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  • Bug in XCode debugger?

    - by John Smith
    I am working on an iPhone app which is using an external library for which I have the source. During debugging some of the objects are listed as 0x0 in the debugger but the app runs fine. Also, some of the objects addresses point to the wrong thing. These symbols are in the external library. The addresses are fine if I am tracing through a file actually in the external library. Does anyone have suggestions how to stop this behavior?

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  • Xib view file is not working in landscape mode

    - by senthilmuthu
    Hi, I have added new Xib view file in my project. I assigned to view controller and in the view controller I set: - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { //return (interfaceOrientation == UIInterfaceOrientationLandscapeRight); return YES; } But when the application runs in landscape mode, xib is not in landscape mode. I have set in info.plist file also xib file is also in landscape view. What do I have to do? Any help?

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  • Accessing objects on one nib file from another nib file

    - by ASN
    I have two nib files - Main.nib and Preference.nib In Main.nib file I have an instance of NSView class.Its window has a NSPopUpButton which on clicking shows a menu .In the menu I have show Preferences menu item. Menu item on clicking shows a preferences panel containing a color well item. On clicking color well a color panel is displayed to choose the color. The problem is how to apply that color to main application window. My preference panel window is in Preference.nib file. So problem is accessing NSView from another Nib Window. Is there a way so that I can make connection between preference panel and my main application window(NSView)

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  • iPhone UINavigation Controller issue?

    - by NextRev
    I have 3 different xib's. I am able to go back and forth between view 1 and view 2 with the following code... This Code brings up the second view... -(IBAction)startButtonClicked:(id)sender{ self.gamePlayViewController = [[GamePlayViewController alloc] initWithNibName:@"GamePlayViewController" bundle:nil]; [self.navigationController pushViewController:gamePlayViewController animated:YES]; [GamePlayViewController release]; } This Code is executed in the second view and brings me back to the first view... -(IBAction)backButtonClicked{ [self.navigationController popViewControllerAnimated:YES]; } Now when I try to execute this code (in the second view) to get to the third view...I get SIGABRT and the app crashes...why does it work for the first view bringing up the second view, but not for the second view bringing up the 3rd view? -(IBAction)nextView{ self.thirdViewController = [[ThirdViewController alloc] initWithNibName:@"ThirdViewController" bundle:nil]; [self.navigationController pushViewController:thirdViewController animated:YES]; [thirdViewController release]; }

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  • can not connect the apples APN server for pusNotification from by PHP code

    - by faisal
    Hi developers, To connect my server with the APN server I use the following code. // coonecting the apn server $apnsHost = 'gateway.sandbox.push.apple.com'; $apnsPort = 2195; $apnsCert = 'apns-dev.pem'; $streamContext = stream_context_create(); stream_context_set_option($streamContext, 'ssl', 'local_cert', $apnsCert); $apns = stream_socket_client('ssl://' . $apnsHost . ':' . $apnsPort, $errorNo, $errorString, 2, STREAM_CLIENT_CONNECT, $streamContext); But I am failed to connect, I print the $errorNo and $errorString the output was: error: Connection timed out errorNo: 110 But I am also getting the following warnings in errorLog: unable to connect to ssl://gateway.sandbox.push.apple.com:2195 (Connection timed out) in /home/riseupla/public_html/applications/apn/apn.php on line 35 what shoud I do? plz help. NOTE: I can send pushnotification by my mac project (using push me baby project). But my PHP project failed to connect.

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  • Toubleshooting mapkit performance

    - by brettr
    I'm plotting over 500 points on a map using mapkit. Zooming is a little jittery compared to the native google map app. I've discovered what is causing the slowness. I'm adding custom annotations so that I can later add different pin colors and buttons for detail views: - (MKAnnotationView *) mapView:(MKMapView *)mapView viewForAnnotation:(AddressNote *) annotation { MKPinAnnotationView *annView=[[MKPinAnnotationView alloc] initWithAnnotation:annotation reuseIdentifier:@"currentlocation"]; annView.pinColor = MKPinAnnotationColorGreen; annView.animatesDrop=TRUE; annView.canShowCallout = YES; annView.calloutOffset = CGPointMake(-5, 5); return annView; } If I comment out the above code, everything works fine. Very smooth with zooming in/out. Should I be adding annotations differently to boost performance?

