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  • Highlights From Interact '12 - Healthcare Industry User Group

    - by John Webb
    Last week the Oracle team traveled to Orlando for the 18th annual Healthcare Industry User Group (HIUG) conference, Interact '12.   HIUG has over 3,000 members representing 180 organizations.  While we now know the result on the SCOTUS ruling yesterday, the consensus at the conference last week was summed up well in the welcome note from HIUG President, Chris Ryzewski:    "Regardless of the legal ruling on this administration's  Patient Protection and Affordable Care Act we will undoubtedly be called upon to further reduce costs and be more efficient in every aspect of our business processes."    Well put!   Attendance exceeded previous years with several hundred attendees, over 100 sessions, and a trade show that numbered 40 booths.    Most of the HIUG members use PeopleSoft applications and they tend to be full suite customers who use PeopleSoft broadly from HCM to Financials and Supply Chain. For many customers who have licensed PeopleSoft in the last year, it was their first experience with a very strong and collaborative user group.   I had dinner with a provider who is rolling out PeopleSoft HCM and ERP to a nationwide system of forty hospitals.  A key driver for this organization and others is how to leverage PeopleSoft applications to meet the cost reduction goals mentioned above.   In the area of procurement, the topic of Supplier Contract Management attracted a lot of attention.  Contract pricing and adherence to contracts throughout the procure to pay life cycle are key to meeting cost containment objectives.  Customers were excited to see the new faceted search capabilities and usability of  the upcoming PeopleSoft eProcurement release.     The new Work Center concept was discussed in several areas including the Cost Reconciliation Work Center and the Supply Demand Work Center which enables healthcare specific functions around PAR counts and related replenishment activities.  The latest Feature Pack of HCM 9.1 was demonstrated with the Talent Summary and Manager Dashboard.   Customers were excited to see the major advances in self service available today.    The Grants Special Interest Group focused quite a bit on the usage of PeopleSoft's Project Costing "Funds Distribution" feature, which can be used to manage capital projects funded by multiple agencies and sources.  Along with the latest release of the Mobile Inventory solution that several hospitals have now implemented, a preview of new mobile applications for expenses and approvals drew a lot of attention.   The PeopleSoft focus on assisting these companies in their goals to contain costs and create new efficiencies continues forward.   We look foward to Interact '13!     

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  • Oracle GoldenGate Active-Active Part 1

    - by Nick_W
    My name is Nick Wagner, and I'm a recent addition to the Oracle Maximum Availability Architecture (MAA) product management team.  I've spent the last 15+ years working on database replication products, and I've spent the last 10 years working on the Oracle GoldenGate product.  So most of my posting will probably be focused on OGG.  One question that comes up all the time is around active-active replication with Oracle GoldenGate.  How do I know if my application is a good fit for active-active replication with GoldenGate?   To answer that, it really comes down to how you plan on handling conflict resolution.  I will delve into topology and deployment in a later blog, but here is a simple architecture: The two most common resolution routines are host based resolution and timestamp based resolution. Host based resolution is used less often, but works with the fewest application changes.  Think of it like this: any transactions from SystemA always take precedence over any transactions from SystemB.  If there is a conflict on SystemB, then the record from SystemA will overwrite it.  If there is a conflict on SystemA, then it will be ignored.  It is quite a bit less restrictive, and in most cases, as long as all the tables have primary keys, host based resolution will work just fine.  Timestamp based resolution, on the other hand, is a little trickier. In this case, you can decide which record is overwritten based on timestamps. For example, does the older record get overwritten with the newer record?  Or vice-versa?  This method not only requires primary keys on every table, but it also requires every table to have a timestamp/date column that is updated each time a record is inserted or updated on the table.  Most homegrown applications can always be customized to include these requirements, but it's a little more difficult with 3rd party applications, and might even be impossible for large ERP type applications.  If your database has these features - whether it’s primary keys for host based resolution, or primary keys and timestamp columns for timestamp based resolution - then your application could be a great candidate for active-active replication.  But table structure is not the only requirement.  The other consideration applies when there is a conflict; i.e., do I need to perform any notification or track down the user that had their data overwritten?  In most cases, I don't think it's necessary, but if it is required, OGG can always create an exceptions table that contains all of the overwritten transactions so that people can be notified. It's a bit of extra work to implement this type of option, but if the business requires it, then it can be done. Unless someone is constantly monitoring this exception table or has an automated process in dealing with exceptions, there will be a delay in getting a response back to the end user. Ideally, when setting up active-active resolution we can include some simple procedural steps or configuration options that can reduce, or in some cases eliminate the potential for conflicts.  This makes the whole implementation that much easier and foolproof.  And I'll cover these in my next blog. 

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  • How are OpenGL ES 1 framebuffers and textures sized?

    - by jens
    I am trying to draw to a texture using a framebuffer using OpenGL ES 1.1 on Android, Java. Afterwords I want to overlay this texture full-screen over my game. In theory, this works like a charm, but somehow the coordinates are off. For testing I drew something at (0,0) with width and height 200, and it partly is off-screen. This is how I create the framebuffer: fb = new int[1]; depthRb = new int[1]; renderTex = new int[1]; gl11ep.glGenFramebuffersOES(1, fb, 0); gl11ep.glGenRenderbuffersOES(1, depthRb, 0); // the depth buffer gl.glGenTextures(1, renderTex, 0);// generate texture gl.glBindTexture(GL10.GL_TEXTURE_2D, renderTex[0]); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_LINEAR); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_REPEAT); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_REPEAT); texBuffer = ByteBuffer.allocateDirect(buf.length*4).order(ByteOrder.nativeOrder()).asIntBuffer(); gl.glTexImage2D(GL10.GL_TEXTURE_2D, 0, GL10.GL_LUMINANCE, texW, texH, 0, GL10.GL_LUMINANCE, GL10.GL_UNSIGNED_BYTE, texBuffer); gl11ep.glBindRenderbufferOES(GL11ExtensionPack.GL_RENDERBUFFER_OES, depthRb[0]); gl11ep.glRenderbufferStorageOES(GL11ExtensionPack.GL_RENDERBUFFER_OES, GL11ExtensionPack.GL_DEPTH_COMPONENT16, texW, texH); Before I draw, I do this: gl11ep.glBindFramebufferOES(GL11ExtensionPack.GL_FRAMEBUFFER_OES, fb[0]); gl.glClearColor(0f, 0f, 0f, 0f); // specify texture as color attachment gl11ep.glFramebufferTexture2DOES(GL11ExtensionPack.GL_FRAMEBUFFER_OES, GL11ExtensionPack.GL_COLOR_ATTACHMENT0_OES, GL10.GL_TEXTURE_2D, renderTex[0], 0); // attach render buffer as depth buffer gl11ep.glFramebufferRenderbufferOES(GL11ExtensionPack.GL_FRAMEBUFFER_OES, GL11ExtensionPack.GL_DEPTH_ATTACHMENT_OES, GL11ExtensionPack.GL_RENDERBUFFER_OES, depthRb[0]); I set texW = 1024 and texH = 512. When rendering this texture fullscreen, with a lightmask (size 200x200) placed at (0, 0) and (texW/2, texH/2). You can see that it seems like the coordinate system doesnt start at (0,0) as that light overlaps the screen and the images are not drawn as squares (my lightcone-texture is a circle, not an ellipse). So, how is the coordinate system of this offscreen-drawn texture defined? Thanks

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  • (Android) How are OpenGL ES 1 framebuffers and textures sized?

