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  • how to disable on click event

    - by user1819709
    function insertQuestion(form) { var x = "<img src='Images/plussigndisabled.jpg' width='30' height='30' alt='Look Up Previous Question' class='plusimage' name='plusbuttonrow'/><span id='plussignmsg'>(Click Plus Sign to look <br/> up Previous Questions)</span>" ; if (qnum == <?php echo (int)$_SESSION['textQuestion']; ?>) { $('#mainPlusbutton').replaceWith(x); } //append rows into a table code, not needed for this question } .... $('.plusimage').live('click', function() { plusbutton($(this)); }); function plusbutton(plus_id) { // Set global info plusbutton_clicked = plus_id; // Display an external page using an iframe var src = "previousquestions.php"; $.modal('<iframe src="' + src + '" style="border:0;width:100%;height:100%;">'); return false; } <form id="QandA" action="<?php echo htmlentities($action); ?>" method="post"> <table id="question"> <tr> <td colspan="2"> <a onclick="return plusbutton();"> <img src="Images/plussign.jpg" width="30" height="30" alt="Look Up Previous Question" class="plusimage" id="mainPlusbutton" name="plusbuttonrow"/> </a> <span id="plussignmsg">(Click Plus Sign to look up Previous Questions)</span> </td> </tr> </table> <table id="questionBtn" align="center"> <tr> <th> <input id="addQuestionBtn" name="addQuestion" type="button" value="Add Question" onClick="insertQuestion(this.form)" /> </th> </tr> </table> </form> In the code above I am able to replace an image with another image when the if statement is met. But my problem is that when the image is replaced, it does not disable the on click event. My question is that when the image is replaced, how do I disable the onclick event onclick="return plusbutton();? Could unbind click work in this situation. I don't want to use href=# because I don't want to include # at the end of the url

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  • Prototype 'on show' Event.observe handler

    - by ryan
    I am trying to make an AJAX request that updates a div's content when that div is shown. My initial thought was to use an Event observer that watched for a div to be shown, but I cannot seem to find an appropriate handler. Is there an easy way to make an AJAX request for an element 'on show?'

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  • How to obtain a camera stream from Unity without rendering it to the player's screen?

    - by aiguy
    I'd like to stream the output of two cameras to a separate process. Right now, it looks like the best way to do that is to grab the rendered camera views from the screen via platform specific screen capture hooks then compress them real time with h.264. Is there a way to grab the input of the cameras within unity and avoid rendering them to the screen? One solution I'm considering involves using Unity's multiplayer capability to run the game on a separate machine and grab it from that screen buffer, unbeknownst to the player.

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  • yum error when installing memcached

    - by Jack
    Hi, trying to install memcached with "yum install memcached" and i'm getting all these errors which I have no idea how to solve. Setting up Install Process Resolving Dependencies -- Running transaction check --- Package memcached.x86_64 0:1.4.5-1.el5.rf set to be updated -- Processing Dependency: perl(AnyEvent) for package: memcached -- Processing Dependency: perl(AnyEvent::Socket) for package: memcached -- Processing Dependency: perl(AnyEvent::Handle) for package: memcached -- Processing Dependency: perl(YAML) for package: memcached -- Processing Dependency: perl(Term::ReadKey) for package: memcached -- Processing Dependency: libevent-1.1a.so.1()(64bit) for package: memcached -- Running transaction check --- Package compat-libevent-11a.x86_64 0:3.2.1-1.el5.rf set to be updated --- Package memcached.x86_64 0:1.4.5-1.el5.rf set to be updated -- Processing Dependency: perl(AnyEvent) for package: memcached -- Processing Dependency: perl(AnyEvent::Socket) for package: memcached -- Processing Dependency: perl(AnyEvent::Handle) for package: memcached -- Processing Dependency: perl(YAML) for package: memcached -- Processing Dependency: perl(Term::ReadKey) for package: memcached -- Finished Dependency Resolution memcached-1.4.5-1.el5.rf.x86_64 from rpmforge has depsolving problems -- Missing Dependency: perl(AnyEvent::Socket) is needed by package memcached-1.4.5-1.el5.rf.x86_64 (rpmforge) memcached-1.4.5-1.el5.rf.x86_64 from rpmforge has depsolving problems -- Missing Dependency: perl(AnyEvent) is needed by package memcached-1.4.5-1.el5.rf.x86_64 (rpmforge) memcached-1.4.5-1.el5.rf.x86_64 from rpmforge has depsolving problems -- Missing Dependency: perl(AnyEvent::Handle) is needed by package memcached-1.4.5-1.el5.rf.x86_64 (rpmforge) memcached-1.4.5-1.el5.rf.x86_64 from rpmforge has depsolving problems -- Missing Dependency: perl(YAML) is needed by package memcached-1.4.5-1.el5.rf.x86_64 (rpmforge) memcached-1.4.5-1.el5.rf.x86_64 from rpmforge has depsolving problems -- Missing Dependency: perl(Term::ReadKey) is needed by package memcached-1.4.5-1.el5.rf.x86_64 (rpmforge) Packages skipped because of dependency problems: compat-libevent-11a-3.2.1-1.el5.rf.x86_64 from rpmforge memcached-1.4.5-1.el5.rf.x86_64 from rpmforge The perl modules that its complaining about are already installed. Any ideas?

