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  • Compiler is able to find function without matching .h file is updated?

    - by Maxim Veksler
    Hello Friends, I'm writing a C University project and stumbled upon a compiler behavior which I don't understand. In this file http://code.google.com/p/openu-bsc-maximveksler/source/browse/trunk/20465/semester/tasks/maman14/alpha/maman14/assembler/phaseOne.c?r=112 I've added a call to function named freeAsmInstruction(). This function is defined in file named lineParser.c, yet I haven't updated the matching lineParser.h header file to include this function declaration. Why does this code compile? I would expect that gcc would fail to compile phaseOne.c until the correct lineParser.h is updated with the declaration of freeAsmInstruction(). I would appreciate an explanation. Thank you, Maxim

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  • DNS lookup failures while accessing my website some proxy error

    - by Bond
    Here is a situation until today morning,every thing has been working perfectly fine with me. From past 6 months many of my domains wer accessible as http://site1.myserver.com http://site2.myserver.com http://site3.myserver.com http://site4.myserver.com All these were Reverse Proxy configurations. I have some applications on each of them. until today morning some people reported me that http://site1.myserver.com/app1 is not working but http://site1.myserver.com is accessible but http://site2.myserver.com is accessible but http://site3.myserver.com is accessible but http://site4.myserver.com not accessible In past 6 months I have not changed any of these Apache configurations (things were working perfectly so) The error which can be seen in browser are while accessing http://site1.myserver.com/app1 Proxy Error The proxy server received an invalid response from an upstream server. The proxy server could not handle the request GET /app1. Reason: DNS lookup failure for: myserver.com and same is the error for http://site4.myserver.com So what should I check in I have checked all the apache logs to an extent which I could see and 192.168.1.25 - - [10/Jan/2011:14:50:48 +0530] "GET /app1 HTTP/1.1" 502 531 "-" "Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.9.2.3) Gecko/20100401 Firefox/3.6.3" Mon Jan 10 14:27:42 2011] [error] (113)No route to host: proxy: HTTP: attempt to connect to 192.168.1.3:80 (192.168.1.3) failed [Mon Jan 10 14:27:42 2011] [error] ap_proxy_connect_backend disabling worker for (192.168.1.3) [Mon Jan 10 14:27:44 2011] [error] proxy: HTTP: disabled connection for (192.168.1.3) [Mon Jan 10 14:27:44 2011] [error] proxy: HTTP: disabled connection for (192.168.1.3) [Mon Jan 10 14:27:44 2011] [error] proxy: HTTP: disabled connection for (192.168.1.3) [Mon Jan 10 14:27:45 2011] [error] proxy: HTTP: disabled connection for (192.168.1.3) [Mon Jan 10 14:27:45 2011] [error] proxy: HTTP: disabled connection for (192.168.1.3) [Mon Jan 10 14:27:45 2011] [error] proxy: HTTP: disabled connection for (192.168.1.3) [Mon Jan 10 14:27:45 2011] [error] proxy: HTTP: disabled connection for (192.168.1.3) [Mon Jan 10 14:27:46 2011] [error] proxy: HTTP: disabled connection for (192.168.1.3) [Mon Jan 10 14:27:47 2011] [error] proxy: HTTP: disabled connection for (192.168.1.3) [Mon Jan 10 14:27:48 2011] [error] proxy: HTTP: disabled connection for (192.168.1.3) [Mon Jan 10 14:27:48 2011] [error] proxy: HTTP: disabled connection for (192.168.1.3) [Mon Jan 10 14:27:48 2011] [error] proxy: HTTP: disabled connection for (192.168.1.3) [Mon Jan 10 14:35:29 2011] [error] [client 192.168.1.25] proxy: DNS lookup failure for: myserver.com returned by /app1 [Mon Jan 10 14:35:30 2011] [error] [client 192.168.1.25] proxy: DNS lookup failure for: myserver.com returned by /app1 [Mon Jan 10 14:35:30 2011] [error] [client 192.168.1.25] proxy: DNS lookup failure for: myserver.com returned by /app1 [Mon Jan 10 14:50:30 2011] [error] [client 192.168.1.25] proxy: DNS lookup failure for: myserver.com returned by /app1 [Mon Jan 10 14:50:48 2011] [error] [client 192.168.1.25] proxy: DNS lookup failure for: myserver.com returned by /app1 and for site4.myserver.com I get [Mon Jan 10 14:57:40 2011] [error] [client 192.168.1.25] proxy: DNS lookup failure for: site4.myserver.com returned by /favicon.ico [Mon Jan 10 14:57:40 2011] [error] [client 192.168.1.25] proxy: DNS lookup failure for: site4.myserver.com returned by /favicon.ico [Mon Jan 10 14:57:43 2011] [error] [client 192.168.1.25] proxy: DNS lookup failure for: site4.myserver.com returned by /favicon.ico [Mon Jan 10 15:02:38 2011] [error] [client <some external IP>] proxy: DNS lookup failure for: site4.myserver.com returned by / [Mon Jan 10 15:03:04 2011] [error] [client <some external IP>] proxy: DNS lookup failure for: site4.myserver.com returned by /, referer: http://site4.myserver.com/ [Mon Jan 10 15:03:04 2011] [error] [client <some external IP>] proxy: DNS lookup failure for: site4.myserver.com returned by /favicon.ico [Mon Jan 10 15:03:08 2011] [error] [client <some external IP>] proxy: DNS lookup failure for: site4.myserver.com returned by /, referer: http://site4.myserver.com/ [Mon Jan 10 15:03:08 2011] [error] [client <some external IP>] proxy: DNS lookup failure for: site4.myserver.com returned by /favicon.ico [Mon Jan 10 15:03:10 2011] [error] [client <some external IP>] proxy: DNS lookup failure for: site4.myserver.com returned by /, referer: http://site4.myserver.com/ [Mon Jan 10 15:06:21 2011] [error] [client 192.168.1.25] proxy: DNS lookup failure for: site4.myserver.com returned by / [Mon Jan 10 15:06:31 2011] [error] [client 192.168.1.25] proxy: DNS lookup failure for: site4.myserver.com returned by /, referer: http://site4.myserver.com/ [Mon Jan 10 15:26:03 2011] [error] [client 192.168.1.25] proxy: DNS lookup failure for: site4.myserver.com returned by /

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  • jQuery Ajax Error Handling – How To Show Custom Error Messages

    - by schnieds
    So you want to make your error feedback nice for your users…Kind of an ironic statement isn’t it? We obviously want to avoid errors if at all possible in our applications, but when errors do occur then we want to provide some nice feedback to our users. The worst thing that can happen is to blow up a huge server exception page when something goes wrong or equally bad is not providing any feedback at all and leaving the user in the dark. Although I do not recommend displaying actual .NET Framework exception messages or stack traces to the user in most instances; they are usually not helpful to the user and can be a security concern.... [Read More]Aaron Schniederhttp://www.churchofficeonline.com

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  • Error 107 (net::ERR_SSL_PROTOCOL_ERROR): SSL protocol error on localhost

    - by Ne0
    Background: I set up a cloud server and have have a website running SSL, it was all pretty strait forward following these instructions and following the instructions given by the SSL certificate issuer. I then went to set up development site on my local machine the same way but using self signed certs using these instructions. I have checked that port 443 is open and this post suggests it is a bad configuration on the server. I have gone through the set up process twice, yet I have been unable to find out what I have done wrong or missed. Does anyone else know what I may have have missed to get this error? Note: As the links suggest this is on 12.04.

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  • Getting error-'General Error Mounting Filesystems' while installing ubuntu 12.04 alongside Windows 7 starter edition

    - by Yashendra Shukla
    I am trying to install Ubuntu 12.04 on my HP Mini 110 with 2 gb of ram and Windows 7 starter edition. However, when I try to boot from USB, the Ubuntu screen loads and then shows the message-'General Error Mounting Filesystem'. I have to press Ctrl+D to reboot, and the same process starts again until I remove my pen drive. I have tried making a Live USB from UNetBootin and the software Ubuntu suggests, downloaded from pendrivelinux.com. However, Ubuntu still won't load. I am new to the Ubuntu world and don't know what to do, please help.

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  • What are the advantages of GLSL's compilation model?

    - by Kos
    GLSL is fundamentally different from other shader solutions because the server (GPU driver) is responsible for shader compilation. Cg and HLSL are (afaik) generally compiled a priori and sent to the GPU in that way. This causes some real-world practical issues: many drivers provide buggy compilers compilers differ in terms of strictness (one GPU can accept a program while another won't) also we can't know how the assembler code will be optimised What are the upsides of GLSL's current approach? Is it worth it?

