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  • How you would you describe the Observer pattern in beginner language?

    - by Sheldon
    Currently, my level of understanding is below all the coding examples on the web about the Observer Pattern. I understand it simply as being almost a subscription that updates all other events when a change is made that the delegate registers. However, I'm very unstable in my true comprehension of the benefits and uses. I've done some googling, but most are above my level of understanding. I'm trying to implement this pattern with my current homework assignment, and to truly make sense on my project need a better understanding of the pattern itself and perhaps an example to see what its use. I don't want to force this pattern into something just to submit, I need to understand the purpose and develop my methods accordingly so that it actually serves a good purpose. My text doesn't really go into it, just mentions it in one sentence. MSDN was hard for me to understand, as I'm a beginner on this, and it seems more of an advanced topic. How would you describe this Observer pattern and its uses in C# to a beginner? For an example, please keep code very simple so I can understand the purpose more than complex code snippets. I'm trying to use it effectively with some simple textbox string manipulations and using delegates for my assignment, so a pointer would help!

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  • Design suggestions for creating document management structure using hidden shares.

    - by focus.nz
    I need to add some document management functionality into my software. Documents will be grouped by company name and project name. The folders need to be accessed by the application using the id numbers of clients/projects, but also easily browsed by the end user using windows explorer. Clients and Projects will be stored in a database. I am thinking of having the software create the folders using the friendly name and then using a hidden share with the id number for the software to access the files. The folder structure would be something like this --Company 1 (Company-1234$) -- Project 101 (Project-101$) -- Project 102 (Project-102$) -- Project 103 (Project-103$) -- Company 2 (Company-5678$) -- Project 201 (Project-201$) -- Project 202 (Project-202$) -- Project 203 (Project-203$) So in the example above there would be a company called "Company 1" with a ID of "1234". When browsing the folders using windows explorer the user would see \\ServerName\Documents\Company1 and you could also access the same folder from \\ServerName\Documents\Company-1234$ By using the hidden share, if the company name changes or its renamed for some reason it doesn't break the link in the application because its using the hidden shared based on the ID that never changes. Will having hundreds (maybe thousands) or hidden shares on a server provide a huge performance hit? Does any one have any suggestions or alternatives to provide this feature?

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  • Looking for design/architecture suggestions for a simple HTML game.

    - by z-boss
    Imagine that HTML page is a game surface (see picture). User can have n number of boards (blue divs) on his page. Each board can be moved, re-sized, relabeled, created new and removed. Inside each board there are m number of figures (purple divs). Each of these user can move inside the board or to another board, re-size, change color and label, delete, add new. The goal of the game is not important, but let's say it is to rearrange figures in a certain way so that they disappear. But the goal of the programmer is to save the whole game surface in the database for every user of the site, and to load it later when he returns. So, how do I go about data exchange between client and the database? I'll give my idea in one of the answers.

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  • GUI Design - Roleselection with two lists, selected roles on the right, or left list?

    - by subes
    Hi, image two lists for selecting roles for a new user creation in an administrator frontend. One list has all available roles in it and another has the selected roles in it. Between those lists are buttons to move elements from one list to another. Thus the layout is horizontal with [List] [Buttons] [List]. Now to the question: Should the selected elements be on the left, or the right list? Intuitively some people I asked say, that the selected elements have to be on the right list. But some other people follow some sort of guideline that says, that the more important stuff in a frontend has to be on the left side. Also they think the selected elements are more important than the non-selected and so the selected ones have to be on the left side. Whats your opinion?

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  • Looking for help with a design for a simple C# calendar app.

    - by Vladislav
    As a personal project, I'm putting together a C# WPF calendar. I'm stuck on coding the calendar screen - specifically, the 5x7 grid of days. I've first tried to code it using elements like Panels, Labels, and Buttons. I've decided that was too cumbersome. I've then decided to use GDI to draw the calendar myself. I now have a wonderful layout - but I'm not sure how to handle interactive regions of the calendar. (Say, Previous/Next month, clicking on any particular day...) After rendering the calendar screen, should I be creating button objects for all those tasks, and assigning onClick handlers to them? Or is there an alternative solution? Thanks in advance. -Vladislav

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  • How to best integrate HTML/design with C# code in ASP.Net or ASP.Net MVC?

    - by LuftMensch
    We're working on a new ASP.Net site. The last major site we did was in classic ASP--the procedure we used there was to have the HTML completed first, then "bring it to life" with the ASP code. In the ASP.Net world, how does this work? I.e. how do the designers do their work if much of the mark-up is actually being generated by the server controls? We are also looking at ASP.Net MVC as a potential lightweight alternative. Would be very interested to know what was worked best for people in both scenarios in terms of working with the designers and integrating their work with the code.

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  • Policy-based template design: How to access certain policies of the class?

