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  • Game-over! Gaining Physical access to a computer

    Security requires defense in depth. The cleverest intrusion detection system, combined with the best antivirus, won’t help you if a malicious person can gain physical access to your PC or server. A routine job, helping a family member remove a malware infection, brings it home to Wesley just how easy it is to get a command prompt with SYSTEM access on any PC, and inspires him to give a warning about the consequences.

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  • How do i add a start menu page to my java game?

    - by user2149407
    I have a rather cool space invaders game that my friend and I have been working on for a while, and we have decided it needs an opening page, with "Start" options, "Quit" options and so forth. I have looked at several methods online, but cant seem to get any of them to work! Does anybody have any ideas? P.S Using JFrame to draw the main frame Im just looking to do this within Java, so just a panel that appears at a state change (GAME, MENU). Id like it to contain a few buttons to start the game, and quit. Later, I will add achievements, but im after something really basic for now. But thanks for the suggestions!

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  • 56.6 Modem with CallerID

    - by Fuod
    Does anyone still know anything about the 56.6 modems? I'm looking for one that is easy to access via C#/VB.Net, has Caller ID and is either low-profile or USB. Also that neat little feature that lets the modem block the call from the phone (pass-through) until it has received the CallerID info would be really nice! Obviously I could just go to Best Buy and get what they have but I have no way of knowing how friendly it would be to write code for and I don't want to make multiple trips returning/exchanging etc. I'm not going to be doing anything with voice or voice mail, just recording the number from CallerID. Thanks!

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  • Change windows default path or last used path for saving files? Is that possible?

    - by Mark
    I'm trying to change the default saving path to my specfied path for example if the file is picture (.jpg .gif etc..) and using google chrome I save an image the path can be anything from default or last used so I want it to be mine specfied for example I choose "C:\SaveHerePics" I don't know how you can change it maybe Registry? Dll? I would like to create vb.net program with textbox you choose the new location to be located every time for example "C:\SaveHerePics" and it should not have anything to do with this program even if you close the program the default location for pictures saved via any program or source saved to "C:\SaveHerePics" Thanks a lot for your help!

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  • Is it legal to develop a game usung some version of D&D, something similar to Baldurs Gate?

    - by Max
    For a while now I've been thinking about trying my hand at creating a game similar in spirit and execution to Baldurs Gate, Icewind Dale and offshoots. I'd rather not face the full bulk of work in implementing my own RPG system - I'd like to use D&D rules. Now, reading about the subject it seems there is something called "The License" which allows a company to brand a game as D&D. This license seems to be exclusive, and let's just say I don't have the money to buy it :p. Is it still legal for me to implement and release such a game? Commercially or open-source? I'm not sure exactly which edition would fit the best, but since Baldurs Gate is based of 2nd edition, could I go ahead an implement that? in short: what are the issues concerning licensing and publishing when it comes to D&D? Also: Didn't see any similar question...

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  • Version Not Final, Does not represent actual game footage?

    - by thinly veiled question mark
    Just curious about this. Frequently, a lot of gameplay videos from big studios have small subtitled text at the lower part of the screen, reading something like: Pre-Alpha Gameplay -- Footage not Final Game Footage not Final Pre-Alpha, Game here is not final Is there some sort of reason they do this? Is there some sort of legal ramification that they need to go through by adding this? I have especially seen some gameplay vids whose titles are "Alpha x.x.x", yet still, in the video itself, it always something like "footage not final, game may change".

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  • IIS Media Services 4 Changing the Game

    The more I see of IIS Media Services 4 the more I observe the fundamental shift away from specialised and expense media servers to core services that run on top of any windows web server. In this case change is good as it provides options to the growing number of people that want to create and broadcast video online. Key Announcement #1: IIS Media Services will support a version of PlayReady DRM to enable protected HTTP streaming. The PlayReady DRM IIS Media Services solution will deploy on a single...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • ASP Calendar Date Pick

