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  • TableView frame not resizing properly when pushing a new view controller and the keyboard is hiding

    - by Pete
    Hi, I must be missing something fundamental here. I have a UITableView inside of a NavigationViewController. When a table row is selected in the UITableView (using tableView:didSelectRowAtIndexPath:) I call pushViewController to display a different view controller. The new view controller appears correctly, but when I pop that view controller and return the UITableView is resized as if the keyboard was being displayed. I need to find a way to have the keyboard hide before I push the view controller so that the frame is restored correctly. If I comment out the code to push the view controller then the keyboard hides correctly and the frame resizes correctly. The code I use to show the keyboard is as follows: - (void) keyboardDidShowNotification:(NSNotification *)inNotification { NSLog(@"Keyboard Show"); if (keyboardVisible) return; // We now resize the view accordingly to accomodate the keyboard being visible keyboardVisible = YES; CGRect bounds = [[[inNotification userInfo] objectForKey:UIKeyboardFrameBeginUserInfoKey] CGRectValue]; bounds = [self.view convertRect:bounds fromView:nil]; CGRect tableFrame = tableViewNewEntry.frame; tableFrame.size.height -= bounds.size.height; // subtract the keyboard height if (self.tabBarController != nil) { tableFrame.size.height += 48; // add the tab bar height } [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDelegate:self]; [UIView setAnimationDidStopSelector:@selector(shrinkDidEnd:finished:contextInfo:)]; tableViewNewEntry.frame = tableFrame; [UIView commitAnimations]; } The keyboard is hidden using: - (void) keyboardWillHideNotification:(NSNotification *)inNotification { if (!keyboardVisible) return; NSLog(@"Keyboard Hide"); keyboardVisible = FALSE; CGRect bounds = [[[inNotification userInfo] objectForKey:UIKeyboardFrameBeginUserInfoKey] CGRectValue]; bounds = [self.view convertRect:bounds fromView:nil]; CGRect tableFrame = tableViewNewEntry.frame; tableFrame.size.height += bounds.size.height; // add the keyboard height if (self.tabBarController != nil) { tableFrame.size.height -= 48; // subtract the tab bar height } tableViewNewEntry.frame = tableFrame; [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDelegate:self]; [UIView setAnimationDidStopSelector:@selector(_shrinkDidEnd:finished:contextInfo:)]; tableViewNewEntry.frame = tableFrame; [UIView commitAnimations]; [tableViewNewEntry scrollToNearestSelectedRowAtScrollPosition:UITableViewScrollPositionMiddle animated:YES]; NSLog(@"Keyboard Hide Finished"); } I trigger the keyboard being hidden by resigning first responser for any control that is the first responder in ViewWillDisappear. I have added NSLog statements and see things happening in the log file as follows: Show Keyboard ViewWillDisappear: Hiding Keyboard Hide Keyboard Keyboard Hide Finished PushViewController (an NSLog entry at the point I push the new view controller) From this trace, I can see things happening in the right order, but It seems like when the view controller is pushed that the keyboard hide code does not execute properly. Any ideas would be really appreciated. I have been banging my head against the keyboard for a while trying to find out what I am doing wrong.

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  • Subclassing an NSTextField

    - by Hooligancat
    Given all the complex things I seem to cover every day, this appears to be a "what the heck am I doing wrong that seems to simple?" scenario! I would like to subclass an NSTextField to change the background color and text color. For simplicity sake (and to help anyone who hasn't ever subclassed anything before), here is the example of my (simplified) subclass MyNSTextFieldSubclass... Step 1: Create the subclass file: First the header file @interface MyTextFieldSubclass : NSTextField { } @end And the method file @implementation MyTextFieldSubclass -(NSColor *)backgroundColor { return [NSColor redColor]; } -(NSColor *)textColor { return [NSColor yellowColor]; } @end Step 2: Drag an NSTextField to a window in Interface Builder, select the Identity tab in the inspector and select the class MyTextFieldSubclass Step 3: Save the IB file, build and run the application Problem When I run the build, the text field does not reflect the color subclassing. However, I know the subclass is being called because if I add the following method, it gets called on text changes. -(void)textDidChange:(NSNotification *)notification { NSLog(@"My text changed"); } So why does the color change not occur on the text fields? I know that I can set the color in IB, but for anyone who has dealt with a lot of UI elements that all need the same styling, subclassing makes life way, way easier. Ironically, I have never had to subclass an NSTextField before and this one has me stumped. As usual, any and all help very much appreciated. I'm sure it will turn out to be a "Doh!" moment - just cant see the wood for the trees right now (plus I'm exhausted from watching too much World Cup Football early in the morning which never helps).