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  • How to convert ISampleGrabber::BufferCB's buffer to a bitmap

    - by user2509919
    I am trying to use the ISampleGrabberCB::BufferCB to convert the current frame to bitmap using the following code: int ISampleGrabberCB.BufferCB(double sampleTime, IntPtr buffer, int bufferLength) { try { Form1 form1 = new Form1("", "", ""); if (pictureReady == null) { Debug.Assert(bufferLength == Math.Abs(pitch) * videoHeight, "Wrong Buffer Length"); } Debug.Assert(imageBuffer != IntPtr.Zero, "Remove Buffer"); Bitmap bitmapOfCurrentFrame = new Bitmap(width, height, capturePitch, PixelFormat.Format24bppRgb, buffer); MessageBox.Show("Works"); form1.changepicturebox3(bitmapOfCurrentFrame); pictureReady.Set(); } catch (Exception ex) { MessageBox.Show(ex.ToString()); } return 0; } However this does not seem to be working. Additionally it seems to call this function when i press a button which runs the following code: public IntPtr getFrame() { int hr; try { pictureReady.Reset(); } catch (Exception ex) { MessageBox.Show(ex.ToString()); } imageBuffer = Marshal.AllocCoTaskMem(Math.Abs(pitch) * videoHeight); try { gotFrame = true; if (videoControl != null) { hr = videoControl.SetMode(stillPin, VideoControlFlags.Trigger); DsError.ThrowExceptionForHR(hr); } if (!pictureReady.WaitOne(9000, false)) { throw new Exception("Timeout waiting to get picture"); } } catch { Marshal.FreeCoTaskMem(imageBuffer); imageBuffer = IntPtr.Zero; } return imageBuffer; } Once this code is ran I get a message box which shows 'Works' thus meaning my BufferCB must of been called however does not update my picture box with the current image. Is the BufferCB not called after every new frame? If so why do I not recieve the 'Works' message box? Finally is it possible to convert every new frame into a bitmap (this is used for later processing) using BufferCB and if so how? Edited code: int ISampleGrabberCB.BufferCB(double sampleTime, IntPtr buffer, int bufferLength) { Debug.Assert(bufferLength == Math.Abs(pitch) * videoHeight, "Wrong Buffer Length"); Debug.Assert(imageBuffer != IntPtr.Zero, "Remove Buffer"); CopyMemory(imageBuffer, buffer, bufferLength); Decode(buffer); return 0; } public Image Decode(IntPtr imageData) { var bitmap = new Bitmap(width, height, pitch, PixelFormat.Format24bppRgb, imageBuffer); bitmap.RotateFlip(RotateFlipType.RotateNoneFlipY); Form1 form1 = new Form1("", "", ""); form1.changepicturebox3(bitmap); bitmap.Save("C:\\Users\\...\\Desktop\\A2 Project\\barcode.jpg"); return bitmap; } Button code: public void getFrameFromWebcam() { if (iPtr != IntPtr.Zero) { Marshal.FreeCoTaskMem(iPtr); iPtr = IntPtr.Zero; } //Get Image iPtr = sampleGrabberCallBack.getFrame(); Bitmap bitmapOfFrame = new Bitmap(sampleGrabberCallBack.width, sampleGrabberCallBack.height, sampleGrabberCallBack.capturePitch, PixelFormat.Format24bppRgb, iPtr); bitmapOfFrame.RotateFlip(RotateFlipType.RotateNoneFlipY); barcodeReader(bitmapOfFrame); } public IntPtr getFrame() { int hr; try { pictureReady.Reset(); } catch (Exception ex) { MessageBox.Show(ex.ToString()); } imageBuffer = Marshal.AllocCoTaskMem(Math.Abs(pitch) * videoHeight); try { gotFrame = true; if (videoControl != null) { hr = videoControl.SetMode(stillPin, VideoControlFlags.Trigger); DsError.ThrowExceptionForHR(hr); } if (!pictureReady.WaitOne(9000, false)) { throw new Exception("Timeout waiting to get picture"); } } catch { Marshal.FreeCoTaskMem(imageBuffer); imageBuffer = IntPtr.Zero; } return imageBuffer; } I also still need to press the button to run the BufferCB Thanks for reading.

