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  • How to columnate text with tabs (in vim or on the shell)

    - by kine
    I have a frequent need to manually manipulate tab-delimited text for data entry and other purposes, and when i do this it helps if the text is aligned properly into columns. For example (assuming 4-space tabs): # original format abcdefghijklmnop field2 abcdefgh field2 abcdefghijkl field2 # ideal format abcdefghijklmnop field2 abcdefgh field2 abcdefghijkl field2 I am very familiar with using the column utility to columnate text this way, but the problem is that it uses spaces to align the columns, and i specifically need tabs. This requirement also appears to rule out the Tabularize plug-in. Is there any way that i can columnate text with tabs specifically, either within vim or at the shell? It looks like i might be able to do it with groff/tbl, but honestly i'd rather columnate it by hand than mess with that....

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  • Advanced text search in actionscript-return ALL nouns,adjectives and verbs..

    - by eco_bach
    Hi I know that as3 has some powerful new text search capabilities, especially when combined with regex. I don't even know if this is possible, but I would like to somehow, search any block of text, and return all nouns, adjectives and verbs. What would be the best(most efficent) way to do this? Is regex an option? or would I have to load in some sort of open sourced dictionary 9as used in spellcheckers) to compare with or?? After, I've pulled all the nouns, adjectives and verbs, I need to count and prioritize by their frequency. Any suggestions welcome...

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  • The SVG text node disappear after change its text content

    - by sureone
    svg: <text xml:space="preserve" y="228" x="349.98" text-anchor="middle" stroke-width="0" stroke-linejoin="null" stroke-linecap="null" stroke-dasharray="null" stroke="#000000" fill="#000000" style="cursor: move; pointer-events: inherit;" font-size="24" font-family="serif" id="cur_b">cur_b</text> <text xml:space="preserve" y="222" x="103.98" text-anchor="middle" stroke-width="0" stroke-linejoin="null" stroke-linecap="null" stroke-dasharray="null" stroke="#000000" fill="#000000" style="cursor: move; pointer-events: inherit;" font-size="24" font-family="serif" id="cur_a">cur_a</text> <text xml:space="preserve" y="229" x="590.0211" text-anchor="middle" stroke-width="0" stroke-linejoin="null" stroke-linecap="null" stroke-dasharray="null" stroke="#000000" fill="#000000" style="cursor: move; pointer-events: inherit;" font-size="24" font-family="serif" id="cur_c">cur_c</text> NSString* theJS = @ "var theNode0 = document.getElementById('cur_a'); theNode0.textContent='200A'; theNode0.setAttribute('fill','#FF0000'); var theNode1 = document.getElementById('cur_c'); theNode1.textContent='200A'; theNode1.setAttribute('fill','#00FF00');" [self.webView stringByEvaluatingJavaScriptFromString:theJS]; The SVG text node value is changed but disappeared after about one second.

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  • Android: dynamically setting links to text in strings.xml

    - by Martyn
    I'm trying to make an app with localisation built in, but I want a way that I can create a web link within the text, the URL being defined elsewhere (for ease of maintenance). So, I have my links in res/values/strings.xml: <?xml version="1.0" encoding="utf-8"?> <resources> ... <string name="link1">http://some.link.com</string> <string name="link2">http://some.link2.com</string> </resources> and my localised text in res/values-en-rGB/strings.xml <?xml version="1.0" encoding="utf-8"?> <resources> ... <string name="sampleText">Sample text\nMore text and link1\nMore text and link2.</string> </resources> I've not tested this bit, but from the localization section of developer.android.com it says that this approach to reducing content duplication should work, although I'm not sure what folder I should put Italian, for example. Would it be in 'res/values-it-rIT/strings.xml'? Lets assume that I have various other languages too. I'm looking for a way of taking the base localised 'sampleText' and inserting my html links in, and getting them to work when clicked on. I've tried two approaches so far: 1, Putting some formatting in the 'sampleText' (%s): <string name="sampleText">Sample text\nMore text and <a href="%s">link1</a>\nMore text and <a href="%s">link2</a>.</string> and then processing the text like this: TextView tv = (TextView) findViewById(R.id.textHolder); tv.setText(getResources().getString(R.string.sampleText, getResources().getString(R.string.link1), getResources().getString(R.string.link2))); But this didn't work when I click on the link, even though the link text is being put in to the correct places. 2, I tried to use Linkify but the regular expression route may be difficult as I'm looking at supporting non-Latin based languages. I tried to put a custom xml tag around the link text and then do something like this: Pattern wordMatcher = Pattern.compile("<span1>.*</span1>"); String viewURL = "content://" + getResources().getString(R.string.someLink); Linkify.addLinks(tv, wordMatcher , viewURL ); But this didn't work either. So, I'd like to know if there's a way of dynamically adding multiple URLs to different sections of the same text which will link to web content? Thank you, Martyn

