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  • Shared Development Space

    - by PatrickWalker
    Currently the company I work in gives each developer their own development virtual machine. On this machine (Windows 7) they install the entire stack of the product (minus database) this stack is normally spread amongst multiple machines of differing OS (although moving towards windows 2008 and 2008r2) So when a developer has a new project they are likely to be updating only a small piece of their stack and as such the rest of it can become out of date with the latest production code. The isolation from others means some issues won't be found until the code goes into shared test environments/production. I'm suggesting a move from functional testing on these isolated machines to plugging machines into a shared environment. The goal being to move towards a deployment thats closer to production in mechanism and server type. Developers would still make code changes on their Win7 vm and run unit/component testing locally but for functionally testing they would leverage a shared enviornment. Does anyone else use a shared development environment like this? Are there many reasons against this sort of sandbox environment? The biggest drawback is a move away from only checking in code when you've done local functional testing to checking in after static testing. I'm hoping an intelligent git branching strategy can take care of this for us.

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  • Shared Folders in VirtualBox on Windows 7

    In my adventures with VirtualBox, my latest victory was in figuring out how to share folders between my host OS (Windows 7) and my virtual OS (Windows Server 2008).  Im familiar with VirtualPC and other such products, which allow you to share local folders with the VM.  When you do, they just show up in Windows Explorer and all is good.  However, after configuring shared folders in VirtualBox like so:   I couldnt see them anywhere within the machine. Where are Shared Folders in a VirtualBox VM? Fortunately a bit of searching yielded this article, which describes the problem nicely.  It turns out that there is a magic word you have to know, and that is the share name for the host OS: \\vboxsrv Once you know this, mapping shared folders is straightforward.  From Windows Explorer, click on the Map network drive option, and then map a drive to \\vboxsrv\YOURSHAREDFOLDER Like so: With that, its easy to share folders between the client and host OS using VirtualBox.  The reason I didnt simply use a standard network share to my host OS machine name is that both guest and host are in a VPN, and the VPN is over the Internet and in a different country, so when I went that route my files were (apparently) traveling from host to guest by way of the remote VPN network, rather than locally.  Using the Shared Folders feature dramatically sped up my ability to transfer files between Host and Guest machines. Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • When someone deletes a shared data source in SSRS

