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  • CAML query returns wrong results?

    - by Abe Miessler
    I have the following code: SPQuery oQuery = new SPQuery(); oQuery.Query = @"<Query> <Where> <And> <Eq> <FieldRef Name='PublishToSM' /> <Value Type='Boolean'>1</Value> </Eq> <IsNull> <FieldRef Name='SMUpdateDate' /> </IsNull> </And> </Where> </Query>"; SPListItemCollection collListItems = list.GetItems(oQuery); NevCoSocialMedia.NevCoFacebook fb = new NevCoSocialMedia.NevCoFacebook(); foreach (SPListItem oListItem in collListItems) { if (oListItem.Fields.ContainsField("PublishToSM") && Convert.ToBoolean(oListItem["PublishToSM"]) == true) { . . . My question is why do I need to have the last if statement? If I don't have this it will throw an error saying that the identifier does not exist when it tries to do oListItem["PublishToSM"]. This seems impossible since my CAML query is checking that that has an appropriate value...

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  • Java's Swing Threading

    - by nevets1219
    My understanding is that if I start up another thread to perform some actions, I would need to SwingUtilities.invokeAndWait or SwingUtilities.invokeLater to update the GUI while I'm in said thread. Please correct me if I'm wrong. What I'm trying to accomplish is relatively straightforward: when the user clicks submit, I want to (before performing any actions) disable the submit button, perform the action, and at the end of the action re-enable the button. My method to perform the action updates the GUI directly (displays results) when it gets the results back. This action basically queries a server and gets some results back. What I have so far is: boolean isRunning = false; synchronized handleButtonClick() { if ( isRunning == false ) { button.setEnabled( false ); isRunning = true; doAction(); } } doAction() { new Thread() { try { doAction(); // Concern A } catch ( ... ) { displayStackTrace( ... ); // Concern B } finally { SwingUtilities.invokeLater ( /* simple Runnable to enable button */ ); isRunning = false; } } } For both of my concerns above, do I would have to use SwingUtilities.invokeAndWait since they both will update the GUI? All GUI updates revolve around updating JTextPane. Do I need to in my thread check if I'm on EDT and if so I can call my code (regardless of whether it updates the GUI or not) and NOT use SwingUtilities.invokeAndWait?

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  • UIView scaled to thumbprint, what about subviews?

    - by Parad0x13
    I have a UIImageView that I create progmatically right? Works like a charm when I initWithImage and set the parameters for scaling to UIViewContentModeScaleToFill. I can scale all day long and create many different smaller 'thumbprint' sized versions of the UIImageView at whim, HOWEVER when I add subviews to said UIImageView and then try to scale the happy new parent the child subview does not scale! I looked around and found that I should enable the setAutoresizingSubviews boolean of the parentView to true (Which I did) and then call: ChildView.autoresizingMask = UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleWidth; Which I also did... now when I scale the parent view the child also scales but crazy wacked out like and goes all over the place (Not a very good way of putting it) but my point is that I assumed the child would scale proportionally to the parent and stay in the same place (Which it doesn't) My question is how do I set up my code so that when I scale my parent view by 1/4 or w/e to make a thumbprint of the view the children subviews that the parent view owns will scale accordingly and allow the 1/4 sized thumbprint to look just like the full sized view (Just smaller).

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  • In ActionScript, is there a way to test for existence of variable with datatype "Function"

    - by Robusto
    So I have a class where I instantiate a variable callback like so: public var callback:Function; So far so good. Now, I want to add an event listener to this class and test for existence of the callback. I'm doing like so: this.addEventListener(MouseEvent.MOUSE_OVER, function(event:MouseEvent) : void { if (callback) { // do some things } }); This works great, doesn't throw any errors, but everywhere I test for callback I get the following warning: 3553: Function value used where type Boolean was expected. Possibly the parentheses () are missing after this function reference. That bugged me, so I tried to get rid of the warning by testing for null and undefined. Those caused errors. I can't instantiate a Function as null, either. I know, I know, real programmers only care about errors, not warnings. I will survive if this situation is not resolved. But it bothers me! :) Am I just being neurotic, or is there actually some way to test whether a real Function has been created without the IDE bitching about it?

