3(0, 0, 9000)); bullet.RotationY = ship.RotationY; bullets.Add(bullet); } } void createasteroid() { if (asteriods.Count < 2) { Random random = new Random(); float z = random.Next(-13000, -11000); float x = random.Next(-9000, -8000); Random random2 = new Random(); int degrees = random.Next(0, 45); float radians = MathHelper.ToRadians(degrees); ModelRenderer asteroid = new ModelRenderer(a, GraphicsDevice.Viewport.AspectRatio, new Vector3(x, 0, z), new Vector3(0,0, 9000)); asteroid.RotateY(radians); asteriods.Add(asteroid); } } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); switch (gstate) { case GameState.OnMenuScreen: { spriteBatch.Begin(); spriteBatch.Draw(background, Vector2.Zero, Color.White); menu.DrawMenu(ref spriteBatch, font, new Vector2(GraphicsDevice.Viewport.Width / 2, GraphicsDevice.Viewport.Height / 2) - new Vector2(50f), 100f); spriteBatch.End(); break; } case GameState.GameStarted: { spriteBatch.Begin(); spriteBatch.Draw(background, Vector2.Zero, Color.White); spriteBatch.DrawString(font, "Score: " + score.ToString() + "\nLives: " + lives.ToString(), Vector2.Zero, Color.White); spriteBatch.End(); ship.Draw(); foreach (ModelRenderer bullet in bullets) { bullet.Draw(); } foreach (ModelRenderer asteroid in asteriods) { asteroid.Draw(0.1f); } break; } } base.Draw(gameTime); } bool collidedwithasteriod(ModelRenderer bullet) { foreach (ModelRenderer asteroid in asteriods) { if (bullet.SphereBounds.Intersects(asteroid.BoxBounds)) { score += 10; asteroid.Kill(); return true; } } return false; } } } }

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  • Add New Features to WMP with Windows Media Player Plus

    - by DigitalGeekery
    Do you use Windows Media Player 11 or 12 as your default media player? Today, we’re going to show you how to add some handy new features and enhancements with the Windows Media Player Plus third party plug-in. Installation and Setup Download and install Media Player Plus! (link below). You’ll need to close out of Windows Media Player before you begin or you’ll receive the message below. The next time you open Media Player you’ll be presented with the Media Player Plus settings window. Some of the settings will be enabled by default, such as the Find as you type feature. Using Media Player Plus! Find as you type allows you to start typing a search term from anywhere in Media Player without having to be in the Search box. The search term will automatically fill in the search box and display the results.   You’ll also see Disable group headers in the Library Pane.   This setting will display library items in a continuous list similar to the functionality of Windows Media Player 10. Under User Interface you can enable displaying the currently playing artist and title in the title bar. This is enabled by default.   The Context Menu page allows you to enable context menu enhancements. The File menu enhancement allows you to add the Windows Context menu to Media Player on the library pane, list pane, or both. Right click on a Title, select File, and you’ll see the Windows Context Menu. Right-click on a title and select Tag Editor Plus. Tag Editor Plus allows you to quickly edit media tags.   The Advanced tab displays a number of tags that Media Player usually doesn’t show. Only the tags with the notepad and pencil icon are editable.   The Restore Plug-ins page allows you to configure which plug-ins should be automatically restored after a Media Player crash. The Restore Media at Startup page allows you to configure Media Player to resume playing the last playlist, track, and even whether it was playing or paused at the time the application was closed. So, if you close out in the middle of a song, it will begin playing from that point the next time you open Media Player. You can also set Media Player to rewind a certain number of seconds from where you left off. This is especially useful if you are in the middle of watching a movie. There’s also the option to have your currently playing song sent to Windows Live Messenger. You can access the settings at any time by going to Tools, Plug-in properties, and selecting Windows Media Player Plus. Windows Media Plus is a nice little free plug-in for WMP 11 and 12 that brings a lot of additional functionality to Windows Media Player. If you use Media Player 11 or WMP 12 in Windows 7 as your main player, you might want to give this a try. Download Windows Media Player Plus! Similar Articles Productive Geek Tips Install and Use the VLC Media Player on Ubuntu LinuxFixing When Windows Media Player Library Won’t Let You Add FilesMake VLC Player Look like Windows Media Player 10Make VLC Player Look like Windows Media Player 11Make Windows Media Player Automatically Open in Mini Player Mode TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Xobni Plus for Outlook All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Snagit 10 Easily Create More Bookmark Toolbars in Firefox Filevo is a Cool File Hosting & Sharing Site Get a free copy of WinUtilities Pro 2010 World Cup Schedule Boot Snooze – Reboot and then Standby or Hibernate Customize Everything Related to Dates, Times, Currency and Measurement in Windows 7

