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  • How does one block unsupported web browsers?

    - by Sn3akyP3t3
    Web browsers with an end of life no longer receive security updates which not only makes them vulnerable to the end user, but I imagine its not safe for the server's which receive visits by them either. Is it practical to block or enforce and notify the end user that their browser is unsafe and unsupported? If so, how would one achieve that? I don't know of any official or crowd-sourced listing with that information to parse and keep up to date. I'm aware that the practice can be custom built with User Agent parsing and feature detection for HTML5 enabled browsers.

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  • Allow and Block Programs in Windows 7

    One of the best characteristics of Parental Controls in Windows 7 is how it can be fine tuned to fit your personal needs. Nowhere is this more apparent than in its Allow and block specific programs setting. This setting is especially useful if there are certain programs or applications that you do not want you child to use. Whether it be an Internet browser a game a tool a messaging service or anything else you can think of you have the power to keep it out of your child s hands.... Autodesk Software Download A Free Trial Of One Of Our Construction Software Solutions.

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  • Extended with advice: Moving block wont work in Javascript

    - by Mack
    Hello Note: this is an extension of a question I just asked, i have made the edits & taken the advice but still no luck I am trying to make a webpage where when you click a link, the link moves diagonally every 100 milliseconds. So I have my Javascript, but right now when I click the link nothing happens. I have run my code through JSLint (therefore changed comaprisions to === not ==, thats weird in JS?). I get this error from JSLink though: Error: Implied global: self 15,38, document 31 What do you think I am doing wrong? <script LANGUAGE="JavaScript" type = "text/javascript"> <!-- var block = null; var clockStep = null; var index = 0; var maxIndex = 6; var x = 0; var y = 0; var timerInterval = 100; // milliseconds var xPos = null; var yPos = null; function moveBlock() { if ( index < 0 || index >= maxIndex || block === null || clockStep === null ) { self.clearInterval( clockStep ); return; } block.style.left = xPos[index] + "px"; block.style.top = yPos[index] + "px"; index++; } function onBlockClick( blockID ) { if ( clockStep !== null ) { return; } block = document.getElementById( blockID ); index = 0; x = number(block.style.left); // parseInt( block.style.left, 10 ); y = number(block.style.top); // parseInt( block.style.top, 10 ); xPos = new Array( x+10, x+20, x+30, x+40, x+50, x+60 ); yPos = new Array( y-10, y-20, y-30, y-40, y-50, y-60 ); clockStep = self.SetInterval( moveBlock(), timerInterval ); } --> </script> <style type="text/css" media="all"> <!-- @import url("styles.css"); #blockMenu { z-index: 0; width: 650px; height: 600px; background-color: blue; padding: 0; } #block1 { z-index: 30; position: relative; top: 10px; left: 10px; background-color: red; width: 200px; height: 200px; margin: 0; padding: 0; /* background-image: url("images/block1.png"); */ } #block2 { z-index: 30; position: relative; top: 50px; left: 220px; background-color: red; width: 200px; height: 200px; margin: 0; padding: 0; /* background-image: url("images/block1.png"); */ } #block3 { z-index: 30; position: relative; top: 50px; left: 440px; background-color: red; width: 200px; height: 200px; margin: 0; padding: 0; /* background-image: url("images/block1.png"); */ } #block4 { z-index: 30; position: relative; top: 0px; left: 600px; background-color: red; width: 200px; height: 200px; margin: 0; padding: 0; /* background-image: url("images/block1.png"); */ } #block1 a { display: block; width: 100%; height: 100%; } #block2 a { display: block; width: 100%; height: 100%; } #block3 a { display: block; width: 100%; height: 100%; } #block4 a { display: block; width: 100%; height: 100%; } #block1 a:hover { background-color: green; } #block2 a:hover { background-color: green; } #block3 a:hover { background-color: green; } #block4 a:hover { background-color: green; } #block1 a:active { background-color: yellow; } #block2 a:active { background-color: yellow; } #block3 a:active { background-color: yellow; } #block4 a:active { background-color: yellow; } --> </style>

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  • Setting selected item in custom Zend_Form_Element