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  • Speed comparison - Template specialization vs. Virtual Function vs. If-Statement

    - by Person
    Just to get it out of the way... Premature optimization is the root of all evil Make use of OOP etc. I understand. Just looking for some advice regarding the speed of certain operations that I can store in my grey matter for future reference. Say you have an Animation class. An animation can be looped (plays over and over) or not looped (plays once), it may have unique frame times or not, etc. Let's say there are 3 of these "either or" attributes. Note that any method of the Animation class will at most check for one of these (i.e. this isn't a case of a giant branch of if-elseif). Here are some options. 1) Give it boolean members for the attributes given above, and use an if statement to check against them when playing the animation to perform the appropriate action. Problem: Conditional checked every single time the animation is played. 2) Make a base animation class, and derive other animations classes such as LoopedAnimation and AnimationUniqueFrames, etc. Problem: Vtable check upon every call to play the animation given that you have something like a vector<Animation>. Also, making a separate class for all of the possible combinations seems code bloaty. 3) Use template specialization, and specialize those functions that depend on those attributes. Like template<bool looped, bool uniqueFrameTimes> class Animation. Problem: The problem with this is that you couldn't just have a vector<Animation> for something's animations. Could also be bloaty. I'm wondering what kind of speed each of these options offer? I'm particularly interested in the 1st and 2nd option because the 3rd doesn't allow one to iterate through a general container of Animations. In short, what is faster - a vtable fetch or a conditional?

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  • Adding a Way To preserve A Comma In A CSV To DataTable Function

    - by Nick LaMarca
    I have a function that converts a .csv file to a datatable. One of the columns I am converting is is a field of names that have a comma in them i.e. "Doe, John" when converting the function treats this as 2 seperate fields because of the comma. I need the datatable to hold this as one field Doe, John in the datatable. Function CSV2DataTable(ByVal filename As String, ByVal sepChar As String) As DataTable Dim reader As System.IO.StreamReader Dim table As New DataTable Dim colAdded As Boolean = False Try ''# open a reader for the input file, and read line by line reader = New System.IO.StreamReader(filename) Do While reader.Peek() >= 0 ''# read a line and split it into tokens, divided by the specified ''# separators Dim tokens As String() = System.Text.RegularExpressions.Regex.Split _ (reader.ReadLine(), sepChar) ''# add the columns if this is the first line If Not colAdded Then For Each token As String In tokens table.Columns.Add(token) Next colAdded = True Else ''# create a new empty row Dim row As DataRow = table.NewRow() ''# fill the new row with the token extracted from the current ''# line For i As Integer = 0 To table.Columns.Count - 1 row(i) = tokens(i) Next ''# add the row to the DataTable table.Rows.Add(row) End If Loop Return table Finally If Not reader Is Nothing Then reader.Close() End Try End Function

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  • Save as Ringtone from ContextMenu

    - by kostas_menu
    I have created a button that onClick plays a mp3 file.I have also create a context menu that when you press the button for 2 secs it prompts you to save it as ringtone.How can i save it somewhere in my sd?this is my code: public void onCreate(Bundle icicle) { super.onCreate(icicle); setContentView(R.layout.main); Toast.makeText(a.this, "Touch and listen", Toast.LENGTH_SHORT).show(); Button button = (Button) findViewById(R.id.btn1); registerForContextMenu(button); button.setOnClickListener(new View.OnClickListener() { public void onClick(View v){ MediaPlayer mp = MediaPlayer.create(a.this, R.raw.myalo); mp.start(); Toast.makeText(a.this, "Eisai sto myalo", Toast.LENGTH_SHORT).show(); } }); @Override public void onCreateContextMenu(ContextMenu menu, View v,ContextMenuInfo menuInfo) { super.onCreateContextMenu(menu, v, menuInfo); menu.setHeaderTitle("Save As:"); menu.add(0, v.getId(), 0, "Ringtone"); } @Override public boolean onContextItemSelected(MenuItem item) { if(item.getTitle()=="Ringtone"){function1(item.getItemId());} else {return false;} return true; } public void function1(int id){ Toast.makeText(this, "Ringtone Saved", Toast.LENGTH_SHORT).show(); } }