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  • motion computation from video using pyglet in python

    - by kuaywai
    Hi, I am writing a simple motion detection program but i want it to be cross platform so im using python and the pyglet library since it provides a simple way to load videos in different formats (specially wmv and mpeg). So far i have the code given below which loads the movie and plays it in a window. Now i need to: 1) grab frame at time t and t-1 2) do a subtraction to see which pixels are active for motion detection. any ideas on how to grab frames and to skip over frames and is it possible to put the pixel values into a matrix in numpy or something directly from pyglet? or should look into using something other than pyglet? thanks kuaywai import pyglet import sys window = pyglet.window.Window(resizable=True) window.set_minimum_size(320,200) window.set_caption('Motion detect 1.0') video_intro = pyglet.resource.media('movie1.wmv') player = pyglet.media.Player() player.queue(video_intro) print 'calculating movie size...' if not player.source or not player.source.video_format: sys.exit myWidth = player.source.video_format.width myHeight = player.source.video_format.height if player.source.video_format.sample_aspect 1: myWidth *= player.source.video_format.sample_aspect elif player.source.video_format.sample_aspect < 1: myHeight /= player.source.video_format.sample_aspect print 'its size is %d,%d' % (myWidth,myHeight) player.play() @window.event def on_draw(): window.clear() (w,h) = window.get_size() player.get_texture().blit(0, h-myHeight, width=myWidth, height=myHeight) pyglet.app.run()

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  • How to handle drag events on iphone and ipad with javascript/jquery?

    - by fmsf
    Hey, I have a little app that has been under development for some time. My friends and I have been working really hard on this and are near release of the beta version. I want to give some demos using iPhone and iPad to look cool :p Now my problem is how to handle: Mouse Down Mouse Up Mouse Leave The multitouch interface of the iPhone (which I expect is similar to the iPad) handles mouse move on a browser has a scrolling event. One could try to capture the scrolling event and use it to simulate the dragging but I don't even know if it will be doable or if it will only be a hack. Any one knows of a more robust manner to manage dragging events on the iphone/ipad?

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  • Silverlight Listbox firing MouseRightButtonDown, but not MouseLeftButtonDown

    - by Steav
    I have this problem in a bigger Project...... so I set up a 'Testpoject' as Proof of Concept: New Silverlight-Application Add Listbox Fill listbox with a few Checkboxes Register listBox1_MouseLeftButtonDown register listBox1_MouseRightButtonDown You will see, that the listBox1_MouseLeftButtonDown won't fire under any circumstances.... listBox1_MouseRightButtonDown however fires just fine. I tried using a custom Class deriving from ListBox and overriding, assuming something in the ListBox Class was setting e.Handled = false, but this did not change the behaviour, either. Any Ideas on why this happens and how to fix? (This problem also stops the 'parent'-control from receiving the Click-Event... so the Event-passing is broke)

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  • .delegate equivalent of an existing .hover method in jQuery 1.4.2

    - by kim3er
    I have an event handler bound to the hover event using the .hover method, which is below: $(".nav li").hover(function () { $(this).addClass("hover"); }, function () { $(this).removeClass("hover"); }); It is important to note, that I require both functions within the handler to ensure synchronisation. Is it possible to rewrite the function using .delegate, as the following does not work? $(".nav").delegate("li", "hover", function () { $(this).addClass("hover"); }, function () { $(this).removeClass("hover"); }); Rich

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  • EventDispatcher between an as and an fla?