    - by sanders
    Hello Everyone, I have created my own little form element for inputting time's. Since I need this on a few places in my application, i decided to create a seperate element for it. Here is the code so fa: class EventManager_Form_Element_Time extends Zend_Form_Element { public function init() { parent::init(); $this->addDecorator('ViewScript', array( 'viewScript' => 'time.phtml' )); $this->addValidator(new Zend_Validate_Regex('/^[0-9]+:[0-9]+:[0-9]+$/')); } public function setValue($value) { if(is_array($value)) { @list($hours, $minutes, $seconds) = $value; $value = sprintf('%s:%s:%s', $hours, $minutes, $seconds); } return parent::setValue($value); } } The corresponding view script, which I have created is: <?php @list($hours, $minutes, $seconds) = explode(':', $this->element->getValue()); ?> <dt> <?= $this->formLabel($this->element->getName(), $this->element->getLabel()); ?> </dt> <dd> <select id="<?= $this->element->getName();?>"> <option value="00">00</option> <option value="01">01</option> <option value="02">02</option> <option value="03">03</option> <option value="04">04</option> <option value="05">05</option> <option value="06">06</option> <option value="07">07</option> <option value="08">08</option> <option value="09">09</option> <option value="10">10</option> <option value="11">11</option> <option value="12">12</option> <option value="13">13</option> <option value="14">14</option> <option value="15">15</option> <option value="16">16</option> <option value="17">17</option> <option value="18">18</option> <option value="19">19</option> <option value="20">20</option> <option value="21">21</option> <option value="22">22</option> <option value="23">23</option> </select> <select id="<?= $this->element->getName();?>"> <option value="00">00</option> <option value="15">15</option> <option value="30">30</option> <option value="45">45</option> </select> <input id="<?= $this->element->getName(); ?>" type="hidden" name="<?= $this->element->getName(); ?>[]" value="00" /> <?php if(count($this->element->getMessages()) > 0): ?> <?= $this->formErrors($this->element->getMessages()); ?> <?php endif; ?> </dd> My problem is that sometimes i want to set a default selected value to my selecboxes when I populate my form. The question is how? Is there anyone that could help me out with this? Thanks.

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  • Box2D blocky map. Body, Fixtures a huge map and performance

    - by Solom
    Right now I'm still in the planning phase of a my very first game. I'm creating a "Minecraft"-like game in 2D that features blocks that can be destroyed as well as players moving around the map. For creating the map I chose a 2D-Array of Integers that represent the Block ID. For testing purposes I created a huge map (16348 * 256) and in my prototype that didn't use Box2D everything worked like a charm. I only rendered those blocks that where within the bounds of my camera and got 60 fps straight. The problem started when I decided to use an existing physics-solution rather than implementing my own one. What I had was basically simple hitboxes around the blocks and then I had to manually check if the player collided with any of those in his neighborhood. For more advanced physics as well as the collision detection I want to switch over to Box2D. The problem I have right now is ... how to go about the bodies? I mean, the blocks are of a static bodytype. They don't move on their own, they just are there to be collided with. But as far as I can see it, every block needs his own body with a rectangular fixture attached to it, so as to be destroyable. But for a huge map such as mine, this turns out to be a real performance bottle-neck. (In fact even a rather small map [compared to the other] of 1024*256 is unplayable.) I mean I create thousands of thousands of blocks. Even if I just render those that are in my immediate neighborhood there are hundreds of them and (at least with the debugRenderer) I drop to 1 fps really quickly (on my own "monster machine"). I thought about strategies like creating just one body, attaching multiple fixtures and only if a fixture got hit, separate it from the body, create a new one and destroy it, but this didn't turn out quite as successful as hoped. (In fact the core just dumps. Ah hello C! I really missed you :X) Here is the code: public class Box2DGameScreen implements Screen { private World world; private Box2DDebugRenderer debugRenderer; private OrthographicCamera camera; private final float TIMESTEP = 1 / 60f; // 1/60 of a second -> 1 frame per second private final int VELOCITYITERATIONS = 8; private final int POSITIONITERATIONS = 3; private Map map; private BodyDef blockBodyDef; private FixtureDef blockFixtureDef; private BodyDef groundDef; private Body ground; private PolygonShape rectangleShape; @Override public void show() { world = new World(new Vector2(0, -9.81f), true); debugRenderer = new Box2DDebugRenderer(); camera = new OrthographicCamera(); // Pixel:Meter = 16:1 // Body definition BodyDef ballDef = new BodyDef(); ballDef.type = BodyDef.BodyType.DynamicBody; ballDef.position.set(0, 1); // Fixture definition FixtureDef ballFixtureDef = new FixtureDef(); ballFixtureDef.shape = new CircleShape(); ballFixtureDef.shape.setRadius(.5f); // 0,5 meter ballFixtureDef.restitution = 0.75f; // between 0 (not jumping up at all) and 1 (jumping up the same amount as it fell down) ballFixtureDef.density = 2.5f; // kg / m² ballFixtureDef.friction = 0.25f; // between 0 (sliding like ice) and 1 (not sliding) // world.createBody(ballDef).createFixture(ballFixtureDef); groundDef = new BodyDef(); groundDef.type = BodyDef.BodyType.StaticBody; groundDef.position.set(0, 0); ground = world.createBody(groundDef); this.map = new Map(20, 20); rectangleShape = new PolygonShape(); // rectangleShape.setAsBox(1, 1); blockFixtureDef = new FixtureDef(); // blockFixtureDef.shape = rectangleShape; blockFixtureDef.restitution = 0.1f; blockFixtureDef.density = 10f; blockFixtureDef.friction = 0.9f; } @Override public void render(float delta) { Gdx.gl.glClearColor(1, 1, 1, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); debugRenderer.render(world, camera.combined); drawMap(); world.step(TIMESTEP, VELOCITYITERATIONS, POSITIONITERATIONS); } private void drawMap() { for(int a = 0; a < map.getHeight(); a++) { /* if(camera.position.y - (camera.viewportHeight/2) > a) continue; if(camera.position.y - (camera.viewportHeight/2) < a) break; */ for(int b = 0; b < map.getWidth(); b++) { /* if(camera.position.x - (camera.viewportWidth/2) > b) continue; if(camera.position.x - (camera.viewportWidth/2) < b) break; */ /* blockBodyDef = new BodyDef(); blockBodyDef.type = BodyDef.BodyType.StaticBody; blockBodyDef.position.set(b, a); world.createBody(blockBodyDef).createFixture(blockFixtureDef); */ PolygonShape rectangleShape = new PolygonShape(); rectangleShape.setAsBox(1, 1, new Vector2(b, a), 0); blockFixtureDef.shape = rectangleShape; ground.createFixture(blockFixtureDef); rectangleShape.dispose(); } } } @Override public void resize(int width, int height) { camera.viewportWidth = width / 16; camera.viewportHeight = height / 16; camera.update(); } @Override public void hide() { dispose(); } @Override public void pause() { } @Override public void resume() { } @Override public void dispose() { world.dispose(); debugRenderer.dispose(); } } As you can see I'm facing multiple problems here. I'm not quite sure how to check for the bounds but also if the map is bigger than 24*24 like 1024*256 Java just crashes -.-. And with 24*24 I get like 9 fps. So I'm doing something really terrible here, it seems and I assume that there most be a (much more performant) way, even with Box2D's awesome physics. Any other ideas? Thanks in advance!

