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  • Callbacks: when to return value, and when to modify parameter?

    - by MarkN
    When writing a callback, when is best to have the callback return a value, and when is it best to have the callback modify a parameter? Is there a difference? For example, if we wanted to grab a list of dependencies, when would you do this: function GetDependencies(){ return [{"Dep1" : 1.1}, {"Dept2": 1.2}, {"Dep3" : 1.3}]; } And when would you do this? function RegisterDependencies(register){ register.add("Dep1", 1.1); register.add("Dep2", 1.2); register.add("Dep3", 1.3); }

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  • Visual Studio 2010 - Faster Startup with /nosplash

    - by MikeParks
    I read a blog the other day about the /nosplash switch in Visual Studio. Apparently, it's been around a while and I'm a little late on finding out about it. I figured I'd share it for those of you that come across this and didn't know about it as well. Basically all it does is turn off the Visual Studio splash screen which speeds up initial startup time. It's not a big difference but every little bit helps. I choose speed over looks. You can set the switch by right clicking on Visual Studio, selecting Properties, and adding "/nosplash" on the target Property, so it will look like this: "C:\Program Files\Microsoft Visual Studio 10.0\Common7\IDE\devenv.exe" /nosplash. Feel free to try it out and see if you like it. You can always change it back by just removing the /nosplash switch when you're done testing. There are plenty more Visual Studio switches out there but this is the main one that came in handy for me.   - Mike

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  • Flash site loads slowly

    - by bogdanvursu
    I have a simple html page that embeds an swf, that downloads other xml, swf and image files. The total count of the requests reaches about 90. I am aware that it should take a while until the content is available and I am OK with that. All the needed files are hosted by two different providers in the US: flashxml.net/monochrome-demo.html and u1.flashcomponents.net/samples/8751/index.html From two different countries in Europe, the content shows up a lot later (almost twice as later) from flashxml, than flashcomponents. I've done mtr tests and the ping difference is about 40ms and the flashxml server load is below 1. Do you have any other suggestions as to what should I look at?

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  • Nice function for "rolling score up"?

    - by bobobobo
    I'm adding to the player's score, and I'm using a per-frame formula like: int score, displayedScore ;// score is ACTUAL score player has, // displayedScore is what is shown this frame to the player // (the creeping/"rolling" number) float disparity = score - displayedScore ; int d = disparity * .1f ; // add 1/10 of the difference, if( !d ) d = signum( disparity ) ; // last 10 go by 1's score += d ; Where inline int signum( float val ){ if( val > 0 ) return 1 ; else if( val < 0 ) return -1 ; else return 0 ; } So, it kind of works where it makes big changes rapidly, then it creeps in the last few one at a time. But I'm looking for better (or possibly well known?) score-creeping functions. Any one?

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  • Easy Server-Side Language

    - by Nizar
    Most of programming languages (Server-side languages for web development) needs a learning curve and requires some time to learn. However, I'm sure there is a difference between them. So, for example you can master the 'X' language in less time than the 'Y' language. I'm a beginner in web development, meaning that I just know HTML and CSS and now want to choose the right tool for building dynamic sites. What I'm looking for is a language that is easy to master in less time than other languages. So, is there a language that can suit my needs? If so, please let me know about what should I learn in it? (for example, which frameworks?, libraries?, IDEs?, databases?, etc). In the end, I don't want to regret my choice of the language and want to learn solid basics in it and in programming in general.

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  • ubuntu-overlay-scrollbars set to false shows no arrows in several cases

    - by Willem van Gerven
    I'm running 12.04, and prefer the more conservative style "normal" scrollbars over the overlay scrollbars. I have set them to false in the terminal: gsettings set org.gnome.desktop.interface ubuntu-overlay-scrollbars false However after doing so, with some apps (e.g. Nautilus, Document Viewer) my scrollbars only view a vertical bar, but no arrows on the top and bottom to scroll up and down. With some programs these are shown though, for instance Gummi and Texmaker. It would make a big difference (for instance when having to scroll pdf documents containing several hundreds of pages) to have those arrows reinstated. Is there any way to make this work?

