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  • App_Offline.htm, taking site down for maintenance

    - by Vipin
    There is much simpler and graceful way to shut down a site while doing upgrade to avoid the problem of people accessing site in the middle of a content update.   Basically, if you place file with name 'app_offline.htm' with below contents in the root of a web application directory, ASP.NET will shut-down the application,  and stop processing any new incoming requests for that application.  ASP.NET will also then respond to all requests for dynamic pages in the application by sending back the content of the app_offline.htm file (for example: you might want to have a “site under construction” or “down for maintenance” message).   Then after upgrade, just rename/delete app_offline.htm file…and the site would be back to normal. Just remember that the size of the file should be greater than 512 bytes, doesn't matter even if you add some comments to it to push the byte size as long as it's of the size greater than 512 - it'll work fine.     <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"><html http://www.w3.org/1999/xhtml"http://www.w3.org/1999/xhtml" ><head>    <title>Maintenance Mode - Outage Message</title></head><body>    <h1>Maintenance Mode</h1>     <p>We're currently undergoing scheduled maintenance. We will come back very shortly.</p>     <p>Sorry for the inconvenience!</p>     <!--            Adding additional hidden content so that IE Friendly Errors don't prevent    this message from displaying (note: it will show a "friendly" 404    error if the content isn't of a certain size).        <h2>Site under maintenance...</h2>      <h2>Site under maintenance...</h2>      <h2>Site under maintenance...</h2>      <h2>Site under maintenance...</h2>      <h2>Site under maintenance...</h2>      <h2>Site under maintenance...</h2>      <h2>Site under maintenance...</h2>      <h2>Site under maintenance...</h2>         --></body></html>

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  • Balancing game difficulty against player progression

    - by Raven Dreamer
    It seems that the current climate of games seems to cater to an obvious progression of player power, whether that means getting a bigger, more explosive gun in Halo, leveling up in an RPG, or unlocking new options in Command and Conquer 4. Yet this concept is not exclusive to video or computer games -- even in Dungeons and Dragons players can strive to acquire a +2 sword to replace the +1 weapon they've been using. Yet as a systems designer, the concept of player progression is giving me headache after headache. Should I balance around the players exact capabilities and give up on a simple linear progression? (I think ESIV:Oblivion is a good example of this) Is it better to throw the players into an "arms race" with their opponents, where if the players don't progress in an orderly manner, it is only a matter of time until gameplay is unbearably difficult? (4th Edition DnD strikes me as a good example of this) Perhaps it would make most sense to untether the core gameplay mechanics from progression at all -- give them flashier, more interesting (but not more powerful!) ways to grow?

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  • Point domain to 3rd Party DNS

    - by PhilCK
    I have a few of domain names and a rather simple website (small company type thing). We are in the process of having a web designer create a new website for us, but I don't want to give access to the control panel for the domain names (and have no way to limit it, it seems), while at the same time I don't want to be the go between guy for it the settings. Is there a way or a service for me to point the domain's at a 3rd party DNS system, that I can then give access for the web designer, without worry that he can find my personal info or try and transfer my domain out. Thanks.

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  • Terminal stops working after closing a program window started from the Terminal

    - by Hongbo Zhu
    System: I have XUbuntu 12.04 64bit and run Terminal 0.4.8 (Xfce Terminal Emulator). Problem: My Terminal always stops to accept any input after I close a program window started from the Terminal. Details: For example, I start leafpad, (or geany, tkdiff etc) from the terminal. I close the window after finishing my job by either clicking on the close button or using ctrl-w. Then when I go back to the terminal, it does not accept any input any more. Workaround: When this happens, I have to click on any other window (giving it the focus) and go back to Terminal again. Usually this causes the Terminal to starts to accept input again. So I always have to do a alt-tab, shift-alt-tab after I close a program started from Terminal. This is very annoying. Googled and did not find answer.