    - by Steven
    I am attempting to construct my own date picker using code from several sources. Specifically, I am now populating the textbox with a calendar click. Two questions: Why does the first click refresh the page without doing anything? How can I have the textbox update without refreshing the entire page? myDate.ascx <%@ Control Language="vb" AutoEventWireup="false" CodeBehind="myDate.ascx.vb" Inherits="Website.myDate" %> <script language="javascript" type="text/javascript"> function toggleCalendar(myID) { var obj = document.getElementById(myID) obj.style.display = (obj.style.display == "none") ? "" : "none"; } </script> <asp:TextBox ID="dateText" runat="server" > </asp:TextBox> <input type="button" name="dateBtn" value="x" onclick="toggleCalendar('<%=dateCal.clientID%>');" /> <asp:Calendar ID="dateCal" runat="server" ></asp:Calendar> myDate.ascx.vb Partial Public Class myDate Inherits System.Web.UI.UserControl Protected Sub dateCal_SelectionChanged _ (ByVal sender As Object, ByVal e As EventArgs) _ Handles dateCal.SelectionChanged dateText.Text = dateCal.SelectedDate 'update text box' dateCal.Style("display") = "none" 'hide calendar' End Sub End Class

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  • Fetching real time data from excel

    - by Umesh Sharma
    I am seriouly looking for your valuable help first time here. If possible, plese help me. I am developing a VB.NET app in which i read "real time data" from a excel sheet using "Microsoft.Office.Interop.Excel" i.e. excel automation. All cells in excel sheet are fetching stock data from some LOCAL DDE Server like "=XYZ|Bid!GOLD", "=XYZ|Bid!SILVER", "=XYZ|Ask!SILVER" and so on... Some cells also having fixed values like "Symbol", "Bid Rate", "32.90" etc. Values of DDE mapped cells (i.e. =XYZ|xxxx!yyy) are continuously changing. THE PROBLEM is here..."FIXED values" from excel cells are coming quite ok to my app but all DDE mapped cells values are coming "-2146826246" (When datasource local dde server ON) or "-2146826265" (OFF). Although, if i use C#.NET, it's all ok but not with Vb.NET. I want to display range of excel (A1 to J50) into VB.NET ListView which are changing in every 200ms (5 times in every 1 second) ================ Important ====================================================== Is it possible to BIND "listview items/columns values" with "excel cells" or some local memory variables ?? Currently, i am reading excel "cell by cell" and trying to put values in .NET listview but CPU USES are very high as well as it's toooo slow process. If yes, then how please ? I am a VFP developer but new to .NET It's very easy in VFP then why not in .NET ?? Please guide me, if someone has the solution...

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  • Sending jpegs by tcp socket...sometimes incomplete.

    - by Guy
    Vb.net Hi I've been working on a project for months now (vb 2008 express). There is one final problem which I can't solve. I need to send images to a client from a 'server'(listener). The code below works most of the time but sometimes the image is incomplete. I believe this might be something to do with the tcp packet sizes varying, maybe limited by how busy it is out there on the net. I have seen examples of code that splits the image into chunks and sends them out, but I can't get them to work maybe because I'm using a different vb version. The pictures to be sent are small 20k max. Any working code examples would be wonderful. I have been experimenting and failing with this final hurdle for weeks. Thanks in anticipation. Client----- Sub GetPic() '------- Connect to Server ClientSocket = New Socket(AddressFamily.InterNetwork, SocketType.Stream, _ ProtocolType.Tcp) ClientSocket.Connect(Epoint) '------- Send Picture Request Dim Bytes() As Byte = System.Text.ASCIIEncoding.ASCII.GetBytes("Send Picture") ClientSocket.Send(Bytes, Bytes.Length, SocketFlags.None) '------- Receive Response Dim RecvBuffer(20000) As Byte Dim Numbytes As Integer Numbytes = ClientSocket.Receive(RecvBuffer) Dim Darray(Numbytes) As Byte Buffer.BlockCopy(RecvBuffer, 0, Darray, 0, Numbytes) '------- Close Connection ClientSocket.Shutdown(SocketShutdown.Both) ClientSocket.Close() '------- Dim MStrm = New MemoryStream(Darray) Picture = Image.FromStream(MStrm) End Sub Listener----- 'Threaded from a listener Sub ClientThread(ByVal Client As TcpClient) Dim MStrm As New MemoryStream Dim Rbuffer(1024) As Byte Dim Tbyte As Byte() Dim NStrm As NetworkStream = Client.GetStream() Dim I As Integer = NStrm.Read(Rbuffer, 0, Rbuffer.Length) Dim Incoming As String = System.Text.Encoding.ASCII.GetString(Rbuffer, 0, I) If Incoming = "Send Picture" then Picture Save(MStrm, Picture.RawFormat) Tbyte = MStrm.ToArray NStrm.Write(Tbyte, 0, Tbyte.Length) End if Client.Close() End Sub

