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  • Scroll to anchor

    - by ZyX
    I have the following userjs which is intended to remove anchor part of the URL but still jump to it: // ==UserScript== // @name PurgeAnchor // @include * // ==/UserScript== (function() { var reg=/^(.*)\#(.*)$/; var match=reg.exec(location); function ObjectPosition(obj) { var curtop = 0; if(obj.offsetParent) while(1) { curtop += obj.offsetTop; if(!obj.offsetParent) break; obj = obj.offsetParent; } else if(obj.y) curtop += obj.y; return curtop; } if(match) { document.location.replace(match[1]); sessionStorage.setItem("anchor", match[2]); } window.addEventListener("load", (function() { var anchor=sessionStorage.getItem("anchor"); if(anchor!==null) { var obj=document.getElementById(anchor); if(obj===null) { obj=document.getElementsByName(anchor)[0]; } var pos=0; if(obj!==null) { pos=ObjectPosition(obj); window.scrollTo(0, pos); } sessionStorage.removeItem("anchor"); } }), false); })() The problem is that if I have an empty <a> tag with the name set, it fails to jump. obj.scrollIntoView() also fails. Opera-10.52_pre6306, Gentoo.

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  • Creating spotlight in OpenGL scene

    - by Victor Oliveira
    Im studying OpenGL and trying to create a spot light at my application. The code that Im using for my #vertex-shader is below: #:vertex-shader #{ #version 150 core in vec3 in_pos; in vec2 in_tc; out vec2 tc; glLightf(GL_LIGHT0, GL_SPOT_CUTOFF, 20.0f); GLfloat spot_direction[] = { -1.0, -1.0, 0.0 }; glLightfv(GL_LIGHT0, GL_SPOT_DIRECTION, spot_direction); glEnable(GL_LIGHT0); void main() { vec4 pos= vec4(vec3(1.0)*in_pos - vec3(1.0), 1.0); pos.z=0.0; gl_Position = pos; tc = in_tc; } } The thing is, everytime Im trying to run the code an Error that says: Type: other, Source: api, ID: 131169, Severity: low Message: Framebuffer detailed info: The driver allocated storage for renderbuffer 1. len = 157, written = 0 failed to compile vertex shader of deferred: directional info log for shader deferred: directional vertex info log for shader deferred: directional: ERROR: Unbound variable: when Specifications: Renderer: GeForce GTX 580/PCIe/SSE2 Version: 3.3.0 NVIDIA 319.17 GLSL: 3.30 NVIDIA via Cg compiler Status: Using GLEW 1.9.0 1024 x 768 OS: Linux debian I guess to create this spotlight is pretty much simple, but since Im really new to OpenGL I dont have a clue how to do it until now, even reading sources like: http://www.glprogramming.com/red/chapter05.html#name3 Read also in some place that light spots can get really hard to understand, but I cant avoid this step right now since Im following my lecture schedule. Could anybody help me?

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  • Number of ways to place kings on chess board

    - by Rakesh
    You have an N x N chessboard and you wish to place N kings on it. Each row and column should contain exactly one king, and no two kings should attack each other (two kings attack each other if they are present in squares which share a corner). The kings in the first K rows of the board have already been placed. You are given the positions of these kings as an array pos[ ]. pos[i] is the column in which the king in the ith row has already been placed. All indices are 0-indexed. In how many ways can the remaining kings be placed? Input: The first line contains the number of test cases T. T test cases follow. Each test case contains N and K on the first line, followed by a line having K integers, denoting the array pos[ ] as described above. Output: Output the number of ways to place kings in the remaining rows satisfying the above conditions. Output all numbers modulo 1000000007. Constraints: 1 <= T <= 20 1 <= N <= 16 0 <= K <= N 0 <= pos_i < N The kings specified in the input will be in different columns and not attack each other. Sample Input: 5 4 1 2 3 0 5 2 1 3 4 4 1 3 0 2 6 1 2 Sample Output: 1 0 2 1 18 Explanation: For the first example, there is a king already placed at row 0 and column 2. The king in the second row must belong to column 0. The king in the third row must belong to column 3, and the last king must beong to column 1. Thus there is only 1 valid placement. For the second example, there is no valid placement. How should i approach this problem

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  • Bioperl, equivalent of IO::ScalarArray for array of Seq objects?