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  • How to decode an encoded string?

    - by Madan Mohan
    While decoding,I am getting NSData bytes by decoding a string.I am converting NSData bytes as string then I am getting the following out put. -(void)decodeAction:(NSString*)str { NSData *data=[NSData base64DataFromString:str]; NSString *stt=[NSString stringWithFormat:@"%@",data]; printf("\n stt %s",[stt UTF8String]); } <4f7c204d 6c204d61 604d6164 61616461 6164616e 24616e20 4d6e204d 6e204d6f 604d6f68 616f6861 6f68616e 28616e

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  • Need multiple views to respond to a touch event in an iPhone app

    - by Joel
    Setup: I have two views that I need to respond to the touch event, and they are layered out on top of one another. View 1 is on top of View 2. View 2 is a UIWebView. View 1 is sublclassed to capture the touch event. My problem is that if I try to call the UIWebView event handlers (touchesBegan: and touchesEnded:) from within the event handlers of View 1, which is the first responder, nothing happens. However if I set View 1 to userInteractionEnabled = NO, then the touch goes through that view and is processed properly by the 2nd view. Any ideas on how I can have 2 views respond to a touch event? Unfortunately the 2nd view is a UIWebView, so I need to actually call the event handler and not a different method, etc... Thanks in advance for any advice, Joel

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  • How to remove NSString Related Memory Leaks?

    - by Rahul Vyas
    in my application this method shows memory leak how do i remove leak? -(void)getOneQuestion:(int)flashcardId categoryID:(int)categoryId { flashCardText = [[NSString alloc] init]; flashCardAnswer=[[NSString alloc] init]; //NSLog(@"%s %d %s", __FILE__, __LINE__, __PRETTY_FUNCTION__, __FUNCTION__); sqlite3 *MyDatabase; sqlite3_stmt *CompiledStatement=nil; NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask,YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *MyDatabasePath = [documentsDirectory stringByAppendingString:@"/flashCardDatabase.sqlite"]; if(sqlite3_open([MyDatabasePath UTF8String],&MyDatabase) == SQLITE_OK) { sqlite3_prepare_v2(MyDatabase, "select flashCardText,flashCardAnswer,flashCardTotalOption from flashcardquestionInfo where flashCardId=? and categoryId=?", -1, &CompiledStatement, NULL); sqlite3_bind_int(CompiledStatement, 1, flashcardId); sqlite3_bind_int(CompiledStatement, 2, categoryId); while(sqlite3_step(CompiledStatement) == SQLITE_ROW) { self.flashCardText = [NSString stringWithUTF8String:(char *)sqlite3_column_text(CompiledStatement,0)]; self.flashCardAnswer= [NSString stringWithUTF8String:(char *)sqlite3_column_text(CompiledStatement,1)]; flashCardTotalOption=[[NSNumber numberWithInt:sqlite3_column_int(CompiledStatement,2)] intValue]; } sqlite3_reset(CompiledStatement); sqlite3_finalize(CompiledStatement); sqlite3_close(MyDatabase); } } this method also shows leaks.....what's wrong with this method? -(void)getMultipleChoiceAnswer:(int)flashCardId { if(optionsList!=nil) [optionsList removeAllObjects]; else optionsList = [[NSMutableArray alloc] init]; sqlite3 *MyDatabase; sqlite3_stmt *CompiledStatement=nil; NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask,YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *MyDatabasePath = [documentsDirectory stringByAppendingString:@"/flashCardDatabase.sqlite"]; if(sqlite3_open([MyDatabasePath UTF8String],&MyDatabase) == SQLITE_OK) { sqlite3_prepare_v2(MyDatabase,"select OptionText from flashCardMultipleAnswer where flashCardId=?", -1, &CompiledStatement, NULL); sqlite3_bind_int(CompiledStatement, 1, flashCardId); while(sqlite3_step(CompiledStatement) == SQLITE_ROW) { [optionsList addObject:[NSString stringWithUTF8String:(char *)sqlite3_column_text(CompiledStatement,0)]]; } sqlite3_reset(CompiledStatement); sqlite3_finalize(CompiledStatement); sqlite3_close(MyDatabase); } }

