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  • How to approach socket programming between C# -> Java (Android)

    - by Alex
    I've recently knocked up a server/client app for Windows & Android that allows one to send a file from Windows to an android phone over a socket connection. It works great for a single file but trying to send multiple files over in a single stream is causing me problems. I've also realised that aside from the binary data, I will need to send messages over the socket to indicate error states and other application messages. I have little experience with network programming and and wondering what is the best way forward. Basically the C# server side of the app just goes into a listening state and uses Socket.SendFile to transmit the file. On Android I use the standard Java Socket.getInputStream() to receive the file. That works great for a single file transfer, but how should I handle multiple files and error/messaging information? Do I need to use a different socket for each file? Should I be using a higher level framework to handle this or can I send everything over the single socket? Any other suggestions for frameworks or learning materials?

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  • Android Game Development. Async Task. Loading Bitmap Images Sounds

    - by user2534694
    Im working on this game for android. And wanted to know if my thread architecture was right or wrong. Basically, what is happening is, i am loading All the bitmaps,sounds etc in the initializevariables() method. But sometimes the game crashes and sometimes it doesnt. So i decided to use async task. But that doesnt seem to work either (i too loads at times and crashes at times) @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setFullScreen(); initializeVariables(); new initVariables().execute(); // setContentView(ourV); } private void setFullScreen() { requestWindowFeature(Window.FEATURE_NO_TITLE); getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN); getWindow().setFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON, WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON ); } private void initializeVariables() { ourV=new OurView(this); stats = getSharedPreferences(filename, 0); ballPic = BitmapFactory.decodeResource(getResources(), R.drawable.ball5); platform = BitmapFactory.decodeResource(getResources(), R.drawable.platform3); gameB = BitmapFactory.decodeResource(getResources(), R.drawable.game_back2); waves = BitmapFactory.decodeResource(getResources(), R.drawable.waves); play = BitmapFactory.decodeResource(getResources(), R.drawable.play_icon); pause = BitmapFactory.decodeResource(getResources(), R.drawable.pause_icon); platform2 = BitmapFactory.decodeResource(getResources(), R.drawable.platform4); countdown = BitmapFactory.decodeResource(getResources(), R.drawable.countdown); bubbles = BitmapFactory.decodeResource(getResources(), R.drawable.waves_bubbles); backgroundMusic = MediaPlayer.create(this, R.raw.music); jump = MediaPlayer.create(this, R.raw.jump); click = MediaPlayer.create(this, R.raw.jump_crack); sm = (SensorManager) getSystemService(SENSOR_SERVICE); acc = sm.getDefaultSensor(Sensor.TYPE_ACCELEROMETER); sm.registerListener(this, acc, SensorManager.SENSOR_DELAY_GAME); ourV.setOnTouchListener(this); dialog = new Dialog(this,android.R.style.Theme_Translucent_NoTitleBar_Fullscreen); dialog.setContentView(R.layout.pausescreen); dialog.hide(); dialog.setOnDismissListener(this); resume = (Button) dialog.findViewById(R.id.bContinue); menu = (Button) dialog.findViewById(R.id.bMainMenu); newTry = (Button) dialog.findViewById(R.id.bNewTry); tv_time = (TextView) dialog.findViewById(R.id.tv_time); tv_day = (TextView) dialog.findViewById(R.id.tv_day); tv_date = (TextView) dialog.findViewById(R.id.tv_date); resume.setOnClickListener(this); menu.setOnClickListener(this); newTry.setOnClickListener(this); } @Override protected void onResume() { //if its running the first time it goes in the brackets if(firstStart) { ourV.onResume(); firstStart=false; } } Now what onResume in ourV does is , its responsible for starting the thread //this is ourV.onResume public void onResume() { t=new Thread(this); isRunning=true; t.start(); } Now what I want is to initialise all bitmaps sounds etc in the async background method public class initVariables extends AsyncTask<Void, Integer, Void> { ProgressDialog pd; @Override protected void onPreExecute() { pd = new ProgressDialog(GameActivity.this); pd.setProgressStyle(ProgressDialog.STYLE_HORIZONTAL); pd.setMax(100); pd.show(); } @Override protected Void doInBackground(Void... arg0) { synchronized (this) { for(int i=0;i<20;i++) { publishProgress(5); try { Thread.sleep(89); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } } } return null; } @Override protected void onProgressUpdate(Integer... values) { pd.incrementProgressBy(values[0]); } @Override protected void onPostExecute(Void result) { pd.dismiss(); setContentView(ourV); } } Now since I am new to this. You could tellme maybe if async is not required for such stuff and there is another way of doing it normally.

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  • Android "Hello World" tutorial program. Error: [Parse Error] There is a problem parsing the package

    - by ConfusedDeveloper
    Today I decided to start developing for the Android OS. I went on their website, downloaded all the required software (Eclipse, The Android SDK, ADT Plugin for Eclipse etc.). I followed the "Hello World" tutorial supplied (link text). I have it using the Android SDK 2.1. The program worked almost flawlessly. It runs fine on the Android emulator, but doesn't install on any Android phones. I don't own an Android phone, so I had three of my friends try to install the program on theirs. The phones we used were: ROOTED G1 running 2.1 Droid running 2.1 Another Droid running 2.1 I emailed the .apk to myself in gmail, and accessed it via the Android emulator. It ran and installed the package just fine. However, when my friends tried to install it on their phones, they were all met with this error: "[Parse Error] There is a problem parsing the package" I'm wondering if anyone has any suggestions as to what may be wrong. Thanks for your help.

