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  • Mobile music playback on android phone keeps buffering

    - by ianio
    I have copied some music to a ubuntu synced folder on my karmic machine. I have the Ubuntu One android app installed on android 2.2 phone. When listening to music I get frequent breaks whilst the music is buffering, even with full signal. every other music streaming servie such as last fm and bbc player are fine. What is going wrong? mp3s should not have trouble buffering over a good 3g signal. I have set cache size to 200mb but i cant find a buffer size. Is it my mp3s? they are usually in the order of 320kb/s this is a breaker for me if there is no solution which is a massive shame as i like the principal of the software. cheers

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  • What is the state-of-the-art for using Broadcom Crystal hardware?

    - by echo-flow
    I just bought a Dell Mini 1012, which comes with a Broadcom Crystal media accelerator chip. I'd like to know what is the current state-of-the-art with regard to using this hardware on Ubuntu? What I mean by this is, what is the best way to install drivers to make use of this hardware, and what media players currently support it? I've read that XBMC currently does, but what about gstreamer? Ideally, I'd like to find a solution so that I can accelerate Flash videos using the device. It seems like one strategy may be to download Flash videos to the hard drive and play them with an external, Crystal-enabled media player, and so that seems like one option, but I'm wondering if any of the free flash alternatives (Gnash and Lightspark) support hardware acceleration of flash video using the Crystal API? It seems like there is a lot of information about all of this on the web, but it's not consolidated, and seems like a rapidly moving target, so any insight anyone may have into this would be appreciated.

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  • "Time Control" in a 2d Platformer

    - by Woody Zantzinger
    I am making a 2d platformer where the player can press a button, and restart the level, only their previous character will also run the level at the same time, like they are traveling back in time. I know other games have done this before, and the way I have thought of doing it is to make the game character have a set of actions (Idle, Jumping, Walking Left etc.) and then detect changes in those actions and log them into a list along with the game time. So then when I need the character to run the level again on its own, I can just go through the list changing its actions at the right time. Is this the best way to do it? Does anyone have any experience in this? Thanks.

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  • Is it possible to stream music/video from an Apache server?

    - by rphello101
    I'm just starting to get into setting up a server. I've set up a basic Apache server to access some songs and movies. When I click one of the songs though, nothing happens. When I click one of the movies, sometimes it will open a new web page and act as though it is going to start playing, but never does. I know Apache is HTTP, not FTP and read somewhere that that could be a problem, but I'm uncertain of the differences. Anyway, is it possible to click on one of the songs and have it start streaming using, for example, Windows Media Player? If so, might someone either explain how to do so or direct me to where I can find it? Any information on retrieving media from an Apache server at this point would be most appreciated. -Edit- I don't know if it matters, but I'm using Windows 7 and Google Chrome

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  • Looking for games in environments similar to a pinball table

    - by chaosTechnician
    I'm on a team of students working on a third-person adventure game that takes place inside a pinball machine (like, small scale, on the surface, avoiding pinballs, etc). One of my responsibilities on the project is to find games that are similar to this concept in appearance and/or gameplay for reference. So, does anyone know of games (other than pinball) that takes place in a pinball-like environment? Or, adventure games that take place in small, cramped environments with multiple paths around the world? Or games in which the player is often bombarded with balls (or other similar unintelligent obstacles)? Or games that take place on a small scale?

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  • Slide decks of Windows Phone 7 talk @ MoMo

    - by subodhnpushpak
    Hi, I presented a talk on Windows Phone 7 @ MoMo and got awesome response, even though WP7 is quite new still. I also demoed 2 applications on both emulator and the actual device. It enjoy the look on audience faces when they see the app actually work on actual device. I see a great opportunity on WP7 and everyone I met agrees on the fact the WP7 has a very bright future ahead. The Ecosystem which WP7 has (developing/ debugging tools, emulator, almost flat learning curve,  office/sharepoint integration a lively forum, marketplace) makes it a major player in mobile, already. Here is the slide – deck. Here are the details of the event. http://momodelhi11.eventbrite.com/#m_1_100 And here are few snap shots of the event. Windows Phone 7 Demo VIEW SLIDE SHOW DOWNLOAD ALL    Do provide your comments.

