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  • S5000XVN Intel Motherboard - Only sees 12 out of 16GB of RAM

    - by Richie086
    So I have an older Intel S5000XVN motherboard, here are the specs CPU Arch : 2 CPU - 2 Cores - 2 Threads CPU PSN : Intel Xeon CPU 5160 @ 3.00GHz CPU EXT : MMX, SSE (1, 2, 3, 3S), EM64T, VT-x CPUID : 6.F.6 / Extended : 6.F CPU Cache : L1 : 2 x 32 / 2 x 32 KB - L2 : 4096 KB Core : Woodcrest (65 nm) / Stepping : B2 Freq : 2985.21 MHz (331.69 * 9) MB Brand : Intel MB Model : S5000XVN NB : Intel 5000X rev 31 SB : Intel 6321ESB rev 09 RAM : 16384 MB FB-DDR2 RAM Speed : 331.7 MHz (1:1) @ N/A Slot 1 : 2048MB (5300) Slot 1 Manufacturer : Kingston Slot 2 : 2048MB (5300) Slot 2 Manufacturer : Qimonda Slot 3 : 2048MB (5300) Slot 3 Manufacturer : Kingston Slot 4 : 2048MB (5300) Slot 4 Manufacturer : Qimonda Slot 5 : 2048MB (5300) Slot 5 Manufacturer : Kingston Slot 6 : 2048MB (5300) Slot 6 Manufacturer : Qimonda As you can clearly see, CPU-Z says I have 16GB of PC2-5300 RAM installed. For some reason in both BIOS and in Windows the maximum usable RAM is 12GB instead of 16GB. I have a dedicated video card connnected, so it can't be stealing RAM to use for the GPU (the S5000XVN does not have any onboard video). I am running Windows Server 2008 R2 x64 as the primary OS - so there should not be a memory limitation imposed on me from the OS. Has anyone experienced this before? Any ideas on how I can actually use all 16GB of RAM? I plan on using this machine to use for a Hyper-V server and have x2 Quad Core Xeon CPUs on the way as I write this post.

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  • Is this processor burned?

    - by Jhonnytunes
    I've recently exchange the processors in two PCChips boards. Both boards are LGA775. Board A is P17G(Pentium 4 HyperThreading 3GHz) and board B is P49G(Pentium Dual Core 3GHz). I use board A to watch videos, and some of them are 3GB size and this is why I exchanged the CPU. I installed Dual Core in board A and it worked out of the box, now 3GB videos use 5% of CPU instead of 50%. When I installed the pentium in the board B, I forgot to connect the 4pin power and, when i powered on the PC, the CPU fan stay off. Then, I connected all right this time, and now the board doesnt show video. I think the CPU is not working but im not sure about that. The PC turns on and the HD spins, the CPU fan spins, network socket blinking, but not video and case power led is neither blinking. I tried with other PSU and everything was the same. I figure out that CPU have that paste above. IDK really what's happening, I hope I dont have to buy another CPU. Is it Burned?

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  • Improving TCP performance over a gigabit network lots of connections and high traffic for storage and streaming services

