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  • Rapid prototyping and refactoring

    - by Puckl
    Sometimes when I start a small project (like an android app), I don´t know which approach will work out at the end, and I just go for one approach and give it a try. But if I never used this approach before (for a sort of application I´ve never programmed before) it is like stepping into unknown terrain. I don´t know which libraries to use (maybe I have to try out several libraries) and there are so many unkonwns (like: how to get raw audio data in android) So then my development process goes like this: Write a piece of code to see if the approach has a chance. (The more uncertain the approach is, the uglier the code gets) If it works, refactor a lot until it is beautiful I think it could be a waste of time if I planned my software design in detail at this point, it would be like planning a trip without a map. Is this part of aglie development? How do you deal with unknown terrain in software development?

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  • Performance of Google Desktop Search on Windows 7

    - by RexE
    I have read that that installing Google Desktop Search on Vista can slow down the computer because Vista already has a search indexing feature, and adding Google's separate indexing feature results in a performance hit. (Google hints at this in their FAQ here.) Does this problem also exist in Win 7? Is there a workaround that improves performance?

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  • Version Control without CVS

    - by Lo Wai Lun
    My partners and I have been building an application that requires users to authenticate with password and user ID for member registration and transaction. Very often, tasks for designing UI, Datagrid view event trigger and data access using SQL are allocated to different person. Sometimes, there are different versions to be updated but the database structure used are different If everybody finishes their own part and submit the project on their own onto the shared cloud rivers, there must be a huge cost for software maintenance and re-engineering. How should the task to be submitted so as to minimize the cost for re-engineering without the software like winCVS and Tortoise HG?

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  • Improving performance of fuzzy string matching against a dictionary [closed]

    - by Nathan Harmston
    Hi, So I'm currently working for with using SecondString for fuzzy string matching, where I have a large dictionary to compare to (with each entry in the dictionary has an associated non-unique identifier). I am currently using a hashMap to store this dictionary. When I want to do fuzzy string matching, I first check to see if the string is in the hashMap and then I iterate through all of the other potential keys, calculating the string similarity and storing the k,v pair/s with the highest similarity. Depending on which dictionary I am using this can take a long time ( 12330 - 1800035 entries ). Is there any way to speed this up or make it faster? I am currently writing a memoization function/table as a way of speeding this up, but can anyone else think of a better way to improve the speed of this? Maybe a different structure or something else I'm missing. Many thanks in advance, Nathan

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  • ASP.Net 4.5 Garbage Collection Improvement

    - by Aligned
    Originally posted on: http://geekswithblogs.net/Aligned/archive/2013/06/24/asp.net-4.5-garbage-collection-improvement.aspxI just read Five Great .NET Framework 4.5 Features on CodeProject by Shivprasad koirala. Feature 5 in his article mentions the GC background cleanup and has a good explanation of the work the GC has to do for ASP.Net on the server. “Garbage collector is one real heavy task in a .NET application. And it becomes heavier when it is an ASP.NET application. ASP.NET applications run on the server and a lot of clients send requests to the server thus creating loads of objects, making the GC really work hard for cleaning up unwanted objects.” “To overcome the above problem, server GC was introduced. In server GC there is one more thread created which runs in the background. This thread works in the background and keeps cleaning…objects thus minimizing the load on the main GC thread. Due to double GC threads running, the main application threads are less suspended, thus increasing application throughput. To enable server GC, we need to use the gcServer XML tag and enable it to true.” <configuration> <runtime> <gcServer enabled="true"/> </runtime> </configuration> This is not done by default. The MSDN information page says “There are only two garbage collection options, workstation or server. For single-processor computers, the default workstation garbage collection should be the fastest option. Either workstation or server can be used for two-processor computers. Server garbage collection should be the fastest option for more than two processors. Use the GCSettingsIsServerGC property to determine if server garbage collection is enabled.” “In the .NET Framework 4 and earlier versions, concurrent garbage collection is not available when server garbage collection is enabled. Starting with the .NET Framework 4.5, server garbage collection is concurrent. To use non-concurrent server garbage collection, set the <gcServer> element to true and the <gcConcurrent> element to false. “ So if you’re using ASP.Net 4.5 and have a multi-core server, you should try turning on the Server Garbage Collection and do some profiling to see if it improves the performance of your site.

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  • Blazing fast performance with RadGridView for WPF 4.0 and Entity Framework 4.0

    Just before our upcoming release of Q1 2010 SP1 (early next week), Ive decided to check how RadGridView for WPF will handle complex Entity Framework 4.0 query with almost 2 million records: public class MyDataContext{    IQueryable _Data;    public IQueryable Data    {        get        {            if (_Data == null)            {                var northwindEntities = new NorthwindEntities();                var queryable = from o in northwindEntities.Orders                               from od in northwindEntities.Order_Details                                select new                                {                                    od.OrderID,                                    od.ProductID,                                    od.UnitPrice,                                    od.Quantity,                                    od.Discount,                                    o.CustomerID,                                    o.EmployeeID,                                    o.OrderDate                                };                _Data = queryable.OrderBy(i => i.OrderID);            }             return _Data;        }    }} The grid is bound completely codeless in XAML using RadDataPager with PageSize set to 50: <Window x:Class="WpfApplication1.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:telerik="http://schemas.telerik.com/2008/xaml/presentation" Title="MainWindow" mc...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Voxel Face Crawling (Mesh simplification, possibly using greedy)