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  • How to enable Cancel button on UI Searchbar iPhone

    - by sandy
    I am using an UI search bar into my iPhone application, I would like enable Cancel button of Search bar at the time of view did load but not able to do so as its gets activated when a user starts editing the search bar. To be more precise I would to achieve the serach functionality that has been provided by Apple in Stock application

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  • Multiple views and source list in a Core Data app

    - by Ellie P.
    I'm working on my first major Cocoa app for an undergraduate research project. The application is document-based and uses Core Data. One of the entities is an abstract entity, Page. Page is parent of several types of pages: ie PageWithHeaderAndFooter, PageWithTwoColumns, BasicPage etc. Page has attributes, such as title and author, that all pages have in common. Each specific type of page has a certain number of layout blocks (PageWithHeaderAndFooter has three: header, footer, body. BasicPage has one: body. etc.) Additionally, all Page subclasses define layout-specific implementations of certain methods. The other relevant entity is Style, which defines the visual look of a Page. (Think of Pages as HTML and Style as CSS.) I would like my app to have an iTunes/Mail-like source list with sections. (One section would be Pages, the other would be Styles.) I have a pretty good idea how to do the sectioned source list (this was a great help). However, after hours of headbanging and fruitless googling, here's what I can't figure out: Pages and Styles listed in the source list, and when you select one of them, all of the relevant fields for that object appear at the right (mostly NSTextViews, pop up menus, etc). I laid that out and did all of the bindings in Interface Builder. The problem is, if my source list contains different types of pages, how do I get a different view to display at the right depending on the type of page selected? For example, if a BasicPage is selected, I want just what you see above: the general page stuff and one NSTextView that corresponds to the one field body of BasicPage. But if I select a PageWithHeaderAndFooter, I want to display the general page stuff plus three NSTextViews (one for header, body, and footer.) If I have a Style selected, I want to display various pop up menus, color wells, etc. For the pages at least, we're only talking about one or more NSTextViews, each of which corresponds to a String attribute of the respective entity. How would you do this? Thank you for your help!

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  • OpenGLES mix and match blending options complicated question

    - by DevDevDev
    So I have a background line drawing, black and white. I want to be able to draw over this, keeping the black lines in there, and drawing only where it is white. I can do this by using glBlendFunc(GL_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA); And the black stays black and white gets whatever color I want. However in the white areas, I want to be able to draw some color, pick to another color and then blend. However this doesn't work because the blend function is messed up. So what I was thinking is having a linedrawing framebuffer, and a user-drawing framebuffer. The user draws into the userdrawing framebuffer, with a different blending, and then I switch blending options and draw into the linedrawing framebuffer. But i don't know enough OpenGL to say whether or not this will work or is a stupid idea. Thanks a lot

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  • CLLocationManager ensure best accuracy for iphone

    - by Zap
    Does anyone have any suggestions on how to obtain the best horizontal accuracy on the location manager? I have set the desired accuracy to NearestTenMeters, but given that the accuracy can always change depending on coverage area, how can I write some code in the locationManager to stop updating only after I get the best horizontal accuracy?

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  • How to use CFNetwork to get byte array from sockets?