    - by Rob Farley
    SQL Server Reporting Services plays nicely. You can have things in the catalogue that get shared. You can have Reports that have Links, Datasets that can be used across different reports, and Data Sources that can be used in a variety of ways too. So if you find that someone has deleted a shared data source, you potentially have a bit of a horror story going on. And this works for this month’s T-SQL Tuesday theme, hosted by Nick Haslam, who wants to hear about horror stories. I don’t write about LobsterPot client horror stories, so I’m writing about a situation that a fellow MVP friend asked me about recently instead. The best thing to do is to grab a recent backup of the ReportServer database, restore it somewhere, and figure out what’s changed. But of course, this isn’t always possible. And it’s much nicer to help someone with this kind of thing, rather than to be trying to fix it yourself when you’ve just deleted the wrong data source. Unfortunately, it lets you delete data sources, without trying to scream that the data source is shared across over 400 reports in over 100 folders, as was the case for my friend’s colleague. So, suddenly there’s a big problem – lots of reports are failing, and the time to turn it around is small. You probably know which data source has been deleted, but getting the shared data source back isn’t the hard part (that’s just a connection string really). The nasty bit is all the re-mapping, to get those 400 reports working again. I know from exploring this kind of stuff in the past that the ReportServer database (using its default name) has a table called dbo.Catalog to represent the catalogue, and that Reports are stored here. However, the information about what data sources these deployed reports are configured to use is stored in a different table, dbo.DataSource. You could be forgiven for thinking that shared data sources would live in this table, but they don’t – they’re catalogue items just like the reports. Let’s have a look at the structure of these two tables (although if you’re reading this because you have a disaster, feel free to skim past). Frustratingly, there doesn’t seem to be a Books Online page for this information, sorry about that. I’m also not going to look at all the columns, just ones that I find interesting enough to mention, and that are related to the problem at hand. These fields are consistent all the way through to SQL Server 2012 – there doesn’t seem to have been any changes here for quite a while. dbo.Catalog The Primary Key is ItemID. It’s a uniqueidentifier. I’m not going to comment any more on that. A minor nice point about using GUIDs in unfamiliar databases is that you can more easily figure out what’s what. But foreign keys are for that too… Path, Name and ParentID tell you where in the folder structure the item lives. Path isn’t actually required – you could’ve done recursive queries to get there. But as that would be quite painful, I’m more than happy for the Path column to be there. Path contains the Name as well, incidentally. Type tells you what kind of item it is. Some examples are 1 for a folder and 2 a report. 4 is linked reports, 5 is a data source, 6 is a report model. I forget the others for now (but feel free to put a comment giving the full list if you know it). Content is an image field, remembering that image doesn’t necessarily store images – these days we’d rather use varbinary(max), but even in SQL Server 2012, this field is still image. It stores the actual item definition in binary form, whether it’s actually an image, a report, whatever. LinkSourceID is used for Linked Reports, and has a self-referencing foreign key (allowing NULL, of course) back to ItemID. Parameter is an ntext field containing XML for the parameters of the report. Not sure why this couldn’t be a separate table, but I guess that’s just the way it goes. This field gets changed when the default parameters get changed in Report Manager. There is nothing in dbo.Catalog that describes the actual data sources that the report uses. The default data sources would be part of the Content field, as they are defined in the RDL, but when you deploy reports, you typically choose to NOT replace the data sources. Anyway, they’re not in this table. Maybe it was already considered a bit wide to throw in another ntext field, I’m not sure. They’re in dbo.DataSource instead. dbo.DataSource The Primary key is DSID. Yes it’s a uniqueidentifier... ItemID is a foreign key reference back to dbo.Catalog Fields such as ConnectionString, Prompt, UserName and Password do what they say on the tin, storing information about how to connect to the particular source in question. Link is a uniqueidentifier, which refers back to dbo.Catalog. This is used when a data source within a report refers back to a shared data source, rather than embedding the connection information itself. You’d think this should be enforced by foreign key, but it’s not. It does allow NULLs though. Flags this is an int, and I’ll come back to this. When a Data Source gets deleted out of dbo.Catalog, you might assume that it would be disallowed if there are references to it from dbo.DataSource. Well, you’d be wrong. And not because of the lack of a foreign key either. Deleting anything from the catalogue is done by calling a stored procedure called dbo.DeleteObject. You can look at the definition in there – it feels very much like the kind of Delete stored procedures that many people write, the kind of thing that means they don’t need to worry about allowing cascading deletes with foreign keys – because the stored procedure does the lot. Except that it doesn’t quite do that. If it deleted everything on a cascading delete, we’d’ve lost all the data sources as configured in dbo.DataSource, and that would be bad. This is fine if the ItemID from dbo.DataSource hooks in – if the report is being deleted. But if a shared data source is being deleted, you don’t want to lose the existence of the data source from the report. So it sets it to NULL, and it marks it as invalid. We see this code in that stored procedure. UPDATE [DataSource]    SET       [Flags] = [Flags] & 0x7FFFFFFD, -- broken link       [Link] = NULL FROM    [Catalog] AS C    INNER JOIN [DataSource] AS DS ON C.[ItemID] = DS.[Link] WHERE    (C.Path = @Path OR C.Path LIKE @Prefix ESCAPE '*') Unfortunately there’s no semi-colon on the end (but I’d rather they fix the ntext and image types first), and don’t get me started about using the table name in the UPDATE clause (it should use the alias DS). But there is a nice comment about what’s going on with the Flags field. What I’d LIKE it to do would be to set the connection information to a report-embedded copy of the connection information that’s in the shared data source, the one that’s about to be deleted. I understand that this would cause someone to lose the benefit of having the data sources configured in a central point, but I’d say that’s probably still slightly better than LOSING THE INFORMATION COMPLETELY. Sorry, rant over. I should log a Connect item – I’ll put that on my todo list. So it sets the Link field to NULL, and marks the Flags to tell you they’re broken. So this is your clue to fixing it. A bitwise AND with 0x7FFFFFFD is basically stripping out the ‘2’ bit from a number. So numbers like 2, 3, 6, 7, 10, 11, etc, whose binary representation ends in either 11 or 10 get turned into 0, 1, 4, 5, 8, 9, etc. We can test for it using a WHERE clause that matches the SET clause we’ve just used. I’d also recommend checking for Link being NULL and also having no ConnectionString. And join back to dbo.Catalog to get the path (including the name) of broken reports are – in case you get a surprise from a different data source being broken in the past. SELECT c.Path, ds.Name FROM dbo.[DataSource] AS ds JOIN dbo.[Catalog] AS c ON c.ItemID = ds.ItemID WHERE ds.[Flags] = ds.[Flags] & 0x7FFFFFFD AND ds.[Link] IS NULL AND ds.[ConnectionString] IS NULL; When I just ran this on my own machine, having deleted a data source to check my code, I noticed a Report Model in the list as well – so if you had thought it was just going to be reports that were broken, you’d be forgetting something. So to fix those reports, get your new data source created in the catalogue, and then find its ItemID by querying Catalog, using Path and Name to find it. And then use this value to fix them up. To fix the Flags field, just add 2. I prefer to use bitwise OR which should do the same. Use the OUTPUT clause to get a copy of the DSIDs of the ones you’re changing, just in case you need to revert something later after testing (doing it all in a transaction won’t help, because you’ll just lock out the table, stopping you from testing anything). UPDATE ds SET [Flags] = [Flags] | 2, [Link] = '3AE31CBA-BDB4-4FD1-94F4-580B7FAB939D' /*Insert your own GUID*/ OUTPUT deleted.Name, deleted.DSID, deleted.ItemID, deleted.Flags FROM dbo.[DataSource] AS ds JOIN dbo.[Catalog] AS c ON c.ItemID = ds.ItemID WHERE ds.[Flags] = ds.[Flags] & 0x7FFFFFFD AND ds.[Link] IS NULL AND ds.[ConnectionString] IS NULL; But please be careful. Your mileage may vary. And there’s no reason why 400-odd broken reports needs to be quite the nightmare that it could be. Really, it should be less than five minutes. @rob_farley

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  • Missing AnyConnect libxml2.so.2