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  • OpenGL Fast-Object Instancing Error

    - by HJ Media Studios
    I have some code that loops through a set of objects and renders instances of those objects. The list of objects that needs to be rendered is stored as a std::map, where an object of class MeshResource contains the vertices and indices with the actual data, and an object of classMeshRenderer defines the point in space the mesh is to be rendered at. My rendering code is as follows: glDisable(GL_BLEND); glEnable(GL_CULL_FACE); glDepthMask(GL_TRUE); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glEnable(GL_DEPTH_TEST); for (std::map<MeshResource*, std::vector<MeshRenderer*> >::iterator it = renderables.begin(); it != renderables.end(); it++) { it->first->setupBeforeRendering(); cout << "<"; for (unsigned long i =0; i < it->second.size(); i++) { //Pass in an identity matrix to the vertex shader- used here only for debugging purposes; the real code correctly inputs any matrix. uniformizeModelMatrix(Matrix4::IDENTITY); /** * StartHere fix rendering problem. * Ruled out: * Vertex buffers correctly. * Index buffers correctly. * Matrices correct? */ it->first->render(); } it->first->cleanupAfterRendering(); } geometryPassShader->disable(); glDepthMask(GL_FALSE); glDisable(GL_CULL_FACE); glDisable(GL_DEPTH_TEST); The function in MeshResource that handles setting up the uniforms is as follows: void MeshResource::setupBeforeRendering() { glEnableVertexAttribArray(0); glEnableVertexAttribArray(1); glEnableVertexAttribArray(2); glEnableVertexAttribArray(3); glEnableVertexAttribArray(4); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, iboID); glBindBuffer(GL_ARRAY_BUFFER, vboID); glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), 0); // Vertex position glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), (const GLvoid*) 12); // Vertex normal glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex), (const GLvoid*) 24); // UV layer 0 glVertexAttribPointer(3, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), (const GLvoid*) 32); // Vertex color glVertexAttribPointer(4, 1, GL_UNSIGNED_SHORT, GL_FALSE, sizeof(Vertex), (const GLvoid*) 44); //Material index } The code that renders the object is this: void MeshResource::render() { glDrawElements(GL_TRIANGLES, geometry->numIndices, GL_UNSIGNED_SHORT, 0); } And the code that cleans up is this: void MeshResource::cleanupAfterRendering() { glDisableVertexAttribArray(0); glDisableVertexAttribArray(1); glDisableVertexAttribArray(2); glDisableVertexAttribArray(3); glDisableVertexAttribArray(4); } The end result of this is that I get a black screen, although the end of my rendering pipeline after the rendering code (essentially just drawing axes and lines on the screen) works properly, so I'm fairly sure it's not an issue with the passing of uniforms. If, however, I change the code slightly so that the rendering code calls the setup immediately before rendering, like so: void MeshResource::render() { setupBeforeRendering(); glDrawElements(GL_TRIANGLES, geometry->numIndices, GL_UNSIGNED_SHORT, 0); } The program works as desired. I don't want to have to do this, though, as my aim is to set up vertex, material, etc. data once per object type and then render each instance updating only the transformation information. The uniformizeModelMatrix works as follows: void RenderManager::uniformizeModelMatrix(Matrix4 matrix) { glBindBuffer(GL_UNIFORM_BUFFER, globalMatrixUBOID); glBufferSubData(GL_UNIFORM_BUFFER, 0, sizeof(Matrix4), matrix.ptr()); glBindBuffer(GL_UNIFORM_BUFFER, 0); }

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  • How can I sort a document according to a substring in each line on Win7?

    - by Joey Hammer
    How can I sort a text according to hashtag on Windows-7? I have a long text (.txt format) which looks something like this: Blah blah #Test 123123 #Really Blah bluh #Really klfdmngl #Test I would like to conveniently, quickly and automatically be able to sort the text so that it looks like this: Blah blah #Test klfdmngl #Test 123123 #Really Blah bluh #Really I have to do this on a daily basis so I would like to be able to do it in as few steps as possible.