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  • Apache2 configuration error: "<VirtualHost> was not closed" error.

    - by Chris
    So I've already checked through my config file and I really can't see an instance where any tag hasn't been properly closed...but I keep getting this configuration error...Would you mind taking a look through the error and the config file below? Any assistance would be greatly appreciated. FYI, I've already googled the life out of the error and looked through the log extensively, I really can't find anything. Error: apache2: Syntax error on line 236 of /etc/apache2/apache2.conf: syntax error on line 1 of /etc/apache2/sites-enabled/000-default: /etc/apache2/sites-enabled/000-default:1: was not closed. Line 236 of apache2.conf: Include the virtual host configurations: Include /etc/apache2/sites-enabled/ Contents of 000-default: <VirtualHost *:80> ServerAdmin webmaster@localhost DocumentRoot /var/www <Directory /> Options FollowSymLinks AllowOverride None </Directory> <Directory /var/www/> Options Indexes FollowSymLinks MultiViews AllowOverride None Order allow,deny allow from all </Directory> ScriptAlias /cgi-bin/ /usr/lib/cgi-bin/ <Directory "/usr/lib/cgi-bin"> AllowOverride None Options +ExecCGI -MultiViews +SymLinksIfOwnerMatch Order allow,deny Allow from all </Directory> ErrorLog /var/log/apache2/error.log # Possible values include: debug, info, notice, warn, error, crit, # alert, emerg. LogLevel warn CustomLog /var/log/apache2/access.log combined Alias /doc/ "/usr/share/doc/" <Directory "/usr/share/doc/"> Options Indexes MultiViews FollowSymLinks AllowOverride None Order deny,allow Deny from all Allow from 127.0.0.0/255.0.0.0 ::1/128 </Directory> </VirtualHost> <VirtualHost *:443> SetEnvIf Request_URI "^/u" dontlog ErrorLog /var/log/apache2/error.log Loglevel warn SSLEngine On SSLCertificateFile /etc/apache2/ssl/apache.pem ProxyRequests Off <Proxy *> AuthUserFile /srv/ajaxterm/.htpasswd AuthName EnterPassword AuthType Basic require valid-user Order Deny,allow Allow from all </Proxy> ProxyPass / http://localhost:8022/ ProxyPassReverse / http://localhost:8022/ </VirtualHost>

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  • How do you access the Source Error, Source File and Line Number of an exception to use in a custom e

    - by Iain Fraser
    Basically I want to take the following: And make it match the styling of the rest of the application. I am creating a custom error page in my C# based project and I want it to be able to show the same information that is displayed in the ASP.NET default error page. From fiddling with reflector I can see that this is generated through HttpException.GetHtmlErrorMessage() but when I try to use this in my exception it returns null.

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  • Do you think its user unfriendly to show error message in tooltips ?

    - by msfanboy
    Hello, when my user enters data validated as wrong a red circle with a white exclamation mark is shown in the right part of the textbox with the wrong data. The error message is only shown when the user hovers the textbox with wrong data. Do you think that is a bad User experience ? I could show the red error message text to the right side of the textboxes if there would still be space...

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  • jQuery override default validation error message display (Css) Popup/Tooltip like

    - by Phill Pafford
    I'm trying to over ride the default error message label with a div instead of a label. I have looked at this post as well and get how to do it but my limitations with CSS are haunting me. How can I display this like some of these examples: Example #1 (Dojo) - Must type invalid input to see error display Example #2 Here is some example code that overrides the error label to a div element $(document).ready(function(){ $("#myForm").validate({ rules: { "elem.1": { required: true, digits: true }, "elem.2": { required: true } }, errorElement: "div" }); }); Now I'm at a loss on the css part but here it is: div.error { position:absolute; margin-top:-21px; margin-left:150px; border:2px solid #C0C097; background-color:#fff; color:white; padding:3px; text-align:left; z-index:1; color:#333333; font:100% arial,helvetica,clean,sans-serif; font-size:15px; font-weight:bold; } UPDATE: Okay I'm using this code now but the image and the placement on the popup is larger than the border, can this be adjusted to be dynamic is height? if (element.attr('type') == 'radio' || element.attr('type') == 'checkbox') { element = element.parent(); offset = element.offset(); error.insertBefore(element) error.addClass('message'); // add a class to the wrapper error.css('position', 'absolute'); error.css('left', offset.left + element.outerWidth()); error.css('top', offset.top - (element.height() / 2)); // Not working for Radio, displays towards the bottom of the element. also need to test with checkbox } else { // Error placement for single elements offset = element.offset(); error.insertBefore(element) error.addClass('message'); // add a class to the wrapper error.css('position', 'absolute'); error.css('left', offset.left + element.outerWidth()); error.css('top', offset.top - (element.height() / 2)); } the css is the same as below (your css code) Html <span> <input type="radio" class="checkbox" value="P" id="radio_P" name="radio_group_name"/> <label for="radio_P">P</label> <input type="radio" class="checkbox" value="S" id="radio_S" name="radio_group_name"/> <label for="radio_S">S</label> </span>

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  • Tomcat blankpage for default error page

    - by praspa
    First off, I'm using Tomcat 5.5 and my .jsp's live in /webapps/foo/bar/*.jsp. I followed the directions here to set up a default 404 error page. In my TOMCAT_HOME/conf/web.xml I entered: <error-page> <error-code>404</error-code> <location>/error.html</location> </error-page> I dropped copies of a test error.html file into each of the dirs (I wasn't sure where /error.html was referring to): /webapps/ /webapps/foo/ /webapps/foo/bar/ Whenever I attempt to access a non-existent page in a browser at url's /foo/missingpage.html or /foo/bar/missingpage.html I'm redirected to my error page that exists in /foo/error.html. However, attempting to access a non-existent page in a browser at url /missingpage.html yields a blankpage. Or any permutation of /missingDir/missingfile.html will also yield a blank page. Any suggestions? Am I missing some extra configuration? Thanks PR

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  • C++ Interpreter: How to emit error messages?

    - by Rawr
    I want to emit dynamic error messages like all interpreters do nowadays, for example: Name error: Undefined variable would be constant, however what I want to reach is: Name error: Undefined variable 'X', in line 1 Okay. The line number was really no problem: Every error message must have a line number, so I added it to the error emitter function: Error( ErrType type, string msg, int line ); So where is my problem? How do I get the 'X' into Undefined variable *? I can't use sprintf as it doesn't support strings yet I use them everywhere I can't simply use cout and connect everything as I want error messages to be supressable I'd like to get everything into one function like above, Error() How do I put together dynamic error messages? For example: Error( Name, sprintf("Undefined variable %s", myVariableName ), lineNum ); (But myVariableName is a string and sprintf will mess things up)

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  • SQL SERVER – Dedicated Access Control for SQL Server Express Edition – An error occurred while obtaining the dedicated administrator connection (DAC) port.

    - by pinaldave
    Recently I had faced very interesting situation. Due to some reason we were not able to login into the production server for one of client. The reason for the same was that server was very busy, we had to login into the system and bring server to normal situation. When all the attempts failed, I decided to login using Dedicated Administrator Connection (DAC). However when I attempted to connect using DAC it threw following error for me. C:\Users\pinald>sqlcmd -A -d master -S .\SQLEXPRESS Sqlcmd: Error: Microsoft SQL Server Native Client 11.0 : SQL Server Network Interfaces: An error occurred while obtaining the dedicated administrator connection (DAC) port. Make sure that SQL Browser is running, or check the error log for t he port number [xFFFFFFFF]. .Sqlcmd: Error: Microsoft SQL Server Native Client 11.0 : Login timeout expired.Sqlcmd: Error: Microsoft SQL Server Native Client 11.0 : A network-related or instance-specific error has occurred while establishing a connection to SQL Server. Server is not found or not accessible. Check if instance name is correct and if SQL Server is configured to allow remote connections. For more information see SQL Server Books Online. I was bit taken a back as I knew that my commands are correct to login and if DAC does not work, there should be some serious reason for it. When inquired further about the SQL Server version I learned that it was SQL Server Express version deployed. To conserve resources, SQL Server Express does not listen on the DAC port. There is an additional step to be done if SQL Server Express has to be used with DAC. Enable TRACEFLAG on SQL Server Express will enable the connection by DAC possible. Here is the quick methods how one can enable DAC on SQL Server Express. Go to Start >> All Program >>Microsoft SQL Server (your version) >> Configuration Tools >> SQL Server Configuration Manager. Click on SQL Server Services >> Select your SQL Server Express version >> Right Click Properties >> select Startup Parameters Once on the Startup Parameter add the Startup parameter which is TRACEFLAG -T7806. Click on OK and RESTART SQL Server Express edition. Now once again try to connect to SQL Server Express edition and it will work just fine. This is absolutely documented method on BOL and SQL Server Express needs to be restarted. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Pinal Dave, PostADay, SQL, SQL Authority, SQL Error Messages, SQL Interview Questions and Answers, SQL Query, SQL Server, SQL Tips and Tricks, SQLServer, T SQL, Technology Tagged: SQL Server Express

