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  • How to make natural-looking paths with A* on a grid?

    - by user11177
    I've been reading this: http://theory.stanford.edu/~amitp/GameProgramming/Heuristics.html But there are some things I don't understand, for example the article says to use something like this for pathfinding with diagonal movement: function heuristic(node) = dx = abs(node.x - goal.x) dy = abs(node.y - goal.y) return D * max(dx, dy) I don't know how do set D to get a natural looking path like in the article, I set D to the lowest cost between adjacent squares like it said, and I don't know what they meant by the stuff about the heuristic should be 4*D, that does not seem to change any thing. This is my heuristic function and move function: def heuristic(self, node, goal): D = 10 dx = abs(node.x - goal.x) dy = abs(node.y - goal.y) return D * max(dx, dy) def move_cost(self, current, node): cross = abs(current.x - node.x) == 1 and abs(current.y - node.y) == 1 return 19 if cross else 10 Result: The smooth sailing path we want to happen: The rest of my code: http://pastebin.com/TL2cEkeX

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  • Headless build of eclipse features - PDE Tools or Buckminster?

    - by Max
    I am trying to set up a headless build for a big eclipse feature, containing other features and plugins. As some needed plugins are generated using GMF and EMF, the build workflow must be something like this: SVN Check-out Invoke Generation Run Tests Build all Publish update-site Over the last couple of weeks, i played around with PDE Headless Build and Buckminster. Anyhow i still got problems with both and can't decide on which i should spent my effort. So what would you prefer? What experience you made? Anybody out there who needed to set up a similiar workflow before? Thank you for all answers :)

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  • Java How to get exact tile location in random tile engine

    - by SYNYST3R1
    I am using the slick2d library. I want to know how to get the exact tile location so when I click on a tile it only changes that tile and not every tile on the screen. My tile generation class public Image[] tiles = new Image[3]; public int width, height; public int[][] index; public Image grass, dirt, selection; boolean selected; int mouseX, mouseY; public void init() throws SlickException { grass = new Image("assets/tiles/grass.png"); dirt = new Image("assets/tiles/dirt.png"); selection = new Image("assets/tiles/selection.png"); tiles[0] = grass; tiles[1] = dirt; width = 50; height = 50; index = new int[width][height]; Random rand = new Random(); for (int x = 0; x < width; x++) { for (int y = 0; y < height; y++) { index[x][y] = rand.nextInt(2); } } } public void update(GameContainer gc) { Input input = gc.getInput(); mouseX = input.getMouseX(); mouseY = input.getMouseY(); if(input.isMouseButtonDown(Input.MOUSE_LEFT_BUTTON)) { selected = true; } else{ selected = false; } } public void render() { for (int x = 0; x < width; x++) { for (int y = 0; y < height; y++) { tiles[index[x][y]].draw(x * 64, y *64); if(IsMouseInsideTile(x, y)) selection.draw(x * 64, y * 64); } } } public boolean IsMouseInsideTile(int x, int y) { return (mouseX >= x * 64 && mouseX <= (x + 1) * 64 && mouseY >= y * 64 && mouseY <= (y + 1) * 64); } I have tried a couple different ways to change the tile I am clicking on, but I don't understand how to do it.

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  • Style, set to Qt application, vanishes, when QDockWindow or QToolBar is being unattached.

    - by Max
    Style, set to Qt application, vanishes, when QDockWindow or QToolBar is being unattached. Application is designed to work in Windows XP environment, most of users use it's 'classic' scheme, and application's style is Cleanlooks. It looks fine, until one want to undock dockable window or move toolbar. CLeanlooks vanishes, and it is rather ugly. Is there any workaround to handle this?

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  • bump mapping with 2 normal maps

    - by DorkMonstuh
    I was wondering if its actually possible to do bump mapping with 2 normal maps... I have tried doing it this way however I get a function overload on max and dot. uniform sampler2D n_mapTex; uniform sampler2D n_mapTex2; uniform sampler2D refTex; varying mediump vec2 TexCoord; varying mediump float vTime; void main() { mediump vec4 wave = texture2D(n_mapTex, TexCoord - vTime); mediump vec4 wave2 = texture2D(n_mapTex2, TexCoord + vTime); mediump vec4 bump = mix(wave2, wave, 0.5); //this extracts the normals from the combined normal maps mediump vec4 normal = normalize(bump.xyzw * 2.0 - 1.0); //determines light position mediump vec3 lightPos = normalize(vec3(0.0, 1.0, 3.0)); mediump float diffuse = max(dot(normal, lightPos),0.0); gl_FragColor = mix(texture2D(refTex, TexCoord), bump, 0.5); }

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  • How do I generate a custom SID?

