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  • PostgreSQL 8.4 - Tablespace Optimization

    - by FloE
    I'm currently running a PostgreSQL Database with about 1.5 billion rows / 500 GB of data (including indices). There are several schemata: on for the (read only, irregular changes / updates) 'core-model' and one for every user (about 20 persons). The users can access the core and store data in their own schema, so everything is located in one database. The server runs with CentOS and PostgreSQL 8.4 and is used for scientific studies, exploration etc and is running quite well. These days an upgrade of the DB storage hard disks arrive - all with the same performance as the old ones. I'm looking for the best way to distribute the data on these disks. It would be possible to separate frequently used objects (the core-data) from the user schemata, but I'm not sure if this is really worth the effort. It seems to be a much better idea to move the WAL files (pg_xlog directory) to its own partition. http://www.postgresql.org/docs/8.4/static/wal-internals.html What are your opinions? Are there any tablespace- or partitioning-related performance documentations / benchmarks?

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  • Multicast image restoration with adaptive speed

    - by Clinton Blackmore
    I'm curious to know if there are any tools for restoring disk images (or even transferring files) via multicast -- for any platform, especially if the project has source available -- where the multicast rate adjusts itself on the fly. On the Mac, all multicast solutions I am aware of (such as Deploy Studio, and NetRestore before it) make use of multicast ASR (apple software restore), which has one glaring deficiency -- you have to set the multicast speed before you start sending a disk image over the network, and that speed is locked in. Either your clients can keep up and restore, or they can't*. It seems to me that it must be possible for the multicast server to adjust the data rate, so you basically say "start sending this image", clients connect, and, if they can't keep up, they tell the server so it slows down. (Likewise, I'd expect the server to try speeding up if no client is having difficulties keeping up, and I'd expect to be able to cap that maximum throughput so that other network activities can go on without being resource starved.) So, what sort of tools are out there? For Linux? Windows? Is there something for the Mac I've overlooked. [It just kills me that it is true that, by the time you get multicast up and going at a good speed to restore a lab, you could've unicasted the data to all the computers and be done.] * There is a little leeway involved. I think individual clients can say, "I missed a little bit of data" and get it, and they can opt to listen in the next time the image is sent over the network, but on the whole, if they missed it the first go round, you have to image the machine again, and there is no time savings.

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  • proxy.pac file performance optimization

    - by Tuinslak
    I reroute certain websites through a proxy with a proxy.pac file. It basically looks like this: if (shExpMatch(host, "www.youtube.com")) { return "PROXY proxy.domain.tld:8080; DIRECT" } if (shExpMatch(host, "youtube.com")) { return "PROXY proxy.domain.tld:8080; DIRECT" } At the moment about 125 sites are rerouted using this method. However, I plan on adding quite a few more domains to it, and I'm guessing it will eventually be a list of 500-1000 domains. It's important to not reroute all traffic through the proxy. What's the best way to keep this file optimized, performance-wise ? Thanks

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  • Using optimization to assign by preference

    - by Aarthi
    I have 100 objects ("candies") that I need to distribute between five people so that each has an equal number of candies (in this case, 20 candies per person). However, each person has also expressed their preferences of candy to me in a chart, similar to below. Top-favored candies receive 10 points, least-favored candies receive -10 points, and neutral-favored candies receive 0.5 points. I need to sort the items out so that: Each person receives the same number of candies Each person's total "satisfaction" (points) is maximized My output is a list of each person's assigned items I'm familiar with Excel's in-house Monte Carlo simulation tools (Solver, F9 diceroll, etc) and would like to stick to those tools. While I know how to set up the chart, and how to use the column summation to input into Solver, I don't know how to get it to give me the desired output. Furthermore, how do I adjust the solver so it takes into account individual preferences rather than empirical ones? To wit: how do I begin setting up this model?