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  • Development Quirk From ASP.NET Dynamic Compilation

    - by jkauffman
    The Problem I got a compilation error in my ASP.NET MVC3 project that tested my sanity today. (As always, names are changed to protect the innocent) The type or namespace name 'FishViewModel' does not exist in the namespace 'Company.Product.Application.Models' (are you missing an assembly reference?) Sure looks easy! There must be something in the project referring to a FishViewModel. The Confusing Part The first thing I noticed was the that error was occuring in a folder clearly not in my project and in files that I definitely had not created: %SystemRoot%\Microsoft.NET\Framework\(versionNumber)\Temporary ASP.NET Files\ App_Web_mezpfjae.1.cs I also ascertained these facts, each of which made me more confused than the last: Rebuild and Clean had no effect. No controllers in the project ever returned a ViewResult using FishViewModel. No views in the project defined that they use FishViewModel. Searching across all files included in the project for “FishViewModel” provided no results. The build server did not report a problem. The Solution The problem stemmed from a file that was not included in the project but still present on the file system: (By the way, if you don’t know this trick already, there is a toolbar button in the Solution Explorer window to “Show All Files” which allows you to see files all files in the file system) In my situation, I was working on the mission-critical Fish view before abandoning the feature. Instead of deleting the file, I excluded it from the project. However, this was a bad move. It caused the build failure, and in order to fix the error, this file must be deleted. By the way, this file was not in source control, so the build server did not have it. This explains why my build server did not report a problem for me. The Explanation So, what’s going on? This file isn’t even a part of the project, so why is it failing the build? This is a behavior of the ASP.NET Dynamic Compilation. This is the same process that occurs when deploying a webpage; ASP.NET compiles the web application’s code. When this occurs on a production server, it has to do so without the .csproj file (which isn’t usually deployed, if you’ve taken your time to do a deployment cleanly). This process has merely the file system available to identify what to compile. So, back in the world of developing the webpage in visual studio on my developer box, I run into the situation because the same process is occuring there. This is true even though I have more files on my machine than will actually get deployed. I can’t help but think that this error could be attributed back to the real culprit file (Fish.cshtml, rather than the temporary files) with some work, but at least the error had enough information in it to narrow it down. The Conclusion I had previously been accustomed to the idea that for c# projects, the .csproj file always “defines” the build behavior. This investigation has taught me that I’ll need to shift my thinking a bit to remember that the file system has the final say when it comes to web applications, even on the developer’s machine!

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  • How to diagnose Internal Server error on Lighttpd?

    - by Tomaszs
    I have Lighttpd on Centos 5 with Fcgi and Memcached. Periodically, once per week or two i get internal server error 500 and i must manually restart lighttpd to get it to work again. In my lighttpd config I've defined error log file: server.errorlog = "/home/lxadmin/httpd/lighttpd/error.log" But when I open it, it has no rows for last days, only one month ago. So my question is how to diagnose what is the issue and how to enable error log for my configuration?

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  • input / output error, drives randomly refusing to read / write

    - by ILMV
    I have an issue with one of our servers running Ubuntu 10.04, it is running BackupPC and collects backups from various machines / servers around the building. On the 8th minute (12:08, 12:18, 12:28 etc) the backups are transferred to an external hard drive, we have three and rotate one drive for another everyday. The problem we are having is we are randomly experiencing input / output errors, when this happens you cannot read / write to the drive, it hasn't unmounted so I can cd to the mount point /media/backup1. The drives are not faulty as it's happening on all of them, so I'm at a loss as to what the problem could be, here is an example of the many errors we get: gzip: stdout: Input/output error /var/lib/backuppc/backuppc_offline: line 47: /media/backup1/Tue/offline.log: Input/output error ls: cannot access /media/backup1/Tue/incr_1083_host1.something.co.uk.tar.gz: Input/output error ls: cannot access /media/backup1/Tue/incr_1088_host1.something.co.uk.tar.gz: Input/output error ls: cannot access /media/backup1/Tue/incr_1089_host1.something.co.uk.tar.gz: Input/output error ls: cannot access /media/backup1/Tue/incr_1090_host1.something.co.uk.tar.gz: Input/output error /var/lib/backuppc/backuppc_offline: line 39: /media/backup1/Tue/offline.log: Input/output error /var/lib/backuppc/backuppc_offline: line 44: /media/backup1/Tue/offline.log: Input/output error /var/lib/backuppc/backuppc_offline: line 45: /media/backup1/Tue/incr_1090_host1.something.co.uk.tar.gz: Input/output error /var/lib/backuppc/backuppc_offline: line 47: /media/backup1/Tue/offline.log: Input/output error ls: cannot access /media/backup1/Tue/incr_591_tech2.something.co.uk.tar.gz: Input/output error /var/lib/backuppc/backuppc_offline: line 44: /media/backup1/Tue/offline.log: Input/output error /var/lib/backuppc/backuppc_offline: line 45: /media/backup1/Tue/incr_591_tech2.something.co.uk.tar.gz: Input/output error /var/lib/backuppc/backuppc_offline: line 47: /media/backup1/Tue/offline.log: Input/output error ls: cannot access /media/backup1/Tue/incr_592_tech3.something.co.uk.tar.gz: Input/output error ls: cannot access /media/backup1/Tue/incr_593_tech3.something.co.uk.tar.gz: Input/output error /var/lib/backuppc/backuppc_offline: line 44: /media/backup1/Tue/offline.log: Input/output error /var/lib/backuppc/backuppc_offline: line 45: /media/backup1/Tue/incr_593_tech3.something.co.uk.tar.gz: Input/output error /var/lib/backuppc/backuppc_offline: line 47: /media/backup1/Tue/offline.log: Input/output error EDIT » Resolved So it turns out Quamis was right, even though I didn't think it was possible it was actually a problem with the drive. You see we have three drives all formatted to ext2, on two of them we were getting I/O errors frequently, I cam back to Quamis' answer and discovered the fsck command, so ran it against the problems drives: fsck /dev/sdb1 This found and fixed a load of problems on the drive, most probably caused by power outages / unsafe removal of drives etc, as the drives are in the xt2 format they aren't journalled and thus aren't protected against such issues. Drives are now working beautifully, thanks all! :D

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  • Do I have to worry about "error: superfluous RAID member"?

    - by 0xC0000022L
    When running update-grub on the newly installed Ubuntu 12.04 with an older software RAID (md), I get: error: superfluous RAID member (5 found). error: superfluous RAID member (5 found). Generating grub.cfg ... error: superfluous RAID member (5 found). error: superfluous RAID member (5 found). error: superfluous RAID member (5 found). error: superfluous RAID member (5 found). error: superfluous RAID member (5 found). error: superfluous RAID member (5 found). error: superfluous RAID member (5 found). error: superfluous RAID member (5 found). error: superfluous RAID member (5 found). error: superfluous RAID member (5 found). error: superfluous RAID member (5 found). Found linux image: /boot/vmlinuz-3.2.0-24-generic Found initrd image: /boot/initrd.img-3.2.0-24-generic error: superfluous RAID member (5 found). error: superfluous RAID member (5 found). error: superfluous RAID member (5 found). error: superfluous RAID member (5 found). Found linux image: /boot/vmlinuz-3.2.0-23-generic Found initrd image: /boot/initrd.img-3.2.0-23-generic error: superfluous RAID member (5 found). error: superfluous RAID member (5 found). error: superfluous RAID member (5 found). error: superfluous RAID member (5 found). error: superfluous RAID member (5 found). Found memtest86+ image: /boot/memtest86+.bin error: superfluous RAID member (5 found). error: superfluous RAID member (5 found). error: superfluous RAID member (5 found). error: superfluous RAID member (5 found). error: superfluous RAID member (5 found). Found Debian GNU/Linux (5.0.9) on /dev/sdb1 Found Debian GNU/Linux (5.0.9) on /dev/sdc1 done I would be less worried if the message would say warning: ..., but since it says error: ... I'm wondering what the problem is. # cat /proc/mdstat Personalities : [linear] [multipath] [raid0] [raid1] [raid6] [raid5] [raid4] [raid10] md2 : active raid1 sdc1[1] sdb1[0] 48829440 blocks [2/2] [UU] md3 : active raid1 sdc2[1] sdb2[0] 263739008 blocks [2/2] [UU] md1 : active raid5 sdg1[3] sdf1[2] sde1[1] sdh1[0] sdi1[4] sdd1[5](S) 1250274304 blocks level 5, 64k chunk, algorithm 2 [5/5] [UUUUU] unused devices: <none> Do I have to worry or is this harmless? btw: disregard the mentioning of Debian 5.0.9, that was the previously installed system and is going to be overwritten. It's on /dev/md2 actually.