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  • Install Problem (Ubuntu Server 10.04) with USB as it reboots when I hit 'enter' for 'Install Ubuntu Server' option! Help

    - by Alastair
    We cannot seem to install Ubuntu Server with USB as it reboots when I hit 'enter' for 'Install Ubuntu Server' option. My friend wants to try setting up a server so; we downloaded Ubuntu Server 10.04.4 we created a boot CD and installed ubuntu server no problem at all. But then the problem arose the hardrive we wanted to use is a 1tb sata drive and the computer orginally has 40gb IDE. So I bought a Sata to IDE and IDE to Sata converter from: http://www.microdirect.co.uk/Home/Product/52926/IDE-to-SATA-converter---Converts-IDE-HDD-to-SATA-inc-sata-data-and-power-cables Unfortunately this converter means I cannot plug in the IDE cable meaning I only have one IDE connection i.e CD drive has to be disconnected for the 1tb sata Hardrive to be connected. So now the 1tb drive is connected, powered it on opened the bios to make sure the hdd appeared it did as ST3ASDAPFKG (somthing like that). Fortunately the computer supports USB booting, so I read ubuntu server usb install instructions I tried: Startup Disk Creator & Unebootin Startup Disk Creator made the usb bootable with the 'ubuntu-10.04.4-server-i386.iso' All looked fine stuck the usb drive in, booted the machine up and I am quickly presented with ubuntu language choice. I hit enter to select English then I am presented with: Install Ubuntu Server, Install Ubuntu Enterprise Cloud, Check Disk for defects, test memory, Boot from first hard disk, Rescue a broken system I can move up and down the menu fine everything seems ok, I select 'Install Ubuntu Server', computer just hangs and screen either goes blank or locks. So I rebooted the computer loads the same menus fine, I select 'Install Ubuntu Server' hit 'enter' and the computer just restarts then brings me back to the same menu. hmmm Then I tried choosing the rest of the options separately: Install Ubuntu Server, Install Ubuntu Enterprise Cloud, Check Disk for defects, test memory, Boot from first hard disk, Rescue a broken system computer just restarts and back to the same ubuntu menu every-time. Grrrr At this point I wish I actually new how to command line install or something but I don't have a clue how to do that. So I tried hitting 'f6' for 'other options' and I tried them all in various combinations and individually. No Luck: (Expert mode, acpi=off, noapic, nolapic, edd=on, nodmraid, nomodeset, Free Software only) At this point I am wondering if it is a bios setting causing problems, I tried turning every option in there on off that I don't understand. No Luck. I then discovered by accident if you hit esc in the ubuntu install menu it says "you are leaving the graphical boot menu and starting the text mode interface" I hit 'Ok'. Next a prompt pops up saying 'boot:' One time it responded when I typed somthing with 'Cannot find kernal image (something like that but since then it just restarts when I hit enter in that prompt). I had a browse on the net and found someone suggesting removing quiet from install command for 'Install Ubuntu Server'. Made no difference at all just reboots... Orginal boot options noprompt cdrom-detect/try-usb=true persistent file=/cdrom/preseed/ubuntu-server.seed initrd=/install/initrd.gz quiet -- Modified boot options noprompt cdrom-detect/try-usb=true persistent file=/cdrom/preseed/ubuntu-server.seed initrd=/install/initrd.gz -- Still I cannot install Ubuntu Server by USB as it, reboots when I hit 'enter' for 'Install Ubuntu Server' option. This is a real pain as we cannot take the 1tb Sata Hardrive and swap it for IDE to be able to use the cd drive. Why is is it so hard to install ubuntu server with usb? I have wasted a full day and half on this really frustrated any help would be amazing! I know the answers out there just seems a bit illusive at the moment! Computer Spec- Asus Motherboard, 1gb RAM 2X512MB, Powersupply 200watt, 2.8ghz Processor Intel, On-board 64mb graphics, 100mb Ethernet, 54mb Wireless,

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  • Type Casting variables in PHP: Is there a practical example?