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  • Changing Text in Visio Org Chart Shape Changes Multiple Shapes' Text

    - by Eric
    I have inherited an organizational chart that was created in Visio 2003. I am updating it with Visio 2007. When changing the text in one shape, such as a person's title, multiple shapes nearby change their text to the same. For example, if I change Bob's title from Programmer to Programmer/DBA then Wendy's text will change to "Bob - Programmer/DBA". Some changes update three or four other boxes. Some changes will only update one box. My thought is the originator copied or duplicated the one box to create multiple boxes and it created some type of link between them. How do I remove this link? Thanks!

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  • XNA - Strange Texture Rendering Issue Using XNA BasicEffect

    - by Spencer Marr
    I have been reading and working through Riemers 3D XNA tutorials to expand my knowledge of XNA from 2D into 3D. Unfortunately I am having rendering issues that I am unable to solve and I need a point in the right direction. I am not expecting the Models to look identical to Blender but there is some serious discoloring from the texture files once rendering through XNA. The Character model is using completely incorrect colors (Red where Grey should be) and the Cube is rendering a strange pattern where a flat color should be drawn. My sampling mode is set to PointClamp. The Character model that I created has a 32 by 32 pixel texture that has been UV mapped to the model in blender. The model was then exported to .FBX. For the Cube Model a 64 by 64 pixel texture is used. foreach (ModelMesh mesh in samuraiModel.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.Projection = Projection; effect.View = View; effect.World = World; } mesh.Draw(); } Does this look like it is caused by a mistake I made while UV Mapping or Creating Materials in Blender? Is this a problem with using the default XNA BasicEffect? Or something completely different that i have not considered? Thank You!

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  • indirect rendering issue on 12.04, using ati driver

    - by lurscher
    I have ubuntu 12.04 64-bit system, when i run glxinfo i see some strange error about indirect rendering and failed to load some lib32/dri/swrast_dri libraries. Any idea what is going on? please let me know if i can enhance the relevant information provided in this question $ LIBGL_DEBUG=verbose glxinfo name of display: :0 libGL: screen 0 does not appear to be DRI2 capable libGL: OpenDriver: trying /usr/lib32/dri/tls/swrast_dri.so libGL: OpenDriver: trying /usr/lib32/dri/swrast_dri.so libGL error: dlopen /usr/lib32/dri/swrast_dri.so failed (/usr/lib32/dri/swrast_dri.so: cannot open shared object file: No such file or directory) libGL: OpenDriver: trying /usr/lib/dri/tls/swrast_dri.so libGL: OpenDriver: trying /usr/lib/dri/swrast_dri.so libGL error: dlopen /usr/lib/dri/swrast_dri.so failed (/usr/lib/dri/swrast_dri.so: cannot open shared object file: No such file or directory) libGL error: unable to load driver: swrast_dri.so libGL error: reverting to indirect rendering display: :0 screen: 0 direct rendering: No (If you want to find out why, try setting LIBGL_DEBUG=verbose) server glx vendor string: ATI server glx version string: 1.4 server glx extensions: GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_OML_swap_method, GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group client glx vendor string: Mesa Project and SGI client glx version string: 1.4 client glx extensions: GLX_ARB_create_context, GLX_ARB_create_context_profile, GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_framebuffer_sRGB, GLX_EXT_create_context_es2_profile, GLX_MESA_copy_sub_buffer, GLX_MESA_multithread_makecurrent, GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control, GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmap, GLX_INTEL_swap_event GLX version: 1.4 GLX extensions: GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_multithread_makecurrent, GLX_OML_swap_method, GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmap OpenGL vendor string: ATI Technologies Inc. OpenGL renderer string: AMD Radeon HD 6800 Series OpenGL version string: 1.4 (2.1 (4.2.11762 Compatibility Profile Context)) OpenGL extensions: GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, GL_ARB_framebuffer_object, GL_ARB_imaging, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shadow, GL_ARB_shadow_ambient, GL_ARB_texture_border_clamp, GL_ARB_texture_compression, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_non_power_of_two, GL_ARB_texture_rectangle, GL_ARB_transpose_matrix, GL_ARB_vertex_program, GL_ARB_window_pos, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_copy_texture, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_object, GL_EXT_multi_draw_arrays, GL_EXT_packed_pixels, GL_EXT_point_parameters, GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_EXT_stencil_wrap, GL_EXT_subtexture, GL_EXT_texture3D, GL_EXT_texture_compression_s3tc, GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_vertex_array, GL_ATI_draw_buffers, GL_ATI_texture_env_combine3, GL_ATI_texture_mirror_once, GL_ATIX_texture_env_combine3, GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate, GL_NV_texture_rectangle, GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SGIX_shadow_ambient, GL_SUN_multi_draw_arrays

