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  • What is actually happening to this cancelled HTTP request?

    - by Brian Schroth
    When a user takes a particular action on a page, an AJAX call is made to save their data. Unfortunately, this call is synchronous as they need to wait to see if the data is valid before being allowed to continue. Obviously, this eliminates a lot of the benefit of using Asynchronous Javascript And XML, but that's a subject for another post. That's the design I'm working with. The request is made using the dojo.xhrPost function, with a 60s timeout parameter, and the error handler redirects to an error page. What I am finding in testing is that in Firefox, if I initiate the ajax request and then press ESC, the page hangs waiting for a response, and then eventually after exactly 90s (not 60s, the function's timeout), the error handler will kick in and redirect to the error page. I expected this to happen, but either immediately as soon as the request was cancelled, or after 60s due to the timeout value being 60s. What I don't understand is why is it 90s? What is actually happening under the hood when the user cancels their request in Firefox, and how does it differ from IE, where everything works fine exactly the same as if the request had not been cancelled? Is the 90s related to any user-configurable browser settings?

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  • HttpWebRequest.BeginGetResponse() does not return the second time

    - by evilfred
    Hi, I make one HttpWebRequest and call GetResponse() on it to get a synchronous response. Then after processing that response, I make a new HttpWebRequest and call BeginGetResponse() on it. Since BeginGetResponse() is an asynchronous call I expect it to return right away, but it doesn't! Why not? Here is some stripped down sample code: HttpWebRequest request = RequestFactory.MakeSessionCreationRequest(); try { // Get the response from the server. using (WebResponse response = request.GetResponse()) { using (Stream responseStream = response.GetResponseStream()) { ; // Get the response. } } ; // Process the response. } catch (WebException e) { Logger("Caught WebException when attempting to connect: " + e); return; } // Make the second, asynchronous request. HttpWebRequest msgRequest = RequestFactory.MakeMessageRequest(); IAsyncResult result = msgRequest.BeginGetResponse( new AsyncCallback(HandleResponse), msgRequest); // PROBLEM: This line is never reached!!! Logger("Message send started");

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  • Cross-Platform Language + GUI Toolkit for Prototyping Multimedia Applications

    - by msutherl
    I'm looking for a language + GUI toolkit for rapidly prototyping utility applications for multimedia installations. I've been working with Max/MSP/Jitter for many years, but I'd like to add a text-based language to my 'arsenal' for tasks apart from 'content production'. (When it comes to actual media synthesis, my choices are clear [SuperCollider + MSP for audio, Jitter + Quartz + openFrameworks for video]). I'm looking for something that maintains some of the advantages of Max, but is lower-level, faster, more cross-platfrom (Linux support), and text-based. Integration with powerful sound/video libraries is not a requirement. Some requirements: Cross-platform (at least OSX and Linux, Windows is a plus) Fast and easy cross-platform GUIs with no platform-specific modification GUI code separated from backend code as much as possible Good for interfacing with external serial devices (micro-controllers) Good network support (UDP/TCP) Good libraries for multi-media (video, sound, OSC) are a plus Asynchronous synchronous UNIX integration is a plus The options that come to mind: AS3/Flex (not a fan of AS3 or the idea of running in the Flash Player) openFrameworks (C++ framework, perhaps a bit too low level [looking for fast development time] and biased toward video work) Java w/ Processing libraries (like openFrameworks, just slower) Python + Qt (is Qt appropriate for rapid prototyping?) Python + Another GUI toolkit SuperCollider + Swing (yucky GUI development) Java w/ SWT Any other options? What do you recommend?

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  • ASP.NET Memory Usage in IIS is FAR greater than in DevEnv. Is this normal?

