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  • Video playback on VideoView disappears after going back from another Activity

    - by pixel
    I have two Activities: one with VideoView and the second one. I start watching a video in the first Activity, then during playback I start second Activity. After going back to first Activity I can hear sound but see no picture. My Video Layout: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent"> <VideoView android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_weight="1" android:id="@+id/videoView" android:layout_gravity="center" /> <ListView android:layout_width="fill_parent" android:layout_height="125dp" android:id="@+id/ListView" /> </LinearLayout> Do you have any ideas why video doesn't appear?

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  • UITextView in UITableViewCell scrolling problems.

    - by jrtc27
    Ok. I have made a custom cell for my table, and it contains a text view. When I have multiple lines in the text view, I can scroll up and down, but in doing this the table also scrolls. How can I stop this behaviour? If anyone needs parts of my code or further details, please just ask. I am more than willing. Thank you for your help

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  • How do I get an imageview to rotate while translating in Android?

    - by Ravedave
    I am trying to make an imageview that rotates while sliding across the screen. I setup a rotate animation for 180 degrees, and it works by itself. I setup a translate animation and it works by itself. When I combine them I get an imageview that makes a big spiral. I would like the imageview to rotate around the center of the imageview while being translated. AnimationSet animSet = new AnimationSet(true); //Translate upwards and to the right. TranslateAnimation anim = new TranslateAnimation( Animation.ABSOLUTE, 0.0f, Animation.ABSOLUTE, +80.0f, Animation.ABSOLUTE, 0.0f, Animation.ABSOLUTE, -100.0f ); anim.setInterpolator(new DecelerateInterpolator()); anim.setDuration(400); animSet.addAnimation(anim); //Rotate around center of Imageview RotateAnimation ranim = new RotateAnimation(0f, 180f, Animation.RELATIVE_TO_SELF, 0.5f, Animation.RELATIVE_TO_SELF, 0.5f); //, 200, 200); // canvas.getWidth() / 2, canvas.getHeight() / 2); ranim.setDuration(400); ranim.setInterpolator(new DecelerateInterpolator()); animSet.addAnimation(ranim); imageBottom.startAnimation(animSet);

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  • Toubleshooting mapkit performance

    - by brettr
    I'm plotting over 500 points on a map using mapkit. Zooming is a little jittery compared to the native google map app. I've discovered what is causing the slowness. I'm adding custom annotations so that I can later add different pin colors and buttons for detail views: - (MKAnnotationView *) mapView:(MKMapView *)mapView viewForAnnotation:(AddressNote *) annotation { MKPinAnnotationView *annView=[[MKPinAnnotationView alloc] initWithAnnotation:annotation reuseIdentifier:@"currentlocation"]; annView.pinColor = MKPinAnnotationColorGreen; annView.animatesDrop=TRUE; annView.canShowCallout = YES; annView.calloutOffset = CGPointMake(-5, 5); return annView; } If I comment out the above code, everything works fine. Very smooth with zooming in/out. Should I be adding annotations differently to boost performance?

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  • Read SharedPreferences when you haven't set the name of the file.

    - by Pentium10
    When you createa a PreferenceScreen on Android, your application creates a default SharedPreferences file for the settings. I want to read this name, or get a reference without specifing the name. Currently I use: SharedPreferences prefs = ctx.getSharedPreferences("prefs", 0); SharedPreferences.Editor ed=prefs.edit(); But this returns another copy of the preference. When I checked the folder in /data/data/myapk/shared_prefs I see two files, one named prefs.xml and the other is my [package name]_preferences.xml (this was created by the PreferenceActivity); How do I get an instance of the shared preference with the usage of the default file name, so I should not mention a name for it?

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  • findViewById returns null in new Intent

    - by drozzy
    I am having a problem where in the started Intent, the findViewById returns null. Is there anything special I should know about starting a new intent? It goes something like this for me: //in the MainList class Intent stuffList = new Intent(this, StuffList.class); then in the new Stuff's constructor: public class StuffList extends ListActivity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); this.setContentView(R.layout.stuff_list); ... this.setListAdapter(new StuffAdapter(this, my_cursor)); and in the StuffAdapter I do my usual view and data retrieval. Note the line where findViewById returns null: class ViewWrapper{ View base; TextView label = null; ViewWrapper(View base){ this.base = base; } TextView getLabel(){ if(label == null){ label = (TextView)base.findViewById(R.id.my_label); // returns NULL } return label;} } class StuffAdapter extends CursorAdapter{ StuffAdapter(Context context, Cursor cursor){ super(context, cursor); } @Override public View newView(Context context, Cursor cursor, ViewGroup parent) { LayoutInflater inflater = getLayoutInflater(); View row = inflater.inflate(R.layout.stuff_list, parent, false); ViewWrapper wrapper = new ViewWrapper(row); row.setTag(wrapper); return(row); } @Override public void bindView(View row, Context context, Cursor cursor) { ViewWrapper wrapper = (ViewWrapper)row.getTag(); TextView label = wrapper.getLabel(); // also NULL //this throws exception of course label.setText(cursor.getString("title")); } } The curious thing is that in the class that calls intent (MainList class), I do Exactly the same thing (i list a bunch of objects), and it Works! however when I try to do it in an Intent - it can't seem to find the view by id.