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  • Converting An Older VMWare Image to ESXi

    - by Bart Silverstrim
    I have just installed VMWare ESXi and imported one physical machine without issue and one virtual machine, from an older version of VMWare Server on a Linux system, to it without issue. But I have another machine (Windows XP), virtual running on the VMWare Server, that I can't get the Converter to work with. Converter runs, says everything is fine, but when I go to the ESXi VSphere manager and hit the button to power up that vm, the console stays black with a blinking cursor and the processor for that VM spikes 100% and stays there. An event log item in VSphere warns something about activation issues with Windows. Has anyone else run into this issue before? Is it something with the disk controller? I copied the folder with the VM directly to the storage drive on ESXi hoping to create a new machine and point the data store to that folder or at least that drive image; nope, something about not using an IDE controller (must be something with the older format). In short, converter is doing something that particular machine doesn't like, and I can't find a way to simply open that hard disk image or convert it unless someone else has seen this. I try attaching a bootable CD image for disk repair to see if it can check the hard drive but I can't seem to get the console to boot from it...either too slow on the button or it just isn't able to easily boot from a virtual drive image (.iso). Any suggestions or help?

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  • Best way to integrate applications to windows 7 install.wim image

    - by cyph3r
    I have right now an unmodified .iso of a windows 7 32bit and 64bit installation disk. And I need to integrate to that some applications (office, adobe reader etc) and windows updates so that when windows are installed the above applications/updates are already installed and working. Requirements: My output has to be a install.wim image containing the new/improved windows installation files because the deployment is done via a pxe server and a custom windowsPE enviroment. The procedure to create the install.wim has to be as automatic as possible. I can't create it manually every time I want to incorporate a new windows or application update to the image. The image will be installed on 100+ computers so it needs to be 'generic'. I've never done something like this before but from what I searched a possible solution to this issue would be: To create a reference installation (preferably on a vm so I can take snapshots) complete with its applications/updates/settings. After the complete setup I take a snapshot of the installation Run C:\Windows\System32\sysprep\sysprep.exe /oobe /generalize /shutdown to sysprep the machine. Boot to a WindowsPE enviroment and capture the .wim image using gimagex. Deploy the .wim and enjoy the rapid installation times. :D Does that sound ok? Would you recommend anything else? Right now the applications are installed after the installation of windows is complete. So the total installation time is quite long. That's why I need a different approach.

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  • Debian x86_64 + Nginx + PHP5-FPM optimization

    - by Olal'a
    I used to have a VPS (512MB) from Linode and I was running nginx + php5-fpm (which comes with php5.3.3) on Debian Lenny (i686). The total memory usage was about 90-100MB. Now I have another VPS (different hosting company) and I also run nginx + php5-fpm on Debian Lenny (x86_64). The system is 64-bit, so the memory usage is higher now, about 210-230MB, which I think is too much. Here is my php5-fpm.conf: pm = dynamic pm.max_children = 5 pm.start_servers = 2 pm.min_spare_servers = 2 pm.max_spare_servers = 5 pm.max_requests = 300 That's what top command tells me: top - 15:36:58 up 3 days, 16:05, 1 user, load average: 0.00, 0.00, 0.00 Tasks: 209 total, 1 running, 208 sleeping, 0 stopped, 0 zombie Cpu(s): 0.0%us, 0.0%sy, 0.0%ni, 99.9%id, 0.1%wa, 0.0%hi, 0.0%si, 0.0%st Mem: 532288k total, 469628k used, 62660k free, 28760k buffers Swap: 1048568k total, 408k used, 1048160k free, 210060k cached PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 22806 www-data 20 0 178m 67m 31m S 1 13.1 0:05.02 php5-fpm 8980 mysql 20 0 241m 55m 7384 S 0 10.6 2:42.42 mysqld 22807 www-data 20 0 162m 43m 22m S 0 8.3 0:04.84 php5-fpm 22808 www-data 20 0 160m 41m 23m S 0 8.0 0:04.68 php5-fpm 25102 www-data 20 0 151m 30m 21m S 0 5.9 0:00.80 php5-fpm 10849 root 20 0 44100 8352 1808 S 0 1.6 0:03.16 munin-node 22805 root 20 0 145m 4712 1472 S 0 0.9 0:00.16 php5-fpm 21859 root 20 0 66168 3248 2540 S 1 0.6 0:00.02 sshd 21863 root 20 0 66028 3188 2548 S 0 0.6 0:00.06 sshd 3956 www-data 20 0 31756 3052 928 S 0 0.6 0:06.42 nginx 3954 www-data 20 0 31712 3036 928 S 0 0.6 0:06.74 nginx 3951 www-data 20 0 31712 3008 928 S 0 0.6 0:06.42 nginx 3957 www-data 20 0 31688 2992 928 S 0 0.6 0:06.56 nginx 3950 www-data 20 0 31676 2980 928 S 0 0.6 0:06.72 nginx 3955 www-data 20 0 31552 2896 928 S 0 0.5 0:06.56 nginx 3953 www-data 20 0 31552 2888 928 S 0 0.5 0:06.42 nginx 3952 www-data 20 0 31544 2880 928 S 0 0.5 0:06.60 nginx So, the question is there any way to use less memory? Btw, I have 16 cores and it would be nice to make use of them...

