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  • Import RSS feed into a Typo3 template

    - by Kaaviar
    Hi, I'm a total beginner with Typo3 and would like to show a RSS feed in a Typo3 template using typoscript. And I have no idea how to do this ! Is there any way to do this quite easily ? Calling an external PHP script maybe ? Thx !

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  • Emacs : problem with tags file ?

    - by KaluSingh Gabbar
    I am using ctags to create tags for my Emacs to read symbols from, using cygwin. Emacs says "visit-tags-table-buffer: File /home/superman/tags is not a valid tags table" here are my options to find files and generate tags. $>find . -type f -regex '.*\.[hc]\|.*\.cpp' -print0 | xargs -0 ctags -e --extra=+q --fields=+fksaiS --c++-kinds=+px --append -f ~/tags

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  • C++ Deck and Card Class Error with bad alloc

    - by user3702164
    Just started learn to code in school. Our assignment requires us to create a card game with card,deck and hand class. I am having troubles with it now and i keep getting exception: std::bad_alloc at memory location. Here are my codes right now CardType h: #ifndef cardType_h #define cardType_h #include <string> using namespace std; class cardType{ public: void print(); int getValue() const; string getSymbol() const; string getSpecial() const; string getSuit() const; int checkSpecial(int gscore) const; cardType(); cardType(string suit,int value); private: int value; string special; string symbol; string suit; }; #endif CardType cpp: #include "cardType.h" #include <iostream> #include <string> using namespace std; void cardType::print() { cout << getSymbol() << " of " << getSuit() << ", having the value of " << getValue() << "."<< endl <<"This card's special is " << getSpecial() << endl; } int cardType::getValue() const { return value; } string cardType::getSymbol() const { return symbol; } string cardType::getSpecial() const { return special; } string cardType::getSuit() const { return suit; } cardType::cardType(){ value=0; symbol="?"; special='?'; suit='?'; } cardType::cardType(string s, int v){ suit = s; value = v; switch(v){ case 1: // Ace cards have a value of 1 and have no special type symbol="Ace"; special="None"; break; case 2: // 2 cards have a value of 2 and have no special type symbol="2"; special="None"; break; case 3: symbol="3"; // 3 cards have a value of 3 and have no special type special="None"; break; case 4: symbol="4"; // 4 cards have a value of 0 and have a special type "Reverse" which reverses the flow of the game special="Reverse"; value=0; break; case 5: symbol="5"; // 5 cards have a value of 5 and have no special type special="None"; break; case 6: symbol="6"; // 6 cards have a value of 6 and have no special type special="None"; break; case 7: symbol="7"; // 7 cards have a value of 7 and have no special type special="None"; break; case 8: symbol="8"; // 8 cards have a value of 8 and have no special type special="None"; break; case 9: symbol="9"; // 9 cards have a value of 0 and have a special type "Pass" which does not add any value to the game and lets the player skip his turn. special="Pass"; value=0; break; case 10: symbol="10"; // 10 cards have a value of 10 and have a special type "subtract" which instead of adding the 10 value to the total game it is subtracted instead. special="Subtract"; value=10; break; case 11: // Jack cards have a value of 10 and have no special type symbol="Jack"; special="None"; value=10; break; case 12: // Queens cards have a value of 10 and have no special type symbol="Queen"; special="None"; value=10; break; case 13: symbol="King"; // King cards have a value of 0 and have a special type "NinetyNine" which changes the total game score to 99 reguardless what number it was previously special="NinetyNine"; value=0; break; } } int cardType::checkSpecial(int gscore) const{ if(special=="Pass"){ return gscore; } if(special=="Reverse"){ return gscore; } if(special=="Subtract"){ return gscore - value; } if(special=="NinetyNine"){ return 99; } else{ return gscore + value; } } DeckType h: #ifndef deckType_h #define deckType_h #include "cardType.h" #include <string> using namespace std; class deckType { public: void shuffle(); cardType dealCard(); deckType(); private: cardType *deck; int current; }; #endif DeckType cpp: #include <iostream> #include "deckType.h" using namespace std; deckType::deckType() { int index = 0; int current=0; deck = new cardType[52]; string suit[] = {"Hearts","Diamonds","Clubs","Spades"}; int value[] = {1,2,3,4,5,6,7,8,9,10,11,12,13}; for ( int i = 0; i <= 3; i++ ) { for ( int j = 1; j <= 13; j++ ) { deck[index] = cardType(suit[i],value[j]); index++; } } } cardType deckType::dealCard() { return deck[current]; current++; } Main cpp : #include "deckType.h" #include <iostream> using namespace std; int main() { deckType gamedeck; cout << "1" <<endl; cardType currentCard; cout << "2" <<endl; currentCard = gamedeck.dealCard(); cout << "3" <<endl; return 0; } I keep getting bad_alloc at the currentCard = gamedeck.dealCard(); I really do not know what i have done wrong.