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  • Samsung Galaxy S2 ROM compilation error?

    - by Bashir
    I'm running Ubuntu 12.04 X64 and have installed all the tools(Toolchain: arm-2010q1 and Samsung Galaxy S2 source as given Here) to compile a ROM. When I run make Command I'm getting this error: kernel/built-in.o: In function `cpufreq_table_show': cpu_pm.c:(.text+0x39b64): undefined reference to `cpufreq_frequency_get_table' kernel/built-in.o: In function `cpufreq_max_limit_store': cpu_pm.c:(.text+0x39cd4): undefined reference to `omap_cpufreq_max_limit' cpu_pm.c:(.text+0x39d04): undefined reference to `omap_cpufreq_max_limit_free' cpu_pm.c:(.text+0x39d24): undefined reference to `omap_cpufreq_max_limit_free' kernel/built-in.o: In function `cpufreq_min_limit_store': cpu_pm.c:(.text+0x39dd4): undefined reference to `omap_cpufreq_min_limit' cpu_pm.c:(.text+0x39e04): undefined reference to `omap_cpufreq_min_limit_free' cpu_pm.c:(.text+0x39e24): undefined reference to `omap_cpufreq_min_limit_free' make: *** [.tmp_vmlinux1] Error 1

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  • 'Memory read error',Sever hardware error?

    - by wss8848
    hello I got a error about my server which is running CentOS5.5. MCE 20 HARDWARE ERROR. This is *NOT* a software problem! Please contact your hardware vendor CPU 1 BANK 8 TSC 6ab9ff9745f62 [at 2394 Mhz 9 days 1:50:52 uptime (unreliable)] MISC cf36ad0100081186 ADDR 203376500 MCG status: MCi status: MCi_MISC register valid MCi_ADDR register valid MCA: MEMORY CONTROLLER RD_CHANNELunspecified_ERR Transaction: Memory read error STATUS 8c0000400001009f MCGSTATUS 0 what is the matter? is memory card error or memory controller error?

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  • how to link with static mySQL C library with Visual Studio 2008?

    - by Jean-Denis Muys
    Hi, My project is running fine, but its requirement for some DLLs means it cannot be simply dragged and dropped by the end user. The DLLs are not loaded when put side by side with my executable, because my executable is not an application, and its location is not in the few locations where Windows looks for DLL. I already asked a question about how to make their loading happen. None of the suggestions worked (see the question at http://stackoverflow.com/questions/2637499/how-can-a-win32-app-plugin-load-its-dll-in-its-own-directory) So I am now exploring another way: get rid of the DLLs altogether, and link with static versions of them. This is failing for the last of those DLLs. So I am at this point where all but one of the libraries are statically linked, and everything is fine. The last library is the standard C library for mySQL, aka Connector/C. The problem I have may or may not be related with that origin. Whenever I switched to the static library in the linker additional dependency, I get the following errors (log at the end): 1- about 40 duplicate symbols (e.g. _toupper) mutually between LIBCMT.lib and MSVCRT.lib. Interestingly, I can't control the inclusion of these two libraries: they are from Visual Studio and automatically included. So why are these symbol duplicate when I include mySQL's static lib, but not its DLL? Searching C:\Program Files\Microsoft Visual Studio 9.0\VC\lib\MSVCRT.lib: Searching C:\Program Files\Microsoft Visual Studio 9.0\VC\lib\OLDNAMES.lib: Searching C:\Program Files\Microsoft Visual Studio 9.0\VC\lib\msvcprt.lib: Searching C:\Program Files\Microsoft Visual Studio 9.0\VC\lib\LIBCMT.lib: LIBCMT.lib(setlocal.obj) : error LNK2005: _setlocale already defined in MSVCRT.lib(MSVCR90.dll) Searching C:\Program Files\Microsoft Visual Studio 9.0\VC\lib\MSVCRT.lib: MSVCRT.lib(MSVCR90.dll) : error LNK2005: _toupper already defined in LIBCMT.lib(toupper.obj) 2- two warnings that MSVCRT and LIBCMT conflicts with use of other libs, with a suggestion to use /NODEFAULTLIB:library:. I don't understand that suggestion: what am I supposed to do and how? LINK : warning LNK4098: defaultlib 'MSVCRT' conflicts with use of other libs; use /NODEFAULTLIB:library LINK : warning LNK4098: defaultlib 'LIBCMT' conflicts with use of other libs; use /NODEFAULTLIB:library 3- an external symbol is undefined: _main. So does that mean that the static mySQL lib (but not the DLL) references a _main symbol? For the sake of it, I tried to define an empty function named _main() in my code, with no difference. LIBCMT.lib(crt0.obj) : error LNK2001: unresolved external symbol _main As mentioned in my first question, my code is a port of a fully working Mac version of the code. Its a plugin for a host application that I don't control. The port currently works, albeit with installation issues due to that lone remaining DLL. As a Mac programmer I am rather disoriented with Visual Studio and Windows which I find confusing, poorly designed and documented, with error messages that are very difficult to grasp and act upon. So I will be very grateful for any help. Here is the full set of errors: 1 Searching C:\Program Files\Microsoft Visual Studio 9.0\VC\lib\MSVCRT.lib: 1 Searching C:\Program Files\Microsoft Visual Studio 9.0\VC\lib\OLDNAMES.lib: 1 Searching C:\Program Files\Microsoft Visual Studio 9.0\VC\lib\msvcprt.lib: 1 Searching C:\Program Files\Microsoft Visual Studio 9.0\VC\lib\LIBCMT.lib: 1LIBCMT.lib(setlocal.obj) : error LNK2005: _setlocale already defined in MSVCRT.lib(MSVCR90.dll) 1LIBCMT.lib(tidtable.obj) : error LNK2005: __encode_pointer already defined in MSVCRT.lib(MSVCR90.dll) 1LIBCMT.lib(tidtable.obj) : error LNK2005: __encoded_null already defined in MSVCRT.lib(MSVCR90.dll) 1LIBCMT.lib(tidtable.obj) : error LNK2005: __decode_pointer already defined in MSVCRT.lib(MSVCR90.dll) 1LIBCMT.lib(tolower.obj) : error LNK2005: _tolower already defined in MSVCRT.lib(MSVCR90.dll) 1LIBCMT.lib(invarg.obj) : error LNK2005: __set_invalid_parameter_handler already defined in MSVCRT.lib(MSVCR90.dll) 1LIBCMT.lib(invarg.obj) : error LNK2005: __invalid_parameter_noinfo already defined in MSVCRT.lib(MSVCR90.dll) 1LIBCMT.lib(crt0dat.obj) : error LNK2005: __amsg_exit already defined in MSVCRT.lib(MSVCR90.dll) 1LIBCMT.lib(crt0dat.obj) : error LNK2005: __initterm_e already defined in MSVCRT.lib(MSVCR90.dll) 1LIBCMT.lib(crt0dat.obj) : error LNK2005: _exit already defined in MSVCRT.lib(MSVCR90.dll) 1LIBCMT.lib(crtheap.obj) : error LNK2005: __malloc_crt already defined in MSVCRT.lib(MSVCR90.dll) 1LIBCMT.lib(dosmap.obj) : error LNK2005: __errno already defined in MSVCRT.lib(MSVCR90.dll) 1LIBCMT.lib(file.obj) : error LNK2005: __iob_func already defined in MSVCRT.lib(MSVCR90.dll) 1LIBCMT.lib(mlock.obj) : error LNK2005: __unlock already defined in MSVCRT.lib(MSVCR90.dll) 1LIBCMT.lib(mlock.obj) : error LNK2005: _lock already defined in MSVCRT.lib(MSVCR90.dll) 1LIBCMT.lib(winxfltr.obj) : error LNK2005: __CppXcptFilter already defined in MSVCRT.lib(MSVCR90.dll) 1LIBCMT.lib(crt0init.obj) : error LNK2005: ___xi_a already defined in MSVCRT.lib(cinitexe.obj) 1LIBCMT.lib(crt0init.obj) : error LNK2005: ___xi_z already defined in MSVCRT.lib(cinitexe.obj) 1LIBCMT.lib(crt0init.obj) : error LNK2005: ___xc_a already defined in MSVCRT.lib(cinitexe.obj) 1LIBCMT.lib(crt0init.obj) : error LNK2005: ___xc_z already defined in MSVCRT.lib(cinitexe.obj) 1LIBCMT.lib(hooks.obj) : error LNK2005: "void __cdecl terminate(void)" (?terminate@@YAXXZ) already defined in MSVCRT.lib(MSVCR90.dll) 1LIBCMT.lib(winsig.obj) : error LNK2005: _signal already defined in MSVCRT.lib(MSVCR90.dll) 1LIBCMT.lib(fflush.obj) : error LNK2005: _fflush already defined in MSVCRT.lib(MSVCR90.dll) 1LIBCMT.lib(tzset.obj) : error LNK2005: __tzset already defined in MSVCRT.lib(MSVCR90.dll) 1LIBCMT.lib(_ctype.obj) : error LNK2005: _isspace already defined in MSVCRT.lib(MSVCR90.dll) 1LIBCMT.lib(_ctype.obj) : error LNK2005: _iscntrl already defined in MSVCRT.lib(MSVCR90.dll) 1LIBCMT.lib(getenv.obj) : error LNK2005: _getenv already defined in MSVCRT.lib(MSVCR90.dll) 1LIBCMT.lib(strnicmp.obj) : error LNK2005: __strnicmp already defined in MSVCRT.lib(MSVCR90.dll) 1LIBCMT.lib(osfinfo.obj) : error LNK2005: __get_osfhandle already defined in MSVCRT.lib(MSVCR90.dll) 1LIBCMT.lib(osfinfo.obj) : error LNK2005: __open_osfhandle already defined in MSVCRT.lib(MSVCR90.dll) [...] 1 Searching C:\Program Files\Microsoft Visual Studio 9.0\VC\lib\MSVCRT.lib: 1MSVCRT.lib(MSVCR90.dll) : error LNK2005: _toupper already defined in LIBCMT.lib(toupper.obj) 1MSVCRT.lib(MSVCR90.dll) : error LNK2005: _isalpha already defined in LIBCMT.lib(_ctype.obj) 1MSVCRT.lib(MSVCR90.dll) : error LNK2005: _wcschr already defined in LIBCMT.lib(wcschr.obj) 1MSVCRT.lib(MSVCR90.dll) : error LNK2005: _isdigit already defined in LIBCMT.lib(_ctype.obj) 1MSVCRT.lib(MSVCR90.dll) : error LNK2005: _islower already defined in LIBCMT.lib(ctype.obj) 1MSVCRT.lib(MSVCR90.dll) : error LNK2005: __doserrno already defined in LIBCMT.lib(dosmap.obj) 1MSVCRT.lib(MSVCR90.dll) : error LNK2005: _strftime already defined in LIBCMT.lib(strftime.obj) 1MSVCRT.lib(MSVCR90.dll) : error LNK2005: _isupper already defined in LIBCMT.lib(_ctype.obj) [...] 1Finished searching libraries 1 Creating library z:\PCdev\Test\RK_Demo_2004\plugins\Test.bundle\contents\windows\Test.lib and object z:\PCdev\Test\RK_Demo_2004\plugins\Test.bundle\contents\windows\Test.exp 1Searching libraries [...] 1Finished searching libraries 1LINK : warning LNK4098: defaultlib 'MSVCRT' conflicts with use of other libs; use /NODEFAULTLIB:library 1LINK : warning LNK4098: defaultlib 'LIBCMT' conflicts with use of other libs; use /NODEFAULTLIB:library 1LIBCMT.lib(crt0.obj) : error LNK2001: unresolved external symbol _main

