Search Results

Search found 22665 results on 907 pages for 'private functions'.

Page 123/907 | < Previous Page | 119 120 121 122 123 124 125 126 127 128 129 130  | Next Page >

  • JPA 2.0 Provider Hibernate

    - by Rooh
    I have very strange problem we are using jpa 2.0 with hibernate annotations based Database generated through JPA DDL is true and MySQL as Database; i will provide some reference classes and then my porblem. @MappedSuperclass public abstract class Common implements serializable{ @Id @GeneratedValue(strategy = GenerationType.AUTO) @Column(name = "id", updatable = false) private Long id; @ManyToOne @JoinColumn private Address address; //with all getter and setters //as well equal and hashCode } @Entity public class Parent extends Common{ private String name; @OneToMany(cascade = {CascadeType.MERGE,CascadeType.PERSIST}, mappedBy = "parent") private List<Child> child; //setters and rest of class } @Entity public class Child extends Common{ //some properties with getter/setters } @Entity public class Address implements Serializable{ @Id @GeneratedValue(strategy = GenerationType.AUTO) @Column(name = "id", updatable = false) private Long id; private String street; //rest of class with get/setter } as in code you can see that parents and child classes extends Common class so both have address property and id , the problem occurs when change the address refference in parent class it reflect same change in all child objects in list and if change address refference in child class then on merge it will change address refference of parent as well i am not able to figure out is it is problem of jpa or hibernate

    Read the article

  • Executing a dynamically bound function in Clojure

    - by Carl Smotricz
    I'd like to pre-store a bunch of function calls in a data structure and later evaluate/execute them from within another function. This works as planned for functions defined at namespace level with defn (even though the function definition comes after my creation of the data structure) but will not work with functions defined by let [name (fn or letfn inside the function. Here's my small self-contained example: (def todoA '(funcA)) (def todoB '(funcB)) (def todoC '(funcC)) (def todoD '(funcD)) ; unused (defn funcA [] (println "hello funcA!")) (declare funcB funcC) (defn runit [] (let [funcB (fn [] (println "hello funcB"))] (letfn [(funcC [] (println "hello funcC!"))] (funcA) (eval todoA) ; OK (funcB) ; OK (eval todoB) ; "Unable to resolve symbol: funcB in this context" at line 2 (funcC) ; OK (eval todoC) ; "Unable to resolve symbol: funcC in this context" at line 3 ))) Is there a simple fix I could undertake to get eval'd quoted calls to functions to work for functions defined inside another function?

    Read the article

  • array of structures, or structure of arrays?

    - by Jason S
    Hmmm. I have a table which is an array of structures I need to store in Java. The naive don't-worry-about-memory approach says do this: public class Record { final private int field1; final private int field2; final private long field3; /* constructor & accessors here */ } List<Record> records = new ArrayList<Record>(); If I end up using a large number ( 106 ) of records, where individual records are accessed occasionally, one at a time, how would I figure out how the preceding approach (an ArrayList) would compare with an optimized approach for storage costs: public class OptimizedRecordStore { final private int[] field1; final private int[] field2; final private long[] field3; Record getRecord(int i) { return new Record(field1[i],field2[i],field3[i]); } /* constructor and other accessors & methods */ } edit: assume the # of records is something that is changed infrequently or never I'm probably not going to use the OptimizedRecordStore approach, but I want to understand the storage cost issue so I can make that decision with confidence. obviously if I add/change the # of records in the OptimizedRecordStore approach above, I either have to replace the whole object with a new one, or remove the "final" keyword. kd304 brings up a good point that was in the back of my mind. In other situations similar to this, I need column access on the records, e.g. if field1 and field2 are "time" and "position", and it's important for me to get those values as an array for use with MATLAB, so I can graph/analyze them efficiently.

    Read the article

  • How do I unit test the methods in a method object?

    - by Sancho
    I've performed the "Replace Method with Method Object" refactoring described by Beck. Now, I have a class with a "run()" method and a bunch of member functions that decompose the computation into smaller units. How do I test those member functions? My first idea is that my unit tests be basically copies of the "run()" method (with different initializations), but with assertions between each call to the member functions to check the state of the computation. (I'm using Python and the unittest module.)