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  • Does anyone else not enjoy this 'Required 15 Reputation' to vote situation? [migrated]

    - by Oliver Hyde
    I know, it's most likely the reason stackexchange has become so popular, by forcing people to actually contribute. But as a full-time lurker, and long time user (only recently signed up), it kind of bums me out that I don't get to give credit where credit is due. I don't generally asks questions because I always find a related question before I get myself into the situation where I need to ask and I don't like to answer questions myself as I don't consider myself experienced enough to be contributing effectively. Hopefully the first response to this post is a quick solution to getting 15 reputation points that I haven't seen, and I can just quickly delete this useless question, or maybe a concise paragraph explaining why my question is redundant and that I should go back to my lurky shadows of which I came from. All I want to do, is give credit to helpful comments/questions.

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  • Best Way To Develop Robust Cross-Platform Application?

    - by Clay
    Windows C programmer here (going back to 1992 and Windows95 back when it was called Windows93). Can function in C++, but mostly still a C programmer. Looking to build a cross-platform casual game. Very numbers heavy with only a few artistic embellishments and animations, so perhaps a development environment for business apps might be the best option. Or an easy-to-use 2D game dev platform. Target platforms: Windows, Mac, MS Tablet, iPhone, iPad, Android. I currently develop on Windows with Visual Studio 2012, but we could spend up to $50K on hardware/software/middleware if necessary. Not very competent getting open-source software working. Would rather pay the money and jump right into app development. Recommendations?

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  • How do engines avoid "Phase Lock" (multiple objects in same location) in a Physics Engine?

    - by C0M37
    Let me explain Phase Lock first: When two objects of non zero mass occupy the same space but have zero energy (no velocity). Do they bump forever with zero velocity resolution vectors or do they just stay locked together until an outside force interacts? In my home brewed engine, I realized that if I loaded a character into a tree and moved them, they would signal a collision and hop back to their original spot. I suppose I could fix this by implementing impulses in the event of a collision instead of just jumping back to the last spot I was in (my implementation kind of sucks). But while I make my engine more robust, I'm just curious on how most other physics engines handle this case. Do objects that start in the same spot with no movement speed just shoot out from each other in a random direction? Or do they sit there until something happens? Which option is generally the best approach?

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  • RPi and Java Embedded GPIO: Sensor Connections for Java Enabled Interface

    - by hinkmond
    Now we're ready to connect the hardware needed to make a static electricity sensor for the Raspberry Pi and use Java code to access it through a GPIO port. First, very carefully bend the NTE312 (or MPF-102) transistor "gate" pin (see the diagram on the back of the package or refer to the pin diagram on the Web). You can see it in the inset photo on the bottom left corner. I bent the leftmost pin of the NTE312 transistor as I held the flat part toward me. That is going to be your antenna. So, connect one of the jumper wires to the bent pin. I used the dark green jumper wire (looks almost black; coiled at the bottom) in the photo. Then push the other 2 pins of the transistor into your breadboard. Connect one of the pins to Pin # 1 (3.3V) on the GPIO header of your RPi. See the diagram if you need to glance back at it. In the photo, that's the orange jumper wire. And connect the final unconnected transistor pin to Pin # 22 (GPIO25) on the RPi header. That's the blue jumper wire in my photo. For reference, connect the LED anode (long pin on a common anode LED/short pin on a common cathode LED, check your LED pin diagram) to the same breadboard hole that is connecting to Pin # 22 (same row of holes where the blue wire is connected), and connect the other pin of the LED to GROUND (row of holes that connect to the black wire in the photo). Test by blowing up a balloon, rubbing it on your hair (or your co-worker's hair, if you are hair-challenged) to statically charge it, and bringing it near your antenna (green wire in the photo). The LED should light up when it's near and go off when you pull it away. If you need more static charge, find a co-worker with really long hair, or rub the balloon on a piece of silk (which is just as good but not as fun). Next blog post is where we do some Java coding to access this sensor on your RPi. Finally, back to software! Ha! Hinkmond

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  • GLSL Shader Effects: How to do motion blur, etc?