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  • Le H.264 est de retour sur Chrome, qui pourra lire les vidéos dans ce format grâce à une extension de Microsoft

    Le H.264 est de retour sur Chrome, qui pourra lire les vidéos dans ce format grâce à une extension de Microsoft Mise à jour du 03.02.2011 par Katleen Il y a un petit peu moins d'un mois, Google annonçait la fin du support du codec H.264 par son navigateur Chrome, ce qui en enchantait certains et en gênait d'autres. Aujourd'hui, une alternative est possible, grâce à Microsoft (qui s'était déjà occupé du problème sous Firefox). L'éditeur de Redmond vient ainsi de dévoiler son "Windows Media Player HTML5 Extension for Chrome", qui, comme son nom l'indique, est une extension pour Chrome qui permettra la lecture de vidéos au format H.264 par les utilisateurs du navigateur d...

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  • vlc issue with unity

    - by bob
    I'm using ubuntu 12.04 with unity 3d. I am having troubles to lock vlc (version: VLC media player 2.0.1 Twoflower (revision 2.0.1-0-gf432547)) to the left panel. It doesn't behave the same way other applications do. This is a fresh install from the repo, I didn't change any settings. Ubuntu 12.04 is also a fresh install. For example, (left) clicking on it doesn't bring it to front, but creates a new instance (this in particular is very annoying, if it gets behind another window, that happens to be maximized, there is no way to bring it back up). It also doesn't have a right arrow to say the number of instances there is. Any way around that ?

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  • Dealing with multiple animation state in one sprite sheet image using html5 canvas

    - by Sora
    I am recently creating a Game using html5 canvas .The player have multiple state it can walk jump kick and push and multiple other states my question is simple but after some deep research i couldn't find the best way to deal with those multiple states this is my jsfiddle : http://jsfiddle.net/Z7a5h/5/ i managed to do one animation but i started my code in a messy way ,can anyone show me a way to deal with multiple state animation for one sprite image or just give a useful link to follow and understand the concept of it please .I appreciate your help if (!this.IsWaiting) { this.IsWaiting = true; this.lastRenderTime = now; this.Pos = 1 + (this.Pos + 1) % 3; } else { if (now - this.lastRenderTime >= this.RenderRate) this.IsWaiting = false; }

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  • cannot add or remove programs using ubuntu software center (USC)in Kubuntu 12.04

    - by Suhail cholassery
    I am using Kubuntu 12.04,currently.Recently ,I updated my system with update manager and downloaded USC from muon software center which was pre-installed in this system. I could download a lot of softwares such as: -firefox -XBMC media center -VLC media player But when I tried to get some more softwares using USC, after rebooting there began the problem . It does not begin either downloading or instaling the program. When I tried to download the same program using muon software center it showed the following: Unable to obtain the package at this time Another application seems to be using the package system at this time. You must close all other package managers before you will be able to install or remove any packages. I am quite sure that have closed USC . I tried to remove USC, assuming that it caused the problem using muon software center but the result was same.Now I cannot add or remove any programs into my system & I don't know what to do . Please help me as soon as possible.

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  • No Sound from Shared Media

    - by Travis
    I have a shared media folder that I have all of my mp3's in. When I try to play them using Ubuntu, I get no sound, but the media player (Rhythmbox, Exaile, etc) display that they are playing the file, it looks like everything is playing but no sound. I have checked and rechecked the volume levels of the system and each application and I see no issues. If I move a file to the local drive, it plays just fine. I do sound checks while the file is playing and I get audio (front left, front right) from the test but not from the media file that I am playing. Any help would be greatly appreciated.

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  • Efficient way of detecting a touched object in a game?