    - by Tom
    Greetings! I have an ASP.NET app that scrapes data from a handful of external pages, parses the relevant bits and displays them in a table. Total data retrieved is 3-4MB and the resulting page is about 1MB. I am using synchronous WebRequest GetResponse for the retrieval, but the same problem existed using an asynchronous BeginGetResponse/EndGetResponse process. There is no database access, no session storage, no caching, but an in-memory list of about 100 objects (total 1MB of data), plus a good amount of AJAX (AjaxControlToolkit). This issue appears on the very first run of the app, even if I have restarted IIS. The issue: When I run the app on my dev computer, the maximum commit charge is about 1.5GB. The biggest user, measured by Task Manager's VM Size, is WebDev.WebServer.exe (600MB). The app runs perfectly. When I run it on my rent-a-server (IIS 7.5, 1GB RAM), the maximum commit charge is over 3.8GB. The biggest user is w3wp.exe at 2.7GB. IIS grinds to a halt and spits out a timed-out error page. Given my limited server budget and the hope of having multiple simultaneous users, I'm kind of in a panic. Is this normal? If I bump the server RAM up to 4GB, will that be enough? Will multiple users require even more memory? Could the culprit be AJAX or the list of objects? Thanks for any insight you can provide.

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  • C# webservice async callback not getting called on HTTP 407 error.

    - by Ben
    Hi, I am trying to test the use-case of a customer having a proxy with login credentials, trying to use our webservice from our client. If the request is synchronous, my job is easy. Catch the WebException, check for the 407 code, and prompt the user for the login credentials. However, for async requests, I seem to be running into a problem: the callback is never getting called! I ran a wireshark trace and did indeed see that the HTTP 407 error was being passed back, so I am bewildered as to what to do. Here is the code that sets up the callback and starts the request: TravelService.TravelServiceImplService svc = new TravelService.TravelServiceImplService(); svc.Url = svcUrl; svc.CreateEventCompleted += CbkCreateEventCompleted; svc.CreateEventAsync(crReq, req); And the code that was generated when I consumed the WSDL: public void CreateEventAsync(TravelServiceCreateEventRequest CreateEventRequest, object userState) { if ((this.CreateEventOperationCompleted == null)) { this.CreateEventOperationCompleted = new System.Threading.SendOrPostCallback(this.OnCreateEventOperationCompleted); } this.InvokeAsync("CreateEvent", new object[] { CreateEventRequest}, this.CreateEventOperationCompleted, userState); } private void OnCreateEventOperationCompleted(object arg) { if ((this.CreateEventCompleted != null)) { System.Web.Services.Protocols.InvokeCompletedEventArgs invokeArgs = ((System.Web.Services.Protocols.InvokeCompletedEventArgs)(arg)); this.CreateEventCompleted(this, new CreateEventCompletedEventArgs(invokeArgs.Results, invokeArgs.Error, invokeArgs.Cancelled, invokeArgs.UserState)); } } Debugging the WS code, I found that even the SoapHttpClientProtocol.InvokeAsync method was not calling its callback as well. Am I missing some sort of configuration?

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  • Ajax function partially fails when alert removed

    - by YsoL8
    Hello. I have a problem in the following code: //quesry the db for image information function queryDB (parameters) { var parameters = "p="+parameters; alert ("hello"); if (window.XMLHttpRequest) {// code for IE7+, Firefox, Chrome, Opera, Safari xmlhttp=new XMLHttpRequest(); } else {// code for IE6, IE5 xmlhttp=new ActiveXObject("Microsoft.XMLHTTP"); } xmlhttp.onreadystatechange=function() { if (xmlhttp.readyState==4 && xmlhttp.status==200) { // use the info alert (xmlhttp.responseText); } } xmlhttp.open("POST", "js/imagelist.php", true); //Send the proper header information along with the request xmlhttp.setRequestHeader("Content-type", "application/x-www-form-urlencoded"); xmlhttp.setRequestHeader("Content-length", parameters.length); xmlhttp.setRequestHeader("Connection", "close"); xmlhttp.send(parameters); } When I remove the alert statement 4 lines down I hit problems. This function is being called by a loop, and without the alert, I only get results for the last value sent to the statement. With it, I get everything I was expecting and really I'm at a loss to know why. I've heard that this may be a timing issue as I'm sending new requests before the old one is finished. I also heard polling being mentioned, but I can't find any information detailed enough. I'm new to synchronous services and I'm not really aware of the issues.