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  • dropdownlist binding from function in code behind aspx vb

    - by Dr.H
    so I have this working in C# , why it is not working in VB public string[] CustomizedRoles() { int length = Roles.GetAllRoles().Length; string[] arrRoles=Roles.GetAllRoles(); string[] customizedRoles= new string[length+1]; customizedRoles[0] = ""; for (int i = 1; i < length+1; i++) { customizedRoles[i] = arrRoles[i-1]; } return customizedRoles; } asp:GridView.... asp:DropDownList ID="ddlOwnerRolesUpdate" runat="server" DataSource="<%# CustomizedRoles() %" Height="25px" Width="177px" SelectedValue='<%# Bind("Owner") %' where is "Owner" is a data value come from a datasource for the grid it is working fine in C# . in Vb with the same aspx and this code behind it is not working. Public Function CustomizedRoles() As String() Dim length As Integer = Roles.GetAllRoles().Length Dim arrRoles As String() = Roles.GetAllRoles() Dim _customizedRoles As String() = New String(length + 1) {} _customizedRoles(0) = " " For index As Integer = 1 To length _customizedRoles(index) = arrRoles(index - 1) Next Return _customizedRoles End Function can anyone show me how to bind array of string to a dropdownlist from aspx to code behind in VB

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  • Loading user controls programatically into a placeholder (asp.net)

    - by Phil
    In my .aspx page I have; <%@ Page Language="VB" AutoEventWireup="false" CodeFile="Default.aspx.vb" Inherits="_Default" AspCompat="True" %> <%@ Register src="Modules/Content.ascx" tagname="Content" tagprefix="uc1" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head runat="server"> <title></title> </head> <body> <form id="form1" runat="server"> <div> <asp:PlaceHolder ID="Modulecontainer" runat="server"></asp:PlaceHolder> </div> </form> </body> </html> In my aspx.vb I have; Try Dim loadmodule As UserControl loadmodule = Me.LoadControl("~/modules/content.ascx") Modulecontainer.Controls.Add(loadmodule) Catch ex As Exception Response.Write(ex.ToString & "<br />") End Try The result is an empty placeholder and no errors. Thanks a lot for any assistance P.S after Fat_Tony's answer I changed the code to; Try Dim loadmodule As ASP.ContentModule loadmodule = CType(LoadControl("~\Modules\Content.ascx"), ASP.ContentModule) Modulecontainer.Controls.Add(loadmodule) Catch ex As Exception Response.Write(ex.ToString & "<br />") End Try But still no results unfortunately.

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  • How do I add a header to a VB.NET 2008 SOAP request? [migrated]

