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  • Write Fedora.iso to USB and boot it from a Macbook

    - by MTilsted
    I have an .iso image of the full Fedora 16 install (Downloaded from http://fedoraproject.org/en/get-fedora-options#formats as "Fedora 16 DVD") and the question now is: How do I write it on a USB stick, so I can install it on my Mac book? I tried using DD as the install guide said, and that gave me a USB stick which can boot from my PC. But it can't boot from the Mac (The Mac start menu don't show it as a boot option). Edit: I downloaded a live install image, and did this (SSD is my USB 4GB thing) /sbin/mkdosfs -F 32 -n usbdisk /dev/dev/sdd1 sudo livecd-iso-to-disk --format --reset-mbr --efi /tmp/download/Fedora-16-i686-Live-KDE.iso /dev/sdd1 And this produced an image which can boot on my pc but not on my mac. This seems to indicate that the --efi is not working, because if it really was EFI it would not boot on a normal pc, would it? I then tried this: (Difference being that I write the image directory to /dev/sdd instead of /dev/sdd1) but this still will not boot on the Mac (it newer shows up at the startup screen on the Mac). sudo livecd-iso-to-disk --format --reset-mbr --efi /tmp/download/Fedora- PS: My host Linux is Fedora 13.

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  • Difference between background and concurrent garbage collection?

    - by marco.ragogna
    I read that with .NET Framework 4 the current garbage collection implementation is replaced: The .NET Framework 4 provides background garbage collection. This feature replaces concurrent garbage collection in previous versions and provides better performance. At this page there is an explanation how it works but I am not sure I understood it. In practical world application what is the benefit of this new GC implementation? Is it a feature that could be use to push for a transition from 3.5 or previous to 4.0?

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  • Draw Rectangle To All Dimensions of Image

    - by opiop65
    I have some rudimentary collision code: public class Collision { static boolean isColliding = false; static Rectangle player; static Rectangle female; public static void collision(){ Rectangle player = Game.Playerbounds(); Rectangle female = Game.Femalebounds(); if(player.intersects(female)){ isColliding = true; }else{ isColliding = false; } } } And this is the rectangle code: public static Rectangle Playerbounds() { return(new Rectangle(posX, posY, 25, 25)); } public static Rectangle Femalebounds() { return(new Rectangle(femaleX, femaleY, 25, 25)); } My InputHandling class: public static void movePlayer(GameContainer gc, int delta){ Input input = gc.getInput(); if(input.isKeyDown(input.KEY_W)){ Game.posY -= walkSpeed * delta; walkUp = true; if(Collision.isColliding == true){ Game.posY += walkSpeed * delta; } } if(input.isKeyDown(input.KEY_S)){ Game.posY += walkSpeed * delta; walkDown = true; if(Collision.isColliding == true){ Game.posY -= walkSpeed * delta; } } if(input.isKeyDown(input.KEY_D)){ Game.posX += walkSpeed * delta; walkRight = true; if(Collision.isColliding == true){ Game.posX -= walkSpeed * delta; } } if(input.isKeyDown(input.KEY_A)){ Game.posX -= walkSpeed * delta; walkLeft = true; if(Collision.isColliding == true){ Game.posX += walkSpeed * delta; } } } The code works partially. Only the right and top side of the images collide. How do I correct the rectangle so it will draw on all sides? Thanks for any suggestions!

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  • Giving background music to a webpage

    - by rag
    var musicsrc="jyothir2.mp3"; if (navigator.appName=="Microsoft Internet Explorer") document.write('<bgsound src='+'"'+musicsrc+'"'+' loop="infinite">') else document.write('<embed src=\"'+musicsrc+'\" hidden="true" border="0" width="20" height="20" autostart="true" loop="infinite">') friends my javascript( for background music) codes is producing a continuous music in IE but the music is not continuous in other browsers.. can anybody tell me why is it so?