    - by Max Schmeling
    I need to generate custom SIDs for users in my web application for use with Microsoft AzMan. What is the best way to do this? What do I need to know before doing this? This is what I'm thinking, but I'm not sure if I'm missing something: S-1-9-1234-{user_id + 1000} S-{first revision}-{resource manager authority}-{domain (unique number for the specific app)}-{unique id for user} UPDATE: Changed to resource manager authority because of David Crawford's blog entry: http://blogs.msdn.com/dc995/archive/2006/08/23/715021.aspx

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  • send email to single ExactTarget subscriber without TriggeredSend

    - by Max Gontar
    There is an email service ExactTarget with web service API. There are samples (in php though) for sending email to whole list instantly, or to single subscriber by triggered action. It's pretty hard to get in it's documentation, and I couldn't find explanation how to send email to a single subscriber instantly without having some triggering actions. Any help or advice will be great.

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  • Open source C program with little requirements and at least 2MB binary size.

    - by max
    Hi, I'm developing a operating system and I need a test program (function of any kind) to test certain internal features. I cannot find any appropriate program to do this job. Probably one of you knows one. The program should be open source, written in C with very little user library usage (only file IO, pthreads, stdio, stdlib preferred) and must have a binary size of at least 2MB. Thanks for any suggestions.

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  • Android Nexus One - Can I save energy with color scheme?

    - by Max Gontar
    Hi! I'm wondering what color-scheme is more energy-saving for AMOLED display? I've already decided to manage c-scheme according to ambient light, thanks to this post: Somewhat-proof, the link posted by nickf: Ironic Sans: Ow My Eyes. If you read that in a well lit room, the black-on-white will be the most pleasant to read. If you read it in a dark room, the white-on-black will be nicer. But if I want to save battery power, should I use bright content with light background or vice versa? Is it possible anyway (they say it's not)? Thanks!

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  • Ready to use TSP library

    - by Max
    Hi, I'm currently doing a project that requires some fast TSP solving (about 50-100 nodes in 2 seconds). There are a lots of approximation algorithms out there, but I don't have time nor will to analyze them and code them myself. Are there any free libraries that can solve TSP problem (approximation will do too)? Something like sortedNodes = solveTspPrettyPlease(nodes, 2sec) would be just great. Thanks in advance.

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  • returning opengl display callback in D

    - by Max
    I've written a simple hello world opengl program in D, using the converted gl headers here. My code so far: import std.string; import c.gl.glut; Display_callback display() { return Display_callback // line 7 { return; // just display a blank window }; } // line 10 void main(string[] args) { glutInit(args.length, args); glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE); glutInitWindowSize(800,600); glutCreateWindow("Hello World"); glutDisplayFunc(display); glutMainLoop(); } My problem is with the display() function. glutDisplayFunc() expects a function that returns a Display_callback, which is typedef'd as typedef GLvoid function() Display_callback;. When I try to compile, dmd says line 7: found '{' when expecting ';' following return statement line 10: unrecognized declaration How do I properly return the Display_callback here? Also, how do I change D strings and string literals into char*? My calls to glutInit and glutCreateWindow don't like the D strings they're getting. Thanks for your help.

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  • Handling Session ID with Spring

    - by Max
    Hi, I'm trying to build a Spring server for GWT (you can think of it as of Javascript AJAX client). But I can't decide on one point of architecture. How should session be created and used? The obvious easiest way - is to use HTTP sessions (cookies and stuff). Looks fine, but I think that sending session ID separate from the headers would be better (SOAP style). So, what is better: getMyPetsName(String sessionID, int petID) or getMyPetsName(int petID) + session ID through HTTP header (cookies or something). Another question is, if I use the first way (which I like more) - how do I handle session in Spring? I'm really newbie in Spring, and googling did not help. What I mean is: String getMyPetsName(String sessionID, int petID) { Session s = someWayToGetItById(sessionID); } Thanks in advance.

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  • Why for only some actions must I call setTarget?

    - by Max Pierce
    For most actions, I just click and drag in InterfaceBuilder to "wire up" a call from some interface object to my code. For example, if I want to know when the user single-clicks a row in a table, I drag a connection from the table's action to my controller's action. But now let's consider the user double-clicking a row. If I want one of my actions to be called when this happens, I need to call not only -[NSTableView setDoubleAction] but also -[NSControl setTarget]. Why? To be clear, I am not asking why Interface Builder doesn't support setDoubleAction. All tools have limitations. I am trying to gain a greater understanding about how and why setTarget doesn't seem to be necessary unless and until I want setDoubleAction to work. Another way to ask this question would be: Why don't I need to do anything in Interface Builder to set the target of the table's (single-click) action?