    - by robokev
    I have a VB.NET 2008 program that accesses a Siebel web service defined by a WSDL and using the SOAP protocol. The Siebel web service requires that a header containing the username, password and session type be included with the service request, but the header is not defined in the WSDL. So, when I test the WSDL using the soapUI utility, the request as defined by the WSDL looks like this: <soapenv:Envelope xmlns:soapenv="http://schemas.xmlsoap.org/soap/envelope/" xmlns:lov="http://www.siebel.com/xml/LOVService" xmlns:lis="http://www.siebel.com/xml/ListQuery"> <soapenv:Header/> <soapenv:Body> <lov:EAILOVGetListOfValues_Input> <lis:ListsQuery> <lis:ListQuery> <lis:Active>Y</lis:Active> <lis:LanguageCode>ENU</lis:LanguageCode> <lis:Type>CUT_ACCOUNT_TYPE</lis:Type> </lis:ListQuery> </lis:ListsQuery> </lov:EAILOVGetListOfValues_Input> </soapenv:Body> </soapenv:Envelope> But the above does not work because it contains an empty header that is missing user and session credentials. It only works if I manually replace <soapenv:Header/> with a header containing the username, password, and session type as follows: <soapenv:Envelope xmlns:soapenv="http://schemas.xmlsoap.org/soap/envelope/" xmlns:lov="http://www.siebel.com/xml/LOVService" xmlns:lis="http://www.siebel.com/xml/ListQuery"> <soapenv:Header> <UsernameToken xmlns="http://siebel.com/webservices">TESTUSER</UsernameToken> <PasswordText xmlns="http://siebel.com/webservices">TESTPASSWORD</PasswordText> <SessionType xmlns="http://siebel.com/webservices">None</SessionType> </soapenv:Header> <soapenv:Body> <lov:EAILOVGetListOfValues_Input> <lis:ListsQuery> <lis:ListQuery> <lis:Active>Y</lis:Active> <lis:LanguageCode>ENU</lis:LanguageCode> <lis:Type>CUT_ACCOUNT_TYPE</lis:Type> </lis:ListQuery> </lis:ListsQuery> </lov:EAILOVGetListOfValues_Input> </soapenv:Body> </soapenv:Envelope> My problem is that I cannot sort out how to translate the above into VB.NET 2008 code. I have no problem importing the WSDL into Visual Studio 2008, defining the service in VB code and referencing the web service methods. However, I cannot sort out how to define the web service in VB such that the updated header in included in the web service request instead of the empty header. Consequently all my service requests from VB fail. I can define a class that inherits from the SoapHeader class... Public Class MySoapHeader : Inherits System.Web.Services.Protocols.SoapHeader Public Username As String Public Password As String Public SessionType As String End Class ...but how do I include this header in the SOAP request made from VB?

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  • Strange Scala error.

    - by Lukasz Lew
    I tried to create abstract turn based Game and abstract AI: abstract class AGame { type Player type Move // Player inside def actPlayer : Player def moves (player : Player) : Iterator[Move] def play (move : Move) def undo () def isFinished : Boolean def result (player : Player) : Double } abstract class Ai[Game <: AGame] { def genMove (player : Game#Player) : Game#Move } class DummyGame extends AGame { type Player = Unit type Move = Unit def moves (player : Player) = new Iterator[Move] { def hasNext = false def next = throw new Exception ("asd") } def actPlayer = () def play (move : Move) { } def undo () { } def isFinished = true def result (player : Player) = 0 } class DummyAi[Game <: AGame] (game : Game) extends Ai[Game] { override def genMove (player : Game#Player) : Game#Move = { game.moves (player).next } } I thought that I have to use this strange type accessors like Game#Player. I get very puzzling error. I would like to understand it: [error] /home/lew/Devel/CGSearch/src/main/scala/Main.scala:41: type mismatch; [error] found : Game#Player [error] required: DummyAi.this.game.Player [error] game.moves (player).next [error] ^