    - by Stephen
    PHP, as most of us know, has weak typing. For those who don't, PHP.net says: PHP does not require (or support) explicit type definition in variable declaration; a variable's type is determined by the context in which the variable is used. Love it or hate it, PHP re-casts variables on-the-fly. So, the following code is valid: $var = "10"; $value = 10 + $var; var_dump($value); // int(20) PHP also alows you to explicitly cast a variable, like so: $var = "10"; $value = 10 + $var; $value = (string)$value; var_dump($value); // string(2) "20" That's all cool... but, for the life of me, I cannot conceive of a practical reason for doing this. I don't have a problem with strong typing in languages that support it, like Java. That's fine, and I completely understand it. Also, I'm aware of—and fully understand the usefulness of—type hinting in function parameters. The problem I have with type casting is explained by the above quote. If PHP can swap types at-will, it can do so even after you force cast a type; and it can do so on-the-fly when you need a certain type in an operation. That makes the following valid: $var = "10"; $value = (int)$var; $value = $value . ' TaDa!'; var_dump($value); // string(8) "10 TaDa!" So what's the point? Can anyone show me a practical application or example of type casting—one that would fail if type casting were not involved? I ask this here instead of SO because I figure practicality is too subjective. Edit in response to Chris' comment Take this theoretical example of a world where user-defined type casting makes sense in PHP: You force cast variable $foo as int -- (int)$foo. You attempt to store a string value in the variable $foo. PHP throws an exception!! <--- That would make sense. Suddenly the reason for user defined type casting exists! The fact that PHP will switch things around as needed makes the point of user defined type casting vague. For example, the following two code samples are equivalent: // example 1 $foo = 0; $foo = (string)$foo; $foo = '# of Reasons for the programmer to type cast $foo as a string: ' . $foo; // example 2 $foo = 0; $foo = (int)$foo; $foo = '# of Reasons for the programmer to type cast $foo as a string: ' . $foo; UPDATE Guess who found himself using typecasting in a practical environment? Yours Truly. The requirement was to display money values on a website for a restaurant menu. The design of the site required that trailing zeros be trimmed, so that the display looked something like the following: Menu Item 1 .............. $ 4 Menu Item 2 .............. $ 7.5 Menu Item 3 .............. $ 3 The best way I found to do that wast to cast the variable as a float: $price = '7.50'; // a string from the database layer. echo 'Menu Item 2 .............. $ ' . (float)$price; PHP trims the float's trailing zeros, and then recasts the float as a string for concatenation.

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  • Enable Full Screen Mode in Media Center Without Trapping the Mouse

    - by DigitalGeekery
    If you have a dual monitor setup and use Windows Media Center, you’re probably aware that when WMC is in full screen mode, it traps the mouse so you can’t work on a second monitor. Here we look at how to solve the annoyance. The Maxifier is an application that allows you to open Media Center in full screen mode without restricting the mouse. It relieves the annoyance of WMC capturing your mouse on a dual monitor setup. Note: If you don’t have two monitors attached, most of The Maxifier’s functions won’t work. Installation and Use Download, extract, and install The Maxifier. (See the download link below) The Maxifier runs minimized in the system tray and you access the options by right-clicking on the icon. If Media Center is not already open, you can choose Start Media Center to start WMC on the main start screen. Or, choose one of the other selections to open another area of Media Center. By default, Maxifier opens Media Center in full screen mode on the secondary monitor. When Media Center is open in full screen mode, you’ll notice you can now freely move your mouse around your multi-monitor setup. When Media Center is open, you’ll see five additional options. The Fit Screen options simply fits Media Center to the full screen, but still show the Windows borders. Full screen options put WMC in full screen mode.   The Maxifier Options allow you to choose from the various start up options. Selecting Watch for Media Center starting will prompt Maxifier to open WMC to the main start page in full screen mode on the secondary monitor automatically, even if you open Media Center without using The Maxifier.  (You may need to restart for this to take effect) If you have more than 2 monitors, you can define on which monitor to open Media Center, and which monitor you consider to be the main screen.   You can also define a number of Hotkeys in The Maxifier settings. First, select the Enable Hotkeys checkbox. To create a Hotkey, click in the text field and then press the keys to use as the Hotkey. To remove a Hotkey, click in the field and press the Delete key.   Conclusion The Maxifier is a simple program that enables Media Center users to take full advantage of a multi-monitor workspace. It works with both Vista and Windows 7. Version 1.4 is a stable application for Vista, and Version 1.5b is a beta application for Windows 7. Looking for more Media Center tips and tweaks? Check out some startup customizations for Windows 7 Media Center, how to automatically mount and view ISO’s in WMC, and how to add background images and themes to Windows 7 Media Center. Link Download the Maxifier Similar Articles Productive Geek Tips Startup Customizations for Media Center in Windows 7Using Netflix Watchnow in Windows Vista Media Center (Gmedia)Lock The Screen While in Full-Screen Mode in Windows Media PlayerSwitch Windows by Hovering the Mouse Over a Window in Windows 7 or VistaIntegrate Boxee with Media Center in Windows 7 TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips HippoRemote Pro 2.2 Xobni Plus for Outlook All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Steve Jobs’ iPhone 4 Keynote Video Watch World Cup Online On These Sites Speed Up Windows With ReadyBoost Awesome World Cup Soccer Calendar Nice Websites To Watch TV Shows Online 24 Million Sites