    - by Ryan Thompson
    In perl, we have IO::ScalarArray for treating the elements of an array like the lines of a file. In BioPerl, we have Bio::SeqIO, which can produce a filehandle that reads and writes Bio::Seq objects instead of strings representing lines of text. I would like to do a combination of the two: I would like to obtain a handle that reads successive Bio::Seq objects from an array of such objects. Is there any way to do this? Would it be trivial for me to implement a module that does this? My reason for wanting this is that I would like to be able to write a subroutine that accepts either a Bio::SeqIO handle or an array of Bio::Seq objects, and I'd like to avoid writing separate loops based on what kind of input I get. Perhaps the following would be better than writing my own IO module? sub process_sequences { my $input = $_[0]; # read either from array of Bio::Seq or from Bio::SeqIO my $nextseq; if (ref $input eq 'ARRAY') { my $pos = 0 $nextseq = sub { return $input->[$pos++] if $pos < @$input}; } } else { $nextseq = sub { $input->getline(); } } while (my $seq = $nextseq->()) { do_cool_stuff_with($seq) } }

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  • Jquery: Display element relative to another

    - by namtax
    Hi I am trying to display a drop down list using jquery everytime a user clicks on a particular formfield... At the moment the HTML is as stands // Form field to enter the time an event starts <div> <label for="eventTime"> Event Time </label> <input type = "text" name="eventTime" id="eventTime" class="time"> </label> </div> // Form field to enter the time an event finishes <div> <label for="eventEnd"> Event Ends</label> <input type = "text" name="eventEnds" id="eventEnds" class="time"> </label> </div> And the Jquery looks like so // Display Time Picker $('.time').click(function(){ var thisTime = $(this); var timePicker = '<ul class="timePicker">' timePicker += '<li>10.00am</li>' timePicker += '<li>11.00am</li>' timePicker += '<li>12.00am</li>' timePicker += '</ul>' $('.timePicker').hide().insertAfter(thisTime); //show the menu directly over the placeholder var pos = thisTime.offset(); $(".timePicker").attr({ top: pos.top left: pos.left }); $(".timePicker").show(); }); However, when I click on one the form fields with class time, the timePicker drop down appears, but it always appears in the same location, not next to the form field as I would like. Any ideas? Thanks

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  • Submit form with JS

    - by Thomas
    Im working with a shopping cart plugin and that uses a basic form on the product page to submit values like price, product name, etc.. The problem is that the plugin uses a standard submit button to send the values and I would like to replace said button with a prettier custom jquery rollover. In order to make this happen I used some JS and tossed a link around my custom submit button: <a href="#" onclick="document.forms[0].submit()" value="Add to Cart" onsubmit="return ReadForm(this, true);"> <img class="fade" src="style/img/add_btn.jpg" style="background: url(style/img/add_ro.png);" alt=""/> </a> The form submits and the user is redirected to the homepage but the data in the form doesn't seem to get submitted and the product never gets added to the 'cart' page. I suspect that the form is getting submitted but I am failing to fire some additional JS function that submits the data. The plugin adds some JS to the top of the page: <!-- // function ReadForm (obj1, tst) { // Read the user form var i,j,pos; val_total="";val_combo=""; for (i=0; i<obj1.length; i++) { // run entire form obj = obj1.elements[i]; // a form element if (obj.type == "select-one") { // just selects if (obj.name == "quantity" || obj.name == "amount") continue; pos = obj.selectedIndex; // which option selected val = obj.options[pos].value; // selected value val_combo = val_combo + "(" + val + ")"; } } // Now summarize everything we have processed above val_total = obj1.product_tmp.value + val_combo; obj1.product.value = val_total; } //--> If you want to check out the the site in question, take a look here and click 'add to cart button': http://hardtopdepot.com/?p=34 You can see the cart at the top: http://hardtopdepot.com/?page_id=50 Any help would be super appreciated- thanks!

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  • Reading text files line by line, with exact offset/position reporting

    - by Benjamin Podszun
    Hi. My simple requirement: Reading a huge ( a million) line test file (For this example assume it's a CSV of some sorts) and keeping a reference to the beginning of that line for faster lookup in the future (read a line, starting at X). I tried the naive and easy way first, using a StreamWriter and accessing the underlying BaseStream.Position. Unfortunately that doesn't work as I intended: Given a file containing the following Foo Bar Baz Bla Fasel and this very simple code using (var sr = new StreamReader(@"C:\Temp\LineTest.txt")) { string line; long pos = sr.BaseStream.Position; while ((line = sr.ReadLine()) != null) { Console.Write("{0:d3} ", pos); Console.WriteLine(line); pos = sr.BaseStream.Position; } } the output is: 000 Foo 025 Bar 025 Baz 025 Bla 025 Fasel I can imagine that the stream is trying to be helpful/efficient and probably reads in (big) chunks whenever new data is necessary. For me this is bad.. The question, finally: Any way to get the (byte, char) offset while reading a file line by line without using a basic Stream and messing with \r \n \r\n and string encoding etc. manually? Not a big deal, really, I just don't like to build things that might exist already..