    Read the article

  • strtod() and sprintf() inconsistency under GCC and MSVC

    - by Dmitry Sapelnikov
    I'm working on a cross-platform app for Windows and Mac OS X, and I have a problem with two standard C library functions: strtod() - string-to-double conversion sprintf() - when used for outputting double-precision floating point numbers) Their GCC and MSVC versions return different results. I'm looking for a well-tested cross-platform open-source implementation of those functions, or just for a pair of functions that would correctly and consistently convert double to string and back. I've already tried the clib GCC implementation, but the code is too long and too dependent on other source files, so I expect the adaptation to be difficult. What implementations of string-to-double and double-to-string functions would you recommend?

    Read the article

  • 2 Questions about nUnit.

    - by Night Walker
    Hi all I have 2 questions about functionality of nunit. What is the difference between [TestFixtureSetUp] and [SetUp] attributes ? I am writing a some class with tests and I see that half of my test functions need one setup, And an another half needs another set up. How can I have in one class two little different SetUp functions that are called with different functions Thanks.

    Read the article

  • Generation of .tlb Files in Windows 7 Pro 32-bit

    - by aF
    I have a C++ DLL that imports a .tlb file generated in a C# project. The C++ DLL is a wrapper DLL containing functions that call the corresponding C# functions. When I call the C++ functions on the computer that I built the projects, all works well. But when I copy the DLL's and generated tlb's to another computer with the same exact version of Windows and installed programs andI call the C++ functions, it breaks with a COM error. However, after recompiling the projects on the new computer, everything works again. I already checked the "Work on All Computers" for both projects but this keeps happening. What else do I need to do for the DLL's to work on all computers?

    Read the article

  • CakePHP: Interaction between different files/classes

    - by Alexx Hardt
    Hey, I'm cloning a commercial student management system. Students use the frontend to apply for lectures, uni staff can modify events (time, room, etc). The core of the app will be the algortihm which distributes the seats to students. I already asked about it here: How to implement a seat distribution algorithm for uni lectures Now, I found a class for that algorithm here: http://www.phpclasses.org/browse/file/10779.html I put the 'class GA' into app/vendors. I need to write a 'class Solution', which represents one object (a child, and later a parent for the evolutionary process). I'll also have to write functions mutate(), crossover() and fitness(). fitness calculates a score of a solution, based on if there are overbooked courses etc; crossover() is the crazy monkey sex function which produces a child from two parents, and mutate() modifies a child after crossover. Now, the fitness()-function needs to access a few related models, and their find()-functions. It evaluates a solution's fitness by checking e.g. if there are overbooked courses, or unfulfilled wishes, and penalizes that. Where would I put the ga.php, solution.php and the three functions? ga.php has to access the functions, but the functions have to access the models. I also don't want to call any App::import()'s from within the fitness()-function, because it gets called many thousand times when the algorithm runs. Hope someone can help me. Thanks in advance =)

    Read the article

  • delete vs execSQL commands android

    - by erik
    so i have a databas, SQLiteDatabase db I am writing a couple private methods in my manager class that will be called by a public method: public void updateData (MakeabilityModel newData){ SQLiteDatabase db = this.getWritableDatabase(); db.beginTransaction(); try { reWriteSVTable(db, list); db.setTransactionSuccessful(); } catch (Exception e){ //TODO through rollback message? e.printStackTrace(); } finally { db.endTransaction(); } } //Private Methods private void clearTable(SQLiteDatabase db, String table){ db.delete(table, null, null); } private void reWriteSVTable(SQLiteDatabase db, List<MakeabilityLens> lenses){ clearTable(db, singleVision); ContentValues cv; for(int i=0; i<lenses.size(); i++){ cv = new ContentValues(); cv.put(colScreenID, hsID); cv.put(colIconID, id); cv.put(colRank, hsTotal); db.insert(isLookUp, colID, cv); } } My question is this.. i want to be able to throw sql exceptions back to the public method so that if there is an exception, it will kill the transaction and rollback ALL data.. it appears that using delete() and insert() methods are cleaner than execSQL() but don't throw sqlExceptions. execSQL() on the other hand does? do i need to uses execSQL and how do i insure that hsould it throws an exception in any of the private methods that it will catch it and roll it back in the private method