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  • Avoiding coupling

    - by Seralize
    It is also true that a system may become so coupled, where each class is dependent on other classes that depend on other classes, that it is no longer possible to make a change in one place without having a ripple effect and having to make subsequent changes in many places.[1] This is why using an interface or an abstract class can be valuable in any object-oriented software project. Quote from Wikipedia Starting from scratch I'm starting from scratch with a project that I recently finished because I found the code to be too tightly coupled and hard to refactor, even when using MVC. I will be using MVC on my new project aswell but want to try and avoid the pitfalls this time, hopefully with your help. Project summary My issue is that I really wish to keep the Controller as clean as possible, but it seems like I can't do this. The basic idea of the program is that the user picks wordlists which is sent to the game engine. It will pick random words from the lists until there are none left. Problem at hand My main problem is that the game will have 'modes', and need to check the input in different ways through a method called checkWord(), but exactly where to put this and how to abstract it properly is a challenge to me. I'm new to design patterns, so not sure whether there exist any might fit my problem. My own attempt at abstraction Here is what I've gotten so far after hours of 'refactoring' the design plans, and I know it's long, but it's the best I could do to try and give you an overview (Note: As this is the sketch, anything is subject to change, all help and advice is very welcome. Also note the marked coupling points): Wordlist class Wordlist { // Basic CRUD etc. here! // Other sample methods: public function wordlistCount($user_id) {} // Returns count of how many wordlists a user has public function getAll($user_id) {} // Returns all wordlists of a user } Word class Word { // Basic CRUD etc. here! // Other sample methods: public function wordCount($wordlist_id) {} // Returns count of words in a wordlist public function getAll($wordlist_id) {} // Returns all words from a wordlist public function getWordInfo($word_id) {} // Returns information about a word } Wordpicker class Wordpicker { // The class needs to know which words and wordlists to exclude protected $_used_words = array(); protected $_used_wordlists = array(); // Wordlists to pick words from protected $_wordlists = array(); /* Public Methods */ public function setWordlists($wordlists = array()) {} public function setUsedWords($used_words = array()) {} public function setUsedWordlists($used_wordlists = array()) {} public function getRandomWord() {} // COUPLING POINT! Will most likely need to communicate with both the Wordlist and Word classes /* Protected Methods */ protected function _checkAvailableWordlists() {} // COUPLING POINT! Might need to check if wordlists are deleted etc. protected function _checkAvailableWords() {} // COUPLING POINT! Method needs to get all words in a wordlist from the Word class } Game class Game { protected $_session_id; // The ID of a game session which gets stored in the database along with game details protected $_game_info = array(); // Game instantiation public function __construct($user_id) { if (! $this->_session_id = $this->_gameExists($user_id)) { // New game } else { // Resume game } } // This is the method I tried to make flexible by using abstract classes etc. // Does it even belong in this class at all? public function checkWord($answer, $native_word, $translation) {} // This method checks the answer against the native word / translation word, depending on game mode public function getGameInfo() {} // Returns information about a game session, or creates it if it does not exist public function deleteSession($session_id) {} // Deletes a game session from the database // Methods dealing with game session information protected function _gameExists($user_id) {} protected function _getProgress($session_id) {} protected function _updateProgress($game_info = array()) {} } The Game /* CONTROLLER */ /* "Guess the word" page */ // User input $game_type = $_POST['game_type']; // Chosen with radio buttons etc. $wordlists = $_POST['wordlists']; // Chosen with checkboxes etc. // Starts a new game or resumes one from the database $game = new Game($_SESSION['user_id']); $game_info = $game->getGameInfo(); // Instantiates a new Wordpicker $wordpicker = new Wordpicker(); $wordpicker->setWordlists((isset($game_info['wordlists'])) ? $game_info['wordlists'] : $wordlists); $wordpicker->setUsedWordlists((isset($game_info['used_wordlists'])) ? $game_info['used_wordlists'] : NULL); $wordpicker->setUsedWords((isset($game_info['used_words'])) ? $game_info['used_words'] : NULL); // Fetches an available word if (! $word_id = $wordpicker->getRandomWord()) { // No more words left - game over! $game->deleteSession($game_info['id']); redirect(); } else { // Presents word details to the user $word = new Word(); $word_info = $word->getWordInfo($word_id); } The Bit to Finish /* CONTROLLER */ /* "Check the answer" page */ // ?????????????????? ( http://pastebin.com/cc6MtLTR ) Make sure you toggle the 'Layout Width' to the right for a better view. Thanks in advance. Questions To which extent should objects be loosely coupled? If object A needs info from object B, how is it supposed to get this without losing too much cohesion? As suggested in the comments, models should hold all business logic. However, as objects should be independent, where to glue them together? Should the model contain some sort of "index" or "client" area which connects the dots? Edit: So basically what I should do for a start is to make a new model which I can more easily call with oneliners such as $model->doAction(); // Lots of code in here which uses classes! How about the method for checking words? Should it be it's own object? I'm not sure where I should put it as it's pretty much part of the 'game'. But on another hand, I could just leave out the 'abstraction and OOPness' and make it a method of the 'client model' which will be encapsulated from the controller anyway. Very unsure about this.

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  • C# - How to make a custom installer for games, etc?

    - by Dodi300
    Hello. Can anyone tell me how to create a custom installer to 'install' games. I say custom meaning I don't want the user to have the option where the game is installed. I want it to be a straight forward process, maybe with just one loading bar. The program I'm developing is a 'center' for game playing, which includes a community and other features, such as a timer that records how long a game is played for. I just thought that installing each game in one place, with a simple installer would make the program easier to use. It also will allow me to do other features as the games will all be installed in one place. No need for the user to specify where the game is installed. Would this be possible? Thanks.

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  • Playground for Artificial Intelligence?