    - by dehmann
    I have a class that uses several policies that are templated. It is called Dish in the following example. I store many of these Dishes in a vector (using a pointer to simple base class), but then I'd like to extract and use them. But I don't know their exact types. Here is the code; it's a bit long, but really simple: #include <iostream> #include <vector> struct DishBase { int id; DishBase(int i) : id(i) {} }; std::ostream& operator<<(std::ostream& out, const DishBase& d) { out << d.id; return out; } // Policy-based class: template<class Appetizer, class Main, class Dessert> class Dish : public DishBase { Appetizer appetizer_; Main main_; Dessert dessert_; public: Dish(int id) : DishBase(id) {} const Appetizer& get_appetizer() { return appetizer_; } const Main& get_main() { return main_; } const Dessert& get_dessert() { return dessert_; } }; struct Storage { typedef DishBase* value_type; typedef std::vector<value_type> Container; typedef Container::const_iterator const_iterator; Container container; Storage() { container.push_back(new Dish<int,double,float>(0)); container.push_back(new Dish<double,int,double>(1)); container.push_back(new Dish<int,int,int>(2)); } ~Storage() { // delete objects } const_iterator begin() { return container.begin(); } const_iterator end() { return container.end(); } }; int main() { Storage s; for(Storage::const_iterator it = s.begin(); it != s.end(); ++it){ std::cout << **it << std::endl; std::cout << "Dessert: " << *it->get_dessert() << std::endl; // ?? } return 0; } The tricky part is here, in the main() function: std::cout << "Dessert: " << *it->get_dessert() << std::endl; // ?? How can I access the dessert? I don't even know the Dessert type (it is templated), let alone the complete type of the object that I'm getting from the storage. This is just a toy example, but I think my code reduces to this. I'd just like to pass those Dish classes around, and different parts of the code will access different parts of it (in the example: its appetizer, main dish, or dessert).

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  • Which are the most important media queries to use in creating mobile responsive design?

    - by Matt
    There are a lot different media queries for mobile screen sizes. It can be overwhelming to accomodate all of them when designing a responsive mobile site. Which are the most important ones to use when designing for mobile? I found this article that does a pretty good job of outlining the available media queries: http://css-tricks.com/snippets/css/media-queries-for-standard-devices/. /* Smartphones (portrait and landscape) ----------- */ @media only screen and (min-device-width : 320px) and (max-device-width : 480px) { /* Styles */ } /* Smartphones (landscape) ----------- */ @media only screen and (min-width : 321px) { /* Styles */ } /* Smartphones (portrait) ----------- */ @media only screen and (max-width : 320px) { /* Styles */ } /* iPads (portrait and landscape) ----------- */ @media only screen and (min-device-width : 768px) and (max-device-width : 1024px) { /* Styles */ } /* iPads (landscape) ----------- */ @media only screen and (min-device-width : 768px) and (max-device-width : 1024px) and (orientation : landscape) { /* Styles */ } /* iPads (portrait) ----------- */ @media only screen and (min-device-width : 768px) and (max-device-width : 1024px) and (orientation : portrait) { /* Styles */ } /* Desktops and laptops ----------- */ @media only screen and (min-width : 1224px) { /* Styles */ } /* Large screens ----------- */ @media only screen and (min-width : 1824px) { /* Styles */ } /* iPhone 4 ----------- */ @media only screen and (-webkit-min-device-pixel-ratio : 1.5), only screen and (min-device-pixel-ratio : 1.5) { /* Styles */ }

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  • c#: Design advice. Using DataTable or List<MyObject> for a generic rule checker

    - by Andrew White
    Hi, I have about 100,000 lines of generic data. Columns/Properties of this data are user definable and are of the usual data types (string, int, double, date). There will be about 50 columns/properties. I have 2 needs: To be able to calculate new columns/properties using an expression e.g. Column3 = Column1 * Column2. Ultimately I would like to be able to use external data using a callback, e.g. Column3 = Column1 * GetTemperature The expression is relatively simple, maths operations, sum, count & IF are the only necessary functions. To be able to filter/group the data and perform aggregations e.g. Sum(Data.Column1) Where(Data.Column2 == "blah") As far as I can see I have two options: 1. Using a DataTable. = Point 1 above is achieved by using DataColumn.Expression = Point 2 above is acheived by using DataTable.DefaultView.RowFilter & C# code 2. Using a List of generic Objects each with a Dictionary< string, object to store the values. = Point 1 could be achieved by something like NCalc = Point 2 is achieved using LINQ DataTable: Pros: DataColumn.Expression is inbuilt Cons: RowFilter & coding c# is not as "nice" as LINQ, DataColumn.Expression does not support callbacks(?) = workaround could be to get & replace external value when creating the calculated column GenericList: Pros: LINQ syntax, NCalc supports callbacks Cons: Implementing NCalc/generic calc engine Based on the above I would think a GenericList approach would win, but something I have not factored in is the performance which for some reason I think would be better with a datatable. Does anyone have a gut feeling / experience with LINQ vs. DataTable performance? How about NCalc? As I said there are about 100,000 rows of data, with 50 columns, of which maybe 20 are calculated. In total about 50 rules will be run against the data, so in total there will be 5 million row/object scans. Would really appreciate any insights. Thx. ps. Of course using a database + SQL & Views etc. would be the easiest solution, but for various reasons can't be implemented.