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  • Personal Technology – Excel Tip: Comparing Excel Files

    - by Pinal Dave
    This guest post is by Vinod Kumar. Vinod Kumar has worked with SQL Server extensively since joining the industry over a decade ago. Working on various versionsfrom SQL Server 7.0, Oracle 7.3 and other database technologies – he now works with the Microsoft Technology Center (MTC) as a Technology Architect. Let us read the blog post in Vinod’s own voice. I have been writing about Excel Tips over my blog and thought it would be great to share one interesting tips here as a guest blog here. Assume a situation where you want to compare multiple excel files. Here is a typical scenario I have encountered as a common activity. Assume you are sending an Excel file with tons of data, formulae and multiple sheets. Now you are requesting your colleague to validate the file and if required change content for correctness. After receiving the file from your colleague, now you want to know what changes were made by this person to your document. Now here is a cool new addition to Excel 2013 that can help you achieve this task. To get to this option, click the INQUIRE Tab. Incase you don’t have the INQUIRE Tab, check Options using INQUIRE blog. In that post, we discuss all the other options of INQUIRE tab. Once you are on the INQUIRE Tab, select “Compare Files” button as shown in the figure above. This brings a dialog as below. If you are on Windows 8 or Windows 7 OS, search for an application called “Spreadsheet Compare 2013”. Ultimately both the options lead us to the same application. If you are using the stand alone app, once the App initializes, click the “Compare files” options from the toolbar. Make sure to give two different Excel files as shown in the figure above. After selecting the Excel Sheets, you can see the Compare tool has a number of other options to play from. We will talk about some of them later in this post. Just below our toolbar is a colorful side-by-side comparison of both our excel sheets. We can also see the various Tab’s from each file. There is a meaning for each of our color coding which will be discussed next. As you saw above, the color coding has a meaning. For example the bottom pane lists each of the color coding and most importantly each of the changes as compared side-by-side. The detailed information shown below can be exported using the “Export Results” options from the toolbar as a separate Excel Workbook or can be copied to clipboard to be used later. The final piece of the puzzle is to show a graphical view of these differences results based on each category. We cannot drill down per se, but this is a great way to know that the maximum changes seem to be based on “Cell Formats” and then few “Calculated Values” have changed. The INQUIRE option and Spreadsheet Compare 2013 tool is part of Excel 2013. So as you explore using the new version of Excel, there are many such hidden features that are worth exploring. Do let us know if you enjoyed learning a new feature today and I hope you will play around with this feature in your day-today challenges when working with Excel files. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, SQLAuthority News, T SQL, Technology Tagged: Excel, Personal Technology

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  • Recover Lost Form Data in Firefox