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  • Debian x86_64 + Nginx + PHP5-FPM optimization

    - by user55859
    I used to have a VPS (512MB) from Linode and I was running nginx + php5-fpm (which comes with php5.3.3) on Debian Lenny (i686). The total memory usage was about 90-100MB. Now I have another VPS (different hosting company) and I also run nginx + php5-fpm on Debian Lenny (x86_64). The system is 64-bit, so the memory usage is higher now, about 210-230MB, which I think is too much. Here is my php5-fpm.conf: pm = dynamic pm.max_children = 5 pm.start_servers = 2 pm.min_spare_servers = 2 pm.max_spare_servers = 5 pm.max_requests = 300 That's what top command tells me: top - 15:36:58 up 3 days, 16:05, 1 user, load average: 0.00, 0.00, 0.00 Tasks: 209 total, 1 running, 208 sleeping, 0 stopped, 0 zombie Cpu(s): 0.0%us, 0.0%sy, 0.0%ni, 99.9%id, 0.1%wa, 0.0%hi, 0.0%si, 0.0%st Mem: 532288k total, 469628k used, 62660k free, 28760k buffers Swap: 1048568k total, 408k used, 1048160k free, 210060k cached PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 22806 www-data 20 0 178m 67m 31m S 1 13.1 0:05.02 php5-fpm 8980 mysql 20 0 241m 55m 7384 S 0 10.6 2:42.42 mysqld 22807 www-data 20 0 162m 43m 22m S 0 8.3 0:04.84 php5-fpm 22808 www-data 20 0 160m 41m 23m S 0 8.0 0:04.68 php5-fpm 25102 www-data 20 0 151m 30m 21m S 0 5.9 0:00.80 php5-fpm 10849 root 20 0 44100 8352 1808 S 0 1.6 0:03.16 munin-node 22805 root 20 0 145m 4712 1472 S 0 0.9 0:00.16 php5-fpm 21859 root 20 0 66168 3248 2540 S 1 0.6 0:00.02 sshd 21863 root 20 0 66028 3188 2548 S 0 0.6 0:00.06 sshd 3956 www-data 20 0 31756 3052 928 S 0 0.6 0:06.42 nginx 3954 www-data 20 0 31712 3036 928 S 0 0.6 0:06.74 nginx 3951 www-data 20 0 31712 3008 928 S 0 0.6 0:06.42 nginx 3957 www-data 20 0 31688 2992 928 S 0 0.6 0:06.56 nginx 3950 www-data 20 0 31676 2980 928 S 0 0.6 0:06.72 nginx 3955 www-data 20 0 31552 2896 928 S 0 0.5 0:06.56 nginx 3953 www-data 20 0 31552 2888 928 S 0 0.5 0:06.42 nginx 3952 www-data 20 0 31544 2880 928 S 0 0.5 0:06.60 nginx So, the question is there any way to use less memory? Btw, I have 16 cores and it would be nice to make use of them...

