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  • Issues with intellisense, references, and builds in Visual Studio 2008

    - by goober
    Hoping you can help me -- the strangest thing seems to have happened with my VS install. System config: Windows 7 Pro x64, Visual Studio 2008 SP1, C#, ASP.NET 3.5. I have two web site projects in a solution. I am referencing NUnit / NHibernate (did this by right-clicking on the project and selecting "Add Reference". I've done this for several projects in the past). Things were working fine but recently stopped working and I can't figure out why. Intellisense completely disappears for any files in my App_Code directory, and none of the references are recognized (they are recognized by any file in the root directory of the web site project. Additionally, pretty simple commands like the following (in Page_Load) fail (assume TextBox1 is definitely an element on the page): if (Page.IsPostBack) { str test1; test1 = TextBox1.Text; } It says that all the page elements are null or that it can't access them. At first I thought it was me, but due to the combination of issues, it seems to be Visual Studio itself. I've tried clearing the temp directories & rebuilding the solution. I've also tried tools -- options -- text editor settings to ensure intellisense is turned on. I'd appreciate any help you can give!

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  • Third-party dll's in a website layout

    - by eych
    I have a solution with several projects and one website. The website uses some third-party dll's. I have to place the dll's in the bin folder under the website. This is the same bin where the dll's from the other projects get auto-loaded. Is there a way I can place the third-party dll's in a separate folder? If I 'Add Reference' to the dll when it is in a separate folder, VS always adds it to the GAC. If the separate folder is outside of the website layout, 'Add Reference' never works. My goal is have the bin folder only for auto-updated dll's, and a separate folder for third-party dll's. [This method works fine for the projects; just the website has issues]

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  • Can it be useful to build an application starting with the GUI?

    - by Grant Palin
    The trend in application design and development seems to be starting with the "guts": the domain, then data access, then infrastructure, etc. The GUI seems to usually come later in the process. I wonder if it could ever be useful to build the GUI first... My rationale is that by building at least a prototype GUI, you gain a better idea of what needs to happen behind the scenes, and so are in a better position to start work on the domain and supporting code. I can see an issue with this practice in that if the supporting code is not yet written, there won't be much for the GUI layer to actually do. Perhaps building mock objects or throwaway classes (somewhat like is done in unit testing) would provide just enough of a foundation to build the GUI on initially. Might this be a feasible idea for a real project? Maybe we could add GDD (GUI Driven Development) to the acronym stable...

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  • How to make #include <mysql.h> work?

    - by symfony
    I'm building an open source project from source, and it need to include <mysql.h>: #if USE_MYSQL #include <mysql.h> #endif and the compilor reports: mysql.h no such file or directory MySQL is yet another greater open source project,what do I need to do to make it work?

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  • Cannot figure out how to get rid of memory leak

    - by Mark S.
    I'm trying to test for memory leaks in my iphone and I'm not having much luck getting rid of this one. Here is the code that is leaking. - (id)initWithManagedObjectContext:(NSManagedObjectContext *)aMoc delegate:(id)aDelegate runSync:(BOOL)aRunSync { if (self = [super init]) { self.moc = aMoc; self.settingsManager = [[VacaCalcSettingsManager alloc] initWithManagedObjectContext:self.moc]; self.delegate = aDelegate; calendar = [[NSCalendar alloc] initWithCalendarIdentifier:NSGregorianCalendar]; self.runSync = aRunSync; } return self; } It is leaking on the self.settingsManager = [[VacaCalcSettingsManager alloc] initWithManagedObjectContext:self.moc]; line. The self.settingManager instance variable is released in the dealloc method of the class. I'm not sure what other information would be pertinent. Please let me know and I can provide it. Thanks for any assistance. -Mark

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  • Problem adding UIBarButtonItems to a ToolBar