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  • How do I write a custom validator for a zend form element with customized error messages?

    - by Mallika Iyer
    I have a question field with a list of allowed characters : A-Z,0-9,colon (:), question mark (?), comma(,), hyphen(-), apostrophe ('). I have the regex which works fine, in the fashion : $question->addValidator('regex', true, array(<regular expresstion>)) The default error message is something like ''' does not match against pattern '' I want to write a custom error message that says ' is not allowed in this field' Is there a simple way to do it using the existing zend components that I'm missing? Is writing a custom validator the only way to achieve what I'm trying to achieve? If yes, how do I write a custom validator (I looked at the documentation and didn't quite understand how I can customize the error messages) If there is any other way, I'd most appreciate that input too. Thanks for taking the time to answer this!

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  • how can i select first second or third element with given class name using CSS?

    - by Tumharyyaaden
    ie. i have the following: <div class="myclass">my text1</div> some other code+containers... <div class="myclass">my text2</div> some other code+containers... <div class="myclass">my text3</div> some other code+containers... i have the css class div.myclass {doing things} that applies to all obviously but i also wanted to be able to select the first, second or third like this: div.myclass:first {color:#000;} div.myclass:second {color:#FFF;} div.myclass:third {color:#006;} almost like the jQuery index selection .eq( index ) which is what i am using currently but need a noscript alternative. Thanks in advance!

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  • get an id of child element and store in a variable using jquery?

    - by Simpson88Keys
    I'm basically trying to do exactly what the subject suggests, but I'm getting "undefined" in my alert, and I'm not entirely sure why. I am fairly new to jquery, so, I probably have the syntax wrong, but not sure where to go from here. I'll post both of my attempts, which both yield "undefined" in the alert... //In my first attempt, I'm trying to get the id of the inner a tag <ul> <li id="l1" class="active"><a href="#c1">Samp 1</a></li> <li id="l2" class=""><a href="#c2">Samp 2</a></li> <li id="l3" class=""><a href="#c3">Samp 3</a></li> </ul> var selected = $(".active).children("a").attr("id"); alert(selected); //In my second attempt, I'm trying to get the id of the currently selected li var selected = $(".active").attr("id"); alert(selected);

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  • How do I constrain a container's height to the height of a specific content element?