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  • check if two subsets of integers are equal using equals method

    - by MAS
    I have this java method in class called IntArray. The class has methods to add integers to a set or remove integers from a set,check size of a set, and check if 2 sets are equal. the 2 sets are created using 2 different objects of type IntArray in main, lets say object A and B. equals method supposed to check if two sets of integers are equal. for example set A = {1,2,3} and B = {1,2,3,4}. The method still return true even though one set is a subset of the other set. What exactly I am doing wrong? Thanks. //part of the code in main IntArray A = new IntArray(); IntArray B = new IntArray(); if(A.equals(B)) System.out.println("A and B are equal"); //equals method in IntArray class public boolean equals(Object b) { if (b instanceof IntArray) { IntArray A = (IntArray) b; for (int i = 0; i < data.length; i++) if (countOccurrences(data[i]) != A.countOccurrences(data[i])) return false; return true; } else return false; }

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  • How to cancel a deeply nested process

    - by Mystere Man
    I have a class that is a "manager" sort of class. One of it's functions is to signal that the long running process of the class should shut down. It does this by setting a boolean called "IsStopping" in class. public class Foo { bool isStoping void DoWork() { while (!isStopping) { // do work... } } } Now, DoWork() was a gigantic function, and I decided to refactor it out and as part of the process broke some of it into other classes. The problem is, Some of these classes also have long running functions that need to check if isStopping is true. public class Foo { bool isStoping void DoWork() { while (!isStopping) { MoreWork mw = new MoreWork() mw.DoMoreWork() // possibly long running // do work... } } } What are my options here? I have considered passing isStopping by reference, which I don't really like because it requires there to be an outside object. I would prefer to make the additional classes as stand alone and dependancy free as possible. I have also considered making isStopping a property, and then then having it call an event that the inner classes could be subscribed to, but this seems overly complex. Another option was to create a "Process Cancelation Token" class, similar to what .net 4 Tasks use, then that token be passed to those classes. How have you handled this situation? EDIT: Also consider that MoreWork might have a EvenMoreWork object that it instantiates and calls a potentially long running method on... and so on. I guess what i'm looking for is a way to be able to signal an arbitrary number of objects down a call tree to tell them to stop what they're doing and clean up and return.

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  • Flex/Flash: Don't show 'bar' cursor when dragging over a TextField/TextArea?

    - by David Wolever
    As the title suggests, how can I prevent the "bar" cursor from appearing when I click-and-drag over a TextField? For example, consider this interaction: I'd like to prevent the cursor changing to the "bar" in step "2". How can I do that? I've tried fiddling with the selectable flag: protected static function fixMouseOverAfordance(field:TextField):void { var iOwnClick:Boolean = false; function handleMouseOver(event:MouseEvent):void { if (event.buttonDown) { field.selectable = iOwnClick; } else { field.selectable = true; iOwnClick = false; } } field.addEventListener(MouseEvent.MOUSE_OVER, handleMouseOver, false, EventPriority.CURSOR_MANAGEMENT+1); field.addEventListener(MouseEvent.ROLL_OVER, handleMouseOver, false, EventPriority.CURSOR_MANAGEMENT+1); field.addEventListener(MouseEvent.MOUSE_MOVE, handleMouseOver, false, EventPriority.CURSOR_MANAGEMENT+1); field.addEventListener(MouseEvent.MOUSE_DOWN, function(event:MouseEvent):void { iOwnClick = true; field.selectable = true; }); } But the "bar" cursor still appears the first time the mouse is moved over the text field (however, after it has been moved out then moved back in, it does the right thing).

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  • DefaultStyledDocument.styleChanged(Style style) may not run in a timely manner?