    - by jens
    I am trying to draw to a texture using a framebuffer using OpenGL ES 1.1 on Android, Java. Afterwords I want to overlay this texture full-screen over my game. In theory, this works like a charm, but somehow the coordinates are off. For testing I drew something at (0,0) with width and height 200, and it partly is off-screen. This is how I create the framebuffer: fb = new int[1]; depthRb = new int[1]; renderTex = new int[1]; gl11ep.glGenFramebuffersOES(1, fb, 0); gl11ep.glGenRenderbuffersOES(1, depthRb, 0); // the depth buffer gl.glGenTextures(1, renderTex, 0);// generate texture gl.glBindTexture(GL10.GL_TEXTURE_2D, renderTex[0]); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_LINEAR); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_REPEAT); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_REPEAT); texBuffer = ByteBuffer.allocateDirect(buf.length*4).order(ByteOrder.nativeOrder()).asIntBuffer(); gl.glTexImage2D(GL10.GL_TEXTURE_2D, 0, GL10.GL_LUMINANCE, texW, texH, 0, GL10.GL_LUMINANCE, GL10.GL_UNSIGNED_BYTE, texBuffer); gl11ep.glBindRenderbufferOES(GL11ExtensionPack.GL_RENDERBUFFER_OES, depthRb[0]); gl11ep.glRenderbufferStorageOES(GL11ExtensionPack.GL_RENDERBUFFER_OES, GL11ExtensionPack.GL_DEPTH_COMPONENT16, texW, texH); Before I draw, I do this: gl11ep.glBindFramebufferOES(GL11ExtensionPack.GL_FRAMEBUFFER_OES, fb[0]); gl.glClearColor(0f, 0f, 0f, 0f); // specify texture as color attachment gl11ep.glFramebufferTexture2DOES(GL11ExtensionPack.GL_FRAMEBUFFER_OES, GL11ExtensionPack.GL_COLOR_ATTACHMENT0_OES, GL10.GL_TEXTURE_2D, renderTex[0], 0); // attach render buffer as depth buffer gl11ep.glFramebufferRenderbufferOES(GL11ExtensionPack.GL_FRAMEBUFFER_OES, GL11ExtensionPack.GL_DEPTH_ATTACHMENT_OES, GL11ExtensionPack.GL_RENDERBUFFER_OES, depthRb[0]); I set texW = 1024 and texH = 512. When rendering this texture fullscreen, with a lightmask (size 200x200) placed at (0, 0) and (texW/2, texH/2). You can see that it seems like the coordinate system doesnt start at (0,0) as that light overlaps the screen and the images are not drawn as squares (my lightcone-texture is a circle, not an ellipse). So, how is the coordinate system of this offscreen-drawn texture defined? Thanks

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  • How do I get Firefox to launch Visio when I click on a linked .vsd file?

    - by Dean
    On our intranet site, we have various MS Office documents linked. When I click on a Word, Excel or PowerPoint file, Firefox gives me the option to Open, Save or Cancel. When I click on Open, the appropriate app is launched and the file is loaded. This is perfect. But for some reason, when I click on a linked Visio file, I only get the option to Save, which is inconvenient. I know that Firefox knows the linked file is a Visio file because it tells me so in the dialog box: "You have chosen to open example.vsd which is a: Microsoft Visio Drawing". How can I make Firefox launch Visio when I click on a linked Visio file? Update: Firefox is not launching Visio when I click on a linked Visio file because the web server does not identify the content-type correctly. It identifies the Visio file as application/octet-stream instead of application/x-visio. (Thanks Grant Wagner.) This explains why it doesn't work. And in my case, I may be able to get the Apache config file changed, but this is not certain. However, I would love to know if there is a way to configure Firefox itself to launch Visio based on some other criteria, like file name extension. This way I can open Visio files even if I don't have access to the Apache configuration.

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  • Cannot access shares via full domain name on Server 2008R2

    - by Stu
    Hi, I have a strange issue. We have a 2008R2 PDC and BDC. I can join the domain fine and everything seems "normal". However, on some of the other 2008R2 servers, I am unable to do things like a gpupdate. When I try, I get an error that the clocks are wrong (they aren't) and that I don't have permission. So far, this has only affected our 2008R2 servers -- the Win 7 clients are fine. The really strange things is if I browse to: \\mydomain.lan\sysvol - I get the error. But! if I browse to: \\MYDOMAIN\sysvol - it works fine. I can also access the \hostname.domain\sysvol remotely for each of the DC's and it's fine. So in short, it appears the permissions are fine since I can access them all individually on the same account. It also seems unlikely it's on the server as most clients can access it fine. The only drama I have is when I try to use the full domain name (which of course gpupdate does) on a 2008R2 server. Also, it's not just sysvol...netlogon has the same issues too on the affected machines. Any ideas? Thanks! Drew

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  • Inkscape: Copying an object, retaining transparency

    - by dpk
    I'm looking for a way to copy objects from one window to another without losing the surrounding transparency. I have two Inkscape windows. The setup is pretty simple. In the first window I draw a filled circle and a filled rectangle in it, with the circle set on top of the rectangle to show that the area around the circle is transparent (that is, you can see the rectangle "under" the circle, see screenshot 1, left). In the second window I just drew a filled rectangle (screenshot 1, right). When I copy the circle from window 1 to window 2 the transparency around the circle is lost (screenshot 2). I've verified that the backgrounds of the documents are 0% alpha/white. This is a rather contrived example but is readily reproducible. The real graphics I am working with have a bunch of objects all in a single group, but I have the same results. I feel like I'm missing something. The circle no longer behaves like a circle at its destination. Instead, it acts kind of like a bitmap. I'm definitely not using the bitmap copy feature.

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  • How can I boot from .iso images stored on the harddrive ?

    - by user29701
    I want to put a .iso file of a bootable linux CD on the harddrive of my computer. I want to have it boot using grub (or lilo), and have it boot from the .iso file as if the .iso was a real CD in the CDROM drive. Here is a page that makes reference to doing this, but instead of a .iso file it is a .img file of a floppy or a whole harddisk installation: http://grub4dos.sourceforge.net/wiki/index.php/Grub4dos%5Ftutorial That page makes reference to "cdrom emulation is not supported", but I don't know if it is not supported in grub, or if what want to do is completely impossible. Apparently Epidemic Linux (and maybe Knoppix ?) have a "bootfrom" parameter: "Using the parameter “bootfrom=/partition/path” you can start Epidemic from an ISO image located anywhere on the HD without having to create a DVD. This is very handy for testing the system." (From www.epidemiclinux.org/ ) Drew P.S. I am NOT interested in installing the CD on the harddrive. If I could have a dozen .iso's on the harddrive, I would like to be able to select them from grub and boot each of them.