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  • unit testing on ARM

    - by NomadAlien
    We are developing application level code that runs on an ARM processor. The BSP (low level code) is being delivered by a 3d party so our code sits just on top of this abstraction layer (code is written in c++). To do unit testing, I assume we will have to mock/stub out the BSP library(essentially abstracting out the HW), but what I'm not sure of is if I write/run the unit test on my pc, do I compile it with for example GCC? Normally we use Realview compiler to compile our code for the ARM. Can I assume that if I compile and run the code with x86 compiler and the unit tests pass that it will also pass when compiled with RealView compiler? I'm not sure how much difference the compiler makes and if you can trust that if the x86 compiled code pass the unit tests that you can also be confident that the Realview compiled code is ok.

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  • css - use universal '*' selector vs. html or body selector?

    - by Michael Durrant
    Applying styles to the body tag will be applied to the whole page, so body { font-family: Verdana } will be applied to the whole page. This could also be done with * {font-family: Verdana} which would apply to all elements and so would seem to have the same effect. I understand the principle that in the first instance the style is being applied to one tag, body for the whole page whereas in the second example the font is being applied against each individual html elements. What I am asking is what is the practical difference in doing that, what are the implications and what is a reason, situation or best practice that leads to using one over another. One side-effect is certainly speed (+1 Rob). I am most interested in the actual reason to choose one over the other in terms of functionality.

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  • Why did the team at LMAX use Java and design the architecture to avoid GC at all cost?

    - by kadaj
    Why did the team at LMAX design the LMAX Disruptor in Java but all their design points to minimizing GC use? If one does not want to have GC run then why use a garbage collected language? Their optimizations, the level of hardware knowledge and the thought they put are just awesome but why Java? I'm not against Java or anything, but why a GC language? Why not use something like D or any other language without GC but allows efficient code? Is it that the team is most familiar with Java or does Java possess some unique advantage that I am not seeing? Say they develop it using D with manual memory management, what would be the difference? They would have to think low level (which they already are), but they can squeeze the best performance out of the system as it's native.

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  • How to fix slow wireless with Intel 4965 AGN? [closed]

    - by mikewhatever
    Possible Duplicate: Slow wireless with an Intel 4965 We run Ubuntu 12.04, 32bit, with the current kernel 3.2.27-generic on an MSI EX700. I've already added the 11n_disable=1 tweek, without whcih, wireless has been unusable. Now, it works OK, but speedtest shows: Windows XP - down 11.68mbps, up 2.07mbps Ubuntu 12.04 - down 2.06mbps up 2.0mbps We've disabled ipv6, tried static and dinamic IPs, tried both swcrypto=0 and swcrypto=1 options, none of whcih made any difference. The problem may be the symptom of high packet loss. For example, here's the output of iwconfig after booting and testing the speeds: wlan0 IEEE 802.11abg ESSID:"amu" Mode:Managed Frequency:2.462 GHz Access Point: 00:78:9E:FA:32:C8 Bit Rate=54 Mb/s Tx-Power=15 dBm Retry long limit:7 RTS thr:off Fragment thr:off Encryption key:off Power Management:off Link Quality=58/70 Signal level=-52 dBm Rx invalid nwid:0 Rx invalid crypt:0 Rx invalid frag:0 Tx excessive retries:11 Invalid misc:3627 Missed beacon:0 I've posted a help request before with lots of technical info and outputs.

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  • The error indicates that IIS is in 32 bit mode, while this application is a 64 b it application and thus not compatible.

