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  • CodeGolf: Brothers

    - by John McClane
    Hi guys, I just finished participating in the 2009 ACM ICPC Programming Conest in the Latinamerican Finals. These questions were for Brazil, Bolivia, Chile, etc. My team and I could only finish two questions out of the eleven (not bad I think for the first try). Here's one we could finish. I'm curious to seeing any variations to the code. The question in full: ps: These questions can also be found on the official ICPC website available to everyone. In the land of ACM ruled a greeat king who became obsessed with order. The kingdom had a rectangular form, and the king divided the territory into a grid of small rectangular counties. Before dying the king distributed the counties among his sons. The king was unaware of the rivalries between his sons: The first heir hated the second but not the rest, the second hated the third but not the rest, and so on...Finally, the last heir hated the first heir, but not the other heirs. As soon as the king died, the strange rivaly among the King's sons sparked off a generalized war in the kingdom. Attacks only took place between pairs of adjacent counties (adjacent counties are those that share one vertical or horizontal border). A county X attacked an adjacent county Y whenever X hated Y. The attacked county was always conquered. All attacks where carried out simultanously and a set of simultanous attacks was called a battle. After a certain number of battles, the surviving sons made a truce and never battled again. For example if the king had three sons, named 0, 1 and 2, the figure below shows what happens in the first battle for a given initial land distribution: INPUT The input contains several test cases. The first line of a test case contains four integers, N, R, C and K. N - The number of heirs (2 <= N <= 100) R and C - The dimensions of the land. (2 <= R,C <= 100) K - Number of battles that are going to take place. (1 <= K <= 100) Heirs are identified by sequential integers starting from zero. Each of the next R lines contains C integers HeirIdentificationNumber (saying what heir owns this land) separated by single spaces. This is to layout the initial land. The last test case is a line separated by four zeroes separated by single spaces. (To exit the program so to speak) Output For each test case your program must print R lines with C integers each, separated by single spaces in the same format as the input, representing the land distribution after all battles. Sample Input: Sample Output: 3 4 4 3 2 2 2 0 0 1 2 0 2 1 0 1 1 0 2 0 2 2 2 0 0 1 2 0 0 2 0 0 0 1 2 2 Another example: Sample Input: Sample Output: 4 2 3 4 1 0 3 1 0 3 2 1 2 2 1 2

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  • Best code structure for arcade games

    - by user280454
    Hi, I've developed a few arcade games so far and have the following structure in almost all of them: I have 1 file which contains a class called kernel with the following functions: init() welcome_screen() menu_screen() help_Screen() play_game() end_screen() And another file, called Game, which basically calls all these functions and controls the flow of the game. Also, I have classes for different characters, whenever required. Is this a good code structure, or should I try having different files(classes) for different functions like welcome screen, playing, help screen, etc? As in, instead of including all the code for these things in 1 file, should I be having different classes for each one of them? The only problem I think it might cause is that I would need certain variables like score, characters, etc which are common to all of them, that's why I have all these functions in a Kernel class so that all these functions can use these variables.

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  • 2d terrain generation in real time

    - by Skoder
    Hey, I'm trying to create a game similar to this (Note:When you click 'play', there are SFX in the game which you can't seem to turn off, so you may want to check volume). In particular, I'm interested in knowing how the 'infinite' landscape is generated. Are there any tutorials/articles describing this? I came across procedural generation, but I'm not quite sure what topics I should be looking for (or if it's even procedural generation). (I'm using C#, but I don't mind the language as I assume the theory behind it remains the same) Thanks for any suggestions

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  • Text-based game graphics in Python

    - by Jasper
    Hi, i'm pretty new 2 programming, and I'm creating a simple text-based game I'm wondering if there is a simple way to create my own terminal-type window with which I can place coloured input etc. Is there a graphics module well suited to this? I'm using Mac, but I would like it to work on Windows as well Thanks

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  • How can I run a local Windows Application and have the output be piped into the Browser.

    - by Trey Sherrill
    I have Windows Application (.EXE file is written in C and built with MS-Visual Studio), that outputs ASCII text to stdout. I’m looking to enhance the ASCII text to include limited HTML with a few links. I’d like to invoke this application (.EXE File) and take the output of that application and pipe it into a Browser. This is not a one time thing, each new web page would be another run of the Local Application! The HTML/java-script application below has worked for me to execute the application, but the output has gone into a DOS Box windows and not to pipe it into the Browser. I’d like to update this HTML Application to enable the Browser to capture that text (that is enhanced with HTML) and display it with the browser. <body> <script> function go() { w = new ActiveXObject("WScript.Shell"); w.run('C:/DL/Browser/mk_html.exe'); return true; } </script> <form> Run My Application (Window with explorer only) <input type="button" value="Go" onClick="return go()"> </FORM> </body>

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  • How do i jump to a breakpoint within gdb?