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  • The Messiest Home Offices Ever! [Image Collection]

    - by Asian Angel
    A geek’s home office is a haven to relax in along with being an extension of personal interests and hobbies. But occasionally other people will criticize your setup as being messy, unorganized, or worse…and that is just going too far! The next time someone starts in on you about your home office simply “hit them” with this collection of the messiest home offices ever and put a permanent end to their arguments. WARNING!: Some of the images in this collection come with a strong rating of N.S.F.L. (Not Safe For Lunch), so if you have a squeamish stomach then it would be best if you skip visiting the link below. Untidy Home Offices Photo Collection [via BoingBoing] 6 Start Menu Replacements for Windows 8 What Is the Purpose of the “Do Not Cover This Hole” Hole on Hard Drives? How To Log Into The Desktop, Add a Start Menu, and Disable Hot Corners in Windows 8

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  • Vertical Image Border Changes Alignment when Screen is not maximized

    - by Randy
    I have some pretty straightforward HTML code with a few tables to organize various items of text or images. All works fine except that I need to place a vertical border on both the left and right sides of the screen. I am able to do this with a 2x2 pixel image that I stretch out. When the user has their screen maximized, everything looks great. But when the user hits "Restore Down", then the borders stay in place, but the tables get shoved down so that they start below where the borders end, which is off screen. in other words, the relational alignment between the borders and the tables gets all screwed up. Does anybody know how to make this alignment stay consistent on a restore down? I'm pretty much a newbie with html and asp, so speak slowly. If there is a better method to accomplish this, I'm all ears. Thanks. Here is the relevant section of code: <%@ Master Language="C#" AutoEventWireup="true" CodeFile="MasterPage.master.cs" Inherits="MasterPage" % <form id="form1" runat="server"> <asp:Image ID="LeftBorder" src="../Images/Border_Blue.jpg" runat="server" WIDTH="15" HEIGHT="1000" BORDER="0" alt="Image Missing" align="left"/> <asp:Image ID="RightBorder" src="../Images/Border_Blue.jpg" runat="server" WIDTH="15" HEIGHT="1000" BORDER="0" alt="Image Missing" align="right" /> <table id="BannerTable" style="height: 100px"> <tr> <td width="934px"> <img src="../Images/Header.jpg" alt="Image Missing" id="ImgBanner" align="left"/></td> </tr> </table>

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  • TinyMce imagemanager won't generate image path when used with an iframe

    - by Tom
    I have successfully setup tinymce to work on a page within an iframe. Everything works perfectly. However, when you use imagemanager to pick an image to be inserted or replaced in the editor it will not copy the path(and filename) of the image to the "Image URL" input in the "Insert/edit image" box. The box will either remain empty or keep the address of the previous image. The behaviour is the same with the filemanager plugin. tinyMCE.init( { mode : "none", editor_selector : "mceEditor", theme : "advanced", plugins : "filemanager,imagemanager,autoresize,safari,pagebreak,style,layer,table,save,advhr,advimage,advlink,emotions,iespell,insertdatetime,preview,media,searchreplace,print,contextmenu,paste,directionality,fullscreen,noneditable,visualchars,nonbreaking,xhtmlxtras,template,inlinepopups,spellchecker", theme_advanced_buttons1 : "insertfile,insertimage,advimage,imagemanager,bold,italic,underline,|,justifyleft,justifycenter,justifyright,justifyfull,nonbreaking,cut,copy,paste,pastetext,pasteword,|,search,replace,|,bullist,numlist", theme_advanced_buttons2 : "blockquote,|,link,unlink,anchor,image,cleanup,help,code,|,insertdate,inserttime,|,forecolor,backcolor,|,charmap,iespell,media,advhr", theme_advanced_layout_manager : "SimpleLayout", theme_advanced_buttons3 : "tablecontrols,|,hr,removeformat,visualaid,|,sub,sup,strikethrough", theme_advanced_buttons4 : "styleselect,formatselect,fontselect,fontsizeselect,|,undo,redo,|,spellchecker", theme_advanced_toolbar_location : "external", theme_advanced_toolbar_align : "left", theme_advanced_statusbar_location : "bottom", relative_urls : true, document_base_url : "http://devtom.ecitb.org.uk/", auto_resize : true, content_css : "/custom/css/style.css", extended_valid_elements : "iframe[height|width|src|frameborder|scrolling]", }); /* The following code comes from- http://tinymce.moxiecode.com/punbb/viewtopic.php?id=12966 Without it the editor only loads 10% of the time. With it, it's pretty much 100% consistent. The other changes mentioned in the post have also been implemented. */ var setupTiny = function() { var ifrObj = document.getElementById('pageEditIFrame'); var win = ifrObj; if (win.contentWindow) { win = win.contentWindow; } var d; if(ifrObj.contentDocument) { d = ifrObj.contentDocument; } else if (ifrObj.contentWindow) { d = ifrObj.contentWindow.document; } else if (ifrObj.document) { d = ifrObj.document; } textAreas.each(function(txtEl) { tinyMCE.execCommand('mceAddFrameControl', false, { element_id : txtEl, window : win, doc : d }); }); }; //Waiting 1 second seems to make the editor load more reliably. setTimeout("setupTiny();",1000);