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  • Send POSTs to a PHP script on a server

    - by Sam Jarman
    I have a PHP script on a server <?php // retrieve POST vars $comment = $_POST['comment']; $email = $_POST['email']; // remove trailing whitespace etc $comment = trim($comment); $email = trim($email); // format date accoring to http://www.w3schools.com/php/func_date_date.asp $date_time = date("Y-m-d-H-i-s"); // i.e. 2010-04-15-09-45-23 // prepare message $to = "(removed my email addy)"; //who to send the mail to $subject = "Feedback from iPhone app"; //what to put in the subject line $message = "Name/Email: $email \r\n Comment: $comment"; mail($to, $subject,$message) or "bad"; echo "ok"; ?> How do I now send a POST request from my iPhone app... ive tried this sort of thing... NSURL *url = [NSURL URLWithString:@"mysite.com/script.php"]; NSMutableURLRequest *request = [NSMutableURLRequest requestWithURL:url]; [request setHTTPMethod:@"POST"]; NSString *message = boxForSuggestion.text; NSString *userEmailString = usersEmail.text; NSString *requestBodyString = [NSString stringWithFormat:@"comment:%@&email%@", message , userEmailString]; NSData *requestBody = [requestBodyString dataUsingEncoding:NSUTF8StringEncoding]; [request setHTTPMethod:@"POST" [request setHTTPBody:requestBody]; NSURLResponse *response = NULL; NSError *requestError = NULL; NSData *responseData = [NSURLConnection sendSynchronousRequest:request returningResponse:&response error:&requestError]; NSString *responseString = [[[NSString alloc] initWithData:responseData encoding:NSUTF8StringEncoding] autorelease]; NSLog(@"%@", responseString); Any ideas? Thanks guys Sam

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  • How to efficiently show many Images? (iPhone programming)

    - by Thomas
    In my application I needed something like a particle system so I did the following: While the application initializes I load a UIImage laserImage = [UIImage imageNamed:@"laser.png"]; UIImage *laserImage is declared in the Interface of my Controller. Now every time I need a new particle this code makes one: // add new Laserimage UIImageView *newLaser = [[UIImageView alloc] initWithImage:laserImage]; [newLaser setTag:[model.lasers count]-9]; [newLaser setBounds:CGRectMake(0, 0, 17, 1)]; [newLaser setOpaque:YES]; [self.view addSubview:newLaser]; [newLaser release]; Please notice that the images are only 17px * 1px small and model.lasers is a internal array to do all the calculating seperated from graphical output. So in my main drawing loop I set all the UIImageView's positions to the calculated positions in my model.lasers array: for (int i = 0; i < [model.lasers count]; i++) { [[self.view viewWithTag:i+10] setCenter:[[model.lasers objectAtIndex:i] pos]]; } I incremented the tags by 10 because the default is 0 and I don't want to move all the views with the default tag. So the animation looks fine with about 10 - 20 images but really gets slow when working with about 60 images. So my question is: Is there any way to optimize this without starting over in OpenGl ES? Thank you very much and sorry for my english! Greetings from Germany, Thomas

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  • Object C casting

    - by ct2k7
    Hi, I'm trying to cast this statement: [self handError:noConnectionError]; basically, this statement is in a class, which is not the app delegate, but is the .m file of a view, specifically a view after uitableview, which contains its own uiviewtable. The warning that statement gives me is that the error produced may not be apparent to the UIView (view control container).

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  • findViewById returns null in new Intent

    - by drozzy
    I am having a problem where in the started Intent, the findViewById returns null. Is there anything special I should know about starting a new intent? It goes something like this for me: //in the MainList class Intent stuffList = new Intent(this, StuffList.class); then in the new Stuff's constructor: public class StuffList extends ListActivity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); this.setContentView(R.layout.stuff_list); ... this.setListAdapter(new StuffAdapter(this, my_cursor)); and in the StuffAdapter I do my usual view and data retrieval. Note the line where findViewById returns null: class ViewWrapper{ View base; TextView label = null; ViewWrapper(View base){ this.base = base; } TextView getLabel(){ if(label == null){ label = (TextView)base.findViewById(R.id.my_label); // returns NULL } return label;} } class StuffAdapter extends CursorAdapter{ StuffAdapter(Context context, Cursor cursor){ super(context, cursor); } @Override public View newView(Context context, Cursor cursor, ViewGroup parent) { LayoutInflater inflater = getLayoutInflater(); View row = inflater.inflate(R.layout.stuff_list, parent, false); ViewWrapper wrapper = new ViewWrapper(row); row.setTag(wrapper); return(row); } @Override public void bindView(View row, Context context, Cursor cursor) { ViewWrapper wrapper = (ViewWrapper)row.getTag(); TextView label = wrapper.getLabel(); // also NULL //this throws exception of course label.setText(cursor.getString("title")); } } The curious thing is that in the class that calls intent (MainList class), I do Exactly the same thing (i list a bunch of objects), and it Works! however when I try to do it in an Intent - it can't seem to find the view by id.

