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  • Windows Vista not indexing files

    - by kevin
    I'm using Windows Vista's search index service to quickly launch programs by typing "windows key" +"name of program". However I'm having a hard time trying to understand why certain files won't appear. I want to launch "pageant.exe" located in "C:\Program Files\Putty" with this method but it doesn't show up in the results. In the index search options I said I wanted to index the "Start menu" and "C:\Program Files". I've checked that .exe files are indeed indexed and they are. I've also tried to completly rebuild the index with no luck. What am I doing wrong ?

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  • Dynamic expression tree how to

    - by Savvas Sopiadis
    Hello everybody! Implemented a generic repository with several Methods. One of those is this: public IEnumerable<T> Find(Expression<Func<T, bool>> where) { return _objectSet.Where(where); } Given to be it is easy to call this like this: Expression<Func<Culture, bool>> whereClause = c => c.CultureId > 4 ; return cultureRepository.Find(whereClause).AsQueryable(); But now i see (realize) that this kind of quering is "limiting only to one criteria". What i would like to do is this: in the above example c is of type Culture. Culture has several properties like CultureId, Name, Displayname,... How would i express the following: CultureId 4 and Name.contains('de') and in another execution Name.contains('us') and Displayname.contains('ca') and .... Those queries should be created dynamically. I had a look in Expression trees (as i thought this to be a solution to my problem - btw i never used them before) but i cannot find anything which points to my requirement. How can this be costructed? Thanks in advance

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  • Search for duplicate prefix of file names

    - by Mia
    I have a folder contains files name as: xxx.get.txt and xxx.resp.txt xxx.get.txt, xxx.resp.txt yyy.get.txt, yyy.resp.txt zzz.get.txt, zzz.resp.txt, etc each prefix xxx should have two corresponding files, .get.txt and .resp.txt However, now I calculate the number of .get.txt and the number of .resp.txt files, they are not equal, there're ten more .get.txt. I want to find out, which .get.txt files do not have ´.resp.txt´ file Is it possible? Many thanks!

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  • Find edited Word attachment opened via Windows Mail (Vista)

    - by Tony Meyer
    If you open (not save) a Word attachment in Windows Mail, then it will open the document up in Microsoft Word. This is saved somewhere, and you can edit the file and save it (i.e. no "save as" dialog appears). If you then close Word without explicitly saving the file somewhere, how do you then find the edited file? (Assuming that it can be found, and isn't automatically deleted). Windows Search does not find the file (presumably because it's in the folders that are excluded from search).

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  • QT clicked signal dosnt work on QStandardItemModel with tree view

    - by user63898
    Hello i have this code in QT and all i want to to catch the clicked event when some one clicking in one of the treeview rows without success here is my code: (parant is the qMmainwindow) m_model = new QStandardItemModel(0, 5, parent); // then later in the code i have proxyModel = new QSortFilterProxyModel; proxyModel->setDynamicSortFilter(true); setSourceModel(createMailModel(parent)); ui.treeView->setModel(proxyModel); ui.treeView->setSortingEnabled(true); ui.treeView->sortByColumn(4, Qt::DescendingOrder); // and my signal/slot looks like this but its not working //and im not getting eny clicked event fired connect(ui.treeView,SIGNAL(Clicked(const QModelIndex& ) ), this,SLOT( treeViewSelectedRow(const QModelIndex& ) ) ); also how can i debug QT signal/slots so i can see some debug massages printing when something is wrong ?

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  • Behaviour Trees with irregular updates

    - by Robominister
    I'm interested in behaviour trees that aren't iterated every game tick, but every so often. (Edit: the tree could specify how many frames within the main game loop to wait before running its tick function again). Every theoretical implementation I have seen of behaviour trees talks of the tree search being carried out every game update - which seems necessary, because a leaf node (eg a behaviour, like 'return to base') needs to be constantly checked to see if is still running, failed or completed. Can anyone suggest how I might start implementing a tree that isnt run every tick, or point me in the direction of good material specific to this case (I am struggling to find anything)? My thoughts so far: action leaf nodes (when they start) must only push some kind of action object onto a list for an entity, rather than directly calling any code that makes the entity do something. The list of actions for the entity would be run every frame (update any that need to run, pop any that have completed from the list). the return state from a given action must be fed back into the tree, so that when we run the tree iteration again (and reach the same action leaf node - so the tree has so far determined that we ought to still be trying this action) - that the action has completed, or is still running etc. If my actual action code is running from an action list on an entity, then I possibly need to cancel previously running actions in the list - i am thinking that I can just delete the entire stack of queued up actions. I've seen the idea of ActionLists which block lower priority actions when a higher priority one is added, but this seems like very close logic to behaviour trees, and I dont want to be duplicating behaviour. This leaves me with some questions 1) How would I feed the action return state back into the tree? Its obvious I need to store some information relating to 'currently executing actions' on the entity, and check that in the tree tick, but I can't imagine how. 2) Does having a seperate behaviour tree (for deciding behaviour) and action list (for carrying out actual queued up actions) sound like a reasonable approach? 3) Is the approach of updating a behaviour tree irregularly actually used by anyone? It seems like a nice idea for budgeting ai search time when you have a lot of ai entities to process. (Edit) - I am also thinking about storing a single instance of a given behaviour tree in memory, and providing it by reference to any entity that uses it. So any information about what action was last selected for execution on an entity must be stored in a data context relative to the entity (which the tree can check). (I am probably answering my own questions as i go!) I hope I have expressed my questions adequately! Thanks in advance for any help :)