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  • Background video flash api that can also do html5

    - by Mark
    I'm looking for a way to play flash videos in the background, without controls (yes legitimate reason), and a js api to start/stop the videos easily, like: video1.stop(); or $("div.all-videos").start(); Basically, I'm looking for http://www.happyworm.com/jquery/jplayer/ for video. Soundmanager is basically what I need on the flash side, but it has no html5 support. Is there a flash player that video player that does have html5 video support. Thanks.

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  • Presenting an image cropping interface

    - by wkw
    I'm trying to engineer a UI for cropping images in iphone OS and suspect I'm going about things the hard way. My goal is pretty much what the Tapbots duo have done with Pastebot. In that app, they dim the source image but provide a movable and resizable cropping view and the image you're cropping is in a zoomable scrollview; when you resize or move the underlying image, the cropping view adjusts appropriately. I mocked up a composite image which will give a sense of the design I'm after, along with how I presently have my view hierarchy setup, viewable here The approach I've started with is the following: UIImageView with the image to crop is in a scrollview, a plain UIView with black fill and suitable transparency/alpha setting is added in front of the imageview. I then use a custom UIView which is a sibling to the scrollview at a higher level, which implements the drawRect: method and for the most part calls CGImageCreateWithImageInRect to get the portion of the image's bitmap that matches the position of the cropping view and draws that to the CGContext. in the viewcontroller I'm using the UIScrollViewDelegate methods to track scrolling and passing those changes to the custom cropping UIView so it stays in sync with the scroll contentOffset. That much is finally working. But trying to keep in sync as the scrollview zoomScale changes is when I figured I should ask for help. Looking for suggestions or guidance. My initial approach just seems like more work than is required. Could this be done with a masking layer in the ImageView? And if so, how would I setup the tracking for moving and resizing the cropping rect? My experience working with layers is non-nil, but very limited thus far.

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  • IE8 Randomly does not show background images of my divs

    - by ace
    I have this annoying problem driving me nuts, IE 8 randomly won't show background images of my divs. One minute it shows, then the next time it won't. Then I have to refresh the page 2-3 times for it to show. All my pages work fine on firefox, chrome. Has anyone faced a similar problem? Any solutions?

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  • How do I take an image/backup of Ubuntu partition and restore to VirtualBox VM

    - by whizkid
    I have Ubuntu 10.04 installed on an older hard disk. I recently bought a new disk and already installed Windows 7. I dont want to use the older disk anymore, and I would like to keep on using Ubuntu in a virtual machine on the new disk(to avoid the possible mess-ups of dual boot and I found VirtualBox is the best free tool for this). I wish to keep the exact same data\programs\configurations\settings I had been using in Ubuntu for so long, and avoid the tedious part of having to reconfigure so many things. How do I backup\restore Ubuntu to another disk? I would prefer a free tool to do the backup\restore.

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  • image not displaying in midlet

    - by user316843
    Hello all,am new here. i have a slight problem; PLease look at the following code and tell me if am doing something wrong because the image is not displaying. i have made it really small so it should fit but its not displaying. i have images displaying in other screens but this main midlet would not. Here is the code: import java.io.IOException; import javax.microedition.midlet.*; import javax.microedition.lcdui.*; /** * @author jay */ public class WShop extends MIDlet implements CommandListener { /* Declare display variables*/ private Form mainForm; private Display display; private Command OK,Exit,wView, mView, myView; /* */ Categories categories = new Categories(this); Image image; public WShop() { /* initialize Screen and Command buttons that will be used when the application starts in the class constructor*/ mainForm = new Form("Wind Shopper"); OK = new Command("OK", Command.OK, 2); Exit = new Command("Exit", Command.EXIT, 0); wview= new Command("wview", Command.OK, 0); mview= new Command("mview", Command.OK, 0); try { /* retrieving the main image of the application*/ image = Image.createImage("/main.png"); } catch (IOException ex) { ex.printStackTrace(); } mainForm.addCommand(OK); mainForm.addCommand(Exit); mainForm.addCommand(wView); mainForm.addCommand(mView); mainForm.setCommandListener(this); } public void startApp() { /* checks to see if the display is currently empty and then sets it to the current screen */ if (display == null) { display = Display.getDisplay(this); } display.setCurrent(mainForm); } /* paused state of the application*/ public void pauseApp() { } /* Destroy Midlet state*/ public void destroyApp(boolean unconditional) { } Thanks in advance.