    - by Dolph Mathews
    In school, one of my professors had created a 3D game (not just an engine), where all the players were entirely AI-controlled, and it was our assignment to program the AI of a single player. We were basically provided an API to interact with the game world. Our AI implementations were then dropped into the game together, and we watched as our programs went to battle against each other. It was like robot soccer, but virtual, and with lots of big guns. I'm now looking for anything similar (and open source) to play with. (Preferably in Java, but I'm open to any language.) I'm not looking for a game engine, or a framework... I'm looking for a complete game that simply lacks AI code... preferably set up for this kind of exercise. Suggestions?

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  • node.js storing gamestate, how?

    - by expressnoob
    I'm writing a game in javascript, and to prevent cheating, i'm having the game be played on the server (it's a board game like a more complicated checkers). Since the game is fairly complex, I need to store the gamestate in order to validate client actions. Is it possible to store the gamestate in memory? Is that smart? Should I do that? If so, how? I don't know how that would work. I can also store in redis. And that sort of thing is pretty familiar to me and requires no explanation. But if I do store in redis, the problem is that on every single move, the game would need to get the data from redis and interpret and parse that data in order to recreate the gamestate from scratch. But since moves happen very frequently this seems very stupid to me. What should I do?

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  • How to make a custom installer for games, etc?

    - by Dodi300
    Hello. Can anyone tell me how to create a custom installer to 'install' games. I say custom meaning I don't want the user to have the option where the game is installed. I want it to be a straight forward process, maybe with just one loading bar. The program I'm developing is a 'center' for game playing, which includes a community and other features, such as a timer that records how long a game is played for. I just thought that installing each game in one place, with a simple installer would make the program easier to use. It also will allow me to do other features as the games will all be installed in one place. No need for the user to specify where the game is installed. Would this be possible?

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  • Which default Database Systems come installed in Microsoft VS2010 Express?

    - by Tonygts
    Appreciate all advice 0n the following questions Which database systems (Ms SQL 2008, MS SQL Compact, or others) comes installed with VS2010 Express edition. SQL Server 2008 R2 Express is free, can we install and integrate with VS2010 Express? How to uninstall those database already come installed? I have installed VS2010 express on Windows 7; just VS2010 components (VB, C#, C++ and Web Developer) and without installing any other things like SQL Express. In the Console Panel-Program & Features' window, the installed list is shown below: Microsoft SQL Server 2008 Setup Support File Microsoft SQL Server 2008 Browser Microsoft SQL Server VSS Writer Microsoft SQL Server Database Publishing Wizard 1.4 Microsoft ASP.NET MVC2 - VWD Express 2010 Tools Microsoft SQL Server 2008 Management Objects Microsoft SQL Server Compact 3.5 SP2 ENU Microsoft SQL Server System CLR Types Microsoft Silverlight 3 SDK Microsoft ASP.NET MVC 2 Microsoft Visual Studio 2010 ADO.NET Entity Framework Tools Visual Studio 2010 Tools doe SQL Server Compact 3.5 SP2 ENU Web Deployment Tool Microsoft Visual Web Developer 2010 Express - ENU Microsoft Visual C++ 2010 Express - ENU Microsoft Visual C# 2010 Express - ENU Microsoft Visual Visual Basic 2010 Express - ENU Microsoft SQL Server 2008 As you can see, Microsoft SQL Server 2008 (last line) and near the top, Microsoft SQL Server Compact 3.5 SP2 ENU and many of their related SQL components such as Microsoft SQL Server 2008 R2 Management Objects are also installed. These are actually installed by installing VS2010 Express, but I have no idea how to use them or verify their valid existence from VS2010. Also, do I have to uninstall them before I install SQL Server 2008 R2, which is the latest version I believe? And what tool is needed to manage and create data source and tables?

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  • How should I manage/declare dependencies between open source C# projects?