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  • SVG as CSS background for website navigation-bar

    - by Irfan Mir
    I drew a small (horizontal / in width) svg to be the background of my website's navigation. My website's navigation takes place a 100% of the browser's viewport and I want the svg image to fill that 100% space. So, using css I set the background of the navigation (.nav) to nav.svg but then I saw (whenI opened the html file in a browser) that the svg was not the full-width of the nav, but at the small width I drew it at. How can I get the SVG to stretch and fill the entire width of the navigation (100% of the page) ? Here is the code for the html file where the navigation is in: <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <html lang="en"><head><meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <title>Distributed Horizontal Menu</title> <meta name="generator" content="PSPad editor, www.pspad.com"> <style type="text/css"> *{ margin:0; padding:0; } .nav { margin:0; padding:0; min-width:42em; width:100%; height:47px; overflow:hidden; background:transparent url(nav.svg) no-repeat; text-align:justify; font:bold 88%/1.1 verdana; } .nav li { display:inline; list-style:none; } .nav li.last { margin-right:100%; } .nav li a { display:inline-block; padding:13px 4px 0; height:31px; color:#fff; vertical-align:middle; text-decoration:none; } .nav li a:hover { color:#ff6; background:#36c; } @media screen and (max-width:322px){ /* styling causing first break will go here*/ /* but in the meantime, a test */ body{ background:#ff0000; } } </style></head><body> <ul class="nav"> <!--[test to comment out random items] <li>&nbsp; <a href="#">netscape&nbsp;9</a></li> [the spacing should be distributed]--> <li>&nbsp; <a href="#">internet&nbsp;explorer&nbsp;6-8</a></li> <li>&nbsp; <a href="#">opera&nbsp;10</a></li> <li>&nbsp; <a href="#">firefox&nbsp;3</a></li> <li>&nbsp; <a href="#">safari&nbsp;4</a></li> <li class="last">&nbsp; <a href="#">chrome&nbsp;2</a> &nbsp; &nbsp;</li> </ul> </body></html> and Here is the code for the svg: <?xml version="1.0" encoding="utf-8"?> <!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd"> <svg version="1.1" id="Layer_1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px" width="321.026px" height="44.398px" viewBox="39.487 196.864 321.026 44.398" enable-background="new 39.487 196.864 321.026 44.398" xml:space="preserve"> <linearGradient id="SVGID_1_" gradientUnits="userSpaceOnUse" x1="280" y1="316.8115" x2="280" y2="275.375" gradientTransform="matrix(1 0 0 1 -80 -77)"> <stop offset="0" style="stop-color:#5A4A6A"/> <stop offset="0.3532" style="stop-color:#605170"/> <stop offset="0.8531" style="stop-color:#726382"/> <stop offset="1" style="stop-color:#796A89"/> </linearGradient> <path fill="url(#SVGID_1_)" d="M360,238.721c0,1.121-0.812,2.029-1.812,2.029H41.813c-1.001,0-1.813-0.908-1.813-2.029v-39.316 c0-1.119,0.812-2.027,1.813-2.027h316.375c1.002,0,1.812,0.908,1.812,2.027V238.721z"/> <path opacity="0.1" fill="#FFFFFF" enable-background="new " d="M358.188,197.376H41.813c-1.001,0-1.813,0.908-1.813,2.028 v39.316c0,1.12,0.812,2.028,1.813,2.028h316.375c1,0,1.812-0.908,1.812-2.028v-39.316C360,198.284,359.189,197.376,358.188,197.376z M358.75,238.721c0,0.415-0.264,0.779-0.562,0.779H41.813c-0.3,0-0.563-0.363-0.563-0.779v-39.316c0-0.414,0.263-0.777,0.563-0.777 h316.375c0.301,0,0.562,0.363,0.562,0.777V238.721z"/> <path opacity="0.5" fill="#FFFFFF" enable-background="new " d="M358.188,197.376H41.813c-1.001,0-1.813,0.908-1.813,2.028v1.461 c0-1.12,0.812-2.028,1.813-2.028h316.375c1.002,0,1.812,0.908,1.812,2.028v-1.461C360,198.284,359.189,197.376,358.188,197.376z"/> <g id="seperators"> <line fill="none" stroke="#000000" stroke-width="1.0259" stroke-miterlimit="10" x1="104.5" y1="197.375" x2="104.5" y2="240.75"/> <line opacity="0.1" fill="none" stroke="#FFFFFF" stroke-width="1.0259" stroke-miterlimit="10" enable-background="new " x1="103.5" y1="197.375" x2="103.5" y2="240.75"/> <line opacity="0.1" fill="none" stroke="#FFFFFF" stroke-width="1.0259" stroke-miterlimit="10" enable-background="new " x1="105.5" y1="197.375" x2="105.5" y2="240.75"/> <line fill="none" stroke="#000000" stroke-width="1.0259" stroke-miterlimit="10" x1="167.5" y1="197.375" x2="167.5" y2="240.75"/> <line opacity="0.1" fill="none" stroke="#FFFFFF" stroke-width="1.0259" stroke-miterlimit="10" enable-background="new " x1="166.5" y1="197.375" x2="166.5" y2="240.75"/> <line opacity="0.1" fill="none" stroke="#FFFFFF" stroke-width="1.0259" stroke-miterlimit="10" enable-background="new " x1="168.5" y1="197.375" x2="168.5" y2="240.75"/> <line fill="none" stroke="#000000" stroke-width="1.0259" stroke-miterlimit="10" x1="231.5" y1="197.375" x2="231.5" y2="240.75"/> <line opacity="0.1" fill="none" stroke="#FFFFFF" stroke-width="1.0259" stroke-miterlimit="10" enable-background="new " x1="232.5" y1="197.375" x2="232.5" y2="240.75"/> <line opacity="0.1" fill="none" stroke="#FFFFFF" stroke-width="1.0259" stroke-miterlimit="10" enable-background="new " x1="230.5" y1="197.375" x2="230.5" y2="240.75"/> <line fill="none" stroke="#000000" stroke-width="1.0259" stroke-miterlimit="10" x1="295.5" y1="197.375" x2="295.5" y2="240.75"/> <line opacity="0.1" fill="none" stroke="#FFFFFF" stroke-width="1.0259" stroke-miterlimit="10" enable-background="new " x1="294.5" y1="197.375" x2="294.5" y2="240.75"/> <line opacity="0.1" fill="none" stroke="#FFFFFF" stroke-width="1.0259" stroke-miterlimit="10" enable-background="new " x1="296.5" y1="197.375" x2="296.5" y2="240.75"/> </g> <path fill="none" stroke="#000000" stroke-width="1.0259" stroke-miterlimit="10" d="M360,238.721c0,1.121-0.812,2.029-1.812,2.029 H41.813c-1.001,0-1.813-0.908-1.813-2.029v-39.316c0-1.119,0.812-2.027,1.813-2.027h316.375c1.002,0,1.812,0.908,1.812,2.027 V238.721z"/> </svg> I appreciate and welcome any and all comments, help, and suggestions. Thanks in Advance!