    - by Linux Guy
    I have two servers, Both servers hardware Specification are Processor : Dual Processor RAM : over 128 G.B Hard disk : SSD Hard disk Outging Traffic bandwidth : 3 Gbps network cards speed : 10 Gbps Server A : for Encoding videos Server B : for storage videos andstream videos over web interface like youtube The inbound bandwidth between two servers is 10Gbps , the outbound bandwidth internet bandwidth is 500Mpbs Both servers using public ip addresses in public and private network Both servers transfer and connection on nginx port , and the server B used for streaming media , like youtube stream videos Both servers in same network , when i do ping from Server A to Server B i got high time latency above 1.0ms , the time range time=52.7 ms to time=215.7 ms - This is the output of iftop utility 353Mb 707Mb 1.04Gb 1.38Gb 1.73Gb mqqqqqqqqqqqqqqqqqqqqqqqqqqqvqqqqqqqqqqqqqqqqqqqqqqqqqqqvqqqqqqqqqqqqqqqqqqqqqqqqqqqvqqqqqqqqqqqqqqqqqqqqqqqqqqqvqqqqqqqqqqqqqqqqqqqqqqqqqqq server.example.com => ip.address 6.36Mb 4.31Mb 1.66Mb <= 158Kb 94.8Kb 35.1Kb server.example.com => ip.address 1.23Mb 4.28Mb 1.12Mb <= 17.1Kb 83.5Kb 21.9Kb server.example.com => ip.address 395Kb 3.89Mb 1.07Mb <= 6.09Kb 109Kb 28.6Kb server.example.com => ip.address 4.55Mb 3.83Mb 1.04Mb <= 55.6Kb 45.4Kb 13.0Kb server.example.com => ip.address 649Kb 3.38Mb 1.47Mb <= 9.00Kb 38.7Kb 16.7Kb server.example.com => ip.address 5.00Mb 3.32Mb 1.80Mb <= 65.7Kb 55.1Kb 29.4Kb server.example.com => ip.address 387Kb 3.13Mb 1.06Mb <= 18.4Kb 39.9Kb 15.0Kb server.example.com => ip.address 3.27Mb 3.11Mb 1.01Mb <= 81.2Kb 64.5Kb 20.9Kb server.example.com => ip.address 1.75Mb 3.08Mb 2.72Mb <= 16.6Kb 35.6Kb 32.5Kb server.example.com => ip.address 1.75Mb 2.90Mb 2.79Mb <= 22.4Kb 32.6Kb 35.6Kb server.example.com => ip.address 3.03Mb 2.78Mb 1.82Mb <= 26.6Kb 27.4Kb 20.2Kb server.example.com => ip.address 2.26Mb 2.66Mb 1.36Mb <= 51.7Kb 49.1Kb 24.4Kb server.example.com => ip.address 586Kb 2.50Mb 1.03Mb <= 4.17Kb 26.1Kb 10.7Kb server.example.com => ip.address 2.42Mb 2.49Mb 2.44Mb <= 31.6Kb 29.7Kb 29.9Kb server.example.com => ip.address 2.41Mb 2.46Mb 2.41Mb <= 26.4Kb 24.5Kb 23.8Kb server.example.com => ip.address 2.37Mb 2.39Mb 2.40Mb <= 28.9Kb 27.0Kb 28.5Kb server.example.com => ip.address 525Kb 2.20Mb 1.05Mb <= 7.03Kb 26.0Kb 12.8Kb qqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqq TX: cum: 102GB peak: 1.65Gb rates: 1.46Gb 1.44Gb 1.48Gb RX: 1.31GB 24.3Mb 19.5Mb 18.9Mb 20.0Mb TOTAL: 103GB 1.67Gb 1.48Gb 1.46Gb 1.50Gb I check the transfer speed using iperf utility From Server A to Server B # iperf -c 0.0.0.2 -p 8777 ------------------------------------------------------------ Client connecting to 0.0.0.2, TCP port 8777 TCP window size: 85.3 KByte (default) ------------------------------------------------------------ [ 3] local 0.0.0.1 port 38895 connected with 0.0.0.2 port 8777 [ ID] Interval Transfer Bandwidth [ 3] 0.0-10.8 sec 528 KBytes 399 Kbits/sec My Current Connections in Server B # netstat -an|grep ":8777"|awk '/tcp/ {print $6}'|sort -nr| uniq -c 2072 TIME_WAIT 28 SYN_RECV 1 LISTEN 189 LAST_ACK 139 FIN_WAIT2 373 FIN_WAIT1 3381 ESTABLISHED 34 CLOSING Server A Network Card Information Settings for eth0: Supported ports: [ TP ] Supported link modes: 100baseT/Full 1000baseT/Full 10000baseT/Full Supported pause frame use: No Supports auto-negotiation: Yes Advertised link modes: 10000baseT/Full Advertised pause frame use: No Advertised auto-negotiation: Yes Speed: 10000Mb/s Duplex: Full Port: Twisted Pair PHYAD: 0 Transceiver: external Auto-negotiation: on MDI-X: Unknown Supports Wake-on: d Wake-on: d Current message level: 0x00000007 (7) drv probe link Link detected: yes Server B Network Card Information Settings for eth2: Supported ports: [ FIBRE ] Supported link modes: 10000baseT/Full Supported pause frame use: No Supports auto-negotiation: No Advertised link modes: 10000baseT/Full Advertised pause frame use: No Advertised auto-negotiation: No Speed: 10000Mb/s Duplex: Full Port: Direct Attach Copper PHYAD: 0 Transceiver: external Auto-negotiation: off Supports Wake-on: d Wake-on: d Current message level: 0x00000007 (7) drv probe link Link detected: yes ifconfig server A eth0 Link encap:Ethernet HWaddr 00:25:90:ED:9E:AA inet addr:0.0.0.1 Bcast:0.0.0.255 Mask:255.255.255.0 UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:1202795665 errors:0 dropped:64334 overruns:0 frame:0 TX packets:2313161968 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:893413096188 (832.0 GiB) TX bytes:3360949570454 (3.0 TiB) lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:65536 Metric:1 RX packets:2207544 errors:0 dropped:0 overruns:0 frame:0 TX packets:2207544 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:247769175 (236.2 MiB) TX bytes:247769175 (236.2 MiB) ifconfig Server B eth2 Link encap:Ethernet HWaddr 00:25:90:82:C4:FE inet addr:0.0.0.2 Bcast:0.0.0.2 Mask:255.255.255.0 UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:39973046980 errors:0 dropped:1828387600 overruns:0 frame:0 TX packets:69618752480 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:3013976063688 (2.7 TiB) TX bytes:102250230803933 (92.9 TiB) lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:65536 Metric:1 RX packets:1049495 errors:0 dropped:0 overruns:0 frame:0 TX packets:1049495 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:129012422 (123.0 MiB) TX bytes:129012422 (123.0 MiB) Netstat -i on Server B # netstat -i Kernel Interface table Iface MTU Met RX-OK RX-ERR RX-DRP RX-OVR TX-OK TX-ERR TX-DRP TX-OVR Flg eth2 9000 0 42098629968 0 2131223717 0 73698797854 0 0 0 BMRU lo 65536 0 1077908 0 0 0 1077908 0 0 0 LRU I Turn up send/receive buffers on the network card to 2048 and problem still persist I increase the MTU for server A and problem still persist and i increase the MTU for server B for better connectivity and transfer speed but it couldn't transfer at all The problem is : as you can see from iperf utility, the transfer speed from server A to server B slow when i restart network service in server B the transfer in server A at full speed, after 2 minutes , it's getting slow How could i troubleshoot slow speed issue and fix it in server B ? Notice : if there any other commands i should execute in servers for more information, so it might help resolve the problem , let me know in comments

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  • Either, nginx+php-fpm bad config or nginx+php-fpm cannot handle high query?