    - by Paul Reiners
    I'm experiencing an intermittent problem with a class that extends javax.swing.text.DefaultStyledDocument. This document is being sent to a printer. Most of the time the formatting of the document looks correct, but once in a while it doesn't. It looks like some of the changes in the formatting have not been applied. I took a look at the DefaultStyledDocument.styleChanged(Style style) code: /** * Called when any of this document's styles have changed. * Subclasses may wish to be intelligent about what gets damaged. * * @param style The Style that has changed. */ protected void styleChanged(Style style) { // Only propagate change updated if have content if (getLength() != 0) { // lazily create a ChangeUpdateRunnable if (updateRunnable == null) { updateRunnable = new ChangeUpdateRunnable(); } // We may get a whole batch of these at once, so only // queue the runnable if it is not already pending synchronized(updateRunnable) { if (!updateRunnable.isPending) { SwingUtilities.invokeLater(updateRunnable); updateRunnable.isPending = true; } } } } /** * When run this creates a change event for the complete document * and fires it. */ class ChangeUpdateRunnable implements Runnable { boolean isPending = false; public void run() { synchronized(this) { isPending = false; } try { writeLock(); DefaultDocumentEvent dde = new DefaultDocumentEvent(0, getLength(), DocumentEvent.EventType.CHANGE); dde.end(); fireChangedUpdate(dde); } finally { writeUnlock(); } } } Does the fact that SwingUtilities.invokeLater(updateRunnable) is called, rather than invokeAndWait(updateRunnable), mean that I can't count on my formatting changes appearing in the document before it is rendered? If that is the case, is there a way to ensure that I don't proceed with rendering until the updates have occurred?

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  • Entity Filter child without include

    - by Lic
    i'm a C# developer and i have a trouble with Entity Framework 5. I have mapped my database with Entity using the default code generation strategy. In particolar there are three classes: menus, submenus and submenuitems. The relationships about three classes are: one menu - to many submenus one submenu - to many submenuitems. All classes have a boolean attribute called "Active". Now, i want to filter all the Menus with the SubMenus active, and the SubMenus with the SubMenuItems active. To get this i've tried this: var tmp = _model.Menus.Where(m => m.Active) .Select => new { Menu = x, SubMenu = x.SubMenus.Where(sb => sb.Active) .Select(y => new { SubMenu = y, SubMenuItem = y.SubMenuItems.Where(sbi => sbi.Active) }) }) .Select(x => x.Menu).ToList(); But didn't work. Someone can help me? Thank you for your help!

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  • query sql database for specific value in vb.net

    - by user2952298
    I am trying to convert VBA code to vb.net, im having trouble trying to search the database for a specific value around an if statement. any suggestions would be greatly appriciated. thedatabase is called confirmation, type is the column and email is the value im looking for. could datasets work? Function SendEmails() As Boolean Dim objOutlook As Outlook.Application Dim objOutlookMsg As Outlook.MailItem Dim objOutlookRecip As Outlook.Recipient Dim objOutlookAttach As Outlook.Attachment Dim intResponse As Integer Dim confirmation As New ADODB.Recordset Dim details As New ADODB.Recordset On Error GoTo Err_Execute Dim MyConnObj As New ADODB.Connection Dim cn As New ADODB.Connection() MyConnObj.Open( _ "Provider = sqloledb;" & _ "Server=myserver;" & _ "Database=Email_Text;" & _ "User Id=bla;" & _ "Password=bla;") confirmation.Open("Confirmation_list", MyConnObj) details.Open("MessagesToSend", MyConnObj) If details.EOF = False Then confirmation.MoveFirst() Do While Not confirmation.EOF If confirmation![Type] = "Email" Then ' Create the Outlook session. objOutlook = CreateObject("Outlook.Application") ' Create the message. End IF

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  • Android :WindowManager$BadTockenException on Spinner Click