    - by Patrick Olurotimi Ige
    I was trying to install a new WSS v3 Sharepoint on a 64 bit Windows 2003 server today but the installation was giving some error saying i would need to allow ASP.NET 2.0 in the web server extension in IIS.  Looking at the IIS there was a ASP.NET 2.0 32 bit allowed but not for a 64 bit. I tried registering the aspnet_regiis but no luck by doing so: For the 32 bit verison %SYSTEMROOT%\Microsoft.NET\Framework\v2.0.50727\aspnet_regiis.exe -i For the 64bit version %SYSTEMROOT%\Microsoft.NET\Framework64\v2.0.50727\aspnet_regiis.exe -i I get the error "The error indicates that IIS is in 32 bit mode, while this application is a 64 b it application and thus not compatible." The difference is the \Framework64 folders So my next guess was to find a way to disable the 32 bit and then allow the 64 bit version. And luckily enough i found this link    MS to the rescue So just ran : cscript %SYSTEMDRIVE%\inetpub\adminscripts\adsutil.vbs SET W3SVC/AppPools/Enable32bitAppOnWin64 0 and the registered the %SYSTEMROOT%\Microsoft.NET\Framework64\v2.0.50727\aspnet_regiis.exe -i and that was it

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  • movement of sprites with kinect and xna

    - by pablopp83
    im working on a proyect with kinect sdk and xna 4.0. i need take the position of the hands and draw a sprite over it. im doing it directly and, because of that, i get a "trembling hands" effect. so, i was thinking on make the sprite move from the previous position to the new one, given in every frame by the new hand position. this way, the sprite does not jump from one position to another. this is working just fine, but im using a constant value for the velocity, and i really would like to use a variable velocity given by the difference between the prev and the new position. this is, if the hand move more quickly in the reality, the velocity will be higher. I really dont have a clue on how to make this works. can somebody point me in the right direction? thanks.

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  • How can I print-screen just one window and not my entire desktop?

    - by Michael Durrant
    I could swear I've always been able to do alt-printscreen to get 'just that window' but right now I am getting my entire desktop. Any idea why this would be or what I can do to get my ability to do small window screen shots? I've tried a lot of combination with the ctrl, alt, shift and print-screen keys but no luck, nothing happens in response. One option: shift-ctrl print-screen lets me do a selection using a cross hair to size out the screen capture but I don't know where this gets saved. I'm not being given the choice and it's not in Desktop or Pictures. I use an external keyboard, but I've tried using the laptop's own keyboard and no difference. I am running Ubuntu 12.04 and the laptop is a Samsung Ultrabook 900 Update: I rebooted and it "fixed" it - for now. However this is not the first time I've seen this so I'm still curious as to why it happens, what I can do to fix w/o reboot and if other share the same problem.

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  • Skype installed or not installed, that is the question

    - by Merle
    After upgrading 11.10 to 12.04, I noticed that Skype 2.2.0.35 was no longer on the sidebar of icons. Found it in Dash and it runs but no sound. Figured I'd check Ubuntu Software Center and reinstall but it indicates a different version - 2.2.0.35-0precise3 - and indicates that Skype is not installed. Attempting to go ahead and install errors saying that it can't install when skype is already installed. sudo apt-get remove skype ...says "Package skype not installed" Tried to update apt-get but that didn't make any difference. Seems like it would be best to straighten this all out so it's right and, presumably, the newer version is probably better to have installed. Can anyone step me through how to do so?

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  • exchange live feed with pre-recorded video for wireless internet camera to router

    - by nate
    I wasn't sure if this should be asked in Web Applications, or Network Engineering, or what... Long story short, I have a video camera with mic that is wirelessly connected to a router (NETGEAR R6200), which can then be viewed through an online service. I would like to be able to somehow exchange the live feed with a pre-recorded video, or image, preferably with pre-recorded sound (the sound of silence would be easiest). Can I place this inbetween the camera and the router, do I need to redirect the camera feed to my laptop first, and then push out the fake video/audio onto the router, without the service knowing the difference? Thanks much and I hope this is well understood!