    - by Robert Rossney
    I'm trying to do something which seems like it should be extremely simple and yet I can't see how. I have a very simple layout, a TextBox with an image next to it, similar to the way it might look adorned with an ErrorProvider in a WinForms application. The problem is, I want the image to be no higher than the TextBox it's next to. If I lay it out like this, say: <Grid> <Grid.RowDefinitions> <RowDefinition Height="Auto"/> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto"/> <ColumnDefinition Width="Auto"/> </Grid.ColumnDefinitions> <TextBox Grid.Row="0" Grid.Column="0" MinWidth="100"/> <Image Grid.Row="0" Grid.Column="1" Source="error.png" /> </Grid> the row will size to the height of the image if the image is taller than the TextBox. This also happens if I use a DockPanel or StackPanel. The naive solution would be to bind the Height to the TextBox's ActualHeight. I'm sure this is wrong. But what's right?

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  • Ascii text diagrams

    - by bobobobo
    I'm looking for a program to convert PowerPoint block diagrams to ASCII. I found Ditaa which does the exact opposite of what I want done. Recommendations for great programs that can produce ascii block diagrams? +--------+ +-------+ +-------+ | | --+ block2+-- | | | block | +-------+ |block3 | | | | | | | | | | | | | +---+----+ +-------+ +-------+ : ^ | Lots of work | +-------------------------+ Found FossilDraw which does exactly what I want but speed perf leaves something to be desired..

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  • How to block subreddits with BIND9?

    - by user1391189
    Please help me block NSFW subreddits like this one (http://www.reddit.com/r/NSFW/) I would like to keep access to SFW subreddits, but block certain subreddits that are distracting or NSFW. I know how to filter domains. (see files below) But how do I apply the filter only to certain subreddits? So far I have set up the following files: blocklist.conf zone "adimages.go.com" { type master; file "dummy-block"; }; zone "admonitor.net" { type master; file "dummy-block"; }; zone "ads.specificpop.com" { type master; file "dummy-block"; }; ... named.conf options { allow-query { 127.0.0.1; }; allow-recursion { 127.0.0.1; }; directory "c:\bind\etc"; notify no; }; zone "." IN { type hint; file "c:\bind\etc\named.root"; }; zone "localhost" IN { allow-update { none; }; file "c:\bind\etc\localhost.zone"; type master; }; zone "0.0.127.in-addr.arpa" IN { allow-update { none; }; file "c:\bind\etc\named.local"; type master; }; key "rndc-key" { algorithm hmac-md5; secret "O5VdbBKKEMzuLYjM60CxwuLLURFA6peDYHCBvZCqjoa6KtL1ggD7OTLeLtnu2jR5I5cwA/MQ8UdHc+9tMJRSiw=="; }; controls { inet 127.0.0.1 port 953 allow { 127.0.0.1; } keys { "rndc-key"; }; }; //Blocklist include "c:\bind\etc\blocklist.conf"; dummy-block $TTL 604800 @ IN SOA localhost. root.localhost. ( 2 ; Serial 604800 ; Refresh 86400 ; Retry 2419200 ; Expire 604800 ) ; Negative Cache TTL ; @ IN NS localhost. @ IN A 127.0.0.1 * IN A 127.0.0.1

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  • how to block https sites on netgear router?

    - by Karthick88it
    I am using NETGEAR Wireless-N-300 Router Model among couple of peoples to sahre internet connectivity. I have a problem, on my company i blocked facebook.com, but the users are access on protocol https, i blocked some ip´s of facebook but they haves a lot ip, please, how to block facebook on https protocol...?? Can anybody help me for creating the block HTTPS traffic rule. Like I need to block: https://www.facebook.com/ many thanks Karthick

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  • performance block countries using iptables /netfilter

    - by markus
    It's easy to block IPs from country using iptables (e.g. like http://www.cyberciti.biz/faq/block-entier-country-using-iptables/). However I read that the performance can go down if the deny list get too large. An alternative is installing the iptables geoip patch or using ipset ( http://www.jsimmons.co.uk/2010/06/08/using-ipset-with-iptables-in-ubuntu-lts-1004-to-block-large-ip-ranges/) instead of iptables. Does anyone have experience with the various approaches and can say something about the performance differences ? Are there are other ways to block country IPs in linux which I did't mentioned above?