    - by Tim Winter
    This is in regards to a Minecraft-like terrain engine. I store blocks in chunks (16x256x16 blocks in a chunk). When I generate a chunk, I use multiple procedural techniques to set the terrain and to place objects. While generating, I keep one 1D array for the full chunk (solid or not) and a separate 1D array of solid blocks. After generation, I iterate through the solid blocks checking their neighbors so I only generate block faces that don't have solid neighbors. I store which faces to generate in their own list (that's 6 lists, one per possible face). When rendering a chunk, I render all lists in the camera's current chunk and only the lists facing the camera in all other chunks. Using a 2D atlas with this little shader trick Andrew Russell suggested, I want to merge similar faces together completely. That is, if they are in the same list (same normal), are adjacent to each other, have the same light level, etc. My assumption would be to have each of the 6 lists sorted by the axis they rest on, then by the other two axes (the list for the top of a block would be sorted by it's Y value, then X, then Z). With this alone, I could quite easily merge strips of faces, but I'm looking to merge more than just strips together when possible. I've read up on this greedy meshing algorithm, but I am having a lot of trouble understanding it. To even use it, I would think I'd need to perform a type of flood-fill per sorted list to get the groups of merge-able faces. Then, per group, perform the greedy algorithm. It all sounds awfully expensive if I would ever want dynamic terrain/lighting after initial generation. So, my question: To perform merging of faces as described (ignoring whether it's a bad idea for dynamic terrain/lighting), is there perhaps an algorithm that is simpler to implement? I would also quite happily accept an answer that walks me through the greedy algorithm in a much simpler way (a link or explanation). I don't mind a slight performance decrease if it's easier to implement or even if it's only a little better than just doing strips. I worry that most algorithms focus on triangles rather than quads and using a 2D atlas the way I am, I don't know that I could implement something triangle based with my current skills. PS: I already frustum cull per chunk and as described, I also cull faces between solid blocks. I don't occlusion cull yet and may never.

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  • Unity Android: Truecolor texture performance hit and alternatives for truecolor

    - by Esa
    After integrating the graphics assets to my application, I noticed that when the textures are compressed they look very bad compared to truecolor. This happens to all the textures and it did not seem to help changing the texture type to GUI nor did it help to switch the 32-bit display buffering on. Does using truecolor textures make the application much heavier to run? Or does it just increase the size of the .APK? Are there alternatives to getting a good texture quality and a smaller texture size instead of using truecolor?

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  • C++ Programming: Implementation of the Licensing System For a Software Product

    This article is devoted to the development of the key licensing system for the applications. In the theoretical part of the article, we will examine the cryptography methods, which can be used while implementing the licensing system. Also we will discuss all pros and cons of these methods and select the possible ones for using in the application. In the practical part of the article, we will provide the implementation of the simplest licensing system, which guaranties the protection from cracking even if a hacker knows the source code of an algorithm.

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  • Improve your Application Performance with .NET Framework 4.0

    Nice Article on CodeGuru. This processors we use today are quite different from those of just a few years ago, as most processors today provide multiple cores and/or multiple threads. With multiple cores and/or threads we need to change how we tackle problems in code. Yes we can still continue to write code to perform an action in a top down fashion to complete a task. This apprach will continue to work; however, you are not taking advantage of the extra processing power available. The best way to take advantage of the extra cores prior to .NET Framework 4.0 was to create threads and/or utilize the ThreadPool. For many developers utilizing Threads or the ThreadPool can be a little daunting. The .NET 4.0 Framework drastically simplified the process of utilizing the extra processing power through the Task Parallel Library (TPL). This article talks following topics “Data Parallelism”, “Parallel LINQ (PLINQ)” and “Task Parallelism”. span.fullpost {display:none;}

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  • Best Free software for hosting user guides

    - by Hippyjim
    Hi All After having to clean up spam from a MediaWiki install for the umpteenth time, despite a recaptcha plugin "preventing" automated signups, I'm wondering if MediaWiki is the right choice as a CMS for hosting user manuals and guides. I've always loved the way wikis can let the guides be edited and commented on collaboratively, but I'm getting tired of dealing with automated vandals. I've disabled edits & signups for now, but as I'm having to go through the pain of cleaning thousands of junk pages, I'm beginning to think I should cut my losses and look for a better alternative. Does anyone know of suitable a FOSS application (preferably PHP / MySQL based) that would be simple for a non-coder (our manual writer) to edit, but that has all the interconnectivity, and searchability of a wiki? Or should I just bite the bullet again and lock the wiki down even further?