    - by Christopher Richa
    Hi everyone. I am making a fighting game in Flash and while I have everything running, I am missing something: a victory/loss screen. Logically, I know how to do it: if character.hp < 0 { character.dead = true; dispatchevent("death", event) } My problem is that I have no idea as to how to code it. I know I will use two classes and my two .fla files (unless I am wrong). I have two .fla files that are in play here: the Menu.fla file and the Arena.fla file. Menu.fla contains the entire navigation of the game, options, character selection screens, etc. and when it is time for the player to engage in battle, it loads the Arena.fla file, which contains only the backgrounds (depending on the selected stage) and for now is set to a length of one frame only. For Arena.fla, the real action happens in my classes, but logically, I would only need HP.as and Character.as. In Character.as, I have declared the following variable: var isDead:Boolean = false; //is character dead? In HP.as, believe I should have the following: if(currentHp<0) { currentHp = 0; character.isDead = true; //declared as var `character:Object;` EventDispatcher.dispatchEventListener("playerDead", playerDead); } And finally, in Arena.fla, I want to be able to detect the above-mentioned eventlistener and simply move on to a second frame which will display a message in the style of "PLAYER ONE HAS WON" or "PLAYER ONE HAS LOST" with a button that will allow me to go back to the character selection screen. This is the first part in which I am stuck: how do I detect the dispatched event listener in my main .fla file? Secondly, if the player clicks on the "CONTINUE" button, which displays regardless if the player has won or lost, how can my Menu.fla (which loads the Arena.swf) detect this click event, unload the game, and go back to the character selection screen? Thank you in advance for helping me out. I realize this is a lot of text but it's the most descriptive I can be. If you have any questions or need any clarification concerning my question, feel free to speak up. -Christopher

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  • PS using Get-WinEvent with FilterXPath and datetime variables?

    - by Jordan W.
    I'm grabbing a handful of events from an event log in chronological order don't want to pipe to Where want to use get-winevent After I get the Event1, I need to get the 1st instance of another event that occurs some unknown amount of time after Event1. then grab Event3 that occurs sometime after Event2 etc. Basically starting with: $filterXML = @' <QueryList> <Query Id="0" Path="System"> <Select Path="System">*[System[Provider[@Name='Microsoft-Windows-Kernel-General'] and (Level=4 or Level=0) and (EventID=12)]]</Select> </Query> </QueryList> '@ $event1=(Get-WinEvent -ComputerName $PCname -MaxEvents 1 -FilterXml $filterXML).timecreated Give me the datetime of Event1. Then I want to do something like: Get-WinEvent -LogName "System" -MaxEvents 1 -FilterXPath "*[EventData[Data = 'Windows Management Instrumentation' and TimeCreated -gt $event1]]" Obviously the timecreated part bolded there doesn't work but I hope you get what I'm trying to do. any help?

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  • "'/usr/share/app-install/desktop/software-center.menu': Not a directory" error when trying to reinstall the software center

    - by EnTer
    I was having some problem with Software center. So tried to reinstall it. But While removing it give me an error. (Reading database ... 150986 files and directories currently installed.) Removing software-center ... dpkg: error processing software-center (--remove): unable to securely remove '/usr/share/app-install/desktop/software-center.menu': Not a directory Processing triggers for man-db ... Processing triggers for hicolor-icon-theme ... Processing triggers for desktop-file-utils ... Processing triggers for gnome-menus ... Processing triggers for bamfdaemon ... Rebuilding /usr/share/applications/bamf.index... Errors were encountered while processing: software-center E: Sub-process /usr/bin/dpkg returned an error code (1) Now The same problem is repeating if I use apt-get to install or upgrade my ubuntu. I cant install any software and Software-Center too.. PLZ help

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  • Disposing of Objects with long living dependencies

    - by Ray Booysen
    public class ABC { public ABC(IEventableInstance dependency) { dependency.ANewEvent += MyEventHandler; } private void MyEventHandler(object sender, EventArgs e) { //Do Stuff } } Let us say that an instance of ABC is a long living object and that my dependency is an even longer running object. When an instance of ABC needs to be cleaned up, I have two options. One I could have a Cleanup() method to unsubscribe from the ANewEvent event or I could implement IDisposable and in the Dispose unwire the event. Now I have no control over whether the consumer will call the dispose method or even the Cleanup method should I go that route. Should I implement a Finaliser and unsubscribe then? It feels dirty but I do not want hanging instances of ABC around. Thoughts?