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  • Background not changing to red

    - by Doug
    http://dougymak.com/jquery/# First time playing with jQuery, and kind of stuck already. I'm expecting the background to change to red on hover, but it's not for some reason. Can anyone give me a hand? Thanks!

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  • Error when decoding image C# asp

    - by Wayneio
    I am trying to use MessagingToolkit to decode an image in C#/ASP. I have managed to encode a qr using this package, but when i try to decode, using the code below it comes up with 2 errors (at the bottom of the page) I believe this is because I am not getting the image correctly after uploading, but can someone point out exactly where I have gone wrong. Thanks. protected void CreateCode_OnClick(object sender, EventArgs e) { string path = "C:\\Users\\Wayneio\\Documents\\Visual Studio 2012\\Projects\\BAMSystem\\BAMSystem\\"; if (QRUpload.HasFiles == true) { FileInfo fi = new FileInfo(QRUpload.FileName); string extA = fi.Extension; if (extA == ".jpg" || extA == ".png") { QRCodeDecoder decoder = new QRCodeDecoder(); QRUpload.SaveAs(path + QRUpload.FileName); System.Drawing.Image myImg = System.Drawing.Image.FromFile(path + QRUpload.FileName); decoder.Decode(myImg); } else { error.Text = "You have uploaded a " + extA + " file. Please upload either a PNG or a JPG"; } } else { error.Text = "You have not uploaded an image."; } } Error1: Error 2 Argument 1: cannot convert from 'System.Drawing.Image' to 'MessagingToolkit.QRCode.Codec.Data.QRCodeImage' c:\users\wayneio\documents\visual studio 2012\Projects\BAMSystem\BAMSystem\default.aspx.cs 38 35 BAMSystem Error2: Error 1 The best overloaded method match for 'MessagingToolkit.QRCode.Codec.QRCodeDecoder.Decode(MessagingToolkit.QRCode.Codec.Data.QRCodeImage)' has some invalid arguments c:\users\wayneio\documents\visual studio 2012\Projects\BAMSystem\BAMSystem\default.aspx.cs 38 20 BAMSystem P.S if anyone has documentation on this MessagingToolkit QR package, it would be useful

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  • How to display/add play button on youtube image ?

    - by Zakir Sajib
    Hi all I am working in one project in wordpress environment and I have the opportunity to work with youtube video, fancybox etc. I have embedded the youtube image from youtube server which is "http://img.youtube.com/vi/0.jpg", now there is no play button shows up on middle of the image as we see usually any youtube videos! I tried to use the following code to get an image on top of the youtube image but it shows bigger picture, i know why <a class="fancybox" href="#video"> <img src="/wp-content/themes/mytheme/images/play_button.png" no-repeat width: 0px height:0px; style="background: url(http://img.youtube.com/vi/<?php echo $youtubeid ; ?>/0.jpg) transparent" width="180" height="150"/> <div id ="video"> // here is my embedded youtube usual code </div> both images shown in 180 x 150 size, but thats not what i want. I want youtube image will be shown in 180 x 150 size and play button image (play_button.png) will be display in middle of the youtube image in small size. Any clue in css or coding in php will be great favour. Thanks in advance.

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  • Image resizing not working with png images

    - by user304828
    it not work with png created a thumb png but haven't data , like null data :D with jpg , jpeg still working without error why ? function thumbnail($pathtoFile,$thumWidth,$pathtoThumb) { //infor of image $infor = pathinfo($pathtoFile); // Setting the resize parameters list($width, $height) = getimagesize($pathtoFile); $modwidth = $thumWidth; $modheight = floor( $height * ( $modwidth / $width )); // Resizing the Image $thumb = imagecreatetruecolor($modwidth, $modheight); switch(strtolower($infor['extension'])) { case 'jpeg': case 'jpg': $image = imagecreatefromjpeg($pathtoFile); break; case 'gif': $image = imagecreatefromgif($pathtoFile); break; case 'png': $image = imagecreatefrompng($pathtoFile); break; } imagecopyresampled($thumb, $image, 0, 0, 0, 0, $modwidth, $modheight, $width, $height); switch(strtolower($infor['extension'])) { case 'jpeg': case 'jpg': imagejpeg($thumb,$pathtoThumb, 70); break; case 'gif': imagegif($thumb,$pathtoThumb, 70); break; case 'png': imagepng($thumb,$pathtoThumb, 70); break; } //destroy tmp imagedestroy($thumb); }