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  • Scene Graph for Deferred Rendering Engine

    - by Roy T.
    As a learning exercise I've written a deferred rendering engine. Now I'd like to add a scene graph to this engine but I'm a bit puzzled how to do this. On a normal (forward rendering engine) I would just add all items (All implementing IDrawable and IUpdateAble) to my scene graph, than travel the scene-graph breadth first and call Draw() everywhere. However in a deferred rendering engine I have to separate draw calls. First I have to draw the geometry, then the shadow casters and then the lights (all to different render targets), before I combine them all. So in this case I can't just travel over the scene graph and just call draw. The way I see it I either have to travel over the entire scene graph 3 times, checking what kind of object it is that has to be drawn, or I have to create 3 separate scene graphs that are somehow connected to each other. Both of these seem poor solutions, I'd like to handle scene objects more transparent. One other solution I've thought of was traveling trough the scene graph as normal and adding items to 3 separate lists, separating geometry, shadow casters and lights, and then iterating these lists to draw the correct stuff, is this better, and is it wise to repopulate 3 lists every frame?

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  • 2D Rendering with OpenGL ES 2.0 on Android (matrices not working)

    - by TranquilMarmot
    So I'm trying to render two moving quads, each at different locations. My shaders are as simple as possible (vertices are only transformed by the modelview-projection matrix, there's only one color). Whenever I try and render something, I only end up with slivers of color! I've only done work with 3D rendering in OpenGL before so I'm having issues with 2D stuff. Here's my basic rendering loop, simplified a bit (I'm using the Matrix manipulation methods provided by android.opengl.Matrix and program is a custom class I created that just calls GLES20.glUniformMatrix4fv()): Matrix.orthoM(projection, 0, 0, windowWidth, 0, windowHeight, -1, 1); program.setUniformMatrix4f("Projection", projection); At this point, I render the quads (this is repeated for each quad): Matrix.setIdentityM(modelview, 0); Matrix.translateM(modelview, 0, quadX, quadY, 0); program.setUniformMatrix4f("ModelView", modelview); quad.render(); // calls glDrawArrays and all I see is a sliver of the color each quad is! I'm at my wits end here, I've tried everything I can think of and I'm at the point where I'm screaming at my computer and tossing phones across the room. Anybody got any pointers? Am I using ortho wrong? I'm 100% sure I'm rendering everything at a Z value of 0. I tried using frustumM instead of orthoM, which made it so that I could see the quads but they would get totally skewed whenever they got moved, which makes sense if I correctly understand the way frustum works (it's more for 3D rendering, anyway). If it makes any difference, I defined my viewport with GLES20.glViewport(0, 0, windowWidth, windowHeight); Where windowWidth and windowHeight are the same values that are pased to orthoM It might be worth noting that the android.opengl.Matrix methods take in an offset as the second parameter so that multiple matrices can be shoved into one array, so that'w what the first 0 is for For reference, here's my vertex shader code: uniform mat4 ModelView; uniform mat4 Projection; attribute vec4 vPosition; void main() { mat4 mvp = Projection * ModelView; gl_Position = vPosition * mvp; } I tried swapping Projection * ModelView with ModelView * Projection but now I just get some really funky looking shapes... EDIT Okay, I finally figured it out! (Note: Since I'm new here (longtime lurker!) I can't answer my own question for a few hours, so as soon as I can I'll move this into an actual answer to the question) I changed Matrix.orthoM(projection, 0, 0, windowWidth, 0, windowHeight, -1, 1); to float ratio = windowWwidth / windowHeight; Matrix.orthoM(projection, 0, 0, ratio, 0, 1, -1, 1); I then had to scale my projection matrix to make it a lot smaller with Matrix.scaleM(projection, 0, 0.05f, 0.05f, 1.0f);. I then added an offset to the modelview translations to simulate a camera so that I could center on my action (so Matrix.translateM(modelview, 0, quadX, quadY, 0); was changed to Matrix.translateM(modelview, 0, quadX + camX, quadY + camY, 0);) Thanks for the help, all!