    Read the article

  • Android ArrayList<Location> passing between activities

    - by squixy
    I have simple class Track, which stores information about route: import java.io.Serializable; import java.util.ArrayList; import java.util.Date; import android.location.Location; public class Track implements Serializable { private static final long serialVersionUID = -5317697499269650204L; private Date date; private String name; private int time; private double distance, speed; private ArrayList<Location> route; public Track(String name, int time, double distance, ArrayList<Location> route) { this.date = new Date(); this.name = name; this.time = time; this.distance = distance; this.speed = distance / (time / 3600.); this.route = route; } public String getDate() { return String.format("Date: %1$td-%1$tb-%1$tY%nTime: %1$tH:%1$tM:%1$tS", date); } public String getName() { return name; } public int getTime() { return time; } public double getDistance() { return distance; } public float getSpeed() { return (float) speed; } public ArrayList<Location> getRoute() { return route; } @Override public String toString() { return String.format("Name: %s%nDate: %2$td-%2$tb-%2$tY%nTime: %2$tH:%2$tM:%2$tS", name, date); } } And I'm passing it from one activity to another: Intent showTrackIntent = new Intent(TabSavedActivity.this, ShowTrackActivity.class); showTrackIntent.putExtra("track", adapter.getItem(position)); startActivity(showTrackIntent); Where (Track object is element on ListView). I get error during passing Track object: java.lang.RuntimeException: Parcelable encountered IOException writing serializable object (name = classes.Track) What is happening?

    Read the article

  • Integration of C#, F#, IronPython and IronRuby

    - by prosseek
    I was told that the assembly files made from C# and F# source is interoperable as they are compiled into .NET assembly. Q1 : Does that mean that C# can call F# functions just like they are C# functions? Q2 : How about the IronPython and IronRuby? I don't see any assembly dll from the IronPython/IronRuby. Q3 : Is there any easy way to use IronPython/IronRuby functions from C# or F#?

    Read the article

  • What is the merit of the "function" type (not "pointer to function")

    - by anatolyg
    Reading the C++ Standard, i see that there are "function" types and "pointer to function" types: typedef int func(int); // function typedef int (*pfunc)(int); // pointer to function typedef func* pfunc; // same as above I have never seen the function types used outside of examples (or maybe i didn't recognize their usage?). Some examples: func increase, decrease; // declares two functions int increase(int), decrease(int); // same as above int increase(int x) {return x + 1;} // cannot use the typedef when defining functions int decrease(int x) {return x - 1;} // cannot use the typedef when defining functions struct mystruct { func add, subtract, multiply; // declares three member functions int member; }; int mystruct::add(int x) {return x + member;} // cannot use the typedef int mystruct::subtract(int x) {return x - member;} int main() { func k; // the syntax is correct but the variable k is useless! mystruct myobject; myobject.member = 4; cout << increase(5) << ' ' << decrease(5) << '\n'; // outputs 6 and 4 cout << myobject.add(5) << ' ' << myobject.subtract(5) << '\n'; // 9 and 1 } Seeing that the function types support syntax that doesn't appear in C (declaring member functions), i guess they are not just a part of C baggage that C++ has to support for backward compatibility. So is there any use for function types, other than demonstrating some funky syntax?

    Read the article

  • Is this possible: JPA/Hibernate query with list property in result ?