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  • How to replace characters in a java String?

    - by ManBugra
    I like to replace a certain set of characters of a string with a corresponding replacement character in an efficent way. For example: String sourceCharacters = "šdccŠÐCCžŽ"; String targetCharacters = "sdccSDCCzZ"; String result = replaceChars("Gracišce", sourceCharacters , targetCharacters ); Assert.equals(result,"Gracisce") == true; Is there are more efficient way than to use the replaceAll method of the String class? My first idea was: final String s = "Gracišce"; String sourceCharacters = "šdccŠÐCCžŽ"; String targetCharacters = "sdccSDCCzZ"; // preparation final char[] sourceString = s.toCharArray(); final char result[] = new char[sourceString.length]; final char[] targetCharactersArray = targetCharacters.toCharArray(); // main work for(int i=0,l=sourceString.length;i<l;++i) { final int pos = sourceCharacters.indexOf(sourceString[i]); result[i] = pos!=-1 ? targetCharactersArray[pos] : sourceString[i]; } // result String resultString = new String(result); Any ideas? Btw, the UTF-8 characters are causing the trouble, with US_ASCII it works fine.

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  • Getting element position in IE versus other browsers

    - by Channel72
    We all know IE6 is difficult. But there seems to be disparate behavior in positioning in later versions of IE as well, when compared with Firefox or other browsers. I have a simple pair of javascript functions which finds the position of an element, and then displays another element in relation to the first element. The idea is to get the second element, which is somewhat larger, to appear in front of the first element when the mouse hovers over it. It works fine, except on all versions of Internet Explorer, the position of the second element appears different than in Firefox. The code to get the position of an element is: function getPosition(e) { var left = 0; var top = 0; while (e.offsetParent) { left += e.offsetLeft; top += e.offsetTop; e = e.offsetParent; } left += e.offsetLeft; top += e.offsetTop; return {x:left, y:top}; } And the actual rollover display code is: var pos = getPosition(elem1); elem2.style.top = pos.y - 8; elem2.style.left = pos.x - 6; In Firefox, elem2 appears directly over elem1, as I want it to. But in IE7 or IE8 it appears way off. What is the reason this occurs, and is there a way to fix it?

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  • setBit java method using bit shifting and hexadecimal code - question

    - by somewhat_confused
    I am having trouble understanding what is happening in the two lines with the 0xFF7F and the one below it. There is a link here that explains it to some degree. http://www.herongyang.com/java/Bit-String-Set-Bit-to-Byte-Array.html I don't know if 0xFF7FposBit) & oldByte) & 0x00FF are supposed to be 3 values 'AND'ed together or how this is supposed to be read. If anyone can clarify what is happening here a little better, I would greatly appreciate it. private static void setBit(byte[] data, final int pos, final int val) { int posByte = pos/8; int posBit = pos%8; byte oldByte = data[posByte]; oldByte = (byte) (((0xFF7F>>posBit) & oldByte) & 0x00FF); byte newByte = (byte) ((val<<(8-(posBit+1))) | oldByte); data[posByte] = newByte; } passed into this method as parameters from a selectBits method was setBit(out,i,val); out = is byte[] out = new byte[numOfBytes]; (numOfBytes can be 7 in this situation) i = which is number [57], the original number from the PC1 int array holding the 56-integers. val = which is the bit taken from the byte array from the getBit() method.

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  • Why is my Scala function returning type Unit and not whatever is the last line?