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  • mySQL Optimization Suggestions

    - by Brian Schroeter
    I'm trying to optimize our mySQL configuration for our large Magento website. The reason I believe that mySQL needs to be configured further is because New Relic has shown that our SELECT queries are taking a long time (20,000+ ms) in some categories. I ran MySQLTuner 1.3.0 and got the following results... (Disclaimer: I restarted mySQL earlier after tweaking some settings, and so the results here may not be 100% accurate): >> MySQLTuner 1.3.0 - Major Hayden <[email protected]> >> Bug reports, feature requests, and downloads at http://mysqltuner.com/ >> Run with '--help' for additional options and output filtering [OK] Currently running supported MySQL version 5.5.37-35.0 [OK] Operating on 64-bit architecture -------- Storage Engine Statistics ------------------------------------------- [--] Status: +ARCHIVE +BLACKHOLE +CSV -FEDERATED +InnoDB +MRG_MYISAM [--] Data in MyISAM tables: 7G (Tables: 332) [--] Data in InnoDB tables: 213G (Tables: 8714) [--] Data in PERFORMANCE_SCHEMA tables: 0B (Tables: 17) [--] Data in MEMORY tables: 0B (Tables: 353) [!!] Total fragmented tables: 5492 -------- Security Recommendations ------------------------------------------- [!!] User '@host5.server1.autopartsnetwork.com' has no password set. [!!] User '@localhost' has no password set. [!!] User 'root@%' has no password set. -------- Performance Metrics ------------------------------------------------- [--] Up for: 5h 3m 4s (5M q [317.443 qps], 42K conn, TX: 18B, RX: 2B) [--] Reads / Writes: 95% / 5% [--] Total buffers: 35.5G global + 184.5M per thread (1024 max threads) [!!] Maximum possible memory usage: 220.0G (174% of installed RAM) [OK] Slow queries: 0% (6K/5M) [OK] Highest usage of available connections: 5% (61/1024) [OK] Key buffer size / total MyISAM indexes: 512.0M/3.1G [OK] Key buffer hit rate: 100.0% (102M cached / 45K reads) [OK] Query cache efficiency: 66.9% (3M cached / 5M selects) [!!] Query cache prunes per day: 3486361 [OK] Sorts requiring temporary tables: 0% (0 temp sorts / 812K sorts) [!!] Joins performed without indexes: 1328 [OK] Temporary tables created on disk: 11% (126K on disk / 1M total) [OK] Thread cache hit rate: 99% (61 created / 42K connections) [!!] Table cache hit rate: 19% (9K open / 49K opened) [OK] Open file limit used: 2% (712/25K) [OK] Table locks acquired immediately: 100% (5M immediate / 5M locks) [!!] InnoDB buffer pool / data size: 32.0G/213.4G [OK] InnoDB log waits: 0 -------- Recommendations ----------------------------------------------------- General recommendations: Run OPTIMIZE TABLE to defragment tables for better performance MySQL started within last 24 hours - recommendations may be inaccurate Reduce your overall MySQL memory footprint for system stability Enable the slow query log to troubleshoot bad queries Increasing the query_cache size over 128M may reduce performance Adjust your join queries to always utilize indexes Increase table_cache gradually to avoid file descriptor limits Read this before increasing table_cache over 64: http://bit.ly/1mi7c4C Variables to adjust: *** MySQL's maximum memory usage is dangerously high *** *** Add RAM before increasing MySQL buffer variables *** query_cache_size (> 512M) [see warning above] join_buffer_size (> 128.0M, or always use indexes with joins) table_cache (> 12288) innodb_buffer_pool_size (>= 213G) My my.cnf configuration is as follows... [client] port = 3306 [mysqld_safe] nice = 0 [mysqld] tmpdir = /var/lib/mysql/tmp user = mysql port = 3306 skip-external-locking character-set-server = utf8 collation-server = utf8_general_ci event_scheduler = 0 key_buffer = 512M max_allowed_packet = 64M thread_stack = 512K thread_cache_size = 512 sort_buffer_size = 24M read_buffer_size = 8M read_rnd_buffer_size = 24M join_buffer_size = 128M # for some nightly processes client sessions set the join buffer to 8 GB auto-increment-increment = 1 auto-increment-offset = 1 myisam-recover = BACKUP max_connections = 1024 # max connect errors artificially high to support behaviors of NetScaler monitors max_connect_errors = 999999 concurrent_insert = 2 connect_timeout = 5 wait_timeout = 180 net_read_timeout = 120 net_write_timeout = 120 back_log = 128 # this table_open_cache might be too low because of MySQL bugs #16244691 and #65384) table_open_cache = 12288 tmp_table_size = 512M max_heap_table_size = 512M bulk_insert_buffer_size = 512M open-files-limit = 8192 open-files = 1024 query_cache_type = 1 # large query limit supports SOAP and REST API integrations query_cache_limit = 4M # larger than 512 MB query cache size is problematic; this is typically ~60% full query_cache_size = 512M # set to true on read slaves read_only = false slow_query_log_file = /var/log/mysql/slow.log slow_query_log = 0 long_query_time = 0.2 expire_logs_days = 10 max_binlog_size = 1024M binlog_cache_size = 32K sync_binlog = 0 # SSD RAID10 technically has a write capacity of 10000 IOPS innodb_io_capacity = 400 innodb_file_per_table innodb_table_locks = true innodb_lock_wait_timeout = 30 # These servers have 80 CPU threads; match 1:1 innodb_thread_concurrency = 48 innodb_commit_concurrency = 2 innodb_support_xa = true innodb_buffer_pool_size = 32G innodb_file_per_table innodb_flush_log_at_trx_commit = 1 innodb_log_buffer_size = 2G skip-federated [mysqldump] quick quote-names single-transaction max_allowed_packet = 64M I have a monster of a server here to power our site because our catalog is very large (300,000 simple SKUs), and I'm just wondering if I'm missing anything that I can configure further. :-) Thanks!