    - by DevilWithin
    I am not sure how right it is to ask this question, but still here it goes. I have a full 2D environment, with sprites going around as landscape, characters, etc And to make it more state-of-art looking, i want to implement a motion blur effect, similar to modern FPS's (i.e. crysis) blur when moving fast the camera. In a sidescroller, the desired effect is having this slight blur appearing to give the idea of fast movement, when the camera is moving. If anyone could give me some tips on doing this, im assuming in a pixel shader, i'd be grate. Also, if anyone has other good tips on cool pixel shader effects for 2D games it would be awesome, like some stylizing post fx, such as previous Prince of Persia illustrative style. Thanks

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  • Daylight saving time: Annoying and pointless [closed]

    - by polemon
    Daylight saving time is a big annoyance for me. Not just from the standpoint, that I never know when we set our clocks an hour ahead or an hour back. Setting the clock ahead or back disturbs my time organization, and is responsible for my bad mood around that day. From the standpoint of a programmer, it's no less annoying. you always have to check whether it isn't "that date" in the year, when you have to work with local time. I hear people have the same views on this that I have. also, I don't see any benefits from it. The supposedly added "extra hour" of sunlight; I don't feel that. In case you live in a region where daylight savings is observed (like in Germany, where I live), please tell me how you manage the annoyances that come with it, and (if possible) how to get rid of it, once and for all...

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  • Learning the base for programming in C

    - by Baltazar Blake
    it's been a while since I think about starting to programming in C and after that to learn programming in C# and I search a lot on google but couldn't find a good guide to start learning base programming in C .However I found that Eclipe integrates very good with Ubuntu and it's a good programming environment for starting to program in C but somebody can give please some links with guides or tell me where can I find the bases for starting to program in C ,and I mean good base because I found a lot of incomplete guides over google ? And if I don't ask to much please give some tips of how to start and how to use Eclipse.Every help will be welcome ,thanks.

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  • What is the relationship between the business logic layer and the data access layer?

    - by Matt Fenwick
    I'm working on an MVC-ish app (I'm not very experienced with MVC, hence the "-ish"). My model and data access layer are hard to test because they're very tightly coupled, so I'm trying to uncouple them. What is the nature of the relationship between them? Should just the model know about the DAL? Should just the DAL know about the model? Or should both the model and the DAL be listeners of the other? In my specific case, it's: a web application the model is client-side (javascript) the data is accessed from the back-end using Ajax persistence/back-end is currently PHP/MySQL, but may have to switch to Python/GoogleDataStore on the GAE

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  • front usb wont mount harddrives, internal usb ports do

    - by Thesgsuser
    I have noticed something in my new build, i am using Ubuntu desktop newest version my motherboard is the asus f1a75-m pro R2.0 with the usb ports in the back all my NTFS hard disks or usb sticks work fine, but then.. when i put them in the front usb ports of my chassis (silverstone milo ml-03) they wont mount... I have 2 usb 3.0 ports in front of the case connected with a internal usb 3.0 header. But i verified that the usb 3.0 ports on the back do mount the harddisk so it has nothing to do with usb 3.0 i think. The strange thing is, my mouse works fine on the front usb ports. Every usb hardware piece seems to work except if it has any memory inside it :( What seems to be the problem?

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  • Collaboration between client, web designer, and web developer

    - by Alex
    I am primarily a Web Developer (back end programming) - but intend to offer a complete service to my clients, from concept, to brand design, photoshop mock-ups and everything else in between. I'm aware that it's a good idea to outsource this design aspect of the project to someone that I trust. My question is more about the process: I imagine that in order for the designer to really grasp what the client wants to create, they would need some sort of interaction. Therefore, does anyone know if it is common to bring both parties into a 3 way discussion? Or is it more common to get all of the info from the client, and then pass it onto the designer, and act as a back and forth middleman? Afterall, I am the designer's client. Any insight into this would be great

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  • How do I get Poulsbo (GMA500) drivers to work?