    - by The Wolf
    I have wordpress installed in my server configured(hopefully with nginx+php-fpm+mariaDB). I am trying to import using wordpress importer a 1.5MB xml file. Everytime I try to upload it using the importer, it got cut of... meaning just blank screen result.. Here is my error log: actually I just posted 2 of the errors [error] 858#0: *1 connect() failed (111: Connection refused) while connecting to upstream, client: xx.xxx.xx.xx, server: xxx.com, request: "GET xxxx.html HTTP/1.1", upstream: "fastcgi://127.0.0.1:9000", host: "xxx.com" [error] 858#0: *13 connect() failed (111: Connection refused) while connecting to upstream, client: xxx.x.xx.xx, server: xxx.com, request: "GET xxxx.php HTTP/1.1", upstream: "fastcgi://127.0.0.1:9000", host: "xxx.com" I don't know what is the reason why it can't process the wordpress export .xml. I already increased max_file_upload & etc., but nothing happens. Hope somebody can help me. Here are my conf: nginx.conf user nginx; worker_processes 8; error_log /var/log/nginx/error.log warn; pid /var/run/nginx.pid; events { worker_connections 1024; } http { include /etc/nginx/mime.types; default_type application/octet-stream; log_format main '$remote_addr - $remote_user [$time_local] "$request" ' '$status $body_bytes_sent "$http_referer" ' '"$http_user_agent" "$http_x_forwarded_for"'; access_log /var/log/nginx/access.log main; sendfile on; #tcp_nopush on; server_tokens off; keepalive_timeout 65; fastcgi_read_timeout 500; #gzip on; client_max_body_size 2M; php-fpm.conf ;;;;;;;;;;;;;;;;;;;;; ; FPM Configuration ; ;;;;;;;;;;;;;;;;;;;;; ; All relative paths in this configuration file are relative to PHP's install ; prefix. ; Include one or more files. If glob(3) exists, it is used to include a bunch of ; files from a glob(3) pattern. This directive can be used everywhere in the ; file. include=/etc/php-fpm.d/*.conf ;;;;;;;;;;;;;;;;;; ; Global Options ; ;;;;;;;;;;;;;;;;;; [global] ; Pid file ; Default Value: none pid = /var/run/php-fpm/php-fpm.pid ; Error log file ; Default Value: /var/log/php-fpm.log error_log = /var/log/php-fpm/error.log ; Log level ; Possible Values: alert, error, warning, notice, debug ; Default Value: notice ;log_level = notice ; If this number of child processes exit with SIGSEGV or SIGBUS within the time ; interval set by emergency_restart_interval then FPM will restart. A value ; of '0' means 'Off'. ; Default Value: 0 ;emergency_restart_threshold = 0 ; Interval of time used by emergency_restart_interval to determine when ; a graceful restart will be initiated. This can be useful to work around ; accidental corruptions in an accelerator's shared memory. ; Available Units: s(econds), m(inutes), h(ours), or d(ays) ; Default Unit: seconds ; Default Value: 0 ;emergency_restart_interval = 0 ; Time limit for child processes to wait for a reaction on signals from master. ; Available units: s(econds), m(inutes), h(ours), or d(ays) ; Default Unit: seconds ; Default Value: 0 ;process_control_timeout = 0 ; Send FPM to background. Set to 'no' to keep FPM in foreground for debugging. ; Default Value: yes daemonize = no ;;;;;;;;;;;;;;;;;;;; ; Pool Definitions ; ;;;;;;;;;;;;;;;;;;;; ; See /etc/php-fpm.d/*.conf [root@host etc]# vim php-fpm.conf [root@host etc]# vim php-fpm.conf ; Default Value: notice ;log_level = notice ; If this number of child processes exit with SIGSEGV or SIGBUS within the time ; interval set by emergency_restart_interval then FPM will restart. A value ; of '0' means 'Off'. ; Default Value: 0 ;emergency_restart_threshold = 0 ; Interval of time used by emergency_restart_interval to determine when ; a graceful restart will be initiated. This can be useful to work around ; accidental corruptions in an accelerator's shared memory. ; Available Units: s(econds), m(inutes), h(ours), or d(ays) ; Default Unit: seconds ; Default Value: 0 ;emergency_restart_interval = 0 ; Time limit for child processes to wait for a reaction on signals from master. ; Available units: s(econds), m(inutes), h(ours), or d(ays) ; Default Unit: seconds ; Default Value: 0 ;process_control_timeout = 0 ; Send FPM to background. Set to 'no' to keep FPM in foreground for debugging. ; Default Value: yes daemonize = no ;;;;;;;;;;;;;;;;;;;; ; Pool Definitions ; ;;;;;;;;;;;;;;;;;;;; ; See /etc/php-fpm.d/*.conf ps aux [root@host etc]# ps aux USER PID %CPU %MEM VSZ RSS TTY STAT START TIME COMMAND root 1 0.0 0.1 2900 1380 ? Ss Jun02 0:00 init root 2 0.0 0.0 0 0 ? S Jun02 0:00 [kthreadd/9308] root 3 0.0 0.0 0 0 ? S Jun02 0:00 [khelper/9308] root 124 0.0 0.0 2464 576 ? S<s Jun02 0:00 /sbin/udevd -d root 460 0.0 0.1 35976 1308 ? Sl Jun02 0:00 /sbin/rsyslogd -i /var/run/syslogd.pid -c 5 root 474 0.0 0.0 8940 1028 ? Ss Jun02 0:00 /usr/sbin/sshd root 481 0.0 0.0 3264 876 ? Ss Jun02 0:00 xinetd -stayalive -pidfile /var/run/xinetd.pid root 491 0.0 0.1 6268 1432 ? S Jun02 0:00 /bin/sh /usr/bin/mysqld_safe --datadir=/var/lib/mysql --pid-file=/var/lib/mysql/host.busilak.com. mysql 584 0.1 6.8 679072 71456 ? Sl Jun02 0:04 /usr/sbin/mysqld --basedir=/usr --datadir=/var/lib/mysql --plugin-dir=/usr/lib/mysql/plugin --use root 586 0.0 0.3 12008 3820 ? Ss Jun02 0:01 sshd: root@pts/0 root 629 0.0 0.0 9140 756 ? Ss Jun02 0:00 /usr/sbin/saslauthd -m /var/run/saslauthd -a pam -n 2 root 630 0.0 0.0 9140 520 ? S Jun02 0:00 /usr/sbin/saslauthd -m /var/run/saslauthd -a pam -n 2 root 645 0.0 0.1 12788 1928 ? Ss Jun02 0:01 sendmail: accepting connections smmsp 653 0.0 0.1 12576 1728 ? Ss Jun02 0:00 sendmail: Queue runner@01:00:00 for /var/spool/clientmqueue root 691 0.0 0.1 7148 1184 ? Ss Jun02 0:00 crond root 698 0.0 0.1 6272 1688 pts/0 Ss Jun02 0:00 -bash root 1006 0.0 0.0 7828 924 ? Ss 00:30 0:00 nginx: master process /usr/sbin/nginx -c /etc/nginx/nginx.conf nginx 1007 0.0 0.1 8156 1724 ? S 00:30 0:00 nginx: worker process nginx 1008 0.0 0.1 8024 1360 ? S 00:30 0:00 nginx: worker process nginx 1009 0.0 0.1 8020 1356 ? S 00:30 0:00 nginx: worker process nginx 1011 0.0 0.1 8024 1360 ? S 00:30 0:00 nginx: worker process nginx 1012 0.0 0.1 8024 1360 ? S 00:30 0:00 nginx: worker process nginx 1013 0.0 0.1 8024 1360 ? S 00:30 0:00 nginx: worker process nginx 1014 0.0 0.1 8024 1360 ? S 00:30 0:00 nginx: worker process nginx 1015 0.0 0.1 8024 1344 ? S 00:30 0:00 nginx: worker process root 1030 0.0 0.2 25396 2904 ? Ss 00:30 0:00 php-fpm: master process (/etc/php-fpm.conf) apache 1031 0.0 1.9 40700 20624 ? S 00:30 0:00 php-fpm: pool www apache 1032 0.0 2.0 41924 21888 ? S 00:30 0:01 php-fpm: pool www apache 1033 0.0 1.9 41212 20848 ? S 00:30 0:01 php-fpm: pool www apache 1034 0.0 1.9 40956 20792 ? S 00:30 0:01 php-fpm: pool www apache 1035 0.0 2.0 41560 21556 ? S 00:30 0:02 php-fpm: pool www apache 1040 0.0 1.8 39292 19120 ? S 00:30 0:00 php-fpm: pool www root 1125 0.0 0.0 6080 1040 pts/0 R+ 01:04 0:00 ps aux netstat -l [root@host etc]# netstat -l Active Internet connections (only servers) Proto Recv-Q Send-Q Local Address Foreign Address State tcp 0 0 *:ssh *:* LISTEN tcp 0 0 localhost.localdomain:smtp *:* LISTEN tcp 0 0 localhost.locald:cslistener *:* LISTEN tcp 0 0 *:mysql *:* LISTEN tcp 0 0 *:http *:* LISTEN tcp 0 0 *:ssh *:* LISTEN Active UNIX domain sockets (only servers) Proto RefCnt Flags Type State I-Node Path unix 2 [ ACC ] STREAM LISTENING 60575947 /var/run/saslauthd/mux unix 2 [ ACC ] STREAM LISTENING 60574168 @/com/ubuntu/upstart unix 2 [ ACC ] STREAM LISTENING 60575873 /var/lib/mysql/mysql.sock Hope somebody can help me to figure out what is the problem.