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  • What are your experiences selling on the Android Market?

    - by RexOnRoids
    I've been hearing some good things about Google's Android Market recently, and I might look into developing for android (currently develop for iPhone OS) at some point. Are any of you Android Developers, or simultaneously developing for iPhone AND Android? What have your experiences been for developing and selling your apps on the Android Market? Does Google have their act together in their app approval/deployment process? How does being a developer/merchant on the Android Market compare with the that of the App Store? Are you making money? Do you see this market as promising? Love it? Hate it? Share your experiences on the Android Market.

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  • How to generate a video signal from Android device via USB?

    - by C.Rivlaldo
    Is it possible to create an application for Android, which can generate a video signal (HDMI or VGA) via USB? Any Android device has miniUSB port. Theoretically it's possible to create a small commutator device on microcontroller or microscheme, which will be a USB-host for Android device. You'll connect Android device with commutator and then connect commutator with monitor. For example, the scheme looks like: Android phone - commutator (USB-host) - TV/Monitor. Summary, I need to connect android phone with TV via miniUSB port. I found soft which can use miniUSB - HDMI cable, but those apps only for Motorolla Droid and HTC Evo. I'll glad to get links to existing apps or projects on that theme, to info about software generation HDMI-signal and connecting Android devices with another devices. Thank you and sorry for my bad english!

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  • can't use db:seed in rails

    - by Stacia
    I updated my rails gem to 2.3.5 but I keep getting this error when running db:seed: $ rake db:seed --trace (in c:/Documents and Settings/Owner/workspace/thepatstudio) rake aborted! Don't know how to build task 'db:seed' c:/Ruby/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:1728:in `[]' c:/Ruby/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:2050:in `invoke_task' c:/Ruby/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:2029:in `top_level' c:/Ruby/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:2029:in `each' c:/Ruby/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:2029:in `top_level' c:/Ruby/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:2068:in `standard_exception_handling' c:/Ruby/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:2023:in `top_level' c:/Ruby/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:2001:in `run' c:/Ruby/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:2068:in `standard_exception_handling' c:/Ruby/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:1998:in `run' c:/Ruby/lib/ruby/gems/1.8/gems/rake-0.8.7/bin/rake:31 c:/Ruby/bin/rake:19:in `load' c:/Ruby/bin/rake:19 ~/workspace/thepatstudio (master) $ rails --version Rails 2.3.5 My environment.rb has the correct rails version on it and I also ran rake rails:update. What can I do?

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  • Heroku Rails Internal Server Error

    - by Ryan Max
    Hello. I got a 500 Internal Sever error when I try to deploy my rails app on heroku. It works fine on my local machine, so i'm not sure what's wrong here. Seems to be something with the "sessions" on the home controller. Here is my log: ==> production.log <== # Logfile created on Sun May 09 17:35:59 -0700 2010 Processing HomeController#index (for 76.169.212.8 at 2010-05-09 17:36:00) [GET] ActiveRecord::StatementInvalid (PGError: ERROR: relation "sessions" does not ex ist : SELECT a.attname, format_type(a.atttypid, a.atttypmod), d.adsrc, a .attnotnull FROM pg_attribute a LEFT JOIN pg_attrdef d ON a.attrelid = d.adrelid AND a.attnum = d.adnum WHERE a.attrelid = '"sessions"'::regclass AND a.attnum > 0 AND NOT a.attisdropped ORDER BY a.attnum ): lib/authenticated_system.rb:106:in `login_from_session' lib/authenticated_system.rb:12:in `current_user' lib/authenticated_system.rb:6:in `logged_in?' lib/authenticated_system.rb:35:in `authorized?' lib/authenticated_system.rb:53:in `login_required' /home/heroku_rack/lib/static_assets.rb:9:in `call' /home/heroku_rack/lib/last_access.rb:25:in `call' /home/heroku_rack/lib/date_header.rb:14:in `call' thin (1.2.7) lib/thin/connection.rb:76:in `pre_process' thin (1.2.7) lib/thin/connection.rb:74:in `catch' thin (1.2.7) lib/thin/connection.rb:74:in `pre_process' thin (1.2.7) lib/thin/connection.rb:57:in `process' thin (1.2.7) lib/thin/connection.rb:42:in `receive_data' eventmachine (0.12.10) lib/eventmachine.rb:256:in `run_machine' eventmachine (0.12.10) lib/eventmachine.rb:256:in `run' thin (1.2.7) lib/thin/backends/base.rb:57:in `start' thin (1.2.7) lib/thin/server.rb:156:in `start' thin (1.2.7) lib/thin/controllers/controller.rb:80:in `start' thin (1.2.7) lib/thin/runner.rb:177:in `send' thin (1.2.7) lib/thin/runner.rb:177:in `run_command' thin (1.2.7) lib/thin/runner.rb:143:in `run!' thin (1.2.7) bin/thin:6 /usr/local/bin/thin:20:in `load' /usr/local/bin/thin:20 Rendering /disk1/home/slugs/155328_f2d3c00_845e/mnt/public/500.html (500 Interna l Server Error) And here is my home_controller.rb class HomeController < ApplicationController before_filter :login_required def index @user = current_user @user.profile ||= Profile.new @profile = @user.profile end end Does it have something the way my routes are set up? Or is it my authentication? (I am using restful authentication with Bort)