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  • Classic UFO Identification Chart from March 1967 [Retro Image]

    - by Asian Angel
    If you love classic sci-fi goodness, then you will definitely enjoy looking through the various ‘alien’ starcraft featured in this classic chart from yesteryear! View the Full-Size Version (914*1280 pixels) UFO Identification Chart – Stargods Blog [via Cheezburger.com] Java is Insecure and Awful, It’s Time to Disable It, and Here’s How What Are the Windows A: and B: Drives Used For? HTG Explains: What is DNS?

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  • Temporary background image while the big one is loading? [migrated]

    - by Mikhail
    Is there a way, without javascript, to load a small image for a background before the real image is downloaded? Without javascript because I know how to do it with it. I can't test if the following CSS3 would work because it works too quick: body { background-image:url('hugefile.jpg'), url('tinypreload.jpg'); } If the tinypreload.jpg is only, say 20k, and the hugefile.jpg is 300k -- would this accomplish the task? I assume that both downloads would start at the same time instead of being consecutive.

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  • jQuery image hover color overlay

    - by Ryan Max
    I can't seem to find any examples of this having been done anywhere on the internet before but here is what I am going to attempt to do...I'm trying to go about the cleanest possible way of laying this out. So I have an image gallery where the images are all different sizes. I want to make it so that when you mouseover the image, it turns a shade of orange. Just a simple hover effect. I want to do this without using an image swap, otherwise I'd have to create an orange colored hover-image for each individual gallery image, I'd like this to be a bit more dynamic. My plan is just to position an empty div over the image absolutely with a background color, width and height 100% and opacity: 0. Then using jquery, on mouseover I'd have the opacity fade to 0.3 or so, and fade back to zero on mouseout. My question is, what would be the best way to layout the html and css to do this efficiently and cleanly. Here's a brief, but incomplete setup: <li> <a href="#"> <div class="hover">&nbsp;</div> <img src="images/galerry_image.png" /> </a> </li> .hover { width: 100%; height: 100%; background: orange; opacity: 0; }

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  • OpenGL Layer on top of Video on iPhone?

    - by FlorianZ
    Hi there. I am trying to display a fullscreen video on the iPhone and overlay it with an OpenGL ES view. So basically, I want a video playing in the background, while there are OpenGL graphics being drawn on top of it. How do I achieve this and is it even possible? Thanks for your help! Florian

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  • CarrierWave and nested forms saving empty image object if photo :title is included in form

    - by Wasabi Developer
    I'm after some advice in regards to handling nested form data and I would be ever so grateful for any insights. The trouble is I'm not 100% sure why I require the following code in my model accepts_nested_attributes_for :holiday_image, allow_destroy: true, :reject_if => lambda { |a| a[:title].blank? } If I don't understand why I require to tact on on my accepts_nested_attributes_for association: :reject_if => lambda { |a| a[:title].blank? } If I remove this :reject_if lambda, it will save a blank holiday photo object in the database. I presume because it takes the :title field from the form as an empty string? I guess my question is, am I doing this right or is there a better way of this this within nested forms if I want to extend my HolidayImage model to include more strings like description, notes? Sorry If I can't be more succinct. My simple holiday app. # holiday.rb class Holiday < ActiveRecord::Base has_many :holiday_image accepts_nested_attributes_for :holiday_image, allow_destroy: true, :reject_if => lambda { |a| a[:title].blank? } attr_accessible :name, :content, :holiday_image_attributes end I'm using CarrierWave for image uploads. # holiday_image.rb class HolidayImage < ActiveRecord::Base belongs_to :holiday attr_accessible :holiday_id, :image, :title mount_uploader :image, ImageUploader end Inside my _form partial there is a field_for block <h3>Photo gallery</h3> <%= f.fields_for :holiday_image do |holiday_image| %> <% if holiday_image.object.new_record? %> <%= holiday_image.label :title, "Image Title" %> <%= holiday_image.text_field :title %> <%= holiday_image.file_field :image %> <% else %> Title: <%= holiday_image.object.title %> <%= image_tag(holiday_image.object.image.url(:thumb)) %> Tick to delete: <%= holiday_image.check_box :_destroy %> <% end %> Thanks again for your patience.

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