    - by Vic
    Hi, I'm working in a project for the iPad, it is a small program and I need it to communicate with another software that runs on windows and act like a server; so the application that I'm creating for the iPad will be the client. I'm using CFNetwork to do sockets communication, this is the way I'm establishing the connection: char ip[] = "192.168.0.244"; NSString *ipAddress = [[NSString alloc] initWithCString:ip]; /* Build our socket context; this ties an instance of self to the socket */ CFSocketContext CTX = { 0, self, NULL, NULL, NULL }; /* Create the server socket as a TCP IPv4 socket and set a callback */ /* for calls to the socket's lower-level connect() function */ TCPClient = CFSocketCreate(NULL, PF_INET, SOCK_STREAM, IPPROTO_TCP, kCFSocketDataCallBack, (CFSocketCallBack)ConnectCallBack, &CTX); if (TCPClient == NULL) return; /* Set the port and address we want to listen on */ struct sockaddr_in addr; memset(&addr, 0, sizeof(addr)); addr.sin_len = sizeof(addr); addr.sin_family = AF_INET; addr.sin_port = htons(PORT); addr.sin_addr.s_addr = inet_addr([ipAddress UTF8String]); CFDataRef connectAddr = CFDataCreate(NULL, (unsigned char *)&addr, sizeof(addr)); CFSocketConnectToAddress(TCPClient, connectAddr, -1); CFRunLoopSourceRef sourceRef = CFSocketCreateRunLoopSource(kCFAllocatorDefault, TCPClient, 0); CFRunLoopAddSource(CFRunLoopGetCurrent(), sourceRef, kCFRunLoopCommonModes); CFRelease(sourceRef); CFRunLoopRun(); And this is the way I sent the data, which basically is a byte array /* The native socket, used for various operations */ // TCPClient is a CFSocketRef member variable CFSocketNativeHandle sock = CFSocketGetNative(TCPClient); Byte byteData[3]; byteData[0] = 0; byteData[1] = 4; byteData[2] = 0; send(sock, byteData, strlen(byteData)+1, 0); Finally, as you may have noticed, when I create the server socket, I registered a callback for the kCFSocketDataCallBack type, this is the code. void ConnectCallBack(CFSocketRef socket, CFSocketCallBackType type, CFDataRef address, const void *data, void *info) { // SocketsViewController is the class that contains all the methods SocketsViewController *obj = (SocketsViewController*)info; UInt8 *unsignedData = (UInt8 *) CFDataGetBytePtr(data); char *value = (char*)unsignedData; NSString *text = [[NSString alloc]initWithCString:value length:strlen(value)]; [obj writeToTextView:text]; [text release]; } Actually, this callback is being invoked in my code, the problem is that I don't know how can I get the data that the windows client sent me, I'm expecting to receive an array of bytes, but I don't know how can I get those bytes from the data param. If anyone can help me to find a way to do this, or maybe me point me to another way to get the data from the server in my client application I would really appreciate it. Thanks.

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  • NOOB Memory Problem - EXC_BAD_ACCESS (OBJ-C/iPhone)