    - by Andy
    I am trying to figure out the issue, and tried different styles that I have read on Scala, but none of them work. My code is: .... val str = "(and x y)"; def stringParse ( exp: String, pos: Int, expreshHolder: ArrayBuffer[String], follow: Int ) var b = pos; //position of where in the expression String I am currently in val temp = expreshHolder; //holder of expressions without parens var arrayCounter = follow; //just counts to make sure an empty spot in the array is there to put in the strings if(exp(b) == '(') { b = b + 1; while(exp(b) == ' '){b = b + 1} //point of this is to just skip any spaces between paren and start of expression type if(exp(b) == 'a') { temp(arrayCounter) = exp(b).toString; b = b+1; temp(arrayCounter)+exp(b).toString; b = b+1; temp(arrayCounter) + exp(b).toString; arrayCounter+=1} temp; } } val hold: ArrayBuffer[String] = stringParse(str, 0, new ArrayBuffer[String], 0); for(test <- hold) println(test); My error is: Driver.scala:35: error: type mismatch; found : Unit required: scala.collection.mutable.ArrayBuffer[String] ho = stringParse(str, 0, ho, 0); ^one error found When I add an equals sign after the arguments in the method declaration, like so: def stringParse ( exp: String, pos: Int, expreshHolder: ArrayBuffer[String], follow: Int ) ={....} It changes it to "Any". I am confused on how this works. Any ideas? Much appreciated.

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  • Problem inserting Pygames on a wxPython panel using Boa Constructor

    - by Kohwalter
    Hello, im new in Python so im hoping to to get some help to figure out what is going wrong. Im trying to run a Pygames from within wxPython panel (made on Boa Constructor). To do that i followed the instructions on the http://wiki.wxpython.org/IntegratingPyGame but still it isn't working. Here is the Panel code that was used to make the integration: class PG_panel(wx.Panel): def __init__(self, ID, name, parent, mypos, mysize): # pygame is imported in this class # make it globally available global pygame #self.Fit() wx.Panel.__init__(self, id=wxID_FRMMAINPANELTABULEIRO, name='panelTabuleiro', parent=self, pos=(16, 96), size=mysize) # pygame uses SDL, set the environment variables os.environ['SDL_WINDOWID'] = str(self.GetHandle()) os.environ['SDL_VIDEODRIVER'] = 'windib' # do the pygame stuff after setting the environment variables import pygame pygame.display.init() # create the pygame window/screen screen = pygame.display.set_mode(464, 464) #(424,450) # start the thread instance self.thread = PG_thread(screen) self.thread.start() def __del__(self): self.thread.stop() And im trying to use that panel on an interface from Boa Constructor, here is the code: class frmMain(wx.Frame): def _init_ctrls(self, prnt): # generated method, don't edit wx.Frame.__init__(self, id=wxID_FRMMAIN, name='frmMain', parent=prnt, pos=wx.Point(660, 239), size=wx.Size(815, 661), style=wx.DEFAULT_FRAME_STYLE, title='Grupo 1 - Jogo de Damas') self._init_utils() self.SetClientSize(wx.Size(799, 623)) self.SetBackgroundColour(wx.Colour(225, 225, 225)) self.SetMinSize(wx.Size(784, 650)) self.Center(wx.BOTH) self.SetMenuBar(self.menuBar1) #here begins my code mysize = (464, 464) mypos = (16, 96) self.panelTabuleiro = PG_panel(wxID_FRMMAINPANELTABULEIRO, 'panelTabuleiro', self, mypos, mysize) The original that was auto-made by the Boa Constructor is the following: self.panelTabuleiro = wx.Panel(id=wxID_FRMMAINPANELTABULEIRO, name='panelTabuleiro', parent=self, pos=wx.Point(16, 96), size=wx.Size(464, 464), style=wx.TAB_TRAVERSAL) self.panelTabuleiro.SetBackgroundColour(wx.Colour(232, 249, 240)) self.panelTabuleiro.SetThemeEnabled(True) self.panelTabuleiro.SetHelpText('Tabuleiro') The error that it gives is: Type error: in method 'new_Panel', expected argument 1 of type 'wxWindow*1 Exception AttributeError: "'PG_panel' object has no attribute 'thread' in ignored Any thoughts ? I appreciate any help. Thank you.