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  • Clone User Profile with Encrypted Home Folder

    - by doublerainbow64
    I'd like to clone my user profile on my local machine. I'd like to do so, just to keep all the preferences and not to have to redefine all of them manually. I've tried this, but when I login, it will just return to KDM login screen. BTW I'm using Kubuntu 14.04. What might be interesting: I have encrypted my home folder. Does this make any difference? I've also tried to copy the contents of .kde folder into /etc/skel, but this had no effect. Thank you very much in advance, doublerainbow64

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  • Good Compression for Slow-mo Video

    - by marienbad
    What's the best way to deliver super slow-motion video to the browser? This seems to me to be a special case, because with super slow-mo video (such as 10,000 frames per second) the visual difference from frame to frame is minimal. As such, it's easy to compress highly. Please suggest codecs, as well as encoding software, backend software, software configuration tips, and services like youtube. My goal is to get about 100 frames of QVGA video to the browser in 500KB. By the way, remember that Radiohead In Rainbows site?

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  • Loading Texture2D is extremly slow on XBOX360

    - by AvrDragon
    I have ~100 sprites for each level im my XNA game. On windows it takes ~2 seconds to load them all. Unfortunately on XBOX360 it takes ~30-60 seconds. Am i doing something wrong? Essentially the loading code ist just like this: Texture2D sprite1 = levelContent.Load<Texture2D>("images/level_1/my_sprite_1"); ... Texture2D sprite100 = levelContent.Load<Texture2D>("images/level_1/my_sprite_100"); (i use an own content manager for each level to release all level-specific textures at once) Of course i can reduse the ammount of sprites using a spritesheet, but it's extremly painfull for me now. Do i have a better option? And just curious - why is there such huge difference in image loading time?

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  • Removing an element not currently in a list: ValueError?

    - by Izkata
    This is something that's bothered me for a while, and I can't figure out why anyone would ever want the language to act like this: In [1]: foo = [1, 2, 3] In [2]: foo.remove(2) ; foo # okay Out[2]: [1, 3] In [3]: foo.remove(4) ; foo # not okay? --------------------------------------------------------------------------- ValueError Traceback (most recent call last) /home/izkata/<ipython console> in <module>() ValueError: list.remove(x): x not in list If the value is already not in the list, then I'd expect a silent success. Goal already achieved. Is there any real reason this was done this way? It forces awkward code that should be much shorter: for item in items_to_remove: try: thingamabob.remove(item) except ValueError: pass Instead of simply: for item in items_to_remove: thingamabob.remove(item) As an aside, no, I can't just use set(thingamabob).difference(items_to_remove) because I do have to retain both order and duplicates.

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  • Importance of having EDU backlinks

    - by maisdesign
    I've built a few links on 50 EDU / GOV websites. 1 of them has PR 8, 3 of them have PR 7, 8 of them PR6,7 of them PR5,12 of them PR4,8 of them PR3, 1 of them PR2, 6 of them PR1, 10 of them PR0. My website has PR3 and is on first page of Google/Yahoo/Bing for a few keywords that I like How long will it take to notice a difference in PR or domain authority? (Don't tell me that PR has no value now, I know it but it is a 'fashion' thing). So you say that DOMAIN Authority isn't an important factor?

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  • Xubuntu LightDM shows blank screen half the time

    - by Sman789
    System info: (will be amended if any more info is asked for) My laptop runs Xubuntu 12.10. As it has a Solid State Drive, /tmp, /var/tmp, /var/log and /var/log/apt are set to tmpfs in the /etc/fstab file - in case this makes any difference. Problem My problem is quite simple. Approximately 50% of boot attempts end in the mouse cursor on a black screen (presumably LightDM failing to load), forcing me to restart and try again. I can access the CTRL+ALT+F1 terminal to reboot the machine, but it's very annoying having to boot and reboot two or three times before one works. Oh, and this problem is the same whether I use the Xubuntu or Unity greeter. Thanks for any help you can give.

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  • Selecting Dynamic ID JQuery [migrated]

    - by Vedran Wex Maricevic
    I need to select dynamic id using JQuery, and once I select it then I need to do some action on it. This is the HTML that I have: <input id="content_photos_attributes_1355755712119_image" name="content[photos_attributes][1355755712119][image]" size="30" type="file"> Please note the id value, text is always the same however the number changes (I do not have control over that change). What I need to do is to create on click for that element. This is what I got so far, and it is not working. <script type="text/javascript"> jQuery.noConflict(); jQuery("input[id *= 'content_photos_attributes_']").click(function() { alert("Image deletion is clicked"); }); </script> It really makes no difference whether I select that element by ID or by its name.