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  • How does Batcher Merge work at a high level?

    - by Mike
    I'm trying to grasp the concept of a Batcher Sort. However, most resources I've found online focus on proof entirely or on low-level pseudocode. Before I look at proofs, I'd like to understand how Batcher Sort works. Can someone give a high level overview of how Batcher Sort works(particularly the merge) without overly verbose pseudocode(I want to get the idea behind the Batcher Sort, not implement it)? Thanks!

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  • PHP array help getting a value from the key

    - by sea_1987
    I have a variable that looks likes this, $rslt['expected_salary_level'] This returns a string similar to LEVEL_3, in another array that looks like this I have a set of salaries, Array ( [LEVEL_1] => Array ( [nice_name] => under &pound;10,000 [low] => 1 [high] => 10000 ) [LEVEL_2] => Array ( [nice_name] => &pound;10,000 - &pound;15,000 [low] => 10000 [high] => 15000 ) [LEVEL_3] => Array ( [nice_name] => &pound;15,000 - &pound;20,000 [low] => 15000 [high] => 20000 ) [LEVEL_4] => Array ( [nice_name] => &pound;20,000 - &pound;25,000 [low] => 20000 [high] => 25000 ) [LEVEL_5] => Array ( [nice_name] => &pound;25,000 - &pound;30,000 [low] => 25000 [high] => 30000 ) [LEVEL_6] => Array ( [nice_name] => &pound;30,000 - &pound;40,000 [low] => 30000 [high] => 40000 ) [LEVEL_7] => Array ( [nice_name] => &pound;40,000 - &pound;50,000 [low] => 40000 [high] => 50000 ) [LEVEL_8] => Array ( [nice_name] => &pound;50,000 - &pound;100,000 [low] => 50000 [high] => 100000 ) [LEVEL_9] => Array ( [nice_name] => &pound;100,000 or more [low] => 100000 [high] => 9999999 ) [LEVEL_VOLUNTARY] => Array ( [nice_name] => Voluntary [low] => [high] => ) [LEVEL_UNSPECIFIED] => Array ( [nice_name] => Not specified [low] => [high] => ) ) How do I get at the associated nice name?