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  • camera preview portrait problem in android application

    - by sujitjitu
    Hi this is my code for simple camera application in android .i have copied it from unlocking android e-book . Everything is working fine in emulator but when i am installing it in device the camera preview is working only in landscape mode. I have tried many thing but could not find any solution. Please see the code below and if you have any solution for it than it will be helpful to me. this is the code....... public class SimpleCamera extends Activity implements SurfaceHolder.Callback { private Camera camera; private boolean isPreviewRunning = false; private SimpleDateFormat timeStampFormat = new SimpleDateFormat("yyyyMMddHHmmssSS"); private SurfaceView surfaceView; private SurfaceHolder surfaceHolder; private Uri targetResource = Media.EXTERNAL_CONTENT_URI; public void onCreate(Bundle icicle) { super.onCreate(icicle); Window window = getWindow(); window.addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON); window.addFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN); getWindow().setFormat(PixelFormat.TRANSLUCENT); setContentView(R.layout.main); surfaceView = (SurfaceView)findViewById(R.id.surface); surfaceHolder = surfaceView.getHolder(); surfaceHolder.getSurface(); // Surface.setOrientation(Display.DEFAULT_DISPLAY,Surface.ROTATION_180); //didn't work at all surfaceHolder.addCallback(this); surfaceHolder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS); } public boolean onCreateOptionsMenu(android.view.Menu menu) { MenuItem item = menu.add(0, 0, 0, "View Pictures"); item.setOnMenuItemClickListener(new MenuItem.OnMenuItemClickListener() { public boolean onMenuItemClick(MenuItem item) { Intent intent = new Intent(Intent.ACTION_VIEW, targetResource); startActivity(intent); return true; } }); return true; } protected void onRestoreInstanceState(Bundle savedInstanceState) { super.onRestoreInstanceState(savedInstanceState); } Camera.PictureCallback mPictureCallbackRaw = new Camera.PictureCallback() { public void onPictureTaken(byte[] data, Camera c) { camera.startPreview(); } }; Camera.ShutterCallback mShutterCallback = new Camera.ShutterCallback() { public void onShutter() { } }; public boolean onKeyDown(int keyCode, KeyEvent event) { ImageCaptureCallback camDemo = null; if(keyCode == KeyEvent.KEYCODE_DPAD_CENTER) { try { String filename = timeStampFormat.format(new Date()); ContentValues values = new ContentValues(); values.put(Media.TITLE, filename); values.put(Media.DESCRIPTION, "Image from Android Emulator"); Uri uri = getContentResolver().insert(Media.EXTERNAL_CONTENT_URI, values); camDemo = new ImageCaptureCallback( getContentResolver().openOutputStream(uri)); } catch(Exception ex ){ } } if (keyCode == KeyEvent.KEYCODE_BACK) { return super.onKeyDown(keyCode, event); } if (keyCode == KeyEvent.KEYCODE_DPAD_CENTER) { camera.takePicture(mShutterCallback, mPictureCallbackRaw, camDemo); return true; } return false; } protected void onResume() { Log.e(getClass().getSimpleName(), "onResume"); super.onResume(); } protected void onSaveInstanceState(Bundle outState) { super.onSaveInstanceState(outState); } protected void onStop() { super.onStop(); } public void surfaceChanged(SurfaceHolder holder, int format, int w, int h) { if (isPreviewRunning) { camera.stopPreview(); } Camera.Parameters p = camera.getParameters(); p.setPreviewSize(w,h); //p.set("rotation","90"); // it didn't work //P.setRotation(90); // only work in 2.0 or later SDK but i am using 1.5 camera.setParameters(p); try { camera.setPreviewDisplay(holder); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } camera.startPreview(); isPreviewRunning = true; } public void surfaceCreated(SurfaceHolder holder) { camera = Camera.open(); } public void surfaceDestroyed(SurfaceHolder holder) { camera.stopPreview(); isPreviewRunning = false; camera.release(); } } any help will be appreciated..

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  • ruby on rails: undefined method "version_requirements' when attempting to start server after new install