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  • Jqplot ajax request

    - by Moozy
    I'm trying to do a dynamic content load for JQplot charts, but something is wrong: this is my javascript code: $(document).ready(function(){ var ajaxDataRenderer = function(url, plot, options) { var ret = null; $.ajax({ // have to use synchronous here, else the function // will return before the data is fetched async: false, url: url, dataType:"json", success: function(data) { ret = data; console.warn(data); } }); return ret; }; // The url for our json data var jsonurl = "getData.php"; var plot1 = $.jqplot('chart1', jsonurl, { title:'Data Point Highlighting', dataRenderer: ajaxDataRenderer, dataRendererOptions: { unusedOptionalUrl: jsonurl }, axes:{ xaxis: { renderer:$.jqplot.DateAxisRenderer, min: '11/01/2012', max: '11/30/2012', tickOptions:{formatString:'%b %#d'}, tickInterval:'5 days' }, yaxis:{ tickOptions:{ formatString:'%.2f' } } }, highlighter: { show: true, sizeAdjust: 7.5 }, cursor: { show: false } }); }); </script> and it is displaying the chart, but it is not displaying the values, looklike its not getting my data. output of: console.warn(data); is: [["11-01-2012",0],["11-02-2012",0],["11-03-2012",0],["11-04-2012",0],["11-05-2012",0],["11-06-2012",0],["11-07-2012",0],["11-08-2012",0],["11-09-2012",0],["11-10-2012",0],["11-11-2012",0],["11-12-2012",0],["11-13-2012",0],["11-14-2012",0],["11-15-2012",2],["11-16-2012",5],["11-17-2012",0],["11-18-2012",1],["11-19-2012",0],["11-20-2012",0],["11-21-2012",0],["11-22-2012",0],["11-23-2012",0],["11-24-2012",0],["11-25-2012",1],["11-26-2012",0],["11-27-2012",0],["11-28-2012",0],["11-29-2012",0],["11-30-2012",0]]

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  • Windows 7 Aero Theme Progress Bar Bug?

    - by jmatthias
    I have ran into what I consider to be a progress bar bug on Windows 7. To demonstrate the bug I created a WinForm application with a button and a progress bar. In the button's 'on-click' handle I have the following code. private void buttonGo_Click(object sender, EventArgs e) { this.progressBar.Minimum = 0; this.progressBar.Maximum = 100; this.buttonGo.Text = "Busy"; this.buttonGo.Update(); for (int i = 0; i <= 100; ++i) { this.progressBar.Value = i; this.Update(); System.Threading.Thread.Sleep(10); } this.buttonGo.Text = "Ready"; } The expected behavior is for the progress bar to advance to 100% and then the button text to change to 'Ready'. However, when developing this code on Windows 7, I noticed that the progress bar would rise to about 75% and then the button text would change to 'Ready'. Assuming the code is synchronous, this should not happen! On further testing I found that the exact same code running on Windows Server 2003 produced the expected results. Furthermore, choosing a non aero theme on Windows 7 produces the expected results. In my mind, this seems like a bug. Often it is very hard to make a progress bar accurate when the long operation involves complex code but in my particular case it was very straight forward and so I was little disappointed when I found the progress control did not accurately represent the progress. Has anybody else noticed this behavior? Has anybody found a workaround?