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  • Are there any protocols/standards on top of TCP optimized for high throughput and low latency?

    - by Nosrama
    Are there any protocols/standards that work over TCP that are optimized for high throughput and low latency? The only one I can think of is FAST. At the moment I have devised just a simple text-based protocol delimited by special characters. I'd like to adopt a protocol which is designed for fast transfer and supports perhaps compression and minification of the data that travels over the TCP socket.

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  • amazon simpledb with aws-sdb-proxy suitable for high traffic production app?

    - by z3cko
    i am using amazon simpledb with the aws_sdb gem and aws-sdb proxy as outlined in a documentation from amazon with ruby on rails and a local aws proxy that runs on webrick (providing a bridge with ActiveResource). see http://developer.amazonwebservices.com/connect/entry.jspa?externalID=1242 i am wondering if the aws-sdb-proxy (webrick!) is suitable for high traffic load, since webrick is supposed to be a development server. anyone has comments or experiences?

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  • iPhone: How can I store a high score to disk.

    - by Robert
    I have a int which is my high score: NSInterger highScore; I want to store it persistently to disk Do I have to convert it to a string, then write the string to a file, then parse it back when I want to read it. Or is there a better way to store small amounts of data?

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  • Is it good to use Jquery UI themes in a big high traffic website?

    - by Amr ElGarhy
    Is it a good way to use JQuery UI themes while implementing a high traffic website. Is it easy to edit and customize a little based on my website needs? Does it has any famous problems? want to hear your ideas about it and is it safe to use or its better to write all my CSS from scratch. Note that i checked the themes there and found there nice and some of them after some edits will fit the design we have.

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  • Will AJAX cause my site to have a high bounce % and hurt my search ratings?

    - by Cryo
    I'm building an art gallery website that updates its images via AJAX, for those who have javascript enabled, rather than request multiple page loads. I assume this will appear as though my site has a high bounce percentage. I understand that search engines will not be able to index dynamic content, but will such a misinterpreted bounce rate hurt my search engine ratings, even if I have many return visitors?

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  • How do I mount an external USB hard drive on my Sheevaplug?

    - by James
    I've acquired a Sheevaplug running - I think - Ubuntu. I'd like to mount an external USB hard drive, but I don't know the name of the device that needs mounting. When I list the devices under /dev, a long list is produced. How do I find out which device listed needs to be mounted? Update: When I run dmesg after plugging the device in, I see the following at the end: usb 1-1: new high speed USB device using ehci_marvell and address 6 usb 1-1: device not accepting address 6, error -71 usb 1-1: new high speed USB device using ehci_marvell and address 7 usb 1-1: device not accepting address 7, error -71 usb 1-1: new high speed USB device using ehci_marvell and address 8 usb 1-1: device not accepting address 8, error -71 usb 1-1: new high speed USB device using ehci_marvell and address 9 usb 1-1: device not accepting address 9, error -71 And when I view /var/log/messages, I can see this: Sep 23 21:26:03 debian kernel: usb 1-1: new high speed USB device using ehci_ma$ Sep 23 21:26:04 debian kernel: usb 1-1: new high speed USB device using ehci_ma$ Sep 23 21:26:05 debian kernel: usb 1-1: new high speed USB device using ehci_ma$ Sep 23 21:26:05 debian kernel: usb 1-1: new high speed USB device using ehci_ma$ Unfortunately, I don't know what these mean.