    - by ezabak
    Hi there, I had to newly install ruby on rails recently. When I attempted to start the server for a project I had already been working on previous to this new install, I received the following error: $ ruby script/server => Booting WEBrick... ./script/../config/../vendor/rails/railties/lib/rails/gem_dependency.rb:107:in `requirement': undefined method `version_requirements' for #<Gem::Dependency:0xb74bf764> (NoMethodError) from ./script/../config/../vendor/rails/railties/lib/initializer.rb:292:in `check_gem_dependencies' from ./script/../config/../vendor/rails/railties/lib/initializer.rb:292:in `map' from ./script/../config/../vendor/rails/railties/lib/initializer.rb:292:in `check_gem_dependencies' from ./script/../config/../vendor/rails/railties/lib/initializer.rb:165:in `process' from ./script/../config/../vendor/rails/railties/lib/initializer.rb:112:in `send' from ./script/../config/../vendor/rails/railties/lib/initializer.rb:112:in `run' from /media/78C0-455B/bidmc/schedule/config/environment.rb:13 from /usr/local/lib/site_ruby/1.8/rubygems/custom_require.rb:36:in `gem_original_require' from /usr/local/lib/site_ruby/1.8/rubygems/custom_require.rb:36:in `require' from /media/78C0-455B/bidmc/schedule/vendor/rails/activesupport/lib/active_support/dependencies.rb:153:in `require' from /media/78C0-455B/bidmc/schedule/vendor/rails/activesupport/lib/active_support/dependencies.rb:521:in `new_constants_in' from /media/78C0-455B/bidmc/schedule/vendor/rails/activesupport/lib/active_support/dependencies.rb:153:in `require' from /media/78C0-455B/bidmc/schedule/vendor/rails/railties/lib/commands/servers/webrick.rb:59 from /usr/local/lib/site_ruby/1.8/rubygems/custom_require.rb:36:in `gem_original_require' from /usr/local/lib/site_ruby/1.8/rubygems/custom_require.rb:36:in `require' from /media/78C0-455B/bidmc/schedule/vendor/rails/activesupport/lib/active_support/dependencies.rb:153:in `require' from /media/78C0-455B/bidmc/schedule/vendor/rails/activesupport/lib/active_support/dependencies.rb:521:in `new_constants_in' from /media/78C0-455B/bidmc/schedule/vendor/rails/activesupport/lib/active_support/dependencies.rb:153:in `require' from /media/78C0-455B/bidmc/schedule/vendor/rails/railties/lib/commands/server.rb:49 from /usr/local/lib/site_ruby/1.8/rubygems/custom_require.rb:36:in `gem_original_require' from /usr/local/lib/site_ruby/1.8/rubygems/custom_require.rb:36:in `require' from script/server:3 I have the latest versions of ruby, rubygems, and rails. Any suggestions? Thanks.

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  • OpenID Authentication using AuthLogic

    - by Steve
    Hi, I am trying to implement openid authentication using authlogic. I have installed the open_id_authentication in the process but when I entered rake open_id_authentication:db:create --trace I get the following error (in /Users/felix/login) rake aborted! Don't know how to build task 'open_id_authentication:db:create' /usr/local/lib/ruby/gems/1.9.1/gems/rake-0.8.7/lib/rake.rb:1728:in `[]' /usr/local/lib/ruby/gems/1.9.1/gems/rake-0.8.7/lib/rake.rb:2050:in `invoke_task' /usr/local/lib/ruby/gems/1.9.1/gems/rake-0.8.7/lib/rake.rb:2029:in `block (2 levels) in top_level' /usr/local/lib/ruby/gems/1.9.1/gems/rake-0.8.7/lib/rake.rb:2029:in `each' /usr/local/lib/ruby/gems/1.9.1/gems/rake-0.8.7/lib/rake.rb:2029:in `block in top_level' /usr/local/lib/ruby/gems/1.9.1/gems/rake-0.8.7/lib/rake.rb:2068:in `standard_exception_handling' /usr/local/lib/ruby/gems/1.9.1/gems/rake-0.8.7/lib/rake.rb:2023:in `top_level' /usr/local/lib/ruby/gems/1.9.1/gems/rake-0.8.7/lib/rake.rb:2001:in `block in run' /usr/local/lib/ruby/gems/1.9.1/gems/rake-0.8.7/lib/rake.rb:2068:in `standard_exception_handling' /usr/local/lib/ruby/gems/1.9.1/gems/rake-0.8.7/lib/rake.rb:1998:in `run' /usr/local/lib/ruby/gems/1.9.1/gems/rake-0.8.7/bin/rake:31:in `<top (required)>' /usr/local/bin/rake:19:in `load' /usr/local/bin/rake:19:in `<main>' Can someone tell what am i doing incorrectly Thanks

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  • OpenID Authentication using AuthLogic Error

    - by Steve
    Hi, I am trying to implement openid authentication using authlogic. I have installed the open_id_authentication in the process but when I entered rake open_id_authentication:db:create --trace I get the following error (in /Users/felix/login) rake aborted! Don't know how to build task 'open_id_authentication:db:create' /usr/local/lib/ruby/gems/1.9.1/gems/rake-0.8.7/lib/rake.rb:1728:in `[]' /usr/local/lib/ruby/gems/1.9.1/gems/rake-0.8.7/lib/rake.rb:2050:in `invoke_task' /usr/local/lib/ruby/gems/1.9.1/gems/rake-0.8.7/lib/rake.rb:2029:in `block (2 levels) in top_level' /usr/local/lib/ruby/gems/1.9.1/gems/rake-0.8.7/lib/rake.rb:2029:in `each' /usr/local/lib/ruby/gems/1.9.1/gems/rake-0.8.7/lib/rake.rb:2029:in `block in top_level' /usr/local/lib/ruby/gems/1.9.1/gems/rake-0.8.7/lib/rake.rb:2068:in `standard_exception_handling' /usr/local/lib/ruby/gems/1.9.1/gems/rake-0.8.7/lib/rake.rb:2023:in `top_level' /usr/local/lib/ruby/gems/1.9.1/gems/rake-0.8.7/lib/rake.rb:2001:in `block in run' /usr/local/lib/ruby/gems/1.9.1/gems/rake-0.8.7/lib/rake.rb:2068:in `standard_exception_handling' /usr/local/lib/ruby/gems/1.9.1/gems/rake-0.8.7/lib/rake.rb:1998:in `run' /usr/local/lib/ruby/gems/1.9.1/gems/rake-0.8.7/bin/rake:31:in `<top (required)>' /usr/local/bin/rake:19:in `load' /usr/local/bin/rake:19:in `<main>' Can someone tell what am i doing incorrectly Thanks

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  • how to code multiple button navigation with java activities [migrated]