    - by Miya
    Hi, I have a spinner in my home.class. When I click on the spinner, the process is stopped showing exception that WindowManager$BadTockenException is caught. I am calling this home.class from main.class which extends ActivityGroup. If I am simply run only the home.class, the spinner is showing all items. But the problem is only with calling home.class from main.class. The following are my code. Please tell me why this is happened. main.class public class main extends ActivityGroup { public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); Intent intent=new Intent(this,home.class); View view=getLocalActivityManager().startActivity("1", intent.addFlags(Intent.FLAG_ACTIVITY_CLEAR_TOP)).getDecorView(); setContentView(view); } } home.class String[] country={"Please selects","US","INDIA","UK"}; Spinner s2 = (Spinner) findViewById(R.id.spinnerCountry); ArrayAdapter<CharSequence> adapterCountry=new ArrayAdapter(this,android.R.layout.simple_spinner_item,country); adapterCountry.setDropDownViewResource(android.R.layout.simple_spinner_dropdown_item); s2.setAdapter(adapterCountry); s2.setOnItemSelectedListener(new OnItemSelectedListener() { public void onItemSelected( AdapterView<?> parent, View view, int position, long id) { countryName=country[position]; } public void onNothingSelected(AdapterView<?> parent) { countryName=country[0]; } }); Stack Thread [<1 main] (Suspended (exception WindowManager$BadTokenException)) AlertDialog(Dialog).show() line: 245 AlertDialog$Builder.show() line: 802 Spinner.performClick() line: 260 View$PerformClick.run() line: 9080 ViewRoot(Handler).handleCallback(Message) line: 587 ViewRoot(Handler).dispatchMessage(Message) line: 92 Looper.loop() line: 123 ActivityThread.main(String[]) line: 3647 Method.invokeNative(Object, Object[], Class, Class[], Class, int, boolean) line: not available [native method] Method.invoke(Object, Object...) line: 507 ZygoteInit$MethodAndArgsCaller.run() line: 839 ZygoteInit.main(String[]) line: 597 NativeStart.main(String[]) line: not available [native method] Thank You....

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  • Drawing line graphics leads Flash to spiral out of control!

    - by drpepper
    Hi, I'm having problems with some AS3 code that simply draws on a Sprite's Graphics object. The drawing happens as part of a larger procedure called on every ENTER_FRAME event of the stage. Flash neither crashes nor returns an error. Instead, it starts running at 100% CPU and grabs all the memory that it can, until I kill the process manually or my computer buckles under the pressure when it gets up to around 2-3 GB. This will happen at a random time, and without any noticiple slowdown beforehand. WTF? Has anyone seen anything like this? PS: I used to do the drawing within a MOUSE_MOVE event handler, which brought this problem on even faster. PPS: I'm developing on Linux, but reproduced the same problem on Windows. UPDATE: You asked for some code, so here we are. The drawing function looks like this: public static function drawDashedLine(i_graphics : Graphics, i_from : Point, i_to : Point, i_on : Number, i_off : Number) : void { const vecLength : Number = Point.distance(i_from, i_to); i_graphics.moveTo(i_from.x, i_from.y); var dist : Number = 0; var lineIsOn : Boolean = true; while(dist < vecLength) { dist = Math.min(vecLength, dist + (lineIsOn ? i_on : i_off)); const p : Point = Point.interpolate(i_from, i_to, 1 - dist / vecLength); if(lineIsOn) i_graphics.lineTo(p.x, p.y); else i_graphics.moveTo(p.x, p.y); lineIsOn = !lineIsOn; } } and is called like this (m_graphicsLayer is a Sprite): m_graphicsLayer.graphics.clear(); if (m_destinationPoint) { m_graphicsLayer.graphics.lineStyle(2, m_fixedAim ? 0xff0000 : 0x333333, 1); drawDashedLine(m_graphicsLayer.graphics, m_initialPos, m_destinationPoint, 10, 10); }

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  • Can this line of code really throw an IndexOutOfRange exception?

    - by Jonathan M
    I am getting an IndexOutOfRange exception on the following line of code: var searchLastCriteria = (SearchCriteria)Session.GetSafely(WebConstants.KeyNames.SEARCH_LAST_CRITERIA); I'll explain the above here: SearchCriteria is an Enum with only two values Session is the HttpSessionState GetSafely is an extension method that looks like this: public static object GetSafely(this HttpSessionState source, string key) { try { return source[key]; } catch (Exception exc) { log.Info(exc); return null; } } WebConstants.KeyNames.SEARCH_LAST_CRITERIA is simply a constant I've tried everything to replicate this error, but I cannot reproduce it. I am beginning to think the stack trace is wrong. I thought perhaps the exception was actually coming from the GetSafely call, but it is swallowing the exceptions, so that can't be the case, and even if it was, it should show up in the stack trace. Is there anything in the line of code above that could possible throw an IndexOutOfRange exception? I know the line will throw an NullReferenceException if GetSafely returns null, and it will also throw an InvalidCastException if it returns anything that cannot be cast to SearchCriteria, but an IndexOutOfRange exception? I'm scratching my head here. Here is the stack trace: $LOG--> 2010-06-11 07:01:33,814 [ERROR] SERVERA (14) Web.Global - Index was outside the bounds of the array. System.Web.HttpUnhandledException: Exception of type 'System.Web.HttpUnhandledException' was thrown. ---> System.IndexOutOfRangeException: Index was outside the bounds of the array. at IterateSearchResult(Boolean next) in C:\Projects\Web\UserControls\AccountHeader.ascx.cs:line 242 at nextAccountLink_Click(Object sender, EventArgs e) in C:\Projects\Web\UserControls\AccountHeader.ascx.cs:line 232