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  • Learn About Oracle’s Strategy for a Simple, Modern User Experience at OpenWorld 2012

    - by Applications User Experience
    By Kathy Miedema, Oracle Applications User Experience If you’re interested in what the best possible user experience looks like, you’ll want to hear what Oracle’s Applications User Experience team is planning for OpenWorld 2012, Sept. 30-Oct. 4 in San Francisco. This year, we will talk Fusion, Fusion, Fusion. We were among the first to show Oracle Fusion Applications in the last couple of years, and we’ll be showing it again this year so you can see what Oracle is planning for the next generation of enterprise applications. Attend our sessions to learn more about the user experience strategy in which Oracle is investing. Simplicity is the driving force behind the demos that we are unveiling now, which you can see at OpenWorld. We want to create opportunities for productivity and efficiency, and deliver enterprise data across devices to help you do your work in the way best suited to your job and needs, said Jeremy Ashley, Vice President, Oracle Applications User Experience. You can see the new look for Fusion Applications at a general session led by Ashley at 3:30 p.m. on Wednesday, Oct. 3. You’ll also have the chance to learn more about tailoring in Oracle Fusion Applications, and gain a new understanding of the investment in the user experience behind Fusion Applications at our sessions (see session information below). Inside the Oracle Applications User Experience team’s on-site lab at Oracle OpenWorld 2011. Head to the demogrounds to see new demos from the Applications User Experience team, including the new look for Fusion Applications and what we’re building for mobile platforms. Take a spin on our eye tracker, a very cool tool that we use to research the usability of a particular design. Visit the Usable Apps OpenWorld page to find out where our demopods will be located. We are also recruiting participants for our on-site lab, in which we gather feedback on new user experience designs, and taking reservations for a charter bus that will bring you to Oracle headquarters for a lab tour Thursday, Oct. 4, or Friday, Oct. 5. Tours leave at 10 a.m. and 1:45 p.m. from the Moscone Center in San Francisco. You’ll see more of our newest designs at the lab tour, and some of our research tools in action. Can’t participate in a customer feedback session or take a lab tour this time around? Visit Usable Apps to participate or book a tour another time. For more information on any OpenWorld sessions, check the content catalog – also available at www.oracle.com/openworld. For information on Applications User Experience (Apps UX) sessions and activities, go to the Usable Apps OpenWorld page. APPS UX OPENWORLD SESSIONS Oracle’s Roadmap to a Simple, Modern User Experience Presenter: Jeremy Ashley, Vice President Applications User Experience, Oracle; with Debra Lilley, Fujitsu Consulting; Basheer Khan, Innowave; and Edward Roske, InterRelSession ID: CON9467Date: Wednesday, Oct. 3 Time: 3:30 - 4:30 p.m.Location: Moscone West - 3002/3004 Jeremy Ashley Oracle Fusion Applications: Transforming Insight into Action Presenters: Killian Evers and Kristin Desmond, OracleSession ID: CON8718Date: Thursday, Oct. 4Time: 11:15 a.m. - 12:15 p.m.Location: Moscone West - 2008 “FRIENDS OF UX” OPENWORLD SESSIONS Sessions by the Oracle Usability Advisory Board (OUAB) members: Advances in Oracle Enterprise Governance, Risk, and Compliance Manager  Presenters: Koen Delaure, KPMG Advisory NV, and Oracle Usability Advisory Board member; Russell Stohr, Oracle Session ID: CON9389Date: Tuesday, Oct. 2Time: 1:15 - 2:15 p.m.Location: Palace Hotel - Concert Optimize Oracle E-Busines Suite Procure-to-Pay: Cut Inefficiences/Fraud with Oracle GRC Apps Presenters: Koen Delaure, KPMG Advisory NV, and Solveig Wagner, Seadrill Management AS, both Oracle Usability Advisory Board members; and Swarnali Bag, OracleSession ID: CON9401Date: Monday, Oct. 1Time: 12:15 - 1:15 p.m.Location: Intercontinental - Sutter Showcase of JD Edwards EnterpriseOne Mobility Presenters: Jon Wells, Westmoreland Coal Co., Oracle Usability Advisory Board member; Rob Mills and Liz Davson, Town of Oakville; Keith Sholes and Louise Farner, Oracle Session ID: CON9123Date: Tuesday, Oct. 2Time: 1:15 - 2:15 p.m.Location: InterContinental - Grand Ballroom B Sessions by the Fusion User Experience Adovcates (FXA) Usability and Features of Oracle Fusion Applications, Built upon Oracle Fusion Middleware Presenters: Debra Lilley, Fujitsu Consulting and Oracle Usability Advisory Board member; John King, King Training ResourcesSession ID: UGF10371Date: Sunday, Sept. 30Time: 11 a.m. - 11:45 a.m. Location: Moscone West – 2010 Ten Things to Love About Oracle Fusion Project Portfolio Management  Presenter: Floyd Teter, EiS TechnologiesSession ID: CON6021Date: Tuesday, Oct. 2Time: 10:15 - 11:15 a.m.Location: Moscone West – 2003

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  • Silverlight Cream for March 08, 2011 -- #1056