    - by user1738212
    Question 1: I have 2 activities. I was wondering how to optimize it. I can either create 2 activities with multiple listeners. Or create multiple java files for each button(onclick listener) Question 2: I have tried to create multiple listeners in one java but can only get one button to work. What is the syntax for multiple listeners in one java file? Here is my *updated code: now the issue is no matter what button is clicked on it leads to the same page. package install.fineline; import android.app.Activity; import android.content.Context; import android.content.Intent; import android.os.Bundle; import android.widget.Button; import android.view.View; import android.view.View.OnClickListener; public class Activity1 extends Activity2 { Button Button1; Button Button2; Button Button3; Button Button4; Button Button5; Button Button6; public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.fineline); addListenerOnButton(); } public void addListenerOnButton() { final Context context = this; Button1 = (Button) findViewById(R.id.autobody); Button1.setOnClickListener(new OnClickListener() { public void onClick(View arg0) { Intent intent = new Intent(context, Activity1.class); startActivity(intent); } }); Button2 = (Button) findViewById(R.id.glass); Button2.setOnClickListener(new OnClickListener() { @Override public void onClick(View arg0) { Intent intent = new Intent(context, Activity1.class); startActivity(intent); } }); Button3 = (Button) findViewById(R.id.wheels); Button3.setOnClickListener(new OnClickListener() { @Override public void onClick(View arg0) { Intent intent = new Intent(context, Activity1.class); startActivity(intent); } }); Button4 = (Button) findViewById(R.id.speedy); Button4.setOnClickListener(new OnClickListener() { @Override public void onClick(View arg0) { Intent intent = new Intent(context, Activity1.class); startActivity(intent); } }); Button5 = (Button) findViewById(R.id.sevan); Button5.setOnClickListener(new OnClickListener() { @Override public void onClick(View arg0) { Intent intent = new Intent(context, Activity1.class); startActivity(intent); } }); Button6 = (Button) findViewById(R.id.towing); Button6.setOnClickListener(new OnClickListener() { @Override public void onClick(View arg0) { Intent intent = new Intent(context, Activity1.class); startActivity(intent); } }); }} activity2.java package install.fineline; import android.app.Activity; import android.os.Bundle; import android.widget.Button; public class Activity2 extends Activity { Button Button1; public void onCreate1(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.autobody); } Button Button2; public void onCreate2(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.glass); } Button Button3; public void onCreate3(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.wheels); } Button button4; public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.speedy); } Button Button5; public void onCreate5(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.sevan); } Button Button6; public void onCreate6(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.towing); }}

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  • Java -Android. Parser problem

    - by Kano
    I am making a very simple app with an RSS reader. The reader works great, but it's only giving me the title, and i want the description too. I'am very new to android, and I have tried a lot of things, but I can't get it to work. I've found a lot of parsers but they are to complicated for me to understand, so I was hoping to find a simple solution, since it's only title and description i want. Can anyone help me? import java.io.IOException; import java.net.MalformedURLException; import java.net.URL; import javax.xml.parsers.ParserConfigurationException; import javax.xml.parsers.SAXParser; import javax.xml.parsers.SAXParserFactory; import org.xml.sax.Attributes; import org.xml.sax.InputSource; import org.xml.sax.SAXException; import org.xml.sax.XMLReader; import org.xml.sax.helpers.DefaultHandler; import android.app.Activity; import android.os.Bundle; import android.widget.TextView; public class NyhedActivity extends Activity { String streamTitle = ""; @Override protected void onCreate(Bundle savedInstanceState) { // TODO Auto-generated method stub super.onCreate(savedInstanceState); setContentView(R.layout.nyheder); TextView result = (TextView)findViewById(R.id.result); try { URL rssUrl = new URL("http://tv2sport.dk/rss/*/*/*/248/*/*"); SAXParserFactory mySAXParserFactory = SAXParserFactory.newInstance(); SAXParser mySAXParser = mySAXParserFactory.newSAXParser(); XMLReader myXMLReader = mySAXParser.getXMLReader(); RSSHandler myRSSHandler = new RSSHandler(); myXMLReader.setContentHandler(myRSSHandler); InputSource myInputSource = new InputSource(rssUrl.openStream()); myXMLReader.parse(myInputSource); result.setText(streamTitle); } catch (MalformedURLException e) { // TODO Auto-generated catch block e.printStackTrace(); result.setText("Cannot connect RSS!"); } catch (ParserConfigurationException e) { // TODO Auto-generated catch block e.printStackTrace(); result.setText("Cannot connect RSS!"); } catch (SAXException e) { // TODO Auto-generated catch block e.printStackTrace(); result.setText("Cannot connect RSS!"); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); result.setText("Cannot connect RSS!"); } } private class RSSHandler extends DefaultHandler { final int stateUnknown = 0; final int stateTitle = 1; int state = stateUnknown; int numberOfTitle = 0; String strTitle = ""; String strElement = ""; @Override public void startDocument() throws SAXException { // TODO Auto-generated method stub strTitle = "Nyheder fra "; } @Override public void endDocument() throws SAXException { // TODO Auto-generated method stub strTitle += ""; streamTitle = "" + strTitle; } @Override public void startElement(String uri, String localName, String qName, Attributes attributes) throws SAXException { // TODO Auto-generated method stub if (localName.equalsIgnoreCase("title")) { state = stateTitle; strElement = ""; numberOfTitle++; } else { state = stateUnknown; } } @Override public void endElement(String uri, String localName, String qName) throws SAXException { // TODO Auto-generated method stub if (localName.equalsIgnoreCase("title")) { strTitle += strElement + "\n"+"\n"; } state = stateUnknown; } @Override public void characters(char[] ch, int start, int length) throws SAXException { // TODO Auto-generated method stub String strCharacters = new String(ch, start, length); if (state == stateTitle) { strElement += strCharacters; } } } }