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  • Attempt to create nested for loops generating missing arguments error

    - by JerryK
    Am attempting to teach myself to program using Tcl. (I want to become more familiar with the language to understand someone else's code - SCID chess) The task i've set myself to motivate my learing of Tcl is to solve the 8 queens problem. My approach to creating a program is to sucessively 'prototype' a solution. So. I'm up to nesting a for loop holding the q pos on row 2 inside the for loop holding the q pos on row 1 Here is my code set allowd 1 set notallowd 0 for {set r1p 1} {$r1p <= 8} {incr r1p } { puts "1st row q placed at $r1p" ;# re-initialize r2 'free for q placemnt' array after every change of r1 q pos: for {set i 1 } {$i <= 8} {incr i} { set r2($i) $allowd } for { set r2($r1p) $notallowd ; set r2([eval $r1p-1]) $notallowd ; set r2([eval $r1p+1]) $notallowd ; set r2p 1} {$r2p <= 8} { incr r2p ;# end of 'next' arg of r2 forloop } ;# commnd arg of r2 forloop placed below: {puts "2nd row q placed at $r2p" } } My problem is that when i run the code the interpreter is aborting with the fatal error: "wrong #args should be for start test next command. I've gone over my code a few times and can't see that i've missed any of the for loop arguments.

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  • C++ Beginner - Trouble using structs and constants!

    - by Francisco P.
    Hello everyone! I am currently working on a simple Scrabble implementation for a college project. I can't get a part of it to work, though! Check this out: My board.h: http://pastebin.com/J9t8VvvB The subroutine where the error lies: //Following snippet contained in board.cpp //I believe the function is self-explanatory... //Pos is a struct containing a char, y, a int, x and an orientation, o, which is not //used in this particular case void Board::showBoard() { Pos temp; temp.o = 0; for (temp.y = 'A'; temp.y < (65 + TOTAL_COLUMNS); ++temp.y) { for (temp.x = 1; temp-x < (1 + TOTAL_ROWS); ++temp.x) { cout << _matrix[temp].getContents(); } cout << endl; } } The errors returned on compile time: http://pastebin.com/bZv7fggq How come the error states that I am trying to compare two Pos when I am comparing chars and ints? I also really can't place these other errors... Thanks for your time!

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  • How can I read a continuously updating log file in Perl?

    - by Octopus
    I have a application generating logs in every 5 sec. The logs are in below format. 11:13:49.250,interface,0,RX,0 11:13:49.250,interface,0,TX,0 11:13:49.250,interface,1,close,0 11:13:49.250,interface,4,error,593 11:13:49.250,interface,4,idle,2994215 and so on for other interfaces... I am working to convert these into below CSV format: Time,interface.RX,interface.TX,interface.close.... 11:13:49,0,0,0,.... Simple as of now but the problem is, I have to get the data in CSV format online, i.e as soon the log file updated the CSV should also be updated. What I have tried to read the output and make the header is: #!/usr/bin/perl -w use strict; use File::Tail; my $head=["Time"]; my $pos={}; my $last_pos=0; my $current_event=[]; my $events=[]; my $file = shift; $file = File::Tail->new($file); while(defined($_=$file->read)) { next if $_ =~ some filters; my ($time,$interface,$count,$eve,$value) = split /[,\n]/, $_; my $key = $interface.".".$eve; if (not defined $pos->{$eve_key}) { $last_pos+=1; $pos->{$eve_key}=$last_pos; push @$head,$eve; } print join(",", @$head) . "\n"; } Is there any way to do this using Perl?

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  • How to further improve error messages in Scala parser-combinator based parsers?

    - by rse
    I've coded a parser based on Scala parser combinators: class SxmlParser extends RegexParsers with ImplicitConversions with PackratParsers { [...] lazy val document: PackratParser[AstNodeDocument] = ((procinst | element | comment | cdata | whitespace | text)*) ^^ { AstNodeDocument(_) } [...] } object SxmlParser { def parse(text: String): AstNodeDocument = { var ast = AstNodeDocument() val parser = new SxmlParser() val result = parser.parseAll(parser.document, new CharArrayReader(text.toArray)) result match { case parser.Success(x, _) => ast = x case parser.NoSuccess(err, next) => { tool.die("failed to parse SXML input " + "(line " + next.pos.line + ", column " + next.pos.column + "):\n" + err + "\n" + next.pos.longString) } } ast } } Usually the resulting parsing error messages are rather nice. But sometimes it becomes just sxml: ERROR: failed to parse SXML input (line 32, column 1): `"' expected but `' found ^ This happens if a quote characters is not closed and the parser reaches the EOT. What I would like to see here is (1) what production the parser was in when it expected the '"' (I've multiple ones) and (2) where in the input this production started parsing (which is an indicator where the opening quote is in the input). Does anybody know how I can improve the error messages and include more information about the actual internal parsing state when the error happens (perhaps something like a production rule stacktrace or whatever can be given reasonably here to better identify the error location). BTW, the above "line 32, column 1" is actually the EOT position and hence of no use here, of course.