    - by slayerman
    I'm trying to get working the Poulbo driver under Ubuntu 9.10. I've installed poulsbo-driver-2d poulsbo-driver-3d poulsbo-config packages from sudo add-apt-repository ppa:gma500/ppa. The packages installation is working. After I have to put in xorg.conf driver "psb". Then I reboot and I have no more display. I have to switch back to vesa in order to display back. Can someone give me some kind of solution?

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  • Actionscript 3.0 - Enemies do not move right in my platformer game

    - by Christian Basar
    I am making a side-scrolling platformer game in Flash (Actionscript 3.0). I have made lots of progress lately, but I have come across a new problem. I will give some background first. My game level's terrain (or 'floor') is referenced by a MovieClip variable called 'floor.' My desire is to have the Player and enemy characters walk along the terrain. I have gotten the Player character to move on the terrain just fine; he walks up/down hills and falls whenever there is no ground beneath him. Here is the code I created to allow the Player to follow the terrain correctly. Much more code is used to control the Player, but only this code deals with the Player character's following of the terrain and gravity. // If the Player's not on the ground (not touching the 'floor' MovieClip)... if (!onGround) { // Disable ducking downKeyPressed = false; // Increase the Player's 'y' position by his 'y' velocity player.y += playerYVel; } // Increase the 'playerYVel' variable so that the Player will fall // progressively faster down the screen. This code technically // runs "all the time" but in reality it only affects the player // when he's off the ground. playerYVel += gravity; // Give the Player a terminal velocity of 15 px/frame if (playerYVel > 15) { playerYVel = 15; } // If the Player has not hit the 'floor,' increase his falling //speed if (! floor.hitTestPoint(player.x, player.y, true)) { player.y += playerYVel; // The Player is not on the ground when he's not touching it onGround = false; } Since getting this code to work for the Player, I have created a 'SkullDemon' class, which is one of the planned enemies for my game. I want the 'SkullDemon' objects to move along the terrain like the Player does. With lots of great help, I have already coded the EventListeners, etc. necessary for the 'SkullDemons' to move. Unfortunately, I am having trouble getting them to move along the terrain. In fact, they do not touch the terrain at all; they move along the top of the boundary of the 'floor' MovieClip! I had a simple text diagram showing what I mean, but unfortunately Stackoverflow does not format it correctly. I hope my problem is clear from my description. Strangely enough, my code for the Player's movement and the 'SkullDemon's' movement is almost exactly the same, yet the 'SkullDemons' do not move like the Player does. Here is my code for the SkullDemon movement: // Move all of the Skull Demons using this method protected function moveSkullDemons():void { // Go through the whole 'skullDemonContainer' for (var skullDi:int = 0; skullDi < skullDemonContainer.numChildren; skullDi++) { // Set the SkullDemon 'instance' variable to equal the current SkullDemon skullDIns = SkullDemon(skullDemonContainer.getChildAt(skullDi)); // For now, just move the Skull Demons left at 5 units per second skullDIns.x -= 5; // If the Skull Demon has not hit the 'floor,' increase his falling //speed if (! floor.hitTestPoint(skullDIns.x, skullDIns.y, true)) { // Increase the Skull Demon's 'y' position by his 'y' velocity skullDIns.y += skullDIns.sdYVel; // The Skull Demon is not on the ground when he's not touching it skullDIns.sdOnGround = false; } // Increase the 'sdYVel' variable so that the Skull Demon will fall // progressively faster down the screen. This code technically // runs "all the time" but in reality it only affects the Skull Demon // when he's off the ground. if (! skullDIns.sdOnGround) { skullDIns.sdYVel += skullDIns.sdGravity; // Give the Skull Demon a terminal velocity of 15 px/frame if (skullDIns.sdYVel > 15) { skullDIns.sdYVel = 15; } } // What happens when the Skull Demon lands on the ground after a fall? // The Skull Demon is only on the ground ('onGround == true') when // the ground is touching the Skull Demon MovieClip's origin point, // which is at the Skull Demon's bottom centre for (var i:int = 0; i < 10; i++) { // The Skull Demon is only on the ground ('onGround == true') when // the ground is touching the Skull Demon MovieClip's origin point, // which is at the Skull Demon's bottom centre if (floor.hitTestPoint(skullDIns.x, skullDIns.y, true)) { skullDIns.y = skullDIns.y; // Set the Skull Demon's y-axis speed to 0 skullDIns.sdYVel = 0; // The Skull Demon is on the ground again skullDIns.sdOnGround = true; } } } } // End of 'moveSkullDemons()' function It is almost like the 'SkullDemons' are interacting with the 'floor' MovieClip using the hitTestObject() function, and not the hitTestPoint() function which is what I want, and which works for the Player character. I am confused about this problem and would appreciate any help you could give me. Thanks!