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  • SSL in tomcat with apr and Centos 6

    - by Jonathan
    I'm facing a problem setting up my tomcat with apr native lib, I have the following: Tomcat: 7.0.42 Java: 1.7.0_40-b43 OS: Centos 6.4 (2.6.32-358.18.1.el6.i686) APR: 1.3.9 Native lib: 1.1.27 OpenSSL: openssl-1.0.0-27.el6_4.2.i686 My server.xml looks like: ... <Listener className="org.apache.catalina.core.AprLifecycleListener" SSLEngine="on" /> ... <Connector port="8443" protocol="HTTP/1.1" SSLEnabled="true" maxThreads="150" scheme="https" secure="true" clientAuth="false" sslProtocol="TLS" SSLCertificateFile="/tmp/monitoringPortalCert.pem" SSLCertificateKeyFile="/tmp/monitoringPortalKey.pem" SSLPassword="hide" /> ... I compiled the native lib as follow: ./configure --with-apr=/usr/bin/apr-1-config --with-ssl=yes --prefix=$CATALINA_HOME make && make install The APR is loaded ok: Oct 06, 2013 7:55:14 PM org.apache.catalina.core.AprLifecycleListener init INFO: Loaded APR based Apache Tomcat Native library 1.1.27 using APR version 1.3.9. But I'm still having this error: SEVERE: Failed to initialize the SSLEngine. org.apache.tomcat.jni.Error: 70023: This function has not been implemented on this platform ./configure outcome [root@localhost native]# ./configure --with-apr=/usr/bin/apr-1-config --with-ssl=yes -- prefix=$CATALINA_HOME && make && make install checking build system type... i686-pc-linux-gnu checking host system type... i686-pc-linux-gnu checking target system type... i686-pc-linux-gnu checking for a BSD-compatible install... /usr/bin/install -c checking for working mkdir -p... yes Tomcat Native Version: 1.1.27 checking for chosen layout... tcnative checking for APR... yes setting CC to "gcc" setting CPP to "gcc -E" checking for JDK location (please wait)... /usr/java/jdk1.7.0_40 from environment checking Java platform... checking Java platform... checking for sablevm... NONE adding "-I/usr/java/jdk1.7.0_40/include" to TCNATIVE_PRIV_INCLUDES checking os_type directory... linux adding "-I/usr/java/jdk1.7.0_40/include/linux" to TCNATIVE_PRIV_INCLUDES checking for gcc... gcc checking whether the C compiler works... yes checking for C compiler default output file name... a.out checking for suffix of executables... checking whether we are cross compiling... no checking for suffix of object files... o checking whether we are using the GNU C compiler... yes checking whether gcc accepts -g... yes checking for gcc option to accept ISO C89... none needed checking for OpenSSL library... using openssl from /usr/lib and /usr/include checking OpenSSL library version... ok checking for OpenSSL DSA support... yes setting TCNATIVE_LDFLAGS to "-lssl -lcrypto" adding "-DHAVE_OPENSSL" to CFLAGS setting TCNATIVE_LIBS to "" setting TCNATIVE_LIBS to " /usr/lib/libapr-1.la -lpthread" configure: creating ./config.status config.status: creating tcnative.pc config.status: creating Makefile config.status: executing default commands make[1]: Entering directory `/usr/apache-tomcat-7.0.42/bin/tomcat-native-1.1.27- src/jni/native' make[1]: Nothing to be done for `local-all'. make[1]: Leaving directory `/usr/apache-tomcat-7.0.42/bin/tomcat-native-1.1.27- src/jni/native' make[1]: Entering directory `/usr/apache-tomcat-7.0.42/bin/tomcat-native-1.1.27- src/jni/native' make[1]: Nothing to be done for `local-all'. make[1]: Leaving directory `/usr/apache-tomcat-7.0.42/bin/tomcat-native-1.1.27- src/jni/native' /usr/lib/apr-1/build/mkdir.sh /usr/apache-tomcat-7.0.42/include/apr-1 /usr/apache- tomcat-7.0.42/lib/pkgconfig \ /usr/apache-tomcat-7.0.42/lib /usr/apache-tomcat-7.0.42/bin /usr/bin/install -c -m 644 tcnative.pc /usr/apache-tomcat-7.0.42/lib/pkgconfig/tcnative- 1.pc list=''; for i in $list; do \ ( cd $i ; make DESTDIR= install ); \ done /bin/sh /usr/lib/apr-1/build/libtool --mode=install /usr/bin/install -c -m 755 libtcnative-1.la /usr/apache-tomcat-7.0.42/lib libtool: install: /usr/bin/install -c -m 755 .libs/libtcnative-1.so.0.1.27 /usr/apache- tomcat-7.0.42/lib/libtcnative-1.so.0.1.27 libtool: install: (cd /usr/apache-tomcat-7.0.42/lib && { ln -s -f libtcnative- 1.so.0.1.27 libtcnative-1.so.0 || { rm -f libtcnative-1.so.0 && ln -s libtcnative- 1.so.0.1.27 libtcnative-1.so.0; }; }) libtool: install: (cd /usr/apache-tomcat-7.0.42/lib && { ln -s -f libtcnative- 1.so.0.1.27 libtcnative-1.so || { rm -f libtcnative-1.so && ln -s libtcnative-1.so.0.1.27 libtcnative-1.so; }; }) libtool: install: /usr/bin/install -c -m 755 .libs/libtcnative-1.lai /usr/apache-tomcat- 7.0.42/lib/libtcnative-1.la libtool: install: /usr/bin/install -c -m 755 .libs/libtcnative-1.a /usr/apache-tomcat- 7.0.42/lib/libtcnative-1.a libtool: install: chmod 644 /usr/apache-tomcat-7.0.42/lib/libtcnative-1.a libtool: install: ranlib /usr/apache-tomcat-7.0.42/lib/libtcnative-1.a libtool: install: warning: remember to run `libtool --finish /usr/local/apr/lib' make && make install outcome: make[1]: Entering directory `/usr/apache-tomcat-7.0.42/bin/tomcat-native-1.1.27- src/jni/native' make[1]: Nothing to be done for `local-all'. make[1]: Leaving directory `/usr/apache-tomcat-7.0.42/bin/tomcat-native-1.1.27- src/jni/native' make[1]: Entering directory `/usr/apache-tomcat-7.0.42/bin/tomcat-native-1.1.27- src/jni/native' make[1]: Nothing to be done for `local-all'. make[1]: Leaving directory `/usr/apache-tomcat-7.0.42/bin/tomcat-native-1.1.27- src/jni/native' /usr/lib/apr-1/build/mkdir.sh /usr/apache-tomcat-7.0.42/include/apr-1 /usr/apache- tomcat-7.0.42/lib/pkgconfig \ /usr/apache-tomcat-7.0.42/lib /usr/apache-tomcat-7.0.42/bin /usr/bin/install -c -m 644 tcnative.pc /usr/apache-tomcat-7.0.42/lib/pkgconfig/tcnative- 1.pc list=''; for i in $list; do \ ( cd $i ; make DESTDIR= install ); \ done /bin/sh /usr/lib/apr-1/build/libtool --mode=install /usr/bin/install -c -m 755 libtcnative-1.la /usr/apache-tomcat-7.0.42/lib libtool: install: /usr/bin/install -c -m 755 .libs/libtcnative-1.so.0.1.27 /usr/apache- tomcat-7.0.42/lib/libtcnative-1.so.0.1.27 libtool: install: (cd /usr/apache-tomcat-7.0.42/lib && { ln -s -f libtcnative- 1.so.0.1.27 libtcnative-1.so.0 || { rm -f libtcnative-1.so.0 && ln -s libtcnative- 1.so.0.1.27 libtcnative-1.so.0; }; }) libtool: install: (cd /usr/apache-tomcat-7.0.42/lib && { ln -s -f libtcnative- 1.so.0.1.27 libtcnative-1.so || { rm -f libtcnative-1.so && ln -s libtcnative-1.so.0.1.27 libtcnative-1.so; }; }) libtool: install: /usr/bin/install -c -m 755 .libs/libtcnative-1.lai /usr/apache-tomcat- 7.0.42/lib/libtcnative-1.la libtool: install: /usr/bin/install -c -m 755 .libs/libtcnative-1.a /usr/apache-tomcat- 7.0.42/lib/libtcnative-1.a libtool: install: chmod 644 /usr/apache-tomcat-7.0.42/lib/libtcnative-1.a libtool: install: ranlib /usr/apache-tomcat-7.0.42/lib/libtcnative-1.a libtool: install: warning: remember to run `libtool --finish /usr/local/apr/lib' It seems everything is fine, but the error is not self-explanatory Could you guys help to understand where my error is? What am I missing? Thanks in advance for your support.