    - by Olivier de Jonge
    I have a UINavigationController with a UITableViewController in it. I want to show a ToolBar on the bottom with UIBarButtonItem's. The ToolBar is showing up, but the buttons won't appear. Anyone knows why? - (void)viewDidLoad { [super viewDidLoad]; [[self navigationItem] setTitle:@"Selections List"]; [[self navigationItem] setRightBarButtonItem:[[[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemAdd target:self action:@selector(addProjectSearch:)] autorelease]]; [[self navigationItem] setLeftBarButtonItem:[self editButtonItem]]; [[super tableView] setDataSource: self]; [[super tableView] setDelegate: self]; //Toolbar UIBarButtonItem * logoutButton = [[[UIBarButtonItem alloc] initWithTitle:@"Log out" style:UIBarButtonItemStylePlain target:self action:@selector(logOut:)]autorelease]; NSMutableArray * arr = [NSMutableArray arrayWithObjects:logoutButton, nil]; [[self navigationController] setToolbarHidden: NO animated:YES]; [[self navigationController] setToolbarItems:arr animated:YES]; }

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  • Can I automate the finding of -l parameter I use when linking based on header files (gcc)?

    - by kavic
    Normally when linking against a static library, I have to specify a library directory and the name of a libX.so (or its symbolic link) as -lX flag for linking [and its directory with -L flag]. Can I automate this based on my header files (in c/c++) only? Or maybe it is not a good idea? Is there a software for locating the -L and -l parameters automatically? Is some table stored somewhere on the system about this on popular linux systems or even cygwin?

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  • Core Animation bad access on device

    - by user1595102
    I'm trying to do a frame by frame animation with CAlayers. I'm doing this with this tutorial http://mysterycoconut.com/blog/2011/01/cag1/ but everything works with disable ARC, when I'm try to rewrite code with ARC, it's works on simulator perfectly but on device I got a bad access memory. Layer Class interface #import <Foundation/Foundation.h> #import <QuartzCore/QuartzCore.h> @interface MCSpriteLayer : CALayer { unsigned int sampleIndex; } // SampleIndex needs to be > 0 @property (readwrite, nonatomic) unsigned int sampleIndex; // For use with sample rects set by the delegate + (id)layerWithImage:(CGImageRef)img; - (id)initWithImage:(CGImageRef)img; // If all samples are the same size + (id)layerWithImage:(CGImageRef)img sampleSize:(CGSize)size; - (id)initWithImage:(CGImageRef)img sampleSize:(CGSize)size; // Use this method instead of sprite.sampleIndex to obtain the index currently displayed on screen - (unsigned int)currentSampleIndex; @end Layer Class implementation @implementation MCSpriteLayer @synthesize sampleIndex; - (id)initWithImage:(CGImageRef)img; { self = [super init]; if (self != nil) { self.contents = (__bridge id)img; sampleIndex = 1; } return self; } + (id)layerWithImage:(CGImageRef)img; { MCSpriteLayer *layer = [(MCSpriteLayer*)[self alloc] initWithImage:img]; return layer ; } - (id)initWithImage:(CGImageRef)img sampleSize:(CGSize)size; { self = [self initWithImage:img]; if (self != nil) { CGSize sampleSizeNormalized = CGSizeMake(size.width/CGImageGetWidth(img), size.height/CGImageGetHeight(img)); self.bounds = CGRectMake( 0, 0, size.width, size.height ); self.contentsRect = CGRectMake( 0, 0, sampleSizeNormalized.width, sampleSizeNormalized.height ); } return self; } + (id)layerWithImage:(CGImageRef)img sampleSize:(CGSize)size; { MCSpriteLayer *layer = [[self alloc] initWithImage:img sampleSize:size]; return layer; } + (BOOL)needsDisplayForKey:(NSString *)key; { return [key isEqualToString:@"sampleIndex"]; } // contentsRect or bounds changes are not animated + (id < CAAction >)defaultActionForKey:(NSString *)aKey; { if ([aKey isEqualToString:@"contentsRect"] || [aKey isEqualToString:@"bounds"]) return (id < CAAction >)[NSNull null]; return [super defaultActionForKey:aKey]; } - (unsigned int)currentSampleIndex; { return ((MCSpriteLayer*)[self presentationLayer]).sampleIndex; } // Implement displayLayer: on the delegate to override how sample rectangles are calculated; remember to use currentSampleIndex, ignore sampleIndex == 0, and set the layer's bounds - (void)display; { if ([self.delegate respondsToSelector:@selector(displayLayer:)]) { [self.delegate displayLayer:self]; return; } unsigned int currentSampleIndex = [self currentSampleIndex]; if (!currentSampleIndex) return; CGSize sampleSize = self.contentsRect.size; self.contentsRect = CGRectMake( ((currentSampleIndex - 1) % (int)(1/sampleSize.width)) * sampleSize.width, ((currentSampleIndex - 1) / (int)(1/sampleSize.width)) * sampleSize.height, sampleSize.width, sampleSize.height ); } @end I create the layer on viewDidAppear and start animate by clicking on button, but after init I got a bad access error -(void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; NSString *path = [[NSBundle mainBundle] pathForResource:@"mama_default.png" ofType:nil]; CGImageRef richterImg = [UIImage imageWithContentsOfFile:path].CGImage; CGSize fixedSize = animacja.frame.size; NSLog(@"wid: %f, heigh: %f", animacja.frame.size.width, animacja.frame.size.height); NSLog(@"%f", animacja.frame.size.width); richter = [MCSpriteLayer layerWithImage:richterImg sampleSize:fixedSize]; animacja.hidden = 1; richter.position = animacja.center; [self.view.layer addSublayer:richter]; } -(IBAction)animacja:(id)sender { if ([richter animationForKey:@"sampleIndex"]) {NSLog(@"jest"); } if (! [richter animationForKey:@"sampleIndex"]) { CABasicAnimation *anim = [CABasicAnimation animationWithKeyPath:@"sampleIndex"]; anim.fromValue = [NSNumber numberWithInt:0]; anim.toValue = [NSNumber numberWithInt:22]; anim.duration = 4; anim.repeatCount = 1; [richter addAnimation:anim forKey:@"sampleIndex"]; } } Have you got any idea how to fix it? Thanks a lot.