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  • What to do after a servicing fails on TFS 2010

    - by Martin Hinshelwood
    What do you do if you run a couple of hotfixes against your TFS 2010 server and you start to see seem odd behaviour? A customer of mine encountered that very problem, but they could not just, or at least not easily, go back a version.   You see, around the time of the TFS 2010 launch this company decided to upgrade their entire 250+ development team from TFS 2008 to TFS 2010. They encountered a few problems, owing mainly to the size of their TFS deployment, and the way they were using TFS. They were not doing anything wrong, but when you have the largest deployment of TFS outside of Microsoft you tend to run into problems that most people will never encounter. We are talking half a terabyte of source control in TFS with over 80 proxy servers. Its certainly the largest deployment I have ever heard of. When they did their upgrade way back in April, they found two major flaws in the product that meant that they had to back out of the upgrade and wait for a couple of hotfixes. KB983504 – Hotfix KB983578 – Patch KB2401992 -Hotfix In the time since they got the hotfixes they have run 6 successful trial migrations, but we are not talking minutes or hours here. When you have 400+ GB of data it takes time to copy it around. It takes time to do the upgrade and it takes time to do a backup. Well, last week it was crunch time with their developers off for Christmas they had a window of opportunity to complete the upgrade. Now these guys are good, but they wanted Northwest Cadence to be available “just in case”. They did not expect any problems as they already had 6 successful trial upgrades. The problems surfaced around 20 hours in after the first set of hotfixes had been applied. The new Team Project Collection, the only thing of importance, had disappeared from the Team Foundation Server Administration console. The collection would not reattach either. It would not even list the new collection as attachable! Figure: We know there is a database there, but it does not This was a dire situation as 20+ hours to repeat would leave the customer over time with 250+ developers sitting around doing nothing. We tried everything, and then we stumbled upon the command of last resort. TFSConfig Recover /ConfigurationDB:SQLServer\InstanceName;TFS_ConfigurationDBName /CollectionDB:SQLServer\instanceName;"Collection Name" -http://msdn.microsoft.com/en-us/library/ff407077.aspx WARNING: Never run this command! Now this command does something a little nasty. It assumes that there really should not be anything wrong and sets about fixing it. It ignores any servicing levels in the Team Project Collection database and forcibly applies the latest version of the schema. I am sure you can imagine the types of problems this may cause when the schema is updated leaving the data behind. That said, as far as we could see this collection looked good, and we were even able to find and attach the team project collection to the Configuration database. Figure: After attaching the TPC it enters a servicing mode After reattaching the team project collection we found the message “Re-Attaching”. Well, fair enough that sounds like something that may need to happen, and after checking that there was disk IO we left it to it. 14+ hours later, it was still not done so the customer raised a priority support call with MSFT and an engineer helped them out. Figure: Everything looks good, it is just offline. Tip: Did you know that these logs are not represented in the ~/Logs/* folder until they are opened once? The engineer dug around a bit and listened to our situation. He knew that we had run the dreaded “tfsconfig restore”, but was not phased. Figure: This message looks suspiciously like the wrong servicing version As it turns out, the servicing version was slightly out of sync with the schema. KB Schema Successful           KB983504 341 Yes   KB983578 344 sort of   KB2401992 360 nope   Figure: KB, Schema table with notation to its success The Schema version above represents the final end of run version for that hotfix or patch. The only way forward The problem was that the version was somewhere between 341 and 344. This is not a nice place to be in and the engineer give us the  only way forward as the removal of the servicing number from the database so that the re-attach process would apply the latest schema. if his sounds a little like the “tfsconfig recover” command then you are exactly right. Figure: Sneakily changing that 3 to a 1 should do the trick Figure: Changing the status and dropping the version should do it Now that we have done that we should be able to safely reattach and enable the Team Project Collection. Figure: The TPC is now all attached and running You may think that this is the end of the story, but it is not. After a while of mulling and seeking expert advice we came to the opinion that the database was, for want of a better term, “hosed”. There could well be orphaned data in there and the likelihood that we would have problems later down the line is pretty high. We contacted the customer back and made them aware that in all likelihood the repaired database was more like a “cut and shut” than anything else, and at the first sign of trouble later down the line was likely to split in two. So with 40+ hours invested in getting this new database ready the customer threw it away and started again. What would you do? Would you take the “cut and shut” to production and hope for the best?