    - by Michael Bordelon
    I have been banging my head against the wall for a couple days and need some help. I have a feeling that I am doing something really silly here, but I cannot find the issue. This is the controller for a table view. I put the SQL in line to simplify it as part of the troubleshooting of this error. Normally, it would be in an accessor method in a model class. It gets through the SQL read just fine. Finds the two objects, loads them into the todaysWorkout array and then builds the cells for the table view. The table view actually comes up on the scree and then it throws the EXC_BAD_ACCESS. I ran instruments and it shows the following: 0 CFString Malloc 1 00:03.765 0x3946470 176 Foundation -[NSPlaceholderString initWithFormat:locale:arguments:] 1 CFString Autorelease 00:03.765 0x3946470 0 Foundation NSRecordAllocationEvent 2 CFString CFRelease 0 00:03.767 0x3946470 0 Bring It -[WorkoutViewController viewDidLoad] 3 CFString Zombie -1 00:03.917 0x3946470 0 Foundation NSPopAutoreleasePool Here is the source code for the controller. I left it all in there just in case there is something extraneous causing the problem. I sincerely appreciate any help I can get: HEADER: #import <UIKit/UIKit.h> #import <sqlite3.h> #import "NoteCell.h" #import "BIUtility.h" #import "Bring_ItAppDelegate.h" #import "MoveListViewController.h" @class MoveListViewController; @class BIUtility; @interface WorkoutViewController : UITableViewController { NSMutableArray *todaysWorkouts; IBOutlet NoteCell *woNoteCell; MoveListViewController *childController; NSInteger scheduleDay; BIUtility *bi; } @property (nonatomic, retain) NSMutableArray *todaysWorkouts; @property (nonatomic, retain) NoteCell *woNoteCell; @property (nonatomic,retain) BIUtility *bi; //@property (nonatomic, retain) SwitchCell *woSwitchCell; @end CLASS: #import "WorkoutViewController.h" #import "MoveListViewController.h" #import "Profile.h" static sqlite3 *database = nil; @implementation WorkoutViewController @synthesize todaysWorkouts; @synthesize woNoteCell; @synthesize bi; //@synthesize woSwitchCell; - (void)viewDidLoad { [super viewDidLoad]; bi = [[BIUtility alloc] init]; todaysWorkouts = [[NSMutableArray alloc] init]; NSString *query; sqlite3_stmt *statement; //open the database if (sqlite3_open([[BIUtility getDBPath] UTF8String], &database) != SQLITE_OK) { sqlite3_close(database); NSAssert(0, @"Failed to opendatabase"); } query = [NSString stringWithFormat:@"SELECT IWORKOUT.WOINSTANCEID, IWORKOUT.WORKOUTID, CWORKOUTS.WORKOUTNAME FROM CWORKOUTS JOIN IWORKOUT ON IWORKOUT.WORKOUTID = CWORKOUTS.WORKOUTID AND DATE = '%@'", [BIUtility todayDateString]]; if (sqlite3_prepare_v2(database, [query UTF8String], -1, &statement, nil) == SQLITE_OK) { while (sqlite3_step(statement) == SQLITE_ROW) { Workout *wo = [[Workout alloc] init]; wo.woInstanceID = sqlite3_column_int(statement, 0); wo.workoutID = sqlite3_column_int(statement, 1); wo.workoutName = [NSString stringWithUTF8String:(char *)sqlite3_column_text(statement, 2)]; [todaysWorkouts addObject:wo]; [wo release]; } sqlite3_finalize(statement); } if(database) sqlite3_close(database); [query release]; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { //todaysWorkouts = [BIUtility todaysScheduledWorkouts]; static NSString *noteCellIdentifier = @"NoteCellIdentifier"; UITableViewCell *cell; if (indexPath.section < ([todaysWorkouts count])) { cell = [tableView dequeueReusableCellWithIdentifier:@"OtherCell"]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier: @"OtherCell"] autorelease]; cell.accessoryType = UITableViewCellAccessoryNone; } if (indexPath.row == 0) { Workout *wo = [todaysWorkouts objectAtIndex:indexPath.section]; [cell.textLabel setText:wo.workoutName]; } else { [cell.textLabel setText:@"Completed?"]; [cell.textLabel setFont:[UIFont fontWithName:@"Arial" size:15]]; [cell.textLabel setTextColor:[UIColor blueColor]]; } } else { cell = (NoteCell *)[tableView dequeueReusableCellWithIdentifier:noteCellIdentifier]; if (cell == nil) { NSArray *nib = [[NSBundle mainBundle] loadNibNamed:@"NoteCell" owner:self options:nil]; cell = [nib objectAtIndex:0]; } } return cell; //[cell release]; } - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { NSUInteger row = [indexPath row]; if (indexPath.section < ([todaysWorkouts count]) && (row == 0)) { MoveListViewController *moveListController = [[MoveListViewController alloc] initWithStyle:UITableViewStylePlain]; moveListController.workoutID = [[todaysWorkouts objectAtIndex:indexPath.section] workoutID]; moveListController.workoutName = [[todaysWorkouts objectAtIndex:indexPath.section] workoutName]; moveListController.woInstanceID = [[todaysWorkouts objectAtIndex:indexPath.section] woInstanceID]; NSLog(@"Workout Selected: %@", [[todaysWorkouts objectAtIndex:indexPath.section] workoutName]); Bring_ItAppDelegate *delegate = [[UIApplication sharedApplication] delegate]; [delegate.workoutNavController pushViewController:moveListController animated:YES]; } else { UITableViewCell *cell = [tableView cellForRowAtIndexPath:indexPath]; if (indexPath.section < ([todaysWorkouts count]) && (row == 1)) { if (cell.accessoryType == UITableViewCellAccessoryNone) { cell.accessoryType = UITableViewCellAccessoryCheckmark; } else { cell.accessoryType = UITableViewCellAccessoryNone; } } } [tableView deselectRowAtIndexPath:indexPath animated:YES]; } - (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath { NSInteger h = 35; return h; } - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return ([todaysWorkouts count] + 1); //return ([todaysWorkouts count]); } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { if (section < ([todaysWorkouts count])) { return 2; } else { return 1; } } - (NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section { if (section < ([todaysWorkouts count])) { return @"Workout"; } else { return @"How Was Your Workout?"; } } - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { [super viewDidUnload]; // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [todaysWorkouts release]; [bi release]; [super dealloc]; } @end