    - by Asian Angel
    Have you ever filled in a text area or form in a webpage and something happens before you can finish it? If you like the idea of recovering that lost data then you will want to have a look at the Lazarus: Form Recovery extension for Firefox. Lazarus: Form Recovery in Action For our first example we chose the comment text box area for one of the articles here at the website. As you can see we were not finished typing in the whole comment yet… Notice the “Lazarus Icon” in the lower right corner. Note: We simulated accidental tab closures for our two examples. After getting our webpage opened up again all of our text was gone. Right clicking within the text area showed two options available…”Recover Text & Recover Form”. Notice that our lost text was listed as a “sub menu”…this could be extremely useful in matching up the appropriate text to the correct webpage if you had multiple tabs open before something happened. Click on the correct text listing to insert it. So easy to finish writing our comment without having to start from zero again. In our second example we chose the sign-up form page for the website. As before we were not finished filling in the form… Getting the webpage opened back up showed the same problem as before…all the entered text was lost. This time we right clicked in the browser window area and there was that wonderful “Recover Form Command” waiting to be used. One click and… All of our lost form data was back and we were able to finish filling in the form. For those who may be interested you can disable Lazarus: Form Recovery on individual websites using the “Context Menu” for the “Status Bar Icon” Options There are three sections in the options and you should take a quick look through them to make any desired modifications in how Lazarus: Form Recovery functions. The first “Options Area” focuses on display/access for the extension. The second “Options Area” allows you to expand the type of data retained, enable removal of data within a given time frame, set up a password, disable search indexing, and enable form data retention while in “Private Browsing Mode”. The third “Options Area” focuses on the Lazarus database itself. Conclusion If you have ever lost text area or form data before then you know how much time could be lost in starting over. Lazarus: Form Recovery helps provide a nice backup solution to get you up and running once again with a minimum of effort. Links Download the Lazarus: Form Recovery extension (Mozilla Add-ons) Download the Lazarus: Form Recovery extension (Extension Homepage) Similar Articles Productive Geek Tips Quick Tip: Resize Any Textbox or Textarea in FirefoxWhy Doesn’t AutoComplete Always Work in Firefox?Pass Variables between Windows Forms Windows without ShowDialog()Using Secure Login in FirefoxAdd Search Forms to the Firefox Search Bar TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Looking for Good Windows Media Player 12 Plug-ins? Find Out the Celebrity You Resemble With FaceDouble Whoa ! Use Printflush to Solve Printing Problems Icelandic Volcano Webcams Open Multiple Links At One Go

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  • Visual Studio Little Wonders: Quick Launch / Quick Access

    - by James Michael Hare
    Once again, in this series of posts I look at features of Visual Studio that may seem trivial, but can help improve your efficiency as a developer. The index of all my past little wonders posts can be found here. Well, my friends, this post will be a bit short because I’m in the middle of a bit of a move at the moment.  But, that said, I didn’t want to let the blog go completely silent this week, so I decided to add another Little Wonder to the list for the Visual Studio IDE. How often have you wanted to change an option or execute a command in Visual Studio, but can’t remember where the darn thing is in the menu, settings, etc.?  If so, Quick Launch in VS2012 (or Quick Access in VS2010 with the Productivity Power Tools extension) is just for you! Quick Launch / Quick Access – find a command or option quickly For those of you using Visual Studio 2012, Quick Launch is built right into the IDE at the top of the title bar, near the minimize, maximize, and close buttons: But do not despair if you are using Visual Studio 2010, you can get Quick Access from the Productivity Power Tools extension.  To do this, you can go to the extension manager: And then go to the gallery and search for Productivity Power Tools and install it.  If you don’t have VS2012 yet, then the Productivity Power Tools is the next best thing.  This extension updates VS2010 with features such as Quick Access, the Solution Navigator, searchable Add Reference Dialog, better tab wells, etc.  I highly recommend it! But back to the topic at hand!  In VS2012 Quick Launch is built into the IDE and can be accessed by clicking in the Quick Launch area of the title bar, or by pressing CTRL+Q.  If you have VS2010 with the PPT installed, though, it is called Quick Access and is accessible through View –> Quick Access: Regardless of which IDE you are using, the feature behaves mostly the same.  It allows you to search all of Visual Studio’s commands and options for a particular topic.  For example, let’s say you want to change from tabs to tabs expanded to spaces, but don’t remember where that option is buried.  You can bring up Quick Launch / Quick Access and type in “tabs”: And it brings up a list of all options on tabs, you can then choose the one appropriate to you and click on it and it will take you right there! A lot easier than diving through the options tree to find what you are looking for!  It also works on menu commands, for example if you can’t remember how to open the Output window: It shows you the menu items that will get you to the Output window, and (if applicable) the keyboard shortcuts.  Again, clicking on one of these will perform the action for you as well. There are also some tasks you can perform directly from Quick Launch / Quick Access.  For example, perhaps you are one of those people who like to have the line numbers in your editor (I do), so let’s bring up Quick Launch / Quick Access and type “line numbers”: And let’s select Turn Line Numbers On, and now our editor looks like: And Voila!  We have line numbers in VS2010.  You can do this in VS2012 too, but it takes you to the option settings instead of directly turning them off and on.  There are bound to be differences between the way the two editors organize settings and commands, but you get the point. So, as you can see, the Quick Launch / Quick Access feature in Visual Studio makes it easy to jump right to the options, commands, or tasks you are interested in without all the digging. Summary An IDE as powerful as Visual Studio has so many options and commands that it can be confusing to remember how to find and invoke them.  Quick Launch (Quick Access in VS2010 with Productivity Power Tools extension) is a quick and handy way to jump to any of these options, commands, or tasks quickly without having to remember in what menu or screen they are buried!  Technorati Tags: C#,CSharp,.NET,Little Wonders,Visual Studio,Quick Access,Quick Launch