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  • Ransomware: Why This New Malware is So Dangerous and How to Protect Yourself

    - by Chris Hoffman
    Ransomware is a type of malware that tries to extort money from you. One of the nastiest examples, CryptoLocker, takes your files hostage and holds them for ransom, forcing you to pay hundreds of dollars to regain access. Most malware is no longer created by bored teenagers looking to cause some chaos. Much of the current malware is now produced by organized crime for profit and is becoming increasingly sophisticated. How Ransomware Works Not all ransomware is identical. The key thing that makes a piece of malware “ransomware” is that it attempts to extort a direct payment from you. Some ransomware may be disguised. It may function as “scareware,” displaying a pop-up that says something like “Your computer is infected, purchase this product to fix the infection” or “Your computer has been used to download illegal files, pay a fine to continue using your computer.” In other situations, ransomware may be more up-front. It may hook deep into your system, displaying a message saying that it will only go away when you pay money to the ransomware’s creators. This type of malware could be bypassed via malware removal tools or just by reinstalling Windows. Unfortunately, Ransomware is becoming more and more sophisticated. One of the latest examples, CryptoLocker, starts encrypting your personal files as soon as it gains access to your system, preventing access to the files without knowing the encryption key. CryptoLocker then displays a message informing you that your files have been locked with encryption and that you have just a few days to pay up. If you pay them $300, they’ll hand you the encryption key and you can recover your files. CryptoLocker helpfully walks you through choosing a payment method and, after paying, the criminals seem to actually give you a key that you can use to restore your files. You can never be sure that the criminals will keep their end of the deal, of course. It’s not a good idea to pay up when you’re extorted by criminals. On the other hand, businesses that lose their only copy of business-critical data may be tempted to take the risk — and it’s hard to blame them. Protecting Your Files From Ransomware This type of malware is another good example of why backups are essential. You should regularly back up files to an external hard drive or a remote file storage server. If all your copies of your files are on your computer, malware that infects your computer could encrypt them all and restrict access — or even delete them entirely. When backing up files, be sure to back up your personal files to a location where they can’t be written to or erased. For example, place them on a removable hard drive or upload them to a remote backup service like CrashPlan that would allow you to revert to previous versions of files. Don’t just store your backups on an internal hard drive or network share you have write access to. The ransomware could encrypt the files on your connected backup drive or on your network share if you have full write access. Frequent backups are also important. You wouldn’t want to lose a week’s worth of work because you only back up your files every week. This is part of the reason why automated back-up solutions are so convenient. If your files do become locked by ransomware and you don’t have the appropriate backups, you can try recovering them with ShadowExplorer. This tool accesses “Shadow Copies,” which Windows uses for System Restore — they will often contain some personal files. How to Avoid Ransomware Aside from using a proper backup strategy, you can avoid ransomware in the same way you avoid other forms of malware. CryptoLocker has been verified to arrive through email attachments, via the Java plug-in, and installed on computers that are part of the Zeus botnet. Use a good antivirus product that will attempt to stop ransomware in its tracks. Antivirus programs are never perfect and you could be infected even if you run one, but it’s an important layer of defense. Avoid running suspicious files. Ransomware can arrive in .exe files attached to emails, from illicit websites containing pirated software, or anywhere else that malware comes from. Be alert and exercise caution over the files you download and run. Keep your software updated. Using an old version of your web browser, operating system, or a browser plugin can allow malware in through open security holes. If you have Java installed, you should probably uninstall it. For more tips, read our list of important security practices you should be following. Ransomware — CryptoLocker in particular — is brutally efficient and smart. It just wants to get down to business and take your money. Holding your files hostage is an effective way to prevent removal by antivirus programs after it’s taken root, but CryptoLocker is much less scary if you have good backups. This sort of malware demonstrates the importance of backups as well as proper security practices. Unfortunately, CryptoLocker is probably a sign of things to come — it’s the kind of malware we’ll likely be seeing more of in the future.     