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  • What's wrong (or right) with this JS Object Pattern?

    - by unsane1
    Here's an example of the pattern I'm using in my javascript objects these days (this example relies on jQuery). http://pastie.org/private/ryn0m1gnjsxdos9onsyxg It works for me reasonably well, but I'm guessing there's something wrong, or at least sub-optimal about it, I'm just curious to get people's opinions. Here's a smaller, inline example of it: sample = function(attach) { // set internal reference to self var self = this; // public variable(s) self.iAmPublic = true; // private variable(s) var debug = false; var host = attach; var pane = { element: false, display: false } // public function(s) self.show = function() { if (!pane.display) { position(); $(pane.element).show('fast'); pane.display = true; } } self.hide = function() { if (pane.display) { $(pane.element).hide('fast'); pane.display = false; } } // private function(s) function init () { // do whatever stuff is needed on instantiation of this object // like perhaps positioning a hidden div pane.element = document.createElement('div'); return self; } function position() { var h = { 'h': $(host).outerHeight(), 'w': $(host).outerWidth(), 'pos': $(host).offset() }; var p = { 'w': $(pane.element).outerWidth() }; $(pane.element).css({ top: h.pos.top + (h.h-1), left: h.pos.left + ((h.w - p.w) / 2) }); } function log () { if (debug) { console.log(arguments); } } // on-instantiation let's set ourselves up return init(); } I'm really curious to get people's thoughts on this.

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  • php:: apply backticks to first word in sentence

    - by Hailwood
    Hi guys, basically what I am trying to do is, I have an array that looks something like this: array( array( 'select' =>'first string', 'escape' => true ), array( 'select' =>'second', 'escape' => true ), array( 'select' =>'the third string', 'escape' => true ), array( 'select' =>'fourth string', 'escape' => false ), ) I am looping over it and I want to end up with this output array( array( 'select' =>'`first` string', 'escape' => true ), array( 'select' =>'`second`', 'escape' => true ), array( 'select' =>'`the` third string', 'escape' => true ), array( 'select' =>'fourth string', 'escape' => false ), ) so basic rules are backticks are only applied if escape is true backticks are only applied to the first word in a sentence if there is only one word backticks are applied to the word My plan was to use if($item['escape']) { $pos = (strpos($item['select'], ' ') === false ? strlen($item['select']) : strpos($item['select'], ' ')); $item['select'] = '`' . substr($item['select'], 0, $pos) . '`' . substr($item['select'], $pos, strlen($item['select'])); } but the $item['select'] = line seems rather long winded, is there a better way to write it?

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  • How to move image in Applet?

    - by user1609804
    I want to move the character left, right up, and down in applet, but it is not moving at all. here is my code, help please import javax.swing.JPanel; import java.awt.image.BufferedImage; import java.io.*; import javax.imageio.ImageIO; import java.applet.*; import java.awt.event.*; import java.awt.*; public class drawCenter extends Applet { private int x,y;// the x and y of the position of the player private BufferedImage image, pos; public void init( ) { try { image = ImageIO.read(new File("pokemonCenter.png")); pos = ImageIO.read(new File("player/maleInGame.png")); } catch (IOException ex) { } x = 150; y = 171; } public void keyPressed(KeyEvent e) { int keyCode = e.getKeyCode(); switch( keyCode ) { case KeyEvent.VK_UP: if( y>0 ) { y=y-19; repaint(); } break; case KeyEvent.VK_DOWN: if( y<171 ) { y=y+19; repaint(); } break; case KeyEvent.VK_LEFT:if( x>0 ) { x=x-15; repaint(); } break; case KeyEvent.VK_RIGHT:if( x<285 ) { x=x+15; repaint(); } break; } e.consume(); } public void keyReleased(){ } public void paint( Graphics g ) { g.drawImage(image, 0, 0, null); g.drawImage(pos, x, y, null); } }

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  • Error when compiling FXAA shader