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  • Hijax == sneaky Javascript redirects? Will I get banned from Google?

    - by Chris Jacob
    Question Will I get penalised as "sneaky Javascript redirects" by Google if I have the following Hijax setup (which requires a JavaScript redirect on the page indexed by google). Goal I want to implement Hijax to enable AJAX content to be accessibile to non-JavaScript users and search engine crawlers. Background I'm working on a static file server (GitHub Pages). No server side tricks allowed (so Google's #! "hash bang" solution is not an option). I'm trying to keep my files DRY. I don't want to repeat the common OUTER template in all my files i.e. header, navigation menu, footer, etc They will live in the main index.html Setup the Hijax index.html page contains all OUTER html/css/js... the site's template. index.html has a <div id="content"> which defaults to containing the "homepage" html. index.html has a navigation menu, with a Hijax link to an "about" page. With JavaScript disabled (e.g. crawler) it follows link to /about.html. With JavaScript enabled (e.g. most people) the link updates the url hash fragment to /#about and jQuery replaces the <div id="content"> innerHTML with $("#content").load("about.html #inner-container");. AJAX content about.html does not contain anything extra to try an cloak content for crawlers. about.html file contains enough HTML / CSS / JavaScript to display /about.html as a standalone page with it's own META data... e.g. <html><head><title>About</title>...</head><body></body></html>. about.html has NO OUTER HTML template (i.e. header, navigation menu, footer, etc). about.html <body> contains a <div id="inner-container"> which holds the content that is injected into index.html. about.html has a <noscript> tag as the first child of <body> which explains to non-JavaScript users that they are viewing the about page "inner content" - with a link to navigate to the index.html page to get the full page layout with menu. The (Sneaky?) Redirect Google indexes the /about.html page. However when a person with JavaScript enabled visits that page there is no OUTER html template (e.g. header, navigation menu, footer, etc). So I need to do a JavaScript redirect to get the person over the /#about page (deeplinking to the "about" page "state" in index.html). I'm thinking of doing a "redirect on click or after 10 seconds". The end results is that user ends up on an "enhanced" page back on index.html with all it's OUTER template - but the core "page" content is practically identical. Known issue with inbound links e.g. Share / Bookmarking It seems that if a user shares the URL /#about on their blog, when allocating inbound links to my site Google ignores everything after the # ... it allocates value to the / page - See: http://stackoverflow.com/questions/5028405/hashbang-vs-hijax/5166665#5166665. I can only try an minimise this issue offering "share" buttons on the page with the appropriate urls i.e. /about.html. Duplicate Sorry. I posted this same question over on http://stackoverflow.com/questions/5561686/hijax-sneaky-javascript-redirects-will-i-get-banned-from-google ... then realised it probably belongs more on this Stack Exchange site... Not sure if I should delete the Stack Overflow question? Or just leave it on both sites? Please leave comment.

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