    - by Dave Campbell
    In this Issue: Joost van Schaik, Manas Patnaik, Kevin Hoffman, Jesse Liberty, Deborah Kurata, Dhananjay Kumar, Dennis Delimarsky, Samuel Jack, Peter Kuhn, WindowsPhoneGeek, and Jfo. Above the Fold: Silverlight: "How I let the trees grow" Peter Kuhn WP7: "Simple Windows Phone 7 / Silverlight drag/flick behavior" Joost van Schaik Shoutouts: SilverlightShow has their top 5 from last week posted, plus the ECOContest is ready to be voted on: SilverlightShow for Feb 28 - March 06, 2011 Drew DeVault is a young man involved with the Microsoft Student Insiders. He gave a WP7 presentation at RMTT and has posted his material: Post-Session: Windows Phone 7 @ RMTT Rui Marinho has an app in the ECO Contest called Forest Findr. is based on the BIng Map Control for silverlight and Sql Spatial data, and helps you find Forests and get geolocated pictures and wikipedia information, and has a post up with a bunch of info on it here: Forest Findr. my entry on the SilverlightShow EcoContest From SilverlightCream.com: Simple Windows Phone 7 / Silverlight drag/flick behavior Joost van Schaik has a behavior that makes *anything* draggable and 'flickable' in WP7 ... read the intro, scroll to the bottom to watch the demo, and then grab up the code... cool stuff, Joost! Data Aggregation Using Presentation Model in RIA and Silverlight 4 Manas Patnaik sent me a link to his blog, and it appears he's got lots of Silverlight goodness out there so you'll be hearing more about him. This first post is on the Presentation Model in RIA and Silverlight 4... good discussion, diagrams and code... good job, Manas! WP7 for iPhone and Android Developers - Advanced UI Kevin Hoffman has part 3 of an ambitious 12-part tutorial series up on WP7 development ... this go-around is concentrating on Advanced UI - Panorama/Pivot controls, DataBinding, ObservableCollections, and Converters... whew! Sterling DB on top of Isolated Storage – 2 Jesse Liberty has part 2 of his Sterling series up... this time setting up the database in App.xaml so it can be used for dealing with tombstoning. Silverlight Charting: Formatting the Tick Marks Deborah Kurata's next chart tutorial is all about showing you how to continue to dress up your charts.. this time by formatting the tick marks... if you don't know what that is... check out the first image in the post. Stored Procedure in WCF Data Service Dhananjay Kumar has a very nice tutorial up on using a stored proc with WCF Data Services... I happen to know someone working on just that at this time. If you have this in mind, here's a step-by-step guide to getting it done. Windows Phone 7 – Episode 5 – Pages Dennis Delimarsky has part 5 of his WP7 tutorial series up and is discussing Pages in this 17 minute video. Unpacking Simon Squared: My mini framework-independent animation library Samuel Jack has not only Open-Sourced the WP7 game he built and blogged about, but he's now explaining some of the structure of the game in posts such as this one about the animation library he wrote that his game is built on. How I let the trees grow Peter Kuhn shares with us the code he used for the tree animation in his ECO Contest entry. There's a lot to learn in this post about performance ... the fully-animated tree has about 20K elements... 5K branches and 20K leaves... check it out. WP7 ToastPrompt in depth WindowsPhoneGeek takes a deep dive into the ToastPrompt control in the Coding4fun Toolkit... everything you need to completely use the control including sample code. Beware the loaded event Jfo talks about another frustration point she had with WP7 development, and that is around the use of the loaded event... read these tips from someone that's been there. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • Retail CEO Interviews

    - by David Dorf
    Businessweek's 2012 Interview Issue has interviews with three retail CEOs that are worth a quick read.  I copied some excerpts below, but please follow the links to the entire interviews. Ron Johnson, CEO JCPenney Take me through your merchandising. One of the things I learned from Steve [Jobs]—Steve said three times in his life he had the chance to be part of the change of an interface. If you change the interface, you can dramatically change the entire experience of the product. For Steve, that was the mouse, the scroll wheel on the iPod, and then the [touch]screen. What we’re trying to do here is change the interface of retail. What we call that is the street, and you’re standing in the middle of it. When you walk into a store today, you’re overwhelmed by merchandise. There is a narrow aisle. Typically, it’s filled with product on tables and you’re overwhelmed with the noise of signs and promotions. Especially in the age of the Internet, the idea of going to a very large store and having so much abundance is actually not very appealing. The first thing you find here is you’re inspired. I have used the mannequins. The street is actually this new navigation path for a retail store. So if you come in here—you’ll notice that these aisles are 14 feet wide. These are wider than Nordstrom’s (JWN). Slide show of JCPenney store. Walter Robb, co-CEO Whole Foods What did you learn from the recent recession about selling groceries?It was a lot of humble pie, because our sales experienced a drop that I have never seen in 32 years of retail. Customers left us in droves. We also learned that there were some very loyal customers who loved Whole Foods (WFM), people who said, “I like what you stand for. I like coming here. I like this experience.” That was very affirming. I think the realization was that we’ve got some customers, and we need to make sure we know who they are. So instead of chasing every customer out there, we started doing customer discussion groups. We were growing for growth’s sake, which is not a good strategy. We were chasing the rainbow. We cut the growth in half overnight and said, “All right, slow down. Let’s make sure we’re doing this better and more thoroughly and more thoughtfully.” This company is a mission-based company. This company started to change the world by bringing healthier food to the world. It’s not about the money, it’s about the impact, and this company is back on track as a result of those experiences. Video of Whole Foods store tour. Kay Krill, CEO Ann Taylor You’ve worked in retail all your life. What drew you to it?I graduated from college, and I did not know what I wanted to do. Macy’s (M) came to campus to interview for their training program, and I thought, “Let me give it a try.” I got the job and fell in love with the industry. The president of Macy’s at the time said, “If you don’t wake up every morning dying to go to work, then retailing is not for you; it has to be in your blood.” It was in my blood. I love the fact that every day is different. You can get to be creative one day, financial the next day, marketing the next. I love going to stores. I love talking to associates. I love talking to clients. There’s not a predictable day.

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  • Silverlight Cream for June 01, 2010 -- #874

    - by Dave Campbell
    In this Issue: Michael Washington, Alan Beasley and Michael Washington, Miroslav Miroslavov, Max Paulousky, Teresa and Ronald Burger, Laurent Duveau, Tim Heuer, Jeff Brand, Mike Snow, and John Papa. Shoutouts: To pay homage to the Advanced Options button in Expression Blend, Adam Kinney posted: Expression Blend Advanced Options square wallpaper SilverLaw stood his drag and drop ripple on it's head for this one: Silver Soccer - A Case Study for the Flexible Surface Effect (Silverlight 4) From SilverlightCream.com: Expression Blend DataStore - A Powerful Tool For Designers Michael Washington dug into the documentation and with some Microsoft assistance has figured out how to use the SetDataStoreAction in SketchFlow... good tutorial and a game to demonstrate it's use. Windows Phone 7 View Model Style Video Player Alan Beasley and Michael Washington teamed up again to produce a ViewModel-Style Video Player for WP7 ... very nice interface I might add... very detailed tutorial and all the code... oh, and did you notice it uses MVVMLight... on WP7? ... just thought I'd mention that :) Navigation in 3D world of 2D objects In part 7 of the CompleteIT code explenation, Miroslav Miroslavov is discussing some of the very cool animation they did... 3D, moving camera... cool stuff! Search Engine Optimization (SEO) for Silverlight Applications. Part 2 Max Paulousky has part 2 of his Silverlight 4 and SEO series up. In part 2 he's discussing sitemaps and html content providing. He also has good links showing where to submit your sitemaps and information. Mousin’ down the PathListBox Teresa and Ronald Burger (not sure which) has a post up about the PathListBox and how they drew the path that they ended up using, and the code used to enable animation. Dynamically apply and change Theme with the Silverlight Toolkit We've all had fun playing with themes, but Laurent Duveau has an example up of letting your users change the theme at run-time. Microsoft Translator client library for Silverlight Tim Heuer has been playing with the Microsoft Translator for Silverlight and he has a "Works on My Machine" license on what he's making available .. but considering his access to resources... I'd say go for it :) Custom Per-Page Transitions in Windows Phone 7 Jeff Brand has a follow-on to his other WP7 post about page transitions and is now discussing per-page transitions Silverlight Tip of the Day #26 – Changing the Startup Class Mike Snow's latest 'tip' is a little more involved than a tip ... changing the startup class and actually removing (in his example), the page and app classes... code and xaml! I've seen this before but never explained as clean... fun stuff. Behaviors in Blend 4 (Silverlight TV #30) Episode 30 of Silverlight TV (now a tag at Silverlight Cream) finds John Papa talking to Adam Kinney about Behaviors in Blend 4... not only using them but creating a custom one. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • Day 5 - Tada! My Game Menu Screen Graphics