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  • .NET Code Evolution

    - by Alois Kraus
    Originally posted on: http://geekswithblogs.net/akraus1/archive/2013/07/24/153504.aspxAt my day job I do look at a lot of code written by other people. Most of the code is quite good and some is even a masterpiece. And there is also code which makes you think WTF… oh it was written by me. Hm not so bad after all. There are many excuses reasons for bad code. Most often it is time pressure followed by not enough ambition (who cares) or insufficient training. Normally I do care about code quality quite a lot which makes me a (perceived) slow worker who does write many tests and refines the code quite a lot because of the design deficiencies. Most of the deficiencies I do find by putting my design under stress while checking for invariants. It does also help a lot to step into the code with a debugger (sometimes also Windbg). I do this much more often when my tests are red. That way I do get a much better understanding what my code really does and not what I think it should be doing. This time I do want to show you how code can evolve over the years with different .NET Framework versions. Once there was  time where .NET 1.1 was new and many C++ programmers did switch over to get rid of not initialized pointers and memory leaks. There were also nice new data structures available such as the Hashtable which is fast lookup table with O(1) time complexity. All was good and much code was written since then. At 2005 a new version of the .NET Framework did arrive which did bring many new things like generics and new data structures. The “old” fashioned way of Hashtable were coming to an end and everyone used the new Dictionary<xx,xx> type instead which was type safe and faster because the object to type conversion (aka boxing) was no longer necessary. I think 95% of all Hashtables and dictionaries use string as key. Often it is convenient to ignore casing to make it easy to look up values which the user did enter. An often followed route is to convert the string to upper case before putting it into the Hashtable. Hashtable Table = new Hashtable(); void Add(string key, string value) { Table.Add(key.ToUpper(), value); } This is valid and working code but it has problems. First we can pass to the Hashtable a custom IEqualityComparer to do the string matching case insensitive. Second we can switch over to the now also old Dictionary type to become a little faster and we can keep the the original keys (not upper cased) in the dictionary. Dictionary<string, string> DictTable = new Dictionary<string, string>(StringComparer.OrdinalIgnoreCase); void AddDict(string key, string value) { DictTable.Add(key, value); } Many people do not user the other ctors of Dictionary because they do shy away from the overhead of writing their own comparer. They do not know that .NET has for strings already predefined comparers at hand which you can directly use. Today in the many core area we do use threads all over the place. Sometimes things break in subtle ways but most of the time it is sufficient to place a lock around the offender. Threading has become so mainstream that it may sound weird that in the year 2000 some guy got a huge incentive for the idea to reduce the time to process calibration data from 12 hours to 6 hours by using two threads on a dual core machine. Threading does make it easy to become faster at the expense of correctness. Correct and scalable multithreading can be arbitrarily hard to achieve depending on the problem you are trying to solve. Lets suppose we want to process millions of items with two threads and count the processed items processed by all threads. A typical beginners code might look like this: int Counter; void IJustLearnedToUseThreads() { var t1 = new Thread(ThreadWorkMethod); t1.Start(); var t2 = new Thread(ThreadWorkMethod); t2.Start(); t1.Join(); t2.Join(); if (Counter != 2 * Increments) throw new Exception("Hmm " + Counter + " != " + 2 * Increments); } const int Increments = 10 * 1000 * 1000; void ThreadWorkMethod() { for (int i = 0; i < Increments; i++) { Counter++; } } It does throw an exception with the message e.g. “Hmm 10.222.287 != 20.000.000” and does never finish. The code does fail because the assumption that Counter++ is an atomic operation is wrong. The ++ operator is just a shortcut for Counter = Counter + 1 This does involve reading the counter from a memory location into the CPU, incrementing value on the CPU and writing the new value back to the memory location. When we do look at the generated assembly code we will see only inc dword ptr [ecx+10h] which is only one instruction. Yes it is one instruction but it is not atomic. All modern CPUs have several layers of caches (L1,L2,L3) which try to hide the fact how slow actual main memory accesses are. Since cache is just another word for redundant copy it can happen that one CPU does read a value from main memory into the cache, modifies it and write it back to the main memory. The problem is that at least the L1 cache is not shared between CPUs so it can happen that one CPU does make changes to values which did change in meantime in the main memory. From the exception you can see we did increment the value 20 million times but half of the changes were lost because we did overwrite the already changed value from the other thread. This is a very common case and people do learn to protect their  data with proper locking.   void Intermediate() { var time = Stopwatch.StartNew(); Action acc = ThreadWorkMethod_Intermediate; var ar1 = acc.BeginInvoke(null, null); var ar2 = acc.BeginInvoke(null, null); ar1.AsyncWaitHandle.WaitOne(); ar2.AsyncWaitHandle.WaitOne(); if (Counter != 2 * Increments) throw new Exception(String.Format("Hmm {0:N0} != {1:N0}", Counter, 2 * Increments)); Console.WriteLine("Intermediate did take: {0:F1}s", time.Elapsed.TotalSeconds); } void ThreadWorkMethod_Intermediate() { for (int i = 0; i < Increments; i++) { lock (this) { Counter++; } } } This is better and does use the .NET Threadpool to get rid of manual thread management. It does give the expected result but it can result in deadlocks because you do lock on this. This is in general a bad idea since it can lead to deadlocks when other threads use your class instance as lock object. It is therefore recommended to create a private object as lock object to ensure that nobody else can lock your lock object. When you read more about threading you will read about lock free algorithms. They are nice and can improve performance quite a lot but you need to pay close attention to the CLR memory model. It does make quite weak guarantees in general but it can still work because your CPU architecture does give you more invariants than the CLR memory model. For a simple counter there is an easy lock free alternative present with the Interlocked class in .NET. As a general rule you should not try to write lock free algos since most likely you will fail to get it right on all CPU architectures. void Experienced() { var time = Stopwatch.StartNew(); Task t1 = Task.Factory.StartNew(ThreadWorkMethod_Experienced); Task t2 = Task.Factory.StartNew(ThreadWorkMethod_Experienced); t1.Wait(); t2.Wait(); if (Counter != 2 * Increments) throw new Exception(String.Format("Hmm {0:N0} != {1:N0}", Counter, 2 * Increments)); Console.WriteLine("Experienced did take: {0:F1}s", time.Elapsed.TotalSeconds); } void ThreadWorkMethod_Experienced() { for (int i = 0; i < Increments; i++) { Interlocked.Increment(ref Counter); } } Since time does move forward we do not use threads explicitly anymore but the much nicer Task abstraction which was introduced with .NET 4 at 2010. It is educational to look at the generated assembly code. The Interlocked.Increment method must be called which does wondrous things right? Lets see: lock inc dword ptr [eax] The first thing to note that there is no method call at all. Why? Because the JIT compiler does know very well about CPU intrinsic functions. Atomic operations which do lock the memory bus to prevent other processors to read stale values are such things. Second: This is the same increment call prefixed with a lock instruction. The only reason for the existence of the Interlocked class is that the JIT compiler can compile it to the matching CPU intrinsic functions which can not only increment by one but can also do an add, exchange and a combined compare and exchange operation. But be warned that the correct usage of its methods can be tricky. If you try to be clever and look a the generated IL code and try to reason about its efficiency you will fail. Only the generated machine code counts. Is this the best code we can write? Perhaps. It is nice and clean. But can we make it any faster? Lets see how good we are doing currently. Level Time in s IJustLearnedToUseThreads Flawed Code Intermediate 1,5 (lock) Experienced 0,3 (Interlocked.Increment) Master 0,1 (1,0 for int[2]) That lock free thing is really a nice thing. But if you read more about CPU cache, cache coherency, false sharing you can do even better. int[] Counters = new int[12]; // Cache line size is 64 bytes on my machine with an 8 way associative cache try for yourself e.g. 64 on more modern CPUs void Master() { var time = Stopwatch.StartNew(); Task t1 = Task.Factory.StartNew(ThreadWorkMethod_Master, 0); Task t2 = Task.Factory.StartNew(ThreadWorkMethod_Master, Counters.Length - 1); t1.Wait(); t2.Wait(); Counter = Counters[0] + Counters[Counters.Length - 1]; if (Counter != 2 * Increments) throw new Exception(String.Format("Hmm {0:N0} != {1:N0}", Counter, 2 * Increments)); Console.WriteLine("Master did take: {0:F1}s", time.Elapsed.TotalSeconds); } void ThreadWorkMethod_Master(object number) { int index = (int) number; for (int i = 0; i < Increments; i++) { Counters[index]++; } } The key insight here is to use for each core its own value. But if you simply use simply an integer array of two items, one for each core and add the items at the end you will be much slower than the lock free version (factor 3). Each CPU core has its own cache line size which is something in the range of 16-256 bytes. When you do access a value from one location the CPU does not only fetch one value from main memory but a complete cache line (e.g. 16 bytes). This means that you do not pay for the next 15 bytes when you access them. This can lead to dramatic performance improvements and non obvious code which is faster although it does have many more memory reads than another algorithm. So what have we done here? We have started with correct code but it was lacking knowledge how to use the .NET Base Class Libraries optimally. Then we did try to get fancy and used threads for the first time and failed. Our next try was better but it still had non obvious issues (lock object exposed to the outside). Knowledge has increased further and we have found a lock free version of our counter which is a nice and clean way which is a perfectly valid solution. The last example is only here to show you how you can get most out of threading by paying close attention to your used data structures and CPU cache coherency. Although we are working in a virtual execution environment in a high level language with automatic memory management it does pay off to know the details down to the assembly level. Only if you continue to learn and to dig deeper you can come up with solutions no one else was even considering. I have studied particle physics which does help at the digging deeper part. Have you ever tried to solve Quantum Chromodynamics equations? Compared to that the rest must be easy ;-). Although I am no longer working in the Science field I take pride in discovering non obvious things. This can be a very hard to find bug or a new way to restructure data to make something 10 times faster. Now I need to get some sleep ….