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  • Build error while compiling Android source (JNI)

    - by arTsmarT
    I added some new functionality in C and when I try to build it, it gives me the following error: libnativehelper/include/nativehelper/JNIHelp.h:116: error: undefined reference to 'jniRegisterNativeMethods' error. I have included jnihelp.h in my C files. Is this a makefile related issue or am I missing something? LOCAL_PATH := $(call my-dir) include $(CLEAR_VARS) LOCAL_MODULE_TAGS := optional LOCAL_MODULE := newfile LOCAL_SRC_FILES := newfile.cpp include $(BUILD_SHARED_LIBRARY)

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  • moving iphone app background image

    - by SteveDun
    Hey there. I am creating my first iPhone native app (beginner Objective-C). On my main menu title screen, i would like for the background image to move slowly to the left. Is it possible to tile a background image and have it move? I'm basically trying to have my clouds drift across the background. How would you accomplish this?

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  • The use of mod operators in ada

    - by maddy
    Hi all, Can anyone please tell me the usage of the following declarations shown below.I am a beginner in ada language.I had tried the internet but that was not clear enough. type Unsigned_4 is mod 2 ** 4; for Unsigned_4'Size use 4;

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  • java array manipulation

    - by sachin
    Hi, I'm a beginner in java. I want the logic of the small program. I have two arrays array = {a1,a2,a3,a4,a5,,,,,,,,,an} and array2 = {b1,b2,b3,b4,,,,,,,,,,,bn} I want string as: a1b1,a2a3b2b3,a4a5a6b4b5b6,..........an Please tell me what will be the logic.

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  • win32:libs undefined reference

    - by hector
    I want to link a .lib in my Qt project and I get an error about an undefined reference to vhtIOConn::getDefault(vhtIOConn::DeviceType). I have already added the following specifications to the .pro file: ###################################################################### # Automatically generated by qmake (2.01a) vie 28. ago 12:48:10 2009 ###################################################################### TARGET = DEPENDPATH += . INCLUDEPATH += . LIBS += "C:\agregar\VirtualHandCore.lib" LIBS += "C:\agregar\VirtualHandDevice.lib" LIBS += "C:\agregar\VirtualHandRegistry.lib" # Input HEADERS += "C:/Documents and Settings/halvarado/Mis documentos/respaldos de Qt/Development/include/vhandtk/vhtBase.h" SOURCES += main.cpp What should I do?

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  • can't query from dbpedia with a sparql

    - by austin powers
    I want to query from dbpedia using their sparql interface (http://dbpedia.org/sparql) I want to get the abstract of http://dbpedia.org/page/Herbie_Mann I know that I have to call abstract ontology http://dbpedia.org/ontology/abstract and my final sparsql query is like following : SELECT ?abstract WHERE { { <http://dbpedia.org/page/Herbie_Mann> <http://dbpedia.org/ontology/abstract> ?abstract} } but yet I'm not able to see anything. please help me as I am beginner in semantic web!

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  • How to apply style in WPF Controls ?

    - by Amit
    Hello All, I am beginner on WPF and need your help. Problem: I have 4 buttons on the form and need to apply 2 different style on pair of 2 buttons. Is there any way we can achive this ? please provide me sample if possible... Thanks in advance...

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  • C# Help For Adding Radio Button For MenuStrip.

    - by Gayan J
    Im a beginner for C# language.So i need a help from who genius from this scheme.i need to add a radio button for menu strip. i already change "clickonclick" property to "true".but i need a option like radio button selection. you can see it from windows calculator menu bar.(click View) how can i get to it via using menustrip peoperty.