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  • JQuery submit form and output response or error message

    - by sergdev
    I want to submit form and show message about result. update_records initializes alert_message to error message. If success I expect that its value is changed. Than update_records outputs message. But the function always alerts "Error submitting form". What is wrong with this? The code follows: function update_records(form_name) { var options = { async: false, alert_message: "Error submitting form", success: function(message) { this.alert_message = message; } }; $('#' + form_name).ajaxSubmit(options); alert(options.alert_message); } I am newbie in Javascript/JSon/Jquery and I suspect that I misunderstand some basics of mentioned technologies. UPDATE: I specified "async:false" to make execution synchronous (Is it correct?) I also tried to insert delay between following two lines: $('#' + form_name).ajaxSubmit(options); pausecomp(1000); // inserted pause alert(options.alert_message); It also does not resolve the issue Function fo pousecomp follows: function pausecomp(millis) { var date = new Date(); var curDate = null; do { curDate = new Date(); } while(curDate-date < millis); }

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  • How to interrupt a thread performing a blocking socket connect?

    - by Jason R
    I have some code that spawns a pthread that attempts to maintain a socket connection to a remote host. If the connection is ever lost, it attempts to reconnect using a blocking connect() call on its socket. Since the code runs in a separate thread, I don't really care about the fact that it uses the synchronous socket API. That is, until it comes time for my application to exit. I would like to perform some semblance of an orderly shutdown, so I use thread synchronization primitives to wake up the thread and signal for it to exit, then perform a pthread_join() on the thread to wait for it to complete. This works great, unless the thread is in the middle of a connect() call when I command the shutdown. In that case, I have to wait for the connect to time out, which could be a long time. This makes the application appear to take a long time to shut down. What I would like to do is to interrupt the call to connect() in some way. After the call returns, the thread will notice my exit signal and shut down cleanly. Since connect() is a system call, I thought that I might be able to intentionally interrupt it using a signal (thus making the call return EINTR), but I'm not sure if this is a robust method in a POSIX threads environment. Does anyone have any recommendations on how to do this, either using signals or via some other method? As a note, the connect() call is down in some library code that I cannot modify, so changing to a non-blocking socket is not an option.

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  • Framework or design pattern for mailing all users of a webapp

    - by Todd Owen
    My app takes care of user registration (with the option to receive email announcements), and can easily handle the actual template-based rendering of email for a given user. JavaMail provides the mail transport layer. But how should I design the application layer between the business objects (e.g. User) and the mail transport? The straightforward approach would be a simple, synchronous loop: iterate through the users, queue the emails, and be done with it. "Queue" might mean sending them straight to the MTA (mail server), or to an in-memory queue to be consumed by another thread. However, I also plan to implement features like throttling the rate of emails, processing bounced emails (NDRs), and maintaining status across application restarts. My intuition is that a good design would decouple this from both the business layer and the mail transport layer as much as possible. I wondered if others had solved this problem before, but after much searching I haven't found any Java libraries which seem to fit this problem. Standalone mail apps such as James or list servers are too large in scope; packages like Spring's MailSender or Commons Email are too small in scope (being basically drop-in replacements for JavaMail). For other languages I haven't found anything appropriate either. I'm curious about how other developers have gone about adding bulk mailing to their applications.

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  • Web service performing asynchronous call

    - by kornelijepetak
    I have a webservice method FetchNumber() that fetches a number from a database and then returns it to the caller. But just before it returns the number to the caller, it needs to send this number to another service so instantiates and runs the BackgroundWorker whose job is to send this number to another service. public class FetchingNumberService : System.Web.Services.WebService { [WebMethod] public int FetchNumber() { int value = Database.GetNumber(); AsyncUpdateNumber async = new AsyncUpdateNumber(value); return value; } } public class AsyncUpdateNumber { public AsyncUpdateNumber(int number) { sendingNumber = number; worker = new BackgroundWorker(); worker.DoWork += asynchronousCall; worker.RunWorkerAsync(); } private void asynchronousCall(object sender, DoWorkEventArgs e) { // Sending a number to a service (which is Synchronous) here } private int sendingNumber; private BackgroundWorker worker; } I don't want to block the web service (FetchNumber()) while sending this number to another service, because it can take a long time and the caller does not care about sending the number to another service. Caller expects this to return as soon as possible. FetchNumber() makes the background worker and runs it, then finishes (while worker is running in the background thread). I don't need any progress report or return value from the background worker. It's more of a fire-and-forget concept. My question is this. Since the web service object is instantiated per method call, what happens when the called method (FetchNumber() in this case) is finished, while the background worker it instatiated and ran is still running? What happens to the background thread? When does GC collect the service object? Does this prevent the background thread from executing correctly to the end? Are there any other side-effects on the background thread? Thanks for any input.