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  • What is the risk of introducing non standard image machines to a corporate environment

    - by Troy Hunt
    I’m after some feedback from those in the managed desktop or network security space on the risks of introducing machines that are not built on a standard desktop image into a large corporate environment. This particular context relates to the standard corporate image (32 bit Win XP) in a large multi-national not being suitable for a particular segment of users. In short, I’m looking at what hurdles we might come across by proposing the introduction of machines which are built and maintained by a handful of software developers and not based on the corporate desktop image (proposing 64 bit Win 7). I suspect the barriers are primarily around virus definition updates, the rollout of service packs and patches and the compatibility of existing applications with the newer OS. In terms of viruses and software updates, if machines were using common virus protection software with automated updates and using Windows Update for service packs and patches, is there still a viable risk to the corporate environment? For that matter, are large corporate environments normally vulnerable to the introduction of a machine not based on a standard image? I’m trying to get my head around how real the risk of infection and other adverse events are from machines being plugged into the network. There are multiple scenarios outside of just the example above where this might happen (i.e. a vendor plugging in a machine for internet access during a presentation). Would a large corporate network normally be sufficiently hardened against such innocuous activity? I appreciate the theory as to why policies such as standard desktop images exist, I’m just interested in the actual, practical risk and how much a network should be protected by means other than what is managed on individual PCs.

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  • Should we regularly schedule mysqlcheck (or databsae optimization)

    - by scatteredbomb
    We run a forum with some 2 million posts and I've noticed that if left untouched the overhead in the mySQL (as listed in phpMyAdmin) can get quite large (hundreds of megabytes). I'm wondering if scheduling a normal mysqlcheck to optimize the tables is good practice? Any reason not to do it, say, once a week at an off-peak hour? There was a time over the summer where our site was constantly crashing because mysql was using up all resources. That's when I noticed the huge amount of overhead and optimized the database and haven't had any problems since then with stability. I figured if that was helping alleviate the issues, I should just setup a cron to automatically do this.