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  • Lenovo ThinkPad Edge E430 Battery Problem

    - by LEo
    On Ubuntu's Web Page, in the Certified hardware section, it is listed Lenovo. http://www.ubuntu.com/certification/ So I decided to buy a ThinkPad from Lenovo. Just one month after I bought the notebook, the battery got a problem and it does not charge anymore. Now Lenovo won't give me any support because I am using Ubuntu. Lenovo says they will give support only for Windows users because their tools runs on Windows. They refused to change my battery before running the Windows based test. What should I do?

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  • Chrome and Catalyst - no tab text

    - by Martin Fejes
    I just installed Ubuntu, updated, installed AMD proprietary drivers (for my Radeon HD6870) and noticed that some (most) of the tabs in Google Chrome don't have text, only the favicon. My first idea was that maybe 13.10 may have some issues with the new drivers so I switched to the normal driver instead of the beta one. It was not good. Okay then, I put back the open source drivers. It worked. Okay, it's strange. Let's install Ubuntu Gnome to see if it's Unity. No it was not. Let's install Ubuntu 13.04. Same behavoir. By this time I was desperate. I installed Fedora, the problem was there. Now I'm back to Ubuntu 13.10, but am out of ideas. Could anyone help me, please? P.s.: I can upload a screenshot, if needed.

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  • Remove kubuntu-desktop from ubuntu 12.04 [closed]

    - by Meijuh
    Possible Duplicate: How to completely remove desktop? So, I thought I managed to remove KDE completely, but apparently that did not work at all, because every KDE application is back, including the KDE splash screen. I ran sudo apt-get autoremove --purge kubuntu-desktop Then I ran sudo apt-get install --reinstall ubuntu-desktop Then I ran sudo sudo update-alternatives --config default.plymouth Then I rebooted and everything seemed to be the original ubuntu-desktop (without the kde splash screen and other KDE applications). But now, one week later I still boot to ubuntu-desktop, but like I said, the kde splash screen and applications are all back. How should I remove kubuntu-desktop?

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  • Why does Google report a soft 404 when I redirect to the signup page?