    - by dapostolov
    So, tonight I took some time to mash up some graphics for my game menu screen. My artistic talent sucks...but here goes nothing...voila, my menu screen!! The Menu Screen The screen above is displaying 4 sprites, even though it looks like maybe 7... I guess one of the first things for me to test in the future is ... is it more memory efficient (and better frame rate) to draw one big background image OR tp paint the screen black, and place each sprite in set locations? To display the 4 sprites above, I borrowed my code from yesterday ... I know, tacky, but...I wanted to see it, feel it. Do you feel it? FEEL IT! (homer voice & shakes fist) Note: the menu items won't scale properly as it stands with this code, well pretty much they do nothing except look pretty... Paint.Net & Google Fun So how did I create that image above? Well, to create the background and 3 menu items I used Paint.Net. Basically, I scoured Google images for: a stone doorway, a stone pillar, an old book, a wizards hat, and...that's it pretty much it! I'll let you type in those searches and see if you can locate the images I used. I know, bad developer...but I figured since I modified the images considerably it doesn't count...well for a personal project it shouldn't count...*shrug* Anyhow, I extracted each key assest I wanted from each image and applied lots of matting, blurring, color changes, glow effects and such. Then, using my vivid imagination I placed / composed each of the layered assets into the mashed up the "scene" above. Pretty cool, eh? Hey, did you know, the cool mist effect is actually a fire rendition in Paint.net? I set it to black & white with opacity set next to nothing. I'm also very proud of the yellow "light" in the stone doorway. I drew that in and then applied gausian blur to it to give it the effect of light creeping out around the door and into the room...heheh. So did I achieve the dark, mysterious ritual as I stated in my design doc? I think I had a great stab at it! Maybe down the road I can get a real artist to crank out some quality graphics for the game... =) So, What's Next? Well, I don't have that animated brazier yet...however, I thought it would be even cooler if I can get that door pulsing that yellow light and it would be extremely cool to have the smoke / mist moving across the screen! Make the creative ideas stop!! (clutches head) haha! I'm having great fun working on this project =) I recommend others giving something like this a try, it's really fulfilling. OK. Tomorrow... I think I'm going to start creating some game / menu objects as per the design doc, maybe even get a custom mouse cursor up on the screen and handle a couple of mouse events, and lastly, maybe a feature to toggle a framerate display... D.

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  • XNA RenderTarget2D Sample

    - by Michael B. McLaughlin
    I remember being scared of render targets when I first started with XNA. They seemed like weird magic and I didn’t understand them at all. There’s nothing to be frightened of, though, and they are pretty easy to learn how to use. The first thing you need to know is that when you’re drawing in XNA, you aren’t actually drawing to the screen. Instead you’re drawing to this thing called the “back buffer”. Internally, XNA maintains two sections of graphics memory. Each one is exactly the same size as the other and has all the same properties (such as surface format, whether there’s a depth buffer and/or a stencil buffer, and so on). XNA flips between these two sections of memory every update-draw cycle. So while you are drawing to one, it’s busy drawing the other one on the screen. Then the current update-draw cycle ends, it flips, and the section you were just drawing to gets drawn to the screen while the one that was being drawn to the screen before is now the one you’ll be drawing on. This is what’s meant by “double buffering”. If you drew directly to the screen, the player would see all of those draws taking place as they happened and that would look odd and not very good at all. Those two sections of graphics memory are render targets. All a render target is, is a section of graphics memory to which things can be drawn. In addition to the two that XNA maintains automatically, you can also create and set your own using RenderTarget2D and GraphicsDevice.SetRenderTarget. Using render targets lets you do all sorts of neat post-processing effects (like bloom) to make your game look cooler. It also just lets you do things like motion blur and lets you create mirrors in 3D games. There are quite a lot of things that render targets let you do. To go along with this post, I wrote up a simple sample for how to create and use a RenderTarget2D. It’s available under the terms of the Microsoft Public License and is available for download on my website here: http://www.bobtacoindustries.com/developers/utils/RenderTarget2DSample.zip . Other than the ‘using’ statements, every line is commented in detail so that it should (hopefully) be easy to follow along with and understand. If you have any questions, leave a comment here or drop me a line on Twitter. One last note. While creating the sample I came across an interesting quirk. If you start by creating a Windows Game, and then make a copy for Windows Phone 7, the drop-down that lets you choose between drawing to a WP7 device and the WP7 emulator stays grayed-out. To resolve this, you need to right click on the Windows Phone 7 version in the Solution Explorer, and choose “Set as StartUp Project”. The bar will then become active, letting you change the target you which to deploy to. If you want another version to be the one that starts up when you press F5 to start debugging, just go and right-click on that version and choose “Set as StartUp Project” for it once you’ve set the WP7 target (device or emulator) that you want.

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  • Generate texture for a heightmap

    - by James
    I've recently been trying to blend multiple textures based on the height at different points in a heightmap. However i've been getting poor results. I decided to backtrack and just attempt to recreate one single texture from an SDL_Surface (i'm using SDL) and just send that into opengl. I'll put my code for creating the texture and reading the colour values. It is a 24bit TGA i'm loading, and i've confirmed that the rest of my code works because i was able to send the surfaces pixels directly to my createTextureFromData function and it drew fine. struct RGBColour { RGBColour() : r(0), g(0), b(0) {} RGBColour(unsigned char red, unsigned char green, unsigned char blue) : r(red), g(green), b(blue) {} unsigned char r; unsigned char g; unsigned char b; }; // main loading code SDLSurfaceReader* reader = new SDLSurfaceReader(m_renderer); reader->readSurface("images/grass.tga"); // new texture unsigned char* newTexture = new unsigned char[reader->m_surface->w * reader->m_surface->h * 3 * reader->m_surface->w]; for (int y = 0; y < reader->m_surface->h; y++) { for (int x = 0; x < reader->m_surface->w; x += 3) { int index = (y * reader->m_surface->w) + x; RGBColour colour = reader->getColourAt(x, y); newTexture[index] = colour.r; newTexture[index + 1] = colour.g; newTexture[index + 2] = colour.b; } } unsigned int id = m_renderer->createTextureFromData(newTexture, reader->m_surface->w, reader->m_surface->h, RGB); // functions for reading pixels RGBColour SDLSurfaceReader::getColourAt(int x, int y) { Uint32 pixel; Uint8 red, green, blue; RGBColour rgb; pixel = getPixel(m_surface, x, y); SDL_LockSurface(m_surface); SDL_GetRGB(pixel, m_surface->format, &red, &green, &blue); SDL_UnlockSurface(m_surface); rgb.r = red; rgb.b = blue; rgb.g = green; return rgb; } // this function taken from SDL documentation // http://www.libsdl.org/cgi/docwiki.cgi/Introduction_to_SDL_Video#getpixel Uint32 SDLSurfaceReader::getPixel(SDL_Surface* surface, int x, int y) { int bpp = m_surface->format->BytesPerPixel; Uint8 *p = (Uint8*)m_surface->pixels + y * m_surface->pitch + x * bpp; switch (bpp) { case 1: return *p; case 2: return *(Uint16*)p; case 3: if (SDL_BYTEORDER == SDL_BIG_ENDIAN) return p[0] << 16 | p[1] << 8 | p[2]; else return p[0] | p[1] << 8 | p[2] << 16; case 4: return *(Uint32*)p; default: return 0; } } I've been stumped at this, and I need help badly! Thanks so much for any advice.