    - by Kdeveloper
    In hibernate I want to run this JPQL / HQL query: select new org.test.userDTO( u.id, u.name, u.securityRoles) FROM User u WHERE u.name = :name userDTO class: public class UserDTO { private Integer id; private String name; private List<SecurityRole> securityRoles; public UserDTO(Integer id, String name, List<SecurityRole> securityRoles) { this.id = id; this.name = name; this.securityRoles = securityRoles; } ...getters and setters... } User Entity: @Entity public class User { @id private Integer id; private String name; @ManyToMany @JoinTable(name = "user_has_role", joinColumns = { @JoinColumn(name = "user_id") }, inverseJoinColumns = {@JoinColumn(name = "security_role_id") } ) private List<SecurityRole> securityRoles; ...getters and setters... } But when Hibernate 3.5 (JPA 2) starts I get this error: org.hibernate.hql.ast.QuerySyntaxException: Unable to locate appropriate constructor on class [org.test.UserDTO] [SELECT NEW org.test.UserDTO (u.id, u.name, u.securityRoles) FROM nl.test.User u WHERE u.name = :name ] Is a select that includes a list as a result not possible? Should I just create 2 seperate queries?

    Read the article

  • how to make accessor for Dictionary in a way that returned Dictionary cannot be changed C# / 2.0

    - by matti
    I thought of solution below because the collection is very very small. But what if it was big? private Dictionary<string, OfTable> _folderData = new Dictionary<string, OfTable>(); public Dictionary<string, OfTable> FolderData { get { return new Dictionary<string,OfTable>(_folderData); } } With List you can make: public class MyClass { private List<int> _items = new List<int>(); public IList<int> Items { get { return _items.AsReadOnly(); } } } That would be nice! Thanks in advance, Cheers & BR - Matti NOW WHEN I THINK THE OBJECTS IN COLLECTION ARE IN HEAP. SO MY SOLUTION DOES NOT PREVENT THE CALLER TO MODIFY THEM!!! CAUSE BOTH Dictionary s CONTAIN REFERENCES TO SAME OBJECT. DOES THIS APPLY TO List EXAMPLE ABOVE? class OfTable { private string _wTableName; private int _table; private List<int> _classes; private string _label; public OfTable() { _classes = new List<int>(); } public int Table { get { return _table; } set { _table = value; } } public List<int> Classes { get { return _classes; } set { _classes = value; } } public string Label { get { return _label; } set { _label = value; } } } so how to make this immutable??

    Read the article

  • Efficient implementation of natural logarithm (ln) and exponentiation

    - by Donotalo
    Basically, I'm looking for implementation of log() and exp() functions provided in C library <math.h>. I'm working with 8 bit microcontrollers (OKI 411 and 431). I need to calculate Mean Kinetic Temperature. The requirement is that we should be able to calculate MKT as fast as possible and with as little code memory as possible. The compiler comes with log() and exp() functions in <math.h>. But calling either function and linking with the library causes the code size to increase by 5 Kilobytes, which will not fit in one of the micro we work with (OKI 411), because our code already consumed ~12K of available ~15K code memory. The implementation I'm looking for should not use any other C library functions (like pow(), sqrt() etc). This is because all library functions are packed in one library and even if one function is called, the linker will bring whole 5K library to code memory.

    Read the article

  • Managing libraries and imports in a programming language

    - by sub
    I've created an interpreter for a stupid programming language in C++ and the whole core structure is finished (Tokenizer, Parser, Interpreter including Symbol tables, core functions, etc.). Now I have a problem with creating and managing the function libraries for this interpreter (I'll explain what I mean with that later) So currently my core function handler is horrible: // Simplified version myLangResult SystemFunction( name, argc, argv ) { if ( name == "print" ) { if( argc < 1 ) { Error('blah'); } cout << argv[ 0 ]; } else if ( name == "input" ) { if( argc < 1 ) { Error('blah'); } string res; getline( cin, res ); SetVariable( argv[ 0 ], res ); } else if ( name == "exit ) { exit( 0 ); } And now think of each else if being 10 times more complicated and there being 25 more system functions. Unmaintainable, feels horrible, is horrible. So I thought: How to create some sort of libraries that contain all the functions and if they are imported initialize themselves and add their functions to the symbol table of the running interpreter. However this is the point where I don't really know how to go on. What I wanted to achieve is that there is e.g.: an (extern?) string library for my language, e.g.: string, and it is imported from within a program in that language, example: import string myString = "abcde" print string.at( myString, 2 ) # output: c My problems: How to separate the function libs from the core interpreter and load them? How to get all their functions into a list and add it to the symbol table when needed? What I was thinking to do: At the start of the interpreter, as all libraries are compiled with it, every single function calls something like RegisterFunction( string namespace, myLangResult (*functionPtr) ); which adds itself to a list. When import X is then called from within the language, the list built with RegisterFunction is then added to the symbol table. Disadvantages that spring to mind: All libraries are directly in the interpreter core, size grows and it will definitely slow it down.