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  • installing kvm on centos 6.2 getting error: virsh sysinfo error: failed to get sysinfo

    - by Grant
    # virsh sysinfo error: failed to get sysinfo error: unsupported configuration: Host SMBIOS information is not available # virsh -c qemu:///system sysinfo error: failed to get sysinfo error: unsupported configuration: Host SMBIOS information is not available Following this tutorial to the letter: http://eduardo-lago.blogspot.com/2012/01/how-to-install-kvm-and-libvirt-on.html Everything else works fine except this command: virsh sysinfo outputs error. Help!

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  • Understanding C# async / await (1) Compilation

    - by Dixin
    Now the async / await keywords are in C#. Just like the async and ! in F#, this new C# feature provides great convenience. There are many nice documents talking about how to use async / await in specific scenarios, like using async methods in ASP.NET 4.5 and in ASP.NET MVC 4, etc. In this article we will look at the real code working behind the syntax sugar. According to MSDN: The async modifier indicates that the method, lambda expression, or anonymous method that it modifies is asynchronous. Since lambda expression / anonymous method will be compiled to normal method, we will focus on normal async method. Preparation First of all, Some helper methods need to make up. internal class HelperMethods { internal static int Method(int arg0, int arg1) { // Do some IO. WebClient client = new WebClient(); Enumerable.Repeat("http://weblogs.asp.net/dixin", 10) .Select(client.DownloadString).ToArray(); int result = arg0 + arg1; return result; } internal static Task<int> MethodTask(int arg0, int arg1) { Task<int> task = new Task<int>(() => Method(arg0, arg1)); task.Start(); // Hot task (started task) should always be returned. return task; } internal static void Before() { } internal static void Continuation1(int arg) { } internal static void Continuation2(int arg) { } } Here Method() is a long running method doing some IO. Then MethodTask() wraps it into a Task and return that Task. Nothing special here. Await something in async method Since MethodTask() returns Task, let’s try to await it: internal class AsyncMethods { internal static async Task<int> MethodAsync(int arg0, int arg1) { int result = await HelperMethods.MethodTask(arg0, arg1); return result; } } Because we used await in the method, async must be put on the method. Now we get the first async method. According to the naming convenience, it is called MethodAsync. Of course a async method can be awaited. So we have a CallMethodAsync() to call MethodAsync(): internal class AsyncMethods { internal static async Task<int> CallMethodAsync(int arg0, int arg1) { int result = await MethodAsync(arg0, arg1); return result; } } After compilation, MethodAsync() and CallMethodAsync() becomes the same logic. This is the code of MethodAsyc(): internal class CompiledAsyncMethods { [DebuggerStepThrough] [AsyncStateMachine(typeof(MethodAsyncStateMachine))] // async internal static /*async*/ Task<int> MethodAsync(int arg0, int arg1) { MethodAsyncStateMachine methodAsyncStateMachine = new MethodAsyncStateMachine() { Arg0 = arg0, Arg1 = arg1, Builder = AsyncTaskMethodBuilder<int>.Create(), State = -1 }; methodAsyncStateMachine.Builder.Start(ref methodAsyncStateMachine); return methodAsyncStateMachine.Builder.Task; } } It just creates and starts a state machine MethodAsyncStateMachine: [CompilerGenerated] [StructLayout(LayoutKind.Auto)] internal struct MethodAsyncStateMachine : IAsyncStateMachine { public int State; public AsyncTaskMethodBuilder<int> Builder; public int Arg0; public int Arg1; public int Result; private TaskAwaiter<int> awaitor; void IAsyncStateMachine.MoveNext() { try { if (this.State != 0) { this.awaitor = HelperMethods.MethodTask(this.Arg0, this.Arg1).GetAwaiter(); if (!this.awaitor.IsCompleted) { this.State = 0; this.Builder.AwaitUnsafeOnCompleted(ref this.awaitor, ref this); return; } } else { this.State = -1; } this.Result = this.awaitor.GetResult(); } catch (Exception exception) { this.State = -2; this.Builder.SetException(exception); return; } this.State = -2; this.Builder.SetResult(this.Result); } [DebuggerHidden] void IAsyncStateMachine.SetStateMachine(IAsyncStateMachine param0) { this.Builder.SetStateMachine(param0); } } The generated code has been cleaned up so it is readable and can be compiled. Several things can be observed here: The async modifier is gone, which shows, unlike other modifiers (e.g. static), there is no such IL/CLR level “async” stuff. It becomes a AsyncStateMachineAttribute. This is similar to the compilation of extension method. The generated state machine is very similar to the state machine of C# yield syntax sugar. The local variables (arg0, arg1, result) are compiled to fields of the state machine. The real code (await HelperMethods.MethodTask(arg0, arg1)) is compiled into MoveNext(): HelperMethods.MethodTask(this.Arg0, this.Arg1).GetAwaiter(). CallMethodAsync() will create and start its own state machine CallMethodAsyncStateMachine: internal class CompiledAsyncMethods { [DebuggerStepThrough] [AsyncStateMachine(typeof(CallMethodAsyncStateMachine))] // async internal static /*async*/ Task<int> CallMethodAsync(int arg0, int arg1) { CallMethodAsyncStateMachine callMethodAsyncStateMachine = new CallMethodAsyncStateMachine() { Arg0 = arg0, Arg1 = arg1, Builder = AsyncTaskMethodBuilder<int>.Create(), State = -1 }; callMethodAsyncStateMachine.Builder.Start(ref callMethodAsyncStateMachine); return callMethodAsyncStateMachine.Builder.Task; } } CallMethodAsyncStateMachine has the same logic as MethodAsyncStateMachine above. The detail of the state machine will be discussed soon. Now it is clear that: async /await is a C# level syntax sugar. There is no difference to await a async method or a normal method. A method returning Task will be awaitable. State machine and continuation To demonstrate more details in the state machine, a more complex method is created: internal class AsyncMethods { internal static async Task<int> MultiCallMethodAsync(int arg0, int arg1, int arg2, int arg3) { HelperMethods.Before(); int resultOfAwait1 = await MethodAsync(arg0, arg1); HelperMethods.Continuation1(resultOfAwait1); int resultOfAwait2 = await MethodAsync(arg2, arg3); HelperMethods.Continuation2(resultOfAwait2); int resultToReturn = resultOfAwait1 + resultOfAwait2; return resultToReturn; } } In this method: There are multiple awaits. There are code before the awaits, and continuation code after each await After compilation, this multi-await method becomes the same as above single-await methods: internal class CompiledAsyncMethods { [DebuggerStepThrough] [AsyncStateMachine(typeof(MultiCallMethodAsyncStateMachine))] // async internal static /*async*/ Task<int> MultiCallMethodAsync(int arg0, int arg1, int arg2, int arg3) { MultiCallMethodAsyncStateMachine multiCallMethodAsyncStateMachine = new MultiCallMethodAsyncStateMachine() { Arg0 = arg0, Arg1 = arg1, Arg2 = arg2, Arg3 = arg3, Builder = AsyncTaskMethodBuilder<int>.Create(), State = -1 }; multiCallMethodAsyncStateMachine.Builder.Start(ref multiCallMethodAsyncStateMachine); return multiCallMethodAsyncStateMachine.Builder.Task; } } It creates and starts one single state machine, MultiCallMethodAsyncStateMachine: [CompilerGenerated] [StructLayout(LayoutKind.Auto)] internal struct MultiCallMethodAsyncStateMachine : IAsyncStateMachine { public int State; public