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  • NSTimer as a self-targeting ivar.

    - by Matt Wilding
    I have come across an awkward situation where I would like to have a class with an NSTimer instance variable that repeatedly calls a method of the class as long as the class is alive. For illustration purposes, it might look like this: // .h @interface MyClock : NSObject { NSTimer* _myTimer; } - (void)timerTick; @end - // .m @implementation MyClock - (id)init { self = [super init]; if (self) { _myTimer = [[NSTimer scheduledTimerWithTimeInterval:1.0f target:self selector:@selector(timerTick) userInfo:nil repeats:NO] retain]; } return self; } - (void)dealloc { [_myTimer invalidate]; [_myTImer release]; [super dealloc]; } - (void)timerTick { // Do something fantastic. } @end That's what I want. I don't want to to have to expose an interface on my class to start and stop the internal timer, I just want it to run while the class exists. Seems simple enough. But the problem is that NSTimer retains its target. That means that as long as that timer is active, it is keeping the class from being dealloc'd by normal memory management methods because the timer has retained it. Manually adjusting the retain count is out of the question. This behavior of NSTimer seems like it would make it difficult to ever have a repeating timer as an ivar, because I can't think of a time when an ivar should retain its owning class. This leaves me with the unpleasant duty of coming up with some method of providing an interface on MyClock that allows users of the class to control when the timer is started and stopped. Besides adding unneeded complexity, this is annoying because having one owner of an instance of the class invalidate the timer could step on the toes of another owner who is counting on it to keep running. I could implement my own pseudo-retain-count-system for keeping the timer running but, ...seriously? This is way to much work for such a simple concept. Any solution I can think of feels hacky. I ended up writing a wrapper for NSTimer that behaves exactly like a normal NSTimer, but doesn't retain its target. I don't like it, and I would appreciate any insight.

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  • How no make a button show UINavigationBar only in 3 of 5 tabs in UITabBar?

    - by Mike Rychev
    I have an app, where there's a UITabBar with 5 tabs. When user shakes the device, I want the UINavigationBar to push an UIImageView. When I show the UIImageView, I need to hide both tab and nav bars. After that, when user taps the UIImageView, the NavBar appears again and user can go to the UIImageView's parent view. I make the Nav Bar appear like this: [[self navigationController] setNavigationBarHidden:NO animated:YES]; But in two tabs I have to make the Nav Bar appear, so user can switch to UIImageView's parentView and then, when the parent view appears, hide the nav bar. How can I do it?

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  • How to determine an invalid CFSocket

    - by Chris
    Hi Everyone, how can I avoid, to send data via CFSocketSendData to an invalid socket? I've try to determine the socket state with CFSockerIsValid, but this method returns still true when the other side is close. So how can I determine if the socket is valid? In order so avoid Errors. Thank Chris

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  • NSMutableArray count method show the NSMutableArray is count 0?

    - by Tattat
    This is my init method: -(id)init{ self = [super init]; magicNumber = 8; myMagicArray = [[NSMutableArray alloc] initWithCapacity:(magicNumber*magicNumber)]; NSLog(@"this is the magic Array: %d", [myMagicArray count]); return self; } This is the .h: @interface Magic : NSObject { NSMutableArray *myMagicArray; int magicNumber; } The console shows me that number is 0. instead of 64, wt's happen? I already check out this post: StackOverflow Link: http://stackoverflow.com/questions/633699/nsmutablearray-count-always-returns-zero

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  • How to show/open/bringToFront a Window that is inside the MainMenu.xib File?