    - by Hettomei
    In the last month, I've got an increased number of "soft 404" errors reported by Google webmaster tools which actually work well for users. Configuration (maybe useless): I have a website built with rails 3.1 Authentication is handled by the gem Devise Problem: On this page http://en.bemyboat.com/yacht-charter/9965-sailboat-beneteau-oceanis-43 Click on "Ask a Boat request" (a simple form, in GET to: http://en.bemyboat.com/boat_requests/new/9965) You are redirected with the HTTP status 302 to sign in You are then sent back to the new page if successfully sign in. Google tells me that the link on "ask a boat request" returns a soft 404. I can't make this form in "POST" (which will solve the problem) because we need to automatically redirect users back to the page after sign in. (the Gem Devise memorizes the "get" link.) To simplify, the question is: How to protect a private page with authentication, reached with a simple "GET" and not to be penalized by Google as a "soft 404".

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  • compiz hiding unity and all menus

    - by Lennart Guldbrandsson
    After updating to Ubuntu 11.10, I was severly disturbed by Dash and wanted to go back to Ubuntu Classic. So I tried to read up, and found Compiz SettingsManager. In there, I clicked "on" never hide menus. For some reason this made all my menus at the top of the screen (volume, network, my login identity, and shutoff, etc) disappear - as well as the quickstart menu to the left (Unity). I am not very technical, so I have a hard time finding any programs now, and I just got on the internet by clicking on a link in a document, that I was fortunate to have on my Desktop. Without it, I wouldn't be able to ask for help. What I wish for is a) to get back the menu at the top, b) to restore the Ubuntu Classic without the irritating launcher and Dash, c) these two things to not disappear every time there is a new version of Ubuntu. Any help is greatly appreciated.

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  • How do I get long command lines to wrap to the next line?

    - by BrianH
    Edit It was my .bashrc file. I've copied the same profile from machine to machine, and I used special characters in my $PS1 that are somehow throwing it off. I'm now sticking with the standard bash variables for my $PS1. Thanks to @ændrük for the tip on the .bashrc! ...End Edit... Something I have noticed in Ubuntu for a long time that has been frustrating to me is when I am typing a command at the command line that gets longer (wider) than the terminal width, instead of wrapping to a new line, it goes back to column 1 on the same line and starts over-writing the beginning of my command line. (It doesn't actually overwrite the actual command, but visually, it is overwriting the text that was displayed). It's hard to explain without seeing it, but let's say my terminal was 20 characters wide (Mine is more like 120 characters - but for the sake of an example), and I want to echo the English alphabet. What I type is this: echo abcdefghijklmnopqrstuvwxyz But what my terminal looks like before I hit the key is: pqrstuvwxyzghijklmno When I hit enter, it echos abcdefghijklmnopqrstuvwxyz so I know the command was received properly. It just wrapped my typing after the "o" and started over on the same line. What I would expect to happen, if I typed this command in on a terminal that was only 20 characters wide would be this: echo abcdefghijklmno pqrstuvwxyz Background: I am using bash as my shell, and I have this line in my ~/.bashrc: set -o vi to be able to navigate the command line with VI commands. I am currently using Ubuntu 10.10 server, and connecting to the server with Putty. In any other environment I have worked in, if I type a long command line, it will add a new line underneath the line I am working on when my command gets longer than the terminal width and when I keep typing I can see my command on 2 different lines. But for as long as I can remember using Ubuntu, my long commands only occupy 1 line. This also happens when I am going back to previous commands in the history (I hit Esc, then 'K' to go back to previous commands) - when I get to a previous command that was longer than the terminal width, the command line gets mangled and I cannot tell where I am at in the command. The only work-around I have found to see the entire long command is to hit "Esc-V", which opens up the current command in a VI editor. I don't think I have anything odd in my .bashrc file. I commented out the "set -o vi" line, and I still had the problem. I downloaded a fresh copy of Putty and didn't make any changes to the configuration - I just typed in my host name to connect, and I still have the problem, so I don't think it's anything with Putty (unless I need to make some config changes) Has anyone else had this problem, and can anyone think of how to fix it? Thanks in advance! Brian

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