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  • Using DisplayFor inside a display template

    - by Oenotria
    I've created a htmlhelper extension to reduce the amount of repetitive markup when creating forms: public static MvcHtmlString RenderField<TModel, TValue>(this HtmlHelper<TModel> htmlHelper, Expression<Func<TModel, TValue>> expression) { return htmlHelper.DisplayFor(expression, "formfield"); } The idea being that inside my views I can just write @Html.RenderField(x=>x.MyFieldName) and it will print the label and the field's content with the appropriate div tags in place already. Inside the displaytemplates folder I have created formfield.cshtml containing the following: <div class="display-group"> <div class="display-label"> @Html.LabelFor(x => x) </div> <div class="display-field"> @Html.DisplayFor(x => x) </div> </div> Unfortunately it doesn't appear that it is possible to nest DisplayFor inside a display template (it doesn't render anything). I don't want to just using @Model because then I won't get checkboxes for boolean values, calendar controls for dates etc. Is there a good way around this?

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  • AudioRecord - empty buffer

    - by Arxas
    I' m trying to record some audio using AudioRecord class. Here is my code: int audioSource = AudioSource.MIC; int sampleRateInHz = 44100; int channelConfig = AudioFormat.CHANNEL_IN_MONO; int audioFormat = AudioFormat.ENCODING_PCM_16BIT; int bufferSizeInShorts = 44100; int bufferSizeInBytes = 2*bufferSizeInShorts; short Data[] = new short[bufferSizeInShorts]; Thread recordingThread; AudioRecord audioRecorder = new AudioRecord(audioSource, sampleRateInHz, channelConfig, audioFormat, bufferSizeInBytes); @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); } @Override public boolean onCreateOptionsMenu(Menu menu) { getMenuInflater().inflate(R.menu.activity_main, menu); return true; } public void startRecording(View arg0) { audioRecorder.startRecording(); recordingThread = new Thread(new Runnable() { public void run() { while (Data[bufferSizeInShorts-1] == 0) audioRecorder.read(Data, 0, bufferSizeInShorts); } }); audioRecorder.stop(); } Unfortunately my short array is empty after the recording is over. May I kindly ask you to help me figure out what's wrong?

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  • Java: Comparing a class with another within that class using a my own .equals

    - by user1670252
    I am making a method .equals replacing the equals method used. It accepts a object. I want it to check if that object equals the class that runs the .equals class. I know I want to compare all the private methods I have to that object. Is there a way to do this without making another private class to get the private variables from the object? How do I do this to compare equality not identity? I am stuck on this. Do i have to use == to compare? Also looking online i see others use recursion. If this is the way i have to do it can you show and explain it to me? so an example i have public boolean equals(Object o) { this is in a class we will call bobtheBuilder (first thing to pop in my head) I want to check if the object o is equal to the class he has private object array and a private int. I assume I want to check if the array and int of this class equal the array and int of the object.

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  • When to define SDD(System Sequence Diagram) operations System->Actor?