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  • The best LCD monitors for reading text?

    - by Xeoncross
    I have been using an 19" Acer AL1916A B for several years now. While possibly failing in other areas - the text was incredibly sharp. Which is very important for someone like me that spends all day writing code. My eyes are very finely tuned and I can see refresh rates and even the smallest pixel overflows from anti-aliasing. Unfortunately it finally died. I then tried a 19" widescreen Acer X193w+ and found that the text was much less sharp. I also tried a 19" widescreen Samsung 920nw and was also disappointed. (by the way, widescreen is a great invention for companies - the same price for less screen!). I am looking for a couple of options of LCD's that hands-down render text ultra sharp and clear. This isn't subjective - an LCD either has sharp text or it doesn't. Anyone with delicate eyes can see the difference and knows what I'm talking about. Please also bare in mind that you're vision can adjust to a given screen; rendering your judgment biased if you do not constantly use other monitors also. If you use windows with ClearType enabled please do not reply.

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  • Best console based text editor not only for programmers [closed]

    - by robo
    I need console based text editor for writing both source codes and human readable texts such as emails. I need it to be user friendly. It mean for me: You can use it the same way as the notepad or gedit. You can use mouse there. If you need your mother of girlfriend or somebody to edit your text they will know what to do, they will not realize it is a console and will have only a feeling it is something like a notepad. copy, paste, undo works as usual with usual key combinations (Ctrl-C, Ctrl-V, Ctrl-Z). shift and arrows works as usual. They select the text. And when I return to the computer I want to use the text editor for programming. I expect: Syntax highliting auto indenting replacing spaces with tabs keyboard shortcuts for compiling possibility to configure it to use a debugger autocompletions for c#, java, c++ and other languages other things I expect from IDE's. I was working and configuring vim for a few years. But It never fulfilled all of my expectations (but it almost did). I thing I could get vim configured perfectly if I had few more weeks time for configurating it. Unfortunately I cannot afford to be configuring vim forever. Is there other alternative? Hopefully some editor I once set up and it will works forever? What do you use? I often hear people are using emacs. Is it worth learning?

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  • Dojo Widgets not rendering when returned in response to XhrPost

    - by lazynerd
    I am trying to capture the selected item in a Dijit Tree widget to render remaining part of the web page. Here is the code that captures the selected item and sends it to Django backend: <div dojoType="dijit.Tree" id="leftTree" store="leftTreeStore" childrenAttr="folders" query="{type:'folder'}" label="Explorer"> <script type="dojo/method" event="onClick" args="item"> alert("Execute of node " + termStore.getLabel(item)); var xhrArgs = { url: "/load-the-center-part-of-page", handleAs: "text", postData: dojo.toJson(leftTreeStore.getLabel(item), true), load: function(data) { dojo.byId("centerPane").innerHTML = data; //window.location = data; }, error: function(error) { dojo.byId("centerPane").innerHTML = "<p>Error in loading...</p>"; } } dojo.byId("centerPane").innerHTML = "<p>Loading...</p>"; var deferred = dojo.xhrPost(xhrArgs); </script> </div> The remaining part of the page contains HTML code with dojo widgets. This is the code sent back as 'response' to the select item event. Here is a snippet: <div dojoType="dijit.layout.TabContainer" id="tabs" jsId="tabs"> <div dojoType="dijit.layout.BorderContainer" title="Dashboard"> <div dojoType="dijit.layout.ContentPane" region="bottom"> first tab </div> </div> <div dojoType="dijit.layout.BorderContainer" title="Compare"> <div dojoType="dijit.layout.ContentPane" region="bottom"> Second Tab </div> </div> </div> It renders this html 'response' but without the dojo widgets. Is handleAs: "text" in XhrPost the culprit here?

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  • Converting rich text that contains backslashes to plain text or html

    - by Allison
    I am trying to convert a rich text string to plain text or html. I am currently using the RichTextBox.Text feature which works correctly for almost all cases except when the text contains backslashes then some of the text is stripped out as the converter believes that it is part of the rtf formatting. Does anyone have any ideas of how to get the backslashes to stay in that instance. Here is an example of a string I would have {\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Arial;}}\viewkind4\uc1\pard\fs17 Testing Export \with comments\par} The text I would need would be "Testing Export \with comments" and the text I am getting back from the rtf converter is "Testing Export comments". Any help would be greatly appreciated. Please respond if you have further questions.