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  • What challenges are there in making an iPhone IDE for Windows/Linux?

    - by Moshe
    First of all, is this possible? If so: What challenges would I encounter in making an XCode imitation for iPhone/iPod development for Windows or Linux? I was thinking about using gcc as the actual compiler for the objecitve-c. Will that work? It doesn't need to compile to iPhone OS until it is to be tested on the device or submitted to the app store. Perhaps it will be easier to compile to the local OS format (Windows or Linux) until "prime-time".

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  • Which way is best to develop iPhone App

    - by yakub_moriss
    Hi, Friends Through lots of surfing i have come to know there are another way to Develop iPhone Application without using Native API (using CSS,JavaScript i.e.iUi Framework) is it successful way to made application using it ? Will Apple Approves it ? what is the Adv/DisAdv of using this ? Waiting for reply... Thanks in Advance...

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  • UIButton that cycles through images when clicked

    - by dot
    I have three images that I want to cycle through when clicking on a UIButton. How would I go about doing this? This is what I have so far, but it's not really working. //the images NSString* imageNames[] = {"MyFirstImage", "AnotherImage", whatever else}; int currentImageIndex = 0; and - (IBAction)change{ UIImage* imageToShow = [UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource: imageNames[currentImageIndex] ofType:@"png"]; if( currentImageIndex++ == sizeof(imageNames)/sizeof(NSString)) //check to see if you hit the last image { currentImageIndex = 0; //start over } } Ideas? Any help will be greatly appreciated! Thanks!

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  • Setting default language for iPhone app on first run

    - by RaYell
    I'm developing an application that should support two languages: English and French. However because English translation is not done yet we want to deploy it in French only and later on add English translation later on. The problem is that I don't want to strip English language out of my code since some parts are already done, there are different NIBs for that language etc. Instead I'd just want english language to be temporary disabled in my app. What I did is I put this code as the first instruction of - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; [defaults setObject:[NSArray arrayWithObjects:@"fr", nil] forKey:@"AppleLanguages"]; [defaults synchronize]; It works fine except for one thing. When you launch the application for the first time after installation it's still in English. That's probably because AppleLanguages preference was not yet set for it. After I quit the application and start it again it's being displayed correctly in French. Does anyone knows a fix so that French language was applied also on the first run?

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  • throws SecurityException when signing with the default debug keystore

    - by Omer
    I am receiving a SecurityException since yesterday when I launch the service using signature protection level for permission with the default debug keystore. The strange thing is I wasn't receiving this error before yesterday and I didn't make any security related change. On the other hand, my own keystore using for releases is still working good. Related AndroidManifest.xml part: <permission android:name="com.my.app.privateservices" android:protectionLevel="signature" /> <service android:name=".MyService" android:permission="com.my.app.privateservices" />

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  • How To Make iPhone App For Multiple Firmwares

    - by Dyldo42
    With iOS4 coming out soon, I have already planned to include an iAd in a future update of an app of mine. I assume that this will make my app unusable for anyone on a firmware lower than 4.0. Is there a way to change that variables and the .xib file based on the user's firmware? Cheers.

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  • Embedding Youtube Videos on user's wall with the Javascript API

    - by dragonmantank
    I'm attempting to embed a Youtube video on a user's wall using the Javascript API. I've poured over a bunch of different tutorials and came up with this: var data = { method: 'feed', link: current_video_url, // Link to the vide on our site source: current_video_src, // Link to the Youtube video, http://youtube.com/v/[hash] picture: current_picture_url, // Thumbnail from youtube title: current_video_title, // Title from our page caption: current_video_description // Text from our page } FB.ui(data); Running the Facebook Debugger shows that the current_video_url link is being properly parsed for OG tags and is available as an embedded video. I ran a debugger and all the variables are being properly set in the data variable. This worked fine for about 2 days, and then we pushed the site live. We set up a new AppID in Facebook but now all the videos are just thumbnails instead of being embedded in the user's wall. I thought maybe this is a problem with the live site but now the dev site is broken too. What's the best way to get this to work consistently?

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