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  • Fuzzy-String Search: Find misspelled information with T-SQL

    An optimized Damerau-Levenshtein Distance (DLD) algorithm for "fuzzy" string matching in Transact-SQL 2000-2008 Learn Agile Database Development Best PracticesAgile database development experts Sebastian Meine and Dennis Lloyd are running day-long classes designed to complement Red Gate’s SQL in the City US tour. Classes will be held in San Francisco, Chicago, Boston and Seattle. Register Now.

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  • Meta Tag and Search Engine Ranking

    According to SEO Services India, Meta Tag is a coding statement in Hyper Text Markup Language (HTML). It is the information displayed on the head, which comes after the title tag of a Web site. This ... [Author: John Anthony - Web Design and Development - June 10, 2010]

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  • Search Engine Optimisation Takes Time - Why You Should Give Your Campaign a Chance to Work

    Being an SEO company or consultancy, it is quite often very difficult, if not near impossible, to set expectations that the client can understand, especially when asking for guarantees or time scales. An SEO campaign can really take three months of solid and hard work to really show the impact, although you can start to see improvements within a couple a of days if you are doing things correctly.

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  • Keyword Optimization - 3 Tips to Drastically Improve Search Engine Performance For Free

    Keywords for anyone are the backbone to traffic, it doesn't matter where you place links, how you write articles, and how you build your pages keywords play a huge part in getting traffic to your website (and blog). More and more I receive emails regarding some new internet marketing "free traffic source" of the "best new back linking method" and all these are good and may indeed work in some situations they are somewhat redundant in others.

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  • Help With Lisp Code for a Binary Tree

    - by iulia
    I have (setq l2 '(1 (2 b (c 1 b))(a (1 2) d))) ( defun drumuri (l3) ( cond ( (atom l3) ( cons l3 nil)) ( t ( append ( cons ( car l3 ) nil) ( drumuri ( cadr l3)) (cons (car l3)nil) ( drumuri ( caddr l3)) )))) ( drumuri l2) and it gives me: Break 2 [4]> DRUMURI Break 2 [4]> (1 2 B 2 C 1 C B 1 A 1 2 1 NIL A D) but i need: ((1 2 B)(1 2 C 1)(1 2 C B)(1 A 1 2)(1 A D))

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  • Building 'flat' rather than 'tree' LINQ expressions

    - by Ian Gregory
    I'm using some code (available here on MSDN) to dynamically build LINQ expressions containing multiple OR 'clauses'. The relevant code is var equals = values.Select(value => (Expression)Expression.Equal(valueSelector.Body, Expression.Constant(value, typeof(TValue)))); var body = equals.Aggregate<Expression>((accumulate, equal) => Expression.Or(accumulate, equal)); This generates a LINQ expression that looks something like this: (((((ID = 5) OR (ID = 4)) OR (ID = 3)) OR (ID = 2)) OR (ID = 1)) I'm hitting the recursion limit (100) when using this expression, so I'd like to generate an expression that looks like this: (ID = 5) OR (ID = 4) OR (ID = 3) OR (ID = 2) OR (ID = 1) How would I modify the expression building code to do this?

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  • 3 Simple Steps to Achieving a Front Page Search Listing on Google

    It's a fact that most website owners struggle to get traffic to their sites. Unless you are very fortunate or have invested a lot of time and money in SEO then getting a front page ranking on Google for a highly searched keyword phrase is normally just a pipe dream. After all, there are only 10 front page spots to be had and competition to secure one is incredibly high - as are the rewards.

