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  • How do I unit test the methods in a method object?

    - by Sancho
    I've performed the "Replace Method with Method Object" refactoring described by Beck. Now, I have a class with a "run()" method and a bunch of member functions that decompose the computation into smaller units. How do I test those member functions? My first idea is that my unit tests be basically copies of the "run()" method (with different initializations), but with assertions between each call to the member functions to check the state of the computation. (I'm using Python and the unittest module.)

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  • what exactly does system.totalMemory test in Actionscript 3.0?

    - by vasion
    before somebody screaming RTFM, let me clarify. does system.totalMemory test the memory used in movie which invokes it, or used by all movies running on the browser/system? I want to initiate garbage collaction for my app when it reaches a certain limit and i dont want the process to be initialized by the user watching funny cats youtube video.

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  • Sending test emails in development without spam or rejection issues.

    - by Micah Burnett
    I run my development environment in a VM and need to test the delivery and appearance of emails from my applications. The problem is when my SMTP server starts delivering a lot of mail to my corporate email account, the server is soon rejected as a source of spam. Of course, the major Internet email providers will also never accept email from such a server. I've delivered to a specified pickup directory and open in outlook express, but the problem is images always display as broken images.

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  • What's the easy way to test for 304 reponses?

    - by John Mee
    I need to test if my 304 responses are working, but my development environment is pretty hard set on force no-cache. Is there an easy way to modify the max-age value of the cache-control header before it goes out? I'm perhaps a bit optimistic in hoping chrome (or an extension, or FF) has a console command letting me alter the if-modified-since header then send the request. Maybe paste something into a telnet connection?

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  • Problem enabling OpenGL ES depth test on iPhone. What steps are necessary?

    - by Chris Cooper
    I remember running into this problem when I started using OpenGL in OS X. Eventually I solved it, but I think that was just by using glut and c++ instead of Objective-C... The lines of code I have in init for the ES1Renderer are as follows: glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LEQUAL); Then in the render method, I have this: glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); I assume I'm missing something specific to either the iPhone or ES. What other steps are required to enable the depth test? Thanks

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  • Very simple test view in MonoTouch draws a line using Core Graphics but view content is not shown

    - by Krumelur
    Hi, I give up now on this very simple test I've been trying to run. I want to add a subview to my window which does nothing but draw a line from one corner of the iPhone's screen to the other and then, using touchesMoved() it is supposed to draw a line from the last to the current point. The issues: 1. Already the initial line is not visible. 2. When using Interface Builder, the initial line is visible, but drawRect() is never called, even if I call SetNeedsDisplay(). It can't be that hard...can somebody fix the code below to make it work? In main.cs in FinishedLaunching(): oView = new TestView(); oView.AutoresizingMask = UIViewAutoresizing.FlexibleWidth | UIViewAutoresizing.FlexibleHeight; oView.Frame = new System.Drawing.RectangleF(0, 0, 320, 480); window.AddSubview(oView); window.MakeKeyAndVisible (); The TestView.cs: using System; using MonoTouch.UIKit; using MonoTouch.CoreGraphics; using System.Drawing; using MonoTouch.CoreAnimation; using MonoTouch.Foundation; namespace Test { public class TestView : UIView { public TestView () : base() { } public override void DrawRect (RectangleF area, UIViewPrintFormatter formatter) { CGContext oContext = UIGraphics.GetCurrentContext(); oContext.SetStrokeColor(UIColor.Red.CGColor.Components); oContext.SetLineWidth(3.0f); this.oLastPoint.Y = UIScreen.MainScreen.ApplicationFrame.Size.Height - this.oLastPoint.Y; this.oCurrentPoint.Y = UIScreen.MainScreen.ApplicationFrame.Size.Height - this.oCurrentPoint.Y; oContext.StrokeLineSegments(new PointF[] {this.oLastPoint, this.oCurrentPoint }); oContext.Flush(); oContext.RestoreState(); Console.Out.WriteLine("Current X: {0}, Y: {1}", oCurrentPoint.X.ToString(), oCurrentPoint.Y.ToString()); Console.Out.WriteLine("Last X: {0}, Y: {1}", oLastPoint.X.ToString(), oLastPoint.Y.ToString()); } private PointF oCurrentPoint = new PointF(0, 0); private PointF oLastPoint = new PointF(320, 480); public override void TouchesMoved (MonoTouch.Foundation.NSSet touches, UIEvent evt) { base.TouchesMoved (touches, evt); UITouch oTouch = (UITouch)touches.AnyObject; this.oCurrentPoint = oTouch.LocationInView(this); this.oLastPoint = oTouch.PreviousLocationInView(this); this.SetNeedsDisplay(); } } }

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  • How can I change a connection string, or other app settings, at test time in Visual Studio 2008?

    - by David
    I need to test a class library project in VS. This project, itself, does not have a web.config file, but the classes do on the web server to which it's deployed. I access these like this: ConfigurationManager.ConnectionStrings["stringname"].ConnectionString; Can I adjust these strings while running unit tests in VS? Should I have considered a different design method to avoid this problem?

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