    Read the article

  • Cant insert a object into a silverlight databound combo box

    - by Steve
    Hi Until recently I had a combo box that was bound to a Linq queried IEnumerable of a DataService.Obj type in the bind method, and all worked fine private IEnumerable<DataService.Obj> _GeneralList; private IEnumerable<DataService.Obj> _QueriedList; private void Bind() { _GeneralList = SharedLists.GeneralList; _QueriedList = _GeneralList.Where(q =>q.ID >1000); cmbobox.ItemsSource = _QueriedList; } Then I had to change the method to insert a new obj and set that object as the default obj and now I get a "System.NullReferenceException: Object reference not set to an instance of an object" exception. I know this has to do with inserting into a linq queried ienumerable but I cant fix it. Any help will be gratefully received. private IEnumerable<DataService.Obj> _GeneralList; private IEnumerable<DataService.Obj> _QueriedList; private void Bind() { _GeneralList = SharedLists.GeneralList; _QueriedList = _GeneralList.Where(q =>q.ID >1000); cmbobox.ItemsSource = _QueriedList; DataService.Obj info = new DataService.Obj(); info.ID = "0"; (cmbobox.ItemsSource as ObservableCollection<DataService.Obj>).Insert(0,info); cmbobox.SelectedIndex = 0; } Thanks in advance

    Read the article

  • QObject::connect not connecting signal to slot

    - by user1662800
    I am using C++ and Qt in my project and my problem is QObject::connect function doesn't connect signal to a slot. I have the following classes: class AddCommentDialog : public QDialog { Q_OBJECT public: ...some functions signals: void snippetAdded(); private slots: void on_buttonEkle_clicked(); private: Ui::AddCommentDialog *ui; QString snippet; }; A part of my Main window: class MainWindow : public QMainWindow { Q_OBJECT public: explicit MainWindow(QWidget *parent = 0); ~MainWindow(); private slots: void commentAddedSlot(); void variableAddedSlot(); ... private: AddCommentDialog *addCommentDialog; ... }; Ant the last dialog; class AddDegiskenDialog : public QDialog { Q_OBJECT public: ... signals: void variableAdded(); private slots: void on_buttonEkle_clicked(); private: Ui::AddDegiskenDialog *ui; ... }; In the main window constructor i connect signals and slots: addCommentDialog=new AddCommentDialog(); addDegiskenDialog=new AddDegiskenDialog(); connect(addDegiskenDialog, SIGNAL(variableAdded()), this, SLOT(variableAddedSlot())); connect(addCommentDialog, SIGNAL(snippetAdded()), this, SLOT(commentAddedSlot())); The point is my commentAddedSlot is connected to it's signal successfully, but commentAddedSlot is failed. There is the Q_OBJECT macros, no warning such as about no x slot. In addition to this, receivers(SIGNAL(snippetAdded())) gives me 1 but receivers(SIGNAL(variableAdded())) gives me 0 and i used commands qmake -project; qmake and make to fully compile. What am i missing?