AsyncTaskMethodBuilder<int> Builder; public int Arg0; public int Arg1; public int Arg2; public int Arg3; public int ResultOfAwait1; public int ResultOfAwait2; public int ResultToReturn; private TaskAwaiter<int> awaiter; void IAsyncStateMachine.MoveNext() { try { switch (this.State) { case -1: HelperMethods.Before(); this.awaiter = AsyncMethods.MethodAsync(this.Arg0, this.Arg1).GetAwaiter(); if (!this.awaiter.IsCompleted) { this.State = 0; this.Builder.AwaitUnsafeOnCompleted(ref this.awaiter, ref this); } break; case 0: this.ResultOfAwait1 = this.awaiter.GetResult(); HelperMethods.Continuation1(this.ResultOfAwait1); this.awaiter = AsyncMethods.MethodAsync(this.Arg2, this.Arg3).GetAwaiter(); if (!this.awaiter.IsCompleted) { this.State = 1; this.Builder.AwaitUnsafeOnCompleted(ref this.awaiter, ref this); } break; case 1: this.ResultOfAwait2 = this.awaiter.GetResult(); HelperMethods.Continuation2(this.ResultOfAwait2); this.ResultToReturn = this.ResultOfAwait1 + this.ResultOfAwait2; this.State = -2; this.Builder.SetResult(this.ResultToReturn); break; } } catch (Exception exception) { this.State = -2; this.Builder.SetException(exception); } } [DebuggerHidden] void IAsyncStateMachine.SetStateMachine(IAsyncStateMachine stateMachine) { this.Builder.SetStateMachine(stateMachine); } } The above code is already cleaned up, but there are still a lot of things. More clean up can be done, and the state machine can be very simple: [CompilerGenerated] [StructLayout(LayoutKind.Auto)] internal struct MultiCallMethodAsyncStateMachine : IAsyncStateMachine { // State: // -1: Begin // 0: 1st await is done // 1: 2nd await is done // ... // -2: End public int State; public TaskCompletionSource<int> ResultToReturn; // int resultToReturn ... public int Arg0; // int Arg0 public int Arg1; // int arg1 public int Arg2; // int arg2 public int Arg3; // int arg3 public int ResultOfAwait1; // int resultOfAwait1 ... public int ResultOfAwait2; // int resultOfAwait2 ... private Task<int> currentTaskToAwait; /// <summary> /// Moves the state machine to its next state. /// </summary> void IAsyncStateMachine.MoveNext() { try { switch (this.State) { // Orginal code is splitted by "case"s: // case -1: // HelperMethods.Before(); // MethodAsync(Arg0, arg1); // case 0: // int resultOfAwait1 = await ... // HelperMethods.Continuation1(resultOfAwait1); // MethodAsync(arg2, arg3); // case 1: // int resultOfAwait2 = await ... // HelperMethods.Continuation2(resultOfAwait2); // int resultToReturn = resultOfAwait1 + resultOfAwait2; // return resultToReturn; case -1: // -1 is begin. HelperMethods.Before(); // Code before 1st await. this.currentTaskToAwait = AsyncMethods.MethodAsync(this.Arg0, this.Arg1); // 1st task to await // When this.currentTaskToAwait is done, run this.MoveNext() and go to case 0. this.State = 0; IAsyncStateMachine this1 = this; // Cannot use "this" in lambda so create a local variable. this.currentTaskToAwait.ContinueWith(_ => this1.MoveNext()); // Callback break; case 0: // Now 1st await is done. this.ResultOfAwait1 = this.currentTaskToAwait.Result; // Get 1st await's result. HelperMethods.Continuation1(this.ResultOfAwait1); // Code after 1st await and before 2nd await. this.currentTaskToAwait = AsyncMethods.MethodAsync(this.Arg2, this.Arg3); // 2nd task to await // When this.currentTaskToAwait is done, run this.MoveNext() and go to case 1. this.State = 1; IAsyncStateMachine this2 = this; // Cannot use "this" in lambda so create a local variable. this.currentTaskToAwait.ContinueWith(_ => this2.MoveNext()); // Callback break; case 1: // Now 2nd await is done. this.ResultOfAwait2 = this.currentTaskToAwait.Result; // Get 2nd await's result. HelperMethods.Continuation2(this.ResultOfAwait2); // Code after 2nd await. int resultToReturn = this.ResultOfAwait1 + this.ResultOfAwait2; // Code after 2nd await. // End with resultToReturn. this.State = -2; // -2 is end. this.ResultToReturn.SetResult(resultToReturn); break; } } catch (Exception exception) { // End with exception. this.State = -2; // -2 is end. this.ResultToReturn.SetException(exception); } } /// <summary> /// Configures the state machine with a heap-allocated replica. /// </summary> /// <param name="stateMachine">The heap-allocated replica.</param> [DebuggerHidden] void IAsyncStateMachine.SetStateMachine(IAsyncStateMachine stateMachine) { // No core logic. } } Only Task and TaskCompletionSource are involved in this version. And MultiCallMethodAsync() can be simplified to: [DebuggerStepThrough] [AsyncStateMachine(typeof(MultiCallMethodAsyncStateMachine))] // async internal static /*async*/ Task<int> MultiCallMethodAsync_(int arg0, int arg1, int arg2, int arg3) { MultiCallMethodAsyncStateMachine multiCallMethodAsyncStateMachine = new MultiCallMethodAsyncStateMachine() { Arg0 = arg0, Arg1 = arg1, Arg2 = arg2, Arg3 = arg3, ResultToReturn = new TaskCompletionSource<int>(), // -1: Begin // 0: 1st await is done // 1: 2nd await is done // ... // -2: End State = -1 }; (multiCallMethodAsyncStateMachine as IAsyncStateMachine).MoveNext(); // Original code are in this method. return multiCallMethodAsyncStateMachine.ResultToReturn.Task; } Now the whole state machine becomes very clear - it is about callback: Original code are split into pieces by “await”s, and each piece is put into each “case” in the state machine. Here the 2 awaits split the code into 3 pieces, so there are 3 “case”s. The “piece”s are chained by callback, that is done by Builder.AwaitUnsafeOnCompleted(callback), or currentTaskToAwait.ContinueWith(callback) in the simplified code. A previous “piece” will end with a Task (which is to be awaited), when the task is done, it will callback the next “piece”. The state machine’s state works with the “case”s to ensure the code “piece”s executes one after another. Callback Since it is about callback, the simplification  can go even further – the entire state machine can be completely purged. Now MultiCallMethodAsync() becomes: internal static Task<int> MultiCallMethodAsync(int arg0, int arg1, int arg2, int arg3) { TaskCompletionSource<int> taskCompletionSource = new TaskCompletionSource<int>(); try { // Oringinal code begins. HelperMethods.Before(); MethodAsync(arg0, arg1).ContinueWith(await1 => { int resultOfAwait1 = await1.Result; HelperMethods.Continuation1(resultOfAwait1); MethodAsync(arg2, arg3).ContinueWith(await2 => { int resultOfAwait2 = await2.Result; HelperMethods.Continuation2(resultOfAwait2); int resultToReturn = resultOfAwait1 + resultOfAwait2; // Oringinal code ends. taskCompletionSource.SetResult(resultToReturn); }); }); } catch (Exception exception) { taskCompletionSource.SetException(exception); } return taskCompletionSource.Task; } Please compare with the original async / await code: HelperMethods.Before(); int resultOfAwait1 = await MethodAsync(arg0, arg1); HelperMethods.Continuation1(resultOfAwait1); int resultOfAwait2 = await MethodAsync(arg2, arg3); HelperMethods.Continuation2(resultOfAwait2); int resultToReturn = resultOfAwait1 + resultOfAwait2; return resultToReturn; Yeah that is the magic of C# async / await: Await is literally pretending to wait. In a await expression, a Task object will be return immediately so that caller is not blocked. The continuation code is compiled as that Task’s callback code. When that task is done, continuation code will execute. Please notice that many details inside the state machine are omitted for simplicity, like context caring, etc. If you want to have a detailed picture, please do check out the source code of AsyncTaskMethodBuilder and TaskAwaiter.