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  • How can I estimate the entropy of a password?

    - by Wug
    Having read various resources about password strength I'm trying to create an algorithm that will provide a rough estimation of how much entropy a password has. I'm trying to create an algorithm that's as comprehensive as possible. At this point I only have pseudocode, but the algorithm covers the following: password length repeated characters patterns (logical) different character spaces (LC, UC, Numeric, Special, Extended) dictionary attacks It does NOT cover the following, and SHOULD cover it WELL (though not perfectly): ordering (passwords can be strictly ordered by output of this algorithm) patterns (spatial) Can anyone provide some insight on what this algorithm might be weak to? Specifically, can anyone think of situations where feeding a password to the algorithm would OVERESTIMATE its strength? Underestimations are less of an issue. The algorithm: // the password to test password = ? length = length(password) // unique character counts from password (duplicates discarded) uqlca = number of unique lowercase alphabetic characters in password uquca = number of uppercase alphabetic characters uqd = number of unique digits uqsp = number of unique special characters (anything with a key on the keyboard) uqxc = number of unique special special characters (alt codes, extended-ascii stuff) // algorithm parameters, total sizes of alphabet spaces Nlca = total possible number of lowercase letters (26) Nuca = total uppercase letters (26) Nd = total digits (10) Nsp = total special characters (32 or something) Nxc = total extended ascii characters that dont fit into other categorys (idk, 50?) // algorithm parameters, pw strength growth rates as percentages (per character) flca = entropy growth factor for lowercase letters (.25 is probably a good value) fuca = EGF for uppercase letters (.4 is probably good) fd = EGF for digits (.4 is probably good) fsp = EGF for special chars (.5 is probably good) fxc = EGF for extended ascii chars (.75 is probably good) // repetition factors. few unique letters == low factor, many unique == high rflca = (1 - (1 - flca) ^ uqlca) rfuca = (1 - (1 - fuca) ^ uquca) rfd = (1 - (1 - fd ) ^ uqd ) rfsp = (1 - (1 - fsp ) ^ uqsp ) rfxc = (1 - (1 - fxc ) ^ uqxc ) // digit strengths strength = ( rflca * Nlca + rfuca * Nuca + rfd * Nd + rfsp * Nsp + rfxc * Nxc ) ^ length entropybits = log_base_2(strength) A few inputs and their desired and actual entropy_bits outputs: INPUT DESIRED ACTUAL aaa very pathetic 8.1 aaaaaaaaa pathetic 24.7 abcdefghi weak 31.2 H0ley$Mol3y_ strong 72.2 s^fU¬5ü;y34G< wtf 88.9 [a^36]* pathetic 97.2 [a^20]A[a^15]* strong 146.8 xkcd1** medium 79.3 xkcd2** wtf 160.5 * these 2 passwords use shortened notation, where [a^N] expands to N a's. ** xkcd1 = "Tr0ub4dor&3", xkcd2 = "correct horse battery staple" The algorithm does realize (correctly) that increasing the alphabet size (even by one digit) vastly strengthens long passwords, as shown by the difference in entropy_bits for the 6th and 7th passwords, which both consist of 36 a's, but the second's 21st a is capitalized. However, they do not account for the fact that having a password of 36 a's is not a good idea, it's easily broken with a weak password cracker (and anyone who watches you type it will see it) and the algorithm doesn't reflect that. It does, however, reflect the fact that xkcd1 is a weak password compared to xkcd2, despite having greater complexity density (is this even a thing?). How can I improve this algorithm? Addendum 1 Dictionary attacks and pattern based attacks seem to be the big thing, so I'll take a stab at addressing those. I could perform a comprehensive search through the password for words from a word list and replace words with tokens unique to the words they represent. Word-tokens would then be treated as characters and have their own weight system, and would add their own weights to the password. I'd need a few new algorithm parameters (I'll call them lw, Nw ~= 2^11, fw ~= .5, and rfw) and I'd factor the weight into the password as I would any of the other weights. This word search could be specially modified to match both lowercase and uppercase letters as well as common character substitutions, like that of E with 3. If I didn't add extra weight to such matched words, the algorithm would underestimate their strength by a bit or two per word, which is OK. Otherwise, a general rule would be, for each non-perfect character match, give the word a bonus bit. I could then perform simple pattern checks, such as searches for runs of repeated characters and derivative tests (take the difference between each character), which would identify patterns such as 'aaaaa' and '12345', and replace each detected pattern with a pattern token, unique to the pattern and length. The algorithmic parameters (specifically, entropy per pattern) could be generated on the fly based on the pattern. At this point, I'd take the length of the password. Each word token and pattern token would count as one character; each token would replace the characters they symbolically represented. I made up some sort of pattern notation, but it includes the pattern length l, the pattern order o, and the base element b. This information could be used to compute some arbitrary weight for each pattern. I'd do something better in actual code. Modified Example: Password: 1234kitty$$$$$herpderp Tokenized: 1 2 3 4 k i t t y $ $ $ $ $ h e r p d e r p Words Filtered: 1 2 3 4 @W5783 $ $ $ $ $ @W9001 @W9002 Patterns Filtered: @P[l=4,o=1,b='1'] @W5783 @P[l=5,o=0,b='$'] @W9001 @W9002 Breakdown: 3 small, unique words and 2 patterns Entropy: about 45 bits, as per modified algorithm Password: correcthorsebatterystaple Tokenized: c o r r e c t h o r s e b a t t e r y s t a p l e Words Filtered: @W6783 @W7923 @W1535 @W2285 Breakdown: 4 small, unique words and no patterns Entropy: 43 bits, as per modified algorithm The exact semantics of how entropy is calculated from patterns is up for discussion. I was thinking something like: entropy(b) * l * (o + 1) // o will be either zero or one The modified algorithm would find flaws with and reduce the strength of each password in the original table, with the exception of s^fU¬5ü;y34G<, which contains no words or patterns.