    - by munificent
    I've got a game (a roguelike to be specific) in C# that I'm in the process of cleaning up to open source. One step I'd like to take is splitting it into three distinct pieces: A simple package of utility classes, things like 2D arrays, vectors, etc. A terminal UI package that gives you a curses-like display. It depends on 1. The actual game, which uses 1 and 2. Right now, these are all separate projects in the same solution, but I'd kind of like to make them completely separate projects (in the "open source project" sense, not the "visual studio project" use of the term) with their own names and repos. I think, at the very least, #1 is generally useful even if you aren't building game, and I don't want someone to have to build an entire game just to get some handy functions. What I'm not sure about is how to handle the dependencies if I split up the solution. If someone decides they want to sync the game, how should I ensure they also get 1 and 2? Include the built dependent .dlls in the games repo? Just document, "you need these other projects and they must be in a path relative to the game like this". Just leave it all one giant solution and a single repo. Something I'm not thinking of?

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  • Cocos2d-x v3 invalid conversion from 'cocos2d::Layer* [on hold]

    - by Hammerh5
    Hello guys I'm learning cocos2d-x v3 right but most of the code that I can find is to the version 2. My specific error is this one, when I try to compile my cocos2s-x 3 project this error shows. invalid conversion from 'cocos2d::Layer to Game* [-fpermisive]* What I want to do is create a new game scene in the following code: //Game.cpp #include "Game.h" Scene* Game::scene() { scene *sc = CCScene::create(); sc->setTag(TAG_GAME_SCENE); const Game *g = Game::create(); //Here is where the conversions fails. sc->addChild(g, 0, TAG_GAME_LAYER); return sc; } Of course this is my header file //Game.h #include "cocos2d.h" #include "Mole.h" #include "AppDelegate.h" using namespace cocos2d; class Game: public cocos2d::Layer { cocos2d::CCArray *moles; float timeBetweenMoles, timeElapsed, increaseMolesAtTime, increaseElapsed, lastMoleHiTime; int molesAtOnce; cocos2d::CCSize s; bool isPaused; public: CCString *missSound, *hitSound; static cocos2d::Scene* scene(); virtual bool init(); void showMole(); void initializeGame(); void onEnterTransitionDidFinish(); void onExit(); void onTouchesBegan(const std::vector<cocos2d::Touch *> &touches, cocos2d::Event *event); void tick(float dt); cocos2d::CCArray* getMoles(bool isUp); //LAYER_CREATE_FUNC(Game); }; #endif /* GAME_H_ */ I don't know what's wrong I suppose this code works fine in Cocos2d-x v2. It's maybe some changes in the C++ version ?

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  • How to sync the actions in a mutiplayer game?

    - by Wheeler
    I connect the clients with UDP (its a peer to peer connection on a multicast network) and the clients are sending their positions in every frame (in WP7 it means the default 30 FPS) to each other. This game is kinda a pong game, and my problem is the next: whenever the opponent hits the ball the angle will not be the same on both mobiles. I think its because the latency (1 pixel difference can cause a different angle). So my question is: how can I sync the hitting event?

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  • Draw Rectangle To All Dimensions of Image

    - by opiop65
    I have some rudimentary collision code: public class Collision { static boolean isColliding = false; static Rectangle player; static Rectangle female; public static void collision(){ Rectangle player = Game.Playerbounds(); Rectangle female = Game.Femalebounds(); if(player.intersects(female)){ isColliding = true; }else{ isColliding = false; } } } And this is the rectangle code: public static Rectangle Playerbounds() { return(new Rectangle(posX, posY, 25, 25)); } public static Rectangle Femalebounds() { return(new Rectangle(femaleX, femaleY, 25, 25)); } My InputHandling class: public static void movePlayer(GameContainer gc, int delta){ Input input = gc.getInput(); if(input.isKeyDown(input.KEY_W)){ Game.posY -= walkSpeed * delta; walkUp = true; if(Collision.isColliding == true){ Game.posY += walkSpeed * delta; } } if(input.isKeyDown(input.KEY_S)){ Game.posY += walkSpeed * delta; walkDown = true; if(Collision.isColliding == true){ Game.posY -= walkSpeed * delta; } } if(input.isKeyDown(input.KEY_D)){ Game.posX += walkSpeed * delta; walkRight = true; if(Collision.isColliding == true){ Game.posX -= walkSpeed * delta; } } if(input.isKeyDown(input.KEY_A)){ Game.posX -= walkSpeed * delta; walkLeft = true; if(Collision.isColliding == true){ Game.posX += walkSpeed * delta; } } } The code works partially. Only the right and top side of the images collide. How do I correct the rectangle so it will draw on all sides? Thanks for any suggestions!

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