    - by Hypercube
    I'm trying to install Cisco AnyConnect VPN Client on Maverick 64-bit. I'm getting the following errors: Installing Cisco AnyConnect VPN Client ... Removing previous installation... /opt/cisco/vpn/bin/manifesttool: error while loading shared libraries: libxml2.so.2: cannot open shared object file: No such file or directory vpnagentd: no process found Extracting installation files to /tmp/vpn.Mjh9Z5/vpninst086037244.tgz... Unarchiving installation files to /tmp/vpn.Mjh9Z5... Starting the VPN agent... /opt/cisco/vpn/bin/vpnagentd: error while loading shared libraries: libxml2.so.2: cannot open shared object file: No such file or directory I have libxml2.so.2 in /usr/lib, though. Should it be somewhere else? Thanks in advance.

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  • Quicktips 1: Windows 7 Libraries; New website

    - by Michael B. McLaughlin
    I’m working on several large posts right now. So in the interim, I’ve decided to do shorter posts that contain something I find very helpful. This is the first. I’ve been using Windows 7 since April 2010. It’s the first OS I’ve ever worked with that I actually enjoy. I’ve used many over the years (KERNAL; PC DOS; MS-DOS 3.x+; Windows 3.0, 3.11, 95, 98, 98 SE, Me, NT 3.51, NT 4, 2000, XP, Vista, 7; various GNU/Linux distros starting with Debian 1.2 – most recently Ubuntu 10.04; ProDOS, Mac OS 9.X, Mac OS X (through 10.4); SunOS, Solaris; AIX, z/OS; OpenVMS). Some were frustrating. Some tolerable. Some were “nice except for…”. OS X actually started out as seemingly “nice” until every single release contained a breaking change to some major API and they then decided to flip-off everyone who had bought a Mac as little as two years earlier with the release of Snow Leopard without PPC support. Windows 7 is the first one that’s just “nice” without any qualifiers. There are so many little features that add up to make it nice. Today’s Quicktip is one of them. Quicktip 1: Create a Library for your Code One thing I particularly like about Windows 7 is the Libraries feature in Explorer. Specifically the fact that you can create custom ones. I used to spend a lot of time opening new Explorer windows and navigating my various Visual Studio projects folders. Custom libraries allowed me to simplify that whole process. I now simply go to my “Code” library and there it all is. Adding a new library is easy. Open an Explorer window. If you aren’t in your Libraries when it opens, navigate to Libraries. Click the “New library” button. Give it a name. Then right click on the new library you created and go to “Properties”. Click the “Include a folder…” button. Choose the folder you want and press “Include folder”. Voilà! If you wish to add more, simply click “Include a folder…” again and repeat. It’s true that this is just a small time saver. But it’s one of those things that just adds a really nice touch. ------------------------ In a separate note, just before Christmas I finally finished and published my new website: http://www.bobtacoindustries.com/ . I waited to post here about it until I found time to incorporate a few things I hadn’t had the time to do when I pushed it out for its “soft open”. Most of them are now done and so my site is now formally open. I have no plans or intentions of moving my blog ( http://blog.bobtacoindustries.com/ points here). I quite like it here, both in terms of the interface and also in terms of the concept (and realization thereof) of pooling geek bloggers to create a pool of knowledge and helpful tips, tricks, techniques, and advice. I created it simply because I felt that it was time to have a website as I venture further into my return to the land of software development. The “For Devs” section should hopefully be useful to developers, particularly the links section. It’s my curated list of sites that I regularly visit to solve problems, to help answer questions on Twitter and the AppHub forums, and to learn new things. I’ll be adding links to it periodically and will be including topic areas as I become acquainted with them enough to form a proper list. WPF will likely be the first topic area added. If there are any links you think I should add to the existing topics, let me know! I warn in advance that I’m less inclined to add blogs; there are simply too many good blogs and I do not want to have hundreds per topic area. So blogs are limited primarily, though not exclusively, to acknowledged experts in the subject area who generally blog regularly about it and who usually are part of the team that develops the product or technology in question. I’m much more amenable to including individual blogs posts in the techniques subcategory in the appropriate topic area. Ultimately, it’s a collection of things I find interesting and helpful. So please no hard feelings if I don’t add a link you think is awesome. I may well think it’s awesome too, but conclude that it doesn’t fit with my goals for the dev links area.

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  • How do you name your personal libraries?

    - by Mehrdad
    I'm pretty bad with naming things. The only name I can every generically come up with is 'helper'. Say, if I have a header file that contains helping functions for manipulating paths, I tend to put it inside my "helper" directory and call it "path-helper.hpp" or something like that. Obviouslly, that's a bad naming convention. :) I want to have a consistent naming scheme for my folder (and namespace) which I can use to always refer to my own headers and libraries, but I have trouble finding names that are easy to type or remember (like boost)... so I end up calling some of them "helper" or "stdext" or whatnot, which isn't a great idea. How do you find names for your libraries that are easy to remember and easy to type, and which aren't too generic (like "helper" or "std" or "stdext" or the like)? Any suggestions on how to go about doing this?