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  • Play Sound while UIImageView animating crashes the app?

    - by Rahul Vyas
    Hello all, I am having a strange problem in my app. I am creating a app in which i have 9 buttons on the view i want to play sound and animation same time. I am using UIImageview for this but i am having starnge behaviour sometimes sound play early and then animation runs.So how do i play them at same time? I am also having crash on device on a specific animation in which i have 60 jpg files. So what's the best way to do this?

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  • how do I copy UITextField data into a UILabel

    - by orangecl4now
    I have a textfield and a label. When you touch the textfield, the keyboard appears In IB, the textfield's properties are Keyboard: ASCII Capable Return Key: Done I wired the IBOutlet to the label and the textfield. How do I get the keyboard to go away when I'm done entering text. How do I get to copy the text to the UIlabel? thanks

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  • Using plist to populate a grouped table

    - by Jack Griffiths
    Hi there, I was wanting to use a plist to populate my grouped table. I've had a look at the DrillDownSave sample project, and I'm still none-the-wiser. Although, I did learn that I could store hierarchies and suchlike in there. So here's the questions: How can I use my plist to add new items to my grouped table? I'm currently feeding the table with an array, and I've noticed that an array isn't going to be the best thing for me. When a user taps on an item in the plist, how can I push the view to the corresponding item? In other words, how can I push the view based on the selected row (which was generated by the plist) to it's next "view"? If that makes any sense, please reply. Thanks, Jack.

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  • How to efficiently show many Images? (iPhone programming)

    - by Thomas
    In my application I needed something like a particle system so I did the following: While the application initializes I load a UIImage laserImage = [UIImage imageNamed:@"laser.png"]; UIImage *laserImage is declared in the Interface of my Controller. Now every time I need a new particle this code makes one: // add new Laserimage UIImageView *newLaser = [[UIImageView alloc] initWithImage:laserImage]; [newLaser setTag:[model.lasers count]-9]; [newLaser setBounds:CGRectMake(0, 0, 17, 1)]; [newLaser setOpaque:YES]; [self.view addSubview:newLaser]; [newLaser release]; Please notice that the images are only 17px * 1px small and model.lasers is a internal array to do all the calculating seperated from graphical output. So in my main drawing loop I set all the UIImageView's positions to the calculated positions in my model.lasers array: for (int i = 0; i < [model.lasers count]; i++) { [[self.view viewWithTag:i+10] setCenter:[[model.lasers objectAtIndex:i] pos]]; } I incremented the tags by 10 because the default is 0 and I don't want to move all the views with the default tag. So the animation looks fine with about 10 - 20 images but really gets slow when working with about 60 images. So my question is: Is there any way to optimize this without starting over in OpenGl ES? Thank you very much and sorry for my english! Greetings from Germany, Thomas

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  • UIButton that cycles through images when clicked

    - by dot
    I have three images that I want to cycle through when clicking on a UIButton. How would I go about doing this? This is what I have so far, but it's not really working. //the images NSString* imageNames[] = {"MyFirstImage", "AnotherImage", whatever else}; int currentImageIndex = 0; and - (IBAction)change{ UIImage* imageToShow = [UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource: imageNames[currentImageIndex] ofType:@"png"]; if( currentImageIndex++ == sizeof(imageNames)/sizeof(NSString)) //check to see if you hit the last image { currentImageIndex = 0; //start over } } Ideas? Any help will be greatly appreciated! Thanks!

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  • Adding More Than 2 Delegates in iPhone App

    - by golfromeo
    This is a simple question that can be answered fast by someone who's more familiar with Objective-C than I am- how can one add more than 2 delegates to a Class? To clarify, I'm used to putting delegates in classes like this: @interface ViewController : UIViewController <UIWebViewDelegate> { ... When I try to put two delegates: @interface ViewController : UIViewController <UIWebViewDelegate> <UITextFieldDelegate> { ... ...the app gives many errors, none of which help with the situation. Is there a separator that I need to put between the delegates, or is it possible at all to have more than two? Thanks for any help in advance.

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  • first app - wrong language is shown in appstore

    - by Sean
    hi all last week i distributed my first app to the appstore. what i've to see was, that the app language which is shown in appstore is not the right one. my app is just in german, but in appstore english is shown up. can somebody tell me what i've exactly got to do, that the language in the appstore is german? i know i ned a "de.lproj" folder, but i don't know what this folder should contain and what i've got to do step by step to realize that the right way. thanks in advance sean

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  • Problems with testing in app purchases

    - by sashaeve
    I am trying to test my application with in app purchases. I created features, test user, logged out from iTunes on the iPhone and used developer certificate. Load app from XCode in debug mode. When I click "Buy" button I pass all checks for internet availability, canMakePayments and call SKPayment *payment = [SKPayment paymentWithProductIdentifier:featureId]; [[SKPaymentQueue defaultQueue] addPayment:payment]; But all what I see is a pending view and after some minutes it failed in - (void) failedTransaction: (SKPaymentTransaction *)transaction { if (transaction.error.code != SKErrorPaymentCancelled) { NSLog(@"failedTransaction"); } [[MKStoreManager sharedManager] paymentCanceled]; [[SKPaymentQueue defaultQueue] finishTransaction: transaction]; } Please advice in what direction I should go to figure out the problem and what else I should check. P.S. All related questions on SO were checked with no luck.