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  • Design pattern for Fat Client - Thin Client to use Common code?

    - by kurozakura
    Windows-based client application and web-client application(consuming the same code which windows-client uses) what is the preferable pattern for this scenario? Is it ok to have the code in the common place where both the projects and refer it as dll i.e one which is a windows app and other which is going consume the same code which windows client will be exposing.

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  • Are there any design-patterns specifically useful for game-development?

    - by Baelnorn
    This question's been bugging me for a long time. I've always wondered how game developers were solving certain problems or situations that are quite common in certain genres. For example, how would one implement the quests of a typical role-playing game (e.g. BG or TES)? Or how would you implement weapons with multiple stacking effects in a first-person shooter (e.g. the Shrink-gun or Freezer from DN3D)? How would you implement multiple choice options with a possibly intricate decision tree leading to several different outcomes (e.g. the mission trees in WC)? Are there any examples or other resources for that? Blogs? Books? Sourcecode?

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  • XNA Class Design with Structs as Properties and issues because they are value types and not referenc

    - by Nate Bross
    I'm wondering how you'd recommend designin a class, given the fact that XNA Framework uses Struct all over the place? For example, a spite class, which may require a Vector2 and a Rectangle (both defined as Struct) to be accessed outside of the class. The issue come in when you try to write code like this: class Item { public Vetor2 Position {get; set;} public Item() { Position = new Vector2(5,5); } } Item i = new Item(); i.Positon.X = 20; // fails with error 'Cannot modify the return value of Item because it is not a variable.' // you must write code like this var pos = i.Position; pos.X++; i.Position = pos; The second option compiles and works, but it is just butt ugly. Is there a better way?

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  • What Web design tool would make a good CityDesk replacement?

    - by Joshua Fox
    I am looking for a tool for building static template-based web sites, your typical brochure-ware for a non-profit or a personal site. I have used CityDesk, but that is out-of-date, unsupported, and has certain problems. Of course there are lots of tools out there, but I cannot find anything similar to CityDesk: WYSIWYG as well as HTML coding a templating system not overdesigned like, say, Dreamweaver built for developers who understand HTML/JS/CSS but easier to use than hand-coding of PHP, Ruby, or other templates in a text editor supporting the editing of pages by non-developers preferably free I'd also like it to be CSS-aware; and to have lots of free templates available. Or alternatively, static template-based sites are often developed nowadays on the Web using a CMS like Django; is that the way to go? Edit: Namo, DreamWeaver, NetObjects Fusion, Coffee Cup, Evrsoft First Page, and Microsoft Expression might be candidates. I'll appreciate comments on these based on the criteria above.

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  • Which type of design pattern should be used to create an emulator?

    - by Facon
    I have programmed an emulator, but I have some doubts about how to organizate it properly, because, I see that it has some problems about classes connection (CPU <- Machine Board). For example: I/O ports, interruptions, communication between two or more CPU, etc. I need for the emulator to has the best performance and good understanding of the code. PD: Sorry for my bad English. EDITED: Asking for multiple patterns.

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  • PHP OOP Design Patterns: Should I Create two seperate classes for registration and form validation?

    - by Joshua Poshua
    So here's my problem: I have two types of registration, registration A and registration B, each will have some of the same fields and some different fields. I was going to create abstract class registration and both A and B would have their own classes that extend from registration. My question is, should I create a seperate Validation class with seperate A and B validation classes that extend? or is there a better pattern to use for something like this? Thanks

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  • c++ Design pattern for CoW, inherited classes, and variable shared data?

    - by krunk
    I've designed a copy-on-write base class. The class holds the default set of data needed by all children in a shared data model/CoW model. The derived classes also have data that only pertains to them, but should be CoW between other instances of that derived class. I'm looking for a clean way to implement this. If I had a base class FooInterface with shared data FooDataPrivate and a derived object FooDerived. I could create a FooDerivedDataPrivate. The underlying data structure would not effect the exposed getters/setters API, so it's not about how a user interfaces with the objects. I'm just wondering if this is a typical MO for such cases or if there's a better/cleaner way? What peeks my interest, is I see the potential of inheritance between the the private data classes. E.g. FooDerivedDataPrivate : public FooDataPrivate, but I'm not seeing a way to take advantage of that polymorphism in my derived classes. class FooDataPrivate { public: Ref ref; // atomic reference counting object int a; int b; int c; }; class FooInterface { public: // constructors and such // .... // methods are implemented to be copy on write. void setA(int val); void setB(int val); void setC(int val); // copy constructors, destructors, etc. all CoW friendly private: FooDataPrivate *data; }; class FooDerived : public FooInterface { public: FooDerived() : FooInterface() {} private: // need more shared data for FooDerived // this is the ???, how is this best done cleanly? };

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