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  • Understanding C# async / await (1) Compilation

    - by Dixin
    Now the async / await keywords are in C#. Just like the async and ! in F#, this new C# feature provides great convenience. There are many nice documents talking about how to use async / await in specific scenarios, like using async methods in ASP.NET 4.5 and in ASP.NET MVC 4, etc. In this article we will look at the real code working behind the syntax sugar. According to MSDN: The async modifier indicates that the method, lambda expression, or anonymous method that it modifies is asynchronous. Since lambda expression / anonymous method will be compiled to normal method, we will focus on normal async method. Preparation First of all, Some helper methods need to make up. internal class HelperMethods { internal static int Method(int arg0, int arg1) { // Do some IO. WebClient client = new WebClient(); Enumerable.Repeat("http://weblogs.asp.net/dixin", 10) .Select(client.DownloadString).ToArray(); int result = arg0 + arg1; return result; } internal static Task<int> MethodTask(int arg0, int arg1) { Task<int> task = new Task<int>(() => Method(arg0, arg1)); task.Start(); // Hot task (started task) should always be returned. return task; } internal static void Before() { } internal static void Continuation1(int arg) { } internal static void Continuation2(int arg) { } } Here Method() is a long running method doing some IO. Then MethodTask() wraps it into a Task and return that Task. Nothing special here. Await something in async method Since MethodTask() returns Task, let’s try to await it: internal class AsyncMethods { internal static async Task<int> MethodAsync(int arg0, int arg1) { int result = await HelperMethods.MethodTask(arg0, arg1); return result; } } Because we used await in the method, async must be put on the method. Now we get the first async method. According to the naming convenience, it is named MethodAsync. Of course a async method can be awaited. So we have a CallMethodAsync() to call MethodAsync(): internal class AsyncMethods { internal static async Task<int> CallMethodAsync(int arg0, int arg1) { int result = await MethodAsync(arg0, arg1); return result; } } After compilation, MethodAsync() and CallMethodAsync() becomes the same logic. This is the code of MethodAsyc(): internal class CompiledAsyncMethods { [DebuggerStepThrough] [AsyncStateMachine(typeof(MethodAsyncStateMachine))] // async internal static /*async*/ Task<int> MethodAsync(int arg0, int arg1) { MethodAsyncStateMachine methodAsyncStateMachine = new MethodAsyncStateMachine() { Arg0 = arg0, Arg1 = arg1, Builder = AsyncTaskMethodBuilder<int>.Create(), State = -1 }; methodAsyncStateMachine.Builder.Start(ref methodAsyncStateMachine); return methodAsyncStateMachine.Builder.Task; } } It just creates and starts a state machine, MethodAsyncStateMachine: [CompilerGenerated] [StructLayout(LayoutKind.Auto)] internal struct MethodAsyncStateMachine : IAsyncStateMachine { public int State; public AsyncTaskMethodBuilder<int> Builder; public int Arg0; public int Arg1; public int Result; private TaskAwaiter<int> awaitor; void IAsyncStateMachine.MoveNext() { try { if (this.State != 0) { this.awaitor = HelperMethods.MethodTask(this.Arg0, this.Arg1).GetAwaiter(); if (!this.awaitor.IsCompleted) { this.State = 0; this.Builder.AwaitUnsafeOnCompleted(ref this.awaitor, ref this); return; } } else { this.State = -1; } this.Result = this.awaitor.GetResult(); } catch (Exception exception) { this.State = -2; this.Builder.SetException(exception); return; } this.State = -2; this.Builder.SetResult(this.Result); } [DebuggerHidden] void IAsyncStateMachine.SetStateMachine(IAsyncStateMachine param0) { this.Builder.SetStateMachine(param0); } } The generated code has been refactored, so it is readable and can be compiled. Several things can be observed here: The async modifier is gone, which shows, unlike other modifiers (e.g. static), there is no such IL/CLR level “async” stuff. It becomes a AsyncStateMachineAttribute. This is similar to the compilation of extension method. The generated state machine is very similar to the state machine of C# yield syntax sugar. The local variables (arg0, arg1, result) are compiled to fields of the state machine. The real code (await HelperMethods.MethodTask(arg0, arg1)) is compiled into MoveNext(): HelperMethods.MethodTask(this.Arg0, this.Arg1).GetAwaiter(). CallMethodAsync() will create and start its own state machine CallMethodAsyncStateMachine: internal class CompiledAsyncMethods { [DebuggerStepThrough] [AsyncStateMachine(typeof(CallMethodAsyncStateMachine))] // async internal static /*async*/ Task<int> CallMethodAsync(int arg0, int arg1) { CallMethodAsyncStateMachine callMethodAsyncStateMachine = new CallMethodAsyncStateMachine() { Arg0 = arg0, Arg1 = arg1, Builder = AsyncTaskMethodBuilder<int>.Create(), State = -1 }; callMethodAsyncStateMachine.Builder.Start(ref callMethodAsyncStateMachine); return callMethodAsyncStateMachine.Builder.Task; } } CallMethodAsyncStateMachine has the same logic as MethodAsyncStateMachine above. The detail of the state machine will be discussed soon. Now it is clear that: async /await is a C# language level syntax sugar. There is no difference to await a async method or a normal method. As long as a method returns Task, it is awaitable. State machine and continuation To demonstrate more details in the state machine, a more complex method is created: internal class AsyncMethods { internal static async Task<int> MultiCallMethodAsync(int arg0, int arg1, int arg2, int arg3) { HelperMethods.Before(); int resultOfAwait1 = await MethodAsync(arg0, arg1); HelperMethods.Continuation1(resultOfAwait1); int resultOfAwait2 = await MethodAsync(arg2, arg3); HelperMethods.Continuation2(resultOfAwait2); int resultToReturn = resultOfAwait1 + resultOfAwait2; return resultToReturn; } } In this method: There are multiple awaits. There are code before the awaits, and continuation code after each await After compilation, this multi-await method becomes the same as above single-await methods: internal class CompiledAsyncMethods { [DebuggerStepThrough] [AsyncStateMachine(typeof(MultiCallMethodAsyncStateMachine))] // async internal static /*async*/ Task<int> MultiCallMethodAsync(int arg0, int arg1, int arg2, int arg3) { MultiCallMethodAsyncStateMachine multiCallMethodAsyncStateMachine = new MultiCallMethodAsyncStateMachine() { Arg0 = arg0, Arg1 = arg1, Arg2 = arg2, Arg3 = arg3, Builder = AsyncTaskMethodBuilder<int>.Create(), State = -1 }; multiCallMethodAsyncStateMachine.Builder.Start(ref multiCallMethodAsyncStateMachine); return multiCallMethodAsyncStateMachine.Builder.Task; } } It creates and starts one single state machine, MultiCallMethodAsyncStateMachine: [CompilerGenerated] [StructLayout(LayoutKind.Auto)] internal struct MultiCallMethodAsyncStateMachine : IAsyncStateMachine { public int State; public AsyncTaskMethodBuilder<int> Builder; public int Arg0; public int Arg1; public int Arg2; public int Arg3; public int ResultOfAwait1; public int ResultOfAwait2; public int ResultToReturn; private TaskAwaiter<int> awaiter; void IAsyncStateMachine.MoveNext() { try { switch (this.State) { case -1: HelperMethods.Before(); this.awaiter = AsyncMethods.MethodAsync(this.Arg0, this.Arg1).GetAwaiter(); if (!this.awaiter.IsCompleted) { this.State = 0; this.Builder.AwaitUnsafeOnCompleted(ref this.awaiter, ref this); } break; case 0: this.ResultOfAwait1 = this.awaiter.GetResult(); HelperMethods.Continuation1(this.ResultOfAwait1); this.awaiter = AsyncMethods.MethodAsync(this.Arg2, this.Arg3).GetAwaiter(); if (!this.awaiter.IsCompleted) { this.State = 1; this.Builder.AwaitUnsafeOnCompleted(ref this.awaiter, ref this); } break; case 1: this.ResultOfAwait2 = this.awaiter.GetResult(); HelperMethods.Continuation2(this.ResultOfAwait2); this.ResultToReturn = this.ResultOfAwait1 + this.ResultOfAwait2; this.State = -2; this.Builder.SetResult(this.ResultToReturn); break; } } catch (Exception exception) { this.State = -2; this.Builder.SetException(exception); } } [DebuggerHidden] void IAsyncStateMachine.SetStateMachine(IAsyncStateMachine stateMachine) { this.Builder.SetStateMachine(stateMachine); } } Once again, the above state machine code is already refactored, but it still has a lot of things. More clean up can be done if we only keep the core logic, and the state machine can become very simple: [CompilerGenerated] [StructLayout(LayoutKind.Auto)] internal struct MultiCallMethodAsyncStateMachine : IAsyncStateMachine { // State: // -1: Begin // 0: 1st await is done // 1: 2nd await is done // ... // -2: End public int State; public TaskCompletionSource<int> ResultToReturn; // int resultToReturn ... public int Arg0; // int Arg0 public int Arg1; // int arg1 public int Arg2; // int arg2 public int Arg3; // int arg3 public int ResultOfAwait1; // int resultOfAwait1 ... public int ResultOfAwait2; // int resultOfAwait2 ... private Task<int> currentTaskToAwait; /// <summary> /// Moves the state machine to its next state. /// </summary> public void MoveNext() // IAsyncStateMachine member. { try { switch (this.State) { // Original code is split by "await"s into "case"s: // case -1: // HelperMethods.Before(); // MethodAsync(Arg0, arg1); // case 0: // int resultOfAwait1 = await ... // HelperMethods.Continuation1(resultOfAwait1); // MethodAsync(arg2, arg3); // case 1: // int resultOfAwait2 = await ... // HelperMethods.Continuation2(resultOfAwait2); // int resultToReturn = resultOfAwait1 + resultOfAwait2; // return resultToReturn; case -1: // -1 is begin. HelperMethods.Before(); // Code before 1st await. this.currentTaskToAwait = AsyncMethods.MethodAsync(this.Arg0, this.Arg1); // 1st task to await // When this.currentTaskToAwait is done, run this.MoveNext() and go to case 0. this.State = 0; MultiCallMethodAsyncStateMachine that1 = this; // Cannot use "this" in lambda so create a local variable. this.currentTaskToAwait.ContinueWith(_ => that1.MoveNext()); break; case 0: // Now 1st await is done. this.ResultOfAwait1 = this.currentTaskToAwait.Result; // Get 1st await's result. HelperMethods.Continuation1(this.ResultOfAwait1); // Code after 1st await and before 2nd await. this.currentTaskToAwait = AsyncMethods.MethodAsync(this.Arg2, this.Arg3); // 2nd task to await // When this.currentTaskToAwait is done, run this.MoveNext() and go to case 1. this.State = 1; MultiCallMethodAsyncStateMachine that2 = this; this.currentTaskToAwait.ContinueWith(_ => that2.MoveNext()); break; case 1: // Now 2nd await is done. this.ResultOfAwait2 = this.currentTaskToAwait.Result; // Get 2nd await's result. HelperMethods.Continuation2(this.ResultOfAwait2); // Code after 2nd await. int resultToReturn = this.ResultOfAwait1 + this.ResultOfAwait2; // Code after 2nd await. // End with resultToReturn. this.State = -2; // -2 is end. this.ResultToReturn.SetResult(resultToReturn); break; } } catch (Exception exception) { // End with exception. this.State = -2; // -2 is end. this.ResultToReturn.SetException(exception); } } /// <summary> /// Configures the state machine with a heap-allocated replica. /// </summary> /// <param name="stateMachine">The heap-allocated replica.</param> [DebuggerHidden] public void SetStateMachine(IAsyncStateMachine stateMachine) // IAsyncStateMachine member. { // No core logic. } } Only Task and TaskCompletionSource are involved in this version. And MultiCallMethodAsync() can be simplified to: [DebuggerStepThrough] [AsyncStateMachine(typeof(MultiCallMethodAsyncStateMachine))] // async internal static /*async*/ Task<int> MultiCallMethodAsync(int arg0, int arg1, int arg2, int arg3) { MultiCallMethodAsyncStateMachine multiCallMethodAsyncStateMachine = new MultiCallMethodAsyncStateMachine() { Arg0 = arg0, Arg1 = arg1, Arg2 = arg2, Arg3 = arg3, ResultToReturn = new TaskCompletionSource<int>(), // -1: Begin // 0: 1st await is done // 1: 2nd await is done // ... // -2: End State = -1 }; multiCallMethodAsyncStateMachine.MoveNext(); // Original code are moved into this method. return multiCallMethodAsyncStateMachine.ResultToReturn.Task; } Now the whole state machine becomes very clean - it is about callback: Original code are split into pieces by “await”s, and each piece is put into each “case” in the state machine. Here the 2 awaits split the code into 3 pieces, so there are 3 “case”s. The “piece”s are chained by callback, that is done by Builder.AwaitUnsafeOnCompleted(callback), or currentTaskToAwait.ContinueWith(callback) in the simplified code. A previous “piece” will end with a Task (which is to be awaited), when the task is done, it will callback the next “piece”. The state machine’s state works with the “case”s to ensure the code “piece”s executes one after another. Callback If we focus on the point of callback, the simplification  can go even further – the entire state machine can be completely purged, and we can just keep the code inside MoveNext(). Now MultiCallMethodAsync() becomes: internal static Task<int> MultiCallMethodAsync(int arg0, int arg1, int arg2, int arg3) { TaskCompletionSource<int> taskCompletionSource = new TaskCompletionSource<int>(); try { // Oringinal code begins. HelperMethods.Before(); MethodAsync(arg0, arg1).ContinueWith(await1 => { int resultOfAwait1 = await1.Result; HelperMethods.Continuation1(resultOfAwait1); MethodAsync(arg2, arg3).ContinueWith(await2 => { int resultOfAwait2 = await2.Result; HelperMethods.Continuation2(resultOfAwait2); int resultToReturn = resultOfAwait1 + resultOfAwait2; // Oringinal code ends. taskCompletionSource.SetResult(resultToReturn); }); }); } catch (Exception exception) { taskCompletionSource.SetException(exception); } return taskCompletionSource.Task; } Please compare with the original async / await code: HelperMethods.Before(); int resultOfAwait1 = await MethodAsync(arg0, arg1); HelperMethods.Continuation1(resultOfAwait1); int resultOfAwait2 = await MethodAsync(arg2, arg3); HelperMethods.Continuation2(resultOfAwait2); int resultToReturn = resultOfAwait1 + resultOfAwait2; return resultToReturn; Yeah that is the magic of C# async / await: Await is not to wait. In a await expression, a Task object will be return immediately so that execution is not blocked. The continuation code is compiled as that Task’s callback code. When that task is done, continuation code will execute. Please notice that many details inside the state machine are omitted for simplicity, like context caring, etc. If you want to have a detailed picture, please do check out the source code of AsyncTaskMethodBuilder and TaskAwaiter.

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