    - by Pin
    Imagine a Sims-like 2D game for a touch based mobile phone where one can interact with virtually any object in the scene. How can I efficiently detect which object is being touched by the player? In my short experience, looping through all the visible objects in the scene and checking if they're touched has so far done the job, but when there may be many many moving objects in the screen that sounds kind of inefficient isn't it? Keeping the visible moving objects list can consume time in itself as one may have to loop through all of them each frame. Other solutions I've thought are: Spatial hashing. Divide the screen as a grid and place the visible objects in the corresponding bucket. Detection of the clicked object is fast but there's additional overhead for placing the objects in the correct bucket each frame. Maintaining a quad-tree. Moving objects have to be rearranged all the time, the previous solution looks better. What is usually done in this case?

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  • Where to start in creating a massive multiplayer 3D Java game [on hold]

    - by user1373771
    I am planning on creating a massive multiplayer world and I am wondering where to start. I am quite inexperienced in the field of Java but I have researched into it and learned that it is perhaps my best bet in creating this project is Java for the fact that it has a much easier learning curve than C++ to beginners and still capable of holding massive amounts of players at a time. My question is simple: Should I start the game by creating a single player prototype and introducing multiplayer later as I become more experienced or start with multiplayer before I am completely experienced in the field. Thanks for your help!

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  • Cliché monsters to populate a steampunk fantasy setting dwarven dungeon?

    - by Alexander Gladysh
    I'm looking for a list of cliché monsters for a steampunk computer game (assume one kind or another of casual rogue-like RPG), to populate lower levels of ancient dwarven-built dungeons. Dwarves are a technology/science race in the setting I am aiming for. The world is a low-magic one. I'm stuck after listing various mechanical golems, gigantic spiders (every dungeon must have some of them!), and maybe a mechanical barlog as a megaboss. What would player expect? What are the key cultural references for such setting? I know a couple of games with suitable steampunk dwarves, but none are detailed enough in the underworld monsters area. Please point me in the right direction. (If you have a single funny monster suggestion, please mention it in comments, not in answer. ;-) )

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  • "Time Control" in a 2d Platformer

    - by Woody Zantzinger
    I am making a 2d platformer where the player can press a button, and restart the level, only their previous character will also run the level at the same time, like they are traveling back in time. I know other games have done this before, and the way I have thought of doing it is to make the game character have a set of actions (Idle, Jumping, Walking Left etc.) and then detect changes in those actions and log them into a list along with the game time. So then when I need the character to run the level again on its own, I can just go through the list changing its actions at the right time. Is this the best way to do it? Does anyone have any experience in this? Thanks.

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  • Fast lighting with multiple lights

    - by codymanix
    How can I implement fast lighting with multiple lights? I don't want to restrain the player, he can place an unlimited number and possibly overlapping (point) lights into the level. The problem is that shaders which contain dynamic loops which would be necessary to calculate the lighting tend to be very slow. I had the idea that if it could be possible at compiletime to compile a shader n times where n is the number of lights. If the number n is known at compiletime, the loops can be unrolled automatically. Is this possible to generate n versions of the same shader with just a different number of lights? At runtime I could then decide which shader to use for which part of the level.

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  • Trying to create a sphere in UDK on which I can stand

    - by Dave
    Trying to build a globe in UDK, but when I do (create a sphere), my player falls straight through it. How do I make a sphere that I can walk on? Every other shape (cube, cone...etc) work just fine. -- Edit: Specifically, I want to build a CSG/Brush sphere, not a mesh sphere. It appears to work just fine if I set the "sphere exptrapolation" to 1 or 2, but if I bump it up to 3 or higher, I fall right through. I literally created 2 spheres next to each other, one set at "2" and one at "3" - I can walk from the top of the "2" sphere and jump onto the "3" sphere, but I fall right through it.

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  • Cookie/money/point clicker game origin?

    - by gavenkoa
    I can't find myself origin of Clicker like games. It's where the goal is to gain points through clicks and acquired enhancement. There's only one strategy in the game - deciding how efficiently spend point on enhancement (see formulas). I've seen many games like this, but it seems that most don't have a home page or have an unknown publisher. Some well known games of this type: Candy Box Cookie Clicker Cow Clicker Who is first implemented this idea (not only clicking but with investment model - when player must decide what improve to faster gather points)?