    - by Chris Smullian
    Hey folks! I'm new to gdb and I tried out the following: I set a breakpoint, which worked fine actually, but is there any possibility to jump immediately to that breakpoint without using "next" or "step". Using "next" or "step" takes really long to get to the final breakpoint. I wasn't able to find a faster way. Any help is preciated! regards chris smullian

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  • Open a new tab in gnome-terminal using command line.

    - by Vikrant Chaudhary
    Hi, When I write gnome-terminal --tab at the terminal, I expect it to open a new tab in the same terminal window. But it opens a new window instead. I found out that its intention is to open a new tab in a new window, i.e., if I write gnome-terminal --tab --tab it will open a new window with two tabs. So, the question is, how can I open a new tab in the current window using a command in gnome-terminal? I'm using Ubuntu 9.04 x64.

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  • How can I make a steady automata in JavaScript?

    - by RobertWHurst
    I'm working on a JavaScript game and I've got an automata system controlling game time and sprite animation as well as giving a hand to the path finding system for timing and such. My problem is on slow browsers the JavaScript loop I'm using for counting the time is not very accurate. It tends to jump around a lot. I there a way to force the loop to run consistently at 30 fps? The automata can drop frames if it needs to catch up so if the solution requires dropping frames that's ok.

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  • Can I create object names from a text file in Python 2.7?

    - by user560100
    I'm working on a game project. I've created an object, Star(Object). I want to assign the name of the variables, dynamically, from a text file. If I have a text file with: Sol Centauri Vega I want the program to create the Star(Object) with variable names from the text file. I want the process automated, because I'm looking to create hundreds of stars. I could write the code out by hand: Sol = Star(Sol) Centauri = Star(Centauri) Vega = Star(Vega) But isn't there a way to automate this? Essentially, what I eventually want is a tuple with the list of stars, as their own objects. Then, when I am doing game maintenance, I can just iterate over all the objects in the tuple.

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  • Smart auto-completition for staged git file names, used with difftool

    - by piobyz
    I'd like to have a smart auto-completition of currently staged file names when using git diff. Example: modified: DIR1/LongCamelCaseFileName.h modified: DIR1/AnotherLongCamelCaseFileName.m modified: DIR1/AndThereAreALotOfThemInDir1.m modified: DIR2/file4.m and here, using bash tab-auto-complete functionality I'd like to use it with git diff where by smart I mean that after typing git diff I'd need to type only a short part of the staged file name that I want to diff, and without a dirname, so for example git diff And<TAB> would result in git diff AndThereAreALotOfThemInDir1.m Actually, without a dir-ommiting-part it would be still useful (auto-completing using only staged files pool).

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  • Testing chess game

    - by mousey
    There is a software for chess game and we need to test the following method: boolean canMoveTo(int x, int y) x and y are the coordinates of the chess board and it returns true/false whether the piece can move to that position or not. We need to test this method for a pawn piece and you can set up the board any way you like prior to running a test case. Source code is not provided

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  • Java: Netbeans debugging session works faster than normal run

    - by Martijn Courteaux
    Hello, I'm making Braid in Netbeans 6.7.1. Computer Spec: Windows 7 Running processes: 46 Running threads: +/- 650 NVidia GeForce 9200M GS Intel Core 2 Duo CPU P8400 @ 2.26Ghz Game-spec with normal run: Memory: between 80 MB and 110 MB CPU: between 9% and 20% CPU when time rewinding: 90% The same values for the debugging session, except when I rewind the time: CPU: 20%. Is there any reason for? Is there a way to reach the same performance with a normal run. This is my repaint code: @Override public void repaint() { BufferStrategy bs = getBufferStrategy(); // numBuffers: 4 Graphics g = bs.getDrawGraphics(); g.setColor(Color.BLACK); g.fillRect(-1, -1, 2000, 2000); gamePanel.paint(g.create(x, y, gameDim.width, gameDim.height)); bs.show(); g.dispose(); Toolkit.getDefaultToolkit().sync(); update(g); } The game runs in fullscreen (undecorated + frame.size = screensize) Martijn

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  • How to pause Console Window in .pl and .bat file?

    - by Nano HE
    As I know, when I run cs myConsoleApp.cs from windows command line, I can pause the Console Window by add the code below: Console.ReadLine(); Then How can I pause Console Window in myConsoleApp.pl and myConsoleApp.bat? I just want to monitor the running result from the Console window. Thank you. Suppose myConsoleApp.bat like this: taskkill /f /im "E1.exe" taskkill /f /im "E2.exe"

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  • Permanent remove of logo in Windows Scripting Host (WSH() scripts.