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  • Removing a node from a linked list

    - by lost_with_coding
    I would like to create a delete_node function that deletes the node at the location in the list as a count from the first node. So far this is the code I have: class node: def __init__(self): self.data = None # contains the data self.next = None # contains the reference to the next node class linked_list: def __init__(self): self.cur_node = None def add_node(self, data): new_node = node() # create a new node new_node.data = data new_node.next = self.cur_node # link the new node to the 'previous' node. self.cur_node = new_node # set the current node to the new one. def list_print(self): node = ll.cur_node while node: print node.data node = node.next def delete_node(self,location): node = ll.cur_node count = 0 while count != location: node = node.next count+=1 delete node ll = linked_list() ll.add_node(1) ll.add_node(2) ll.add_node(3) ll.list_print()

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  • How to build a highload multithreaded web application in MVC3 or MVC4?

    - by IamStalker
    I need to build a highload multithreaded web application in ASP.NET MVC3 or MVC4, My question is how to design an architecture of an application? How to choose a DomainModel , use or not to use an ORM in this application? How to build a system that would be safe and if some error will happen, how to raise up a second level safety mechanism? Any examples with sources would be greatly appreciated. PS: don't kill the question if it's should be in any other SO places. Just tell me and i will place it there. Thank you very much in advance.

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  • More inside an IDE(eclipse cdt)

    - by symfony
    This is what I see in the Console when I clicked Project-Clean menu: g++ -O0 -g3 -Wall -c -fmessage-length=0 -osrc\hw.o ..\src\hw.cpp g++ -ohw.exe src\hw.o But I've no idea how is these command generated? Can someone elaborate the lifecycle of the command?

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  • Can I assign a maven dependency to a specific repo?

    - by mds
    So I have several large projects that use up to 8 different external repos, all specified in settings.xml rather than in poms. A lot of our internal dependencies are snapshots, so this obviously causes a lot of checking for updates across several external repos, when they are all in our internal repo. So my question is, is there a way to setup a profile/filter or anything similar where I can ensure that an update will only be checked for in a specific repo(s)? This is all in the spirit of better/quicker builds. Thanks!