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  • pf not execute udp port specific block rule

    - by seaquest
    The traffic I want to block can be sniffed as below with tcpdump: 19:16:22.391164 IP 95.95.95.95.2036 > 10.10.10.10.443: UDP, length 8192 So I wanted to write a rule block any udp destination port 443 traffic. block drop quick on igb3 inet proto udp to any port 443 Traffic does not match and does not blocked. However, It matches and blocks if I write rule as below: block drop quick on igb3 inet proto udp to 10.10.10.10 Do you have any remarks? I am using pf in Freebsd.

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  • task manager for Internet usage, I need to block a software accessing a website/web server

    - by Pennf0lio
    I have a software that accesses a website, I want to monitor what website is it accessing and block that website. Is there a software similar to "windows task manager" that allows you to monitor software that accesses a website? I want to know what website/server is it accessing so I could then block it. And Is there an alternative way to block aside from "host" file? Thanks! FYI: running on Win7

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  • How to block a website completely?

    - by user37076
    I want to block some sites(e.g. youtube,news sites ), because I have a problem with procrastination and I find these websites affect my productivity very much. I used to block them by adding them to HOSTS file. However, gradually every time I want to take a break, I open the hosts file and comment my block again. Is there any way I can block the websites and cannot (at least a little bit hard, e.g. I have to reboot my pc) unblock them. I have no access to the router or any firewall, besides the ones on my computer. I just want to FORCE myself to work without any chance to procrastinate.

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  • Enumerable Interleave Extension Method