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  • Simple task framework - building software from reusable pieces

    - by RuslanD
    I'm writing a web service with several APIs, and they will be sharing some of the implementation code. In order not to copy-paste, I would like to ideally implement each API call as a series of tasks, which are executed in a sequence determined by the business logic. One obvious question is whether that's the best strategy for code reuse, or whether I can look at it in a different way. But assuming I want to go with tasks, several issues arise: What's a good task interface to use? How do I pass data computed in one task to another task in the sequence that might need it? In the past, I've worked with task interfaces like: interface Task<T, U> { U execute(T input); } Then I also had sort of a "task context" object which had getters and setters for any kind of data my tasks needed to produce or consume, and it gets passed to all tasks. I'm aware that this suffers from a host of problems. So I wanted to figure out a better way to implement it this time around. My current idea is to have a TaskContext object which is a type-safe heterogeneous container (as described in Effective Java). Each task can ask for an item from this container (task input), or add an item to the container (task output). That way, tasks don't need to know about each other directly, and I don't have to write a class with dozens of methods for each data item. There are, however, several drawbacks: Each item in this TaskContext container should be a complex type that wraps around the actual item data. If task A uses a String for some purpose, and task B uses a String for something entirely different, then just storing a mapping between String.class and some object doesn't work for both tasks. The other reason is that I can't use that kind of container for generic collections directly, so they need to be wrapped in another object. This means that, based on how many tasks I define, I would need to also define a number of classes for the task items that may be consumed or produced, which may lead to code bloat and duplication. For instance, if a task takes some Long value as input and produces another Long value as output, I would have to have two classes that simply wrap around a Long, which IMO can spiral out of control pretty quickly as the codebase evolves. I briefly looked at workflow engine libraries, but they kind of seem like a heavy hammer for this particular nail. How would you go about writing a simple task framework with the following requirements: Tasks should be as self-contained as possible, so they can be composed in different ways to create different workflows. That being said, some tasks may perform expensive computations that are prerequisites for other tasks. We want to have a way of storing the results of intermediate computations done by tasks so that other tasks can use those results for free. The task framework should be light, i.e. growing the code doesn't involve introducing many new types just to plug into the framework.

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  • Synaptic: Requires installation of untrusted packages

    - by user170556
    I am completely new to the forums and almost completely new to Linux. I am running Chrubuntu on an Acer C7 and I've been having trouble installing anything in the Ubuntu Software Center. Based on some advice in another thread I tried to install Synaptic, which seems like it does the same thing except it actually works, but I get the same error message with that as I have with every other program I've tried installing. This is all I get under the details: libept1.4.12 librarian0 rarian-compat synaptic Any help with some simple step by step instructions on how to fix this, and will Synaptic basically be able to replace the Software Center? Thanks a lot.

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  • Commercial Software Development – presentation slide decks for DDD SouthWest 2.0

    - by Liam Westley
    Thanks to everyone who voted me onto the DDD SouthWest agenda, and a big thanks to all who attended the session and took the time to give feedback to rank me No.3 in the overall conference in presentation skills. There were some good feedback comments, which I'll try to make sure I take note of for future presentations. For those who came to the session, or even for those who were on one of the other tracks, I’ve uploaded the presentation for you to download.  I created a more simple, and smaller, PowerPoint without all the fancy animations and video clips, which is available as a compressed ZIP file,   http://www.tigernews.co.uk/blog-twickers/dddsw/commercialsoftwaredev-dddsw2.zip I also printed the presentation with speaker notes (which contain most of the information I was talking about) using PDFCreator, which is available as an Adobe Acrobat PDF here,   http://www.tigernews.co.uk/blog-twickers/dddsw/commercialsoftwaredev-dddsw2.pdf ... and if PowerPoint presentations don't do it for you, also thanks to Craig Murphy, you can watch a video of the presentation that I gave at DDD8 in Microsoft TVP, Reading,  http://vimeo.com/9216563

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  • How to impove Ubuntu performance on netbook

    - by Alexey Shytikov
    Most recent Ubuntu 12.04 seems to be quite nice and Unity (3D/2D) works fine for me, however not on my old Acer Aspire One any more. There was a times, when I switched from Windows XP to Ubuntu and was happy about system looks, effects and speed... now I attend to think that XP was really great comparing with 12.04. I have found similar questions here but no reasonable answer: how to lower CPU usage for Unity (3D/2D) and memory consumption for Ubuntu 12.04. With new interface I could not find how to disable background services... It's Linux, it's should be the way to optimize without buying new PC... Please share your recipe!

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  • Advice on Project Management Software?

    - by Zenph
    I was wondering, does anybody work as part of a team, or as a project manager who highly recommends a certain project management solution (self-hosted or otherwise) ? Ideally I want something where I can manage the entire project, and also manage the financial side of things too. Should also add a few other things: notifications for team members for individual projects version control integration (like codebase) real time collaboration like chat

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  • What I do in year to get software oriented job [on hold]

    - by Rohit patil
    I am Rohit patil, studing in 4th year Electronics & telecommunications engineering. I have interest in programming language. I completed c, c++, core java course & get basic knowledge. I have 2 choices to do career in web design or mobile applications, I am confused in which is select. I have one year period for preparing for it. So please give me advice about field is better for me & what I do to get command in that field. Thank you.

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