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  • Is it safe to set MySQL isolation to "Read Uncommitted" (dirty reads) for typical Web usage? Even with replication?

    - by Continuation
    I'm working on a website with typical CRUD web usage pattern: similar to blogs or forums where users create/update contents and other users read the content. Seems like it's OK to set the database's isolation level to "Read Uncommitted" (dirty reads) in this case. My understanding of the general drawback of "Read Uncommitted" is that a reader may read uncommitted data that will later be rollbacked. In a CRUD blog/forum usage pattern, will there ever be any rollback? And even if there is, is there any major problem with reading uncommitted data? Right now I'm not using any replication, but in the future if I want to use replication (row-based, not statement-based) will a "Read Uncommitted" isolation level prevent me from doing so? What do you think? Has anyone tried using "Read Uncommitted" on their RDBMS?

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  • How to check and match the possible combinations of arraylist elements

    - by Jessy
    String [] A = {"High","Medium","Low"}; String [] B = {"High","Medium","Low"}; String [] C = {"High","Medium","Low"}; String [] D = {"High","Medium","Low"}; String [] E = {"High","Medium","Low"}; String [] F = {"High","Medium","Low"}; JComboBox Ai = new JComboBox(A); JComboBox Bi = new JComboBox(B); JComboBox Ci = new JComboBox(C); JComboBox Di = new JComboBox(C); JComboBox Ei = new JComboBox(E); JComboBox Fi = new JComboBox(F); .... //add the user choice in arrayList ArrayList<String> a = new ArrayList<String>(); a.add((String) Ai.getSelectedItem()); a.add((String) Bi.getSelectedItem()); a.add((String) Ci.getSelectedItem()); a.add((String) Di.getSelectedItem()); a.add((String) Ei.getSelectedItem()); a.add((String) Fi.getSelectedItem()); Scenario: On each comboBox, user need to choose one, which mean there are 6 choices at the end. There are 6*5*4*3*2*1 = 720 possible combinations of choices made by the user. What is the best way to check and match the user choice without writing the 720 else if ? e.g. if(Ai=="High" && Bi=="High" && Ci=="Low" && Di=="High" && Ei=="Low" && Fi=="Medium") { System.out.println("Good Choice"); } Thank you.

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  • Idiomatic usage of filter, map, build-list and local functions in Racket/Scheme?

    - by Greenhorn
    I'm working through Exercise 21.2.3 of HtDP on my own and was wondering if this is idiomatic usage of the various functions. This is what I have so far: (define-struct ir (name price)) (define list-of-toys (list (make-ir 'doll 10) (make-ir 'robot 15) (make-ir 'ty 21) (make-ir 'cube 9))) ;; helper function (define (price< p toy) (cond [(< (ir-price toy) p) toy] [else empty])) (define (eliminate-exp ua lot) (cond [(empty? lot) empty] [else (filter ir? (map price< (build-list (length lot) (local ((define (f x) ua)) f)) lot))])) To my novice eyes, that seems pretty ugly because I have to define a local function to get build-list to work, since map requires two lists of equal length. Can this be improved for readability? Thank you.