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  • PlayOnLinux Unable to find 32bit opengl libraries Dual ATI Videocards

    - by Rodolfo Pires
    Im curently running Ubuntu 12.04 LTS 64Bit So, i installed league of legends fine the first time with the opensource ATI Drivers provided by ubuntu itself with no issues at all, but it runs so slow ... max 20fps because those drivers dont fully support my Dual Graphic cards Than i restored system and i installed the Linux Version of the Proper ATI Drivers from the AMD Website wich supports my APU AMD-A8-4500M with the AMD Radeon 7640G + 7670M Graphics Cards enabling me full performance from my system .. Problem is, to run League of Legends i need a 32bit opengl library, and the driver, automaticly detects a 64bits Linux install and loads the 64bit libraries but not the 32 ones . i need some kind of command, to force the 32bit libraries to load, or to make League of Legends run on the 64 ones .. Im kinda noob to ubuntu .. i installed the 32 bits ones trough terminal and still doesnt work idk why, maybe the driver doesnt want to load them .. plzz help me on this, i dont want to go back to windows just to play league since im noob idk what more details to post here so plz tell me what do you need

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  • Recommend good shared hosting [closed]

    - by Django Reinhardt
    It seems that everyone has something bad to say about the "big" shared hosting sites like 1and1, HostGator, GoDaddy, etc. but what are the ones you've had GOOD experiences with? I'm going to focus this question on LAMP stacks, given that they're the most popular option for shared hosting, but if you have an especially good experience with a different stack. Good shared hosting should be: Competitively priced - But not at the expense of... Fully featured - Email, PHP, MySQL, but what else? Highly customizable - Do you have access to advanced features like being able to deliver static content? Up to date - Do they run PHP4 as standard, or do they run the latest version? Customer service - When you have a problem are they rude and unhelpful? Do they take ages to reply? So how about it? Who have YOU have a good experience with?

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  • XML Schema: Namespace issues when importing shared elements

    - by netzwerg
    When trying to import shared definitions from a XML Schema, I can properly reference shared types, but referencing shared elements causes validation errors. This is the schema that imports the shared definitions (example.xsd): <?xml version="1.0" encoding="UTF-8"?> <xs:schema elementFormDefault="qualified" xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:shared="http://shared.com"> <xs:import namespace="http://shared.com" schemaLocation="shared.xsd"/> <xs:element name="example"> <xs:complexType> <xs:sequence> <xs:element ref="importedElement"/> <xs:element ref="importedType"/> </xs:sequence> </xs:complexType> </xs:element> <xs:element name="importedElement"> <xs:complexType> <xs:sequence> <xs:element ref="shared:fooElement"/> </xs:sequence> </xs:complexType> </xs:element> <xs:element name="importedType"> <xs:complexType> <xs:sequence> <xs:element name="bar" type="shared:barType"/> </xs:sequence> </xs:complexType> </xs:element> </xs:schema> These are the shared definitions (shared.xsd): <?xml version="1.0" encoding="UTF-8"?> <xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns="http://shared.com" targetNamespace="http://shared.com"> <xs:element name="fooElement"> <xs:simpleType> <xs:restriction base="xs:integer"/> </xs:simpleType> </xs:element> <xs:simpleType name="barType"> <xs:restriction base="xs:integer"/> </xs:simpleType> </xs:schema> Now consider this XML instance: <?xml version="1.0"?> <example xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="example.xsd"> <importedElement> <fooElement>42</fooElement> </importedElement> <importedType> <bar>42</bar> </importedType> </example> When validated, the "importedType" works perfectly fine, but the "importedElement" gives the following error: Invalid content was found starting with element 'fooElement'. One of '{"http://shared.com":fooElement}' is expected I would guess that my troubles are related to namespace issues (hence the somehow misleading "got fooElement but was expecting fooElement") -- any hints on what's wrong here?

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  • Can I use boost::make_shared with a private constructor?

    - by Billy ONeal
    Consider the following: class DirectoryIterator; namespace detail { class FileDataProxy; class DirectoryIteratorImpl { friend class DirectoryIterator; friend class FileDataProxy; WIN32_FIND_DATAW currentData; HANDLE hFind; std::wstring root; DirectoryIteratorImpl(); explicit DirectoryIteratorImpl(const std::wstring& pathSpec); void increment(); public: ~DirectoryIteratorImpl() {}; }; class FileDataProxy //Serves as a proxy to the WIN32_FIND_DATA struture inside the iterator. { friend class DirectoryIterator; boost::shared_ptr<DirectoryIteratorImpl> iteratorSource; FileDataProxy(boost::shared_ptr<DirectoryIteratorImpl> parent) : iteratorSource(parent) {}; public: std::wstring GetFolderPath() const { return iteratorSource->root; } }; } class DirectoryIterator : public boost::iterator_facade<DirectoryIterator, detail::FileDataProxy, std::input_iterator_tag> { friend class boost::iterator_core_access; boost::shared_ptr<detail::DirectoryIteratorImpl> impl; void increment() { impl->increment(); }; detail::FileDataProxy dereference() const { return detail::FileDataProxy(impl); }; public: DirectoryIterator() { impl = boost::make_shared<detail::DirectoryIteratorImpl>(); }; }; It seems like DirectoryIterator should be able to call boost::make_shared<DirectoryIteratorImpl>, because it is a friend of DirectoryIteratorImpl. However, this code fails to compile because the constructor for DirectoryIteratorImpl is private. Since this class is an internal implementation detail that clients of DirectoryIterator should never touch, it would be nice if I could keep the constructor private. Is this my fundamental misunderstanding around make_shared or do I need to mark some sort of boost piece as friend in order for the call to compile?