    Read the article

  • slowAES encryption and java descryption

    - by amnon
    Hi , I've tried to implement the same steps as discussed in AES .NET but with no success , i can't seem to get java and slowAes to play toghter ... attached is my code i'm sorry i can't add more this is my first time trying to deal with encryption would appreciate any help private static final String ALGORITHM = "AES"; private static final byte[] keyValue = getKeyBytes("12345678901234567890123456789012"); private static final byte[] INIT_VECTOR = new byte[16]; private static IvParameterSpec ivSpec = new IvParameterSpec(INIT_VECTOR); public static void main(String[] args) throws Exception { String encoded = encrypt("watson?"); System.out.println(encoded); } private static Key generateKey() throws Exception { Key key = new SecretKeySpec(keyValue, ALGORITHM); // SecretKeyFactory keyFactory = SecretKeyFactory.getInstance(ALGORITHM); // key = keyFactory.generateSecret(new DESKeySpec(keyValue)); return key; } private static byte[] getKeyBytes(String key) { byte[] hash = DigestUtils.sha(key); byte[] saltedHash = new byte[16]; System.arraycopy(hash, 0, saltedHash, 0, 16); return saltedHash; } public static String encrypt(String valueToEnc) throws Exception { Key key = generateKey(); Cipher c = Cipher.getInstance("AES/CBC/PKCS5Padding"); c.init(Cipher.ENCRYPT_MODE, key,ivSpec); byte[] encValue = c.doFinal(valueToEnc.getBytes()); String encryptedValue = new BASE64Encoder().encode(encValue); return encryptedValue; } public static String decrypt(String encryptedValue) throws Exception { Key key = generateKey(); Cipher c = Cipher.getInstance(ALGORITHM); c.init(Cipher.DECRYPT_MODE, key); byte[] decordedValue = new BASE64Decoder().decodeBuffer(encryptedValue); byte[] decValue = c.doFinal(decordedValue); String decryptedValue = new String(decValue); return decryptedValue; } the bytes returned are different thanks in advance .

    Read the article

  • how do I best create a set of list classes to match my business objects

    - by ken-forslund
    I'm a bit fuzzy on the best way to solve the problem of needing a list for each of my business objects that implements some overridden functions. Here's the setup: I have a baseObject that sets up database, and has its proper Dispose() method All my other business objects inherit from it, and if necessary, override Dispose() Some of these classes also contain arrays (lists) of other objects. So I create a class that holds a List of these. I'm aware I could just use the generic List, but that doesn't let me add extra features like Dispose() so it will loop through and clean up. So if I had objects called User, Project and Schedule, I would create UserList, ProjectList, ScheduleList. In the past, I have simply had these inherit from List< with the appropriate class named and then written the pile of common functions I wanted it to have, like Dispose(). this meant I would verify by hand, that each of these List classes had the same set of methods. Some of these classes had pretty simple versions of these methods that could have been inherited from a base list class. I could write an interface, to force me to ensure that each of my List classes has the same functions, but interfaces don't let me write common base functions that SOME of the lists might override. I had tried to write a baseObjectList that inherited from List, and then make my other Lists inherit from that, but there are issues with that (which is really why I came here). One of which was trying to use the Find() method with a predicate. I've simplified the problem down to just a discussion of Dispose() method on the list that loops through and disposes its contents, but in reality, I have several other common functions that I want all my lists to have. What's the best practice to solve this organizational matter?