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  • Ask How-To Geek: Speeding Up the Start Menu Search, Halting Auto-Rotating Android Screens, and Dropbox-powered Torrenting

    - by Jason Fitzpatrick
    This week we take a look at tweaking the Window’s start menu search for fast and focused searching, locking down a hyperactive Android screen, and fueling your torrenting habit through Dropbox. Once a week we dip into our reader mailbag to help readers solve their problems, sharing the useful solutions with you in the process. Read on to see our fixes for this week’s reader dilemmas. Latest Features How-To Geek ETC Inspire Geek Love with These Hilarious Geek Valentines How to Integrate Dropbox with Pages, Keynote, and Numbers on iPad RGB? CMYK? Alpha? What Are Image Channels and What Do They Mean? How to Recover that Photo, Picture or File You Deleted Accidentally How To Colorize Black and White Vintage Photographs in Photoshop How To Get SSH Command-Line Access to Windows 7 Using Cygwin Amazon Finally Adds Real Page Numbers to the Kindle Now You Can Print Google Docs and Gmail through Google Cloud Print AppBrain Enables Direct-to-Phone Installation Again Build a DIY Clapper to Hone Your Electronics Chops How to Kid Proof Your Computer’s Power and Reset Buttons Microsoft’s Windows Media Player Extension Adds H.264 Support Back to Google Chrome

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  • I made a 2D ENGINE for Android, looking for cooperation.