    - by 0SX
    This is a stupid question that I should be able to answer myself but I can't seem to get it to work. I have a window inside my MainMenu.xib file that I want to show or bring to front. Right now I have it visible at launch and it works but if I close it with orderOut: and do another instance of it, buttons quit working. How can I reopen the same window that the NSApplication launched at the beginning of the app? I've spent 2+ days trying to figure a way to make it work but no luck. I've even tried to split the window out to it's own xib file but when I do that my methods from the appDelegate fail to respond/work. Any help would be much appreciated. I feel stupid for even asking such a simplistic question. lol Thanks.

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  • Facebook App Wall Posting no longer showing in Facebook iPhone App

    - by David Hsu
    I use the GRAPH API with django for Facebook wall postings. Since yesterday, the wall posts only show on the Facebook web app but not the Facebook iPhone app. I tried Yelp, and their postings still show up. How can I debug this? Anyone notice this issue with their Facebook connect? Is this a Facebook algorithm issue. Code for Wall Post: graph = facebook.GraphAPI(access_token) attachment = {"name": name, "link": link, #"caption": "{*actor*} posted a new review", "description": desc, "picture": picture } graph.put_wall_post("",attachment)

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  • How to parse HTML with TouchXML or some other alternative.

    - by 0SX
    Hi, I'm trying to parse the HTML presented below with TouchXML but it keeps crashing when I try to extract certain attributes. I'm totally new to the parser world so I apologize for being a complete idiot. I need help to parse this HTML. What I'm trying to accomplish is to parse each attribute and value or what not and copy them to a string. I've been trying to find a good parser to parse HTML and I believe TouchXML is the best I've seen because of Tidy. Speaking of Tidy, How could I run this HTML through Tidy first then parse it? I'm not sure how to do this. Here is the code that I have so far that doesn't work due to it's not pulling everything I need from the HTML. Any help or advice would be much appreciated. Thanks My current code: NSMutableArray *res = [[NSMutableArray alloc] init]; // using local resource file NSString *XMLPath = [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:@"example.html"]; NSData *XMLData = [NSData dataWithContentsOfFile:XMLPath]; CXMLDocument *doc = [[[CXMLDocument alloc] initWithData:XMLData options:0 error:nil] autorelease]; NSArray *nodes = NULL; nodes = [doc nodesForXPath:@"//div" error:nil]; for (CXMLElement *node in nodes) { NSMutableDictionary *item = [[NSMutableDictionary alloc] init]; [item setObject:[[node attributeForName:@"id"] stringValue] forKey:@"id"]; [res addObject:item]; [item release]; } NSLog(@"%@", res); [res release]; HTML file that needs to be parsed: <html> <head> <base target="_blank" /> </head> <body style="margin:2;"> <div id="group"> <div id="groupURL"><a href="http://www.example.com/groups">Group URL</a></div> <img id="grouplogo" src="http://images.example.com/groups/image.png" /> <div id="groupcomputer"><a href="http://www.example.com/groups/page" title="Group Title">Group title this would be here</a></div> <div id="groupinfos"> <div id="groupinfo-l">Person</div><div id="groupinfo-r">Ralph</div> <div id="groupinfo-l">Years</div><div id="groupinfo-r">4 years</div> <div id="groupinfo-l">Salary</div><div id="groupinfo-r">100K</div> <div id="groupinfo-l">Other</div><div id="groupoth" style="width:15px">other info</div> </body> </html> EDIT: I could use Element Parser but I need to know how to extract the Person's Name from the following example which would be Ralph in this case. <div id="groupinfo-l">Person</div><div id="groupinfo-r">Ralph</div>

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  • Debugging NSoperation BAD ACCESS within graphics context