    - by mulletdevil
    I am getting the following error when compiling the FXAA shader downloaded from here http://timothylottes.blogspot.co.uk/2011/07/fxaa-311-released.html Fxaa3_11.h(934,5): error x4000: Use of potentially uninitialized variable (FxaaPixelShader) Here is the line in the shader if(earlyExit) #if (FXAA_DISCARD == 1) FxaaDiscard; #else return rgbyM; #endif Does anyone know what may be causing this? I have not changed any values in that shader. Here is a snippet from my current pixel shader #define FXAA_GREEN_AS_LUMA 1 #define FXAA_HLSL_4 1 #define FXAA_PC 1 #define FXAA_QUALITY__PRESET 12 #include "Fxaa3_11.h" PS_OUTPUT main(PS_INPUT fragment) { PS_OUTPUT output; const float2 pos = fragment.hPosition.xy; const float4 notUsedFloat4 = float4(0.0f, 0.0f, 0.0f, 0.0f); const float fxaaQualitySubpix = 0; const float fxaaQualityEdgeThreshold = 0.333; const float fxaaQualityEdgeThresholdMin = 0.0833; const float notUsedFloat = 0.0f; FxaaTex fxaaTex; fxaaTex.smpl = SampleType; fxaaTex.tex = inputTexture; output.colour = FxaaPixelShader(pos, //1 notUsedFloat4, //2 fxaaTex, //3 fxaaTex, //4 fxaaTex, //5 rcpFrame, //6 notUsedFloat4, //7 rcpFrameOpt, //8 notUsedFloat4, //9 fxaaQualitySubpix, //10 fxaaQualityEdgeThreshold, //11 fxaaQualityEdgeThresholdMin, //12 notUsedFloat, //13 notUsedFloat, //14 notUsedFloat, //15 notUsedFloat //16 ); return output; } Am I passing a wrong value into the shader?

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  • I'm Not Bi-Polar, I'm Bi-Winning

    - by David Dorf
    On March 1st, Charlie Sheen joined Twitter and was able to amass 1M followers in 25 hours and 17 minutes, setting an official world record.  So why does it take your brand so long to collect followers?  Easy: you're brand isn't a train wreck.Wouldn't it be great if your customers we chatting about your products as much as they're talking about Charlie #winning?  There are a couple things retailers can do.  First, you can offer check-ins to your customers, which can occasionally get a "ooh, what are you buying there?" in the social network. Another methods is to allow customer to "like" particular products on your Web site.  Companies like Wet Seal excel at that.We've been experimenting with automatic posting from the POS, assuming a customer has opted-in.  When you buy something in a store, the POS can automatically post "Dave just bought something at Wet Seal" to Facebook, Twitter, and Foursquare simultaneously.  We stopped short of mentioning the specific product so we don't pull a Beacon.  The idea is the same: get the conversation started.  Give customers a virtual water-cooler where they can discuss products and influence buying decisions.The guys over at ShopSocially have done something very similar.  On the Facebook page for Cafe Press, customers can claim purchases, effectively bragging on their walls.  Each posting goes through the Facebook newsfeed and gets friends interested.  They are seeing over 1,000 purchases being shared daily, and that's generating over 300,000 brand impressions.Sounds like a winning idea.

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  • Dynamic DNS with Comcast

    - by colithium
    I've just recently moved across town. Previously, I had Dynamic DNS set up so I could remotely connect to my desktop (primarily to use TightVNC). My ISP was Comcast and I'm in the Denver, Colorado area. Currently, I'm still with Comcast and still in Denver. My router connects to the internet just fine and my Dynamic DNS record over at DynDNS did get updated with my router's current external IP address. So my router, DynDNS, and public DNS records all agree what my IP address is. However, I can't actually connect to anything from the outside world. My trace route to Google looks something like: Tracing route to google.com [74.125.19.147] 1 3 ms 1 ms 1 ms 192.168.1.1 (this is the internal IP address of my router) 2 * * * Request timed out. 3 9 ms 8 ms 10 ms te-8-2-ur02.wheatridge.co.denver.comcast.net [68.85.221.177] 4 12 ms 12 ms 19 ms te-0-8-0-2-ar02.aurora.co.denver.comcast.net [68.86.103.97] 5 16 ms 13 ms 11 ms pos-0-3-0-0-cr01.denver.co.ibone.comcast.net [68.86.91.1] 6 28 ms 28 ms 27 ms pos-0-9-0-0-cr01.dallas.tx.ibone.comcast.net [68.86.85.174] 7 29 ms 27 ms 28 ms pos-0-1-0-0-pe01.1950stemmons.tx.ibone.comcast.net [68.86.86.94] 8 66 ms 108 ms * 75.149.231.70 9 65 ms 68 ms 93 ms 72.14.233.77 10 67 ms 66 ms 66 ms 72.14.233.111 11 67 ms 67 ms 69 ms 216.239.43.144 12 68 ms 71 ms 73 ms 209.85.249.30 13 66 ms 66 ms 68 ms nuq04s01-in-f147.1e100.net [74.125.19.147] This is what the trace route looks like from an outside source to my DynDNS domain name: traceroute to 98.245.67.65 (98.245.67.65) 1 illuminati-130 138.67.130.61 2 138.67.63.253 138.67.63.253 3 vermiculite 138.67.253.20 4 csm-ct-gw 138.67.253.244 5 138.67.253.2 138.67.253.2 6 ge-7-24-ar01.denver.co.denver.comcast.net 68.86.128.17 7 te-0-4-0-0-ar02.denver.co.denver.comcast.net 68.86.179.21 8 te-9-3-ur01.wheatridge.co.denver.comcast.net 68.86.103.18 9 * * * {Times Out} Now my guess is, whatever is sitting just beyond my router (what the modem connects to) is gumming things up. Even though the routes aren't EXACTLY the same, that appears to be the spot that the trace route either stops or doesn't get a response. My question is, for Comcast networks (particularly in Denver), what would be the device that typically sits there? Is there anything I can do about it? That device seems to not respond to PING but does forward it along when I'm going outwards. But it looks like it eats it when the request is coming in. It's hard to prove that from these logs but I'm assuming that's the case because my router used to accept connections from the outside and I haven't changed anything on it.