    - by Roger Travis
    My name is Robert, I am an Android programmer and wanted to show off my latest project - a 2d game engine. You can see it in action here - https://play.google.com/store/apps/details?id=engineDemo.com My engine's main advantage is its ease of use. To have your level up and running, you'll need only 3 lines of code. ABoxView aboxView = new ABoxView(this); setContentView(aboxView); aboxView.loadLevel("level/level02"); Level are created in a special level constructor and object physical properties are stored in a corresponding XML file. I am looking to cooperate with those, who might be interesting in using my engine in their games. You can email me at [email protected] or post here. Thanks, Robert

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  • Eclipse won't let me select a Windows share as Workspace

    - by Android Eve
    Environment: Ubuntu 10.04 (64-bit), Eclipse Helios 3.6 (64-bit), Android 2.3 SDK + ADT. All works great, but I can only select a workspace that's on the local system. Eclipse won't let me select shared folder on a Samba server. Ubuntu's URI for this share is of the form: smb://[email protected]/sandbox/workspace But even if I typed this manually into the edit box, Eclipse won't accept it. I don't have this problem with Eclipse 3.6 on Windows. Is there a workaround to solve this?

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  • Can i make money with my Android Engine or should I focus on game-making?

    - by Roger Travis
    I have dedicated past few month to developing my own android 2d engine. You can see its description, demo and tutorials here http://www.aboxengine.com/ ( jar files will be up in a day or two ). While working on the engine I believed it to be better then most available alternatives ( such as andengine, etc. ) and that people would love to use it in their games and, hopefully, would give me some royalties. Yet as I started posting about my engine on other forums, it start looking like people are only interested in free/opensource engines. Based on your experience, what do you think, is there some way for me to make money with that engine or should I forget about selling it and more focus on making games with it myself? Thanks!

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  • How do I add leaderboard feature of OpenFeint in android?

    - by Avi kumar Manku
    I am developing a game in android, by extending a class with view. I have integrated OpenFeint in it by studying the tutorial provided on the OpenFeint site, but I am not able to add the leaderboard feature in my app. How can I achieve it? My game class is like this public class GameActivity extends Activity { Intent i; Grapic g; public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); requestWindowFeature(Window.FEATURE_NO_TITLE); getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN); setContentView(new Grapic(this)); and Grapic is a class which extends view and where scoring is done with touch events.

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  • How do I implement a score database in Android?

    - by Michael Seun Araromi
    I making a 2D game for Android using OpenGL-ES technology. It is a space shooting game where the player shoots enemy ships. I want to keep a track of score for the amount of enemy ships destroyed and a record of a local highscore. The score should be incremented whenever an enemy is destroyed. I also want a way of displaying both the current score and highscore on the game screen. I am not familiar with databases at all and I will appreciate a clear answer or a link to a good tutorial for my cause. Thanks.

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  • How do you get the total asset size (or total resource size) in an Android game?

    - by tom_mai78101
    In an Android Java project, there are two folders, asset and res. To me, I usually put some stuffs, like PNG files, sound files, etc. in either one of the two folder. When resources are increasingly becoming more and more in those folders, the time it takes to load them will increase. Therefore, a loading screen is a must in these situation. The total size is to be used in a loading screen, so that I can guess the average time it takes to load each resources, from 0 bytes to its individual resource file size. I only know that by adding all individual sizes in a respective order, I will then obtain the total asset or res folder size, simply by adding them up. So, when it comes to getting the total file size from either folder, how do you obtain their individual resource/object sizes, respectively? Thanks in advance.

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  • What platform is best for Android and iPhone development?

    - by Toy Yoda
    I've been developing non-mobile apps for linux; mainly stuff like interpreters, compilers, database engines and business apps. I've been told that if I wanted to learn how to develop iPhone/iPad applications, I should buy a Mac since Apple has all it's development tools for iPhone/iPad on Mac. Now, what about Android phones / tablets? Are the development tools better on Mac or PC? I need to buy a new laptop, and I would like to factor in mobile development in my choice of PC or Mac.

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  • Why wont the LibGDX's main class Initialize on Android Launcher?

    - by BluFire
    So I was searching for different ways that could suit me in programming and came across LibGDX. Naturally I looked at the tutorial. As I was doing it, I was following the steps word for word, except naming the classes. In the end, I was able to create the desktop launcher for the game but not the android launcher. The following error is my error: Cannot instantiate the type Game (Game is the name of the class) I got the tutorial from http://steigert.blogspot.com.au/2012/02/1-libgdx-tutorial-introduction.html The link in the tutorial is the original but it uses jogl instead of lwjgl.

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  • How to create a Raining Effect(Particles) on Android?

    - by user19495
    I am developing a 2d android strategy game, it runs on SurfaceView, so I can't(or can I?) use LibGdx's particle system. And I would like to make a raining effect, I am aiming for something like this( http://ridingwiththeriver.files.wordpress.com/2010/09/rain-fall-animation.gif ), I don't need the splash effect in the end (although that would be superb, but probably would take up a lot of system resources). How could I achieve that raining effect? Any ideas? Thank You a lot in advance!

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  • Which way to make money on Android? ads, purchase, trial version?

    - by otakun85
    Hi, I want to release an app, but what is in your experience the best way to make money on android? I've seen some solutions out there, but which one is the best? Solution A: App is free and has ads. + long term income + free for customer ~ money based on usage - ads makes apps ugly - needs a internet connection, which your app may not need Solution B: App is purchased + instant income ~ money only once ~ the customer have only 15 minutes to try out the app - you need a credit card on the google market - the customer have to give money :D Solution C: Trial version Solution D: free Lite version with ads & full to pay version without adds Any other ideas?

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