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  • SharePoint For Newbie Developers: Code Scope

    - by Mark Rackley
    So, I continue to try to come up with diagrams and information to help new SharePoint developers wrap their heads around this SharePoint beast, especially when those newer to development are on my team. To that end, I drew up the below diagram to help some of our junior devs understand where/when code is being executed in SharePoint at a high level. Note that I say “High Level”… This is a simplistic diagram that can get a LOT more complicated if you want to dive in deeper.  For the purposes of my lesson it served its purpose well. So, please no comments from you peanut gallery about information 3 levels down that’s missing unless it adds to the discussion.  Thanks So, the diagram below details where code is executed on a page load and gives the basic flow of the page load. There are actually many more steps, but again, we are staying high level here. I just know someone is still going to say something like “Well.. actually… the dlls are getting executed when…”  Anyway, here’s the diagram with some information I like to point out: Code Scope / Where it is executed So, looking at the diagram we see that dlls and XSL are executed on the server and that JavaScript/jQuery are executed on the client. This is the main thing I like to point out for the following reasons: XSL (for the most part) is faster than JavaScript I actually get this question a lot. Since XSL is executed on the server less data is getting passed over the wire and a beefier machine (hopefully) is doing the processing. The outcome of course is better performance. When You are using jQuery and making Web Service calls you are building XML strings and sending them to the server, then ALL the results come back and the client machine has to parse through the XML and use what it needs and ignore the rest (and there is a lot of garbage that comes back from SharePoint Web Service calls). XSL and JavaScript cannot work together in the same scope Let me clarify. JavaScript can send data back to SharePoint in postbacks that XSL can then use. XSL can output JavaScript and initiate JavaScript variables.  However, XSL cannot call a JavaScript method to get a value and JavaScript cannot directly interact with XSL and call its templates. They are executed in there scope only. No crossing of boundaries here. So, what does this all mean? Well, nothing too deep. This is just some basic fundamental information that all SharePoint devs need to understand. It will help you determine what is the best solution for your specific development situation and it will help the new guys understand why they get an error when trying to call a JavaScript Function from within XSL.  Let me know if you think quick little blogs like this are helpful or just add to the noise. I could probably put together several more that are similar.  As always, thanks for stopping by, hope you learned something new.

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  • Complex SQL Query similar to a z order problem

    - by AaronLS
    I have a complex SQL problem in MS SQL Server, and in drawing on a piece of paper I realized that I could think of it as a single bar filled with rectangles, each rectangle having segments with different Z orders. In reality it has nothing to do with z order or graphics at all, but more to do with some complex business rules that would be difficult to explain. Howoever, if anyone has ideas on how to solve the below that will give me my solution. I have the following data: ObjectID, PercentOfBar, ZOrder (where smaller is closer) A, 100, 6 B, 50, 5 B, 50, 4 C, 30, 3 C, 70, 6 The result of my query that I want is this, in any order: PercentOfBar, ZOrder 50, 5 20, 4 30, 3 Think of it like this, if I drew rectangle A, it would fill 100% of the bar and have a z order of 6. 66666666666 AAAAAAAAAAA If I then layed out rectangle B, consisting of two segments, both segments would cover up rectangle A resulting in the following rendering: 4444455555 BBBBBBBBBB As a rule of thumb, for a given rectangle, it's segments should be layed out such that the highest z order is to the right of the lower Z orders. Finally rectangle C would cover up only portions of Rectangle B with it's 30% segment that is z order 3, which would be on the left. You can hopefully see how the is represented in the output dataset I listed above: 3334455555 CCCBBBBBBB Now to make things more complicated I actually have a 4th column such that this grouping occurs for each key: Input: SomeKey, ObjectID, PercentOfBar, ZOrder (where smaller is closer) X, A, 100, 6 X, B, 50, 5 X, B, 50, 4 X, C, 30, 3 X, C, 70, 6 Y, A, 100, 6 Z, B, 50, 2 Z, B, 50, 6 Z, C, 100, 5 Output: SomeKey, PercentOfBar, ZOrder X, 50, 5 X, 20, 4 X, 30, 3 Y, 100, 6 Z, 50, 2 Z, 50, 5 Notice in the output, the PercentOfBar for each SomeKey would add up to 100%. This is one I know I'm going to be thinking about when I go to bed tonight. Just to be explicit and have a question: What would be a query that would produce the results described above?

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  • Image Line Trace Math Help Hard To Explain

    - by Ozzy
    Hi all, sorry for the confusing title, its really hard for me to explain what i want. So i created this image :) Ok so the two RED dots are points on an image. The distance between them isnt important. What I want to do is, Using the coordinates for the two dots, work out the angle of the space between them (as shown by the black line between the red dots) Then once the angle is found, on the last red dot, create two points which cross the angle of the first line. Then from that, scan a Half semicircle and get the coordinates of every pixel of the image that the orange line passes. I dnot know if this makes any sense to you lot so i drew another picture: As you can see in the second picture, my idea is applied to a line drawn on a black canavs. The two red dots are the starting coordinates then at the end of the two dots, a less then half semicircle is created. The part that is orange shows the pixels of the image that should be recorded. I have no clue how to start this, so if anyone has any ideas on how i can or on what i need to do, any help is much appreciated :)

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  • Combine Text with a Draggable Mask AS3.0

    - by RC
    So I have an image that is the size of the stage: img_mc. Then I drew a small rectangle: mask_mc. The idea is to make a "window" of the small rectangle, view img_mc through the window, and be able to drag the window around. The following code works fine but I want to add text to the mask - "Drag Me!" or whatever. But if I group text with the mask it breaks down. If I make a separate text_mc I can drag it around but it's not part of the mask. How can I combine text with a mask? (sorry if this question is pathetically easy!) Thanks for any thoughts you can share! img_mc.mask = mask_mc; mask_mc.buttonMode = true; img_mc.cacheAsBitmap = true; //because I blurred the mask text_mc.addEventListener(MouseEvent.MOUSE_DOWN, dragF); mask_mc.addEventListener(MouseEvent.MOUSE_DOWN, dragF); stage.addEventListener(MouseEvent.MOUSE_UP, dropF); function dragF(event:MouseEvent):void{ mask_mc.startDrag(); } function dropF(event:MouseEvent):void{ mask_mc.stopDrag(); }