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  • Unit testing an iPhone static library with XCode 3

    - by teabot
    I am writing a number of static libraries for the iPhone and wish also to have suites of unit tests. XCode 3 provides templates for both static libraries and unit tests but I am wondering how they should fit together in a static library project? In my static library project I have created a target for unit testing but expect to also create an executable to kick off the unit tests than run against the classes in the static library. What is the procedure for doing this?

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  • How to check a character is alphabet or integer.

    - by user133611
    Hi All, In my project i have string suppose NSString* str = @"$ 120.00"; From the above string i am getting every individual character, Now i have to get all integres in the string i.e, $ is not a integer so i dont want that, "1" is a integer i want that like this . How can i do that can any one help me Thank you

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  • Preserving alpha issues with loaded UIImages - how to avoid discarding alpha values on import?

    - by Peter Hajas
    My application lets the user save/load images with alpha values to the camera roll on the device. I can see in the Photos application that these images are appropriately alpha'd, as alpha'd areas just appear black. However, when I load these images back into the application using the valueForKey:UIImagePickerControllerOriginalImage message to the info dictionary from (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info, the alpha values are turned to just white, making those sections opaque. Is there a way to preserve these alpha values?

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  • Own data format for the iPhone

    - by Stefan
    Hi, I would like to create my own data format for an iPhone app. The files should be similar structured as e.g. Apple's iWork files (.pages). That means, I have a folder with some files in it: The file 'Juicy.fruit' contains: Fruits ---> Apple.xml ---> Banana.xml ---> Pear.xml ---> PreviewPicture.png This folder "Fruits" should be packed in a handy file 'Juicy.fruit'. Compression isn't necessary. How could I achieve this? I've discovered some open source ZIP-libraries. However, I would like to to build my own data format with the iPhones built-in libs (if possible). Best regards, Stefan

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  • Send POSTs to a PHP script on a server

    - by Sam Jarman
    I have a PHP script on a server <?php // retrieve POST vars $comment = $_POST['comment']; $email = $_POST['email']; // remove trailing whitespace etc $comment = trim($comment); $email = trim($email); // format date accoring to http://www.w3schools.com/php/func_date_date.asp $date_time = date("Y-m-d-H-i-s"); // i.e. 2010-04-15-09-45-23 // prepare message $to = "(removed my email addy)"; //who to send the mail to $subject = "Feedback from iPhone app"; //what to put in the subject line $message = "Name/Email: $email \r\n Comment: $comment"; mail($to, $subject,$message) or "bad"; echo "ok"; ?> How do I now send a POST request from my iPhone app... ive tried this sort of thing... NSURL *url = [NSURL URLWithString:@"mysite.com/script.php"]; NSMutableURLRequest *request = [NSMutableURLRequest requestWithURL:url]; [request setHTTPMethod:@"POST"]; NSString *message = boxForSuggestion.text; NSString *userEmailString = usersEmail.text; NSString *requestBodyString = [NSString stringWithFormat:@"comment:%@&email%@", message , userEmailString]; NSData *requestBody = [requestBodyString dataUsingEncoding:NSUTF8StringEncoding]; [request setHTTPMethod:@"POST" [request setHTTPBody:requestBody]; NSURLResponse *response = NULL; NSError *requestError = NULL; NSData *responseData = [NSURLConnection sendSynchronousRequest:request returningResponse:&response error:&requestError]; NSString *responseString = [[[NSString alloc] initWithData:responseData encoding:NSUTF8StringEncoding] autorelease]; NSLog(@"%@", responseString); Any ideas? Thanks guys Sam

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  • Interface builder background color => clear color ?

    - by jchatard
    I've setup some background colors for my Labels in order to position them. Now that they are well in place, I vould like to reset their background color to none, or clearColor. But I don't find any way to achieve this in IB, I don't gind any "no color" color... Any way to do this without re-coding color at runtime? Thanks, Jérémy

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  • iPhone: How to Maintain Original Image Size Thoughout Image Edits

    - by maddy
    hi, I am developing an iPhone app that resizes and merges images. I want to select two photos of size 1600x1200 from photo library and then merge both into a single image and save that new image back to the photo library. However, I can't get the right size for the merged image. I take two image views of frame 320x480 and set the view's image to my imported images. After manipulating the images (zooming, cropping, rotating), I then save the image to album. When I check the image size it shows 600x800. How do I get the original size of 1600*1200? I've been stuck on this problem from two weeks! Thanks in advance.

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