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  • Linear search vs Octree (Frustum cull)

    - by Dave
    I am wondering whether I should look into implementing an octree of some kind. I have a very simple game which consists of a 3d plane for the floor. There are multiple objects scattered around on the ground, each one has an aabb in world space. Currently I just do a loop through the list of all these objects and check if its bounding box intersects with the frustum, it works great but I am wondering if if it would be a good investment in an octree. I only have max 512 of these objects on the map and they all contain bounding boxes. I am not sure if an octree would make it faster since I have so little objects in the scene.

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  • Three State Treeview Windows Forms

    - by alhambraeidos
    Hello everybody people, One of the frustrations with the standard TreeView is that you can't show a partial selection to indicate that some of the children are selected. A partial selection in a complex tree allows the user to easily determine where the selections are, even if the tree is not completely expanded. A similar idea is used in manu backup programs to allow the user to select the files to be backed up. Does anyone know of a way to make the checks in a treeview checkbox gray? I want to gray the check of a parent node when some (but not all) of its child nodes are checked. Kinda like what you see when you are selecting options to install during a software installation. I have seen several post, but is older (2000, 2007 year). I now, in 2010, the better answer possible is required. I use VS 2008 . Net 3.5 , Windows Forms Thanks in advanced, greetings

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  • Output of ZipArchive() in tree format

    - by moustafa
    i have this list of files i get it by new ZipArchive(); i mean its in zip file now ths files docs/ docs/INSTALL.html docs/auth_api.html docs/corners_right.gif docs/corners_right.png docs/COPYING docs/corners_left.png docs/bg_header.gif docs/CHANGELOG.html docs/coding-guidelines.html docs/hook_system.html docs/FAQ.html docs/site_logo.gif docs/AUTHORS docs/README.html docs/corners_left.gif docs/stylesheet.css docs/New Folder/ docs/New Folder/New Text Document.txt docs/New Folder/New Folder/ i want code cut dir name from file and make it sub catgory i want it this docs/ INSTALL.html auth_api.html corners_right.gif corners_right.png COPYING New Folder/ New Text Document.txt New Folder/ New Folder/ I hope it's not impossible

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  • Tree data in MySql database table

    - by Robert Koritnik
    I have a table that uses Adjacency list model for hierarchy storage. My most relevant columns in this table are therefore: ItemId // is auto_increment ParentId Level ParentTrail // in the form of "parentId/../parentId/itemId" then I created a before insert tigger, that populates columns Level and ParentTrail. Since the last column also includes current item's ID I had to use a trick in my trigger because auto_increment columns are not available in the before insert trigger. So I get that value from the information_schema.tables table. All works fine, until I try to write an update trigger, that would update my item and its descendants when the item changes its parent (ParentId has changed). But I can't make an update on my table inside the update trigger. All I can do is to change current record's values but not other's. I could use a separate table for hierarchy data, but that would mean that I would also have to create a view that would combine these two tables (1:1 relation) and I would like to avoid this is at all possible. Is there a way to have all these in the same table so that these fields (Level and ParetTrail) set/update themselves automagically using triggers?

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  • A Skill Testing (Search Engine) Calculation

    - by Ken Cox [MVP]
    To claim a contest prize, I had to answer the following skill-testing question: 1000 - 50 / 2 x 10 Okay, it’s not a problem as long as you know about operator precedence. As a developer, my brain automatically supplied brackets. I was curious as to whether this exact skill-testing question is commonly-used in online contests, so I Googled the formula. To my amazement, Google returned the result of the calculation – complete with brackets: 1 000 - ((50 / 2) x 10) = 750 (Google) Bing also has a calculator...(read more)

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  • Traversing through an arbitrary dictionary tree structure in C#

    - by Rudism
    I am trying to write a recursive C# function that will operate on generic dictionaries of the form IDictionary<string, T> where T is either another IDictionary<string, T> or a string. My first failed attempt looked something like this: public string HandleDict(IDictionary<string, string> dict){ // handle the leaf-node here } public string HandleDict<T>(IDictionary<string, IDictionary<string, T>> dict){ // loop through children foreach(string key in dict.Keys){ HandleDict(dict[key]); } } I also tried variants of HandleDict<T>(IDictionary<string, T>) where T : IDictionary<string, T> but that also doesn't quite work. I know that what I want to do could be achieved through a custom class as the parameter instead of dictionaries, and that my attempts are conceptually flawed (there's no end to the recursion in the generic function). I would still like to know if there is actually a way to do what I want here using just generic IDictionaries.

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