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  • Sequential access to asynchronous sockets

    - by Lars A. Brekken
    I have a server that has several clients C1...Cn to each of which there is a TCP connection established. There are less than 10,000 clients. The message protocol is request/response based, where the server sends a request to a client and then the client sends a response. The server has several threads, T1...Tm, and each of these may send requests to any of the clients. I want to make sure that only one of these threads can send a request to a specific client at any one time, while the other threads wanting to send a request to the same client will have to wait. I do not want to block threads from sending requests to different clients at the same time. E.g. If T1 is sending a request to C3, another thread T2 should not be able to send anything to C3 until T1 has received its response. I was thinking of using a simple lock statement on the socket: lock (c3Socket) { // Send request to C3 // Get response from C3 } I am using asynchronous sockets, so I may have to use Monitor instead: Monitor.Enter(c3Socket); // Before calling .BeginReceive() And Monitor.Exit(c3Socket); // In .EndReceive I am worried about stuff going wrong and not letting go of the monitor and therefore blocking all access to a client. I'm thinking that my heartbeat thread could use Monitor.TryEnter() with a timeout and throw out sockets that it cannot get the monitor for. Would it make sense for me to make the Begin and End calls synchronous in order to be able to use the lock() statement? I know that I would be sacrificing concurrency for simplicity in this case, but it may be worth it. Am I overlooking anything here? Any input appreciated.

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  • Real time embeddable http server library required

    - by Howard May
    Having looked at several available http server libraries I have not yet found what I am looking for and am sure I can't be the first to have this set of requirements. I need a library which presents an API which is 'pipelined'. Pipelining is used to describe an HTTP feature where multiple HTTP requests can be sent across a TCP link at a time without waiting for a response. I want a similar feature on the library API where my application can receive all of those request without having to send a response (I will respond but want the ability to process multiple requests at a time to reduce the impact of internal latency). So the web server library will need to support the following flow 1) HTTP Client transmits http request 1 2) HTTP Client transmits http request 2 ... 3) Web Server Library receives request 1 and passes it to My Web Server App 4) My Web Server App receives request 1 and dispatches it to My System 5) Web Server receives request 2 and passes it to My Web Server App 6) My Web Server App receives request 2 and dispatches it to My System 7) My Web Server App receives response to request 1 from My System and passes it to Web Server 8) Web Server transmits HTTP response 1 to HTTP Client 9) My Web Server App receives response to request 2 from My System and passes it to Web Server 10) Web Server transmits HTTP response 2 to HTTP Client Hopefully this illustrates my requirement. There are two key points to recognise. Responses to the Web Server Library are asynchronous and there may be several HTTP requests passed to My Web Server App with responses outstanding. Additional requirements are Embeddable into an existing 'C' application Small footprint; I don't need all the functionality available in Apache etc. Efficient; will need to support thousands of requests a second Allows asynchronous responses to requests; their is a small latency to responses and given the required request throughput a synchronous architecture is not going to work for me. Support persistent TCP connections Support use with Server-Push Comet connections Open Source / GPL support for HTTPS Portable across linux, windows; preferably more. I will be very grateful for any recommendation Best Regards

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  • how to set style through javascript in IE immediately