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  • calling concurrently Graphics.Draw and new Bitmap from memory in thread take long time

    - by Abdul jalil
    Example1 public partial class Form1 : Form { public Form1() { InitializeComponent(); pro = new Thread(new ThreadStart(Producer)); con = new Thread(new ThreadStart(Consumer)); } private AutoResetEvent m_DataAvailableEvent = new AutoResetEvent(false); Queue<Bitmap> queue = new Queue<Bitmap>(); Thread pro; Thread con ; public void Producer() { MemoryStream[] ms = new MemoryStream[3]; for (int y = 0; y < 3; y++) { StreamReader reader = new StreamReader("image"+(y+1)+".JPG"); BinaryReader breader = new BinaryReader(reader.BaseStream); byte[] buffer=new byte[reader.BaseStream.Length]; breader.Read(buffer,0,buffer.Length); ms[y] = new MemoryStream(buffer); } while (true) { for (int x = 0; x < 3; x++) { Bitmap bmp = new Bitmap(ms[x]); queue.Enqueue(bmp); m_DataAvailableEvent.Set(); Thread.Sleep(6); } } } public void Consumer() { Graphics g= pictureBox1.CreateGraphics(); while (true) { m_DataAvailableEvent.WaitOne(); Bitmap bmp = queue.Dequeue(); if (bmp != null) { // Bitmap bmp = new Bitmap(ms); g.DrawImage(bmp,new Point(0,0)); bmp.Dispose(); } } } private void pictureBox1_Click(object sender, EventArgs e) { con.Start(); pro.Start(); } } when Creating bitmap and Drawing to picture box are in seperate thread then Bitmap bmp = new Bitmap(ms[x]) take 45.591 millisecond and g.DrawImage(bmp,new Point(0,0)) take 41.430 milisecond when i make bitmap from memoryStream and draw it to picture box in one thread then Bitmap bmp = new Bitmap(ms[x]) take 29.619 and g.DrawImage(bmp,new Point(0,0)) take 35.540 the code is for Example 2 is why it take more time to draw and bitmap take time in seperate thread and how to reduce the time when processing in seperate thread. i am using ANTS performance profiler 4.3 public Form1() { InitializeComponent(); pro = new Thread(new ThreadStart(Producer)); con = new Thread(new ThreadStart(Consumer)); } private AutoResetEvent m_DataAvailableEvent = new AutoResetEvent(false); Queue<MemoryStream> queue = new Queue<MemoryStream>(); Thread pro; Thread con ; public void Producer() { MemoryStream[] ms = new MemoryStream[3]; for (int y = 0; y < 3; y++) { StreamReader reader = new StreamReader("image"+(y+1)+".JPG"); BinaryReader breader = new BinaryReader(reader.BaseStream); byte[] buffer=new byte[reader.BaseStream.Length]; breader.Read(buffer,0,buffer.Length); ms[y] = new MemoryStream(buffer); } while (true) { for (int x = 0; x < 3; x++) { // Bitmap bmp = new Bitmap(ms[x]); queue.Enqueue(ms[x]); m_DataAvailableEvent.Set(); Thread.Sleep(6); } } } public void Consumer() { Graphics g= pictureBox1.CreateGraphics(); while (true) { m_DataAvailableEvent.WaitOne(); //Bitmap bmp = queue.Dequeue(); MemoryStream ms= queue.Dequeue(); if (ms != null) { Bitmap bmp = new Bitmap(ms); g.DrawImage(bmp,new Point(0,0)); bmp.Dispose(); } } } private void pictureBox1_Click(object sender, EventArgs e) { con.Start(); pro.Start(); }

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  • jquery performance of binding multiple click events.

    - by DA
    I have a situation where I need to bind a click event to an object multiple times. For instance: for(i=0;i<=100;i++){ $myObject.click(function(){ window.location = "myurl"+i+".html"; }) ...do other stuff... } Via that markup, does $myObject end up with 100 click events attached to it? Should I be unbinding the click event first each time? for(i=0;i<=100;i++){ $myObject.unbind('click').click(function(){ window.location = "myurl"+i+".html"; }) ...do other stuff... }

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  • .delegate equivalent of an existing .live method in jQuery 1.4.2

    - by kim3er
    I have an event handler bound to the hover event using the .live method, which is below: $(".nav li").hover(function () { $(this).addClass("hover"); }, function () { $(this).removeClass("hover"); }); It is important to note, that I require both functions within the handler to ensure synchronisation. Is it possible to rewrite the function using .delegate, as the following does not work? $(".nav").delegate("li", "hover", function () { $(this).addClass("hover"); }, function () { $(this).removeClass("hover"); }); Rich

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  • Custom Java events with listeners vs. a JMS based implementation?

    - by Joe Dean
    My application requires events to be fired based on some specific activities that happen. I'm trying to determine if I should create my own event handling system using the Java EventObject with custom listeners similar to Java AWT Or should I use a JMS implementation? I was considering either apache's Qpid or ActiveMQ solution. I'm exploring these options at the moment and was wondering if anyone has experience with Qpid or ActiveMQ and can offer some advise (e.g., pros, cons to consider, etc) Also, if anyone has any suggestions for building a simple event handling system... if it's even worth while to consider this over a JMS based solution.