    - by João Angelo
    A recent stackoverflow question, which I didn’t bookmark and now I’m unable to find, inspired me to implement an extension method for Enumerable that allows to insert a constant element between each pair of elements in a sequence. Kind of what String.Join does for strings, but maintaining an enumerable as the return value. Having done the single element part I got a bit carried away and ended up expanding it adding overloads to support interleaving elements of another sequence and support for a predicate to control when interleaving takes place. I have to confess that I did this for fun and now I can’t think of any real usage scenario, nonetheless, it may prove useful for someone. First a simple example: var target = new string[] { "(", ")", "(", ")" }; var result = target.Interleave(".", (f, s) => f == "("); // Prints: (.)(.) Console.WriteLine(String.Join(string.Empty, result)); And now the untested but documented implementation: using System; using System.Collections; using System.Collections.Generic; using System.Linq; public static class EnumerableExtensions { /// <summary> /// Iterates infinitely over a constant element. /// </summary> /// <typeparam name="T"> /// The type of element in the sequence. /// </typeparam> private class InfiniteSequence<T> : IEnumerable<T>, IEnumerator<T> { public InfiniteSequence(T element) { this.Element = element; } public T Element { get; private set; } public IEnumerator<T> GetEnumerator() { return this; } IEnumerator IEnumerable.GetEnumerator() { return this; } T IEnumerator<T>.Current { get { return this.Element; } } void IDisposable.Dispose() { } object IEnumerator.Current { get { return this.Element; } } bool IEnumerator.MoveNext() { return true; } void IEnumerator.Reset() { } } /// <summary> /// Interleaves the specified <paramref name="element"/> between each pair of elements in the <paramref name="target"/> sequence. /// </summary> /// <typeparam name="T"> /// The type of elements in the sequence. /// </typeparam> /// <param name="target"> /// The target sequence to be interleaved. /// </param> /// <param name="element"> /// The element used to perform the interleave operation. /// </param> /// <exception cref="ArgumentNullException"> /// <paramref name="target"/> or <paramref name="element"/> is a null reference. /// </exception> /// <returns> /// The <paramref name="target"/> sequence interleaved with the specified <paramref name="element"/>. /// </returns> public static IEnumerable<T> Interleave<T>( this IEnumerable<T> target, T element) { if (target == null) throw new ArgumentNullException("target"); if (element == null) throw new ArgumentNullException("element"); return InterleaveInternal(target, new InfiniteSequence<T>(element), (f, s) => true); } /// <summary> /// Interleaves the specified <paramref name="element"/> between each pair of elements in the <paramref name="target"/> sequence. /// </summary> /// <remarks> /// The interleave operation is interrupted as soon as the <paramref name="target"/> sequence is exhausted; If the number of <paramref name="elements"/> to be interleaved are not enough to completely interleave the <paramref name="target"/> sequence then the remainder of the sequence is returned without being interleaved. /// </remarks> /// <typeparam name="T"> /// The type of elements in the sequence. /// </typeparam> /// <param name="target"> /// The target sequence to be interleaved. /// </param> /// <param name="elements"> /// The elements used to perform the interleave operation. /// </param> /// <exception cref="ArgumentNullException"> /// <paramref name="target"/> or <paramref name="element"/> is a null reference. /// </exception> /// <returns> /// The <paramref name="target"/> sequence interleaved with the specified <paramref name="elements"/>. /// </returns> public static IEnumerable<T> Interleave<T>( this IEnumerable<T> target, IEnumerable<T> elements) { if (target == null) throw new ArgumentNullException("target"); if (elements == null) throw new ArgumentNullException("elements"); return InterleaveInternal(target, elements, (f, s) => true); } /// <summary> /// Interleaves the specified <paramref name="element"/> between each pair of elements in the <paramref name="target"/> sequence that satisfy <paramref name="predicate"/>. /// </summary> /// <typeparam name="T"> /// The type of elements in the sequence. /// </typeparam> /// <param name="target"> /// The target sequence to be interleaved. /// </param> /// <param name="element"> /// The element used to perform the interleave operation. /// </param> /// <param name="predicate"> /// A predicate used to assert if interleaving should occur between two target elements. /// </param> /// <exception cref="ArgumentNullException"> /// <paramref name="target"/> or <paramref name="element"/> or <paramref name="predicate"/> is a null reference. /// </exception> /// <returns> /// The <paramref name="target"/> sequence interleaved with the specified <paramref name="element"/>. /// </returns> public static IEnumerable<T> Interleave<T>( this IEnumerable<T> target, T element, Func<T, T, bool> predicate) { if (target == null) throw new ArgumentNullException("target"); if (element == null) throw new ArgumentNullException("element"); if (predicate == null) throw new ArgumentNullException("predicate"); return InterleaveInternal(target, new InfiniteSequence<T>(element), predicate); } /// <summary> /// Interleaves the specified <paramref name="element"/> between each pair of elements in the <paramref name="target"/> sequence that satisfy <paramref name="predicate"/>. /// </summary> /// <remarks> /// The interleave operation is interrupted as soon as the <paramref name="target"/> sequence is exhausted; If the number of <paramref name="elements"/> to be interleaved are not enough to completely interleave the <paramref name="target"/> sequence then the remainder of the sequence is returned without being interleaved. /// </remarks> /// <typeparam name="T"> /// The type of elements in the sequence. /// </typeparam> /// <param name="target"> /// The target sequence to be interleaved. /// </param> /// <param name="elements"> /// The elements used to perform the interleave operation. /// </param> /// <param name="predicate"> /// A predicate used to assert if interleaving should occur between two target elements. /// </param> /// <exception cref="ArgumentNullException"> /// <paramref name="target"/> or <paramref name="element"/> or <paramref name="predicate"/> is a null reference. /// </exception> /// <returns> /// The <paramref name="target"/> sequence interleaved with the specified <paramref name="elements"/>. /// </returns> public static IEnumerable<T> Interleave<T>( this IEnumerable<T> target, IEnumerable<T> elements, Func<T, T, bool> predicate) { if (target == null) throw new ArgumentNullException("target"); if (elements == null) throw new ArgumentNullException("elements"); if (predicate == null) throw new ArgumentNullException("predicate"); return InterleaveInternal(target, elements, predicate); } private static IEnumerable<T> InterleaveInternal<T>( this IEnumerable<T> target, IEnumerable<T> elements, Func<T, T, bool> predicate) { var targetEnumerator = target.GetEnumerator(); if (targetEnumerator.MoveNext()) { var elementsEnumerator = elements.GetEnumerator(); while (true) { T first = targetEnumerator.Current; yield return first; if (!targetEnumerator.MoveNext()) yield break; T second = targetEnumerator.Current; bool interleave = true && predicate(first, second) && elementsEnumerator.MoveNext(); if (interleave) yield return elementsEnumerator.Current; } } } }

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  • Would a typical corporate firewall block a Java applet having the following behaviour

    - by auser
    I'm thinking of developing a proxy-like program to forward ports on a remote PC to a local PC (for example SSH). Assume that both local and remote PCs are running behind typical firewalls (i.e. consumer broadband router firewall, Windows firewall or corporate firewalls). The program will be a Java program which the user will run on both the remote and local PC. The remote client will periodically poll a central server to determine whether there are pending client connections. A session could be initiated as follows: The local client contacts the central server and request the current connection details for a specific remote client. The central server responds with the remote server's last received IP address and port. The next time the remote server polls the central server, the client's IP address and port are returned. The remote server initiates a connection to the local client using the IP address and port returned by the central server and listens for a response on a random port. The remote server will pass the value of the port it's listening on to central server. Goto 1, if client fails to connect to server. Would this work or will a typical firewall block the interactions.