    - by devoured elysium
    I am having some trouble understanding how to make System Sequence Diagrams, as I don't fully grasp why in some cases one should define operations for System - Actor and in others don't. Here is an example: Let's assume the System is a Cinema Ticket Store and the Actor is a client that wants to buy a ticket. 1) The User tells the System that wants to buy some tickets, stating his client number. 2) The System confirms that the given client number is valid. 3) The User tells the System the movie that wants to see. 4) The System shows the set of available sessions and seats for that movie. 5) The System asks the user which session/seat he wants. 6) The User tells the System the chosen session/seat. This would be converted to: a) -----> tellClientNumber(clientNumber) b) <----- validClientNumber c) -----> tellMovieToSee(movie) d) <----- showsAvailableSeatsHours e) -----> tellSystemChosenSessionSeat(session, seat) I know that when we are dealing with SDD's we are still far away from coding. But I can't help trying to imagine how it how it would have been had I to convert it right away to code: I can understand 1) and 2). It's like if it was a C#/Java method with the following signature: boolean tellClientNumber(clientNumber) so I put both on the SDD. Then, we have the pair 3) 4). I can imagine that as something as: SomeDataStructureThatHoldsAvailableSessionsSeats tellSystemMovieToSee(movie) Now, the problem: From what I've come to understand, my lecturer says that we shouldn't make an operation on the SDD for 5) as we should only show operations from the Actor to the System and when the System is either presenting us data (as in c)) or validating sent data (such as in b)). I find this odd, as if I try to imagine this like a DOS app where you have to put your input sequencially, it makes sense to make an arrow even for 5). Why is this wrong? How should I try to visualize this? Thanks

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  • java + increasing performance and scalability

    - by varun
    Hi, below is the a code snippet, which returns the object of a class. now the object is basially comparing to some parameter in loop. my concern is what if there are thousands of objects in loop, in that case performance and scalability can be an issue. please suggest how to improve this code for performance part public Widget get(String name,int major,int minor,boolean exact) { Widget widgetToReturn = null; if(exact) { Widget w = new Widget(name, major, minor); // for loop using JDK 1.5 version for(Widget wid : set) { if((w.getName().equals(wid.getName())) && (wid.getVersion()).equals(w.getVersion())) { widgetToReturn = w; break; } } } else { Widget w = new Widget(name, major, minor); WidgetVersion widgetVersion = new WidgetVersion(major, minor); // for loop using JDK 1.5 version for(Widget wid : set) { WidgetVersion wv = wid.getVersion(); if((w.getName().equals(wid.getName())) && major == wv.getMajor() && WidgetVersion.isCompatibleAndNewer(wv, widgetVersion)) { widgetToReturn = wid; } else if((w.getName().equals(wid.getName())) && wv.equals(widgetVersion.getMajor(), widgetVersion.getMinor())) { widgetToReturn = w; } } } return widgetToReturn; }

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  • Java: over-typed structures?

    - by HH
    Term over-type structure = a data structure that accepts different types, can be primitive or user-defined. I think ruby supports many types in structures such as tables. I tried a table with types 'String', 'char' and 'File' in Java but errs. How can I have over-typed structure in Java? How to show types in declaration? What about in initilization? Suppose a structure: INDEX VAR FILETYPE //0 -> file FILE //1 -> lineMap SizeSequence //2 -> type char //3 -> binary boolean //4 -> name String //5 -> path String Code import java.io.*; import java.util.*; public class Object { public static void print(char a) { System.out.println(a); } public static void print(String s) { System.out.println(s); } public static void main(String[] args) { Object[] d = new Object[6]; d[0] = new File("."); d[2] = 'T'; d[4] = "."; print(d[2]); print(d[4]); } } Errors Object.java:18: incompatible types found : java.io.File required: Object d[0] = new File("."); ^ Object.java:19: incompatible types found : char required: Object d[2] = 'T'; ^

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  • How do I handle freeing unmanaged structures on application close?