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  • Day 4 - Game Sprites In Action

    - by dapostolov
    Yesterday I drew an image on the screen. Most exciting, but ... I spent more time blogging about it then actual coding. So this next little while I'm going to streamline my game and research and simply post key notes. Quick notes on the last session: The most important thing I wanted to point out were the following methods:           spriteBatch.Begin(SpriteBlendMode.AlphaBlend);           spriteBatch.Draw(sprite, position, Color.White);           spriteBatch.End(); The spriteBatch object is used to draw Textures and a 2D texture is called a Sprite A texture is generally an image, which is called an Asset in XNA The Draw Method in the Game1.cs is looped (until exit) and utilises the spriteBatch object to draw a Scene To begin drawing a Scene you call the Begin Method. To end a Scene you call the End Method. And to place an image on the Scene you call the Draw method. The most simple implementation of the draw method is:           spriteBatch.Draw(sprite, position, Color.White); 1) sprite - the 2D texture you loaded to draw 2) position - the 2d vector, a set of x & y coordinates 3) Color.White - the tint to apply to the texture, in this case, white light = nothing, nada, no tint. Game Sprites In Action! Today, I played around with Draw methods to get comfortable with their "quirks". The following is an example of the above draw method, but with more parameters available for us to use. Let's investigate!             spriteBatch.Draw(sprite, position2, null, Color.White, MathHelper.ToRadians(45.0f), new Vector2(sprite.Width / 2, sprite.Height / 2), 1.0F, SpriteEffects.None, 0.0F); The parameters (in order): 1) sprite  the texture to display 2) position2 the position on the screen / scene this can also be a rectangle 3) null the portion of the image to display within an image null = display full image this is generally used for animation strips / grids (more on this below) 4) Color.White Texture tinting White = no tint 5) MathHelper.ToRadians(45.0f) rotation of the object, in this case 45 degrees rotates from the set plotting point. 6) new Vector(0,0) the plotting point in this case the top left corner the image will rotate from the top left of the texture in the code above, the point is set to the middle of the image. 7) 1.0f Image scaling (1x) 8) SpriteEffects.None you can flip the image horizontally or vertically 9) 0.0f The z index of the image. 0 = closer, 1 behind? And playing around with different combinations I was able to come up with the following whacky display:   Checking off Yesterdays Intention List: learn game development terminology (in progress) - We learned sprite, scene, texture, and asset. how to place and position (rotate) a static image on the screen (completed) - The thing to note was, it's was in radians and I found a cool helper method to convert degrees into radians. Also, the image rotates from it's specified point. how to layer static images on the screen (completed) - I couldn't seem to get the zIndex working, but one things for sure, the order you draw the image in also determines how it is rendered on the screen. understand image scaling (in progress) - I'm not sure I have this fully covered, but for the most part plug a number in the scaling field and the image grows / shrinks accordingly. can we reuse images? (completed) - yes, I loaded one image and plotted the bugger all over the screen. understand how framerate is handled in XNA (in progress) - I hacked together some code to display the framerate each second. A framerate of 60 appears to be the standard. Interesting to note, the GameTime object does provide you with some cool timing capabilities, such as...is the game running slow? Need to investigate this down the road. how to display text , basic shapes, and colors on the screen (in progress) - i got text rendered on the screen, and i understand containing rectangles. However, I didn't display "shapes" & "colors" how to interact with an image (collision of user input?) (todo) how to animate an image and understand basic animation techniques (in progress) - I was able to create a stripe animation of numbers ranging from 1 - 4, each block was 40 x 40 pixles for a total stripe size of 160 x 40. Using the portion (source Rectangle) parameter, i limited this display to each section at varying intervals. It was interesting to note my first implementation animated at rocket speed. I then tried to create a smoother animation by limiting the redraw capacity, which seemed to work. I guess a little more research will have to be put into this for animating characters / scenes. how to detect colliding images or screen edges (todo) - but the rectangle object can detect collisions I believe. how to manipulate the image, lets say colors, stretching (in progress) - I haven't figured out how to modify a specific color to be another color, but the tinting parameter definately could be used. As for stretching, use the rectangle object as the positioning and the image will stretch to fit! how to focus on a segment of an image...like only displaying a frame on a film reel (completed) - as per basic animation techniques what's the best way to manage images (compression, storage, location, prevent artwork theft, etc.) (todo) Tomorrows Intention Tomorrow I am going to take a stab at rendering a game menu and from there I'm going to investigate how I can improve upon the code and techniques. Intention List: Render a menu, fancy or not Show the mouse cursor Hook up click event A basic animation of somesort Investigate image / menu techniques D.