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  • What is the aim of software testing?

    - by user970696
    Having read many books, there is a basic contradiction: Some say, "the goal of testing is to find bugs" while other say "the goal of the testing is to equalize the quality of the product", meaning that bugs are its by-products. I would also agree that if testing would be aimed primarily on a bug hunt, who would do the actual verification and actually provided the information, that the software is ready? Even e.g. Kaner changed his original definiton of testing goal from bug hunting to quality assesement provision but I still cannot see the clear difference. I percieve both as equally important. I can verify software by its specification to make sure it works and in that case, bugs found are just by products. But also I perform tests just to brake things. Also what definition is more accurate?

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  • FBO rendering different result between Glaxay S2 and S3

    - by BruceJones
    I'm working on a pong game and have recently set up FBO rendering so that I can apply some post-processing shaders. This proceeds as so: Bind texture A to framebuffer Draw balls Bind texture B to framebuffer Draw texture A using fade shader on fullscreen quad Bind screen to framebuffer Draw texture B using normal textured quad shader Neither texture A or B are cleared at any point, this way the balls leave trails on screen, see below for the fade shader. Fade Shader private final String fragmentShaderCode = "precision highp float;" + "uniform sampler2D u_Texture;" + "varying vec2 v_TexCoordinate;" + "vec4 color;" + "void main(void)" + "{" + " color = texture2D(u_Texture, v_TexCoordinate);" + " color.a *= 0.8;" + " gl_FragColor = color;" + "}"; This works fine with the Samsung Galaxy S3/ Note2, but cause a strange effect doesnt work on Galaxy S2 or Note1. See pictures: Galaxy S3/Note2 Galaxy S3/Note2 Galaxy S2/Note Galaxy S2/Note Can anyone explain the difference?

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