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  • Platform game collisions with Block

    - by Sri Harsha Chilakapati
    I am trying to create a platform game and doing wrong collision detection with the blocks. Here's my code // Variables GTimer jump = new GTimer(1000); boolean onground = true; // The update method public void update(long elapsedTime){ MapView.follow(this); // Add the gravity if (!onground && !jump.active){ setVelocityY(4); } // Jumping if (isPressed(VK_SPACE) && onground){ jump.start(); setVelocityY(-4); onground = false; } if (jump.action(elapsedTime)){ // jump expired jump.stop(); } // Horizontal movement setVelocityX(0); if (isPressed(VK_LEFT)){ setVelocityX(-4); } if (isPressed(VK_RIGHT)){ setVelocityX(4); } } // The collision method public void collision(GObject other){ if (other instanceof Block){ // Determine the horizontal distance between centers float h_dist = Math.abs((other.getX() + other.getWidth()/2) - (getX() + getWidth()/2)); // Now the vertical distance float v_dist = Math.abs((other.getY() + other.getHeight()/2) - (getY() + getHeight()/2)); // If h_dist > v_dist horizontal collision else vertical collision if (h_dist > v_dist){ // Are we moving right? if (getX()<other.getX()){ setX(other.getX()-getWidth()); } // Are we moving left? else if (getX()>other.getX()){ setX(other.getX()+other.getWidth()); } } else { // Are we moving up? if (jump.active){ jump.stop(); } // We are moving down else { setY(other.getY()-getHeight()); setVelocityY(0); onground = true; } } } } The problem is that the object jumps well but does not fall when moved out of platform. Here's an image describing the problem. I know I'm not checking underneath the object but I don't know how. The map is a list of objects and should I have to iterate over all the objects??? Thanks

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  • Whats a good way to do Collision with 2D Rectangles? can someone give me a tip?

    - by Javier
    using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; namespace BreakOut { class Field { public static Field generateField() { List<Block> blocks = new List<Block>(); for (int j = 0; j < BlockType.BLOCK_TYPES.Length; j++) for (int i = 0; i < (Game1.WIDTH / Block.WIDTH); i++) { Block b = new Block(BlockType.BLOCK_TYPES[j], new Vector2(i * Block.WIDTH, (Block.HEIGHT + 2) * j + 5)); blocks.Add(b); } return new Field(blocks); } List<Block> blocks; public Field(List<Block> blocks) { this.blocks = blocks; } public void Update(GameTime gameTime, Ball b) { List<Block> removals = new List<Block>(); foreach (Block o in blocks) { if (o.BoundingBox.Intersects(new Rectangle((int)b.pos.X, (int)b.pos.Y, Ball.WIDTH, Ball.HEIGHT))) //collision with blocks { removals.Add(o); } } foreach(Block o in removals) blocks.Remove(o); //removes the blocks, but i need help hitting one at a time } public void Draw(GameTime gameTime) { foreach (Block b in blocks) b.Draw(gameTime); } } } My problem is that My collision in this sucks. I'm trying to add collision with a ball and hitting against a block and then one of the blocks dissapear. The problem i'm having is: When the ball hits the block, it removes it all in one instance. Please people don't be mean and say mean answers to me, im just in highschool, still a nooby and trying to learn more c#/XNA..

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  • Oracle HRMS API – Create Employee Element Entry

    - by PRajkumar
    API - pay_element_entry_api.create_element_entry Example -- Lets Try to Create Element Entry "Bonus" for Employee   DECLARE    ln_element_link_id                  PAY_ELEMENT_LINKS_F.ELEMENT_LINK_ID%TYPE;    ld_effective_start_date            DATE;    ld_effective_end_date             DATE;    ln_element_entry_id                PAY_ELEMENT_ENTRIES_F.ELEMENT_ENTRY_ID%TYPE;    ln_object_version_number     PAY_ELEMENT_ENTRIES_F.OBJECT_VERSION_NUMBER %TYPE;    lb_create_warning                    BOOLEAN;    ln_input_value_id                    PAY_INPUT_VALUES_F.INPUT_VALUE_ID%TYPE;    ln_screen_entry_value            PAY_ELEMENT_ENTRY_VALUES_F.SCREEN_ENTRY_VALUE%TYPE;    ln_element_type_id                  PAY_ELEMENT_TYPES_F.ELEMENT_TYPE_ID%TYPE; BEGIN         -- Get Element Link Id         -- ------------------------------           ln_element_link_id :=      hr_entry_api.get_link                                                           (       p_assignment_id      => 33561,                                                                   p_element_type_id   => 50417,                                                                   p_session_date          => TO_DATE('23-JUN-2011')                                                           );          dbms_output.put_line( '  API: Element Link Id: ' || ln_element_link_id );          -- Create Element Entry        -- ------------------------------        pay_element_entry_api.create_element_entry          (     -- Input data elements                -- -----------------------------                p_effective_date                     => TO_DATE('22-JUN-2011'),                p_business_group_id          => fnd_profile.value('PER_BUSINESS_GROUP_ID'),                p_assignment_id                   => 33561,                p_element_link_id                => ln_element_link_id,                p_entry_type                           => 'E',                p_input_value_id1               => 53726,                p_entry_value1                      => 2500,                -- Output data elements                -- --------------------------------                p_effective_start_date          => ld_effective_start_date,                p_effective_end_date           => ld_effective_end_date,                p_element_entry_id             => ln_element_entry_id,                p_object_version_number  => ln_object_version_number,                p_create_warning                 => lb_create_warning          );        dbms_output.put_line( '  API: pay_element_entry_api.create_element_entry successfull - Element Entry Id: ' || ln_element_entry_id );    COMMIT; EXCEPTION           WHEN OTHERS THEN                             ROLLBACK;                             dbms_output.put_line(SQLERRM); END; / SHOW ERR;  