    - by rezna
    Hi, recently I've encountered a problem with IE. I have a function function() { ShowProgress(); DoSomeWork(); HideProgress(); } where ShowProgress and HideProgress just manipulate the 'display' CSS style using jQuery's css() method. In FF everything is OK, and at the same time I change the display property to block, progress-bar appears. But not in IE. In IE the style is applied, once I leave the function. Which means it's never shown, because at the end of the function I simply hide it. (if I remove the HideProgress line, the progress-bar appears right after finishing executing the function (more precisely, immediately when the calling functions ends - and so there's nothing else going on in IE)). Has anybody encountered this behavior? Is there a way to get IE to apply the style immediately? I've prepared a solution but it would take me some time to implement it. My DoSomeWork() method is doing some AJAX calls, and these are right now synchronous. I assume that making them asynchronous will kind of solve the problem, but I have to redesign the code a bit, so finding a solution just for applying the style immediately would much simplier. Thanks rezna

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  • Packet fragmentation when sending data via SSLStream

    - by Ive
    When using an SSLStream to send a 'large' chunk of data (1 meg) to a (already authenticated) client, the packet fragmentation / dissasembly I'm seeing is FAR greater than when using a normal NetworkStream. Using an async read on the client (i.e. BeginRead()), the ReadCallback is repeatedly called with exactly the same size chunk of data up until the final packet (the remainder of the data). With the data I'm sending (it's a zip file), the segments happen to be 16363 bytes long. Note: My receive buffer is much bigger than this and changing it's size has no effect I understand that SSL encrypts data in chunks no bigger than 18Kb, but since SSL sits on top of TCP, I wouldn't think that the number of SSL chunks would have any relevance to the TCP packet fragmentation? Essentially, the data is taking about 20 times longer to be fully read by the client than with a standard NetworkStream (both on localhost!) What am I missing? EDIT: I'm beginning to suspect that the receive (or send) buffer size of an SSLStream is limited. Even if I use synchronous reads (i.e. SSLStream.Read()), no more data ever becomes available, regardless of how long I wait before attempting to read. This would be the same behavior as if I were to limit the receive buffer to 16363 bytes. Setting the Underlying NetworkStream's SendBufferSize (on the server), and ReceiveBufferSize (on the client) has no effect.

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  • Is there a max recommended size on bundling js/css files due to chunking or packet loss?

    - by George Mauer
    So we all have heard that its good to bundle your javascript. Of course it is, but it seems to me that the story is too simple. See if my logic makes sense here. Obviously fewer HTTP requests is fewer round trips and hence better. However - and I don't know much about bare http - aren't http responses sent in chunks? And if a file is larger than one of those chunks doesn't it have to be downloaded as multiple (possibly synchronous?) round trips? As opposed to this, several requests for files just under the chunking size would arrive much quicker since modern web browsers download resources like javascripts in parallel. Even if chunking is not an issue, it seems like there would be some max recommended size just due to likelyhood of packet loss alone since a bundled file must wait till it is entirely downloaded to execute, versus the more lenient native rule that scripts must execute in order. Obviously there's also matters of browser caching and code volatility to consider but can someone confirm this or explain why I'm off base? Does anyone have any numbers to put to it?

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  • InvalidOperationException: The Undo operation encountered a context that is different from what was

    - by McN
    I got the following exception: Exception Type: System.InvalidOperationException Exception Message: The Undo operation encountered a context that is different from what was applied in the corresponding Set operation. The possible cause is that a context was Set on the thread and not reverted(undone). Exception Stack: at System.Threading.SynchronizationContextSwitcher.Undo() at System.Threading.ExecutionContextSwitcher.Undo() at System.Threading.ExecutionContext.runFinallyCode(Object userData, Boolean exceptionThrown) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteBackoutCodeHelper(Object backoutCode, Object userData, Boolean exceptionThrown) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Net.ContextAwareResult.Complete(IntPtr userToken) at System.Net.LazyAsyncResult.ProtectedInvokeCallback(Object result, IntPtr userToken) at System.Net.Sockets.BaseOverlappedAsyncResult.CompletionPortCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* nativeOverlapped) at System.Threading._IOCompletionCallback.PerformIOCompletionCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* pOVERLAP) Exception Source: mscorlib Exception TargetSite.Name: Undo Exception HelpLink: The application is a Visual Studio 2005 (.Net 2.0) console application. It is a server for multiple TCP/IP connections, doing asynchronous socket reads and synchronous socket writes. In searching for an answer I came across this post which talks about a call to Application.Doevents() which I don't use in my code. I also found this post which has a resolution involved with Component which I also don't use in my code. The application does reference a library that I created that contains custom user controls and components, but they are not being used by the application. Question: What caused this to happen and how do I prevent this from happening again? Or a more realistic question: What does this exception actually mean? How is "context" defined in this situation? Anything that can help me understand what is going on would be very much appreciated.