    - by antonio
    I know two ways to remove the logo permanently. The "official" one: cscript //Nologo //S Will save current command line options for current user. A ftype approach with admin privileges: ftype wsffile="%SystemRoot%\System32\CScript.exe" //nologo "%%1" %%* ftype jsfile="%SystemRoot%\System32\CScript.exe" //nologo "%%1" %%* ftype vbsfile="%SystemRoot%\System32\CScript.exe" //nologo "%%1" %%* Double-%'s are needed only if you use the lines in a batch file. The latter will all users via affect the reg key HKEY_CLASSES_ROOT\<file>\Shell\Open\Command, where <file> can be wsffile, jsfile or vbsfile. Do you know where are stored the cscript //Nologo //S settings?

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  • A database of questions with unambiguous numeric answers.

    - by dreeves
    I (and co-hackers) are building a sort of trivia game inspired by this blog post: http://messymatters.com/calibration. The idea is to give confidence intervals and learn how to be calibrated (when you're "90% sure" you should be right 90% of the time). We're thus looking for, ideally, thousands of questions with unambiguous numerical answers. Also, they shouldn't be too boring. There are a lot of random statistics out there -- eg, enclosed water area in different countries -- that would make the game mind-numbing. Things like release dates of classic movies are more interesting (to most people). Other interesting ones we've found include Olympic records, median incomes for different professions, dates of famous inventions, and celebrity ages. Scraping things like above, by the way, was my reason for asking this question: http://stackoverflow.com/questions/2611418/scrape-html-tables So, if you know of other sources of interesting numerical facts (in a parsable form) I'm eager for pointers to them. Thanks!

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  • Make a steady automata in javascript

    - by RobertWHurst
    I'm working on a javascript game and I've got an automata system controlling game time and sprite animation as well as giving a hand to the path finding system for timing and such. My problem is on slow browsers the javascript loop I'm using for counting the time is not very accurate. It tends to jump around a lot. I there a way to force the loop to run consistantly at 30 fps? The automata can drop frames if it needs to catch up so if the solution requires droping frames thats ok.

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  • IRB and large variables?

    - by tesmar
    How can I print a large variable nicely in an irb prompt? I have a variable that contains many variables which are long and the printout becomes a mess to wade through. What if I just want the variable names without their values? Or, can I print each one on a separate line, tabbed-in depending on depth?

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  • Why won't this println command start a new line?

    - by David
    Here's the relevant code: public static void printBoarders (Territory x) { int t = 0 ; int n = 0 ; for (int i = 0; i<x.borders.length; i++) { if (x.borders[i] == -1) t = i ; } for (int j = 0; j<x.borders.length; j++) { if (x.borders[j] == 1) n++ ; } Territory.translate (t) ; System.out.print (" has " + n + " borders: ") ; Territory.translate (x.borders) ; System.out.println (" ") ; } When I run this, I get everything on one line without a line break. Why isn't the System.out.println (" ") ; creating a line break? Here is an example of what the output winds up being: Northwest Territory, Alberta, Kamchatka, hidavid-names-macbook-pro:~ davidname$ EDIT: the problem was that this method was never being invoked. A different one which i was replacing was. All is well.

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  • How to increse performance of raster scrolling on Mac ?

    - by Max
    I have a game with a big raster map Now we are using jpeg (4900x4200) And durring the game we need to scroll through this map. We use the following: Class Map extends mx.containers.Canvas and mx.controls.Image on it In constructor we have: public function Map() { super(); image.source = ResourceManager.interactiveManager.map;//big image addChild(image); ...... } for scrolling we are use: if(parentAsCanvas==null){ parentAsCanvas = (parent as Canvas); } parentAsCanvas.verticalScrollPosition = newX; parentAsCanvas.horizontalScrollPosition = newY; In windows, we have very good performance. In Linux and Mac in flashplayer we have a good performance too. But in browsers performance is quite slow! What can we do to resolve it?

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  • Can games be considered real-time systems?

    - by harry
    I've been reading up on real-time systems and how they work etc. I was looking at the wikipedia article as well that said a game of Chess with a timer per move can be considered a real-time system because the program MUST compute a move in that time. What about other games? As we know, games generally try and run at 25+ FPS, could it be considered a soft real-time system since if it falls under 25 (I'm using 25 as a pre-defined threshold btw) it's not the end of the world, just a hit to the performance that we wanted? Also - games have events they must handle as well. The user uses the keyboard/mouse and the system must answer those events accordingly within (again) a pre-defined time, before the game is considered to have "failed". Oh, and I'm talking single-player for now to keep things simple. It sounds like games fit the soft real-time system criteria, but I'd like to know if I'm missing anything... thanks.

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