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  • Billboarding restricted to an axis (cylindrical)

    - by user8709
    I have succesfully created a GLSL shader for a billboarding effect. I want to tweak this to restrict the billboarding to an arbitrary axis, i.e. a billboarded quad only rotates itself about the y-axis. I use the y-axis as an example, but essentially I would like this to be an arbitrary axis. Can anyone show me how to modify my existing shader below, or if I need to start from scratch, point me towards some resources that could be helpful? precision mediump float; uniform mat4 u_modelViewProjectionMat; uniform mat4 u_modelMat; uniform mat4 u_viewTransposeMat; uniform vec3 u_axis; // <------------ !!! the arbitrary axis to restrict rotation around attribute vec3 a_position0; attribute vec2 a_texCoord0; varying vec2 v_texCoord0; void main() { vec3 pos = (a_position0.x * u_viewTransposeMat[0] + a_position0.y * u_viewTransposeMat[1]).xyz; vec4 position = vec4(pos, 1.0); v_texCoord0 = a_texCoord0; gl_Position = u_modelViewProjectionMat * position; }

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  • How to consolidate servers with the not-very-strong infrastructure

    - by Sim
    All, Situation We are in retail industry with about 10 distributors and use Solomon as the standard ERP for all our systems Each distributor has 1 HQ and 5 - 10 branches, each branch has their own server (Windows 2000/XP/2003 + Solomon + another built-in POS system) Everyday, branches has to extract data and send (via email/Skype) to HQ for data consolidation purpose When we first deployed our ERP, the infrastructure (e.g. Internet connection) wasn't reliable enough. That's why we went with the de-centralized model (each branch got their own server) Now, the infrastructure is mature already. And we need to consolidate data more quickly (not from branches -- HQ -- our company but something like HQ -- our company only) Goal We just have Solomon servers in distributor HQ. All the transactions in branches (retrieved from POS) will by synchronized with HQ server directly) There is a backup plan just in case the Internet goes down, or HQ server goes down Question With the above question, could you guys suggests some model for me ? Should we use Terminal services, any other solutions ? Any watchout/suggestions ? Any good article to read 'bout this ? Thanks a lot

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  • Scrolling a WriteableBitmap

    - by Skoder
    I need to simulate my background scrolling but I want to avoid moving my actual image control. Instead, I'd like to use a WriteableBitmap and use a blitting method. What would be the way to simulate an image scrolling upwards? I've tried various things buy I can't seem to get my head around the logic: //X pos, Y pos, width, height Rect src = new Rect(0, scrollSpeed , 480, height); Rect dest = new Rect(0, 700 - scrollSpeed , 480, height); //destination rect, source WriteableBitmap, source Rect, blend mode wb.Blit(destRect, wbSource, srcRect, BlendMode.None); scrollSpeed += 5; if (scrollSpeed > 700) scrollSpeed = 0; If height is 10, the image is quite fuzzy and moreso if the height is 1. If the height is a taller, the image is clearer, but it only seems to do a one to one copy. How can I 'scroll' the image so that it looks like it's moving up in a continuous loop? (The height of the screen is 700).

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