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  • Onclick not firing

    - by user320588
    I have a set of buttons on my master page (I have attached the code below) but no onclick event is being raised. I pulled the final page source and no onclick event was present. As you can see I tried a few different approaches to solve the problem. I am looking for a normal postback to the server but I am getting nothing when I click any of these buttons. What am I not doing? --Master --Master Code Behind Protected Sub Button_Command(ByVal sender As Object, ByVal e As CommandEventArgs) Handles btnCancel.Command, btnClear.Command Session("ButtonClicked") = e.CommandArgument End Sub Protected Sub Button_Click(ByVal sender As Object, ByVal e As EventArgs) Handles btnSave.Click, btnSubmit.Click Session("ButtonClicked") = CType(sender, Button).CommandArgument End Sub --Page Source

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  • Flex datagrid - determining when grid has completed renderering?

    - by ccdugga
    hi, i have a datagrid which contains a number of itemrenderers, it is populated each time a user does a search. Is there an event which can tell me when the datagrid has completed rendering all new rows and item renderers? I need to trigger an event once everything has been created so that i can resize then container which holds the grid. Currently im using DataGridEvent.HEADER_RELEASE and CollectionEvent.COLLECTION_CHANGE events to manage this however the problem with these events is that they get called as each new row is being added to the datagrid. therefore the whole process is becoming sluggish. Does anyone have any suggestions?

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  • How can I refactor this JavaScript code to avoid making functions in a loop?

    - by Bungle
    I wrote the following code for a project that I'm working on: var clicky_tracking = [ ['related-searches', 'Related Searches'], ['related-stories', 'Related Stories'], ['more-videos', 'More Videos'], ['web-headlines', 'Publication'] ]; for (var x = 0, length_x = clicky_tracking.length; x < length_x; x++) { links = document.getElementById(clicky_tracking[x][0]) .getElementsByTagName('a'); for (var y = 0, length_y = links.length; y < length_y; y++) { links[y].onclick = (function(name, url) { return function() { clicky.log(url, name, 'outbound'); }; }(clicky_tracking[x][1], links[y].href)); } } What I'm trying to do is: define a two-dimensional array, with each instance the inner arrays containing two elements: an id attribute value (e.g., "related-searches") and a corresponding description (e.g., "Related Searches"); for each of the inner arrays, find the element in the document with the corresponding id attribute, and then gather a collection of all <a> elements (hyperlinks) within it; loop through that collection and attach an onclick handler to each hyperlink, which should call clicky.log, passing in as parameters the description that corresponds to the id (e.g., "Related Searches" for the id "related-searches") and the value of the href attribute for the <a> element that was clicked. Hopefully that wasn't thoroughly confusing! The code may be more self-explanatory than that. I believe that what I've implemented here is a closure, but JSLint complains: http://img.skitch.com/20100526-k1trfr6tpj64iamm8r4jf5rbru.png So, my questions are: How can I refactor this code to make JSLint agreeable? Or, better yet, is there a best-practices way to do this that I'm missing, regardless of what JSLint thinks? Should I rely on event delegation instead? That is, attaching onclick event handlers to the document elements with the id attributes in my arrays, and then looking at event.target? I've done that once before and understand the theory, but I'm very hazy on the details, and would appreciate some guidance on what that would look like - assuming this is a viable approach. Thanks very much for any help!

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  • Android Signal analysis + some filters.

    - by Profete162
    Hello, as the world cup is the main sport event and the Vuvuzelas are the most annoying sound in the world, I had an idea to remove them definitively by reading this new ( http://www.popsci.com/diy/article/2010-06/simple-software-can-filter-out-vuvuzela-whine) that told us that the sound has some frequencies at 233Hz + 466,932,1864Hz. I have already made a lot of Android application by myself but never touching the signal analysis and filtering part, so here are a few questions, I do not ask for precise answer but maybe links and tutorial to find something to work on. I guess that a new Android phone has the CPU and power to make real-time filtering. 1) How can I intercept the sound coming from the Jack microphone - Line-IN plug- ( I plan to link my TV to my phone with Jack to Jack plug). My question is totally software and coding, I have all the wires and adapters to plug a jack into my android phone Line IN. 2) Are there some Fourier analysis librairies, may I have a look to Java libraries on the web and import them to my Android project? I really apologize because my question seem not precise, but I think that would be something great. Thank you for your answers.

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