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  • What is the easiest way to reference libraries in Qt projects?

    - by Jake Petroules
    I have two Qt4 Gui Application projects and one shared library project, all referenced under a .pro file with the "subdirs" template. So, it's like: exampleapp.pro app1.pro app2.pro sharedlib.pro Now, what I want to do is reference sharedlib from app1 and app2 so that every time I run app1.exe, I don't have to manually copy sharedlib.dll from its own folder to app1.exe's folder. I could set PATH environment variable in the projects window, but this isn't very portable. I've looked at putting the LIBS variable in the app1.pro file, but I'm not sure if that refers to statically linked libraries only - I've tried it with various syntaxes and it doesn't seem to work with shared libs.

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  • Jasper Reports - Do I need to add all libraries to my Build Path?

    - by Jonas
    I want to use Jasper Reports in my Java application. I use Eclipse. I have added jasperreports-3.7.2.jar to my Build Path in Eclipse, but when compiling I get many NoClassDefFoundError-exceptions, so I have to add those libraries too to my Build Path. Do I really need to copy all jar-libraries that Jasper Reports are using to my lib-directory and then add them to my Build Path in Eclipse, or is it any easier way to solve this? The libraris I'm talking about are those in Jaspers Report's lib-directory, i.e. commons-digerster-1.7.jar, commons-logging-1.0.4.jar and so on...

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  • How to use libraries compiled with MingW in MSVC?

    - by NumberFour
    Hello, I have compiled several libraries with MingW/MSYS... the generated static libraries are always .a files. When I try to link the library with a MSVC project, Visual Studio throws 'unresolved external symbols' ... It means that the .a static library is incompatible with MS C++ Linker. I presume it has to be converted to a MSVC compatible .lib file. Either .a and .lib are just AR archives of .o or .obj files, so is there any way how to use MingW compiled libs in a MSVC project? Or do I have to compile/link everything just in one compiler/linker - MSVC only/MingW only? The MingW compiler is said to be compatible with MSVC. I read a few threads about this topic, but they mostly say that renaming the file to .lib should do the work, but it unfortunately doesn't work for me. Thanks for any advice.

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  • How can I resolve naming conflict in given precompiled libraries?

    - by asm
    I'm linking two different libraries that have functions with exactly same name (it's opengl32.lib and libgles_cm.lib - OpenGL ES emulation under Win32 platform), and I want to be able to specify, which version I'm calling. I'm porting a game to OpenGL ES, and what I want to achieve, is a split-screen rendering, where left side is an OpenGL version, and right side is a ES version. To produce the same result, they will recieve slightly different calls, and I'll be able to visually compare them, effectively finding visual artifacts. It worked perfectly with OpenGL/DirectX at the same window, but now the problem is that both versions imports the functions with the same name, like glDrawArrays, and only one version is imported. Unfortunately, I don't have sources of any of that libraries. Is there a way to... I dont' know, wrap one library into additional namespace before linking (with calls like ES::glDrawArrays), somehow rename some of functions or do anything else? I'm using microsoft compiler now, but if there will be solution with another one (GCC/ICC), I'll switch to it.

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  • C++ Library API Design

    - by johannes
    I'm looking for a good resource for learning about good API design for C++ libraries, looking at shared objects/dlls etc. There are many resources on writing nice APIs, nice classes, templates and so on at source level, but barely anything about putting things together in shared libs and executables. Books like Large-Scale C++ Software Design by John Lakos are interesting but massively outdated. What I'm looking for is advice i.e. on handling templates. With templates in my API I often end up with library code in my executable (or other library) so if I fix a bug in there I can't simply roll out the new library but have to recompile and redistribute all clients of that code. (and yes, I know some solutions like trying to instantiate at least the most common versions inside the library etc.) I'm also looking for other caveats and things to mind for keeping binary compatibility while working on C++ libraries. Is there a good website or book on such things?

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  • libstdc++-6.dll not found. [migrated]

    - by Molmasepic
    I have been working on a project(a game to be specific) and I feel that I should start over with different libraries. So when doing this I reinstalled Code::Blocks and setup my new libraries and includes. But as of now Im having a problem starting u[ my new project to test if all of the includes work. This problem is: libstdc++-6.dll was not found. At first i wondered if I could just find this file online, but its nowhere to be found(or at least the many places I have searched...) Soon after, I tried loading up my old project, and the same problem happened again(wierd... ._.) I was thinking its maybe my compiler, so I used my older compiler and it did the same thing! At this moment I held the problem off for tomorrow(which is today) So my question is: If anyone else had this problem, how would you solve it? Im using Code::Blocks with MinGW as the compiler on Windows Vista 32 bit.