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  • Forcing positive sign on double in .Net String.Format

    - by Max Yaffe
    Context: .Net, C# I want to print a complex number made from two doubles. The sign needs to show on the imaginary part. I'd like to use the default double formatting for each part to minimize the number of characters. I tried using String.Format("{0:+G;-G}{1:+G;-G}j", real, imaginary) but this ended up printing: "+G-Gj". Not quite what I wanted. Is there any way to do this using the G specifier or do I need to do a custom format which would sacrifice auto-switching the exponent, e.g. {1:+#.######e###;-#.######e###}j"

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  • Values of Variables Matrix NumPy

    - by Max Mines
    I'm working on a program that determines if lines intersect. I'm using matrices to do this. I understand all the math concepts, but I'm new to Python and NumPy. I want to add my slope variables and yint variables to a new matrix. They are all floats. I can't seem to figure out the correct format for entering them. Here's an example: import numpy as np x = 2 y = 5 w = 9 z = 12 I understand that if I were to just be entering the raw numbers, it would look something like this: matr = np.matrix('2 5; 9 12') My goal, though, is to enter the variable names instead of the ints.

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  • Adobe Air: Read and Write MP3 or JPG from local directory and switch bytes

    - by Max
    I would like to make my local jpg and mp3 files kind of unreadable (without encoding) by just putting the first 100 bytes from the beginning of the file to the end and then saving the file with a .dat extension. I know I have to use the byte array but can't get it work. I would also need then a small function to read that file and put the 100bytes back to the front so that I can play/display the file. It would be great if you could post the whole function because I am quite new to Air so that I fully understand. Thank You!!!!

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  • async_write/async_read problems while trying to implement question-answer logic

    - by Max
    Good day. I'm trying to implement a question - answer logic using boost::asio. On the Client I have: void Send_Message() { .... boost::asio::async_write(server_socket, boost::asio::buffer(&Message, sizeof(Message)), boost::bind(&Client::Handle_Write_Message, this, boost::asio::placeholders::error)); .... } void Handle_Write_Message(const boost::system::error_code& error) { .... std::cout << "Message was sent.\n"; .... boost::asio::async_read(server_socket_,boost::asio::buffer(&Message, sizeof(Message)), boost::bind(&Client::Handle_Read_Message, this, boost::asio::placeholders::error)); .... } void Handle_Read_Message(const boost::system::error_code& error) { .... std::cout << "I have a new message.\n"; .... } And on the Server i have the "same - logic" code: void Read_Message() { .... boost::asio::async_read(client_socket, boost::asio::buffer(&Message, sizeof(Message)), boost::bind(&Server::Handle_Read_Message, this, boost::asio::placeholders::error)); .... } void Handle_Read_Message(const boost::system::error_code& error) { .... std::cout << "I have a new message.\n"; .... boost::asio::async_write(client_socket_,boost::asio::buffer(&Message, sizeof(Message)), boost::bind(&Server::Handle_Write_Message, this, boost::asio::placeholders::error)); .... } void Handle_Write_Message(const boost::system::error_code& error) { .... std::cout << "Message was sent back.\n"; .... } Message it's just a structure. And the output on the Client is: Message was sent. Output on the Server is: I have a new message. And that's all. After this both programs are still working but nothing happens. I tried to implement code like: if (!error) { .... } else { // close sockets and etc. } But there are no errors in reading or writing. Both programs are just running normally, but doesn't interact with each other. This code is quite obvious but i can't understand why it's not working. Thanks in advance for any advice.

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  • Can I use the browser's word-wrapping from JavaScript?

    - by Max
    I have some text in a div. It can be any Unicode text under the sun, including Chinese, Japanese, and Korean. Now, I need to take this text and word-wrap it in JavaScript in some efficient but correct manner. (Because I need to make each line start with "" in a textarea.) Browsers have an implementation of the Unicode Word Wrap algorithm, as is evidenced by word-wrapping Unicode text in a with CSS. (At least, Firefox has such an algorithm, and I suspect other browsers do as well.) What I need is some way for JavaScript to use the same word-wrapping algorithm, so that I can properly wrap and then "quote" Unicode text. Is there any way for JavaScript to use the browser's word-wrapping algorithm, or to know where text has been line-broken in a div or any other element?

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