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  • Is this the right way to get the grand total of processors with WMI on a multi-cpu system?

    - by John Sheares
    I don't have access to a multi-socketed computer, so I am unsure if the following will get the grand total of processors and logical processors. I assume ManagementObjectSearcher will return an instance for each socketed CPU and I just keep a running total? int totalCPUs = 0; int totalLogicalCPUs = 0; ManagementObjectSearcher mos = new ManagementObjectSearcher("Select * from Win32_ComputerSystem"); foreach (var mo in mos.Get()) { string num = mo.Properties["NumberOfProcessors"].Value.ToString(); totalCPUs += Convert.ToInt32(num); num = mo.Properties["NumberOfLogicalProcessors"].Value.ToString(); totalLogicalCPUs += Convert.ToInt32(num); }

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  • Any strategies for assessing the trade-off between CPU loss and memory gain from compression of data

    - by indiehacker
    Are very large TextProperties a burden? Should they be compressed? Say I have a information stored in 2 attributes of type TextProperty in my datastore entities. The strings are always the same length of 65,000 characters and have lots of repeating integers, a sample appearing as follows: entity.pixel_idx = 0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,5,5,5,5,5,5,5,5,5,5,5,5....etc. entity.pixel_color = 2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,1,1,1,1,1,1,1,1,1,1,1,...etc. So these above could also be represented using much less storage memory by compressing say using only each integer and the length of its series ( '0,8' for '0,0,0,0,0,0,0,0') but then its takes time and CPU to compress and decompress? Any general ideas? Are there some tricks for testing different attempts to the problem?

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  • mysql does not utilize my cpu and ram enough?

    - by vick
    Hello Everyone! I am importing a 2.5gb csv file to a mysql table. My storage engine is innodb. Here is the script: use xxx; DROP TABLE IF EXISTS `xxx`.`xxx`; CREATE TABLE `xxx`.`xxx` ( `xxx_id` int(10) unsigned NOT NULL AUTO_INCREMENT, `name` varchar(128) NOT NULL, `yy` varchar(128) NOT NULL, `yyy` varchar(64) NOT NULL, `yyyy` varchar(2) NOT NULL, `yyyyy` varchar(10) NOT NULL, `url` varchar(64) NOT NULL, `p` varchar(10) NOT NULL, `pp` varchar(10) NOT NULL, `category` varchar(256) NOT NULL, `flag` varchar(4) NOT NULL, PRIMARY KEY (`xxx_id`) ) ENGINE=InnoDB DEFAULT CHARSET=latin1; set autocommit = 0; load data local infile '/home/xxx/raw.csv' into table company fields terminated by ',' optionally enclosed by '"' lines terminated by '\r\n' ( name, yy, yyy, yyyy, yyyyy, url, p, pp, category, flag ); commit; Why does my PC (core i7 920 with 6gb ram) only consume 9% cpu power and 60% ram when running these queries?

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  • generic binary Search in c#

    - by Pro_Zeck
    Below is my Generic Binary Search it works ok with the intgers type array it finds all the elements in it . But the Problem Arises when i use a string array to find any string data. It runs ok for the first index and last index elements but i cant find the middle elements. Stringarray = new string[] { "b", "a", "ab", "abc", "c" }; public static void BinarySearch<T>(T[] array, T searchFor, Comparer<T> comparer) { int high, low, mid; high = array.Length - 1; low = 0; if (array[0].Equals(searchFor)) Console.WriteLine("Value {0} Found At Index {1}",array[0],0); else if (array[high].Equals(searchFor)) Console.WriteLine("Value {0} Found At Index {1}", array[high], high); else { while (low <= high) { mid = (high + low) / 2; if (comparer.Compare(array[mid], searchFor) == 0) { Console.WriteLine("Value {0} Found At Index {1}", array[mid], mid); break; } else { if (comparer.Compare(searchFor, array[mid]) > 0) high = mid + 1; else low = mid + 1; } } if (low > high) { Console.WriteLine("Value Not Found In the Collection"); } } }

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  • Why does Indy 10's echo server have high CPU usage when the client disconnects?

    - by Virtuo
    When I disconnect echo client like : EchoClient1.Disconnect; client disconnects fine... but EchoServer does NOT EVEN register client disconnection and it ends up with high process usage !?!? in every example and every doc it says that calling EchoClient.Disconnect is sufficient ! anyone, any idea ? (I am working in Win7, cloud that be a problem ?) Server code : procedure TForm2.EServerConnect(AContext: TIdContext); begin SrvMsg.Lines.Add('ECHO Client connected !'); end; procedure TForm2.EServerDisconnect(AContext: TIdContext); begin SrvMsg.Lines.Add('ECHO Client disconnected !'); end; problem is "TForm2.EServerDisconnect" never executes !?!?

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  • User activity vs. System activity on the Index Usage Statistics report

    - by Zachary G Jensen
    I recently decided to crawl over the indexes on one of our most heavily used databases to see which were suboptimal. I generated the built-in Index Usage Statistics report from SSMS, and it's showing me a great deal of information that I'm unsure how to understand. I found an article at Carpe Datum about the report, but it doesn't tell me much more than I could assume from the column titles. In particular, the report differentiates between User activity and system activity, and I'm unsure what qualifies as each type of activity. I assume that any query that uses a given index increases the '# of user X' columns. But what increases the system columns? building statistics? Is there anything that depends on the user or role(s) of a user that's running the query?

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