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  • haw to install libenca.so.0 in SUSE Linux (release 11Kernel linux 2.6.32.59-0.7-pae)gnome 2.28.2 [closed]

    - by Zeljko
    I haw problem with Mplayer. When I try to watch mouvie i got error code: /usr/bin/mplayer -noquiet -nofs -nomouseinput -vc coreserve, -sub-fuzziness 1 -identify -slave -vo xv, -ao alsa, -nokeepaspect -framedrop -dr -double -input conf=/usr/share/smplayer/input.conf -stop-xscreensaver -wid 31457623 -monitorpixelaspect 1 -ass -embeddedfonts -ass-line-spacing 0 -ass-font-scale 1 -ass-styles /home/adria/.config/smplayer/styles.ass -fontconfig -font Arial -subfont-autoscale 0 -subfont-osd-scale 20 -subfont-text-scale 20 -subcp ISO-8859-1 -subpos 100 -nocache -osdlevel 0 -vf-add eq2,hue -vf-add screenshot -slices -channels 2 -af equalizer=0:0:0:0:0:0:0:0:0:0 -softvol -softvol-max 110 /home/adria/Resident Evil - Retribution 2012 R5 DVDRiP XviD AC3 - BHRG/Resident Evil - Retribution 2012 R5 DVDRiP XviD AC3 - BHRG.avi /usr/bin/mplayer: error while loading shared libraries: libenca.so.0: cannot open shared object file: No such file or directory help please

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  • PHP shared extensions on Linux

    - by F21
    I am running Ubuntu Server 12.04 and prefer to compile PHP myself as opposed to installing it using apt-get. PHP is running as PHP-FPM. When compiling extensions, I can set it to be compiled as a shared extension using something like --with-bcmath=shared and so on. Are there any benefits to compiling the extensions as shared? I also noticed that the extensions are compiled into a pretty convoluted folder. On my system (my php prefix is /usr/local/php-5.4.9) the extensions end up in /usr/local/php-5.4.9/lib/php/extensions/no-debug-non-zts-20100525. Is there a global way to set a folder so that all shared extensions will be compiled in there? I understand that I can do something like --with-foobar=shared,/usr/local/foobar/ but having to set the extension folder for each shared extension is inefficient and error-prone.

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  • Windows 7 shared folder status info not showing in details pane

    - by Mike
    Just upgraded my system to Windows 7 a few hours ago and noticed that there was no shared overlay icon on my shared folders anymore and after doing some reading I discovered that the icon was removed in Windows 7, stupid decision but w/eve. Anyway I have been reading that if a folder is shared then you can still see the shared status of a folder in the details pane in explorer whenever you select the folder, but this information is not available to me for some reason and I am not sure why. When I click on a shared folder in explorer the only information I see in the details pane is the folders name and the modified date/time info which is the same information I see for a folder that is not shared so my question is how do I get this information to display in the details pane like it's supposed to be.

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  • C#: Adding Functionality to 3rd Party Libraries With Extension Methods