    Read the article

  • no more hitcollision at 1 life

    - by user1449547
    So I finally got my implementation of lives fixed, and it works. Now however when I collide with a ghost when I am at 1 life, nothing happens. I can fall to my death enough times for a game over. from what i can tell the problem is that hit collision is not longer working, because it does not detect a hit, I do not fall. the question is why? update if i kill myself fast enough it works, but if i play for like 30 seconds, it stops the hit collision detection on my ghosts. platforms and springs still work. public class World { public interface WorldListener { public void jump(); public void highJump(); public void hit(); public void coin(); public void dying(); } public static final float WORLD_WIDTH = 10; public static final float WORLD_HEIGHT = 15 * 20; public static final int WORLD_STATE_RUNNING = 0; public static final int WORLD_STATE_NEXT_LEVEL = 1; public static final int WORLD_STATE_GAME_OVER = 2; public static final Vector2 gravity = new Vector2(0, -12); public Hero hero; public final List<Platform> platforms; public final List<Spring> springs; public final List<Ghost> ghosts; public final List<Coin> coins; public Castle castle; public final WorldListener listener; public final Random rand; public float heightSoFar; public int score; public int state; public int lives=3; public World(WorldListener listener) { this.hero = new Hero(5, 1); this.platforms = new ArrayList<Platform>(); this.springs = new ArrayList<Spring>(); this.ghosts = new ArrayList<Ghost>(); this.coins = new ArrayList<Coin>(); this.listener = listener; rand = new Random(); generateLevel(); this.heightSoFar = 0; this.score = 0; this.state = WORLD_STATE_RUNNING; } private void generateLevel() { float y = Platform.PLATFORM_HEIGHT / 2; float maxJumpHeight = Hero.hero_JUMP_VELOCITY * Hero.hero_JUMP_VELOCITY / (2 * -gravity.y); while (y < WORLD_HEIGHT - WORLD_WIDTH / 2) { int type = rand.nextFloat() > 0.8f ? Platform.PLATFORM_TYPE_MOVING : Platform.PLATFORM_TYPE_STATIC; float x = rand.nextFloat() * (WORLD_WIDTH - Platform.PLATFORM_WIDTH) + Platform.PLATFORM_WIDTH / 2; Platform platform = new Platform(type, x, y); platforms.add(platform); if (rand.nextFloat() > 0.9f && type != Platform.PLATFORM_TYPE_MOVING) { Spring spring = new Spring(platform.position.x, platform.position.y + Platform.PLATFORM_HEIGHT / 2 + Spring.SPRING_HEIGHT / 2); springs.add(spring); } if (rand.nextFloat() > 0.7f) { Ghost ghost = new Ghost(platform.position.x + rand.nextFloat(), platform.position.y + Ghost.GHOST_HEIGHT + rand.nextFloat() * 3); ghosts.add(ghost); } if (rand.nextFloat() > 0.6f) { Coin coin = new Coin(platform.position.x + rand.nextFloat(), platform.position.y + Coin.COIN_HEIGHT + rand.nextFloat() * 3); coins.add(coin); } y += (maxJumpHeight - 0.5f); y -= rand.nextFloat() * (maxJumpHeight / 3); } castle = new Castle(WORLD_WIDTH / 2, y); } public void update(float deltaTime, float accelX) { updatehero(deltaTime, accelX); updatePlatforms(deltaTime); updateGhosts(deltaTime); updateCoins(deltaTime); if (hero.state != Hero.hero_STATE_HIT) checkCollisions(); checkGameOver(); checkFall(); } private void updatehero(float deltaTime, float accelX) { if (hero.state != Hero.hero_STATE_HIT && hero.position.y <= 0.5f) hero.hitPlatform(); if (hero.state != Hero.hero_STATE_HIT) hero.velocity.x = -accelX / 10 * Hero.hero_MOVE_VELOCITY; hero.update(deltaTime); heightSoFar = Math.max(hero.position.y, heightSoFar); } private void updatePlatforms(float deltaTime) { int len = platforms.size(); for (int i = 0; i < len; i++) { Platform platform = platforms.get(i); platform.update(deltaTime); if (platform.state == Platform.PLATFORM_STATE_PULVERIZING && platform.stateTime > Platform.PLATFORM_PULVERIZE_TIME) { platforms.remove(platform); len = platforms.size(); } } } private void updateGhosts(float deltaTime) { int len = ghosts.size(); for (int i = 0; i < len; i++) { Ghost ghost = ghosts.get(i); ghost.update(deltaTime); if (ghost.state == Ghost.GHOST_STATE_DYING && ghost.stateTime > Ghost.GHOST_DYING_TIME) { ghosts.remove(ghost); len = ghosts.size(); } } } private void updateCoins(float deltaTime) { int len = coins.size(); for (int i = 0; i < len; i++) { Coin coin = coins.get(i); coin.update(deltaTime); } } private void checkCollisions() { checkPlatformCollisions(); checkGhostCollisions(); checkItemCollisions(); checkCastleCollisions(); } private void checkPlatformCollisions() { if (hero.velocity.y > 0) return; int len = platforms.size(); for (int i = 0; i < len; i++) { Platform platform = platforms.get(i); if (hero.position.y > platform.position.y) { if (OverlapTester .overlapRectangles(hero.bounds, platform.bounds)) { hero.hitPlatform(); listener.jump(); if (rand.nextFloat() > 0.5f) { platform.pulverize(); } break; } } } } private void checkGhostCollisions() { int len = ghosts.size(); for (int i = 0; i < len; i++) { Ghost ghost = ghosts.get(i); if (hero.position.y < ghost.position.y) { if (OverlapTester.overlapRectangles(ghost.bounds, hero.bounds)){ hero.hitGhost(); listener.hit(); } break; } else { if(hero.position.y > ghost.position.y) { if (OverlapTester.overlapRectangles(hero.bounds, ghost.bounds)){ hero.hitGhostJump(); listener.jump(); ghost.dying(); score += Ghost.GHOST_SCORE; } break; } } } } private void checkItemCollisions() { int len = coins.size(); for (int i = 0; i < len; i++) { Coin coin = coins.get(i); if (OverlapTester.overlapRectangles(hero.bounds, coin.bounds)) { coins.remove(coin); len = coins.size(); listener.coin(); score += Coin.COIN_SCORE; } } if (hero.velocity.y > 0) return; len = springs.size(); for (int i = 0; i < len; i++) { Spring spring = springs.get(i); if (hero.position.y > spring.position.y) { if (OverlapTester.overlapRectangles(hero.bounds, spring.bounds)) { hero.hitSpring(); listener.highJump(); } } } } private void checkCastleCollisions() { if (OverlapTester.overlapRectangles(castle.bounds, hero.bounds)) { state = WORLD_STATE_NEXT_LEVEL; } } private void checkFall() { if (heightSoFar - 7.5f > hero.position.y) { --lives; hero.hitSpring(); listener.highJump(); } } private void checkGameOver() { if (lives<=0) { state = WORLD_STATE_GAME_OVER; } } }