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  • Proxy is created, and interceptor is in the __interceptors array, but the interceptor is never calle

    - by drewbu
    This is the first time I've used interceptors with the fluent registration and I'm missing something. With the following registration, I can resolve an IProcessingStep, and it's a proxy class and the interceptor is in the __interceptors array, but for some reason, the interceptor is not called. Any ideas what I'm missing? Thanks, Drew AllTypes.Of<IProcessingStep>() .FromAssembly(Assembly.GetExecutingAssembly()) .ConfigureFor<IProcessingStep>(c => c .Unless(Component.ServiceAlreadyRegistered) .LifeStyle.PerThread .Interceptors(InterceptorReference.ForType<StepLoggingInterceptor>()).First ), Component.For<StepMonitorInterceptor>(), Component.For<StepLoggingInterceptor>(), Component.For<StoreInThreadInterceptor>() public abstract class BaseStepInterceptor : IInterceptor { public void Intercept(IInvocation invocation) { IProcessingStep processingStep = (IProcessingStep)invocation.InvocationTarget; Command cmd = (Command)invocation.Arguments[0]; OnIntercept(invocation, processingStep, cmd); } protected abstract void OnIntercept(IInvocation invocation, IProcessingStep processingStep, Command cmd); } public class StepLoggingInterceptor : BaseStepInterceptor { private readonly ILogger _logger; public StepLoggingInterceptor(ILogger logger) { _logger = logger; } protected override void OnIntercept(IInvocation invocation, IProcessingStep processingStep, Command cmd) { _logger.TraceFormat("<{0}> for cmd:<{1}> - begin", processingStep.StepType, cmd.Id); bool exceptionThrown = false; try { invocation.Proceed(); } catch { exceptionThrown = true; throw; } finally { _logger.TraceFormat("<{0}> for cmd:<{1}> - end <{2}> times:<{3}>", processingStep.StepType, cmd.Id, !exceptionThrown && processingStep.CompletedSuccessfully ? "succeeded" : "failed", cmd.CurrentMetric==null ? "{null}" : cmd.CurrentMetric.ToString()); } } }

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  • x86_64 Assembly Command Line Arguments

    - by Brandon oubiub
    I'm new to assembly, and I just got familiar with the call stack, so bare with me. To get the command line arguments in x86_64 on Mac OS X, I can do the following: _main: sub rsp, 8 ; 16 bit stack alignment mov rax, 0 mov rdi, format mov rsi, [rsp + 32] call _printf Where format is "%s". rsi gets set to argv[0]. So, from this, I drew out what (I think) the stack looks like initially: top of stack <- rsp after alignment return address <- rsp at beginning (aligned rsp + 8) [something] <- rsp + 16 argc <- rsp + 24 argv[0] <- rsp + 32 argv[1] <- rsp + 40 ... ... bottom of stack And so on. Sorry if that's hard to read. I'm wondering what [something] is. After a few tests, I find that it is usually just 0. However, occasionally, it is some (seemingly) random number. EDIT: Also, could you tell me if the rest of my stack drawing is correct?

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  • Printing an invisible NSView

    - by Rodger Wilson
    Initially I created a simple program with a custom NSView. I drew a picture (certificate) and printed it! beautiful! Everything worked great! I them moved my custom NSView to an existing application. My hope was that when a user hit print it would print this certificate. Simple enough. I figured a could have a NSView pointer in my controller code. Then at initialization I would populate the pointer. Then when someone wanted to print the certificate it would print. The problem is that all of my drawing code is in the "drawRect" method. This method doesn't get called because this view is never displayed in a window. I have heart that others use non-visible NSView objects just for printing. What do I need to do. I really don't want to show this view to the screen. Rodger

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  • After drawing circles on C# form how can i know on what circle i clicked?

    - by SorinA.
    I have to represent graphically an oriented graph like in the image below. i have a C# form, when i click with the mouse on it i have to draw a node. If i click somewhere on the form where is not already a node drawn it means i cliked with the intetion of drawing a node, if it is a node there i must select it and memorize it. On the next mouse click if i touch a place where there is not already a node drawn it means like before that i want to draw a new node, if it is a node where i clicked i need to draw the line from the first memorized node to the selected one and add road cost details. i know how to draw the circles that represent the nodes of the graph when i click on the form. i'm using the following code: namespace RepGraficaAUnuiGraf { public partial class Form1 : Form { Graphics graphDrawingArea; Bitmap bmpDrawingArea; Graphics graph; public Form1() { InitializeComponent(); } private void Form1_Load(object sender, EventArgs e) { bmpDrawingArea = new Bitmap(Width, Height); graphDrawingArea = Graphics.FromImage(bmpDrawingArea); graph = Graphics.FromHwnd(this.Handle); } private void Form1_Click(object sender, EventArgs e) { DrawCentralCircle(((MouseEventArgs)e).X, ((MouseEventArgs)e).Y, 15); graph.DrawImage(bmpDrawingArea, 0, 0); } void DrawCentralCircle(int CenterX, int CenterY, int Radius) { int start = CenterX - Radius; int end = CenterY - Radius; int diam = Radius * 2; bmpDrawingArea = new Bitmap(Width, Height); graphDrawingArea = Graphics.FromImage(bmpDrawingArea); graphDrawingArea.DrawEllipse(new Pen(Color.Blue), start, end, diam, diam); graphDrawingArea.DrawString("1", new Font("Tahoma", 13), Brushes.Black, new PointF(CenterX - 8, CenterY - 10)); } } } My question is how can i find out if at the coordinates (x,y) on my form i drew a node and which one is it? I thought of representing the nodes as buttons, having a tag or something similar as the node number(which in drawing should be 1 for Santa Barbara, 2 for Barstow etc.)

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  • Collision of dot and line in 2D space

    - by Anderiel
    So i'm trying to make my first game on android. The thing is i have a small moving ball and i want it to bounce from a line that i drew. For that i need to find if the x,y of the ball are also coordinates of one dot from the line. I tried to implement these equations about lines x=a1 + t*u1 y=a2 + t*u2 = (x-a1)/u1=(y-a2)/u2 (t=t which has to be if the point is on the line) where x and y are the coordinates im testing, dot[a1,a2] is a dot that is on the line and u(u1,u2) is the vector of the line. heres the code: public boolean Collided() { float u1 =Math.abs(Math.round(begin_X)-Math.round(end_X)); float u2 =Math.abs(Math.round(begin_Y)-Math.round(end_Y)); float t_x =Math.round((elect_X - begin_X)/u1); float t_y =Math.round((elect_Y - begin_Y)/u2); if(t_x==t_y) { return true; } else { return false; } } points [begin_X,end_X] and [begin_Y,end_Y] are the two points from the line and [elect_X,elect_Y] are the coordinates of the ball theoreticaly it should work, but in the reality the ball most of the time just goes straigth through the line or bounces somewhere else where it shouldnt

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