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  • Access Violation When Accessing an STL Object Through A Pointer or Reference In A Different DLL or E

    - by Yan Cheng CHEOK
    I experience the following problem while using legacy VC6. I just cann't switch to modern compiler, as I am working on a legacy code base. http://support.microsoft.com/kb/172396 Since there are no way to export map, my planned workaround is using static linking instead of dynamic linking. I was wondering whether you all had encountered the similar situation? What is your workaround for this? Another workaround is to create wrapper class around the stl map, to ensure creation and accessing stl map, are within the same DLL space. Note that, fun0, which uses wrapper class will just work fine. fun1 will crash. Here is the code example : // main.cpp. Compiled it as exe. #pragma warning (disable : 4786) #include <map> #include <string> template <class K, class V> class __declspec(dllimport) map_wrapper { public: map_wrapper(); ~map_wrapper(); map_wrapper(const map_wrapper&); map_wrapper& operator=(const map_wrapper&); V& operator[](const K&); const V& operator[](const K&) const; const V& get(const K&) const; void put(const K&, const V&); int size() const; private: std::map<K, V> *m; }; __declspec(dllimport) void fun0(map_wrapper<std::string, int>& m); __declspec(dllimport) void fun1(std::map<std::string, int>& m); int main () { map_wrapper<std::string, int> m0; std::map<std::string, int> m1; m0["hello"] = 888; m1["hello"] = 888; // Safe. The we create std::map and access map both in dll space. fun0(m0); // Crash! The we create std::map in exe space, and access map in dll space. fun1(m1); return 0; } // dll.cpp. Compiled it as dynamic dll. #pragma warning (disable : 4786) #include <map> #include <string> #include <iostream> /* In map_wrapper.h */ template <class K, class V> class __declspec(dllexport) map_wrapper { public: map_wrapper(); ~map_wrapper(); map_wrapper(const map_wrapper&); map_wrapper& operator=(const map_wrapper&); V& operator[](const K&); const V& operator[](const K&) const; const V& get(const K&) const; void put(const K&, const V&); int size() const; private: std::map<K, V> *m; }; /* End */ /* In map_wrapper.cpp */ template <class K, class V> map_wrapper<K, V>::map_wrapper() : m(new std::map<K, V>()) { } template <class K, class V> map_wrapper<K, V>::~map_wrapper() { delete m; } template <class K, class V> map_wrapper<K, V>::map_wrapper(const map_wrapper<K, V>& map) : m(new std::map<K, V>(*(map.m))) { } template <class K, class V> map_wrapper<K, V>& map_wrapper<K, V>::operator=(const map_wrapper<K, V>& map) { std::map<K, V>* tmp = this->m; this->m = new std::map<K, V>(*(map.m)); delete tmp; return *this; } template <class K, class V> V& map_wrapper<K, V>::operator[](const K& key) { return (*this->m)[key]; } template <class K, class V> const V& map_wrapper<K, V>::operator[](const K& key) const { return (*this->m)[key]; } template <class K, class V> const V& map_wrapper<K, V>::get(const K& key) const { return (*this->m)[key]; } template <class K, class V> void map_wrapper<K, V>::put(const K& key, const V& value) { (*this->m)[key] = value; } template <class K, class V> int map_wrapper<K, V>::size() const { return this->m->size(); } // See : http://www.parashift.com/c++-faq-lite/templates.html#faq-35.15 // [35.15] How can I avoid linker errors with my template classes? template class __declspec(dllexport) map_wrapper<std::string, int>; /* End */ __declspec(dllexport) void fun0(map_wrapper<std::string, int>& m) { std::cout << m["hello"] << std::endl; } __declspec(dllexport) void fun1(std::map<std::string, int>& m) { std::cout << m["hello"] << std::endl; }

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  • how to use Application window? c++

    - by blood
    i have been programming for sometime but all of my programming books have not really showed me how to use the Application window i always use the console window. i was looking at the Application project and i noticed that it has a .cpp file that is the main file but how do work with the window? i have tryed googleing it but i can't find anything really that is usefull, can anyone help ?

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  • Dont know how to stop element in certain point

    - by user713190
    Im beginner and im experimenting on a website with fixed and relative postions, what i want to do is to stop bottom part when the two bottom lines(div .top_divider_line) touches nav menu(div .top_holder) here is the preview from site where im stuck. http://elexoj.com/test/ I think making it with jquery will be lot easier but i've no idea how to do it, i'll really appreciate your help. Thank You!