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  • How do I add text to an animated .gif in gimp?

    - by Carla
    I have just worked out how to create an animated.gif in gimp but I am having a problem adding text. When I create/add the text box and then save my.gif and view it, the text only flashes up over one frame/layer. How do I make the text last over the entire duration of the animated.gif? If you could explain in very simple terms, with the easiest solution, that would be wonderful as I am quite new to all this and very unsure of what I am doing! Thank you for any help you can give.

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  • How can I make the text cursor in X Windows easier to see?

    - by skyblue
    The text cursor in X Windows is too thin for me to see easily. It would be great if I could make the text cursor wider so that it was more visible. I know how to change the size of the mouse cursor in X by going to System Preferences Appearance and customizing the Pointer so that it is larger. But I have not been able to find any setting that allows me to alter the appearance of the text cursor. So how can I make the text cursor easier to see?

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  • How to select all text inside text area of code field on web pages

    - by Moorage
    In all the forums web pages the download links are given inside the [code] braces that looks like text area with white background. When the download links are in large numbers then there are scroll bars. I find it difficult to scroll up and then select and then drag down to select all links. Is there any way to select all , when I click on select all on right click then it usually selects the text from whole page not from that code segment

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  • How do I know if DirectX is using hardware acceleration or software rendering?

    - by JohnIdol
    Is there any DirectX diagnostcs tool which will allow me to understand if Graphics acceleration from my GPU is actually working or software rendering is kicking-in instead? I ask this because If I go properties (right click on desktop) -- settings -- I get an error saying my drivers are not working for my Intel Embedded GPU (Intel Embedded Graphics Driver - IEGD) and the system is defaulting to standard VGA drivers. I am on WinXP Professional.

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  • Lining up the text in a tool tip, with the text in a combobox

    - by Steve P
    I see a lot of programs where if the text doesn't fit inside the bounds of the control, you can put your mouse over the control and the tooltip text will show you the full unclipped text, and also the tooltip text lines up completly with the text in the control. I'm trying to do that with a combobox in VB 2005 (.net version 2.0). In the tooltip draw event I've tried setting the tooltip location to the location of the AssociatedControl.DisplayRectangle, and the AssociatedControl.ClientRectangle. Each of these seem to put the tooltip text in the top left corner of the combobox, just slightly offset from the text in the combobox. Is there some type of padding I need to account for? or what's going on here?

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  • Guide Text Not working when text is entered using another control

    - by user2614405
    I have a textbox used to enter the text by user, which guide-text which disappears when user starts to write. But when I use a dropdown & select a text from it, & this text is automatically entered in the textbox, the guide-text is not fading away. Events I am using to fade the guide-text : $('input, textarea').live('keydown', toggleLabel); $('input, textarea').live('paste', toggleLabel); On change of dropdown : $('.ui-discussion-text').change(function () { var oldText = $('.ui-discussion-input textarea').val(); $('.ui-discussion-input textarea').val(oldText + " " + $(this).val()); }); Please help.

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  • How to read a Text File Hidden Characters?

    - by balexandre
    Hi guys, I've created a text file from an application that I developed. When I send the text file to a SYSTEM Validation, they (3rd Party System) say that the file is invalid and that the file contains 3 characters in the beginning of the file that are not allowed as well special characters are not correct. They also say I need to use either ISO 8859-1 or PC850 Well, I'm using NotePad++ and I can't see that at all! What is the best text file reader for this kinda problems? EDITED I also have a MAC and just a thought I remembered opening in TextMate ... WOW! Now I know what they are talking about! How can I have the same in Windows?

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  • How to copy text from Java program?

    - by Mohd. Ismail
    I am using one Java program called JDownloader v0.9.581 and want to copy full file and link list from main scrolling window. JDownloader is not having any way to save full list as text file. I am already trying all programs from Is there any way a user can view or copy non-editable GUI controls' contents at runtime? and Read the contents of a ComboBox (or any other windows control) and also many other programs from Google like GetWindowText. But nothing is allowing me to copy full text from a Java program like this. Someone is telling me - do printscreen and OCR - but that is not good way for me. How I can copy full text from JDownloader?

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