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  • how to design transparent screen in libgdx

    - by ved
    this question is for LibGdx geeks. I want to make transparent screen in my game. For example, when level completes I want a new transparent screen pop up and show player's high score, buttons to navigate on next level etc like in angry birds kind of screen. This type of screen can also use, when user click on pause button, to show pause screen. Please guide me to design this kind of screen. Or if I am going wrong to make transparent screens for this kind of situation. Please guide me for better one.

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  • Internal HDs that don't contain the OS aren't accessable unless I try to manually browse them

    - by Hrafn
    So I have 4 internal hard drives, one that contains the OS (Ubuntu 12.04), all ext4. After starting the computer up, and without having tried to access the drives (File manager, terminal etc) it seems like the drives haven't been mounted. If I go into the "Disks" utility I see that the disks haven't been mounted. Programs that try to access the HD's during startup throw an error. For example my music player can't find the library, my note taking software can't find the database etc. But after opening the drive in a file manager everything works. I've checked SMART on all the disks and everything is a ok. Any and all ideas would be appreciated.

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  • Kernel panic when booting from USB

    - by maaartinus
    I downloaded ubuntu-11.04-desktop-amd64.iso and used Universal-USB-Installer-1.8.6.3.exe to format my USB stick und put the ISO on it. When I tried to install from it, I've got a kernel panic just like here, except for the version number (mine was 2.6.38-8-generic #42-ubuntu). My ISO image seems to work, as I installed it into a VMWare player without problems. Booting Linux from USB works surely too, as I did it some time ago with an older Ubuntu version. I can imagine things to try out, e.g., write the image again, try another version, pray, look for patches, etc. However, I'm looking for a time-efficient solution, something what most probably works. An advice of the sort "wait two weeks until it's surely fixed, then download again" is acceptable, I'm determined to switch to Linux, but it can wait a bit.

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  • How do I use Brasero to burn a movie in DVD format?

    - by Ants
    I have to present an assessment for my Uni course in the form of a DVD movie (so it can be played on a DVD player) but so far, Brasero doesn't seem to be doing it. For example, I left it for over an hour today (as it said it was burning) and the DVD came out empty. Other times, it flat out says it cannot burn the DVD. I am running Ubuntu 10.10, I have ubuntu restricted extras installed and the Medibuntu packages that allow me to watch DVDs. Any ideas?

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  • Weird keywords in google webmaster tools

    - by Argoron
    I just happened to check the keywords list on Google Webmaster Tools for my site, which is an educational content site about finance. To my big surprise, after the first keyword, which is 'finance', I found amongst the 20 highest ranked (!) entries words like: mysql, server, adobe, flash, player, homez. What (i'm tempted to add "the heck") does that mean ? Is that something I should worry about? If so, how did these get there and how can I eliminate these / avoid they get into that list ? Thanks very much in advance for your help

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  • I cannot play some WMA files

    - by Lucio
    I did a backup of several music files from my older Windows XP system. Now I can play all the .MP3 files but not all the .WMA. There are some kinds of WMA files that can be reproduced without problems, may refute this in the picture below. The right file can be played, the left isn't. I have long been looking different sites, Q&A from here, installing many packages but not luck. An example is this answer. What can I do? My system: Ubuntu 11.10 32b. Player: Banshee & VLC

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  • 2D Physics in a networked game (iOS)?

    - by Pedro
    I am researching the possibilities for a new iOS game. It's going to be a run-n-gun type platformer, and I'm looking into the possibility of co-op multiplayer. The game itself wouldn't be very physics intensive, there will most likely be 20-30 physics bodies at any given time. For the multiplayer, I think I would have one player "hosting" and up to 3 other connecting via the Internet. Here's my first question, are there any 2D physics engines that work over a network(preferably open source)? My second question, Does anyone have any thoughts on using a non-networked engine (like Box2D or Chipmunk) and adding the networking component? Since there would not be very much information sent, do you think it would cause a lot of lag?

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