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  • Why Is Apache Giving 403?

    - by ThinkCL
    I am getting 403 Errors from Apache when I send too many, 12, synchronous HTTP Posts via a desktop app I am building in XCode / Objective-C. The 12 POST requests are just a few kb each and go out instantly one after the other and the Apache Error Log shows... client denied by server configuration: /the-path/the-file.php Apache 2.0 PHP 5 and I have this same setup working fine on my local machine. The error is coming from a VPS with my host, which runs very fast and smooth and has plenty of resources. To debug I threw a sleep(1); function (stalls script execution by 1 second) into the php file and that fixed it. This makes me think that I am breaking some limit for too many requests for a single IP in a certain amount of time. I have googled and combed PHP ini and Apache configs, but I cannot find what that directive/setting might be. I should mention that the although it varies the first 4 or 5 POSTS usually work then it starts returning the 403 error intermittently after that. Just really acting like its bogging down. Any ideas?

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  • waiting for a signal

    - by Umesha MS
    Hi, I am working on an application which uploads the content of the file to server. To upload the file to server I am using ‘QNetworkAccessManager’ class. Since it works as asynchronous way, I changed it to work as synchronous way by using QEventLoop. Class FileTransfer { Public : QNetworkAccessManager mNetworkManager; Void Upload(QNetworkRequest request, QIODevice *data) { responce = mNetworkManager.put(request, data); EventLoop.exec(); ReadResponce(responce); } Void Stop() { responce ->close(); } } In my sample application I have 2 windows. 1st to select the files and 2nd to show the progress. When user click on upload button in the first window, the 2nd window will be displayed and then I create the FileTransfer object and start uploading. While uploading the file if user closes the form then in the destructor of the window I call the stop of ‘FileTransfer’ after that I delete the ‘FileTransfer’ object. But here the Upload() function is not yet completed so it will crash. Please help me to: How to wait in 'stop()' function until the Upload() function is completed

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  • Actionscript: How Can I Know When The Source Property Of An Image Is Completely Updated

    - by Joshua
    var I:Image=new Image(); I.source='C:\\Abc.png'; var H:int=I.height; H is always Zero! I am presuming this is because the image hasn't finished reading the png file off the disk yet. What event can I monitor to know when it's width and height will have the right values? The 'Complete' event only seems to work for DOWNLOADED images. The 'Render' event happens EVERY FRAME. The (undocumented?) 'sourceChanged', happens as soon as source changes, and has the same problem! What event do I watch that will let me know when the image's width and height properties will have valid values? Or is there some Synchronous version of I.source='xxx.png', that I don't know about? P.S. Yes, I know I shouldn't use "C:\" in an Air Program. This was just for illustrative purposes, so that you won't suggest I use "Complete", which never even seems to fire when the file indicated by source is local.

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  • When do Symfony's user attributes get written to session?