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  • Changing CSS classes when different strings are displayed in a text element with jQuery

    - by Nick Maddren
    I'm just wondering if this method would be possible using jQuery HTML and PHP. Basically I have a filtering system were products are listed, some have different attribute values such as Hatchback for example. The text element that holds these PHP echo's also have a css class that implements an icon. I'm just wondering can I alter class's that are added to a html element just by looking at the string? So for example if the string displays "Pick-up" then jQuery alters the class and adds the one associated with the "Pick-up" string? Thanks sorry if this is a little confusing, I can explain more if needed.

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  • Block-level deduplicating filesystem

    - by James Haigh
    I'm looking for a deduplicating copy-on-write filesystem solution for general user data such as /home and backups of it. It should use online/inline/synchronous deduplication at the block-level using secure hashing (for negligible chance of collisions) such as SHA256 or TTH. Duplicate blocks need not even touch the disk. The idea is that I should be able to just copy /home/<user> to an external HDD with the same such filesystem to do a backup. Simple. No messing around with incremental backups where corruption to any of the snapshots will nearly always break all later snapshots, and no need to use a specific tool to delete or 'checkout' a snapshot. Everything should simply be done from the file browser without worry. Can you imagine how easy this would be? I'd never have to think twice about backing-up again! I don't mind a performance hit, reliability is the main concern. Although, with specific implementations of cp, mv and scp, and a file browser plugin, these operations would be very fast, especially when there is a lot of duplication as they would only need to transfer the absent blocks. Accidentally using conventional copy tools that do not integrate with the FS would merely take longer, waste some bandwidth when copying remotely and waste some CPU, as the duplicate data would be re-read, re-transferred and re-hashed (although nothing would be re-written), but would absolutely not corrupt anything. (Some filesharing software may also be able to benefit by integrating with the FS.) So what's the best way of doing this? I've looked at some options: lessfs - Looks unmaintained. Any good? [Opendedup/SDFS][3] - Java? Could I use this on Android?! What does [SDFS][4] stand for? [Btrfs][5] - Some patches floating around on mailing list archives, but no real support. [ZFS][6] - Hopefully they'll one day relicense under a true Free/Opensource GPL-compatible licence. Also, 2 years ago I had a go at an attempt in Python using Fuse at the file-level to be used over the top of a typical solid FS such as EXT4, but I found Fuse for Python underdocumented and didn't manage to implement all of the system calls. My first post here, so I can't post more than 2 links until I get over 10 rep: [3]: http://www.opendedup.org/ [4]: https://en.wikipedia.org/w/index.php?title=SDFS&action=edit&redlink=1 [5]: https://en.wikipedia.org/wiki/Btrfs#Features [6]: https://en.wikipedia.org/wiki/ZFS#Linux

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  • How do you enable block folding for Python comments in TextMate?

    - by Dave Gallagher
    In TextMate 1.5.10 r1623, you get little arrows that allow you to fold method blocks: Unfortunately, if you have a multi-lined Python comment, it doesn't recognize it, so you can't fold it: def foo(): """ How do I fold these comments? """ print "bar" TextMate has this on their site on how to customize folding: http://manual.macromates.com/en/navigation_overview#customizing_foldings ...but I'm not skilled in regex enough to do anything about it. TextMate uses the Oniguruma regex API, and I'm using the default Python.tmbundle updated to the newest version via GetBundles. Does anyone have an idea of how to do this? Thanks in advance for your help! :)

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