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  • How to copy .java sources to Ant javac destFolder

    - by Ittai
    Hi, I know how to use Ant to copy files and folders but what I'm interested in is if, and how, I can have the javac task copy the same sources it's compiling to the output directory. Basically, it's very similar to the option to include your sources in the jar task. Thanks in advance, Ittai

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  • Is everyone baking the same CI cake?

    - by Brett Rigby
    I can't help but wonder about this whole Continous Integration process and wanted to know what you think about it all. From my perspective, we're constructing our own 'flavour' of NAnt/Ivy/CruiseControl.Net in-house and can't help but get the feeling that other dev shops are doing exactly the same work, but then everybody is finding out the same problems and pitfalls with it. I'm not complaining about NAnt, Ivy or CruiseControl at all, as they've been brilliant in helping our team of developers become more sure of the quality of their code, but it just seems strange that these tools are very popular, yet we're all re-inventing the CI-wheel. Is there a pre-made solution for building .Net applications, using the tools mentioned above, and if so, why aren't we all using them??

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  • How to print with PYGTK on quickly

    - by user88476
    I am trying to make a program that can open save and print texts with Quickly, but I can't get the printing part to work. In my code when you press the "printbutton" it opens a print dialog: def on_printbutton_clicked(self,widget): self.printdialog.show() and that works fine. And when you click "ok" it will gather the settings from the dialog and try to print: def on_printdialog_response(self,widget,ok): printjob = gtkunixprint.PrintJob(self.filename,self.printdialog.get_selected_printer,self.printdialog.get_setting,self.printdialog.get_page_setup) but when I run it doesn't work and just gives me this: NameError: global name 'gtkunixprint' is not defined Is "gtkunixprint" wrong? Or is it something else in my code? Or should I first import something? I hope you can help me.

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  • NUNIT + VS2010 = Unable to copy file from /obj to /bin...being used by another process

    - by TimDog
    I am trying to run some unit tests using NUnit while I have the project open, and VS 2010 cannot rebuild the project while the assembly is loaded in NUnit. I have looked around and haven't found any solutions that seen to fix it. I can close NUnit, then the project builds fine. This is a the same solution based on Rob Conery's BDD demo found here: http://tekpub.com/view/concepts/5 Any thoughts?

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  • Can StructureMap be configured so that one can use different .config settings based on whether the p

    - by Mark Rogers
    I know that in StructureMap I can read from my *.config files (or files referenced by them), when I want to pass specific arguments to an object's constructor. ForRequestedType<IConfiguration>() .TheDefault.Is.OfConcreteType<SqlServerConfiguration>() .WithCtorArg("db_server_address") .EqualToAppSetting("data.db_server_address") But what I would like to do is read from one config setting in debug mode and another in release mode. Sure I could surround the .EqualToAppSetting("data.db_server_address"), with #if DEBUG, but for some reason those statements make me cringe a little when I put them in. I'd like to know if there was some way to do this with the StructureMap library itself. So can I feed my objects different settings based on whether the project is built in debug or release mode?

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  • PhoneGap Build 1.0 : Adobe relance son outil de conversion d'applications mobiles multiplateforme et enrichit son offre Cloud

    PhoneGap Build 1.0 : Adobe relance l'outil de conversion d'applications mobiles multiplateforme Et enrichit son offre Cloud avec 5 autres services Dans le cadre de sa conférence Create theWeb, Adobe a dévoilé hier une palette d'outils et de services pour les designers et les développeurs. Des outils très orientés HTML5, CSS3 et JavaScript. Leur but : « créer plus facilement des sites web, des contenus numériques et des applications mobiles ». La liste est assez longue. On y trouve PhoneGap Build 1.0 et une gamme Edge qui se compose à présent de Edge Animate 1.0, EdgeInspect 1.0 (ex-Shadow), Edge Web Fonts, Edge Code et en avant-première Edge Reflow.

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