    - by James Michael Hare
    Ever have one of those third party libraries that you love but it's missing that one feature or one piece of syntactical candy that would make it so much more useful?  This, I truly think, is one of the best uses of extension methods.  I began discussing extension methods in my last post (which you find here) where I expounded upon what I thought were some rules of thumb for using extension methods correctly.  As long as you keep in line with those (or similar) rules, they can often be useful for adding that little extra functionality or syntactical simplification for a library that you have little or no control over. Oh sure, you could take an open source project, download the source and add the methods you want, but then every time the library is updated you have to re-add your changes, which can be cumbersome and error prone.  And yes, you could possibly extend a class in a third party library and override features, but that's only if the class is not sealed, static, or constructed via factories. This is the perfect place to use an extension method!  And the best part is, you and your development team don't need to change anything!  Simply add the using for the namespace the extensions are in! So let's consider this example.  I love log4net!  Of all the logging libraries I've played with, it, to me, is one of the most flexible and configurable logging libraries and it performs great.  But this isn't about log4net, well, not directly.  So why would I want to add functionality?  Well, it's missing one thing I really want in the ILog interface: ability to specify logging level at runtime. For example, let's say I declare my ILog instance like so:     using log4net;     public class LoggingTest     {         private static readonly ILog _log = LogManager.GetLogger(typeof(LoggingTest));         ...     }     If you don't know log4net, the details aren't important, just to show that the field _log is the logger I have gotten from log4net. So now that I have that, I can log to it like so:     _log.Debug("This is the lowest level of logging and just for debugging output.");     _log.Info("This is an informational message.  Usual normal operation events.");     _log.Warn("This is a warning, something suspect but not necessarily wrong.");     _log.Error("This is an error, some sort of processing problem has happened.");     _log.Fatal("Fatals usually indicate the program is dying hideously."); And there's many flavors of each of these to log using string formatting, to log exceptions, etc.  But one thing there isn't: the ability to easily choose the logging level at runtime.  Notice, the logging levels above are chosen at compile time.  Of course, you could do some fun stuff with lambdas and wrap it, but that would obscure the simplicity of the interface.  And yes there is a Logger property you can dive down into where you can specify a Level, but the Level properties don't really match the ILog interface exactly and then you have to manually build a LogEvent and... well, it gets messy.  I want something simple and sexy so I can say:     _log.Log(someLevel, "This will be logged at whatever level I choose at runtime!");     Now, some purists out there might say you should always know what level you want to log at, and for the most part I agree with them.  For the most party the ILog interface satisfies 99% of my needs.  In fact, for most application logging yes you do always know the level you will be logging at, but when writing a utility class, you may not always know what level your user wants. I'll tell you, one of my favorite things is to write reusable components.  If I had my druthers I'd write framework libraries and shared components all day!  And being able to easily log at a runtime-chosen level is a big need for me.  After all, if I want my code to really be re-usable, I shouldn't force a user to deal with the logging level I choose. One of my favorite uses for this is in Interceptors -- I'll describe Interceptors in my next post and some of my favorites -- for now just know that an Interceptor wraps a class and allows you to add functionality to an existing method without changing it's signature.  At the risk of over-simplifying, it's a very generic implementation of the Decorator design pattern. So, say for example that you were writing an Interceptor that would time method calls and emit a log message if the method call execution time took beyond a certain threshold of time.  For instance, maybe if your database calls take more than 5,000 ms, you want to log a warning.  Or if a web method call takes over 1,000 ms, you want to log an informational message.  This would be an excellent use of logging at a generic level. So here was my personal wish-list of requirements for my task: Be able to determine if a runtime-specified logging level is enabled. Be able to log generically at a runtime-specified logging level. Have the same look-and-feel of the existing Debug, Info, Warn, Error, and Fatal calls.    Having the ability to also determine if logging for a level is on at runtime is also important so you don't spend time building a potentially expensive logging message if that level is off.  Consider an Interceptor that may log parameters on entrance to the method.  If you choose to log those parameter at DEBUG level and if DEBUG is not on, you don't want to spend the time serializing those parameters. Now, mine may not be the most elegant solution, but it performs really well since the enum I provide all uses contiguous values -- while it's never guaranteed, contiguous switch values usually get compiled into a jump table in IL which is VERY performant - O(1) - but even if it doesn't, it's still so fast you'd never need to worry about it. So first, I need a way to let users pass in logging levels.  Sure, log4net has a Level class, but it's a class with static members and plus it provides way too many options compared to ILog interface itself -- and wouldn't perform as well in my level-check -- so I define an enum like below.     namespace Shared.Logging.Extensions     {         // enum to specify available logging levels.         public enum LoggingLevel         {             Debug,             Informational,             Warning,             Error,             Fatal         }     } Now, once I have this, writing the extension methods I need is trivial.  Once again, I would typically /// comment fully, but I'm eliminating for blogging brevity:     namespace Shared.Logging.Extensions     {         // the extension methods to add functionality to the ILog interface         public static class LogExtensions         {             // Determines if logging is enabled at a given level.             public static bool IsLogEnabled(this ILog logger, LoggingLevel level)             {                 switch (level)                 {                     case LoggingLevel.Debug:                         return logger.IsDebugEnabled;                     case LoggingLevel.Informational:                         return logger.IsInfoEnabled;                     case LoggingLevel.Warning:                         return logger.IsWarnEnabled;                     case LoggingLevel.Error:                         return logger.IsErrorEnabled;                     case LoggingLevel.Fatal:                         return logger.IsFatalEnabled;                 }                                 return false;             }             // Logs a simple message - uses same signature except adds LoggingLevel             public static void Log(this ILog logger, LoggingLevel level, object message)             {                 switch (level)                 {                     case LoggingLevel.Debug:                         logger.Debug(message);                         break;                     case LoggingLevel.Informational:                         logger.Info(message);                         break;                     case LoggingLevel.Warning:                         logger.Warn(message);                         break;                     case LoggingLevel.Error:                         logger.Error(message);                         break;                     case LoggingLevel.Fatal:                         logger.Fatal(message);                         break;                 }             }             // Logs a message and exception to the log at specified level.             public static void Log(this ILog logger, LoggingLevel level, object message, Exception exception)             {                 switch (level)                 {                     case LoggingLevel.Debug:                         logger.Debug(message, exception);                         break;                     case LoggingLevel.Informational:                         logger.Info(message, exception);                         break;                     case LoggingLevel.Warning:                         logger.Warn(message, exception);                         break;                     case LoggingLevel.Error:                         logger.Error(message, exception);                         break;                     case LoggingLevel.Fatal:                         logger.Fatal(message, exception);                         break;                 }             }             // Logs a formatted message to the log at the specified level.              public static void LogFormat(this ILog logger, LoggingLevel level, string format,                                          params object[] args)             {                 switch (level)                 {                     case LoggingLevel.Debug:                         logger.DebugFormat(format, args);                         break;                     case LoggingLevel.Informational:                         logger.InfoFormat(format, args);                         break;                     case LoggingLevel.Warning:                         logger.WarnFormat(format, args);                         break;                     case LoggingLevel.Error:                         logger.ErrorFormat(format, args);                         break;                     case LoggingLevel.Fatal:                         logger.FatalFormat(format, args);                         break;                 }             }         }     } So there it is!  I didn't have to modify the log4net source code, so if a new version comes out, i can just add the new assembly with no changes.  I didn't have to subclass and worry about developers not calling my sub-class instead of the original.  I simply provide the extension methods and it's as if the long lost extension methods were always a part of the ILog interface! Consider a very contrived example using the original interface:     // using the original ILog interface     public class DatabaseUtility     {         private static readonly ILog _log = LogManager.Create(typeof(DatabaseUtility));                 // some theoretical method to time         IDataReader Execute(string statement)         {             var timer = new System.Diagnostics.Stopwatch();                         // do DB magic                                    // this is hard-coded to warn, if want to change at runtime tough luck!             if (timer.ElapsedMilliseconds > 5000 && _log.IsWarnEnabled)             {                 _log.WarnFormat("Statement {0} took too long to execute.", statement);             }             ...         }     }     Now consider this alternate call where the logging level could be perhaps a property of the class          // using the original ILog interface     public class DatabaseUtility     {         private static readonly ILog _log = LogManager.Create(typeof(DatabaseUtility));                 // allow logging level to be specified by user of class instead         public LoggingLevel ThresholdLogLevel { get; set; }                 // some theoretical method to time         IDataReader Execute(string statement)         {             var timer = new System.Diagnostics.Stopwatch();                         // do DB magic                                    // this is hard-coded to warn, if want to change at runtime tough luck!             if (timer.ElapsedMilliseconds > 5000 && _log.IsLogEnabled(ThresholdLogLevel))             {                 _log.LogFormat(ThresholdLogLevel, "Statement {0} took too long to execute.",                     statement);             }             ...         }     } Next time, I'll show one of my favorite uses for these extension methods in an Interceptor.