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  • Zend form and dynamic file upload

    - by DoomStone
    Hello there i'm trying to create a form with Zend_Form that will enable my user to upload a unlited number of files to my site, witch is done by javascript. Something like <script type="text/javascript"> $(document).ready(function(){ var image_uploade_i = 0; $('#upload_more').click(function() { image_uploade_i++; $('#upload_list').append('<div id="image_uploade_id_'+image_uploade_i+'" style="display: none;"><input type="file" name="image[]" /><br /></a>'); $('#image_uploade_id_'+image_uploade_i).slideDown('slow'); }); }); </script> <?=$this->translate('Add images')?> <form action="" method="post" enctype="multipart/form-data"> <div id="upload_list"> <input type="file" name="image[]" /><br /> <input type="file" name="image[]" /><br /> <input type="file" name="image[]" /><br /> </div> <a href="#" id="upload_more"><?=$this->translate('Upload another image')?></a><br /> <input type="submit" name="image_uploade" value="<?=$this->translate('Upload images')?>" /> </form> But i'm am unable to find out how i can create something like this with Zend_From, the only reason i want to use Zend_Form on this thoug is for validation of the uploadet files. $element = new Zend_Form_Element_File('image'); $element->setRequired(true) ->setLabel('Profile image') ->setDestination($store) ->setValueDisabled(true) ->addValidator(new Zend_Validate_File_ImageSize(array( 'minheight' => 100, 'minwidth' => 150, 'maxheight' => 1920, 'maxwidth' => 1200))) // File must be below 1.5 Mb ->addValidator(new Zend_Validate_File_FilesSize(array('max' => 1572864))) ->addValidator(new Zend_Validate_File_IsImage()); If any 1 can help me set this up would i be verry great full :D

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  • facebook connect: thumbnail images broken up in FB.Connect.streamPublish pop-up prompt, and on wall

    - by Hoff
    hi there! I'm using facebook connect so that users can publish comments they are leaving on my site on their facebook wall as well. It works as intended, except that in the confirmation pop up, the thumbnail image i provide is broken. Looking at the source, I can see that facebook prepended my image url like this: from: http://www.mysite.com/path/to/my/image.jpg to: http://platform.ak.fbcdn.net/www/app_full_proxy.php?app=303377111175&v=1&size=z&cksum=41a391c9f3a6f3dde2ede9892763c943&src=http%3A%2F%2Fwww.mysite.com%2Fpath%2Fto%2Fmy%2image.jpg The image on the facebook user's wall has the same prepended url, and is also broken for a couple of minutes, after which it's showing up correctly. But obviously, having a broken image in the confirmation window and on your wall for a couple of minutes is not a good experience... Has anybody experienced the same / knows how to work around this issue? Thanks a lot in advance! Martin PS: here's the part of the js call, if it's of any use... attachment = { 'media': [{ 'type': 'image', 'src': 'http://www.mysite.com/path/to/my/image.jpg', 'href': 'http://www.mysite.com/the/current/page' }] }; FB.Connect.streamPublish(user_message, attachment, action_links, target_id, user_message_prompt, fbcallback, false, actor_id)

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  • How can I add an image out of my documents as a background to this program?

    - by Evan
    Evan is the newest member of the Fort Myers Miracle front office, joining in April. He comes to Florida after spending two seasons with the Colorado Avalanche and Denver Nuggets radio team. The Fort Collins native updates Miracle fans about the season via Twitter, The Miracle iPhone App, and Miracle blog. In his spare time, he enjoys following all things Colorado State.