    - by Rob Wilkerson
    I have a Symfony app that populates the "widgets" of a portal application and I'm noticing something (that seems) odd. The portal app has iframes that make calls to the Symfony app. On each of those calls, a random user key is passed on the query string. The Symfony app stores that key its session using myUser->setAttribute(). If the incoming value is different from what it has in session, it overwrites the session value. In pseudo-code (and applying a synchronous nature for clarity even though it may not exist): # Widget request arrives with ?foo=bar if the user attribute 'foo' does not equal 'bar' overwrite the user attribute 'foo' with 'bar' end What I'm noticing is that, on a portal page with multiple widgets (read: multiple requests coming in more or less simultaneously) where the value needs to be overwritten, each request is trying to overwrite. Is this a timing problem? When I look at the log prints, I'd expect the first request that arrives to overwrite and subsequent requests to see that the user attribute they received matches what was just put into cache by the initial request. In this scenario, it could be that subsequent requests begin (and are checked) even before the first one--the one that should overwrite the cached value--has completely finished. Are session values not really available to subsequent requests until one request has completed entirely or could there be something else that I'm missing? Thanks.

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  • Problem with making a simple JS XmlHttpRequest call

    - by recipriversexclusion
    I have to create a very simple client that makes GET and POST calls to our server and parses the returned XML. I am writing this in JavaScript, problem is I don't know how to program in JS (started to look into this just this morning)! As n initial test, I am trying to ping to the Twitter API, here's the function that gets called when user enters the URL http://api.twitter.com/1/users/lookup.xml and hits the submit button: function doRequest() { var req_url, req_type, body; req_url = document.getElementById('server_url').value; req_type = document.getElementById('request_type').value; alert("Connecting to url: " + req_url + " with HTTP method: " + req_type); req = new XMLHttpRequest(); req.open(req_type, req_url, false, "username", "passwd");// synchronous conn req.onreadystatechange=function() { if (req.readyState == 4) { alert(req.status); } } req.send(null); } When I run this on FF, I get a Access to restricted URI denied" code: "1012 error on Firebug. Stuff I googled suggested that this was a FF-specific problem so I switched to Chrome. Over there, the second alert comes up, but displays 0 as HTTP status code, which I found weird. Can anyone spot what the problem is? People say this stuff is easier to use with JQuery but learning that on top of JS syntax is a bit too much now.

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  • Why won't Internet Explorer (or Chrome) display my 'Loading...' gif but Firefox will?

    - by codeLes
    I have a page that fires several xmlHttp requests (synchronous, plain-vanilla javascript, I'd love to be using jquery thanks for mentioning that). I'm hiding/showing a div with a loading image based on starting/stopping the related javascript functions (at times I have a series of 3 xmlhttp request spawning functions nested). div = document.getElementById("loadingdiv"); if(div) { if(stillLoading) { div.style.visibility='visible'; div.style.display=''; } else { div.style.visibility='hidden'; div.style.display='none'; } } In Firefox this seems to work fine. The div displays and shows the gif for the required processing. In IE/Chrome however I get no such feedback. I am only able to prove that the div/image will even display by putting alert() methods in place with I call the above code, this stops the process and seems to give the browsers in question the window they need to render the dom change. I want IE/Chrome to work like it works in Firefox. What gives?

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  • Which way is preferred when doing asynchronous WCF calls?

    - by Mikael Svenson
    When invoking a WCF service asynchronous there seems to be two ways it can be done. 1. public void One() { WcfClient client = new WcfClient(); client.BegindoSearch("input", ResultOne, null); } private void ResultOne(IAsyncResult ar) { WcfClient client = new WcfClient(); string data = client.EnddoSearch(ar); } 2. public void Two() { WcfClient client = new WcfClient(); client.doSearchCompleted += TwoCompleted; client.doSearchAsync("input"); } void TwoCompleted(object sender, doSearchCompletedEventArgs e) { string data = e.Result; } And with the new Task<T> class we have an easy third way by wrapping the synchronous operation in a task. 3. public void Three() { WcfClient client = new WcfClient(); var task = Task<string>.Factory.StartNew(() => client.doSearch("input")); string data = task.Result; } They all give you the ability to execute other code while you wait for the result, but I think Task<T> gives better control on what you execute before or after the result is retrieved. Are there any advantages or disadvantages to using one over the other? Or scenarios where one way of doing it is more preferable?

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