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  • Regarding Application Templates

    - by user185590
    Hi Folks , Here is Jagadeesh, New to the Iphone Development Platform , i need to know the Difference among the Templates for our Applications( like we have Navigation, view, window, Open Gl, Tab Bar, Utility type application)over there and there is a small description at the bottom of the pane , can anyone let me know the Complete description and Templates Screen shot(like View based aPpliction screen shot, Window based Screen Shot Etc..., ) so that as a beginner it is very easy to learn....

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  • Start with Java (JVM) ecosystem

    - by Kaveh Shahbazian
    I have came from another question to this one: How can one start with Java (JVM) ecosystem? What are beginner, intermediate and advanced knowledge-bases (bags!)? To be honest Java ecosystem was always a bit confusing to me, so it would be very helpful to provide some "reference references" and "defacto tutorials" for learning (curve!) JVM. I am a C# developer (WPF, Windows Forms, ASP.NET, Web Services, ... like that).

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  • More inside an IDE(eclipse cdt)

    - by symfony
    This is what I see in the Console when I clicked Project-Clean menu: g++ -O0 -g3 -Wall -c -fmessage-length=0 -osrc\hw.o ..\src\hw.cpp g++ -ohw.exe src\hw.o But I've no idea how is these command generated? Can someone elaborate the lifecycle of the command?

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  • C++ preprocessing error in the code

    - by mkal
    #include "iostream" #include "string" using namespace std; #define AA(bb) \ string(::##bb); int main (int argc, char *argv[]) { AA(aa); } This gives me a bunch of errors but I am trying to understand this error pre.cpp:11:1: error: pasting "::" and "aa" does not give a valid preprocessing token Any ideas?

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  • How do I add Objective C code to a FireBreath Project?

    - by jmort253
    I am writing a browser plugin for Mac OS that will place a status bar icon in the status bar, which users can use to interface with the browser plugin. I've successfully built a FireBreath 1.6 project in XCode 4.4.1, and can install it in the browser. However, FireBreath uses C++, whereas a large majority of the existing libraries for Mac OS are written in Objective C. In the /Mac/projectDef.make file, I added the Cocoa Framework and Foundation Framework, as suggested here and in other resources I've found on the Internet: target_link_libraries(${PROJECT_NAME} ${PLUGIN_INTERNAL_DEPS} ${Cocoa.framework} # added line ${Foundation.framework} # added line ) I reran prepmac.sh, expecting a new project to be created in XCode with my .mm files, and .m files; however, it seems that they're being ignored. I only see the .cpp and .h files. I added rules for those in the projectDef.make file, but it doesn't seem to make a difference: file (GLOB PLATFORM RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} Mac/[^.]*.cpp Mac/[^.]*.h Mac/[^.]*.m #added by me Mac/[^.]*.mm #added by me Mac/[^.]*.cmake ) Even if I add the files in manually, I get a series of compilation errors. There are about 20 of them, all related to the file NSObjRuntime.h file: Parse Issue - Expected unqualified-id Parse Issue - Unknown type name 'NSString' Semantic Issue - Use of undeclared identifier 'NSString' Parse Issue - Unknown type name 'NSString' ... ... Semantic Issue - Use of undeclared identifier 'aSelectorName' ... ... Semantic Issue - Use of undeclared identifier 'aClassName' ... It continues like this for some time with similar errors... From what I've read, these errors appear because of dependencies on the Foundation Framework, which I believe I've included in the project. I also tried clicking the project in XCode I'm to the point now where I'm not sure what to try next. People say it's not hard to use Objective C in C/C++ code, but being new to XCode and Objective C might contribute to my confusion. This is only day 4 for me in this new platform. What do I need to do to get XCode to compile the Objective C code? Please remember that I'm a little new to this, so I'd appreciate it if you leave detailed answers as opposed to the vague one-liners that are common in the firebreath tag. I'm just a little in over my head, but if you can get me past this hurdle I'm certain I'll be good to go from there. UPDATE: I edited projects/MyPlugin/CMakeLists.txt and added in the .m and .mm rules there too. after running prepmac.sh, the files are included in the project, but I still get the same compile errors. I moved all the .h files and .mm files from the Obj C code to the MyPlugin root folder and reran the prepmac.sh file. Problem still exists. Same compile errors.

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