    - by Joe
    I tried everything to debug this one but I can't get to the bottom of it. This code lives in a subclass of NSOperation which is processed from a queue: (borders is an ivar NSArray containing 5 UIimage objects) NSMutableArray *images = [[NSMutableArray alloc] init]; for (unsigned i = 0; i < 5; i++) { CGSize size = CGSizeMake(60, 60); UIGraphicsBeginImageContext(size); CGPoint thumbPoint = CGPointMake(6, 6); [controller.image drawAtPoint:thumbPoint]; CGPoint borderPoint = CGPointMake(0, 0); [[borders objectAtIndex:i] drawAtPoint:borderPoint]; [images addObject:UIGraphicsGetImageFromCurrentImageContext()]; UIGraphicsEndImageContext(); } [images release]; The code works fine most of the time but when I push the iphone by access subviews and pressing lots of buttons on the UI I either get this exception which is trapped by the operation: Exception Load view: *** -[NSCFArray insertObject:atIndex:]: attempt to insert nil or I get this: Program received signal: “EXC_BAD_ACCESS”. The exception is caused because UIGraphicsGetImageFromCurrentImageContext() return nil. I don't know how to debug the EXC_BAD_ACCESS but I'm guessing that this error (in fact both of these errors) is caused by low memory. The debugger stops at the line: [controller.image drawAtPoint:thumbPoint]; As I mentioned I've trapped the exception so I can live with that but the EXC_BAD_ACCESS is more serious. IF this is memory related how can I tell and is it possible to increase the memory available to NSOperation?

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  • UITextField keyboard difference between simulator and real device

    - by Raphael Pinto
    Hi, I am trying get float value with UITextField. On the simulator V3.1.3 in English, I have to use '.' to separate my float values. But on my Iphone 3GS V3.1.3 in French, I have to use ',' to separate them. If I use '.' on my Iphone 3GS, my float is troncated : 3.22222 = 3.0000000 Is there a solution to detect the language version and use the good separator automaticaly?

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  • Using GKPeerPickerController within a selector from a Cocos2D CCMenuItem

    - by Mark Hazlett
    Hey everyone, So i'm trying to use GameKit along with Cocos2D so that when a user clicks on the multiplayer menu item it will display the GKPeerPickerController. I'm however, running into some snags. It doesn't seem to want to compile. However, it doesn't give me an error inside of the code that's in my selector. Anyways here's the code... @implementation GameOverLayer - (id) init { self = [super init]; if (self != nil) { [CCMenuItemFont setFontSize:20]; [CCMenuItemFont setFontName:@"Helvetica"]; CCMenuItem *start = [CCMenuItemFont itemFromString:@"Play Again!" target:self selector:@selector(startGame:)]; CCMenuItem *connect = [CCMenuItemFont itemFromString:@"Multiplayer" target:self selector:@selector(connect:)]; CCMenu *menu = [CCMenu menuWithItems:start,connect, nil]; [menu alignItemsVertically]; [self addChild:menu]; } return self; } -(void)startGame: (id)sender { [[CCDirector sharedDirector] replaceScene: [HelloWorld scene]]; } -(void)connect: (id)sender { GKPeerPickerController *peerPicker; peerPicker = [[GKPeerPickerController alloc] init]; peerPicker.delegate = self; peerPicker.connectionTypesMask = GKPeerPickerConnectionTypeOnline | GKPeerPickerConnectionTypeNearby; [peerPicker show]; } @end The error message i'm getting is... ".obj_class_name_GKPeerPickerController", referenced from: Literal-Pointer@_OBJC@_cls_refs@GKPeerPickerController in GameOverScene.o Symbol(s) not found Collect2: id returned 1 exit status Any ideas?

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  • Why won't my UISearchDisplayController fire the shouldReloadTableForSearchString method when I enter

    - by Gorgando
    I've been following Apple's TableSearch code example, but it's not working for me and I think I'm doing everything the same way they did it. The method below should be fired whenever the user types anything into the search box, but it never gets fired for me, just on the sample app. I have the appropriate @interface ContactsTableVC : UITableViewController { in the header file. I'm not sure what I'm missing or where else to look. My NSLog never gets called. Thanks for the help! - (BOOL)searchDisplayController:(UISearchDisplayController *)controller shouldReloadTableForSearchString:(NSString *)searchString searchScope:(NSInteger)searchOption { NSLog(@"The shouldreloadtableforsearchstring method has been called!"); [self filterContentForSearchText:searchString]; // Return YES to cause the search result table view to be reloaded. return YES; }

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