    - by LostKaleb
    I have a C# project in which i use several unmanaged C++ functions. More so, I also have static IntPtr that I use as parameters for those functions. I know that whenever I use them, I should implement IDisposable in that class and use a destructor to invoke the Dispose method, where I free the used IntPtr, as is said in the MSDN page. public void Dispose() { Dispose(true); GC.SuppressFinalize(this); } private void Dispose(bool disposing) { // Check to see if Dispose has already been called. if (!this.disposed) { if (disposing) { component.Dispose(); } CloseHandle(m_InstanceHandle); m_InstanceHandle = IntPtr.Zero; disposed = true; } } [System.Runtime.InteropServices.DllImport("Kernel32")] private extern static Boolean CloseHandle(IntPtr handle); However, when I terminate the application, I'm still left with a hanging process in TaskManager. I believe that it must be related to the used of the MarshalAs instruction in my structures: [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)] public struct SipxAudioCodec { [MarshalAs(UnmanagedType.ByValTStr, SizeConst=32)] public string CodecName; public SipxAudioBandwidth Bandwidth; public int PayloadType; } When I create such a structure should I also be careful to free the space it allocs using a destructor? [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)] public struct SipxAudioCodec { [MarshalAs(UnmanagedType.ByValTStr, SizeConst=32)] public string CodecName; public SipxAudioBandwidth Bandwidth; public int PayloadType; ~SipxAudioCodec() { Marshal.FreeGlobal(something...); } }

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  • Tree iterator, can you optimize this any further?

    - by Ron
    As a follow up to my original question about a small piece of this code I decided to ask a follow up to see if you can do better then what we came up with so far. The code below iterates over a binary tree (left/right = child/next ). I do believe there is room for one less conditional in here (the down boolean). The fastest answer wins! The cnt statement can be multiple statements so lets make sure this appears only once The child() and next() member functions are about 30x as slow as the hasChild() and hasNext() operations. Keep it iterative <-- dropped this requirement as the recursive solution presented was faster. This is C++ code visit order of the nodes must stay as they are in the example below. ( hit parents first then the children then the 'next' nodes). BaseNodePtr is a boost::shared_ptr as thus assignments are slow, avoid any temporary BaseNodePtr variables. Currently this code takes 5897ms to visit 62200000 nodes in a test tree, calling this function 200,000 times. void processTree (BaseNodePtr current, unsigned int & cnt ) { bool down = true; while ( true ) { if ( down ) { while (true) { cnt++; // this can/will be multiple statesments if (!current->hasChild()) break; current = current->child(); } } if ( current->hasNext() ) { down = true; current = current->next(); } else { down = false; current = current->parent(); if (!current) return; // done. } } }

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  • using threads in menu options

    - by vbNewbie
    I have an app that has a console menu with 2/3 selections. One process involves uploading a file and performing a lengthy search process on its contents, whilst another process involves SQL queries and is an interactive process with the user. I wish to use threads to allow one process to run and the menu to offer the option for the second process to run. However you cannot run the first process twice. I have created threads and corrected some compilation errors but the threading options are not working correctly. Any help appreciated. main... Dim tm As Thread = New Thread(AddressOf loadFile) Dim ts As Thread = New Thread(AddressOf reports) .... While Not response.Equals("3") Try Console.Write("Enter choice: ") response = Console.ReadLine() Console.WriteLine() If response.Equals("1") Then Console.WriteLine("Thread 1 doing work") tm.SetApartmentState(ApartmentState.STA) tm.IsBackground = True tm.Start() response = String.Empty ElseIf response.Equals("2") Then Console.WriteLine("Starting a second Thread") ts.Start() response = String.Empty End If ts.Join() tm.Join() Catch ex As Exception errormessage = ex.Message End Try End While I realize that a form based will be easier to implement with perhaps just calling different forms to handle the processes.But I really dont have that option now since the console app will be added to api later. But here are my two processes from the menu functions. Also not sure what to do with the boolean variabel again as suggested below. Private Sub LoadFile() Dim dialog As New OpenFileDialog Dim response1 As String = Nothing Dim filepath As String = Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments) dialog.InitialDirectory = filepath If dialog.ShowDialog() = DialogResult.OK Then fileName = dialog.FileName ElseIf DialogResult.Cancel Then Exit Sub End If Console.ResetColor() Console.Write("Begin Search -- Discovery Search, y or n? ") response1 = Console.ReadLine() If response1 = "y" Then Search() ElseIf response1 = "n" Then Console.Clear() main() End If isRunning = False End Sub and the second one Private Shared Sub report() Dim rptGen As New SearchBlogDiscovery.rptGeneration Console.WriteLine("Tread Process started") rptGen.main() Console.WriteLine("Thread Process ended") isRunning = False End Sub

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