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  • Are there any 3rd Party libraries for image processing in C#?

    - by Gaax
    Just wondering if there's anything out there to help make my project a lot easier to deal with. I'm working on a program that uses the Wiimote and infrared pen (mapped to the mouse) to manipulate images in real time and I'd much rather not have to use all my time figuring out how to make the program resize and rotate images efficiently with the least amount of distortion... I haven't really found anything when searching. Anybody know of any libraries that can help me?

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  • how to link a java class to a image button in eclipse?

    - by Isabella Chan
    I am trying to create a application that includes a Imagebutton and by clicking on the imagebutton, the application will start to run another java class that is within the package itself. I try using this method, however the program stopped working immediately? how should i code the codes instead? can anyone help me? Thanks :D package com.fyp.gulliver; import android.app.Activity; import android.content.Intent; import android.os.Bundle; import android.view.View; import android.widget.Button; public class GulliverActivity extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); //---Map button--- Button btnMap = (Button) findViewById(R.id.map); btnMap.setOnClickListener(new View.OnClickListener() { Class ourClass; public void onClick(View v) { // TODO Auto-generated method stub try { ourClass = Class.forName ("com.fyp.gulliver.Maps"); Intent ourIntent = new Intent(GulliverActivity.this, ourClass); startActivity(ourIntent); } catch (ClassNotFoundException e) { // TODO Auto-generated catch block e.printStackTrace(); } } }); } }

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  • Core Data, Bindings, value transformers : crash when saving

    - by Gael
    Hi, I am trying to store a PNG image in a core data store backed by an sqlite database. Since I intend to use this database on an iPhone I can't store NSImage objects directly. I wanted to use bindings and an NSValueTransformer subclass to handle the transcoding from the NSImage (obtained by an Image well on my GUI) to an NSData containing the PNG binary representation of the image. I wrote the following code for the ValueTransformer : + (Class)transformedValueClass { return [NSImage class]; } + (BOOL)allowsReverseTransformation { return YES; } - (id)transformedValue:(id)value { if (value == nil) return nil; return [[[NSImage alloc] initWithData:value] autorelease]; } - (id)reverseTransformedValue:(id)value { if (value == nil) return nil; if(![value isKindOfClass:[NSImage class]]) { NSLog(@"Type mismatch. Expecting NSImage"); } NSBitmapImageRep *bits = [[value representations] objectAtIndex: 0]; NSData *data = [bits representationUsingType:NSPNGFileType properties:nil]; return data; } The model has a transformable property configured with this NSValueTransformer. In Interface Builder a table column and an image well are both bound to this property and both have the proper value transformer name (an image dropped in the image well shows up in the table column). The transformer is registered and called every time an image is added or a row is reloaded (checked with NSLog() calls). The problem arises when I am trying to save the managed objects. The console output shows the error message : [NSImage length]: unrecognized selector sent to instance 0x1004933a0 It seems like core data is using the value transformer to obtain the NSImage back from the NSData and then tries to save the NSImage instead of the NSData. There are probably workarounds such as the one presented in this post but I would really like to understand why my approach is flawn. Thanks in advance for your ideas and explanations.

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  • PHP Thumbnail image generator works, but consistently awaits 90% of its loadtime! Why?

    - by Sam
    Hi folks, This is the follow-up question from this general page load speed question. This question which will focus only, entirely and specifically on the thumbnail generator PHP code with the question: What's causing the 97% delays on these tiny thumbnails? Measuring only 3 ~ 5 kb each, this is strange indeed! Even after 7 orso bounty-rounds and 100 upvotes, the images are still doing nothing for over 97% of the time. It works allright, but it could be so much faster! ZAM, my pet robot, was so annoyed by not knowing why, he just pulled out some cords! Silly metal box... (I have asked permission from the original author, to put temporarily segments of the code online that I think could be the problem, after which I will remove all code, except the several lines that were the direct cause of this issue here to match the answer. This will be the free opportunity to perfect/speedup his otherwise already to my opinion vert versatile and userfriendly thumbnail generator.)

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