    Read the article

  • Find java classes implementing an interface

    - by Linor
    Some time ago, I came across a piece of code, that used some piece of standard java functionality to locate the classes that implemented a given interface. I know the the functions were hidden in some non logical place, but they could be used for other classes as the package name implied. Back then I did not need it, so I forgot about it, but now I do, and I can't seem to find the functions again. Does anyone know where to find these functions? edit: I'm not looking for any IDE functions or anything, but rather something that can be executed within the java application.

    Read the article

  • Interpreter in C++: Function table storage problem

    - by sub
    In my interpreter I have built-in functions available in the language like print exit input, etc. These functions can obviously be accessed from inside the language. The interpreter then looks for the corresponding function with the right name in a vector and calls it via a pointer stored with its name. So I gather all these functions in files like io.cpp, string.cpp, arithmetic.cpp. But I have to add every function to the function list in the interpreter in order for it to be found. So in these function files I have things like: void print( arg ) { cout << arg.ToString; } I'd add this print function to the interpreter function list with: interpreter.AddFunc( "print", print ); But where should I call the interpreter.AddFunc? I can't just put it there below the print function as it has to be in a function according to the C++ syntax. Where and how should all the functions be added to the list?

    Read the article

  • How to not encapsulate Coffeescript

    - by JellicleCat
    I don't know whether all coffeescript compilers wrap their scripts in anonymous functions, but that's what I see Rails doing. How can I disable this encapsulation? I want to put several initializing functions in a single coffeescript file, then call one of them from an on-page <script> tag (so that each page calls a different initializer). This can't be if the initializing functions are encapsulated. Coffeescript initializer functions: initializerA = -> console.log 'foo' initializerB = -> console.log 'bar' On-page code: <script>$(document).ready(initializerA)</script> Sys: coffee-rails 3.2.1, Rails 3.2.3, Ruby 1.9.3

    Read the article

  • My Oracle 9i package won't compile, says that a user-defined function is out of scope... but it isn'

    - by bitstream
    I have an Oracle package which contains user-defined functions and procedures, including two user-defined functions which are called from SELECT and UPDATE statements. The functions in question are defined before the procedures that call them. This piece of code compiles and works fine on Oracle 10g but won't compile on 9i. The code should work as-is according to Oracle's own documentation. Any idea why it would throw this error on 9i?

    Read the article

< Previous Page | 119 120 121 122 123 124 125 126 127 128 129 130  | Next Page >