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  • Flex 4 + Apache Ant, Cannot Load FlashPunk Libraries

    - by SquareCrow
    I have been searching google, Apache Docs*, and FlashPunk forums looking for an answer to this: I cannot get Ant/Flex to find and compile the FlashPunk libraries. Here is my build.xml. [code] <!-- Fetch the JAR full of Flex tasks if it is not already in the source directory --> <copy file="${FLEX_HOME}/ant/lib/flexTasks.jar" todir="${SOURCE_PATH}"/> <!-- Add flextasks to the project --> <taskdef resource="flexTasks.tasks" classpath="${SOURCE_PATH}/flexTasks.jar"></taskdef> <!-- Release build Flash Player 10.1 --> <target name="build"> <!-- Build the FlashPunk library --> <echo message="building swc..." /> <compc output="FlashPunk.swc" keep-generated-actionscript="false" incremental="false" optimize="false" debug="true" use-network="false"> <include-sources dir="${FLASHPUNK_PATH}/net" includes="**/* flashpunk/utils/* flashpunk/masks/*" excludes="**/*.TTF **/*.png"/> <load-config filename="${FLEX_HOME}/frameworks/flex-config.xml"/> </compc> <echo message="building swf..." /> <mxmlc file="${SOURCE_PATH}/epOne.as" output="${OUTPUT_PATH}/epOne.swf" debug="false" incremental="false" strict="true" accessible="false" link-report="link_report.xml" static-link-runtime-shared-libraries="true"> <optimize>true</optimize> </mxmlc> </target> [/code] Results in many errors of the type "Definition net.flashpunk.masks:Grid could not be found" even though when I open the directories I can see the *.AS files right there. Sorry if this is very basic. I am piecing together knowledge of Ant from docs and tutorials. *I decided to use Ant because neither FlashDevelop for Windows nor Eclipse for Linux seemto work for me.

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  • Linking Libraries in iOS?

    - by Joey Green
    This is probably a totally noob question but I have missing links in my mind when thinking about linking libraries in iOS. I usually just add a new library that's been cross compiled and set the build and linker paths without really know what I'm doing. I'm hoping someone can help me fill in some gaps. Let's take the OpenCV library for instance. I have this totally working btw because of a really well written tutorial( http://niw.at/articles/2009/03/14/using-opencv-on-iphone/en ), but I'm just wanting to know what is exactly going on. What I'm thinking is happening is that when I build OpenCV for iOS is that your creating object code that gets placed in the .a files. This object code is just the implementation files( .m ) compiled. One reason you would want to do this is to make it hard to see the source code and so that you don't have to compile that source code every time. The .h files won't be put in the library ( .a ). You include the .h in your source files and these header files communicate with the object code library ( .a ) in some way. You also have to include the header files for your library in the Build Path and the Library itself in the Linker Path. So, is the way I view linking libraries correct? If , not can someone correct me on this ?

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  • Linking Libraries in iOS?

    - by Bob Dole
    This is probably a totally noob question but I have missing links in my mind when thinking about linking libraries in iOS. I usually just add a new library that's been cross compiled and set the build and linker paths without really know what I'm doing. I'm hoping someone can help me fill in some gaps. Let's take the OpenCV library for instance. I have this totally working btw because of a really well written tutorial( http://niw.at/articles/2009/03/14/using-opencv-on-iphone/en ), but I'm just wanting to know what is exactly going on. What I'm thinking is happening is that when I build OpenCV for iOS is that your creating object code that gets placed in the .a files. This object code is just the implementation files( .m ) compiled. One reason you would want to do this is to make it hard to see the source code and so that you don't have to compile that source code every time. The .h files won't be put in the library ( .a ). You include the .h in your source files and these header files communicate with the object code library ( .a ) in some way. You also have to include the header files for your library in the Build Path and the Library itself in the Linker Path. So, is the way I view linking libraries correct? If , not can someone correct me on this ?

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